Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.09.14 @ 18:00:39 Player: f3-rnm Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (104) 520 Value Destroyed (2594) 2594 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (316) 316 TOTAL SCORE: 6730 Bonus ------- High Alert Combat Kills 46 Entered Garrisons 400 Friendly Fire -130 Cogmind --------- Core Integrity 126/700 Matter 162/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Flying (35) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved VTOL Module > --- UTILITY (5) ------ Machine Analyzer Advanced Terrain Scan Processor Improved Light Armor Plating > --- WEAPON (2) ------- Backup Laser III > --- INVENTORY (5) ---- Micro Nuclear Core Advanced Terrain Scan Processor Cooled Particle Cannon Improved Grenade Launcher Impact Mace Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Hardened Light Armor Plating Drone Bay > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Treads Light Treads Improved Treads Compact Wheel Improved Flight Unit Improved Flight Unit Improved Flight Unit Small Storage Unit Structural Scanner Machine Analyzer Sensor Array Signal Interpreter Terrain Scanner ECM Suite Hardened Light Armor Plating Advanced Beam Cannon Advanced Beam Cannon Light Assault Rifle Light Cannon Rocket Launcher Improved Grenade Launcher Mace Scythe [Rating: 27] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Machine Analyzer Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Impact Mace Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Sto Mat Fac Gar Fac Gar Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 3 | . . 1 . 1 1 . . . Utility 3 | . . 1 . 1 1 . . . Weapon . | . . . . . . . . . Parts Attached 87 | 6 2 29 21 14 6 2 7 . Power 6 | 1 . 3 2 . . . . . Engine 6 | 1 . 3 2 . . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 36 | 2 . 12 8 8 3 1 2 . Treads 29 | 2 . 11 8 8 . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 2 | . . . . . 1 . 1 . Flight 5 | . . 1 . . 2 1 1 . Utility 19 | 1 1 6 5 3 1 . 2 . Device 5 | . . 2 3 . . . . . Storage 2 | 1 1 . . . . . . . Processor 2 | . . . . . 1 . 1 . Hackware . | . . . . . . . . . Protection 10 | . . 4 2 3 . . 1 . Artifact . | . . . . . . . . . Weapon 26 | 2 1 8 6 3 2 1 3 . Energy Gun 4 | 1 1 1 1 . . . . . Energy Cannon 14 | . . 6 4 3 1 . . . Ballistic Gun 3 | 1 . . 1 . 1 . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . . 2 . Slashing Weapon 3 | . . 1 . . . 1 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . 4 3 . 1 . 2 . Parts Lost 20 | . . 5 1 6 2 3 3 . Power 2 | . . 1 . 1 . . . . Propulsion 10 | . . 1 . 3 1 2 3 . Utility 6 | . . 3 . 2 1 . . . Weapon 2 | . . . 1 . . 1 . . Highest Loss Streak 6 | . . 1 1 6 1 3 1 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 85 97 99 59 53 45 40 . Engine 10 | . 14 10 10 6 . . 1 . Treads 29 | . 28 32 33 21 12 3 . . Device 8 | . . 10 10 5 . . . . Storage 10 | . 14 11 11 7 . . . . Protection 8 | . . 9 11 6 7 . 1 . Energy Gun 5 | . 24 4 . . . . 5 . Energy Cannon 14 | . . 16 21 11 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 107 | 12 88 102 107 103 6 7 8 5 Greatest Support 89 | 40 40 63 69 89 10 10 10 5 Greatest Overweight (x) 29 | . 2 2 1 29 . 2 2 . Average Overweight (x) . | . 1 1 1 1 . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 5 5 5 5 Average Capacity 23 | 6 24 25 25 22 5 5 5 5 Most Carried 25 | 5 17 25 25 25 5 5 5 5 Average Carried 20 | 2 10 22 24 22 4 4 4 5 Final Capacity 25 | 8 25 25 25 5 5 5 5 5 Final Carried 25 | 3 17 25 25 5 5 4 5 5 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Jun Mat Mat Sto Mat Fac Gar Fac Gar Matter Collected 924 | 119 168 282 257 71 . . 27 . Remotely . | . . . . . . . . . Salvage Created 4131 | . 377 1933 1414 380 . . 27 . Parts 220 | . 17 95 92 15 . . 1 . Haulers Intercepted 14 | . 1 6 6 1 . . . . Recyclers Shooed 5 | . 1 4 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Sto Mat Fac Gar Fac Gar Combat Hostiles Destroyed 66 | . 9 29 22 6 . . . . Guns 18 | . 9 9 . . . . . . Cannons 46 | . . 18 22 6 . . . . Classes Destroyed 12 | . 6 5 1 . . . . . Worker 4 | . . 1 3 . . . . . Builder 2 | . . 1 . 1 . . . . Tunneler 1 | . . 1 . . . . . . Hauler 14 | . 1 6 6 1 . . . . Recycler 6 | . 1 4 1 . . . . . Mechanic 1 | . . . 1 . . . . . Operator 2 | . 1 . . . . . 1 . Watcher 8 | . 2 4 2 . . . . . Swarmer 19 | . 6 6 7 . . . . . Grunt 23 | . 3 13 3 4 . . . . Duelist 1 | . . 1 . . . . . . Sentry 23 | . . 9 12 2 . . . . Best Kill Streak 7 | . 3 4 5 7 . . . . Combat Bots Only 5 | . 3 4 4 5 . . . . Max Kills in Single Turn 2 | . 1 2 1 1 . . 1 . Gunslinging 1 | . . 1 . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Jun Mat Mat Sto Mat Fac Gar Fac Gar Damage Taken 5508 | . 342 1357 1060 1588 90 715 356 . Core 1456 | . 53 162 136 531 . 412 162 . Absorbed by Shields 68 | . . . . . . 68 . . Redirected to Shielding 5 | . . 5 . . . . . . Core Remaining (%) 51 | 100 78 . 25 3 . . . . Volleys Fired 253 | . 44 115 71 22 1 . . . Largest 2 | . 2 2 2 2 1 . . . Hottest 136 | . 90 136 136 136 23 . . . Shots Fired 489 | . 88 224 142 34 1 . . . Gun 162 | . 88 73 . . 1 . . . Cannon 327 | . . 151 142 34 . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 8 | . 7 . . . 1 . . . Thermal 481 | . 81 224 142 34 . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 17 | . 13 17 9 8 3 . . . Robot Miss Streak 5 | . 3 3 5 2 . . . . Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 305 | . 58 144 77 24 1 . 1 . Core Hits 119 | . 20 52 35 12 . . . . Critical Kills 2 | . . 1 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 12 | . 6 5 1 . . . . . Burn 10 | . 6 4 . . . . . . Meltdown 2 | . . 1 1 . . . . . Melee Attacks 11 | . . 1 . . . 2 8 . Impact . | . . . . . . . . . Slashing 11 | . . 1 . . . 2 8 . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5955 | . 691 2893 1735 512 14 . 110 . Guns 1477 | . 691 772 . . 14 . . . Cannons 4345 | . . 2118 1715 512 . . . . Explosions . | . . . . . . . . . Melee 110 | . . . . . . . 110 . Ramming 23 | . . 3 20 . . . . . Kinetic 61 | . 47 . . . 14 . . . Thermal 5761 | . 644 2890 1715 512 . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 110 | . . . . . . . 110 . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . 4 . 1 1 3 3 Average Corruption 1 | . . . 2 . 1 1 1 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 37 | . . . 31 . . 2 4 . Message Errors 9 | . . . 7 . . . 2 . Matter Fused 9 | . . . 9 . . . . . Heat Flow Errors 8 | . . . 5 . . 1 2 . Energy Discharges 5 | . . . 5 . . . . . Parts Fused 1 | . . . 1 . . . . . Data Loss (minor) 1 | . . . 1 . . . . . Data Loss (major) 3 | . . . 2 . . 1 . . Alerts 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 79 | . . 9 10 . . . 60 . Projectiles 19 | . . 9 10 . . . . . Explosions . | . . . . . . . . . Melee 60 | . . . . . . . 60 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 3 | . . 1 2 . . . . . Targets Rammed 4 | . . 1 3 . . . . . Kicked . | . . . . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 356 | . 318 356 318 111 . 248 238 . Average Temperature 80 | . 94 84 69 42 . 132 101 . Received Heat Transfer 1752 | . 108 504 228 684 . 75 153 . Effects 6 | . 1 5 . . . . . . Energy Bleed 1 | . 1 . . . . . . . Interference 5 | . . 5 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . 2 1 . . . . . Combat Hostiles 2 | . . 2 . . . . . . Parts Melted 32 | . 4 16 7 5 . . . . Heat Transferred 11521 | . 2068 5679 2886 888 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Sto Mat Fac Gar Fac Gar Peak Influence 557 | . 167 464 495 539 367 321 557 389 Initial 389 | . . 22 189 176 242 259 168 389 Average 233 | . 49 235 289 348 275 266 309 389 Maximum Alert Level 2 | . . 2 2 2 1 1 2 1 Low Security (%) 41 | 100 100 36 29 34 . . 26 . Level 1 44 | . . 53 46 25 100 100 40 100 Level 2 14 | . . 10 24 39 . . 32 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 2 2 1 5 2 . 4 . Investigation 7 | . 1 2 1 . 1 . 2 . Extermination 2 | . . . . . 1 . 1 . Reinforcement 4 | . 1 . . 2 . . 1 . Assault 1 | . . . . 1 . . . . Garrison 2 | . . . . 2 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Mat Sto Mat Fac Gar Fac Gar Distress Signals 5 | . 2 2 . . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 152 | . 22 38 26 19 8 16 23 . Peak Tracking Total 17 | . 4 5 4 9 7 17 7 . Tactical Retreats 16 | . 1 1 1 2 3 1 7 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Sto Mat Fac Gar Fac Gar Traps Triggered 16 | . 1 2 3 4 . 4 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Jun Mat Mat Sto Mat Fac Gar Fac Gar Machines Disabled 14 | . . 8 5 1 . . . . Max in Single Turn 1 | . . 1 1 1 . . . . Garrison Access 2 | . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Mat Sto Mat Fac Gar Fac Gar Machines Accessed 34 | . 3 9 9 1 2 1 9 . Terminals 28 | . 3 9 8 1 1 1 5 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . 1 . 1 . 2 . Total Hacks 66 | . 7 25 12 2 4 1 15 . Successful 33 | . 4 14 8 1 1 1 4 . Failed 33 | . 3 11 4 1 3 . 11 . Catastrophic 9 | . 1 2 . 1 1 . 4 . Database Lockouts . | . . . . . . . . . Manual 37 | . 5 19 2 1 2 . 8 . Terminals 57 | . 7 25 11 2 2 1 9 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 6 | . . . 1 . 2 . 3 . Terminal Hacks 26 | . 4 12 7 1 . 1 1 . Record 2 | . . 2 . . . . . . Robot Analysis 5 | . 2 3 . . . . . . Open Door 5 | . . . 5 . . . . . Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 . . Terminal Index 2 | . . 1 . . . . 1 . Alert Level 4 | . 1 2 1 . . . . . Transport Status 3 | . . 3 . . . . . . Hauler Manifests 3 | . 1 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . Refit 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks 3 | . . 2 . . . . 1 . Terminals 3 | . . 2 . . . . 1 . Assimilate 1 | . . . . . . . 1 . Operators 2 | . . 2 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 27 | . 3 9 4 1 1 . 9 . Full Trace Events 6 | . . 2 1 . 1 . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Jun Mat Mat Sto Mat Fac Gar Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . Machine Destruction 3 | . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Jun Mat Mat Sto Mat Fac Gar Fac Gar Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 26 | . . . . . . . 26 . Highest-Rated Ally 26 | . . . . . . . 26 . Total Orders 1 | . . . 1 . . . . . EXPLORE 1 | . . . 1 . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Sto Mat Fac Gar Fac Gar Robot Analysis Total 5 | . 2 3 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . 2 . . . . . Drone Recoveries 1 | . . . 1 . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Jun Mat Mat Sto Mat Fac Gar Fac Gar Turns Passed 9548 | 110 1247 4161 2913 378 254 130 346 9 Spaces Moved 4360 | 60 365 1532 1032 164 338 145 709 15 Core 89 | 10 . . . 77 . 1 1 . Treads 3066 | 50 365 1532 1032 87 . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover 109 | . . . . . . . 109 . Flight 1096 | . . . . . 338 144 599 15 Fastest Speed 34 | 50 160 240 240 50 57 37 34 35 Average Speed 189 | 141 300 240 240 179 70 42 43 35 Slowest Speed 1500 | 160 320 320 240 1500 77 150 150 35 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 13 | . . . . . 5 2 6 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 4 53 88 93 22 14 32 24 4 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 10 | . . 1 . . . 2 7 . Terrain Destroyed 13 | . . 4 . . . 2 7 . Melee 10 | . . 1 . . . 2 7 . Projectile 3 | . . 3 . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Mat Sto Mat Fac Gar Fac Gar Total 5158 | 85 431 1797 1333 213 348 208 725 18 Wait 241 | 11 6 55 160 5 . . 4 . Move 4327 | 59 364 1531 1031 163 328 140 696 15 Hop 13 | . . . . . 5 2 6 . Pick Up 84 | 9 14 33 16 5 6 . 1 . Fast Attach 26 | . . 9 8 5 . . 4 . Attach 31 | 6 1 5 1 9 6 2 1 . Detach 4 | . 1 . . . 1 1 1 . Swap 30 | . 1 15 12 . . . 2 . Drop 71 | . . 32 31 4 1 1 2 . Fire 253 | . 44 115 71 22 1 . . . Melee 11 | . . 1 . . . 2 8 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 4 | . . 1 3 . . . . . Escape Stasis 63 | . . . . . . 60 . 3 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Garrison -7/Factory -7/Garrison History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 13) 111 | -11/Junkyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 512 | -10/Materials | Discovered new exit (range 5) 985 | -10/Materials | Discovered new exit (range 5) 1358 | -10/Materials | Entered another Materials area 1358 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1866 | -9/Materials | Discovered new exit (range 14) 2683 | -9/Materials | Discovered new exit (range 13) 2806 | -9/Materials | Build established: Scavenger-Mutant 3082 | -9/Materials | Discovered new exit (range 16) 3561 | -9/Materials | Discovered new exit (range 13) 3903 | -9/Materials | Discovered new exit (range 4) 4343 | -9/Materials | Build established: Mutant 4651 | -9/Materials | Discovered new exit (range 16) 5519 | -9/Materials | Entered Storage 6240 | -9/Storage | Core integrity fell below 50% 7366 | -9/Storage | Discovered new exit (range 16) 8432 | -9/Storage | Entered Materials 8432 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8561 | -8/Materials | Garrison activated, responded to threat 8748 | -8/Materials | Core integrity fell below 50% 8767 | -8/Materials | Core integrity fell below 20% 8768 | -8/Materials | Lost 6 parts (1p3n2u) 8803 | -8/Materials | Discovered new exit (range 15) 8810 | -8/Materials | Entered Factory 8810 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9064 | -7/Factory | Identified exit to Garrison 9064 | -7/Factory | Entered Garrison 9132 | -7/Garrison | Triggered checkpoint 9158 | -7/Garrison | Triggered checkpoint 9158 | -7/Garrison | Triggered checkpoint 9174 | -7/Garrison | Spotted B-75 Beast 9183 | -7/Garrison | Core integrity fell below 50% 9190 | -7/Garrison | Discovered new exit (range 12) 9194 | -7/Garrison | Entered Factory 9203 | -7/Factory | Lost 3 parts (2n1w) 9492 | -7/Factory | Core integrity fell below 20% 9539 | -7/Factory | Identified exit to Garrison 9540 | -7/Factory | Entered Garrison 9549 | -7/Garrison | Self-destructed Last Messages --------------- 09520_ Repair Station x2 09528_ >> Machine Analyzer network decryption results: 09528_ Scanalyzer x3 09533_ >> Machine Analyzer network decryption results: 09533_ Garrison Access x1 09538_ >> Machine Analyzer network decryption results: 09538_ Fabricator x1 09539_ Connecting with Garrison Access... >>Unlock Access door unlocked. 09539_ EXIT=UNLOCKED: GARRISON 09539_ Connecting with Garrison Access... LOCATION=GARRISON GOAL=ESCAPE 09545_ Triggered Stasis Trap. 09545_ A bubble of rippling energy engulfs the area. 09545_ Field strength at 95. 09546_ Field strength at 90. 09547_ Field strength at 85. 09548_ Field strength at 80. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????#####???????????????????? | | ?????????????# #???????????????????? | | ????????###### ###########?????????? | | ??# #?????????? | | ??# #?????????? | | ????##################### #?????????? | | ????????????????????????# #?????????? | | ????????????????????????#^ #?????????? | | ????????????????????????"@ #?????????? | | ????????????????????????" #?????????? | | ????????????????????????" #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????? #?????????? | | ????????????????????????? #?????????? | | ?????????????????????????###?????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Armor Coverage 300 Core Shielding 20 Evasion (%) 63 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ None Game ------ Seed DataFortressLoader Manual? 0 Play Time 00:50:56 Cumulative 73.1 hours Start 2023.09.11 @ 18:50:26 End 2023.09.14 @ 18:00:39 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 31 Adventurer 36 Explorer 0 Win Type - Total 7 Types 2/0/5/0/0/0/0/0/0 Lore% 45 Gallery% 66 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eecabfa6-15eb-43c7-ba04-6dc55a9d888c