Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.31 @ 06:43:13 Player: Solid Bones Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (69) 345 Value Destroyed (1755) 1755 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (946) 946 TOTAL SCORE: 6806 Bonus ------- Follower Combat Kills 446 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 151/300 Energy 100/100 System Corruption 26% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Advanced Treads Carbon-fiber Leg Power Amplifier Improved Heat Sink Advanced Heat Sink Improved Light Armor Plating Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads Cooled Airjet > --- UTILITY ---------- Large Storage Unit Weapon Cycler Weapon Cycler Hacking Suite > --- WEAPON ----------- Field Laser Heavy Assault Rifle Minigun Improved Datajack > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Advanced Treads Cooled Airjet Improved Heat Sink Weapon Cycler Drone Bay Rocket Launcher Axe [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Treads Advanced Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Weapon Field Laser Energy Gun Field Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Slots Evolved 8 | . . . 2 . 2 2 . 2 Power 1 | . . . . . . . . 1 Propulsion 3 | . . . 2 . . . . 1 Utility 2 | . . . . . 1 1 . . Weapon 2 | . . . . . 1 1 . . Parts Attached 86 | 9 10 2 12 13 7 3 16 14 Power 14 | 1 2 . 2 1 2 . 3 3 Engine 7 | 1 2 . 2 1 . . . 1 Core 7 | . . . . . 2 . 3 2 Reactor . | . . . . . . . . . Propulsion 28 | 2 1 . 6 5 2 2 4 6 Treads 6 | . . . . 1 . . 4 1 Leg 13 | 2 1 . 2 4 2 2 . . Wheel 4 | . . . 4 . . . . . Hover 5 | . . . . . . . . 5 Flight . | . . . . . . . . . Utility 13 | 2 2 . 2 1 2 1 2 1 Device 7 | 1 . . 1 . 1 1 2 1 Storage 4 | 1 2 . . 1 . . . . Processor 1 | . . . 1 . . . . . Hackware 1 | . . . . . 1 . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 31 | 4 5 2 2 6 1 . 7 4 Energy Gun 11 | 2 . . 1 4 1 . 1 2 Energy Cannon 3 | . 1 . 1 1 . . . . Ballistic Gun 5 | . 1 . . 1 . . 3 . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . . . 2 . Special Weapon 5 | 2 3 . . . . . . . Impact Weapon 1 | . . 1 . . . . . . Slashing Weapon 2 | . . 1 . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 1 1 Unidentified Prototypes 3 | . . . . 2 . . . 1 Parts Lost 52 | . 4 . 10 2 . . 13 23 Power 7 | . . . 2 . . . 1 4 Propulsion 17 | . . . 4 2 . . 4 7 Utility 7 | . . . 2 . . . 1 4 Weapon 21 | . 4 . 2 . . . 7 8 Highest Loss Streak 12 | . 4 . 7 2 . . 11 12 To Critical Strikes . | . . . . . . . . . Average Backups 11 | 6 9 12 11 14 12 7 11 10 Power 3 | 1 3 5 4 3 2 3 3 1 Propulsion 1 | 2 . 1 . 2 2 . . 2 Utility 2 | . 1 2 3 3 1 . 2 3 Weapon 4 | 1 3 3 4 6 5 3 3 2 Tool/Special . | . . . . . . . . . Unused Backups 18 | 4 2 . . 3 3 . 1 5 Power 5 | . 2 . . . 2 . 1 . Propulsion 6 | 4 . . . . . . . 2 Utility 7 | . . . . 3 1 . . 3 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 90 | . 99 100 70 99 98 93 85 82 Engine 7 | . 14 14 10 11 4 . . . Core 3 | . . . . . 4 7 6 11 Treads 3 | . . . . . . . 10 14 Leg 21 | . 27 28 10 37 35 27 10 . Wheel 3 | . . . 9 5 . . . . Hover 1 | . . . . . . . . 6 Device 11 | . 14 14 6 11 10 13 12 11 Storage 10 | . 14 14 11 11 9 7 7 6 Hackware 2 | . . . . . 7 7 7 5 Energy Gun 9 | . 2 . 8 13 26 15 10 5 Energy Cannon 4 | . 8 10 5 4 . 5 1 . Ballistic Gun 3 | . . . . 3 . 5 7 11 Special Weapon 2 | . 15 10 . . . . . . Impact Weapon 1 | . . 3 6 . . . . . Special Melee Weapon 1 | . . . . . . . 1 5 Peak Build Rating 51 | 9 10 15 17 22 29 36 44 51 Average Rating 21 | 8 9 11 10 18 28 34 35 42 On Entrance 17 | . 9 10 15 12 21 23 34 37 Avg Prop Armor Cover (%) 22 | . . . . . . . . 22 Naked Turns . | . . . . . . . . . Heaviest Build 93 | 15 31 32 35 93 43 49 45 44 Greatest Support 110 | 20 20 20 40 52 56 56 88 110 Greatest Overweight (x) 14 | . 2 1 11 2 1 1 13 14 Average Overweight (x) . | . . 1 1 . . . . 1 Largest Inventory Capacity 25 | 8 15 15 15 25 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 Most Carried 15 | 8 12 15 14 15 15 11 15 14 Average Carried 11 | 6 9 12 11 14 12 6 11 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 8 11 15 13 15 11 7 11 7 Class Distribution -------------------- 49% | Mutant 24% | Gunner 12% | Scavenger-Mutant 7% | Commander-Mutant 6% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Commander-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Matter Collected 1313 | 278 135 37 109 274 90 . 152 238 Remotely . | . . . . . . . . . Salvage Created 2193 | 249 164 . 589 591 . . 310 290 Parts 127 | 16 11 . 22 36 . . 25 17 Haulers Intercepted 2 | . . . . 2 . . . . Recyclers Shooed 3 | . 1 . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Combat Hostiles Destroyed 44 | . 6 . 10 13 . . 10 5 Melee 4 | . . . 3 . . . . 1 Guns 14 | . . . 1 8 . . 2 3 Cannons 16 | . 6 . 4 5 . . 1 . AOE 8 | . . . . . . . 7 1 Classes Destroyed 14 | 3 2 . 4 2 . . 2 1 Worker 5 | 2 1 . 2 . . . . . Builder 2 | . . . 2 . . . . . Tunneler 10 | 7 1 . 2 . . . . . Hauler 2 | . . . . 2 . . . . Recycler 3 | 1 . . 2 . . . . . Operator 1 | . . . . 1 . . . . Watcher 2 | . 1 . 1 . . . . . Swarmer 13 | . . . 4 6 . . 3 . Grunt 18 | . 6 . 3 3 . . 3 3 Brawler 2 | . . . 1 . . . . 1 Sentry 6 | . . . 2 4 . . . . Specialist 3 | . . . . . . . 3 . Programmer 1 | . . . . . . . . 1 Heavy 1 | . . . . . . . 1 . Best Kill Streak 4 | 3 2 . 3 3 . . 4 3 Combat Bots Only 4 | . 2 . 3 3 . . 4 3 Max Kills in Single Turn 3 | 1 1 . 1 1 . . 3 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . . 3 1 Melee 1 | . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Hostile Shots Fired 522 | . 48 . 134 43 9 . 110 178 Missed 136 | . 10 . 41 9 2 . 30 44 Hits 386 | . 38 . 93 34 7 . 80 134 Melee 18 | . . . 7 . 5 . . 6 Projectile 368 | . 38 . 86 34 2 . 80 128 AOE 1 | . . . . . 1 . . . Critical Strikes 22 | . . . . 2 4 . 6 10 Part Disruptions 3 | . . . . . . . . 3 Damage Taken 6714 | . 671 . 1120 478 191 . 1877 2377 Core 1751 | . 150 . 317 76 32 . 309 867 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 58 | 100 . 40 . 1 94 . 55 . Volleys Fired 167 | 19 34 1 30 33 . . 18 32 Largest 4 | 2 2 2 2 2 . . 4 3 Hottest 236 | 200 200 160 115 140 . . 236 111 Shots Fired 311 | 36 61 3 40 66 . . 60 45 Gun 180 | 30 9 . 19 38 . . 42 42 Cannon 72 | . 16 2 21 28 . . 5 . Launcher 16 | . . . . . . . 13 3 Special 43 | 6 36 1 . . . . . . Kinetic 54 | . 8 . . 15 . . 14 17 Thermal 155 | 6 52 3 27 9 . . 33 25 Explosive 16 | . . . . . . . 13 3 Electromagnetic 86 | 30 1 . 13 42 . . . . Robot Hit Streak 12 | 6 5 1 10 12 . . 7 8 Robot Miss Streak 5 | 3 5 2 2 4 . . 3 3 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 3 | . . . . . . . 1 2 Max Gunslinging Chain 1 | . . . . . . . 1 1 Shots Hit Robots 209 | 19 24 1 50 39 . . 40 36 Core Hits 101 | 11 14 . 12 21 . . 27 16 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 3 | . . . 3 . . . . . Critical Strikes 7 | . . . 4 2 . . . 1 Burn 3 | . . . 1 1 . . . 1 Destroy 1 | . . . . 1 . . . . Smash 3 | . . . 3 . . . . . Melee Attacks 43 | . . . 35 . . . 1 7 Impact 35 | . . . 35 . . . . . Slashing 1 | . . . . . . . . 1 Piercing . | . . . . . . . . . Sneak Attacks 8 | . . . 4 . . . . 4 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5367 | 289 455 18 1708 685 . . 1461 751 Guns 1974 | 217 59 . 196 347 . . 568 587 Cannons 885 | . 156 18 306 305 . . 100 . Explosions 974 | . . . 32 33 . . 793 116 Melee 1207 | . . . 1174 . . . . 33 Ramming 15 | . . . . . . . . 15 Kinetic 579 | . 46 . . 115 . . 203 215 Thermal 1877 | 72 396 18 398 156 . . 465 372 Explosive 909 | . . . . . . . 793 116 Electromagnetic 780 | 217 13 . 136 414 . . . . Impact 1174 | . . . 1174 . . . . . Slashing 33 | . . . . . . . . 33 Piercing . | . . . . . . . . . Highest Corruption 26 | . 7 7 3 3 . . . 26 Average Corruption 4 | . 7 7 3 3 . . . 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 77 | . 18 9 10 24 . . . 16 Message Errors 19 | . 4 . 6 7 . . . 2 Matter Fused 13 | . 1 3 3 2 . . . 4 Heat Flow Errors 9 | . 2 2 1 3 . . . 1 Energy Discharges 11 | . 3 1 . 5 . . . 2 Parts Rejected 3 | . 2 . . 1 . . . . Data Loss (minor) 9 | . 4 1 . 2 . . . 2 Data Loss (major) 2 | . 1 1 . . . . . . Misfires 3 | . . 1 . 1 . . . 1 Alerts 3 | . 1 . . 2 . . . . Misdirections 1 | . . . . . . . . 1 Weapon Failures 4 | . . . . 1 . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 546 | . . . 546 . . . . . Projectiles 5 | . . . 5 . . . . . Explosions 8 | . . . 8 . . . . . Melee 533 | . . . 533 . . . . . Knockbacks 8 | . . . 8 . . . . . Impact 8 | . . . 8 . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 114 | . . . 63 25 . . . 26 Shots 4 | . . . 2 1 . . . 1 Rammed 8 | . . . . . . . . 8 Targets Rammed 8 | . . . . . . . . 8 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 324 | 56 260 255 324 257 . . 206 220 Average Temperature 73 | 23 99 93 53 59 . . 71 80 Received Heat Transfer 1524 | . 240 . 276 153 . . 243 612 Effects 2 | . 2 . . . . . . . Interference 2 | . 2 . . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 5 | . . . 5 . . . . . Combat Hostiles 2 | . . . 2 . . . . . Parts Fried 14 | 3 . . 11 . . . . . Impact Corruptions 17 | . . . 17 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . 1 2 . . . 1 Heat Transferred 3848 | 150 833 37 790 306 . . 925 807 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . 3 1 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Peak Influence 183 | 10 50 10 65 157 139 . 183 85 Initial 85 | . . 10 . 3 32 . . 85 Average 34 | 1 7 . 22 73 56 . 79 10 Influence Increases 1846 | 50 179 1 334 623 231 . 293 135 Destroy 0b10 Robot/C 1160 | . 120 . 200 400 140 . 200 100 Destroy 0b10 Robot/NC 150 | 50 15 . 45 35 . . 5 . Destroy Leader 260 | . 32 . 42 106 30 . 30 20 Allied During Kill 101 | . . . . 51 50 . . . Successful Hack 18 | . . . . 7 11 . . . Disable Machine 15 | . . . 15 . . . . . Destroy Structure 82 | . 12 1 17 9 . . 28 15 Partial Spotted 15 | . . . . 15 . . . . Lose Combat Pursuer 45 | . . . 15 . . . 30 . Influence Decreases 1846 | 50 150 30 324 556 307 1 130 298 Entered New Map 150 | . . 19 . 7 45 1 . 78 Time Decay 1227 | 50 140 11 249 489 137 . . 151 Lost Part 304 | . 10 . 75 20 . . 130 69 Lost Ally 165 | . . . . 40 125 . . . Squads Dispatched 15 | . 2 1 . 3 2 . 2 5 Investigation 6 | . 1 1 . 1 . . . 3 Extermination 2 | . . . . . . . . 2 Reinforcement 5 | . 1 . . . 2 . 2 . Assault 2 | . . . . 2 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Distress Signals 4 | . 2 . . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 99 | . 14 1 15 27 18 . 15 9 Peak Tracking Total 5 | . 4 1 4 4 5 . 5 4 Tactical Retreats 3 | . . . 1 . . . 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Traps Triggered 6 | . 1 . . 4 . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Machines Disabled 1 | . . . 1 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Machines Accessed 27 | . 1 1 3 12 4 2 . 4 Terminals 16 | . . . 1 8 3 2 . 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . . . . 2 . . . . Recycling Units 6 | . 1 . 1 2 1 . . 1 Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 56 | . 1 1 7 25 7 5 . 10 Successful 22 | . 1 1 4 9 4 1 . 2 Failed 34 | . . . 3 16 3 4 . 8 Catastrophic 3 | . . . . 2 . . . 1 Database Lockouts . | . . . . . . . . . Manual 3 | . . . . 3 . . . . Terminals 36 | . . . 2 17 6 5 . 6 Fabricators 1 | . . . . . . . . 1 Repair Stations 4 | . . . . 4 . . . . Recycling Units 11 | . 1 . 2 4 1 . . 3 Scanalyzers 3 | . . . 3 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . . 1 1 6 3 1 . . Record 1 | . . . . 1 . . . . Prototype ID Bank 3 | . . . . 2 1 . . . Open Door 2 | . . 1 . 1 . . . . Open DSF 1 | . . . . . . 1 . . Recycling Unit Index 1 | . . . 1 . . . . . Locate Traps 1 | . . . . . 1 . . . Patrol Status 1 | . . . . . 1 . . . Investigation Status 1 | . . . . 1 . . . . Registered Components 1 | . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 1 | . . . . 1 . . . . Scan Component 1 | . . . . 1 . . . . Recycling Unit Hacks 5 | . 1 . . 2 1 . . 1 Report Inventory 5 | . 1 . . 2 1 . . 1 Scanalyzer 3 | . . . 3 . . . . . Retrieve Study 3 | . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 21 | . 1 . 2 10 3 1 . 4 Full Trace Events 4 | . . . . 1 . . . 3 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 3 | . . . . . . . 1 2 Non-combat 1 | . . . . . . . . 1 Combat 2 | . . . . . . . 1 1 Robot Hacks Applied 4 | . . . . . . . 1 3 parse_system 3 | . . . . . . . 1 2 no_distress 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Total Allies 12 | . . . . 12 . . . . Largest Group 10 | . . . . 10 10 . . . Highest-Rated Group 88 | . . . . 88 88 . . . Highest-Rated Ally 31 | . . . . 31 16 . . . Initial Warlord ECA Mod 9 | . . . . . . . . 9 Total Orders . | . . . . . . . . . Ally Attacks 127 | . . . . 59 68 . . . Total Damage 1375 | . . . . 768 607 . . . Kills 18 | . . . . 11 7 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Active Infowar (turns) 3755 | 221 811 223 523 1391 343 113 130 . Terrain 1380 | 221 811 223 125 . . . . . Seismic 2296 | . . . 319 1391 343 113 130 . Machine Analysis 79 | . . . 79 . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Turns Passed 5307 | 299 811 223 802 1394 343 113 301 1021 Spaces Moved 2920 | 174 364 111 466 933 246 85 127 414 Core 26 | 5 . . 9 . . . 6 6 Treads 219 | . . . . . . . 67 152 Legs 1895 | 169 364 111 80 786 246 85 54 . Wheels 524 | . . . 377 147 . . . . Hover 256 | . . . . . . . . 256 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 80 80 120 122 122 106 Average Speed 142 | 117 162 190 127 114 122 125 160 212 Slowest Speed 750 | 120 260 190 600 260 195 195 700 750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 7 | . 7 . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . Exploration Rate (%) 34 | 7 45 30 32 84 22 2 87 4 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 9 | . 9 . . . . . . . Terrain Destroyed 90 | . 18 1 16 6 . . 36 13 Melee . | . . . . . . . . . Projectile 22 | . 18 1 3 . . . . . AOE 68 | . . . 13 6 . . 36 13 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Total 3639 | 217 450 119 578 1190 291 91 187 516 Wait 278 | . 23 . 27 180 21 . 8 19 Move 2912 | 173 363 110 465 932 245 84 126 414 Hop . | . . . . . . . . . Pick Up 80 | 12 11 5 5 13 8 1 12 13 Fast Attach 27 | 7 2 . 5 7 . . 6 . Attach 43 | . 4 . 7 2 4 5 5 16 Detach 2 | . . . . 1 . . . 1 Swap 38 | 2 7 2 4 8 4 1 8 2 Drop 41 | 4 6 1 . 14 9 . 3 4 Fire 167 | 19 34 1 30 33 . . 18 32 Melee 43 | . . . 35 . . . 1 7 Ram 8 | . . . . . . . . 8 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat / [Sub]) -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 300 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 569 | -10/Materials | Crushed by falling debris 607 | -10/Materials | Core integrity fell below 50% 639 | -10/Materials | Lost 4 parts (4w) 689 | -10/Materials | Discovered new exit (range 14) 939 | -10/Materials | Discovered new exit (range 14) 1111 | -10/Materials | Entered Mines 1170 | -10/Mines | Learned location of 1 exit from Materials 1184 | -10/Mines | Discovered new exit (range 11) 1252 | -10/Mines | Met a Derelict shopkeep closing up shop 1274 | -10/Mines | Discovered new exit (range 12) 1327 | -10/Mines | Learned location of Storage (-9) 1334 | -10/Mines | Entered Materials 1334 | -9/Materials | Evolved 2 slots: Propulsion x2 1335 | -9/Materials | Identified exit to Mines 1575 | -9/Materials | Core integrity fell below 50% 1593 | -9/Materials | Lost 7 parts (1p4n1u1w) 1962 | -9/Materials | Discovered new exit (range 16) 2136 | -9/Materials | Entered Storage 2269 | -9/Storage | Build established: Scavenger-Mutant 2276 | -9/Storage | Core integrity fell below 20% 2595 | -9/Storage | Build established: Mutant 2612 | -9/Storage | Met a pair of Derelict thieves 3137 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3426 | -9/Storage | Build established: Commander-Mutant 3497 | -9/Storage | Discovered new exit (range 5) 3530 | -9/Storage | Entered Materials 3530 | -8/Materials | Accompanied by 10 allies 3530 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3755 | -8/Materials | Lost 4 allies 3811 | -8/Materials | Discovered new exit (range 15) 3815 | -8/Materials | Build established: Commander-Gunner 3873 | -8/Materials | Entered Factory 3873 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3891 | -7/Factory | Lost 6 allies 3985 | -7/Factory | Identified exit to DSF 3986 | -7/Factory | Entered DSF 4022 | -7/DSF | Additional patrols routed to DSF 4163 | -7/DSF | Lost 11 parts (1p4n1u5w) 4165 | -7/DSF | Build established: Gunner 4232 | -7/DSF | Sterilization system engaged 4252 | -7/DSF | Ambient heat levels rising (+10) 4265 | -7/DSF | Discovered new exit (range 15) 4267 | -7/DSF | Ambient heat levels rising (+10) 4282 | -7/DSF | Ambient heat levels rising (+10) 4287 | -7/DSF | Entered Factory 4287 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4865 | -6/Factory | Lost 3 parts (3n) 5158 | -6/Factory | System corruption reached 10% 5220 | -6/Factory | Lost 12 parts (2p2n2u6w) 5274 | -6/Factory | Core integrity fell below 50% 5302 | -6/Factory | Core integrity fell below 20% 5308 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- The unstable cave ceiling collapses. P-60 Hacker heat damages Imp. Heat Sink, Remote Datajack, Mic. Nuclear Core. G-50 Soldier misfires. Weapon Cycler destroyed. Cld. Airjet destroyed. Hacking Suite destroyed. System corrupted: Matter fused (-6). G-50 Soldier suffers critical hit (Burn). P-60 Hacker resets G-50 Soldier, system corruption cleaned. Hvy. Laser destroyed. Slammed into P-60 Hacker. Destabilizing: System corrupted (+1). System corrupted: Component data lost. Slammed into G-50 Soldier. The unstable cave ceiling collapses. Cld. Airjet destroyed. Angular Momentum Engine destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????# # #??? | | ??????????????????????# # #??? | | ??????????????????????# # #??? | | ??????????????????????# ^ # #??? | | ??????????????????????# [ # #??? | | ??????????????????????# # #??? | | ??????????????????????# # * #?? | | ??????????????????????# = # #? | | ????????################ #####+######+##### | | ????????# | | ????????# | | ????????# """" """" | | ????????# """" """" | | ????????# """" """" # % | | ????????# """" """" # ##########+####### | | ????????# #??# # | | ????????# """" """ # #???# # | | ????????# """" """" # #???# """"""" # | | ????????# """" """ = #???# """"""" # | | ????????# """" """ #???# """"""" # | | ????????# = *# #???# """"""" # | | ????????############ %= #???# # | | ????????????# g * #???# = # | | ????????????# "" """g# #???# # | | ????????????# "" """ # #???# # | | ????????????# "Y """@# ##??# T" # | | ????????????# "" g T#??# """ # | | ????????????# "" ==p# #??############## | | ????????????# = = # ###########??????? | | ????????????# = # # #??????? | | ????????????# # #! ! ""#??????? | | ????????????########## # ""#??????? | | ????????????## # # """ F"#??????? | | ????????????# + + """ ""#??????? | | ????????????# # # """ #??????? | | ????????????# # # #??????? | | ????????????# # # #??????? | | ????????????# #################??????? | | ????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ????????????### #??????????????????????? | | ??????????????########??????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Weapon Cycling 30 Evasion (%) 55 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- EM Pulse Gun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Deductive Reasoning Dynamic Key Ghost 'Em Heavy Suspicion Hot Goods Hydra Item+ Junior Dev Made in Tau Ceti IV Oops Please Form A Line Risk Taker Serviceable Loadout System Compromised The More The Merrier Unlikely Earthworm Window Shopping Challenges ------------ None Game ------ Seed TowerCobblerDetector Manual? 0 Play Time 01:18:50 Cumulative 2.8 hours Start 2026.05.31 @ 05:22:11 End 2026.05.31 @ 06:43:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 45c8b44f-54b1-42ae-a912-7ae09fadd458