Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.12 @ 12:18:26 Player: canerib Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (72) 360 Value Destroyed (2170) 2170 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (105) 105 TOTAL SCORE: 5695 Bonus ------- High Alert Combat Kills 105 Cogmind --------- Core Integrity 0/700 Matter 202/300 Energy 7/100 System Corruption 0% Temperature Cool (12) Movement Flying (35) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved Cesium-ion Thruster > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Sensor Array Makeshift Terrain Scan Processor 0b10 Decoder Chip [Scout] Improved Hacking Suite Relay Coupler [Sentry] (25) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Bomb Factory No. 2 > --- WEAPON ----------- Gatling Laser Improved Assault Rifle Flak Gun > --- INVENTORY -------- Light Ion Engine Cooled Ion Engine Improved Cesium-ion Thruster Sensor Array 0b10 Decoder Chip [Scout] Advanced Targeting Computer Experimental Armor Integrity Analyzer Hardened Light Armor Plating Improved Hacking Suite Relay Coupler [Sentry] Phase Cannon Mini Grenade Launcher Improved Datajack [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 3 | . . 2 . 1 . . . Utility 2 | . . . 1 1 . . . Weapon 1 | . . . 1 . . . . Parts Attached 87 | 7 7 22 10 27 . 3 11 Power 9 | 1 1 1 1 3 . . 2 Engine 7 | 1 1 1 . 2 . . 2 Core 2 | . . . 1 1 . . . Reactor . | . . . . . . . . Propulsion 33 | 2 4 10 3 13 . . 1 Treads . | . . . . . . . . Leg 32 | 2 4 10 3 13 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 22 | 2 . 4 3 6 . 2 5 Device 12 | 1 . 2 2 3 . 1 3 Storage 2 | 1 . 1 . . . . . Processor 2 | . . . . 1 . . 1 Hackware . | . . . . . . . . Protection 6 | . . 1 1 2 . 1 1 Artifact . | . . . . . . . . Weapon 23 | 2 2 7 3 5 . 1 3 Energy Gun 11 | . 2 5 1 2 . 1 . Energy Cannon 2 | . . . . 1 . . 1 Ballistic Gun 8 | 2 . 2 2 2 . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 8 | . . 1 . 2 . 1 4 Corrupted Parts 1 | . . . 1 . . . . System Corruption 2 | . . . 2 . . . . Parts Lost 33 | . . 5 6 10 . . 12 Power 5 | . . . 1 2 . . 2 Propulsion 11 | . . 2 2 2 . . 5 Utility 5 | . . 1 . 3 . . 1 Weapon 12 | . . 2 3 3 . . 4 Highest Loss Streak 6 | . . 3 4 6 . . 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 100 98 94 96 100 100 83 Engine 4 | . 14 11 7 3 . . . Core 3 | . . . . 3 7 7 3 Leg 35 | . 28 43 35 37 38 38 27 Device 10 | . 14 10 17 11 7 9 8 Storage 8 | . 14 11 9 7 7 7 6 Processor 3 | . . . . 2 7 7 6 Protection 3 | . . . . 7 7 4 4 Energy Gun 8 | . 9 14 13 1 7 7 6 Ballistic Gun 12 | . 18 6 9 14 15 15 11 Peak Build Rating 41 | 7 9 14 20 32 30 39 41 Average Rating 24 | 5 7 11 18 27 30 33 31 On Entrance 18 | . 7 9 13 20 30 30 39 Naked Turns . | . . . . . . . . Heaviest Build 66 | 12 15 33 38 47 41 42 66 Greatest Support 58 | 20 20 40 40 58 58 58 58 Greatest Overweight (x) 2 | 2 . . 1 1 . . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 13 | 7 8 14 15 15 15 15 14 Most Carried 15 | 5 8 15 15 15 14 15 15 Average Carried 11 | 2 6 9 14 12 14 14 11 Final Capacity 15 | 8 8 15 15 15 15 15 5 Final Carried 15 | 5 8 15 14 14 14 15 5 Class Distribution -------------------- 54% | Scavenger-Gunner 22% | Scavenger-Mutant 9% | Mutant 7% | Scavenger-Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Matter Collected 1609 | 294 176 269 135 324 46 193 172 Remotely . | . . . . . . . . Salvage Created 2577 | 147 541 734 507 430 . . 218 Parts 168 | 12 31 52 44 19 . . 10 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 10 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 63 | . 13 20 14 9 . . 7 Guns 59 | . 13 19 11 9 . . 7 AOE 4 | . . 1 3 . . . . Classes Destroyed 13 | 2 5 3 1 . . . 2 Worker 2 | . 1 1 . . . . . Builder 1 | . 1 . . . . . . Tunneler 3 | 3 . . . . . . . Hauler 1 | . . 1 . . . . . Recycler 1 | 1 . . . . . . . Operator 1 | . 1 . . . . . . Drone 2 | . . . . . . . 2 Swarmer 17 | . 3 6 7 . . . 1 Grunt 30 | . 10 10 3 6 . . 1 Duelist 2 | . . 1 . 1 . . . Sentry 8 | . . 3 2 2 . . 1 Specialist 2 | . . . 2 . . . . Hunter 2 | . . . . . . . 2 Best Kill Streak 7 | 2 4 4 7 3 . . 3 Combat Bots Only 7 | . 3 4 7 3 . . 3 Max Kills in Single Turn 2 | 1 1 2 2 1 . . 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 2 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Hostile Shots Fired 520 | . 64 112 96 115 . . 133 Missed 167 | . 18 33 27 38 . . 51 Damage Taken 5688 | . 547 1087 1071 1234 . . 1749 Core 1368 | . 189 238 231 236 . . 474 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 55 | 100 24 40 58 . . . . Volleys Fired 209 | 6 47 52 41 31 . . 32 Largest 3 | 2 2 2 3 3 . . 3 Hottest 188 | 40 105 105 113 122 . . 188 Shots Fired 426 | 12 94 97 67 74 . . 82 Gun 405 | 12 94 97 67 67 . . 68 Cannon 15 | . . . . 7 . . 8 Launcher 6 | . . . . . . . 6 Special . | . . . . . . . . Kinetic 249 | 12 58 36 41 58 . . 44 Thermal 124 | . 36 40 . 16 . . 32 Explosive 6 | . . . . . . . 6 Electromagnetic 47 | . . 21 26 . . . . Robot Hit Streak 15 | 8 13 10 13 13 . . 15 Robot Miss Streak 12 | 1 3 5 4 6 . . 12 Penetration Max . | . . . . . . . . Secondary Targets 8 | . 2 3 1 . . . 2 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 Shots Hit Robots 296 | 8 61 65 47 54 . . 61 Core Hits 175 | 5 31 44 23 41 . . 31 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . 1 1 . . . . . Burn 2 | . 1 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4915 | 86 723 950 853 924 . . 1379 Guns 4075 | 86 723 868 696 801 . . 901 Cannons 351 | . . . . 123 . . 228 Explosions 444 | . . 37 157 . . . 250 Melee . | . . . . . . . . Ramming 45 | . . 45 . . . . . Kinetic 2455 | 86 420 291 451 744 . . 463 Thermal 1732 | . 303 426 157 180 . . 666 Explosive 250 | . . . . . . . 250 Electromagnetic 433 | . . 188 245 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . 2 2 . . . . Average Corruption 2 | . . 2 2 . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . 2 . . . . . Energy Discharges 1 | . . 1 . . . . . Data Loss (minor) 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 29 | . . . . . . . 29 Projectiles 29 | . . . . . . . 29 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 32 | . . . 32 . . . . Shots 1 | . . . 1 . . . . Rammed . | . . . . . . . . Targets Rammed 15 | . . 14 1 . . . . Kicked 15 | . . 14 1 . . . . Crushed . | . . . . . . . . Highest Temperature 419 | . 357 419 15 297 . . 303 Average Temperature 103 | . 109 109 8 100 . . 101 Received Heat Transfer 1791 | . 276 339 459 354 . . 363 Effects 6 | . . 4 . 1 . . 1 Energy Bleed 2 | . . 1 . . . . 1 Interference 4 | . . 3 . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . 1 . 1 . . 2 Heat Transferred 3149 | . 757 750 50 333 . . 1259 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 1 2 . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Peak Influence 552 | 20 254 491 552 303 . . . Initial 193 | . 13 90 163 193 . . . Average 216 | 7 109 295 317 186 . . . Maximum Alert Level 2 | . 1 2 2 1 . . . Low Security (%) 53 | 100 78 25 38 65 . . . Level 1 34 | . 21 58 15 34 . . . Level 2 12 | . . 15 45 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 3 3 3 3 . . . Investigation 4 | . 1 1 1 1 . . . Extermination . | . . . . . . . . Reinforcement 6 | . 2 2 2 . . . . Assault . | . . . . . . . . Garrison 2 | . . . . 2 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Distress Signals 3 | . 1 . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 21 34 21 9 . . 10 Peak Tracking Total 10 | . 3 10 8 3 . . 3 Tactical Retreats 6 | . . 4 2 . . . . Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Traps Triggered 2 | . 1 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Garrison Access 2 | . . . . 2 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Accessed 15 | . 2 5 2 5 . . 1 Terminals 12 | . 2 5 2 2 . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 2 . . . Total Hacks 39 | . 5 15 10 8 . . 1 Successful 16 | . 1 5 4 5 . . 1 Failed 23 | . 4 10 6 3 . . . Catastrophic 7 | . 2 1 1 3 . . . Database Lockouts . | . . . . . . . . Manual 23 | . 5 10 5 2 . . 1 Terminals 34 | . 5 15 10 3 . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . 3 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 7 | . . 3 3 . . . 1 Record 1 | . . . . . . . 1 Branch Access Points 1 | . . 1 . . . . . Alert Level 3 | . . 1 2 . . . . Unreport Threat 2 | . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . Report Inventory 1 | . . . . 1 . . . Retrieve Matter 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . Seal Access 2 | . . . . 2 . . . Unauthorized Hacks 5 | . 1 2 1 1 . . . Terminals 5 | . 1 2 1 1 . . . Botnet 5 | . 1 2 1 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 2 5 2 3 . . 1 Full Trace Events 3 | . . 1 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 3 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Turns Passed 4673 | 121 489 721 390 595 36 1551 770 Spaces Moved 2787 | 68 178 373 190 316 31 1246 385 Core 10 | 8 . . . . . . 2 Treads . | . . . . . . . . Legs 2771 | 60 178 373 190 316 31 1246 377 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 6 | . . . . . . . 6 Fastest Speed 35 | 50 120 120 120 120 120 120 35 Average Speed 126 | 130 120 120 120 120 120 120 162 Slowest Speed 260 | 190 120 120 190 190 120 120 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 5 37 40 22 9 8 84 60 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 4 | . . . . . . 4 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . 1 3 3 Spaces Dug . | . . . . . . . . Terrain Destroyed 26 | . . 6 12 . . . 8 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 26 | . . 6 12 . . . 8 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total 3550 | 85 367 544 293 462 30 1306 463 Wait 380 | . 124 68 46 85 . 40 17 Move 2780 | 67 177 372 189 315 30 1245 385 Hop . | . . . . . . . . Pick Up 38 | 5 5 8 4 3 . 8 5 Fast Attach 26 | 7 1 5 4 5 . 1 3 Attach 29 | . 1 6 4 10 . . 8 Detach . | . . . . . . . . Swap 32 | . 5 11 2 12 . 2 . Drop 41 | . 7 8 2 1 . 10 13 Fire 209 | 6 47 52 41 31 . . 32 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 15 | . . 14 1 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 496 | -10/Materials | Core integrity fell below 50% 525 | -10/Materials | Discovered new exit (range 7) 611 | -10/Materials | Entered another Materials area 611 | -9/Materials | Evolved 2 slots: Propulsion x2 743 | -9/Materials | Identified exit to Mines 745 | -9/Materials | Build established: Scavenger-Mutant 916 | -9/Materials | Lost 3 parts (2n1w) 1187 | -9/Materials | Discovered new exit (range 15) 1231 | -9/Materials | Core integrity fell below 50% 1332 | -9/Materials | Entered another Materials area 1332 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1585 | -8/Materials | Destroyed 7 combat bots 1598 | -8/Materials | Discovered new exit (range 3) 1627 | -8/Materials | Build established: Scavenger-Gunner 1675 | -8/Materials | Lost 4 parts (1p1n2w) 1722 | -8/Materials | Entered Factory 1722 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1993 | -7/Factory | Build established: Scavenger-Tank 2051 | -7/Factory | Garrison activated, responded to threat 2241 | -7/Factory | Lost 6 parts (2n2u2w) 2290 | -7/Factory | Discovered new exit (range 5) 2317 | -7/Factory | Entered Lower Caves 2318 | -7/Lower Caves | Encountered a Warlord checkpoint 2348 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2353 | -7/Lower Caves | Entered Zion 2392 | -6/Zion | Learned Factory trap positions 2410 | -6/Zion | Learned location of Warlord (-5) 2483 | -6/Zion | Learned location of Armory (-4) 2543 | -6/Zion | Build established: Scavenger-Gunner 2912 | -6/Zion | Found Prototype Device 2961 | -6/Zion | Learned Factory terminal intel 3455 | -6/Zion | Found Prototype Device 3455 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 3713 | -6/Zion | Found Prototype Processor 3862 | -6/Zion | Discovered new exit (range 12) 3904 | -6/Zion | Entered Proximity Caves 3952 | -5/Proximity Caves | Learned Factory machine intel 4049 | -5/Proximity Caves | Identified Bomb Factory No. 2 4054 | -5/Proximity Caves | Identified Exp. Armor Integrity Analyzer 4109 | -5/Proximity Caves | Spotter reported a threat 4325 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4341 | -5/Proximity Caves | Core integrity fell below 50% 4347 | -5/Proximity Caves | Spotter reported a threat 4385 | -5/Proximity Caves | Lost 6 parts (2p3n1w) 4469 | -5/Proximity Caves | Spotter reported a threat 4617 | -5/Proximity Caves | Spotted B-75 Beast 4645 | -5/Proximity Caves | Build established: Gunner 4665 | -5/Proximity Caves | Core integrity fell below 20% 4674 | -5/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 04649_ Imp. Assault Rifle destroyed. 04650_ Dropped Hrd. Light Armor Plating. 04651_ Dropped Phase Cannon. 04652_ Imp. Heat Sink destroyed. 04652_ Aluminum Leg destroyed. 04652_ Knocked back. 04655_ Dropped Lrg. Storage Unit. 04656_ Identified Cld. Ion Engine. 04656_ Imp. Targeting Computer broken. 04656_ Faulty integration triggers power surge. 04659_ Dropped Faulty Cld. Ion Engine. 04661_ Knocked back. 04663_ Acquired Prototype Flight Unit. 04663_ Identified Imp. Cesium-ion Thruster. 04665_ Discarded Broken Imp. Targeting Computer. 04665_ Acquired Imp. Hacking Suite. 04667_ Knocked back. 04671_ Dropped Mni. Grenade Launcher. 04673_ Acquired Imp. Datajack. 04674_ Imp. Datajack destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????? ?## ??????????????????????????? | | ??????????????# ## ??????????????????????????? | | ?????????????## ?????????????????????????? | | ????????????## ????????????? ???????????? | | ???????????## ??????????## ???????????? | | ???????????? ?????###?# #??????????? | | ???????????? 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BB #??# #?????????? | | ??????????????? #?? ??????????? | | ????????????????? ### ?????????? | | ??????????? ??????# #???????????? | | ???????????? ????# #???????????? | | ?????????????# ??#; ]%]%% #?????????????? | | ??????????????# ### !!@;; #?????????????? | | ???????????????# %!; #; #?????????????? | | ###??????###???### %*%; #???####?????????????? | | # ##?????# #???## ## ####????????????????????? | | ###???# #?## ?#; #??????????????????????? | | ##### ## ?## #??????????????????????? | | ## #?## ##??????????????????????? | | ##???# ### ; ???????????????????????? | | ## #?????# #;;#???????????????????????? | | #### ##?????# #####???????????????????????? | | #??# #??? ?# #???????????????????????????? | | #### #??? ?## ##??????????????????????????? | | #??? ??## ##?????????????????????????? | | ##?# #?## #?????????????????????????? | | ### ### ### ##?????????????????????????? | | # ## ##?##??????????????????????????? | | # ## ##????????????????????????????? | | ### # ## #????????????????????????????? | | ### # ## ##????????????????????????????? | | ## # ## ##?????????????????????????????? | | # ### #??????????????????????????????? | | ## #?## ##??????????????????????????????? | | # ## #??# #???????????????????????????????? | | ## # ##?# #???????????????????????????????? | | ?### ### #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterStormTerminator Manual? 0 Play Time 00:43:21 Cumulative 62.2 hours Start 2025.03.12 @ 10:23:33 End 2025.03.12 @ 12:18:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 42 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6fa10038-17be-44eb-9579-0f3f4c9fc402