Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.20 @ 17:55:08 Player: Salamander Avem Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (912) 912 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2987 Bonus ------- None Cogmind --------- Core Integrity 465/550 Matter 163/300 Energy 4/100 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -8/Storage Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ Improved Heat Sink Targeting Computer Reflective Plating > --- WEAPON (2) ------- Pulse Rifle Advanced EMP Blaster > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Carbon-fiber Leg Improved Flight Unit Improved VTOL Module > --- UTILITY ---------- Improved Heat Sink Targeting Computer Reflective Plating > --- WEAPON ----------- Particle Gun Advanced EMP Blaster > --- INVENTORY -------- (None) [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Targeting Computer Device Heat Sink Storage High-capacity Battery Processor Targeting Computer Hackware System Shield Protection Reflective Plating Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 2 | . . . 2 . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 27 | 5 3 6 4 9 Power 2 | 1 . 1 . . Engine 2 | 1 . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 3 . 2 1 4 Treads 2 | . . 2 . . Leg 4 | 1 . . 1 2 Wheel 2 | 2 . . . . Hover . | . . . . . Flight 2 | . . . . 2 Utility 8 | . 3 1 2 2 Device 4 | . 2 . 2 . Storage 1 | . 1 . . . Processor 1 | . . 1 . . Hackware 1 | . . . . 1 Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 7 | 1 . 2 1 3 Energy Gun 3 | 1 . . . 2 Energy Cannon 1 | . . 1 . . Ballistic Gun 1 | . . 1 . . Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 . 2 Corrupted Parts 1 | . . . . 1 System Corruption 3 | . . . . 3 Parts Lost 2 | . . 1 1 . Power 2 | . . 1 1 . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 1 | . . 1 1 . To Critical Strikes . | . . . . . Average Backups . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Tool/Special . | . . . . . Unused Backups 1 | . 1 . . . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . 1 . . . Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 70 | . 81 71 76 60 Engine 6 | . 14 9 8 . Treads 5 | . . . 17 . Leg 4 | . . . 5 9 Wheel 7 | . 28 16 . . Flight 2 | . . . . 7 Device 9 | . 12 11 9 9 Storage 6 | . 12 11 9 . Processor 6 | . . 5 9 9 Protection 2 | . . . . 7 Energy Gun 5 | . 14 7 . 4 Energy Cannon 5 | . . 6 9 4 Ballistic Gun 2 | . . 3 6 . Ballistic Cannon 2 | . . . 2 6 Peak Build Rating 23 | 4 6 11 15 23 Average Rating 12 | 2 5 8 13 18 On Entrance 7 | . 4 6 11 14 Naked Turns . | . . . . . Heaviest Build 18 | 4 9 15 18 15 Greatest Support 45 | 20 20 40 40 45 Greatest Overweight (x) 4 | . . 4 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 3 | 3 2 2 1 3 Average Carried . | . . . . . Final Capacity 5 | 5 5 5 5 5 Final Carried 1 | 1 . . 1 . Class Distribution -------------------- 65% | Mutant 27% | Scavenger-Mutant 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 508 | 250 30 40 145 43 Remotely 20 | . 20 . . . Salvage Created 1047 | 41 72 214 467 253 Parts 57 | 1 6 13 20 17 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 21 | 1 1 4 9 6 Guns 7 | 1 1 2 2 1 Cannons 12 | . . 2 6 4 AOE 1 | . . . . 1 Classes Destroyed 5 | 1 1 1 . 2 Recycler 1 | . . . . 1 Watcher 5 | . 1 1 1 2 Swarmer 4 | . . . . 4 Grunt 13 | 1 1 3 7 1 Sentry 4 | . . 1 2 1 Best Kill Streak 4 | 1 1 3 4 3 Combat Bots Only 4 | 1 1 2 4 3 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 125 | 4 16 32 49 24 Missed 45 | 2 7 7 22 7 Hits 80 | 2 9 25 27 17 Projectile 80 | 2 9 25 27 17 Damage Taken 891 | 18 105 258 331 179 Core 179 | . 17 77 64 21 Absorbed by Shields . | . . . . . Ignored by Resistances 271 | 6 32 80 95 58 Core Remaining (%) 91 | 100 93 80 . . Volleys Fired 73 | 5 10 19 19 20 Largest 2 | 1 1 2 2 2 Hottest 105 | 40 40 91 105 105 Shots Fired 108 | 5 10 23 38 32 Gun 50 | 5 10 19 12 4 Cannon 56 | . . 4 26 26 Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 33 | . . 4 19 10 Thermal 73 | 5 10 19 19 20 Explosive . | . . . . . Electromagnetic 2 | . . . . 2 Robot Hit Streak 13 | 4 6 9 13 8 Robot Miss Streak 3 | 1 2 2 3 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 83 | 4 7 18 30 24 Core Hits 54 | 2 3 8 21 20 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Meltdown 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1560 | 47 89 242 587 595 Guns 458 | 44 76 160 118 60 Cannons 944 | . . 82 469 393 Explosions 142 | . . . . 142 Melee . | . . . . . Ramming 16 | 3 13 . . . Kinetic 437 | . . 28 241 168 Thermal 996 | 44 76 214 346 316 Explosive . | . . . . . Electromagnetic 111 | . . . . 111 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | 1 2 . . 3 Average Corruption 1 | 1 1 . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 17 | . . . . 17 Projectiles 17 | . . . . 17 Explosions . | . . . . . Melee . | . . . . . Knockbacks 9 | . . . 1 8 Impact . | . . . . . Kinetic 8 | . . . 1 7 Secondary 1 | . . . . 1 Self-Inflicted Damage 43 | 1 6 . . 36 Shots 1 | . . . . 1 Rammed 3 | 2 1 . . . Targets Rammed 3 | 2 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 40 | 6 24 6 40 . Average Temperature 9 | 6 13 4 10 . Received Heat Transfer 450 | 12 60 144 216 18 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 6 | . 1 . 4 1 Heat Transferred 1957 | 100 175 448 629 605 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 107 | 20 33 40 102 107 Initial 33 | . 5 . 7 33 Average 28 | 3 9 16 32 45 Influence Increases 657 | 20 47 117 249 224 Destroy 0b10 Robot/C 420 | 20 20 80 180 120 Destroy 0b10 Robot/NC 30 | . 5 5 5 15 Destroy Leader 110 | . 12 32 42 24 Successful Hack 17 | . 10 . 7 . Disable Machine 18 | . . . . 18 Destroy Structure 17 | . . . . 17 Lose Combat Pursuer 45 | . . . 15 30 Influence Decreases 580 | 10 54 100 177 239 Entered New Map 80 | . 5 3 13 59 Time Decay 490 | 10 49 97 154 180 Lost Part 10 | . . . 10 . Squads Dispatched 5 | . 1 1 2 1 Investigation 3 | . 1 . 2 . Extermination . | . . . . . Reinforcement 2 | . . 1 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | 1 7 10 12 10 Peak Tracking Total 6 | 1 6 5 5 4 Tactical Retreats 3 | . . . 1 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 6 | . 2 1 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 11 | . 3 3 2 3 Terminals 8 | . 2 2 2 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 1 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 40 | . 11 14 5 10 Successful 30 | . 9 9 5 7 Failed 10 | . 2 5 . 3 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 28 | . 8 9 5 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 12 | . 3 5 . 4 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 21 | . 6 6 5 4 Record 9 | . 3 3 . 3 Prototype ID Bank 2 | . 1 . 1 . Branch Access Points 1 | . 1 . . . Emergency Access Points 2 | . . . 2 . Alert Level 4 | . . 3 1 . Hauler Manifests 1 | . 1 . . . Zone Layout 2 | . . . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 9 | . 3 3 . 3 Recycle Component 2 | . 2 . . . Process 3 | . 1 1 . 1 Report Inventory 3 | . . 2 . 1 Retrieve Matter 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 3 2 1 Full Trace Events 4 | . 2 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 2 | . 2 . . . Recycled Matter 186 | . 70 97 . 19 Retrieved Matter 19 | . . . . 19 Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 1242 | 85 169 221 353 414 Spaces Moved 864 | 85 176 169 199 235 Core 36 | 22 . 14 . . Treads 76 | . . 10 66 . Legs 283 | . . . 133 150 Wheels 384 | 63 176 145 . . Hover . | . . . . . Flight 85 | . . . . 85 Fastest Speed 50 | 50 80 80 120 120 Average Speed 114 | 72 80 98 142 142 Slowest Speed 250 | 80 80 250 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 7 39 15 22 34 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 22 | . . . . 22 Melee . | . . . . . Projectile . | . . . . . AOE 22 | . . . . 22 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1018 | 103 194 202 232 287 Wait 1 | . . . 1 . Move 860 | 84 175 168 198 235 Hop . | . . . . . Pick Up 31 | 6 4 6 5 10 Fast Attach . | . . . . . Attach 27 | 5 3 6 2 11 Detach 1 | . . . . 1 Swap 3 | . . . 2 1 Drop 19 | 1 1 3 5 9 Fire 73 | 5 10 19 19 20 Melee . | . . . . . Ram 3 | 2 1 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 56 | -11/Scrapyard | Discovered new exit (range 8) 86 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Identified exit to Mines 249 | -10/Materials | Discovered new exit (range 9) 255 | -10/Materials | Entered another Materials area 255 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 317 | -9/Materials | Build established: Mutant 470 | -9/Materials | Discovered new exit (range 4) 476 | -9/Materials | Entered another Materials area 476 | -8/Materials | Evolved 2 slots: Power x2 772 | -8/Materials | Build established: Scavenger-Mutant 773 | -8/Materials | Discovered new exit (range 13) 829 | -8/Materials | Entered Storage 1204 | -8/Storage | Build established: Mutant 1212 | -8/Storage | Met 01-MTF 1243 | -8/Storage | Self-destructed Last Messages --------------- 01-MTF: "There's plenty of loot to go around, and to be honest I'm just looking for something specific, but have no idea if it's even around here..." 01-MTF: "Tell you what, I'll take care of any doors we come across, and you can take anything you want. It's probably not here anyway, but may as well explore a bit." Acquired Carbon-fiber Leg. Dropped Imp. Flight Unit. Dropped Imp. VTOL Module. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Dropped Particle Gun. Integrated Corrupted Pulse Rifle (+3). Acquired Imp. Flight Unit. Dropped Imp. Flight Unit. 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