Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.26 @ 01:11:51 Player: M3-5OS Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (114) 570 Value Destroyed (3666) 3666 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (628) 628 TOTAL SCORE: 11584 Bonus ------- High Alert Combat Kills 28 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1450 Matter 20/300 Energy 34/100 System Corruption 2% Temperature Cool (0) Movement Core (200) Ox3 Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Biometal Leg Centrium Leg (fused) Impulse Thruster Array > --- UTILITY (10) ----- Heart of Steel > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Array Impulse Thruster Field Propulsion Array > --- UTILITY ---------- Advanced Heat Sink Advanced Weight Redist. System Enhanced Optical Array Advanced Sensor Array Advanced Targeting Computer Advanced Melee Analysis Suite Improved Actuator Array Cloaking Device Utility Shielding Advanced Thermal Shield > --- WEAPON ----------- Phasing Sabre Phasing Sabre > --- INVENTORY -------- Medium Matter Pod Advanced Weight Redist. System Heart of Steel [Rating: 106] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Linear Gravjet Flight Unit Improved Cesium-ion Thruster Utility Advanced Targeting Computer Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Barrage Gun Ballistic Cannon Improved Light Cannon Slashing Weapon Phasing Sabre Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Slots Evolved 17 | . 1 2 2 2 2 . . . . 2 2 2 2 Power 1 | . . . . . 1 . . . . . . . . Propulsion 5 | . . 1 1 . . . . . . 1 1 . 1 Utility 8 | . 1 1 . 2 1 . . . . 1 1 1 . Weapon 3 | . . . 1 . . . . . . . . 1 1 Parts Attached 135 | . 7 25 15 10 19 4 1 6 1 29 7 2 9 Power 22 | . 1 1 2 . 3 2 1 2 1 6 2 1 . Engine 8 | . 1 1 2 . 1 . . . . 2 1 . . Core 13 | . . . . . 2 2 1 2 1 4 1 . . Reactor 1 | . . . . . . . . . . . . 1 . Propulsion 39 | . . 11 5 4 4 . . . . 8 4 . 3 Treads 16 | . . 8 5 3 . . . . . . . . . Leg 5 | . . 3 . . . . . . . . . . 2 Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 . . . Flight 17 | . . . . 1 4 . . . . 7 4 . 1 Utility 49 | . 3 8 3 4 9 2 . . . 12 1 1 6 Device 24 | . 1 2 . 1 5 1 . . . 7 1 1 5 Storage 6 | . 1 2 . 1 . . . . . 1 . . 1 Processor 11 | . . 2 1 2 4 1 . . . 1 . . . Hackware . | . . . . . . . . . . . . . . Protection 8 | . 1 2 2 . . . . . . 3 . . . Artifact . | . . . . . . . . . . . . . . Weapon 25 | . 3 5 5 2 3 . . 4 . 3 . . . Energy Gun 2 | . 1 . 1 . . . . . . . . . . Energy Cannon 7 | . 1 2 2 1 . . . . . 1 . . . Ballistic Gun 1 | . . . . . . . . 1 . . . . . Ballistic Cannon 8 | . 1 3 2 . 1 . . 1 . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . 1 . . 2 . 2 . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . 1 1 . . . . . . . . Unidentified Prototypes 6 | . . 2 . 1 . . . . . 1 . . 2 Parts Lost 17 | . . 1 . . . . . . . 5 . 10 1 Power 4 | . . . . . . . . . . 1 . 2 1 Propulsion 5 | . . . . . . . . . . 2 . 3 . Utility 7 | . . 1 . . . . . . . 1 . 5 . Weapon 1 | . . . . . . . . . . 1 . . . Highest Loss Streak 7 | . . 1 . . . . . . . 2 . 7 1 To Critical Strikes 1 | . . . . . . . . . . 1 . . . Average Slot Usage (%) 90 | . 98 99 99 99 90 93 92 89 87 90 81 51 5 Engine 6 | . 12 10 8 7 6 . . . . 2 9 4 . Core 2 | . . . . . 4 12 11 12 12 7 . . . Treads 11 | . . 25 33 27 2 . . . . . . . . Leg 5 | . 25 4 . . . . . . . . . . 1 Flight 9 | . . . . . 22 25 25 25 25 26 20 12 . Device 10 | . 5 . . 7 20 25 25 25 25 22 21 13 1 Storage 5 | . 12 10 8 7 . . . . . . . . . Processor 12 | . . 14 16 21 17 18 18 14 12 13 15 10 . Protection 7 | . 17 14 7 7 . . . . . 4 5 1 . Energy Gun 1 | . 10 . 1 . . . . . . . . . . Energy Cannon 3 | . 4 6 7 7 . . . . . . . . . Ballistic Cannon 7 | . 8 13 14 14 6 6 6 2 . . . . . Slashing Weapon 3 | . . . . . 5 6 6 9 12 10 10 7 . Naked Turns 178 | . . . . . . . . . . . . . 178 Heaviest Build 104 | 17 35 59 68 104 104 28 32 37 28 43 36 36 19 Greatest Support 90 | 20 20 60 82 90 90 32 32 32 32 39 50 50 6 Greatest Overweight (x) 3 | . 1 1 . 1 1 . . 1 . 1 1 3 3 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 25 | . 15 20 20 25 25 5 5 5 5 5 5 5 5 Average Capacity 12 | . 13 19 20 24 8 5 5 5 5 5 5 5 5 Most Carried 25 | . 15 20 20 25 25 5 5 5 5 5 5 5 5 Average Carried 12 | . 11 17 19 22 7 4 5 4 5 4 5 5 3 Final Capacity 25 | 10 15 20 20 25 5 5 5 5 5 5 5 5 5 Final Carried 25 | 7 15 20 20 25 5 5 5 5 5 5 5 5 1 Class Distribution -------------------- 57% | Hacker-Mutant 32% | Hacker-Sprinter 9% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Mutant | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Matter Collected 3715 | 168 339 870 500 233 340 381 271 49 109 395 50 10 . Remotely . | . . . . . . . . . . . . . . Salvage Created 4832 | . 310 1248 607 238 144 286 364 . 77 1126 43 389 . Parts 219 | . 14 62 30 8 3 13 12 . 4 59 3 11 . Haulers Intercepted 10 | . 1 3 2 1 . . . . . 3 . . . Recyclers Shooed 4 | . . . 2 1 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Combat Hostiles Destroyed 83 | . 6 27 11 5 . 3 8 . 3 15 . 5 . Melee 34 | . . . . . . 3 8 . 3 15 . 5 . Guns 3 | . 3 . . . . . . . . . . . . Cannons 44 | . 2 27 11 4 . . . . . . . . . AOE 1 | . 1 . . . . . . . . . . . . Classes Destroyed 13 | . 5 2 2 . . 1 2 . . 1 . . . Worker 1 | . . . . . . . . . . 1 . . . Builder 1 | . . . . . . . . . . 1 . . . Hauler 10 | . 1 3 2 1 . . . . . 3 . . . Recycler 4 | . 1 1 . . 1 . . . . 1 . . . Mechanic 1 | . . . 1 . . . . . . . . . . Operator 2 | . . 1 . . . . . . . 1 . . . Watcher 12 | . 2 4 4 . . . . . . 1 1 . . Swarmer 27 | . 4 2 2 . . 3 4 . 3 9 . . . Grunt 31 | . 2 16 3 2 . . 1 . . 3 . 4 . Brawler 1 | . . . . . . . 1 . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . Sentry 20 | . . 9 5 2 . . 1 . . 2 . 1 . Hunter 3 | . . . 1 1 . . . . . 1 . . . Decomposer 2 | . . . . . . 2 . . . . . . . Packrat 2 | . . . . . . 2 . . . . . . . Best Kill Streak 10 | . 2 4 5 2 1 1 6 . 3 10 1 4 . Combat Bots Only 6 | . 2 3 4 2 . 1 6 . 3 6 . 4 . Max Kills in Single Turn 2 | . 2 1 2 2 1 1 1 . 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . . Melee 1 | . . . . . . 1 1 . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Damage Taken 5443 | . 95 701 544 226 . 9 243 . 85 447 . 1015 2078 Core 2342 | . 16 47 235 35 . . 86 . 20 83 . 355 1465 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 70 | . 2 9 3 . . . . . . 30 . 26 . Core Remaining (%) 87 | 100 93 88 57 95 . . . . 87 91 100 72 . Volleys Fired 141 | . 22 72 35 12 . . . . . . . . . Largest 3 | . 2 2 3 3 . . . . . . . . . Hottest 175 | . 95 107 175 146 . . . . . . . . . Shots Fired 310 | . 44 144 92 30 . . . . . . . . . Gun 34 | . 25 . 9 . . . . . . . . . . Cannon 276 | . 19 144 83 30 . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 206 | . 16 102 63 25 . . . . . . . . . Thermal 93 | . 17 42 29 5 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 11 | . 11 . . . . . . . . . . . . Robot Hit Streak 83 | . 19 60 83 12 . . . . . . . . . Robot Miss Streak 2 | . 2 1 2 2 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 357 | . 34 124 70 22 2 7 11 . 3 49 3 32 . Core Hits 151 | . 14 46 27 11 . 6 6 . 3 25 2 11 . Critical Kills 1 | . . . . 1 . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 25 | . 1 3 5 3 . . . . . 8 . 5 . Burn 1 | . . . 1 . . . . . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . . Blast 10 | . 1 3 4 2 . . . . . . . . . Sever 13 | . . . . . . . . . . 8 . 5 . Melee Attacks 144 | . . . . . 9 7 11 1 4 71 3 38 . Impact . | . . . . . . . . . . . . . . Slashing 144 | . . . . . 9 7 11 1 4 71 3 38 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . 1 4 1 . . 9 . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . Follow-up Attacks 11 | . . . . . . . . . 1 2 1 7 . Damage Inflicted 10579 | . 573 2385 1479 435 179 654 605 . 152 2722 148 1237 10 Guns 397 | . 287 . 110 . . . . . . . . . . Cannons 4392 | . 212 2380 1365 435 . . . . . . . . . Explosions 74 | . 74 . . . . . . . . . . . . Melee 5697 | . . . . . 179 654 605 . 152 2722 148 1237 . Ramming 19 | . . 5 4 . . . . . . . . . 10 Kinetic 3161 | . 194 1638 997 332 . . . . . . . . . Thermal 1557 | . 234 742 478 103 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 145 | . 145 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 5697 | . . . . . 179 654 605 . 152 2722 148 1237 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 5 | . . . . 5 . . . . . . . 5 2 Average Corruption 4 | . . . . 5 . . . . . . . 5 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 24 | . . . . 19 . . . . . . . 1 4 Message Errors 5 | . . . . 3 . . . . . . . . 2 Matter Fused 6 | . . . . 6 . . . . . . . . . Heat Flow Errors 3 | . . . . 3 . . . . . . . . . Energy Discharges 3 | . . . . 2 . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . 1 . . . . . . . . . Data Loss (major) 4 | . . . . 3 . . . . . . . 1 . Misfires 1 | . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 475 | . . 18 13 . 119 108 71 . . 141 . 5 . Projectiles 31 | . . 18 13 . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 444 | . . . . . 119 108 71 . . 141 . 5 . Knockbacks 18 | . . 15 . 3 . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 17 | . . 14 . 3 . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . Self-Inflicted Damage 4 | . . . . . . . . . . . . . 4 Shots . | . . . . . . . . . . . . . . Rammed 6 | . . 1 1 1 . . . . . . . . 3 Targets Rammed 6 | . . 1 1 1 . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 613 | . 138 222 613 262 41 . . 3 14 57 . . . Average Temperature 75 | . 52 61 194 86 22 . . 1 2 19 . . . Received Heat Transfer 1266 | . 33 477 207 81 . . 27 . 12 189 . 105 135 Effects 25 | . . . 23 2 . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . Energy Bleed 3 | . . . 3 . . . . . . . . . . Interference 2 | . . . . 2 . . . . . . . . . Matter Decay 3 | . . . 3 . . . . . . . . . . Short Circuit 3 | . . . 3 . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . Damage (major) 10 | . . . 10 . . . . . . . . . . Damage (core) 2 | . . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . Parts Melted 5 | . . . 3 2 . . . . . . . . . Heat Transferred 3296 | . 521 1517 1073 185 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Peak Influence 495 | . 137 407 338 147 52 . . . . 490 157 130 495 Initial 135 | . . . 39 74 10 . . . . 33 135 61 42 Average 119 | . 43 159 136 77 14 . . . . 235 140 77 191 Maximum Alert Level 2 | . . 2 1 . . . . . . 2 . . 2 Low Security (%) 81 | . 100 70 81 100 100 . . . . 36 100 100 53 Level 1 16 | . . 28 18 . . . . . . 50 . . 35 Level 2 2 | . . 1 . . . . . . . 12 . . 11 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 11 | . . 3 . 2 1 . . . . 1 . 1 3 Investigation 3 | . . . . . 1 . . . . . . . 2 Extermination 1 | . . . . 1 . . . . . . . . . Reinforcement 7 | . . 3 . 1 . . . . . 1 . 1 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Distress Signals 6 | . . 1 3 . . . . . . 1 . . 1 Communications Jammed 4 | . . . . . 4 . . . . . . . . Distress Signals 4 | . . . . . 4 . . . . . . . . Times Spotted 178 | . 12 44 23 8 3 3 10 . 4 24 2 6 39 Peak Tracking Total 20 | . 2 4 4 2 2 1 5 . 4 6 1 5 20 Tactical Retreats 22 | . 1 1 3 . . . 2 . . 5 . . 10 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Traps Triggered 5 | . 1 1 1 . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Machines Disabled 2 | . 1 . . . . . . . . . . . 1 Max in Single Turn 1 | . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Machines Accessed 7 | . 1 1 . 1 2 1 . . 1 . . . . Terminals 5 | . 1 1 . 1 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Total Hacks 9 | . 1 1 . 1 4 1 . . 1 . . . . Successful 7 | . 1 1 . 1 2 1 . . 1 . . . . Failed 2 | . . . . . 2 . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 11 | . . 1 . 1 2 . . . . 5 . . 2 Terminals 6 | . 1 1 . 1 2 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . Terminal Hacks 5 | . 1 1 . . 1 1 . . 1 . . . . Record 1 | . . . . . . . . . 1 . . . . Open Door 1 | . . . . . . 1 . . . . . . . Locate Traps 2 | . . 1 . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . 1 1 . . . . . . . . Terminals 2 | . . . . 1 1 . . . . . . . . Assimilate 2 | . . . . 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . Hacking Detections 6 | . 1 1 . 1 2 . . . 1 . . . . Full Trace Events 1 | . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 13 . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Total Allies 14 | . . . . 1 1 . . 9 . . . . 3 Largest Group 9 | . . . . 1 1 . . 9 9 . . . 3 Highest-Rated Group 345 | . . . . 26 10 . . 296 296 . . . 345 Highest-Rated Ally 115 | . . . . 26 10 . . 51 51 . . . 115 Zionite Dispatches 1 | . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . 1 . . . EXPLORE 1 | . . . . . . . . . . 1 . . . Ally Attacks 25 | . . . . . . . . . 16 . . . 9 Total Damage 692 | . . . . . . . . . 323 . . . 369 Kills 2 | . . . . . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 1 2 . . . . Drone Launches 2 | . . . . . . . . . . 2 . . . Drone Recoveries 1 | . . . . . . . . . . 1 . . . Zionite Intel Received 1 | . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Turns Passed 7599 | . 1292 1521 706 860 470 222 182 677 209 725 267 123 345 Spaces Moved 7126 | 1 685 679 324 329 667 533 503 1136 718 841 121 88 501 Core 489 | . . . . . . . . . . . . . 489 Treads 1276 | . . 600 324 329 23 . . . . . . . . Legs 765 | 1 685 79 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4596 | . . . . . 644 533 503 1136 718 841 121 88 12 Fastest Speed 25 | 120 120 160 156 156 27 27 27 27 27 25 26 31 50 Average Speed 71 | 120 162 163 159 221 34 27 27 27 27 29 37 49 55 Slowest Speed 280 | 120 190 190 160 238 238 27 27 99 27 100 100 280 280 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . Exploration Rate (%) 44 | 2 96 77 37 11 18 67 74 92 89 32 3 3 23 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . Known Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 7 | . . . . . . 1 1 4 1 . . . . Spaces Dug 26 | . . . . . 6 . . . . 17 . 3 . Terrain Destroyed 32 | . 3 . 3 . 6 . . . . 17 . 3 . Melee 26 | . . . . . 6 . . . . 17 . 3 . Projectile 3 | . . . 3 . . . . . . . . . . AOE 3 | . 3 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Total 9150 | . 824 948 443 436 899 597 525 1503 727 1219 338 124 567 Wait 1443 | . 85 132 49 69 175 46 11 352 5 261 203 6 49 Move 7111 | . 684 678 323 328 664 532 502 1135 717 840 120 87 501 Hop 1 | . . . . . 1 . . . . . . . . Pick Up 57 | . 15 20 6 8 5 1 . 1 . 1 . . . Fast Attach 71 | . 3 5 6 4 5 4 1 6 . 25 6 2 4 Attach 31 | . 1 6 2 2 14 . . . . 1 . . 5 Detach 11 | . . . . 1 5 . . . . 2 . . 3 Swap 33 | . 3 14 7 4 . . . . 1 3 1 . . Drop 120 | . 11 20 14 7 21 7 . 8 1 22 6 1 2 Fire 141 | . 22 72 35 12 . . . . . . . . . Melee 125 | . . . . . 9 7 11 1 3 64 2 28 . Ram 3 | . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . Crush 3 | . . 1 1 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 1 | -11/Junkyard | Identified exit to Materials 1 | -11/Junkyard | Discovered exit to Materials (range 0) 1 | -11/Junkyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Utility x1 315 | -10/Materials | Build established: Hacker-Mutant 491 | -10/Materials | Identified exit to Materials 491 | -10/Materials | Discovered exit to Materials (range 7) 1037 | -10/Materials | Discovered exit to Materials (range 10) 1119 | -10/Materials | Identified exit to Mines 1119 | -10/Materials | Discovered exit to Mines (range 9) 1242 | -10/Materials | Discovered exit to Materials (range 5) 1293 | -10/Materials | Entered another Materials area 1293 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1870 | -9/Materials | Identified exit to Mines 1870 | -9/Materials | Discovered exit to Mines (range 10) 2055 | -9/Materials | Discovered exit to Mines (range 12) 2604 | -9/Materials | Identified exit to Materials 2604 | -9/Materials | Discovered exit to Materials (range 16) 2814 | -9/Materials | Entered another Materials area 2814 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3471 | -8/Materials | Identified exit to Factory 3471 | -8/Materials | Discovered exit to Factory (range 15) 3520 | -8/Materials | Entered Factory 3520 | -7/Factory | Evolved 2 slots: Utility x2 4307 | -7/Factory | Identified exit to Factory 4307 | -7/Factory | Discovered exit to Factory (range 9) 4380 | -7/Factory | Entered another Factory area 4380 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4722 | -6/Factory | Build established: Hacker-Sprinter 4789 | -6/Factory | Identified exit to Lower Caves 4789 | -6/Factory | Discovered exit to Lower Caves (range 18) 4850 | -6/Factory | Entered Lower Caves 5053 | -6/Lower Caves | Identified exit to Lower Caves 5053 | -6/Lower Caves | Discovered exit to Lower Caves (range 5) 5061 | -6/Lower Caves | Found Prototype Device 5072 | -6/Lower Caves | Entered another Lower Caves area 5081 | -6/Lower Caves | Identified exit to Factory 5081 | -6/Lower Caves | Discovered exit to Factory (range 17) 5088 | -6/Lower Caves | Learned Factory non-interactive machine intel 5249 | -6/Lower Caves | Identified exit to Zion 5249 | -6/Lower Caves | Discovered exit to Zion (range 17) 5254 | -6/Lower Caves | Entered Zion 5380 | -6/Zion | Gained Derelict followers 5483 | -6/Zion | Gained Derelict followers 5493 | -6/Zion | Learned Factory stockpile data 5530 | -6/Zion | Given the Hacking Drone Bay 5591 | -6/Zion | Learned location of Armory (-4) 5634 | -6/Zion | Imprinted 5636 | -6/Zion | Declared Zion's savior 5689 | -6/Zion | Identified exit to Proximity Caves 5689 | -6/Zion | Discovered exit to Proximity Caves (range 13) 5931 | -6/Zion | Entered Proximity Caves 5931 | -5/Proximity Caves | Accompanied by 9 allies 6034 | -5/Proximity Caves | Spotted B-75 Beast 6098 | -5/Proximity Caves | Learned Factory stockpile data 6131 | -5/Proximity Caves | Discovered exit to Factory (range 15) 6135 | -5/Proximity Caves | Learned Factory stockpile data 6140 | -5/Proximity Caves | Entered Factory 6140 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6142 | -5/Factory | Loaded intel: 200 non-interactive machine locations 6373 | -5/Factory | Identified exit to Upper Caves 6373 | -5/Factory | Discovered exit to Upper Caves (range 64) 6491 | -5/Factory | Identified exit to Factory 6491 | -5/Factory | Discovered exit to Factory (range 13) 6565 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 6865 | -5/Factory | Entered another Factory area 6865 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7113 | -4/Factory | Identified exit to Research 7113 | -4/Factory | Discovered exit to Research (range 5) 7132 | -4/Factory | Entered Research 7132 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7153 | -3/Research | Identified exit to Research 7153 | -3/Research | Discovered exit to Research (range 13) 7171 | -3/Research | Crushed by falling debris 7209 | -3/Research | Lost 7 parts (1p1n5u) 7255 | -3/Research | Entered another Research area 7255 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 7265 | -2/Research | Lost 3 parts (1p2n) 7287 | -2/Research | Identified Heart of Steel 7291 | -2/Research | Released all parts (5) 7331 | -2/Research | Spotted B-90 Cyclops 7428 | -2/Research | Core integrity fell below 50% 7443 | -2/Research | Zion Light squad teleported in 7494 | -2/Research | Build established: Hacker-Mutant 7503 | -2/Research | Core integrity fell below 20% 7600 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 07495_ B-74 Champion sneak attacks. 07495_ KG-SYE(z) system corrupted by crushing effect. 07495_ KG-SYE(z) knocked back. 07502_ Slug penetrates Wall. 07508_ K-01 Serf cleans the Subatomic Condenser. 07517_ System corrupted: Energy discharge (-21). 07519_ K-01 Serf cleans the Fabricator. 07531_ Penetrated by Slug. 07539_ Detecting system override signal. 07543_ Penetrated by Slug. 07566_ Acquired Biometal Leg. 07570_ Acquired Impulse Thruster Array. 07572_ System corrupted: Centrium Leg fused. 07573_ Detecting system override signal. 07587_ Slug penetrates Wall. 07589_ Penetrated by Slug. 07590_ Slug penetrates Wall. 07592_ Penetrated by Slug. 07597_ Slug penetrates Wall. 07598_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | +????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #??????#####?????????????????????????????????????? | | #???? ??????????????????????????????????????? | | #?? ????????????????????????????????????????? | | # """""?????????????????????????????????????????? | | + """""??????????????###????????????????????????? | | # """""??????????????# +????????????????????????? | | #?? ?????????????# #????????????????????????? | | #???? ]???????????# #????????????????????????? | | #################b#####^#########????????????????? | | g # #????????????????? | | g h # #????????????????? | | g h@ #????????????????? | | #h ! #????????????????? | | ########### ##########+# #????????????????? | | ??????????# #??????????#########????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ?????????? ! ???????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????######??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 39 Energy Capacity 450 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Utility Shielding 33 Evasion (%) 65 Targeting Accuracy 16 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Mass Driver | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive X-82 Rainmaker | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Challenges ------------ None Game ------ Seed SchematicCommShifter Manual? 0 Play Time 01:46:43 Cumulative 70.6 hours Start 2023.03.25 @ 23:23:06 End 2023.03.26 @ 01:11:51 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 36 Rogue 2 Adventurer 7 Explorer 27 Win Type - Total 4 Types 2/0/0/2/0/0/0/0/0 Lore% 46 Gallery% 54 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 274ba89c-d692-4b35-a813-1d761659f1e1