Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.06 @ 09:34:06 Player: Buffy Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (80) 400 Value Destroyed (2484) 2484 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 6944 Bonus ------- High Alert Combat Kills 52 Follower Combat Kills 148 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 196/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Armored Treads Hacking Drone Bay (1/1) Flak Gun Flak Gun Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Armor Integrity Analyzer Hacking Drone Bay > --- WEAPON ----------- Beamcaster Heavy Beamcaster Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Light Treads Armored Treads Medium Treads Advanced Sensor Array Beamcaster Heavy Ion Cannon Flak Gun Flak Gun Improved Proton Missile Launcher Phasing Sabre Self-destruct Interrupter [Rating: 57] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Armor Integrity Analyzer Device Coolant Injector Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 4 | . . 2 . 2 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 79 | 6 3 6 29 15 3 1 10 6 Power 6 | 1 . . 3 . 1 . 1 . Engine 2 | 1 . . 1 . . . . . Core 4 | . . . 2 . 1 . 1 . Reactor . | . . . . . . . . . Propulsion 23 | 2 . 2 7 6 . . 3 3 Treads 10 | . . . 5 2 . . 3 . Leg 13 | 2 . 2 2 4 . . . 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 1 1 3 4 4 1 1 4 . Device 7 | . . 1 3 2 . . 1 . Storage 3 | 1 . 1 . . . 1 . . Processor 5 | . 1 1 1 . 1 . 1 . Hackware 1 | . . . . 1 . . . . Protection 3 | . . . . 1 . . 2 . Artifact . | . . . . . . . . . Weapon 31 | 2 2 1 15 5 1 . 2 3 Energy Gun 10 | 2 . . 4 1 . . 2 1 Energy Cannon 2 | . 1 . . 1 . . . . Ballistic Gun 10 | . 1 1 4 3 1 . . . Ballistic Cannon 4 | . . . 4 . . . . . Launcher 5 | . . . 3 . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 18 | . . . 6 3 2 . . 7 Power 3 | . . . 1 . 1 . . 1 Propulsion 2 | . . . 1 . . . . 1 Utility 2 | . . . . 1 . . . 1 Weapon 11 | . . . 4 2 1 . . 4 Highest Loss Streak 4 | . . . 2 1 1 . . 4 Average Slot Usage (%) 99 | . 98 95 99 99 100 100 99 93 Engine 2 | . 14 11 5 . . . . . Core 5 | . . . 3 7 7 7 7 6 Treads 8 | . . . 13 17 . . 3 18 Leg 15 | . 28 22 13 4 23 23 19 3 Device 7 | . . 10 8 6 7 7 7 6 Storage 7 | . 14 11 9 7 7 7 7 6 Processor 19 | . 12 17 18 15 22 23 23 22 Hackware 1 | . . . . 7 . . . . Protection 4 | . . . . 7 7 7 6 6 Energy Gun 11 | . 22 . 12 7 7 7 14 13 Energy Cannon 1 | . 3 11 1 1 . . . . Ballistic Gun 8 | . 1 11 7 10 15 15 7 4 Ballistic Cannon 1 | . . . 4 2 . . . . Naked Turns 16 | . . . . . . . . 16 Heaviest Build 65 | 13 14 28 35 40 39 54 64 65 Greatest Support 68 | 20 20 26 60 68 50 50 68 68 Greatest Overweight (x) 3 | 3 . 1 1 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 6 6 10 10 10 10 12 12 12 Average Capacity 10 | 5 6 8 10 10 10 10 12 11 Most Carried 12 | 4 6 9 10 10 10 10 12 12 Average Carried 9 | 2 5 6 9 9 9 9 11 11 Final Capacity 12 | 6 6 10 10 10 10 12 12 4 Final Carried 12 | 4 6 9 9 10 10 10 12 4 Class Distribution -------------------- 51% | Gunner 31% | Scavenger-Gunner 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1997 | 248 42 116 898 492 128 . 56 17 Remotely . | . . . . . . . . . Salvage Created 3277 | . 113 198 1540 1064 241 . . 121 Parts 153 | . 2 11 88 43 8 . . 1 Haulers Intercepted 4 | . 2 . 1 1 . . . . Recyclers Shooed 3 | . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 17 | . . . . . 13 . . 4 Prevented 3 | . . . . . . . . 3 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 56 | . . 6 29 15 4 . . 2 Guns 35 | . . 4 17 9 4 . . 1 Cannons 12 | . . 2 4 6 . . . . AOE 8 | . . . 8 . . . . . Classes Destroyed 12 | . 1 3 6 2 . . . . Worker 7 | . . . 5 2 . . . . Builder 2 | . . . 1 1 . . . . Hauler 4 | . 2 . 1 1 . . . . Recycler 6 | . . . 4 2 . . . . Operator 1 | . . . 1 . . . . . Watcher 4 | . . 1 2 1 . . . . Swarmer 12 | . . 3 9 . . . . . Grunt 26 | . . 3 13 6 3 . . 1 Duelist 2 | . . . 1 1 . . . . Sentry 9 | . . . 6 3 . . . . Hunter 3 | . . . . 3 . . . . Programmer 4 | . . . . 2 1 . . 1 Best Kill Streak 11 | . 1 3 11 3 3 . . 2 Combat Bots Only 6 | . . 3 6 3 3 . . 2 Max Kills in Single Turn 3 | . 1 1 3 2 1 . . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 3 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 4522 | . . 135 1238 1143 273 . . 1733 Core 864 | . . 20 138 26 18 . . 662 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 92 | 100 100 95 74 . . . . . Volleys Fired 170 | . 9 14 67 52 15 . . 13 Largest 3 | . 2 2 3 3 3 . . 3 Hottest 231 | . 110 83 161 154 136 . . 231 Shots Fired 443 | . 18 28 185 148 39 . . 25 Gun 344 | . 13 14 144 116 39 . . 18 Cannon 88 | . 5 14 37 32 . . . . Launcher 11 | . . . 4 . . . . 7 Special . | . . . . . . . . . Kinetic 215 | . . 14 96 81 24 . . . Thermal 213 | . 18 14 81 67 15 . . 18 Explosive 4 | . . . 4 . . . . . Electromagnetic 11 | . . . 4 . . . . 7 Robot Hit Streak 33 | . 9 11 33 20 9 . . 7 Robot Miss Streak 4 | . 1 2 3 4 3 . . 4 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 344 | . 15 24 131 119 37 . . 18 Core Hits 177 | . 4 11 77 58 21 . . 6 Critical Hits 3 | . . . 2 1 . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . . 2 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7603 | . 213 390 3227 2531 634 . . 608 Guns 4827 | . 124 179 1737 1942 634 . . 211 Cannons 1300 | . 89 211 411 589 . . . . Explosions 1476 | . . . 1079 . . . . 397 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2595 | . . 179 891 1248 277 . . . Thermal 3571 | . 213 211 1296 1283 357 . . 211 Explosive 981 | . . . 981 . . . . . Electromagnetic 456 | . . . 59 . . . . 397 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . 1 1 1 1 1 Average Corruption 1 | . . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . Effects 10 | . . . . 6 3 1 . . Message Errors 5 | . . . . 2 2 1 . . Energy Discharges 3 | . . . . 2 1 . . . Data Loss (minor) 1 | . . . . 1 . . . . Targeting Errors 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 156 | . . . 135 8 . . . 13 Projectiles 8 | . . . . 8 . . . . Explosions 148 | . . . 135 . . . . 13 Melee . | . . . . . . . . . Knockbacks 10 | . . . 8 2 . . . . Impact . | . . . . . . . . . Kinetic 9 | . . . 7 2 . . . . Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 112 | . . . 112 . . . . . Shots 3 | . . . 3 . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 286 | . 240 114 286 199 197 . . 199 Average Temperature 79 | . 105 33 75 74 103 . . 140 Received Heat Transfer 1024 | . . 51 468 231 108 . . 166 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 21 | . 3 . 6 11 . . . 1 Heat Transferred 7147 | . 555 444 2579 2387 775 . . 407 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 649 | . 26 102 649 457 . . . . Initial 268 | . . 10 35 268 . . . . Average 259 | . 7 64 295 345 . . . . Maximum Alert Level 2 | . . . 2 2 . . . . Low Security (%) 38 | 100 100 100 42 . . . . . Level 1 40 | . . . 23 79 . . . . Level 2 21 | . . . 33 20 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 2 1 3 6 . . . . Investigation 2 | . 1 . . 1 . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 6 | . 1 1 2 2 . . . . Assault . | . . . . . . . . . Garrison 2 | . . . 1 1 . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 15 | . . . 6 1 . . . 8 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | . . 12 47 21 7 . . 15 Peak Tracking Total 9 | . . 6 7 4 4 . . 9 Tactical Retreats 8 | . . . 4 1 3 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 1 | . . . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 4 | . . . 2 2 . . . . Max in Single Turn 1 | . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 19 | . 3 2 7 6 . . 1 . Terminals 12 | . 3 1 6 2 . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 51 | . 12 7 15 14 . . 3 . Successful 30 | . 7 3 9 8 . . 3 . Failed 21 | . 5 4 6 6 . . . . Catastrophic 3 | . . . 3 . . . . . Database Lockouts . | . . . . . . . . . Manual 24 | . 9 1 9 2 . . 3 . Terminals 31 | . 12 3 12 4 . . . . Fabricators 5 | . . . . 5 . . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units 4 | . . 4 . . . . . . Scanalyzers 6 | . . . 3 3 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . 4 1 2 1 . . 3 . Part Schematic 3 | . . . . . . . 3 . Prototype ID Bank 4 | . 2 1 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . Fabricator Hacks 2 | . . . . 2 . . . . Load Schematic 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . Report Inventory 1 | . . 1 . . . . . . Scanalyzer 5 | . . . 3 2 . . . . Insert Component 3 | . . . 2 1 . . . . Analyze 2 | . . . 1 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 9 | . 3 1 4 1 . . . . Terminals 9 | . 3 1 4 1 . . . . Botnet 9 | . 3 1 4 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 3 2 5 5 . . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . 1 1 . . 3 . Parts Built 1 | . . . . 1 . . . . Matter 190 | . . . . 190 . . . . Time 47 | . . . . 47 . . . . Total Part Build Rating 5 | . . . . 5 . . . . Parts Repaired 1 | . . . . 1 . . . . Time 19 | . . . . 19 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies 8 | . . . . . . . 8 . Largest Group 8 | . . . . . . . 8 3 Highest-Rated Group 399 | . . . . . . . 399 153 Highest-Rated Ally 94 | . . . . . . . 94 94 Total Orders 1 | . . . . . . . 1 . RETURN 1 | . . . . . . . 1 . Ally Attacks 38 | . . . . . . . . 38 Total Damage 1005 | . . . . . . . . 1005 Kills 4 | . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 2 2 1 Drone Launches 1 | . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 7355 | 57 327 491 1521 1597 557 347 2018 440 Spaces Moved 4310 | 37 224 250 746 836 404 255 1287 271 Core 44 | 12 . . . . . . . 32 Treads 1338 | . . . 372 586 . . 182 198 Legs 2928 | 25 224 250 374 250 404 255 1105 41 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 123 123 123 153 50 Average Speed 143 | 117 120 132 141 151 123 135 154 145 Slowest Speed 200 | 200 120 150 190 165 123 153 163 163 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 4 30 26 69 21 54 60 92 52 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . 1 2 . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 6 | . . . . . . 2 3 1 Spaces Dug 15 | . . . 15 . . . . . Terrain Destroyed 50 | . . . 46 4 . . . . Melee . | . . . . . . . . . Projectile 4 | . . . . 4 . . . . AOE 46 | . . . 46 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 5127 | 49 264 383 1075 1059 431 258 1316 292 Wait 441 | . 22 100 181 125 5 . 8 . Move 4302 | 36 223 249 745 835 403 254 1286 271 Hop . | . . . . . . . . . Pick Up 74 | 7 5 7 27 16 4 1 6 1 Fast Attach 14 | 3 . 2 3 4 . . 2 . Attach 25 | 3 1 . 12 5 2 . 1 1 Detach 1 | . . . 1 . . . . . Swap 40 | . 2 4 14 6 1 1 7 5 Drop 60 | . 2 7 25 16 1 2 6 1 Fire 170 | . 9 14 67 52 15 . . 13 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 385 | -10/Materials | Entered another Materials area 385 | -9/Materials | Evolved 2 slots: Utility x2 872 | -9/Materials | Discovered new exit (range 3) 876 | -9/Materials | Entered another Materials area 876 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1180 | -8/Materials | Build established: Gunner 1902 | -8/Materials | Garrison activated, responded to threat 2044 | -8/Materials | Discovered new exit (range 15) 2123 | -8/Materials | Identified exit to Factory 2397 | -8/Materials | Entered Factory 2397 | -7/Factory | Evolved 2 slots: Utility x2 3117 | -7/Factory | Fabricated Imp. Proton Missile Launcher (x1) 3383 | -7/Factory | Garrison activated, responded to threat 3553 | -7/Factory | Discovered new exit (range 15) 3825 | -7/Factory | Repaired Arm. Treads 3994 | -7/Factory | Entered Lower Caves 4012 | -7/Lower Caves | Learned location of 1 exit from Factory 4405 | -7/Lower Caves | Discovered new exit (range 8) 4551 | -7/Lower Caves | Entered another Lower Caves area 4588 | -7/Lower Caves | Discovered new exit (range 19) 4628 | -7/Lower Caves | Encountered a Warlord checkpoint 4858 | -7/Lower Caves | Learned Factory trap positions 4884 | -7/Lower Caves | Discovered new exit (range 11) 4898 | -7/Lower Caves | Entered Zion 5046 | -7/Zion | System corruption cleaned by Quarantine Array 5159 | -7/Zion | Learned location of Quarantine (-3) 5217 | -7/Zion | Build established: Scavenger-Gunner 5261 | -7/Zion | Learned 8 Factory zone layouts 5370 | -7/Zion | Learned Factory emergency access door positions 5553 | -7/Zion | Learned Factory terminal intel 5612 | -7/Zion | Learned location of Warlord (-4) 5722 | -7/Zion | Received a visual enhancement algorithm 5863 | -7/Zion | Imprinted 5865 | -7/Zion | Declared Zion's savior 6172 | -7/Zion | Given A8's code to call for help 6255 | -7/Zion | Visited the Megawrench Repair Shop 6255 | -7/Zion | Megawrench repaired 9 parts 6305 | -7/Zion | Given the Hacking Drone Bay 6306 | -7/Zion | Found Prototype Device 6306 | -7/Zion | Identified Hacking Drone Bay 6425 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6427 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6751 | -7/Zion | Gained Derelict followers 6785 | -7/Zion | Discovered new exit (range 10) 6916 | -7/Zion | Entered Proximity Caves 6916 | -6/Proximity Caves | Accompanied by 3 allies 6929 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 7218 | -6/Proximity Caves | Spotted B-75 Beast 7232 | -6/Proximity Caves | P-60 Hacker assimilated allied UV-OMY(i) 7333 | -6/Proximity Caves | Lost 4 parts (1u3w) 7340 | -6/Proximity Caves | Core integrity fell below 50% 7340 | -6/Proximity Caves | Released all parts (7) 7351 | -6/Proximity Caves | Core integrity fell below 20% 7356 | -6/Proximity Caves | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 07265_ F4-4M0(g) destroyed. 07278_ Enhanced Grunt destroyed. 07284_ Hvy. Beamcaster destroyed. 07287_ Beamcaster destroyed. 07287_ Knocked back. 07290_ Beamcaster destroyed. 07290_ Knocked back. 07302_ Imp. Light Armor Plating destroyed. 07333_ Imp. Proton Missile Launcher destroyed. 07335_ Carbon-fiber Leg destroyed. 07339_ Neutrino Core destroyed. 07340_ Dispatcher launches Target Drone into the air. 07340_ Released Hcp. Storage Unit. 07340_ Released Coolant Injector. 07340_ Released Armor Integrity Analyzer. 07340_ Released Adv. Visual Processing Unit. 07340_ Released Adv. Targeting Computer. 07340_ Released Carbon-fiber Leg. 07340_ Released Imp. Titanium Leg. 07342_ Target Drone destroyed. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ???????????????????????? #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#@ #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ??????????############### ####+#### ??????????? | | ??????????# " " ????????? | | ??????????# i ????????? | | ??????????# ????????? | | ??????????# ????????? | | ??????????# d ????????? | | ??????????# ?????????? | | ????????### ?????????? | | ????????# ????????? | | ????????# ???????? | | ????????# ??????? | | ????????# ??????? | | ????????# ! #???????? | | ????????# =! #???????? | | ????????# ** #???????? | | ????????# #???????? | | ????????# #???????? | | ????????? " #???????? | | ????????? #???????? | | ????????? #???????? | | ?????????? #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 8 Armor Integrity Analysis 33 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Adv. Beam Rifle | -8/Materials | Scanalyzed Imp. Terrain Scanner | -7/Factory | Scanalyzed Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Imp. Proton Missile Launcher | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed DeuteriumFireShifter Manual? 0 Play Time 01:48:57 Cumulative 85.6 hours Start 2020.12.05 @ 22:36:41 End 2020.12.06 @ 09:34:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 25 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 40 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 7cd9c90e-4120-4b5a-a348-4b3755792e61