Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.30 @ 16:52:03 // Halloween2020/ForbiddenLore

Player: SHADOWELITE7

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (8)       40
Value Destroyed (215)      215
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 455

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     250/250
System Corruption          11%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -10/Materials

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
  Small Storage Unit
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (6) ----
            (None)

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
  Light Treads
  Light Treads
>       --- UTILITY ----------
  Small Storage Unit
>       --- WEAPON -----------
        EM Pulse Gun
  Light Assault Rifle
>       --- INVENTORY --------
        Ion Engine
        EM Pulse Gun
[Rating: 6]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             10   | 6   4   
  Power                    2    | 1   1   
    Engine                 2    | 1   1   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               2    | 2   .   
    Treads                 2    | 2   .   
    Leg                    .    | .   .   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  1    | 1   .   
    Device                 .    | .   .   
    Storage                1    | 1   .   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   5    | 2   3   
    Energy Gun             2    | 1   1   
    Energy Cannon          .    | .   .   
    Ballistic Gun          2    | 1   1   
    Ballistic Cannon       .    | .   .   
    Launcher               1    | .   1   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 6    | .   6   
  Power                    1    | .   1   
  Propulsion               2    | .   2   
  Utility                  .    | .   .   
  Weapon                   3    | .   3   
  Highest Loss Streak      3    | .   3   
Average Slot Usage (%)     72   | .   72  
  Engine                   10   | .   10  
  Treads                   21   | .   21  
  Storage                  14   | .   14  
  Energy Gun               10   | .   10  
  Ballistic Gun            8    | .   8   
  Launcher                 5    | .   5   
Naked Turns                .    | .   .   
Heaviest Build             14   | 12  14  
  Greatest Support         40   | 40  40  
  Greatest Overweight (x)  3    | 3   3   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 6    | 6   6   
  Average Capacity         5    | 5   6   
  Most Carried             3    | 3   3   
  Average Carried          1    | 1   2   
  Final Capacity           6    | 6   6   
  Final Carried            2    | 2   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           370  | 241 129 
  Remotely                 .    | .   .   
Salvage Created            299  | .   299 
  Parts                    11   | .   11  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  6    | .   6   
  Guns                     1    | .   1   
  AOE                      5    | .   5   
Classes Destroyed          3    | .   3   
  Builder                  1    | .   1   
  Recycler                 1    | .   1   
  Grunt                    6    | .   6   
Best Kill Streak           4    | .   4   
  Combat Bots Only         3    | .   3   
Max Kills in Single Turn   2    | .   2   
  Gunslinging              .    | .   .   
  Exploded                 2    | .   2   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11  -10  
--------                   Run  | Scr  Mat  
Damage Taken               1037 | .    1037 
  Core                     263  | .    263  
  Absorbed by Shields      .    | .    .    
Core Remaining (%)         100  | 100  .    
Volleys Fired              23   | .    23   
  Largest                  2    | .    2    
  Hottest                  70   | .    70   
Shots Fired                40   | .    40   
  Gun                      33   | .    33   
  Cannon                   .    | .    .    
  Launcher                 7    | .    7    
  Special                  .    | .    .    
  Kinetic                  15   | .    15   
  Thermal                  .    | .    .    
  Explosive                7    | .    7    
  Electromagnetic          18   | .    18   
  Robot Hit Streak         18   | .    18   
  Robot Miss Streak        4    | .    4    
  Penetration Max          .    | .    .    
  Secondary Targets        1    | .    1    
    Max Gunslinging Chain  1    | .    1    
Shots Hit Robots           25   | .    25   
  Core Hits                16   | .    16   
  Critical Hits            2    | .    2    
  Critical Kills           .    | .    .    
  Critical Parts Destroyed 2    | .    2    
Melee Attacks              .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
  Sneak Attacks            .    | .    .    
    Combat Hostiles        .    | .    .    
  Follow-up Attacks        .    | .    .    
Damage Inflicted           693  | .    693  
  Guns                     283  | .    283  
  Cannons                  .    | .    .    
  Explosions               410  | .    410  
  Melee                    .    | .    .    
  Ramming                  .    | .    .    
  Kinetic                  91   | .    91   
  Thermal                  29   | .    29   
  Explosive                381  | .    381  
  Electromagnetic          192  | .    192  
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
Highest Corruption         11   | .    11   
  Average Corruption       11   | .    11   
  Corruption Purged        .    | .    .    
  Effects                  8    | .    8    
    Message Errors         1    | .    1    
    Parts Rejected         1    | .    1    
    Alerts                 1    | .    1    
    Misdirections          1    | .    1    
    Targeting Errors       3    | .    3    
    Weapon Failures        1    | .    1    
Overload Shots             .    | .    .    
Overflow Damage            8    | .    8    
  Projectiles              .    | .    .    
  Explosions               8    | .    8    
  Melee                    .    | .    .    
Knockbacks                 .    | .    .    
  Impact                   .    | .    .    
  Kinetic                  .    | .    .    
  Secondary                .    | .    .    
Self-Inflicted Damage      72   | .    72   
  Shots                    3    | .    3    
  Rammed                   1    | .    1    
Targets Rammed             1    | .    1    
  Kicked                   .    | .    .    
  Crushed                  .    | .    .    
Highest Temperature        70   | .    70   
  Average Temperature      28   | .    28   
  Received Heat Transfer   396  | .    396  
Siege Activations          .    | .    .    
Robots Corrupted           .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Fried              .    | .    .    
  Impact Corruptions       .    | .    .    
Robots Melted              .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Melted             .    | .    .    
  Heat Transferred         50   | .    50   
Parts Sabotaged            .    | .    .    
Parts Stolen               .    | .    .    
Parts Stripped             .    | .    .    
Power Chain Reactions      1    | .    1    
Missiles Intercepted       .    | .    .    

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             195  | .   195 
  Initial                  .    | .   .   
  Average                  65   | .   101 
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          2    | .   2   
  Investigation            .    | .   .   
  Extermination            .    | .   .   
  Reinforcement            2    | .   2   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           2    | .   2   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              15   | .   15  
  Peak Tracking Total      3    | .   3   
  Tactical Retreats        2    | .   2   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            .    | .   .   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                .    | .   .   
  Successful               .    | .   .   
  Failed                   .    | .   .   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             .    | .   .   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         .    | .   .   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               278  | 98  180 
Spaces Moved               121  | 59  62  
  Core                     19   | 16  3   
  Treads                   102  | 43  59  
  Legs                     .    | .   .   
  Wheels                   .    | .   .   
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  160 
  Average Speed            153  | 144 161 
  Slowest Speed            200  | 200 200 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       1    | .   1   
Exploration Rate (%)       11   | 5   18  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          42   | .   42  
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      42   | .   42  
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      174  | 72  102 
  Wait                     11   | .   11  
  Move                     120  | 58  62  
  Hop                      .    | .   .   
  Pick Up                  9    | 8   1   
  Fast Attach              .    | .   .   
  Attach                   9    | 6   3   
  Detach                   .    | .   .   
  Swap                     1    | .   1   
  Drop                     .    | .   .   
  Fire                     23   | .   23  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    1    | .   1   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
   99 | -11/Scrapyard | Entered Materials
  205 | -10/Materials | Crushed by falling debris
  205 | -10/Materials | Core integrity fell below 50%
  205 | -10/Materials | System corruption reached 10%
  236 | -10/Materials | Lost 3 parts (1p1n1w)
  260 | -10/Materials | Core integrity fell below 20%
  279 | -10/Materials | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00262_ U-05 Engineer lays Concrete.
00263_ K-01 Serf collects debris. <x2>
00264_ U-05 Engineer builds a Wall.
00266_ R-06 Scavenger collects Grenade Launcher.
00267_ U-05 Engineer builds a Wall.
00267_ K-01 Serf collects debris.
00268_ U-05 Engineer lays Concrete.
00268_ K-01 Serf collects debris.
00269_ U-05 Engineer lays Concrete.
00270_ K-01 Serf collects debris.
00270_ R-06 Scavenger collects Heat Sink.
00271_ The unstable cave ceiling collapses.
00271_ R-06 Scavenger destroyed.
00271_ U-05 Engineer builds a Wall.
00274_ K-01 Serf collects debris.
00275_ EM Pulse Gun destroyed.
00275_ U-05 Engineer builds a Wall.
00277_ Lgt. Assault Rifle destroyed.
00277_ U-05 Engineer builds a Wall.
00278_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ????????????????????   ????????????????????????    |
| ???????????????????#   ###?????????????????????    |
| ???????????????????# |   #?????????????????????    |
| ???????????????????#      ?????????????????????    |
| ????????????????????     ??????????????????????    |
| ????????????????????     ??????????????????????    |
| ????????????????????     ??????????????????????    |
| ?????????????!??????#   #??????????????????????    |
| ????????????!!????###   #??????????????????????    |
| ????????????  ????# #   ###????????????????????    |
| ????????????# ##??# #     ##???????????????????    |
| ????????????#   ??# #u     ????????????????????    |
| ????????????#   ### ##g# ####??????????????????    |
| ????????????    #           #??????????????????    |
| ????????###?#   #       o!!=#??????????????????    |
| ?????????   #   #       k!= #??????????????????    |
| ??????????" #   #|      g!= #??????????????????    |
| ??????????? +   #           #??????????????????    |
| ????????????#   #       =   #??????????????????    |
| ????????????#   #  ^ % !%@  #??????????????????    |
| ????????????#   ####+# #%=!##??????????????????    |
| ????????????#        #####! ######?????????????    |
| ????????????#        !  *%*              ??????    |
| ?????       +        ####[  ###          ??????    |
| ????????#####    ""  #        #??       ???????    |
| ???????????#T  % Y"  #        #????     ???????    |
| ?????????####    ""  ##       #????????????????    |
| ????????#   #        ##       #????????????????    |
| ????????#            ##       #????????????????    |
| ????????##  #   ### ###       k????????????????    |
| ?????????####   #?# #?#       # ???????????????    |
| ????????????#   #?# #?#       #  ??????????????    |
| ????????????#   #?   ?#   [   #? ??????????????    |
| ????????????#   #?  ??#       #?  ?????????????    |
| ????????????#   #?  ??#       #??  ????????????    |
| ????????????#   #?  ??#########????????????????    |
| ????????????#   #   ???????????????????????????    |
| ????????????#   #?# ???????????????????????????    |
| ????????????#   #??????????????????????????????    |
| ????????????#   #??????????????????????????????    |
| ????????????#   #??????????????????????????????    |
| ????????????#####??????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiometalMetafieldBarrier
  Manual?         0
Play Time         00:05:48
  Cumulative      22.2 hours
  Start           2020.10.30 @ 16:42:12
  End             2020.10.30 @ 16:52:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          91
  Rogue           85
  Adventurer      0
  Explorer        6
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          20
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 52ec4afd-8f5e-4036-84a6-2911b668e111