Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.30 @ 13:03:47 Player: Ronin_tempest Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (203) 1015 Value Destroyed (6425) 6425 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (238) 238 TOTAL SCORE: 12238 Bonus ------- High Alert Combat Kills 372 Follower Combat Kills 138 Friendly Fire -272 Cogmind --------- Core Integrity 464/850 Matter 246/300 Energy 350/350 System Corruption 1% Temperature Warm (106) Movement Rolling (155) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION (3) --- Flexi-carbon Leg Wheel Wheel > --- UTILITY (7) ------ Improved Cooling System Large Storage Unit Advanced Visual Processing Unit Targeting Computer Core Analyzer Core Analyzer Weapon Cycler > --- WEAPON (3) ------- Advanced Beam Cannon Flak Gun > --- INVENTORY (15) --- Improved Ion Engine Light Treads Wheel Cooling System Core Analyzer Gatling Laser Ion Cannon Autogun Gauss Rifle Gauss Rifle Rocket Launcher Mini Grenade Launcher Heavy Rocket Launcher Fire Trap Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Trap Scanner Advanced Visual Processing Unit Armor Integrity Analyzer Weapon Cycler Transmission Jammer > --- WEAPON ----------- Pulse Rifle Heavy Laser Improved Assault Rifle > --- INVENTORY -------- Advanced Treads Advanced Treads Cooling System Heavy Laser Gatling Laser Advanced Beam Cannon Heavy Plasma Cannon Improved Assault Rifle Gauss Rifle Rocket Launcher Mini Grenade Launcher Heavy Rocket Launcher Great Maul Fire Trap [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 . 2 . 2 . . . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 1 | . . . . . 1 . . . . . . . Utility 5 | . . . 1 . 1 . 2 . . . . 1 Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 124 | 1 14 9 27 . 26 12 5 2 . . 1 27 Power 16 | . 1 3 3 . 3 . . 1 . . . 5 Engine 10 | . . 3 1 . 1 . . 1 . . . 4 Core 6 | . 1 . 2 . 2 . . . . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 34 | . 5 . 9 . 7 5 . . . . 1 7 Treads 27 | . 5 . 6 . 7 5 . . . . 1 3 Leg 4 | . . . 3 . . . . . . . . 1 Wheel 3 | . . . . . . . . . . . . 3 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 32 | . 3 1 6 . 10 2 3 1 . . . 6 Device 17 | . 2 . 4 . 6 1 2 1 . . . 1 Storage 2 | . 1 . . . 1 . . . . . . . Processor 6 | . . . . . . . 1 . . . . 5 Hackware . | . . . . . . . . . . . . . Protection 7 | . . 1 2 . 3 1 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 42 | 1 5 5 9 . 6 5 2 . . . . 9 Energy Gun 19 | . 4 3 4 . 3 2 2 . . . . 1 Energy Cannon 2 | . . . . . . . . . . . . 2 Ballistic Gun 12 | 1 1 . 3 . 1 1 . . . . . 5 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 4 | . . 2 . . 1 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 5 | . . . 2 . 1 1 . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 33 | . 1 4 5 . 1 3 . . . . . 19 Power 6 | . . 2 . . . . . . . . . 4 Propulsion 8 | . . 1 1 . . . . . . . . 6 Utility 7 | . . . 2 . . 2 . . . . . 3 Weapon 12 | . 1 1 2 . 1 1 . . . . . 6 Highest Loss Streak 7 | . 1 1 1 . 1 1 . . . . . 7 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 98 95 94 100 100 99 96 100 100 100 100 89 Engine 6 | . 6 9 6 . 3 9 7 7 7 7 7 8 Core 3 | . 7 4 4 11 5 . . . . . . . Treads 22 | . 27 24 18 22 27 26 23 23 23 23 23 15 Device 17 | . 12 6 12 11 18 19 27 30 30 30 30 18 Storage 9 | . 14 14 11 11 9 9 7 7 7 7 7 6 Processor 3 | . . . . . . . 7 7 7 7 7 16 Protection 4 | . . 7 6 11 8 6 . . . . . . Energy Gun 12 | . 14 25 17 11 8 7 8 15 15 15 15 8 Ballistic Gun 12 | . 13 . 14 22 18 18 13 7 7 7 7 6 Peak Build Rating 55 | 6 15 16 19 19 30 34 43 46 46 46 47 55 Average Rating 26 | 6 10 12 15 19 26 31 40 44 46 46 46 47 On Entrance 28 | 6 6 15 11 19 19 30 34 43 46 46 46 46 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 57 | 13 32 34 39 39 51 50 46 47 46 46 46 57 Greatest Support 66 | 20 40 40 40 40 62 64 64 64 64 64 66 66 Greatest Overweight (x) 16 | . . 1 3 . . . . . . . . 16 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 8 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 7 8 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 6 7 9 14 14 14 14 14 15 15 15 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 7 8 15 15 15 15 14 15 15 15 15 15 14 Class Distribution -------------------- 32% | Scavenger-Tank 19% | Mutant 16% | Tank 10% | Skirmisher 8% | Scavenger-Gunner 7% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Tank | -8/Storage Tank | -7/Factory Tank | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Matter Collected 3036 | 214 213 131 498 18 776 492 103 66 . . 22 503 Remotely . | . . . . . . . . . . . . . Salvage Created 8106 | 116 825 216 1861 41 1654 933 133 133 . . 94 2100 Parts 413 | 5 52 2 101 6 100 44 7 10 . . 6 80 Haulers Intercepted 9 | . 2 . 4 . 3 . . . . . . . Recyclers Shooed 13 | . . 1 2 . 1 2 . . . . . 7 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 6 . . 6 . Prevented 1 | . . . . . . . . 1 . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 163 | . 13 18 33 3 34 24 2 5 . . 4 27 Melee 2 | . . . . . . . . . . . . 2 Guns 131 | . 12 13 32 3 30 18 2 5 . . 4 12 Cannons 2 | . . . . . . . . . . . . 2 AOE 25 | . 1 5 . . 4 6 . . . . . 9 Classes Destroyed 20 | 2 6 2 3 . 2 2 1 1 . . . 1 Worker 11 | . 1 . 1 . 1 1 . . . . . 7 Builder 6 | . 1 . . . 1 . . . . . . 4 Tunneler 2 | 2 . . . . . . . . . . . . Hauler 9 | . 2 . 4 . 3 . . . . . . . Recycler 13 | 1 3 1 2 . . . 1 . . . . 5 Mechanic 1 | . . . . . . 1 . . . . . . Operator 4 | . . . 2 . . 1 1 . . . . . Watcher 9 | . 3 . 1 . 3 1 . . . . . 1 Swarmer 35 | . 6 . 4 3 7 4 . 4 . . 4 3 Grunt 68 | . 7 . 19 . 16 14 1 . . . . 11 Brawler 4 | . . . . . 1 1 . . . . . 2 Duelist 3 | . . . 1 . . 1 . . . . . 1 Protector 1 | . . . . . . 1 . . . . . . Sentry 22 | . . . 9 . 8 3 . . . . . 2 Demolisher 2 | . . 2 . . . . . . . . . . Hunter 7 | . . . . . 2 . . . . . . 5 Programmer 3 | . . . . . . . 1 . . . . 2 Behemoth 1 | . . . . . . . . . . . . 1 Assembled 16 | . . 16 . . . . . . . . . . Thug 1 | . . . . . . 1 . . . . . . Mutant 1 | . . . . . . . . 1 . . . . Best Kill Streak 16 | 2 3 6 6 3 9 10 1 4 . . 4 16 Combat Bots Only 11 | . 3 6 4 3 8 9 1 4 . . 4 11 Max Kills in Single Turn 14 | 1 2 2 2 2 2 4 1 1 . . 2 14 Gunslinging 1 | . 1 . 1 . 1 . . . . . 1 . Exploded 9 | . 1 2 . . 2 3 . . . . . 9 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Hostile Shots Fired 819 | . 49 57 106 17 131 96 13 25 . . 21 304 Missed 210 | . 11 14 24 7 33 19 1 4 . . 4 93 Damage Taken 6995 | . 361 722 857 68 1056 927 116 278 . . 149 2461 Core 956 | . 68 119 96 8 113 132 . 16 . . 18 386 Absorbed by Shields 83 | . . . . . 31 16 25 11 . . . . Ignored by Resistances 2053 | . 111 201 250 20 315 266 42 87 . . 47 714 Regen/Repaired (Parts) 436 | . 105 . 94 . . 163 74 . . . . . Core Remaining (%) 69 | 100 . 25 . 74 . 55 . . . . 95 . Volleys Fired 413 | 7 57 43 74 3 77 58 9 11 . . 4 70 Largest 3 | 2 2 2 3 3 3 3 3 3 . . 3 3 Hottest 159 | 60 112 112 144 102 115 115 155 155 . . 155 159 Shots Fired 1051 | 14 112 63 222 9 227 157 27 33 . . 12 175 Gun 992 | 14 112 58 222 9 223 151 27 33 . . 12 131 Cannon 44 | . . . . . . . . . . . . 44 Launcher 15 | . . 5 . . 4 6 . . . . . . Special . | . . . . . . . . . . . . . Kinetic 554 | 7 77 . 87 6 154 106 17 11 . . 4 85 Thermal 464 | . 24 58 135 3 69 45 10 22 . . 8 90 Explosive 15 | . . 5 . . 4 6 . . . . . . Electromagnetic 18 | 7 11 . . . . . . . . . . . Robot Hit Streak 34 | 12 34 23 32 2 22 17 15 14 . . 15 21 Robot Miss Streak 6 | . 6 3 3 4 2 2 1 1 . . 1 6 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 15 | . 2 . 5 . 2 5 . . . . 1 . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . . . . 1 . Shots Hit Robots 803 | 12 89 48 168 4 172 113 20 20 . . 9 148 Core Hits 426 | 4 40 36 63 3 81 61 6 9 . . 6 117 Critical Kills 2 | . . . . . . . . . . . . 2 Critical Parts Destroyed 6 | . . . 1 . 2 . . . . . . 3 Critical Strikes 26 | 1 1 6 4 . 6 . . . . . . 8 Burn 16 | . 1 6 2 . 4 . . . . . . 3 Meltdown 1 | . . . . . . . . . . . . 1 Destroy 3 | . . . . . 2 . . . . . . 1 Corrupt 1 | 1 . . . . . . . . . . . . Smash 5 | . . . 2 . . . . . . . . 3 Melee Attacks 45 | . . . 24 . 6 1 . . . . . 14 Impact 45 | . . . 24 . 6 1 . . . . . 14 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 17790 | 206 1033 1114 2624 77 3297 3152 364 341 . . 172 5410 Guns 11960 | 125 918 777 2508 77 2857 1837 351 341 . . 172 1997 Cannons 775 | . . . . . . . . . . . . 775 Explosions 4204 | 81 110 337 . . 417 1305 . . . . . 1954 Melee 805 | . . . 102 . 23 . . . . . . 680 Ramming 46 | . 5 . 14 . . 10 13 . . . . 4 Kinetic 5805 | 33 446 . 728 59 1759 1207 172 90 . . 45 1266 Thermal 8832 | 81 431 777 1780 18 1098 630 179 251 . . 127 3460 Explosive 2059 | . . 337 . . 417 1305 . . . . . . Electromagnetic 243 | 92 151 . . . . . . . . . . . Impact 805 | . . . 102 . 23 . . . . . . 680 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . . . 1 1 1 1 1 1 . 1 Average Corruption 1 | . . . . . 1 1 1 1 1 1 . 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 36 | . . . . . 15 7 2 8 . 1 . 3 Message Errors 8 | . . . . . 3 1 . 3 . 1 . . Matter Fused 5 | . . . . . 2 3 . . . . . . Heat Flow Errors 3 | . . . . . . . . 1 . . . 2 Energy Discharges 4 | . . . . . 3 . . 1 . . . . Parts Rejected 2 | . . . . . . 1 . . . . . 1 Data Loss (minor) 7 | . . . . . 3 1 2 1 . . . . Data Loss (major) 2 | . . . . . 1 1 . . . . . . Misfires 4 | . . . . . 2 . . 2 . . . . Weapon Failures 1 | . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 477 | . 2 . 18 . 9 . . . . . . 448 Projectiles 7 | . . . . . . . . . . . . 7 Explosions 254 | . 2 . . . 9 . . . . . . 243 Melee 216 | . . . 18 . . . . . . . . 198 Knockbacks 6 | . . . 1 . 1 . . . . . . 4 Impact 6 | . . . 1 . 1 . . . . . . 4 Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 101 | . 44 22 . . . 35 . . . . . . Shots 4 | . 2 1 . . . 1 . . . . . . Rammed 8 | . 1 . 3 . . 2 1 . . . . 1 Targets Rammed 10 | . 2 . 3 . . 2 2 . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed 2 | . 1 . . . . . 1 . . . . . Highest Temperature 341 | 20 44 180 336 . 53 37 . 178 . . 92 341 Average Temperature 68 | 15 16 53 80 . 10 9 . 80 . . 45 109 Received Heat Transfer 2308 | . 156 20 414 . 515 618 42 . . . 12 531 Effects 2 | . . . . . . . . . . . . 2 Shutdowns 1 | . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 4 | . . . 1 . . . . . . . . 3 Combat Hostiles 2 | . . . 1 . . . . . . . . 1 Parts Fried 5 | . . . 1 . . . . . . . . 4 Impact Corruptions 10 | . . . 1 . . . . . . . . 9 Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 22 | . 1 . 9 . 2 . 1 . . . 1 8 Heat Transferred 16306 | 150 915 2146 4021 37 2516 1221 333 518 . . 259 4190 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | 2 2 . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Peak Influence 764 | 15 230 59 332 101 534 658 336 . . . . 764 Initial 256 | . 8 . . 16 . 192 256 . . . . 49 Average 163 | 9 102 23 133 51 222 453 240 . . . . 82 Maximum Alert Level 3 | . 1 . 1 . 2 2 1 . . . . 3 Low Security (%) 66 | 100 79 100 80 100 49 5 22 . . . . 88 Level 1 23 | . 20 . 19 . 34 26 77 . . . . 11 Level 2 9 | . . . . . 15 68 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . . . 2 . 6 4 2 . . . . 3 Investigation 3 | . . . 1 . 2 . . . . . . . Extermination 3 | . . . . . . . 2 . . . . 1 Reinforcement 8 | . . . 1 . 3 2 . . . . . 2 Assault 2 | . . . . . . 2 . . . . . . Garrison 1 | . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Distress Signals 12 | . 3 . 2 . 2 1 1 . . . . 3 Communications Jammed 36 | . . . . . 12 24 . . . . . . Distress Signals 36 | . . . . . 12 24 . . . . . . Times Spotted 221 | . 27 24 43 3 49 31 6 5 . . 5 28 Peak Tracking Total 9 | . 5 5 3 3 9 9 3 1 . . 4 5 Tactical Retreats 14 | . 4 4 2 . 2 . 1 . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Traps Triggered . | . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . Most Traps Carried 1 | . . . . . . . . . . . 1 1 Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Machines Disabled 27 | . . . 2 . 1 2 . 1 . . . 21 Max in Single Turn 21 | . . . 1 . 1 1 . 1 . . . 21 Garrison Access 1 | . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Machines Accessed 41 | . 9 . 10 . 11 4 3 2 . . . 2 Terminals 32 | . 8 . 8 . 8 3 2 1 . . . 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . 1 . 1 . 1 1 1 . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 106 | . 24 . 32 . 30 6 7 2 . . . 5 Successful 67 | . 18 . 20 . 16 6 4 2 . . . 1 Failed 38 | . 5 . 12 . 14 . 3 . . . . 4 Catastrophic 2 | . 1 . . . 1 . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 59 | . 15 . 21 . 16 1 4 . . . . 2 Terminals 83 | . 20 . 25 . 23 4 5 1 . . . 5 Fabricators . | . . . . . . . . . . . . . Repair Stations 17 | . 4 . 4 . 5 2 2 . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Terminal Hacks 23 | . 6 . 6 . 4 3 1 2 . . . 1 Record 1 | . . . . . . . . 1 . . . . Part Schematic 3 | . . . 1 . 1 . 1 . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . Prototype ID Bank 4 | . 2 . 2 . . . . . . . . . Open Door 3 | . . . . . . 2 . 1 . . . . Open DSF 1 | . . . . . . . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . . . . . . Terminal Index 2 | . . . 1 . 1 . . . . . . . Locate Traps 4 | . 1 . 1 . 1 1 . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 13 | . 4 . 4 . 1 2 2 . . . . . Scan Component 7 | . 2 . 2 . 1 1 1 . . . . . Repair 6 | . 2 . 2 . . 1 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks 29 | . 8 . 9 . 10 1 1 . . . . . Terminals 28 | . 8 . 9 . 9 1 1 . . . . . Assimilate 1 | . . . 1 . . . . . . . . . Botnet 9 | . 2 . 2 . 3 1 1 . . . . . Operators 2 | . 1 . 1 . . . . . . . . . Skim 16 | . 5 . 5 . 6 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . Tunnel 1 | . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . . . . . Used 1 | . . . . . . . 1 . . . . . Hacking Detections 32 | . 9 . 9 . 9 2 2 . . . . 1 Full Trace Events 2 | . . . 1 . 1 . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 1 . 1 . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 6 | . 2 . 2 . . 1 1 . . . . . Time 223 | . 52 . 89 . . 38 44 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Total Allies 5 | . . . . 3 . 2 . . . . . . Largest Group 3 | . . . . 3 3 2 . . . . . . Highest-Rated Group 62 | . . . . 40 40 62 . . . . . . Highest-Rated Ally 31 | . . . . 16 16 31 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 48 | . . . . . 33 15 . . . . . . Total Damage 439 | . . . . . 268 171 . . . . . . Kills 4 | . . . . . 4 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . 1 2 . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Turns Passed 10237 | 73 1368 598 2052 462 1792 793 581 706 261 143 349 1059 Spaces Moved 4820 | 29 671 259 790 281 883 310 304 357 169 94 212 461 Core 2 | . . . . . . . . . . . . 2 Treads 4639 | . 671 259 697 281 883 310 304 357 169 94 212 402 Legs 122 | 29 . . 93 . . . . . . . . . Wheels 57 | . . . . . . . . . . . . 57 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 110 | 120 160 160 160 160 155 153 153 153 153 153 145 110 Average Speed 158 | 120 160 179 169 160 156 155 153 153 153 153 148 148 Slowest Speed 850 | 120 160 240 330 160 160 158 153 153 153 153 153 850 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 98 63 59 83 76 59 9 55 32 12 48 16 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 6 | . 1 . . . 2 . . 1 . . 2 . Known Exits Taken 7 | . . 1 1 1 1 1 1 . . . 1 . Unknown Exits Taken 5 | 1 1 . . . . . . 1 1 1 . . Scrap Searched 8 | . . 1 . 2 . . . 3 . . 2 . Spaces Dug 10 | . . . 7 . 2 1 . . . . . . Terrain Destroyed 136 | 5 10 12 7 . 18 40 . . . . . 44 Melee 10 | . . . 7 . 2 1 . . . . . . Projectile 1 | . . . . . . . . . . . . 1 AOE 125 | 5 10 12 . . 16 39 . . . . . 43 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Total 6539 | 54 871 326 1296 287 1120 494 399 494 171 93 240 694 Wait 994 | 17 105 6 344 2 91 105 75 123 . . 18 108 Move 4808 | 28 670 258 789 280 882 309 303 356 168 93 211 461 Hop . | . . . . . . . . . . . . . Pick Up 63 | 1 8 9 13 1 13 3 2 . . . 3 10 Fast Attach 43 | . 7 1 11 . 3 2 3 1 . . . 15 Attach 30 | . 1 2 6 . 3 3 2 . . . 1 12 Detach 8 | . 1 . 2 . . . 2 . . . . 3 Swap 51 | 1 6 6 10 . 20 7 . 1 . . . . Drop 71 | . 14 1 20 1 25 4 1 2 . . 3 . Fire 413 | 7 57 43 74 3 77 58 9 11 . . 4 70 Melee 45 | . . . 24 . 6 1 . . . . . 14 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 10 | . 2 . 3 . . 2 2 . . . . 1 Escape Stasis . | . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . 3 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 5 exits: Fac x4 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 74 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 16) 567 | -10/Materials | Discovered new exit (range 16) 831 | -10/Materials | Discovered new exit (range 15) 900 | -10/Materials | Identified exit to Materials 900 | -10/Materials | Identified exit to Subcaves 957 | -10/Materials | Learned location of 1 exit from Materials 987 | -10/Materials | Build established: Scavenger-Mutant 1035 | -10/Materials | Learned location of Subcaves (-10) 1059 | -10/Materials | Learned 2 Storage zone layouts 1093 | -10/Materials | Learned location of 2 exits from Mines 1218 | -10/Materials | Repaired Lgt. Treads 1246 | -10/Materials | Repaired Lgt. Treads 1298 | -10/Materials | Central database locked down 1388 | -10/Materials | Build established: Mutant 1442 | -10/Materials | Entered Mines 1452 | -10/Mines | Learned location of 1 exit from Materials 1545 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1548 | -10/Mines | Assembled infested the area 1637 | -10/Mines | Discovered exit to Materials (range 3) 1670 | -10/Mines | Core integrity fell below 50% 1953 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2040 | -10/Mines | Entered Materials 2040 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2041 | -9/Materials | Identified exit to Mines 2042 | -9/Materials | Identified exit to Materials 2861 | -9/Materials | Build established: Scavenger-Gunner 3518 | -9/Materials | Discovered exit to Materials (range 6) 3630 | -9/Materials | Learned 2 Storage zone layouts 3637 | -9/Materials | Learned location of 1 exit from Storage 3638 | -9/Materials | Learned Storage security intel 3642 | -9/Materials | Learned location of 1 exit from Storage 3645 | -9/Materials | Build established: Scavenger-Tank 3655 | -9/Materials | Loaded intel: 16 trap records 4020 | -9/Materials | Repaired Imp. Medium Laser 4060 | -9/Materials | Repaired Lgt. Nuclear Core 4092 | -9/Materials | Entered Mines 4093 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4136 | -9/Mines | Met a Derelict bent on vengeance 4189 | -9/Mines | Learned location of 1 exit from Proximity Caves 4376 | -9/Mines | Discovered exit to Materials (range 7) 4531 | -9/Mines | Discovered exit to Materials (range 8) 4547 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4554 | -9/Mines | Entered Materials 4554 | -8/Materials | Accompanied by 3 allies 4554 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4555 | -8/Materials | Identified exit to Storage 5047 | -8/Materials | Discovered new exit (range 13) 5498 | -8/Materials | Destroyed 8 combat bots 5536 | -8/Materials | Discovered new exit (range 3) 5656 | -8/Materials | Learned Factory trap positions 5696 | -8/Materials | Learned Factory emergency access door positions 5752 | -8/Materials | Learned 4 Lower Caves zone layouts 5764 | -8/Materials | Garrison activated, responded to threat 5766 | -8/Materials | Learned location of Storage (-8) 5794 | -8/Materials | Learned Storage security intel 5843 | -8/Materials | Discovered new exit (range 10) 6269 | -8/Materials | Discovered exit to Storage (range 7) 6346 | -8/Materials | Entered Storage 6347 | -8/Storage | Identified exit to Factory 6348 | -8/Storage | Identified exit to Recycling 6662 | -8/Storage | Repaired Adv. Treads 6914 | -8/Storage | Met a pair of Derelict thieves 7000 | -8/Storage | Destroyed 9 combat bots 7066 | -8/Storage | Build established: Tank 7139 | -8/Storage | Entered Factory 7139 | -7/Factory | Evolved 2 slots: Utility x2 7140 | -7/Factory | Identified exit to Factory 7140 | -7/Factory | Identified exit to Lower Caves 7141 | -7/Factory | Loaded intel: 78 trap records 7257 | -7/Factory | Repaired Hvy. Laser 7720 | -7/Factory | Entered Lower Caves 8121 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 8214 | -7/Lower Caves | Discovered new exit (range 5) 8244 | -7/Lower Caves | Learned location of Zion (-7) 8426 | -7/Lower Caves | Entered another Lower Caves area 8455 | -7/Lower Caves | Build established: Skirmisher 8510 | -7/Lower Caves | Encountered a Warlord checkpoint 8511 | -7/Lower Caves | Learned Factory stockpile data 8561 | -7/Lower Caves | Discovered new exit (range 9) 8662 | -7/Lower Caves | Learned location of 1 exit from Factory 8687 | -7/Lower Caves | Entered Zion 8735 | -7/Zion | Received a visual enhancement algorithm 8756 | -7/Zion | System corruption cleaned by Quarantine Array 8779 | -7/Zion | Discovered new exit (range 17) 8830 | -7/Zion | Entered Proximity Caves 9167 | -6/Proximity Caves | Learned location of Extension (-5) 9176 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9179 | -6/Proximity Caves | Entered Factory 9179 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9180 | -6/Factory | Identified exit to Factory 9382 | -6/Factory | Identified exit to DSF 9526 | -6/Factory | Build established: Gunner 9749 | -6/Factory | Discovered exit to Factory (range 7) 9848 | -6/Factory | Lost 7 parts (1p2n3u1w) 9942 | -6/Factory | Spotted B-75 Beast 10054 | -6/Factory | Destroyed B-75 Beast 10079 | -6/Factory | Lost 7 parts (1p3n3w) 10238 | -6/Factory | Self-destructed Last Messages --------------- 10221_ K-01 Serf collects debris. 10227_ G-67 Veteran destroyed. 10227_ Slug penetrates Fusion Modulator. 10233_ G-50 Soldier destroyed. 10235_ Gauss Rifle destroyed. 10237_ Fusion Modulator explodes. 10237_ G-50 Soldier destroyed. 10237_ Destroyed Lgt. Angular Momentum Engine. 10237_ G-50 Soldier destroyed. 10237_ R-10 Processor destroyed. 10237_ Fusion Modulator explodes. 10237_ K-01 Serf destroyed. 10237_ Fusion Modulator explodes. 10237_ Destroyed Wheel. 10237_ K-01 Serf destroyed. 10237_ G-50 Soldier destroyed. 10237_ Destroyed Lgt. Angular Momentum Engine. 10237_ Fusion Modulator explodes. 10237_ B-48 Gladiator destroyed. 10237_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????# #? | | ???????????????????????????????????# % #? | | ???????????????????????????????????# %%% #? | | ???????????????????????????????????#########/####? | | ???????????????????????????????????????????#%#???? | | ???????????????????????????????????????????# #???? | | ???????????????????????????????????????????#%#???? | | ????????????????????????????????############ ###?? | | ????????????????????????????????# ## % #?? | | ????????????????????????????????# ## ### | | ????????????????????????????????# ## < | | ????????????????????????????????# ## ### | | ????????????????????????????????# ## #?? | | ????????????????????????????????# ## ###?? | | ????????????????##??????????????# ## #???? | | ????????????????# ??############ ## #???? | | ?????????######## ""# ## ## #???? | | ????????? # ## ## #???? | | ?????????? # ## ## ##??? | | ????????????""" """ # #######+## #??? | | ????????????""" """ + ##* % !%% #??? | | ??????? ?""" """ # !+! %%* %= #??? | | ??????? # !!! % ##% %!! #??? | | ?????? # !!! % ## ##### #??? | | ?????? ##########| ##??#######??? | | ?????? @ !% #????????????? | | ?????? % % % #????????????? | | ?????? #????????????? | | ??????? ##############????????????? | | ??????? ??????????????????????????? | | ???????? ???????????????????????????? | | ???????? ????????????????????????????? | | ???????? ?????????????????????????????? | | ????????? ??????????????????????????????? | | ????????? R ???????????????????????????????? | | ?????????? ???????????????????????????????? | | ?????????? ????????????????????????????????? | | ?????????? ?????????????????????????????????? | | ??????????? g ??????????????????????????????????? | | ??????????? *%???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????!???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 29 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Treads | -9/Materials | Hacked Adv. Treads | -8/Materials | Hacked Med. Treads | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Exterminator Challenges ------------ None Game ------ Seed TeleporterCoolantRegenerator Manual? 0 Play Time 01:42:12 Cumulative 125.1 hours Start 2025.01.30 @ 11:16:31 End 2025.01.30 @ 13:03:47 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 67 Rogue 54 Adventurer 10 Explorer 3 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 49 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef8ccc92-965f-4089-86b7-4b21c99acb33