Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 00:09:06 Player: Xidas Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (650) 650 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2685 Bonus ------- None Cogmind --------- Core Integrity 266/550 Matter 290/300 Energy 14/100 System Corruption 0% Temperature Warm (166) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Aluminum Leg Aluminum Leg Large Matter Pod (150) High-capacity Matter Pod (193) Targeting Computer ECM Suite Medium Laser Beam Rifle Beam Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Cooling System Medium Storage Unit Signal Interpreter Light Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Laser > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved VTOL Module Large Matter Pod High-capacity Matter Pod Targeting Computer ECM Suite Medium Laser Beam Rifle Beam Rifle [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Flight Unit Improved VTOL Module Utility Signal Interpreter Device Cooling System Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 34 | 6 4 4 10 10 Power 3 | 1 . . 1 1 Engine 3 | 1 . . 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 2 . 4 2 Treads . | . . . . . Leg 9 | 2 2 . 4 1 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 10 | 1 1 1 3 4 Device 3 | . . . 3 . Storage 3 | 1 . 1 . 1 Processor 1 | . 1 . . . Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 11 | 2 1 3 2 3 Energy Gun 7 | 1 . 2 2 2 Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon 2 | . . 1 . 1 Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 13 | . . . 2 11 Power 2 | . . . 1 1 Propulsion 4 | . . . . 4 Utility 5 | . . . 1 4 Weapon 2 | . . . . 2 Highest Loss Streak 10 | . . . 1 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 92 99 97 97 Engine 11 | . 14 14 10 9 Leg 31 | . 28 28 32 34 Device 5 | . . . 9 9 Storage 11 | . 14 14 11 9 Processor 10 | . 6 14 11 8 Protection 1 | . . . . 8 Energy Gun 13 | . 14 3 22 13 Ballistic Cannon 4 | . . 10 . 4 Launcher 5 | . 13 13 . . Naked Turns . | . . . . . Heaviest Build 31 | 13 14 21 23 31 Greatest Support 52 | 20 26 26 39 52 Greatest Overweight (x) 3 | 3 . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 7 8 9 10 10 Most Carried 10 | 1 8 10 10 10 Average Carried 8 | . 3 9 8 9 Final Capacity 10 | 8 8 10 10 10 Final Carried 10 | 1 8 10 10 9 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 964 | 233 39 196 325 171 Remotely . | . . . . . Salvage Created 803 | . 39 100 325 339 Parts 51 | . 6 9 18 18 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 22 | . 3 3 7 9 Guns 16 | . 2 . 7 7 Cannons 4 | . . 3 . 1 AOE 2 | . 1 . . 1 Classes Destroyed 7 | . 2 1 2 2 Worker 2 | . . . . 2 Hauler 1 | . . . . 1 Recycler 1 | . . 1 . . Watcher 1 | . 1 . . . Swarmer 10 | . 3 3 . 4 Grunt 8 | . . . 5 3 Sentry 4 | . . . 2 2 Best Kill Streak 7 | . 4 4 4 7 Combat Bots Only 5 | . 3 3 4 5 Max Kills in Single Turn 3 | . 2 1 2 3 Gunslinging 1 | . . . 1 . Exploded 1 | . 1 . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 191 | . 11 15 40 125 Missed 63 | . 2 5 13 43 Damage Taken 1884 | . 74 113 360 1337 Core 394 | . 19 9 82 284 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 90 | . . . 90 . Core Remaining (%) 89 | 100 . 88 79 . Volleys Fired 75 | . 7 9 18 41 Largest 2 | . 2 1 2 2 Hottest 138 | . 70 35 112 138 Shots Fired 134 | . 8 9 36 81 Gun 111 | . 7 . 36 68 Cannon 22 | . . 9 . 13 Launcher 1 | . 1 . . . Special . | . . . . . Kinetic 22 | . . 9 . 13 Thermal 111 | . 7 . 36 68 Explosive 1 | . 1 . . . Electromagnetic . | . . . . . Robot Hit Streak 8 | . 3 1 4 8 Robot Miss Streak 3 | . 3 3 2 3 Penetration Max . | . . . . . Secondary Targets 3 | . . . 3 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 76 | . 3 3 21 49 Core Hits 42 | . 4 4 14 20 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . . 2 2 Burn 4 | . . . 2 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1796 | . 171 88 333 1204 Guns 1058 | . 34 . 333 691 Cannons 305 | . . 88 . 217 Explosions 433 | . 137 . . 296 Melee . | . . . . . Ramming . | . . . . . Kinetic 305 | . . 88 . 217 Thermal 1058 | . 34 . 333 691 Explosive 433 | . 137 . . 296 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 1 | . . . . 1 Projectiles 1 | . . . . 1 Explosions . | . . . . . Melee . | . . . . . Knockbacks 2 | . . . . 2 Impact . | . . . . . Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage 97 | . 1 . . 96 Shots 2 | . 1 . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 313 | . 9 6 313 182 Average Temperature 92 | . 8 5 120 86 Received Heat Transfer 912 | . . 27 210 675 Effects 3 | . . . 3 . Energy Bleed 1 | . . . 1 . Interference 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . . 4 Heat Transferred 2850 | . 75 . 1073 1702 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 315 | . 101 114 227 315 Initial 39 | . . 39 5 20 Average 91 | . 56 51 109 147 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 81 | 100 100 100 60 77 Level 1 18 | . . . 39 22 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . . 1 3 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . . . 1 2 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 5 5 14 23 Peak Tracking Total 7 | . 4 3 6 7 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 7 | . 3 . 2 2 Terminals 5 | . 3 . 1 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 26 | . 10 . 12 4 Successful 9 | . 1 . 6 2 Failed 17 | . 9 . 6 2 Catastrophic 5 | . 3 . 1 1 Database Lockouts . | . . . . . Manual 10 | . 5 . 3 2 Terminals 17 | . 10 . 4 3 Fabricators . | . . . . . Repair Stations 8 | . . . 8 . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 1 . 2 1 Prototype ID Bank 2 | . 1 . 1 . Branch Access Points 1 | . . . 1 . Locate Traps 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 3 . 1 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 64 | . . . 64 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1668 | 61 208 469 540 390 Spaces Moved 975 | 44 141 363 237 190 Core 13 | 13 . . . . Treads . | . . . . . Legs 962 | 31 141 363 237 190 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 119 | 116 120 120 120 120 Slowest Speed 200 | 200 120 120 120 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 3 27 61 23 22 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 22 | . 8 . . 14 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 21 | . 8 . . 13 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1335 | 50 172 388 454 271 Wait 220 | . 10 4 186 20 Move 971 | 43 140 362 236 190 Hop . | . . . . . Pick Up 19 | 1 8 4 3 3 Fast Attach 13 | 6 1 2 2 2 Attach 9 | . 1 . 4 4 Detach . | . . . . . Swap 12 | . 2 2 4 4 Drop 16 | . 3 5 1 7 Fire 75 | . 7 9 18 41 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 12) 193 | -10/Materials | Identified exit to Mines 270 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 683 | -10/Mines | Learned location of Zion (-7) 687 | -10/Mines | Discovered new exit (range 10) 697 | -10/Mines | Identified exit to Materials 703 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 739 | -10/Mines | Entered Materials 739 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1002 | -9/Materials | Repaired Cooling System 1035 | -9/Materials | Repaired Imp. Aluminum Leg 1146 | -9/Materials | Identified exit to Mines 1261 | -9/Materials | Discovered new exit (range 16) 1278 | -9/Materials | Identified exit to Materials 1279 | -9/Materials | Entered another Materials area 1279 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1582 | -8/Materials | Build established: Scavenger-Mutant 1621 | -8/Materials | Garrison activated, responded to threat 1669 | -8/Materials | Core integrity fell below 50% 1669 | -8/Materials | Self-destructed Last Messages --------------- 01654_ Critical hit (Burn: +37). 01656_ The unstable cave ceiling collapses. 01656_ Imp. Aluminum Leg destroyed. 01660_ Destroyed Imp. Heat Sink. 01660_ G-47 Trooper destroyed. 01660_ U-05 Engineer lays Concrete. 01662_ Imp. Ion Engine destroyed. 01662_ U-05 Engineer lays Concrete. 01663_ Hvy. Laser destroyed. 01663_ U-05 Engineer lays Concrete. 01664_ M-13 Machinist fits Backup Propulsion I on G-50 Soldier. 01665_ Cooling System destroyed. 01666_ Imp. Aluminum Leg destroyed. 01667_ Hvy. Laser destroyed. 01668_ Identified Imp. VTOL Module. 01668_ Faulty integration triggers energy drain (-26). 01669_ Dropped Faulty Imp. VTOL Module. 01669_ U-05 Engineer lays Concrete. 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"Y" # # | | ???????? #????????# # | | ???????? #????????# """ """ + | | ???????? #####+##?# """ """ # | | ?????????######## ### """ """ # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapZioniteMatter Manual? 0 Play Time 00:27:38 Cumulative 9.4 hours Start 2024.04.09 @ 23:42:41 End 2024.04.10 @ 00:09:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 14 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60f6642d-d06a-4690-b760-4fab6ac0a083