Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.01 @ 00:13:34 Player: Jahimaih Green Turtle Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (115) 575 Value Destroyed (3192) 3192 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (975) 975 TOTAL SCORE: 7302 Bonus ------- High Alert Combat Kills 275 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 87/300 Energy 98/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Terrain Scan Processor Improved Targeting Computer > --- WEAPON (4) ------- Heavy Flail > --- INVENTORY (5) ---- Improved Signal Interpreter Improved Targeting Computer Relay Coupler [NC] (21) Relay Coupler [Grunt] (21) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scan Processor Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Heavy Laser Gauss Rifle Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Armored Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads Medium Treads Improved Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Light Armor Plating Improved Light Armor Plating Minigun Advanced EMP Blaster Advanced EMP Blaster Missile Launcher Missile Launcher Missile Launcher Missile Launcher [Rating: 41] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Hacking Suite Device Recoil Stabilizer Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Launcher Missile Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 1 . 1 Weapon 2 | . . . 1 . 1 Parts Attached 78 | 6 11 14 23 10 14 Power 13 | 1 3 4 1 2 2 Engine 9 | 1 3 2 . 2 1 Core 4 | . . 2 1 . 1 Reactor . | . . . . . . Propulsion 21 | 2 2 4 5 3 5 Treads 16 | . . 3 5 3 5 Leg 5 | 2 2 1 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 2 3 4 . 1 Device 3 | . . 2 . . 1 Storage 4 | 1 1 1 1 . . Processor 2 | . . . 2 . . Hackware 1 | . 1 . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 33 | 2 4 3 13 5 6 Energy Gun 10 | 2 2 1 3 . 2 Energy Cannon . | . . . . . . Ballistic Gun 13 | . 2 1 9 . 1 Ballistic Cannon . | . . . . . . Launcher 9 | . . 1 1 5 2 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 41 | . 3 . 7 10 21 Power 7 | . 2 . 1 1 3 Propulsion 13 | . . . 1 4 8 Utility 4 | . . . 2 . 2 Weapon 17 | . 1 . 3 5 8 Highest Loss Streak 21 | . 1 . 6 6 21 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 97 99 97 95 62 Engine 7 | . 13 5 5 7 5 Core 2 | . . 5 3 . . Treads 19 | . . 32 26 26 13 Leg 6 | . 28 . . . . Device 2 | . . 10 2 . 1 Storage 10 | . 14 11 9 9 5 Processor 8 | . . . 12 18 15 Hackware 9 | . 11 11 9 9 5 Energy Gun 7 | . 20 6 3 1 1 Ballistic Gun 12 | . 7 15 21 2 . Launcher 4 | . . . . 19 10 Naked Turns . | . . . . . . Heaviest Build 66 | 12 19 35 62 66 60 Greatest Support 84 | 20 20 66 84 78 66 Greatest Overweight (x) 3 | . . 1 2 1 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 10 15 20 20 20 Average Capacity 16 | 6 9 14 19 20 17 Most Carried 20 | 5 10 15 20 20 18 Average Carried 12 | 2 8 12 14 17 14 Final Capacity 20 | 8 10 15 20 20 5 Final Carried 20 | 4 10 14 20 18 4 Class Distribution -------------------- 62% | Mutant 36% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Gar Fac Matter Collected 1982 | 216 141 456 889 164 116 Remotely . | . . . . . . Salvage Created 3735 | . 538 905 1743 288 261 Parts 280 | . 33 61 130 44 12 Haulers Intercepted 7 | . 2 1 3 . 1 Recyclers Shooed 3 | . . . 2 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Combat Hostiles Destroyed 93 | . 13 20 34 19 7 Melee 5 | . . . . . 5 Guns 59 | . 12 17 28 2 . AOE 28 | . 1 3 6 17 1 Classes Destroyed 14 | . 5 2 5 2 . Builder 5 | . . . 5 . . Hauler 7 | . 2 1 3 . 1 Recycler 3 | . . . 3 . . Operator 2 | . 1 . 1 . . Watcher 5 | . 2 1 2 . . Swarmer 34 | . 6 4 9 12 3 Cutter 2 | . . . 2 . . Grunt 34 | . 7 9 15 2 1 Brawler 2 | . . 2 . . . Duelist 1 | . . . 1 . . Sentry 14 | . . 5 6 2 1 Hunter 3 | . . . . 2 1 Programmer 2 | . . . . 1 1 Heavy 1 | . . . 1 . . Best Kill Streak 25 | . 3 6 25 9 3 Combat Bots Only 18 | . 3 6 18 9 3 Max Kills in Single Turn 4 | . 1 3 4 4 1 Gunslinging 1 | . . . 1 . . Exploded 3 | . 1 3 3 3 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Hostile Shots Fired 615 | . 41 55 106 119 294 Missed 177 | . 14 16 29 44 74 Damage Taken 6205 | . 409 461 1569 1274 2492 Core 1079 | . 79 61 128 104 707 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 59 | . 38 21 . . . Core Remaining (%) 77 | 100 68 84 . 57 . Volleys Fired 200 | . 42 47 72 21 18 Largest 3 | . 2 2 3 3 3 Hottest 140 | . 90 68 125 125 140 Shots Fired 440 | . 85 90 186 46 33 Gun 406 | . 85 89 183 21 28 Cannon . | . . . . . . Launcher 34 | . . 1 3 25 5 Special . | . . . . . . Kinetic 260 | . 15 56 165 15 9 Thermal 42 | . 15 . 15 6 6 Explosive 27 | . . . 3 24 . Electromagnetic 111 | . 55 34 3 1 18 Robot Hit Streak 22 | . 16 16 22 9 10 Robot Miss Streak 6 | . 4 6 3 2 2 Penetration Max 1 | . . . 1 1 . Secondary Targets 3 | . . . 3 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 315 | . 56 73 132 23 31 Core Hits 191 | . 28 44 80 28 11 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . 1 . 2 Critical Strikes 5 | . 2 . 1 . 2 Burn 1 | . 1 . . . . Destroy 2 | . . . 1 . 1 Corrupt 1 | . 1 . . . . Smash 1 | . . . . . 1 Melee Attacks 11 | . . . . . 11 Impact 11 | . . . . . 11 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7489 | . 786 1275 3082 1427 919 Guns 5080 | . 758 1185 2575 239 323 Cannons . | . . . . . . Explosions 2061 | . 28 90 507 1188 248 Melee 288 | . . . . . 288 Ramming 60 | . . . . . 60 Kinetic 3363 | . 181 665 2277 142 98 Thermal 654 | . 169 39 240 97 109 Explosive 1695 | . . . 507 1188 . Electromagnetic 1429 | . 436 571 58 . 364 Impact 288 | . . . . . 288 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . 4 . . 5 9 Average Corruption 4 | . 3 . . 4 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 30 | . 10 . . 14 6 Message Errors 3 | . 1 . . 1 1 Matter Fused 8 | . 2 . . 4 2 Heat Flow Errors 5 | . . . . 5 . Energy Discharges 5 | . 3 . . 1 1 Data Loss (minor) 6 | . 2 . . 3 1 Data Loss (major) 1 | . 1 . . . . Misfires 1 | . 1 . . . . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 270 | . 12 . . 123 135 Projectiles . | . . . . . . Explosions 162 | . 12 . . 123 27 Melee 108 | . . . . . 108 Knockbacks 2 | . . . . . 2 Impact 2 | . . . . . 2 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 460 | . 39 . 80 267 74 Shots 17 | . 1 . 2 10 4 Rammed 21 | . . . . . 21 Targets Rammed 23 | . . . . . 23 Kicked . | . . . . . . Crushed 2 | . . . . . 2 Highest Temperature 336 | . 193 36 219 236 336 Average Temperature 52 | . 50 14 39 61 156 Received Heat Transfer 1287 | . 96 228 432 126 405 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 1 . . 1 Impact Corruptions 5 | . . . . . 5 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 1395 | . 531 . 481 185 198 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 1 2 . . 1 Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Peak Influence 783 | . 284 518 511 783 507 Initial 405 | . . 23 174 274 405 Average 306 | . 146 237 274 671 372 Maximum Alert Level 3 | . 1 2 2 3 2 Low Security (%) 39 | 100 81 39 38 . . Level 1 26 | . 18 44 27 14 29 Level 2 22 | . . 15 34 8 70 Level 3 11 | . . . . 76 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 4 1 3 . 6 Investigation 4 | . 2 1 . . 1 Extermination 2 | . . . . . 2 Reinforcement 7 | . 2 . 3 . 2 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Distress Signals 6 | . . 2 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 136 | . 26 28 44 22 16 Peak Tracking Total 13 | . 3 6 13 9 5 Tactical Retreats 10 | . 6 . 2 1 1 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Traps Triggered 6 | . 4 . . 1 1 Indirectly 1 | . . . . 1 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . 4 . . . Reused 3 | . . 3 . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . . 3 . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Gar Fac Machines Disabled 7 | . . . 5 1 1 Max in Single Turn 1 | . . . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Machines Accessed 24 | . 8 6 9 . 1 Terminals 16 | . 6 5 5 . . Fabricators . | . . . . . . Repair Stations 3 | . 1 1 . . 1 Recycling Units 2 | . 1 . 1 . . Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . 1 . . Total Hacks 63 | . 22 14 25 . 2 Successful 32 | . 7 7 17 . 1 Failed 30 | . 14 7 8 . 1 Catastrophic 4 | . 1 1 1 . 1 Database Lockouts 1 | . 1 . . . . Manual 32 | . 19 4 9 . . Terminals 42 | . 18 11 13 . . Fabricators . | . . . . . . Repair Stations 7 | . 2 3 . . 2 Recycling Units 5 | . 2 . 3 . . Scanalyzers 8 | . . . 8 . . Garrison Access 1 | . . . 1 . . Terminal Hacks 15 | . 4 5 6 . . Robot Analysis 2 | . 1 . 1 . . Prototype ID Bank 1 | . . 1 . . . Alert Level 3 | . 1 1 1 . . Unreport Threat 3 | . . . 3 . . Locate Traps 1 | . . 1 . . . Reprogram Traps 1 | . . 1 . . . Recall Reinforcements 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 2 | . . 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 2 2 . . 1 Scan Component 2 | . 1 1 . . . Repair 2 | . 1 1 . . . Refit 1 | . . . . . 1 Recycling Unit Hacks 3 | . 1 . 2 . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 8 | . . . 8 . . Insert Component 5 | . . . 5 . . Analyze 3 | . . . 3 . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 21 | . 8 6 6 . 1 Full Trace Events 3 | . . 1 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 1 . . . Time 32 | . 13 19 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . . . 4 . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Gar Fac Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Programmers 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Robot Analysis Total 2 | . 1 . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Gar Fac Turns Passed 5326 | 72 1221 924 1728 816 565 Spaces Moved 2868 | 53 793 428 883 463 248 Core 102 | 14 . . . . 88 Treads 1918 | . . 420 883 463 152 Legs 840 | 39 793 8 . . . Wheels . | . . . . . . Hover 8 | . . . . . 8 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 145 155 50 Average Speed 143 | 101 120 145 153 159 165 Slowest Speed 320 | 120 120 225 320 245 237 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 4 90 45 63 49 7 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 143 | . 3 6 21 111 2 Melee . | . . . . . . Projectile . | . . . . . . AOE 143 | . 3 6 21 111 2 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Total 3656 | 72 984 642 1122 500 336 Wait 346 | . 105 131 92 1 17 Move 2863 | 52 792 427 883 461 248 Hop . | . . . . . . Pick Up 86 | 12 21 14 33 6 . Fast Attach 1 | . . . . . 1 Attach 64 | 6 8 8 21 9 12 Detach 7 | . 1 2 3 1 . Swap 13 | . 3 6 2 1 1 Drop 42 | 2 12 7 16 . 5 Fire 200 | . 42 47 72 21 18 Melee 11 | . . . . . 11 Ram . | . . . . . . Kick . | . . . . . . Crush 23 | . . . . . 23 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 687 | -10/Materials | Discovered new exit (range 16) 810 | -10/Materials | Discovered new exit (range 11) 898 | -10/Materials | Repaired EM Pulse Gun 1119 | -10/Materials | Central database locked down 1149 | -10/Materials | Discovered new exit (range 8) 1270 | -10/Materials | Discovered new exit (range 16) 1294 | -10/Materials | Entered another Materials area 1294 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1557 | -9/Materials | Discovered new exit (range 13) 1680 | -9/Materials | Discovered new exit (range 16) 1960 | -9/Materials | Repaired Recoil Stabilizer 2131 | -9/Materials | Discovered new exit (range 16) 2218 | -9/Materials | Entered another Materials area 2218 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2510 | -8/Materials | Build established: Gunner 2983 | -8/Materials | Discovered new exit (range 5) 3323 | -8/Materials | Lost 6 parts (1p1n1u3w) 3352 | -8/Materials | Destroyed 18 combat bots 3509 | -8/Materials | Discovered new exit (range 7) 3946 | -8/Materials | Identified exit to Garrison 3946 | -8/Materials | Entered Garrison 4002 | -8/Garrison | Triggered checkpoint 4007 | -8/Garrison | Triggered checkpoint 4088 | -8/Garrison | Lost 6 parts (1p2n3w) 4093 | -8/Garrison | Destroyed 9 combat bots 4180 | -8/Garrison | Triggered checkpoint 4230 | -8/Garrison | Discovered new exit (range 10) 4434 | -8/Garrison | Installed Relay Interface Framework 4637 | -8/Garrison | Discovered new exit (range 13) 4714 | -8/Garrison | Triggered checkpoint 4762 | -8/Garrison | Entered Factory 4762 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4840 | -7/Factory | Build established: Mutant 5147 | -7/Factory | Garrison activated, responded to threat 5251 | -7/Factory | Core integrity fell below 50% 5301 | -7/Factory | Core integrity fell below 20% 5322 | -7/Factory | Lost 21 parts (3p8n2u8w) 5327 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 05292_ G-47 Trooper system corrupted by crushing effect. 05293_ G-47 Trooper system terminally corrupted. 05293_ Lgt. Nuclear Core fried. 05293_ U-05 Engineer lays Concrete. 05298_ U-05 Engineer repairs door. 05300_ Slug penetrates Wall. 05305_ Dropped Hvy. Ion Engine. 05305_ Dropped Backup Laser I. 05305_ Slug penetrates Door. 05305_ Penetrated by Slug. 05309_ System corrupted: Component data lost. 05315_ Slug penetrates Fusion Modulator. 05317_ Destroyed Lgt. Nuclear Core. 05317_ G-47 Trooper system corrupted by crushing effect. 05317_ G-47 Trooper knocked back. 05318_ Slug penetrates Fusion Modulator. 05326_ U-05 Engineer lays Concrete. 05327_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#####; *""#??????????????????????? | | ??????????# ! =%%""######????????????????? | | ######????# !" #????????????????? | | ###### " ""#### #????????????????? | | T + ## "R "#####+####?????????????? | | # ## "" % "# #?????????????? | | = # ## = = [ ## #?????????????? | | # ######;;; ### #?????????????? | | # ####?# ;%!= + #?????????????? | | + #T ##### = @# #?????????????? | | # ! u! ]] # #?????????????? | | ###### % !! ]] # #?????????????? | | ????# == ]] # #?????????????? | | ????# # #?????????????? | | ????# ] ]##########?????????????? | | ????# ##### #? ??? ????????????????? | | ????# #?###u#? ? ??#? ?????????????? | | ????### #############?# # ?? ? ## ?????????????? | | ??????# ##??###??#???## # ???? ##??????????????? | | ??????# ####??#########+#??""" ##? ????????????? | | ??????# ##???### +??""??#? ???????????? | | ?????## #???#??# "" #?"????#?? ????????????? | | ??????# ###????# """ # ?"???????? ??????????? | | ??????# #???## """ # """?????? ??????????? | | ??????# ###### " =#??""??##? ? ?????????? | | ????### + # ???????? ????????????? | | ####### ###### = !# ?? ??#?? ???????????? | | # #????#!! !! #? ??? #? ?????????????? | | # #?##?# !!! #??? ???# ?????????????? | | # ######### /######+####??? ???????????? | | # !!% ??????????? | | # !! ??????????? | | + ?????????? | | # ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 7 Offensive Hacking 10 Item Schematics ----------------- EMP Blaster | -8/Materials | Scanalyzed Imp. EM Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Omniscient Cartographer Oops Challenges ------------ None Game ------ Seed EncryptedColdAirjet Manual? 0 Play Time 01:18:16 Cumulative 20.4 hours Start 2024.06.30 @ 00:38:03 End 2024.07.01 @ 00:13:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 21 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da21c50c-17fc-4de0-91fc-c5175e5b2d60