Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.24 @ 15:23:49 Player: Necroptosis Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (126) 630 Value Destroyed (5700) 5700 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (2315) 2315 TOTAL SCORE: 11765 Bonus ------- High Alert Combat Kills 695 Follower Combat Kills 205 Entered Garrisons 600 Used RIF Installer 1000 Friendly Fire -185 Cogmind --------- Core Integrity 0/700 Matter 61/300 Energy 72/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Target Analyzer Relay Coupler [Sentry] (18) Relay Coupler [Hunter] (2) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Relay Coupler [NC] (31) Datajack Remote Datajack Remote Datajack Fusion Bomb Trap Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Target Analyzer Weapon Cycler Improved Light Armor Plating Relay Coupler [Swarmer] Relay Coupler [Sentry] Relay Coupler [Hunter] > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Medium Treads Carbon-fiber Leg Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Hunter] Improved EM Pulse Cannon Heavy Rocket Launcher Heavy Rocket Launcher Datajack Remote Datajack Remote Datajack Fusion Bomb Trap Fusion Bomb Trap [Rating: 44] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware Relay Coupler [Sentry] Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Slots Evolved 6 | . . 2 2 . 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 5 | . . 2 1 . 2 . . . Weapon . | . . . . . . . . . Parts Attached 165 | 7 14 24 20 23 12 33 16 16 Power 15 | 1 1 2 3 3 1 1 2 1 Engine 13 | 1 1 2 3 2 1 . 2 1 Core 2 | . . . . 1 . 1 . . Reactor . | . . . . . . . . . Propulsion 29 | 2 6 3 5 3 3 3 2 2 Treads 5 | . 1 . 1 2 . . . 1 Leg 6 | . . . . . . 3 2 1 Wheel 17 | 2 5 3 4 1 2 . . . Hover . | . . . . . . . . . Flight 1 | . . . . . 1 . . . Utility 44 | 2 1 9 6 6 5 9 4 2 Device 15 | 1 . 1 3 4 1 4 1 . Storage 2 | 1 1 . . . . . . . Processor 1 | . . . . 1 . . . . Hackware 7 | . . . . . . 3 2 2 Protection 19 | . . 8 3 1 4 2 1 . Artifact . | . . . . . . . . . Weapon 77 | 2 6 10 6 11 3 20 8 11 Energy Gun 13 | 1 4 2 1 2 2 1 . . Energy Cannon 3 | . . . . . . . . 3 Ballistic Gun 37 | 1 1 7 4 5 . 10 6 3 Ballistic Cannon 4 | . . . 1 3 . . . . Launcher 8 | . . . . . 1 3 . 4 Special Weapon 3 | . . . . . . 2 1 . Impact Weapon 1 | . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 8 | . . 1 . 1 . 4 1 1 Unidentified Prototypes 1 | . . 1 . . . . . . Parts Lost 81 | . 5 13 12 16 5 10 2 18 Power 11 | . 1 2 1 3 1 . 1 2 Propulsion 19 | . 2 1 4 3 2 2 . 5 Utility 27 | . . 6 5 6 . 5 . 5 Weapon 24 | . 2 4 2 4 2 3 1 6 Highest Loss Streak 10 | . 3 6 4 5 3 4 1 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 84 | . 94 96 90 69 67 81 97 76 Engine 5 | . 14 10 8 6 2 1 2 3 Core 2 | . . . . 2 3 5 4 . Treads 1 | . . . 1 5 . . . 3 Leg 4 | . . . . . . 2 23 12 Wheel 12 | . 24 21 18 8 11 11 . . Device 9 | . 14 10 17 15 1 5 4 7 Storage 8 | . 14 11 9 9 7 7 7 7 Processor 3 | . . . . 3 7 7 7 7 Hackware 6 | . . . . . . 10 23 19 Protection 10 | . . 19 15 1 16 13 7 3 Energy Gun 3 | . 16 2 2 2 8 4 . . Ballistic Gun 11 | . 9 18 15 12 1 7 14 5 Peak Build Rating 44 | 7 8 16 32 35 41 41 44 44 Average Rating 26 | 5 7 12 22 28 35 35 34 32 On Entrance 21 | . 7 8 16 28 26 37 28 44 Naked Turns . | . . . . . . . . . Heaviest Build 72 | 14 27 41 47 41 72 62 42 45 Greatest Support 38 | 26 26 22 38 28 38 38 35 35 Greatest Overweight (x) 10 | . 1 2 2 1 2 10 1 2 Average Overweight (x) 1 | . . 1 1 1 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 15 15 15 15 15 15 14 Most Carried 15 | 7 8 15 15 15 15 15 15 15 Average Carried 13 | 4 7 13 14 13 13 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 7 8 15 14 14 14 15 15 5 Class Distribution -------------------- 43% | Scavenger-Mutant 32% | Bothacker-Mutant 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Matter Collected 3454 | 103 396 593 522 736 176 643 238 47 Remotely . | . . . . . . . . . Salvage Created 4213 | 28 396 740 1022 759 176 644 153 295 Parts 275 | 8 36 51 65 38 17 37 5 18 Haulers Intercepted 4 | . 1 1 1 . . . 1 . Recyclers Shooed 2 | . . 1 1 . . . . . Parts Field Recycled 17 | . . . . . 17 . . . Retrieved Matter 158 | . . . . . 158 . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Combat Hostiles Destroyed 114 | . 10 15 22 32 2 17 3 13 Melee 1 | . . . . . . . . 1 Guns 90 | . 9 15 22 24 2 12 3 3 Cannons 8 | . . . . 8 . . . . AOE 14 | . . . . . . 5 . 9 Classes Destroyed 16 | 1 6 4 2 2 . 1 . . Worker 4 | . . 1 2 . 1 . . . Builder 4 | . 1 1 . . 2 . . . Tunneler 4 | 2 1 . . . 1 . . . Hauler 4 | . 1 1 1 . . . 1 . Recycler 2 | . . . 2 . . . . . Operator 3 | . 1 . 2 . . . . . Watcher 3 | . 2 1 . . . . . . Swarmer 27 | . 6 3 7 6 . 5 . . Grunt 41 | . 4 5 9 5 . 11 2 5 Brawler 4 | . . 1 1 2 . . . . Duelist 5 | . . 1 . . . 1 . 3 Sentry 13 | . . 5 3 3 2 . . . Specialist 2 | . . . 2 . . . . . Hunter 5 | . . . . . . 1 . 4 Programmer 5 | . . . . 3 . . 1 1 Assembled 13 | . . . . 13 . . . . Best Kill Streak 6 | 2 5 6 5 6 2 3 2 6 Combat Bots Only 6 | . 4 5 4 6 1 3 2 6 Max Kills in Single Turn 3 | 1 1 2 3 2 1 3 1 2 Gunslinging 1 | . . . . 1 . . . . Exploded 3 | . . . . . . 3 . 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Hostile Shots Fired 1020 | . 68 161 148 192 156 107 38 150 Missed 278 | . 15 47 39 50 46 36 15 30 Damage Taken 9958 | . 577 1506 1541 1954 885 1075 262 2158 Core 1439 | . 186 114 210 229 74 82 54 490 Absorbed by Shields 175 | . . 23 140 12 . . . . Redirected to Shielding 19 | . . . . . . 17 2 . Core Remaining (%) 54 | 100 25 71 . 20 . . . . Volleys Fired 469 | 5 54 68 102 96 32 62 12 38 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 132 | 70 90 63 90 93 132 94 56 97 Shots Fired 832 | 9 96 133 198 183 37 101 23 52 Gun 761 | 9 96 133 192 146 34 90 22 39 Cannon 49 | . . . 6 37 1 . . 5 Launcher 16 | . . . . . 2 6 . 8 Special 6 | . . . . . . 5 1 . Kinetic 597 | 5 29 125 164 161 1 51 22 39 Thermal 172 | 4 42 7 34 12 34 39 . . Explosive 16 | . . . . . 2 6 . 8 Electromagnetic 41 | . 25 1 . 10 . . . 5 Robot Hit Streak 17 | 5 7 10 17 8 12 8 9 10 Robot Miss Streak 13 | 2 4 4 6 6 3 5 5 13 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 7 | . 1 3 . 2 . . . 1 Max Gunslinging Chain 1 | . 1 1 . 1 . . . 1 Shots Hit Robots 549 | 5 54 93 133 109 28 62 19 46 Core Hits 321 | 3 23 30 82 75 10 39 14 45 Critical Kills 2 | . . . 1 . . . 1 . Critical Parts Destroyed 10 | . . 3 1 2 . 1 2 1 Critical Strikes 22 | . 5 3 2 3 2 3 3 1 Burn 7 | . 3 . . . 2 2 . . Destroy 12 | . . 3 2 2 . 1 3 1 Blast 1 | . . . . 1 . . . . Corrupt 2 | . 2 . . . . . . . Melee Attacks 5 | . 1 . . . . . 1 3 Impact 1 | . 1 . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11053 | 58 648 1346 2153 2300 480 1626 351 2091 Guns 8292 | 58 648 1346 1983 1766 460 1152 351 528 Cannons 589 | . . . . 534 14 . . 41 Explosions 2103 | . . . 170 . . 474 . 1459 Melee . | . . . . . . . . . Ramming 69 | . . . . . 6 . . 63 Kinetic 6644 | 21 154 1278 1551 2066 14 681 351 528 Thermal 2078 | 37 308 56 602 144 460 471 . . Explosive 1933 | . . . . . . 474 . 1459 Electromagnetic 329 | . 186 12 . 90 . . . 41 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . 6 . 4 . . 1 4 Average Corruption 3 | . . 4 . 3 . . 1 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 18 | . . 2 . 7 . . . 9 Message Errors 3 | . . . . 1 . . . 2 Matter Fused 6 | . . 1 . 4 . . . 1 Heat Flow Errors 3 | . . . . . . . . 3 Energy Discharges 3 | . . 1 . 1 . . . 1 Parts Rejected 1 | . . . . 1 . . . . Data Loss (major) 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 134 | . . . 67 15 . 5 . 47 Projectiles 15 | . . . . 15 . . . . Explosions 119 | . . . 67 . . 5 . 47 Melee . | . . . . . . . . . Knockbacks 17 | . . . . 16 1 . . . Impact . | . . . . . . . . . Kinetic 14 | . . . . 13 1 . . . Secondary 3 | . . . . 3 . . . . Self-Inflicted Damage 482 | . . . 188 . 3 10 . 281 Shots 10 | . . . 2 . . 1 . 7 Rammed 27 | . . . . . 1 . . 26 Targets Rammed 28 | . . . . . 1 . . 27 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . . 1 Highest Temperature 457 | 60 457 84 25 120 364 264 12 229 Average Temperature 90 | 29 177 28 10 57 144 64 6 44 Received Heat Transfer 2624 | . 240 498 402 410 210 261 54 549 Effects 7 | . 5 . . . 1 1 . . Shutdowns 1 | . 1 . . . . . . . Energy Bleed 2 | . 2 . . . . . . . Interference 2 | . . . . . 1 1 . . Matter Decay 2 | . 2 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Fried 2 | . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . 1 . . . 2 1 . . Heat Transferred 4520 | 111 1147 125 675 205 1147 1110 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Peak Influence 1228 | 10 323 290 525 1035 593 1228 659 563 Initial 644 | . 6 51 109 336 527 280 644 353 Average 462 | 2 156 159 212 729 554 723 561 472 Maximum Alert Level 4 | . 1 1 2 3 2 4 2 2 Low Security (%) 25 | 100 76 77 55 . . . . . Level 1 17 | . 23 22 35 8 . 19 . 16 Level 2 41 | . . . 9 46 100 31 100 83 Level 3 14 | . . . . 44 . 42 . . Level 4 1 | . . . . . . 5 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 1 1 4 . 1 . . . Investigation 1 | . . . 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . 1 1 3 . . . . . Assault 1 | . . . . . 1 . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Distress Signals 7 | . 3 1 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 183 | . 19 30 47 36 2 30 6 13 Peak Tracking Total 8 | . 5 8 6 8 1 4 3 5 Tactical Retreats 16 | . 2 2 7 3 . 2 . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Traps Triggered 11 | . 1 2 2 2 1 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts 116 | . . 16 . 30 . 55 . 15 Triggered . | . . . . . . . . . Disarmed 2 | . . . . 1 . 1 . . Reprogrammed 7 | . . 1 . . . 5 . 1 Reused 1 | . . . . . . 1 . . Traps Extracted . | . . . . . . . . . Installed 1 | . . . . . . . . 1 Triggered 1 | . . . . . . 1 . . Most Traps Carried 2 | . . . . . . 2 2 2 Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Machines Disabled 18 | . . . 6 3 . 8 . 1 Max in Single Turn 3 | . . . 3 1 . 2 . 1 Garrison Relay 8 | . . . . 3 . 4 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Machines Accessed 19 | . 2 2 4 1 2 5 2 1 Terminals 15 | . 2 2 3 1 . 5 1 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . Total Hacks 48 | . 3 7 17 2 2 8 7 2 Successful 22 | . 1 3 12 1 1 1 3 . Failed 26 | . 2 4 5 1 1 7 4 2 Catastrophic 7 | . 2 . 2 . . 3 . . Database Lockouts . | . . . . . . . . . Manual 26 | . 3 4 13 . . . 6 . Terminals 44 | . 3 7 16 2 . 8 6 2 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . Terminal Hacks 10 | . . 1 6 1 . 1 1 . Record 4 | . . . 4 . . . . . Robot Analysis 1 | . . . . . . . 1 . Open Door 1 | . . . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . 1 . Unlock Access 3 | . . . 1 . 1 . 1 . Unauthorized Hacks 9 | . 1 2 5 . . . 1 . Terminals 9 | . 1 2 5 . . . 1 . Track 1 | . . 1 . . . . . . Assimilate 1 | . . . 1 . . . . . Botnet 6 | . 1 1 3 . . . 1 . Disrupt 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 2 2 3 1 1 4 1 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Used RIF Installer 2 | . . . . 1 . 1 . . Signal Jammer 1 | . . . . . . 1 . . Robots Hacked 7 | . . . . . . 3 2 2 Non-combat . | . . . . . . . . . Combat 7 | . . . . . . 3 2 2 Robot Hacks Applied 7 | . . . . . . 3 2 2 parse_system 1 | . . . . . . . . 1 streamctrl_high 1 | . . . . . . 1 . . formatsys_high 5 | . . . . . . 2 2 1 Relay Couplers Released 31 | . . . . 12 . 16 . 3 Machine Destruction 31 | . . . . 12 . 16 . 3 Attached 7 | . . . . . . 3 2 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Total Allies 8 | . . . 1 . . 4 2 1 Largest Group 3 | . . . 1 . . 3 2 1 Highest-Rated Group 79 | . . . 10 . . 79 53 21 Highest-Rated Ally 32 | . . . 10 . . 32 32 21 Total Orders 2 | . . . . . . 2 . . STAY 1 | . . . . . . 1 . . FOLLOW 1 | . . . . . . 1 . . Ally Attacks 40 | . . . . . . 30 8 2 Total Damage 752 | . . . . . . 431 269 52 Kills 10 | . . . . . . 8 2 . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Robot Analysis Total 1 | . . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Turns Passed 6158 | 77 464 767 1031 836 415 1250 773 545 Spaces Moved 3177 | 52 263 409 515 377 264 733 350 214 Core 9 | 1 . . . . . 2 . 6 Treads 132 | . 3 . . 1 . . . 128 Legs 508 | . . . . . . 78 350 80 Wheels 2528 | 51 260 409 515 376 264 653 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 95 90 115 105 90 190 50 Average Speed 121 | 90 89 100 105 115 112 116 190 169 Slowest Speed 550 | 100 160 110 115 240 130 550 190 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 50 53 51 41 5 69 8 29 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 5 | . 1 . 4 . . . . . Terrain Destroyed 190 | . 1 . 39 3 11 33 . 103 Melee 1 | . 1 . . . . . . . Projectile 7 | . . . 4 3 . . . . AOE 182 | . . . 35 . 11 33 . 103 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Total 4637 | 70 397 632 809 595 341 1025 439 329 Wait 508 | . 56 83 138 44 27 101 48 11 Move 3172 | 51 262 408 515 376 264 732 350 214 Hop . | . . . . . . . . . Pick Up 81 | 7 5 22 15 9 4 14 5 . Fast Attach 57 | 7 6 8 6 10 6 8 4 2 Attach 51 | . 2 11 7 9 4 6 3 9 Detach 6 | . . 2 . 1 1 . . 2 Swap 57 | . 6 5 7 4 2 19 9 5 Drop 53 | . 5 9 19 1 . 10 7 2 Fire 469 | 5 54 68 102 96 32 62 12 38 Melee 5 | . 1 . . . . . 1 3 Ram 1 | . . . . . 1 . . . Kick . | . . . . . . . . . Crush 27 | . . . . . . . . 27 Escape Stasis 33 | . . . . 15 . 18 . . Rewire . | . . . . . . . . . Trap 117 | . . 16 . 30 . 55 . 16 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 442 | -10/Materials | Core integrity fell below 50% 492 | -10/Materials | Lost 3 parts (1p1n1w) 506 | -10/Materials | Discovered new exit (range 16) 542 | -10/Materials | Entered another Materials area 542 | -9/Materials | Evolved 2 slots: Utility x2 703 | -9/Materials | Discovered new exit (range 8) 866 | -9/Materials | Lost 3 parts (1p1u1w) 1193 | -9/Materials | Build established: Scavenger-Mutant 1250 | -9/Materials | Lost 6 parts (1p1n3u1w) 1293 | -9/Materials | Discovered new exit (range 16) 1309 | -9/Materials | Entered another Materials area 1309 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1520 | -8/Materials | Lost 3 parts (1n2u) 2185 | -8/Materials | Discovered new exit (range 15) 2228 | -8/Materials | Lost 4 parts (1p1n1u1w) 2340 | -8/Materials | Identified exit to Garrison 2340 | -8/Materials | Entered Garrison 2406 | -8/Garrison | Triggered checkpoint 2480 | -8/Garrison | Triggered checkpoint 2586 | -8/Garrison | Core integrity fell below 50% 2650 | -8/Garrison | Lost 5 parts (2n2u1w) 2712 | -8/Garrison | Discovered new exit (range 15) 2756 | -8/Garrison | Installed Relay Interface Framework 2791 | -8/Garrison | Triggered checkpoint 2794 | -8/Garrison | Assembled breached garrison interior 2890 | -8/Garrison | Garrison Relay disabled 2901 | -8/Garrison | Garrison Relay disabled 2972 | -8/Garrison | Lost 4 parts (1p1n1u1w) 3091 | -8/Garrison | Garrison Relay disabled 3176 | -8/Garrison | Lost 3 parts (2u1w) 3176 | -8/Garrison | Entered Factory 3176 | -7/Factory | Evolved 2 slots: Utility x2 3453 | -7/Factory | Lost 3 parts (1p1n1w) 3576 | -7/Factory | First assault squad dispatched 3591 | -7/Factory | Identified exit to Garrison 3591 | -7/Factory | Entered Garrison 3711 | -7/Garrison | Triggered checkpoint 3771 | -7/Garrison | Garrison Relay disabled 3814 | -7/Garrison | Triggered checkpoint 4055 | -7/Garrison | Discovered new exit (range 8) 4083 | -7/Garrison | Triggered checkpoint 4131 | -7/Garrison | Garrison Relay disabled 4186 | -7/Garrison | Rescued a captive Derelict 4201 | -7/Garrison | Triggered checkpoint 4265 | -7/Garrison | Triggered checkpoint 4322 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 4342 | -7/Garrison | Garrison Relay disabled 4424 | -7/Garrison | Discovered new exit (range 10) 4477 | -7/Garrison | Build established: Bothacker-Mutant 4537 | -7/Garrison | Triggered checkpoint 4590 | -7/Garrison | Lost 4 parts (1n2u1w) 4629 | -7/Garrison | Triggered checkpoint 4772 | -7/Garrison | Garrison Relay disabled 4819 | -7/Garrison | Discovered new exit (range 12) 4841 | -7/Garrison | Entered Factory 5614 | -7/Factory | Identified exit to Garrison 5614 | -7/Factory | Entered Garrison 5674 | -7/Garrison | Triggered checkpoint 5703 | -7/Garrison | Garrison Relay disabled 5878 | -7/Garrison | Core integrity fell below 50% 5917 | -7/Garrison | Lost 10 parts (2p3n2u3w) 5974 | -7/Garrison | Triggered checkpoint 6045 | -7/Garrison | Discovered new exit (range 10) 6078 | -7/Garrison | Triggered checkpoint 6112 | -7/Garrison | Triggered checkpoint 6151 | -7/Garrison | Core integrity fell below 20% 6159 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06134_ Critical hit (Burn: +37). 06137_ Slug penetrates Wall. 06144_ G-47 Trooper destroyed. 06147_ Carbon-fiber Leg destroyed. 06148_ System corrupted: Energy discharge (-29). 06148_ G-47 Trooper suffers critical hit (Destroy). 06148_ Destroyed Aluminum Leg. 06149_ Slug penetrates Wall. 06149_ Assault Rifle destroyed. 06150_ H-55 Commando destroyed. 06152_ Hvy. Rocket Launcher destroyed. 06153_ H-55 Commando destroyed. 06155_ Lrg. Storage Unit destroyed. 06155_ Destroyed Lrg. Storage Unit. 06155_ H-55 Commando destroyed. 06155_ Penetrated by Slug. 06155_ Hvy. Rocket Launcher destroyed. 06155_ Weapon Cycler destroyed. 06156_ Critical hit (Burn: +37). 06158_ Relay Coupler [Swarmer] destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????#^ #?????????????? | | ??????????????????????# ############### | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# ############### | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# ###???????????? | | ??????????????????????# #???????????? | | ??????????????????????# < #???????????? | | ??????????????????????# #???????????? | | ??????????????????????# ###???????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ????????###???????????# #?????????????? | | ??###?### ##????#####?# #?????????????? | | ??# #[ #????# #?# #?????????????? | | ??# =*%* ###### ### #?????????????? | | ???# [ =!! #?????????????? | | ???# h= @ ; ????????? | | ?# g g########T######?????????????? | | ?## =#??????###??????????????????? | | ??# ### =#???????????????????????????? | | ??## ?? "??????????????????????????? | | ??? ?? "#?????????????????????????? | | ??##??# "#?????????????????????????? | | ??????### #"#?????????????????????????? | | ????????# ###?????????????????????????? | | ????????####???????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1350 Core Shielding 20 Weapon Cycling 15 Evasion (%) 44 Target Analysis 5 Recoil Reduction 1 Relay Coupler Types 3 Relay Coupler Value 84 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeavyBiometalChainsword Manual? 0 Play Time 00:56:34 Cumulative 19.5 hours Start 2024.08.24 @ 13:57:30 End 2024.08.24 @ 15:23:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 32 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6541fa3f-811e-45b5-83d7-f8a7a547a07d