Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.24 @ 00:15:00 Player: WayneKnight Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (61) 305 Value Destroyed (1600) 1600 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 3346 Bonus ------- Follower Combat Kills 32 Friendly Fire -11 Cogmind --------- Core Integrity 184/400 Matter 230/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit Hardened Light Armor Plating Sensor Drone Bay (19/20) > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (15) --- Improved Treads Improved Treads Improved Treads Improved Treads Medium Storage Unit Experimental Sensor Array Light Armor Plating Medium Laser Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher Mace Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Hardened Light Armor Plating Sensor Drone Bay > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Treads Improved Treads Improved Treads Improved Treads Medium Storage Unit Experimental Sensor Array Light Armor Plating Medium Laser Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Rocket Launcher Mace [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Drone Bay Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 45 | 2 11 2 25 5 Power 3 | . . 1 2 . Engine 3 | . . 1 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 3 . 8 . Treads 13 | 2 3 . 8 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | . 4 1 9 1 Device 5 | . 2 1 1 1 Storage 2 | . 2 . . . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 6 | . . . 6 . Artifact . | . . . . . Weapon 14 | . 4 . 6 4 Energy Gun 1 | . 1 . . . Energy Cannon . | . . . . . Ballistic Gun 12 | . 3 . 5 4 Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 1 | . . 1 . . Power 1 | . . 1 . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 1 | . . 1 . . To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 96 100 98 100 Engine 12 | . 14 14 11 11 Treads 24 | . 28 28 22 22 Device 12 | . 11 14 12 10 Storage 12 | . 14 14 11 11 Processor 6 | . . . 10 11 Protection 6 | . . . 8 11 Energy Gun 5 | . 7 14 3 . Ballistic Gun 18 | . 20 14 18 22 Naked Turns . | . . . . . Heaviest Build 89 | 13 89 43 53 52 Greatest Support 46 | 40 40 40 46 46 Greatest Overweight (x) 2 | . 2 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 Average Capacity 14 | 8 14 15 15 15 Most Carried 15 | 6 15 15 15 15 Average Carried 14 | 6 11 14 14 15 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 15 15 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 1297 | 199 268 91 635 104 Remotely 149 | . 149 . . . Salvage Created 2039 | . 394 197 1147 301 Parts 152 | . 32 13 81 26 Haulers Intercepted 2 | . 1 . . 1 Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 51 | . 9 6 28 8 Guns 51 | . 9 6 28 8 Classes Destroyed 8 | . 4 1 3 . Builder 1 | . . . 1 . Hauler 2 | . 1 . . 1 Watcher 8 | . 3 . 4 1 Swarmer 18 | . 3 1 10 4 Grunt 20 | . 6 4 7 3 Brawler 1 | . . . 1 . Sentry 11 | . . . 10 1 Assembled 1 | . . 1 . . Best Kill Streak 6 | . 3 2 5 6 Combat Bots Only 5 | . 3 2 5 5 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 1778 | . 337 164 1051 226 Core 333 | . 83 34 209 7 Absorbed by Shields 4 | . . . 4 . Regen/Repaired (Parts) 255 | . 185 . 70 . Core Remaining (%) 76 | 100 . 53 . . Volleys Fired 165 | . 45 15 86 19 Largest 2 | . 2 2 2 2 Hottest 70 | . 70 70 70 46 Shots Fired 329 | . 90 30 171 38 Gun 328 | . 90 30 170 38 Cannon . | . . . . . Launcher 1 | . . . 1 . Special . | . . . . . Kinetic 262 | . 81 15 128 38 Thermal 66 | . 9 15 42 . Explosive 1 | . . . 1 . Electromagnetic . | . . . . . Robot Hit Streak 8 | . 6 4 8 8 Robot Miss Streak 4 | . 3 2 4 4 Penetration Max . | . . . . . Secondary Targets 6 | . 1 . 3 2 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 205 | . 56 19 106 24 Core Hits 95 | . 24 11 48 12 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 8 | . 1 3 4 . Burn 7 | . 1 3 3 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2974 | . 641 297 1624 412 Guns 2934 | . 635 263 1624 412 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 40 | . 6 34 . . Kinetic 2373 | . 586 117 1258 412 Thermal 561 | . 49 146 366 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 12 | . 2 10 . . Targets Rammed 12 | . 2 10 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 192 | . 18 60 192 8 Average Temperature 30 | . 9 25 42 4 Received Heat Transfer 678 | . 156 72 423 27 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . 1 5 . Heat Transferred 2109 | . 222 629 1258 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 284 | . 268 58 284 117 Initial 85 | . . 2 . 85 Average 72 | . 77 9 107 50 Maximum Alert Level 1 | . 1 . 1 . Low Security (%) 96 | 100 92 100 94 100 Level 1 3 | . 7 . 5 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 . 2 1 Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 2 | . . . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 10 | . 3 . 5 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | . 20 7 47 9 Peak Tracking Total 9 | . 3 2 9 4 Tactical Retreats 6 | . 2 . 3 1 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 27 | . 9 1 15 2 Terminals 21 | . 8 . 11 2 Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 80 | . 30 1 46 3 Successful 58 | . 26 1 29 2 Failed 21 | . 3 . 17 1 Catastrophic 3 | . . . 3 . Database Lockouts 1 | . 1 . . . Manual 40 | . 16 . 23 1 Terminals 60 | . 24 . 33 3 Fabricators . | . . . . . Repair Stations 10 | . 6 . 4 . Recycling Units . | . . . . . Scanalyzers 9 | . . . 9 . Garrison Access . | . . . . . Terminal Hacks 27 | . 12 1 12 2 Record 4 | . 3 . 1 . Robot Analysis 4 | . 3 . 1 . Prototype ID Bank 2 | . 2 . . . Open Door 2 | . . 1 . 1 Branch Access Points 2 | . 1 . 1 . Alert Level 1 | . . . 1 . Unreport Threat 2 | . . . 2 . Locate Traps 9 | . 3 . 5 1 Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 10 | . 6 . 4 . Scan Component 5 | . 3 . 2 . Repair 5 | . 3 . 2 . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . . 5 . Insert Component 2 | . . . 2 . Analyze 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 16 | . 8 . 8 . Terminals 16 | . 8 . 8 . Track 5 | . 3 . 2 . Assimilate 1 | . 1 . . . Botnet 8 | . 3 . 5 . Operators 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 21 | . 6 . 13 2 Full Trace Events 3 | . 1 . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . 3 . 2 . Time 240 | . 78 . 162 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies 4 | . 1 3 . . Largest Group 3 | . 1 3 3 . Highest-Rated Group 40 | . 10 40 40 . Highest-Rated Ally 16 | . 10 16 16 . Total Orders 9 | . . 3 1 5 EXPLORE 9 | . . 3 1 5 Ally Attacks 17 | . . 6 11 . Total Damage 130 | . . 44 86 . Kills 3 | . . 1 2 . Allies Corrupted 1 | . . . 1 . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total 4 | . 3 . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches 9 | . . 3 1 5 Drone Recoveries 8 | . . 3 . 5 Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 11842 | 7 2079 2288 5300 2168 Spaces Moved 2872 | 4 807 676 1257 128 Core . | . . . . . Treads 2869 | 1 807 676 1257 128 Legs 3 | 3 . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 160 160 160 160 Average Speed 218 | 130 168 235 238 238 Slowest Speed 320 | 160 320 240 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 70 | 3 98 99 98 56 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 6 | . . . 6 . Melee . | . . . . . Projectile . | . . . . . AOE 6 | . . . 6 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 8132 | 5 1438 1332 3398 1959 Wait 4974 | . 557 624 1997 1796 Move 2868 | 3 806 675 1256 128 Hop . | . . . . . Pick Up 25 | . 10 3 8 4 Fast Attach 14 | . 6 1 7 . Attach 2 | . . 1 1 . Detach 3 | . 2 . 1 . Swap 29 | 2 5 . 17 5 Drop 40 | . 5 3 25 7 Fire 165 | . 45 15 86 19 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 12 | . 2 10 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: [*Mat x3] / *Min / *Sto x2) -9/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 8 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 496 | -10/Materials | Central database locked down 775 | -10/Materials | Discovered new exit (range 11) 857 | -10/Materials | Discovered new exit (range 5) 1190 | -10/Materials | Repaired Lgt. Treads 1218 | -10/Materials | Repaired Lgt. Treads 1245 | -10/Materials | Repaired Assault Rifle 1350 | -10/Materials | Discovered new exit (range 8) 1720 | -10/Materials | Identified exit to Mines 1740 | -10/Materials | Discovered new exit (range 11) 1874 | -10/Materials | Discovered new exit (range 6) 2087 | -10/Materials | Entered Mines 2087 | -10/Mines | Accompanied by 1 ally 2145 | -10/Mines | Found the Drone Emporium 2174 | -10/Mines | Found Prototype Device 2174 | -10/Mines | Identified Sensor Drone Bay 2179 | -10/Mines | Discovered new exit (range 6) 2504 | -10/Mines | Discovered new exit (range 32) 2553 | -10/Mines | Learned location of Recycling (-9) 2562 | -10/Mines | Excavation squad dispatched 2562 | -10/Mines | A large section of the Mines collapsed 2938 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3193 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3768 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3773 | -10/Mines | Found Prototype Device 4375 | -10/Mines | Entered Materials 4375 | -9/Materials | Accompanied by 3 allies 4375 | -9/Materials | Evolved 2 slots: Utility x2 5017 | -9/Materials | Repaired Assault Rifle 5237 | -9/Materials | Discovered new exit (range 8) 5552 | -9/Materials | Discovered new exit (range 27) 6503 | -9/Materials | Identified Exp. Sensor Array 6711 | -9/Materials | Discovered new exit (range 9) 6728 | -9/Materials | Discovered new exit (range 17) 6792 | -9/Materials | Discovered new exit (range 18) 7205 | -9/Materials | Identified exit to Mines 7205 | -9/Materials | Identified exit to Storage 7549 | -9/Materials | Discovered new exit (range 11) 9164 | -9/Materials | Core integrity fell below 50% 9349 | -9/Materials | Repaired Broken Exp. Sensor Array 9675 | -9/Materials | Entered Storage 11843 | -9/Storage | Self-destructed Last Messages --------------- Sealed Heavy Doors opened. 11487_ Dropped Imp. Assault Rifle. 11491_ Dropped Hvy. Assault Rifle. 11495_ Dropped Lgt. Assault Rifle. 11495_ Acquired Imp. Assault Rifle. 11496_ R-06 Scavenger collects Hvy. Assault Rifle. 11498_ Dropped Lgt. Assault Rifle. 11498_ Acquired Imp. Assault Rifle. 11499_ R-06 Scavenger collects Imp. Assault Rifle. 11502_ R-06 Scavenger collects Lgt. Assault Rifle. 11503_ Dropped Lgt. Assault Rifle. 11503_ Acquired Imp. Assault Rifle. 11505_ R-06 Scavenger collects Lgt. Assault Rifle. 11506_ Dropped Assault Rifle. 11506_ Acquired Imp. Assault Rifle. 11515_ Sensor Drone released from Sensor Drone Bay. 11540_ K-01 Serf cleans the Transfer Shaft. 11558_ R-06 Scavenger collects Assault Rifle. 11560_ Sensor Drone retrieved by Sensor Drone Bay. 11561_ R-06 Scavenger collects Lgt. Assault Rifle. 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" #???? | | ???????????#+##### ### """ # """ #???####???? | | ?????????????????# #?# """ # #??????????? | | ?????????????????# #?# """ # %#??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 33 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldMachinePlating Manual? 0 Play Time 00:47:20 Cumulative 284.3 hours Start 2022.04.29 @ 22:07:41 End 2022.06.24 @ 00:15:00 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 207 Rogue 207 Adventurer 0 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 64 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 899e9a4b-aa46-412b-a577-52b49049d212