Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.21 @ 18:02:53 Player: CrossedViper Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (174) 870 Value Destroyed (6638) 6638 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (405) 405 TOTAL SCORE: 14853 Bonus ------- High Alert Combat Kills 149 Follower Combat Kills 336 Met Data Miner 300 Friendly Fire -380 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Neutrino Core High-capacity Storage Unit Tesla Rifle Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Improved Weapon Cycler Experimental Thermal Shield Makeshift Hacking Suite Makeshift System Shield > --- WEAPON ----------- Flak Gun KE Penetrator KE Penetrator > --- INVENTORY -------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Advanced Heat Sink Improved Energy Well Improved Energy Well Improved Energy Well Makeshift Terrain Scanner Makeshift Salvage Targeting Computer Improved Actuator Array Improved Hacking Suite Neutron Cannon KE Penetrator Mini Grenade Launcher Chainsword Ripper [Rating: 89] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Armored Wheel Hover Unit Combat Gravmag System Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Terrain Scan Processor Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Slots Evolved 12 | . . . 2 2 2 . . . . 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . . . . . . 2 . . . . . . . 2 Utility 6 | . . . 2 1 2 . . . . . . . . . 1 . . . Weapon 1 | . . . . 1 . . . . . . . . . . . . . . Parts Attached 222 | 7 2 4 20 6 11 11 2 10 2 23 1 11 27 8 47 3 . 27 Power 21 | 1 . 1 2 . . . . 1 . 1 . 1 2 . 8 1 . 3 Engine 11 | 1 . 1 1 . . . . . . 1 . 1 1 . 5 . . . Core 7 | . . . 1 . . . . 1 . . . . . . 3 1 . 1 Reactor 3 | . . . . . . . . . . . . . 1 . . . . 2 Propulsion 58 | 2 . 2 4 . 1 2 . 2 1 7 . . 7 . 17 . . 13 Treads 21 | 2 . 1 4 . . 2 . 2 1 3 . . 3 . . . . 3 Leg 26 | . . . . . . . . . . 4 . . 4 . 14 . . 4 Wheel 4 | . . 1 . . 1 . . . . . . . . . 2 . . . Hover 7 | . . . . . . . . . . . . . . . 1 . . 6 Flight . | . . . . . . . . . . . . . . . . . . . Utility 70 | 2 2 . 7 3 5 7 2 5 1 6 . 4 7 2 13 1 . 3 Device 29 | 1 . . 1 2 3 5 2 4 1 . . . 3 2 3 . . 2 Storage 9 | 1 2 . . 1 . . . . . 1 . . . . 3 . . 1 Processor 8 | . . . 2 . 1 . . 1 . . . 1 . . 3 . . . Hackware 5 | . . . . . . . . . . 3 . . . . 1 1 . . Protection 19 | . . . 4 . 1 2 . . . 2 . 3 4 . 3 . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 73 | 2 . 1 7 3 5 2 . 2 . 9 1 6 11 6 9 1 . 8 Energy Gun 12 | 1 . 1 2 . . . . . . . . . 4 . 3 . . 1 Energy Cannon 6 | . . . . . 1 . . 1 . 1 . . . 1 . . . 2 Ballistic Gun 35 | 1 . . 5 3 3 2 . 1 . 3 1 3 3 4 3 . . 3 Ballistic Cannon 1 | . . . . . . . . . . 1 . . . . . . . . Launcher 12 | . . . . . 1 . . . . 3 . 3 2 1 . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . . 1 . . 2 . 3 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 1 1 . . . . 1 . . 2 . . . . . Parts Lost 106 | . . 2 9 . . 1 . 6 2 5 . 4 17 9 31 2 . 18 Power 13 | . . 1 1 . . . . . . . . . 2 1 7 . . 1 Propulsion 29 | . . . 3 . . . . 2 . . . . 6 1 11 . . 6 Utility 32 | . . . 1 . . 1 . 3 2 2 . 3 4 2 7 2 . 5 Weapon 32 | . . 1 4 . . . . 1 . 3 . 1 5 5 6 . . 6 Highest Loss Streak 17 | . . 2 4 . . 1 . 6 2 2 . 3 17 9 9 2 . 9 Average Slot Usage (%) 91 | . 100 93 97 96 84 99 100 99 93 92 100 99 87 93 81 55 52 35 Engine 4 | . 14 10 6 9 7 7 7 6 . . 6 6 3 . 1 . . . Core 2 | . . . 3 . . . . . 7 5 . . . . 3 4 5 . Treads 10 | . 28 20 17 18 5 14 15 14 15 18 . . 2 . . . . . Leg 6 | . . . . . . . . . . 7 26 26 18 24 16 . . . Device 11 | . 14 . 2 7 10 15 15 16 24 8 6 . 8 13 8 3 . 1 Storage 14 | . 14 28 22 18 15 15 15 15 15 13 13 13 13 13 13 . . 3 Processor 4 | . . . 10 . . 7 7 7 7 . . 4 2 . . 11 11 5 Hackware 5 | . . . . . . . . . . 13 13 13 13 13 15 12 17 6 Protection 8 | . . . 8 18 17 15 15 12 . 4 13 13 5 3 1 3 . . Energy Gun 1 | . 14 11 7 . . . . . . . . . 1 . 1 . . . Energy Cannon 1 | . . . . . . . . 1 7 4 . . . 1 . . . . Ballistic Gun 15 | . 14 14 14 25 21 23 23 21 15 11 19 18 7 15 1 5 5 2 Naked Turns 5 | . . . . . . . . . . . . . . . . . . 5 Heaviest Build 123 | 13 40 40 52 72 76 76 76 80 75 90 89 89 88 88 123 22 19 37 Greatest Support 112 | 40 40 40 40 40 40 40 40 44 44 106 64 64 112 112 112 25 25 98 Greatest Overweight (x) 20 | . . 2 2 1 2 1 1 1 1 5 1 1 20 1 6 . . 6 Average Overweight (x) . | . . 1 1 1 1 1 1 1 1 . 1 1 1 . 1 . . . Largest Inventory Capacity 28 | 6 16 16 16 18 18 18 18 18 18 18 18 18 18 18 28 4 4 10 Average Capacity 16 | 5 6 16 16 16 18 18 18 18 18 18 18 18 18 18 21 4 4 7 Most Carried 18 | 4 7 7 14 18 18 18 18 18 18 18 18 18 18 18 15 4 4 9 Average Carried 13 | 1 4 6 9 14 17 17 18 17 16 11 18 17 13 14 12 3 4 4 Final Capacity 18 | 6 16 16 16 18 18 18 18 18 18 18 18 18 18 18 4 4 4 4 Final Carried 18 | 4 7 4 13 18 18 18 18 18 17 18 18 18 14 12 4 4 4 3 Class Distribution -------------------- 26% | Tank 21% | Scavenger-Tank 20% | Scavenger-Mutant 9% | Hacker-Mutant 6% | Skirmisher 5% | Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Skirmisher | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Matter Collected 4895 | 279 65 59 581 70 147 320 74 252 152 511 106 360 338 338 662 220 . 361 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 7718 | 82 250 59 1648 51 147 412 150 318 295 918 104 657 409 526 1438 . 25 229 Parts 386 | 6 14 2 109 1 13 25 6 22 14 24 11 34 21 20 53 . 3 8 Haulers Intercepted 6 | . 1 . 3 1 . . . . . 1 . . . . . . . . Recyclers Shooed 4 | . 1 . 1 . . . . . . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 112 | . . . . . . 29 8 . 14 . 11 30 . 18 . 2 . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Combat Hostiles Destroyed 139 | . 3 . 35 . 2 11 3 3 4 15 2 23 4 8 16 1 4 5 Melee 14 | . . . . . . . . . . . . . . . 14 . . . Guns 82 | . 3 . 35 . 2 11 3 3 2 5 2 6 1 8 . . . 1 Cannons 9 | . . . . . . . . . 2 7 . . . . . . . . AOE 30 | . . . . . . . . . . 3 . 17 1 . . 1 4 4 Classes Destroyed 17 | 2 2 . 6 . . . . 3 . 2 1 . . . 1 . . . Worker 8 | . . . 2 . . . . . . 1 . . . . 5 . . . Builder 4 | . . . 1 . 1 . . . . . . . . . . . . 2 Tunneler 2 | 1 . . 1 . . . . . . . . . . . . . . . Hauler 6 | . 1 . 3 1 . . . . . 1 . . . . . . . . Recycler 6 | 1 1 . 1 . . . . . . 1 . . . . 2 . . . Mechanic 1 | . . . . . . . . . . . . . . . 1 . . . Watcher 4 | . . . 3 . . . . . . 1 . . . . . . . . Swarmer 36 | . . . 9 . . 6 . . . 4 . 13 . . . . 4 . Grunt 60 | . 3 . 19 . . 4 3 . 3 7 . 8 . 2 8 . . 3 Brawler 2 | . . . . . . . . . . 1 . . . 1 . . . . Duelist 3 | . . . 1 . . 1 . . . . . . . 1 . . . . Sentry 15 | . . . 6 . 2 . . . . 2 . 2 . 1 1 . . 1 Hunter 7 | . . . . . . . . . . . 2 . . 2 2 . . 1 Programmer 7 | . . . . . . . . . . 1 . . . 1 5 . . . Behemoth 2 | . . . . . . . . . 1 . . . . . . 1 . . Enhanced Grunt 4 | . . . . . . . . . . . . . 4 . . . . . Zionite 2 | . . . . . . . . 2 . . . . . . . . . . Tinkerer 1 | . . . . . . . . 1 . . . . . . . . . . Thug 2 | . . 1 . . . . . . . 1 . . . . . . . . Marauder 2 | . . . . . . . . 2 . . . . . . . . . . Best Kill Streak 14 | 1 3 . 14 1 1 3 3 2 3 6 2 9 3 2 4 1 4 6 Combat Bots Only 9 | . 3 . 5 . 1 3 3 2 3 4 2 9 3 2 3 1 4 4 Max Kills in Single Turn 5 | 1 1 1 2 1 1 2 1 1 1 5 1 5 1 1 1 1 2 3 Gunslinging 1 | . . . 1 . . 1 . . . . . 1 . . . . . . Exploded 5 | . . . . . . . . . . 3 . 5 1 . . 1 2 2 Melee 1 | . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . . . . . . . . . . Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Damage Taken 19758 | . 54 374 1543 31 66 682 128 935 723 1089 234 1345 3095 1661 4500 85 18 3195 Core 3612 | . 10 87 362 . 10 86 16 148 125 44 16 52 438 170 888 . . 1160 Absorbed by Shields 72 | . . . . . . . . 72 . . . . . . . . . . Reduced by Siege Mode 30 | . . . . . . . . . . . . . . . . . . 30 Core Remaining (%) 48 | 100 . 61 9 100 . . . . 45 . . . . 15 . . 11 . Volleys Fired 433 | 3 15 10 112 1 9 18 6 26 22 45 5 28 35 44 27 12 2 13 Largest 3 | 2 2 1 2 3 3 3 3 3 3 3 3 3 3 3 3 1 1 1 Hottest 210 | 60 60 20 79 69 69 71 71 116 118 171 89 86 210 94 163 46 46 75 Shots Fired 900 | 5 30 10 214 3 19 54 18 77 66 114 14 61 43 110 34 13 2 13 Gun 772 | 5 30 10 214 3 15 54 18 64 44 69 14 54 34 106 27 2 . 9 Cannon 80 | . . . . . . . . 13 22 38 . . . . 7 . . . Launcher 48 | . . . . . 4 . . . . 7 . 7 9 4 . 11 2 4 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 645 | 3 15 10 144 3 15 54 18 64 44 76 14 54 11 106 6 2 . 6 Thermal 136 | 2 15 . 43 . . . . 13 22 31 . . . . 7 . . 3 Explosive 39 | . . . . . 4 . . . . 6 . 7 1 4 . 11 2 4 Electromagnetic 80 | . . . 27 . . . . . . 1 . . 31 . 21 . . . Robot Hit Streak 32 | 4 10 5 26 2 4 14 24 32 8 12 5 24 18 16 7 . 7 8 Robot Miss Streak 13 | . 2 2 5 1 1 2 . 3 3 3 3 5 4 13 2 . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 13 | . . . 4 . . 4 . . . 1 1 2 . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . 1 1 1 . 1 . . . . Capacitor 3 | . . . . . . . . . . . . . . . . . . 3 Shots Hit Robots 723 | 4 22 6 156 2 10 41 18 51 41 65 12 50 36 85 112 . 1 11 Core Hits 398 | 3 11 3 65 1 7 20 8 16 15 32 12 59 35 47 39 3 4 18 Critical Hits 19 | . . . 2 . . . . 2 3 2 . 3 . 2 2 . . 3 Critical Kills 6 | . . . . . . . . . 1 1 . 1 . . 2 . . 1 Critical Parts Destroyed 10 | . . . 2 . . . . 1 2 1 . 2 . 1 . . . 1 Melee Attacks 128 | . . . . . . . . . . 1 . . 17 . 109 . . 1 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 128 | . . . . . . . . . . 1 . . 17 . 109 . . 1 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . . . . . . . 2 . 11 . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 . . . Follow-up Attacks 16 | . . . . . . . . . . . . . 1 . 15 . . . Damage Inflicted 19660 | 45 269 113 2452 32 164 548 309 893 724 2389 152 2383 982 1263 4718 670 486 1068 Guns 8772 | 45 266 102 2219 32 164 548 309 742 426 659 152 876 382 1222 523 . . 105 Cannons 1364 | . . . . . . . . 151 298 729 . . . . 186 . . . Explosions 5330 | . . . 214 . . . . . . 956 . 1507 493 41 . 670 486 963 Melee 4133 | . . . . . . . . . . 45 . . 107 . 3981 . . . Ramming 61 | . 3 11 19 . . . . . . . . . . . 28 . . . Kinetic 7235 | 35 141 102 1507 32 164 548 309 742 426 693 152 876 198 1222 51 . . 37 Thermal 3262 | 10 125 . 639 . . . . 151 298 1562 . . 223 . 186 . . 68 Explosive 3809 | . . . . . . . . . . 89 . 1507 53 41 . 670 486 963 Electromagnetic 1160 | . . . 287 . . . . . . . . . 401 . 472 . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 4133 | . . . . . . . . . . 45 . . 107 . 3981 . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . 1 . . . . . . 3 3 3 4 6 12 12 12 4 Average Corruption 4 | . . . 1 . . . . . . 2 3 3 3 4 6 12 12 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 141 | . . . 4 . . . . . . 7 14 9 13 26 28 38 2 . Message Errors 34 | . . . 2 . . . . . . . 1 3 7 4 9 8 . . Matter Fused 23 | . . . . . . . . . . . 4 1 1 5 6 6 . . Heat Flow Errors 16 | . . . . . . . . . . 2 5 1 . 2 3 3 . . Energy Discharges 20 | . . . 1 . . . . . . 3 3 2 2 5 1 3 . . Data Loss (minor) 10 | . . . . . . . . . . 1 . . . 1 2 5 1 . Data Loss (major) 2 | . . . . . . . . . . . . . . 1 1 . . . Misfires 2 | . . . . . . . . . . . . . . . . 2 . . Misdirections 11 | . . . . . . . . . . . . . . . 1 10 . . Targeting Errors 20 | . . . . . . . . . . 1 . 2 3 8 5 . 1 . Weapon Failures 3 | . . . 1 . . . . . . . 1 . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 864 | . . . 13 . . . . 11 . 143 . 52 . . 581 17 20 27 Projectiles 22 | . . . . . . . . 11 . 6 . . . . 5 . . . Explosions 256 | . . . 13 . . . . . . 127 . 52 . . . 17 20 27 Melee 586 | . . . . . . . . . . 10 . . . . 576 . . . Knockbacks 1 | . . . . . . . . . . . . . . . 1 . . . Impact 1 | . . . . . . . . . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 545 | . . . 116 . 20 . . . . 146 . 24 182 7 14 . . 36 Shots 15 | . . . 1 . 1 . . . . 4 . 1 5 1 . . . 2 Rammed 6 | . 1 1 3 . . . . . . . . . . . 1 . . . Targets Rammed 7 | . 1 1 3 . . . . . . . . . . . 2 . . . Kicked 1 | . . . . . . . . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 417 | . 30 . 204 3 16 87 75 232 417 321 243 289 344 109 349 169 . 141 Average Temperature 84 | . 18 . 36 2 13 42 36 57 156 65 111 100 217 61 146 72 . 63 Received Heat Transfer 2844 | . 30 12 387 . 24 243 72 . 252 144 . 324 414 117 582 12 . 231 Effects 4 | . . . 1 . . . . . 1 . . 1 1 . . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . 1 Total Turns 14 | . . . . . . . . . . . . . . . . . . 14 Longest Duration 14 | . . . . . . . . . . . . . . . . . . 14 Robots Corrupted 5 | . . . . . . . . . . . . . 2 . 3 . . . Combat Hostiles 4 | . . . . . . . . . . . . . 2 . 2 . . . Parts Fried 12 | . . . . . . . . . . . . . 6 . 6 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . 2 . . . . . 1 4 . . . . . . . . Heat Transferred 4255 | 25 275 . 1141 . . . . 212 518 1609 . . 200 . 125 . . 150 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . 3 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Peak Influence 553 | 10 139 54 553 165 199 . . . . 517 . . . . 267 . . 392 Initial 158 | . 6 54 13 158 74 . . . . . . . . . 12 . . 56 Average 183 | 5 72 45 308 158 108 . . . . 237 . . . . 96 . . 193 Maximum Alert Level 2 | . . . 2 . . . . . . 2 . . . . 1 . . 1 Low Security (%) 64 | 100 100 100 21 100 100 . . . . 38 . . . . 94 . . 62 Level 1 24 | . . . 49 . . . . . . 40 . . . . 5 . . 37 Level 2 11 | . . . 28 . . . . . . 21 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 2 . 6 . 2 . . . . 7 . 1 . . 5 . . 3 Investigation 9 | . 2 . 4 . 1 . . . . . . 1 . . 1 . . . Extermination 6 | . . . . . . . . . . 2 . . . . 3 . . 1 Reinforcement 7 | . . . 2 . 1 . . . . 1 . . . . 1 . . 2 Assault 1 | . . . . . . . . . . 1 . . . . . . . . Garrison 3 | . . . . . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 1 . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Distress Signals 11 | . 1 . 3 . . . . . . . . . . . 1 . . 6 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 240 | . 5 2 49 4 3 12 3 15 4 27 2 25 4 9 42 1 . 33 Peak Tracking Total 13 | . 5 2 5 6 1 4 3 4 3 5 2 12 3 3 7 1 2 13 Tactical Retreats 31 | . . . 4 . . . . 12 . 1 . . . 1 8 . . 5 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Traps Triggered 8 | . 1 . 1 . . . . . . 2 . . . . . . . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Machines Disabled 17 | . . . 4 . . . . . . 9 . 3 1 . . . . . Max in Single Turn 7 | . . . 2 . . . . . . 7 . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Machines Accessed 26 | . 3 . 5 . 1 . . 1 . 5 1 2 4 . 1 . . 3 Terminals 17 | . 2 . 4 . 1 . . . . 5 . 1 . . 1 . . 3 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 95 | . 7 . 16 . 9 . . 8 . 14 1 6 23 . 5 . . 6 Successful 56 | . 3 . 5 . 3 . . 8 . 5 1 6 23 . . . . 2 Failed 39 | . 4 . 11 . 6 . . . . 9 . . . . 5 . . 4 Catastrophic 10 | . 1 . 3 . 1 . . . . 2 . . . . 1 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 46 | . 7 . 16 . 3 . . . . 13 . . . . 5 . . 2 Terminals 60 | . 6 . 15 . 9 . . . . 14 . 5 . . 5 . . 6 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 50 | . 2 . 4 . 3 . . 8 . 2 1 6 23 . . . . 1 Record 16 | . . . . . . . . . . . . 5 11 . . . . . Part Schematic 13 | . . . . . . . . 8 . . . . 5 . . . . . Robot Schematic 4 | . . . . . . . . . . . . . 4 . . . . . Robot Analysis 3 | . 2 . . . 1 . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . . Open Door 2 | . . . . . . . . . . . 1 1 . . . . . . Level Access Points 1 | . . . . . . . . . . 1 . . . . . . . . Branch Access Points 4 | . . . 1 . 1 . . . . 1 . . . . . . . 1 Alert Level 2 | . . . 1 . 1 . . . . . . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 1 . 1 . . . . . . 3 . . . . . . . 1 Terminals 4 | . . . . . . . . . . 3 . . . . . . . 1 Botnet 3 | . . . . . . . . . . 2 . . . . . . . 1 Operators 1 | . . . . . . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 2 . 3 . 1 . . . . 5 . 1 . . 1 . . 3 Full Trace Events 6 | . 1 . 2 . 1 . . . . . . 1 . . 1 . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 8 . . . . 5 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Total Allies 8 | . . 2 . . . . . . . 3 . . . . . . . 3 Largest Group 3 | . . 2 . . . . . . . 3 . . . . . . . 2 Highest-Rated Group 93 | . . 43 . . . . . . . 93 . . . . . . . 92 Highest-Rated Ally 46 | . . 31 . . . . . . . 31 . . . . . . . 46 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 73 | . . 2 . . . . . . . 62 . . . . . . . 9 Total Damage 1349 | . . 42 . . . . . . . 1005 . . . . . . . 302 Kills 9 | . . 1 . . . . . . . 6 . . . . . . . 2 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Robot Analysis Total 3 | . 2 . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . 1 1 2 . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Turns Passed 14720 | 136 221 245 1252 309 440 789 711 3152 1335 1067 802 666 563 696 1115 801 18 402 Spaces Moved 7256 | 98 107 161 501 161 281 395 236 1147 418 537 522 360 211 417 480 624 18 582 Core 284 | 38 . . . . . . . . . . . . 10 . . . . 236 Treads 3365 | 60 107 66 307 161 88 395 236 1147 418 358 . . 11 . . . . 11 Legs 1987 | . . . . . . . . . . 179 522 360 190 417 319 . . . Wheels 581 | . . 95 194 . 193 . . . . . . . . . 99 . . . Hover 1039 | . . . . . . . . . . . . . . . 62 624 18 335 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 45 | 50 160 120 120 180 120 180 180 165 165 150 150 150 120 120 80 80 80 45 Average Speed 142 | 117 160 136 156 180 138 180 180 178 165 154 150 150 182 126 131 80 80 55 Slowest Speed 1050 | 160 160 160 180 180 180 180 180 180 165 270 150 150 1050 150 240 80 80 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 5 29 43 49 19 8 69 44 81 55 18 77 48 81 60 15 68 4 14 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 9 | . 1 1 1 . . . . 2 . . 1 2 1 . . . . . Known Exits Taken 5 | . . . . . 1 1 . . 1 1 . . . 1 . . . . Unknown Exits Taken 13 | 1 1 1 1 1 . . 1 1 . . 1 1 1 . 1 1 1 . Scrap Searched 17 | . . . . . . 4 1 3 1 . 4 . . 1 . 3 . . Spaces Dug 77 | . . . . . 26 . . . . 50 . . . . . . . 1 Terrain Destroyed 310 | . . . 20 . 34 . . . 4 85 . 29 13 36 3 30 38 18 Melee 1 | . . . . . . . . . . . . . . . . . . 1 Projectile 24 | . . . . . . . . . 4 7 . . . 10 3 . . . AOE 285 | . . . 20 . 34 . . . . 78 . 29 13 26 . 30 38 17 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Total 10687 | 111 126 176 752 177 318 433 510 2210 1032 695 533 438 315 506 782 911 19 643 Wait 2460 | . . . 78 . . 1 267 1006 589 65 1 19 21 35 100 270 . 8 Move 7239 | 97 107 160 500 160 280 394 235 1146 417 536 521 359 210 416 479 623 17 582 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 118 | 4 1 . 26 8 6 5 . 13 1 10 2 12 6 3 13 2 . 6 Fast Attach 86 | 7 1 . 7 . 6 1 . 2 . 9 1 . 9 . 23 2 . 18 Attach 85 | . . 3 9 2 . 5 . 8 2 9 . 4 9 6 18 1 . 9 Detach 9 | . 1 . . . . . . . . 4 . . . . 2 . . 2 Swap 51 | . 1 1 4 4 5 5 2 . . 5 . 7 9 2 6 . . . Drop 90 | . . 1 13 2 12 4 . 9 1 11 3 9 1 . 19 1 . 4 Fire 433 | 3 15 10 112 1 9 18 6 26 22 45 5 28 35 44 27 12 2 13 Melee 110 | . . . . . . . . . . 1 . . 15 . 93 . . 1 Ram 1 | . . . 1 . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . 2 . . . Crush 3 | . . 1 2 . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: [*Mat] / *Min / Sto) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 137 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 358 | -10/Materials | Entered Mines 459 | -10/Mines | Assembled infested the area 464 | -10/Mines | Assisted by a Guerilla fighting off Assembled 518 | -10/Mines | Discovered new exit (range 10) 548 | -10/Mines | Learned Materials stockpile data 603 | -10/Mines | Entered Materials 603 | -9/Materials | Evolved 2 slots: Utility x2 914 | -9/Materials | Discovered new exit (range 14) 931 | -9/Materials | Build established: Scavenger-Mutant 1066 | -9/Materials | Core integrity fell below 50% 1139 | -9/Materials | Lost 4 parts (1p2n1w) 1225 | -9/Materials | Identified exit to Mines 1225 | -9/Materials | Identified exit to Storage 1711 | -9/Materials | Core integrity fell below 20% 1831 | -9/Materials | Discovered new exit (range 4) 1855 | -9/Materials | Entered another Materials area 1855 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2156 | -8/Materials | Discovered new exit (range 3) 2164 | -8/Materials | Entered Factory 2164 | -7/Factory | Evolved 2 slots: Utility x2 2186 | -7/Factory | Build established: Scavenger-Tank 2561 | -7/Factory | Identified exit to Lower Caves 2604 | -7/Factory | Entered Lower Caves 3031 | -7/Lower Caves | Identified exit to Lower Caves 3380 | -7/Lower Caves | Build established: Tank 3393 | -7/Lower Caves | Entered another Lower Caves area 4031 | -7/Lower Caves | Discovered new exit (range 18) 4084 | -7/Lower Caves | Identified exit to Factory 4104 | -7/Lower Caves | Entered Zion 4171 | -7/Zion | Received a visual enhancement algorithm 4189 | -7/Zion | Discovered new exit (range 10) 4668 | -7/Zion | Given A8's code to call for help 4792 | -7/Zion | Learned Factory terminal intel 4884 | -7/Zion | Learned location of Extension (-5) 5681 | -7/Zion | Attacked by Zionites 6704 | -7/Zion | Spotted HX-7V7(B) 6706 | -7/Zion | Spotted 3W-QUK(B) 6801 | -7/Zion | Destroyed 3W-QUK(B) 6810 | -7/Zion | Destroyed HX-7V7(B) 6824 | -7/Zion | Lost 6 parts (2n3u1w) 7095 | -7/Zion | Build established: Gunner 7182 | -7/Zion | Destroyed Imprinter 7197 | -7/Zion | Extracted access codes from Imprinter's data core 7256 | -7/Zion | Entered Proximity Caves 7303 | -6/Proximity Caves | Spotted B-75 Beast 7319 | -6/Proximity Caves | Destroyed B-75 Beast 7539 | -6/Proximity Caves | Core integrity fell below 50% 7898 | -6/Proximity Caves | Build established: Skirmisher 8532 | -6/Proximity Caves | Discovered exit to Factory (range 9) 8591 | -6/Proximity Caves | Entered Factory 8591 | -6/Factory | Evolved 2 slots: Propulsion x2 8592 | -6/Factory | Loaded intel: 20 terminal locations 9004 | -6/Factory | Allied Derelicts emerged from ambush trap array 9031 | -6/Factory | Identified exit to Factory 9102 | -6/Factory | Garrison activated, responded to threat 9442 | -6/Factory | Identified exit to Lower Caves 9641 | -6/Factory | First assault squad dispatched 9658 | -6/Factory | Entered Lower Caves 9678 | -6/Lower Caves | Build established: Scavenger-Tank 10189 | -6/Lower Caves | Encountered a Warlord checkpoint 10451 | -6/Lower Caves | Discovered new exit (range 2) 10460 | -6/Lower Caves | Entered another Lower Caves area 10460 | -6/Lower Caves | Spotted B-75 Beast 10530 | -6/Lower Caves | Destroyed 9 combat bots 10565 | -6/Lower Caves | Lost 3 parts (3u) 10669 | -6/Lower Caves | Attracted the attention of an 0b10 base 10785 | -6/Lower Caves | Encountered a Warlord checkpoint 11105 | -6/Lower Caves | Discovered new exit (range 10) 11126 | -6/Lower Caves | Entered Data Miner 11126 | -6/Data Miner | Discovered new exit (range 6) 11155 | -6/Data Miner | Met Data Miner 11197 | -6/Data Miner | Learned location of Section 7 (-2) 11197 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11213 | -6/Data Miner | Received God Mode back door access code from Data Miner 11236 | -6/Data Miner | Data Conduit disabled 11373 | -6/Data Miner | Found Prototype Device 11373 | -6/Data Miner | Identified Exp. Thermal Shield 11385 | -6/Data Miner | Core integrity fell below 50% 11468 | -6/Data Miner | Lost 17 parts (2p6n4u5w) 11634 | -6/Data Miner | Build established: Scavenger-Mutant 11689 | -6/Data Miner | Entered Proximity Caves 11782 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11987 | -5/Proximity Caves | Build established: Scavenger-Tank 12192 | -5/Proximity Caves | Core integrity fell below 20% 12207 | -5/Proximity Caves | Lost 9 parts (1p1n2u5w) 12208 | -5/Proximity Caves | Spotted B-75 Beast 12375 | -5/Proximity Caves | Discovered exit to Factory (range 7) 12385 | -5/Proximity Caves | Entered Factory 12385 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12465 | -5/Factory | Build established: Scavenger-Mutant 12737 | -5/Factory | Lost 4 parts (2p1n1u) 13100 | -5/Factory | Core integrity fell below 50% 13134 | -5/Factory | Lost 9 parts (1p4n1u3w) 13307 | -5/Factory | Lost 3 parts (2n1u) 13446 | -5/Factory | Core integrity fell below 20% 13450 | -5/Factory | System corruption reached 10% 13487 | -5/Factory | Discovered new exit (range 15) 13492 | -5/Factory | Lost 8 parts (1p4n2u1w) 13500 | -5/Factory | Entered Upper Caves 13595 | -5/Upper Caves | Spotted B-75 Beast 13797 | -5/Upper Caves | Build established: Hacker-Mutant 14062 | -5/Upper Caves | Destroyed B-75 Beast 14206 | -5/Upper Caves | Encountered a Warlord checkpoint 14296 | -5/Upper Caves | Discovered new exit (range 5) 14301 | -5/Upper Caves | Entered another Upper Caves area 14305 | -5/Upper Caves | Discovered new exit (range 14) 14319 | -5/Upper Caves | Entered Factory 14319 | -4/Factory | Evolved 2 slots: Propulsion x2 14478 | -4/Factory | Found Quantum Capacitor 14485 | -4/Factory | Spotted B-86 Titan 14515 | -4/Factory | Identified exit to Upper Caves 14561 | -4/Factory | Lost 9 parts (1p3n3u2w) 14607 | -4/Factory | Core integrity fell below 50% 14624 | -4/Factory | Lost 8 parts (3n1u4w) 14682 | -4/Factory | Core integrity fell below 20% 14721 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 14708_ K-01 Serf collects debris. 14708_ Slug penetrates Wall. 14708_ U-05 Engineer lays Concrete. 14709_ K-01 Serf collects debris. 14709_ U-05 Engineer lays Concrete. 14712_ K-01 Serf collects debris. 14712_ U-05 Engineer lays Concrete. 14713_ Slug penetrates K-01 Serf. 14713_ Slug penetrates Wall. 14715_ W-44 Eye sends out distress signal. 14716_ Triggered Blade Trap. 14716_ Massive razor-sharp blades shoot up from within the floor. 14716_ Imp. Gyrokinetic Inverter severed. 14718_ Slug penetrates Wall. 14718_ Slug penetrates Pressure Siphon. 14718_ Pressure Siphon disabled. 14718_ Slug penetrates H-77 Assassin. 14720_ K-01 Serf cleans the Pressure Siphon. 14721_ Slug penetrates Wall. 14721_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #### #? 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""" """ ! ??????????? | | # !!! """ """ ???????????? | | # !! """ """ #### ???????????? | | # """ """ #??? ###????????????? | | # """"" ?? #????#??????????????? | | # """"" """ ? #???????????????????? | | # """ """ #???????????????????? | | # ? """ #???????????????????? | | #????""" """ ?? " ?????????????????????? | | ?????""" ?????????????????????????????????? | | ?????? ?????????????????????????????????? | | ??????? ?????????????????????????????????? | | ???????" ?????????????????????????????????? | | ???????" ##?????????????????????????????????? | | ???????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 8 Armor Coverage 675 Resistance: TH 30 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 56 Targeting Accuracy 16 Recoil Reduction 4 Kinecelleration 30 Salvage Targeting 4 Offensive Hacking 23 Defensive Hacking 25 Item Schematics ----------------- Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EtherialArmageddonCanceller Manual? 0 Play Time 01:13:51 Cumulative 521.9 hours Start 2021.08.21 @ 16:48:47 End 2021.08.21 @ 18:02:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 377 Rogue 370 Adventurer 0 Explorer 7 Win Type - Total 28 Types 9/3/11/1/0/1/1/1/1 Lore% 87 Gallery% 95 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b2298bf-406c-453c-91a9-d960d2c2f2d5