Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.12 @ 03:25:12 Player: Thesoulkiller104 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (63) 315 Value Destroyed (2164) 2164 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 5041 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 644/700 Matter 295/300 Energy 249/265 System Corruption 10% Temperature Cool (81) Movement Walking (190) Ox1 Location -7/Waste Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit System Shield > --- WEAPON (3) ------- Pulse Rifle Pulse Rifle > --- INVENTORY (10) --- Improved Ion Engine Improved Deuterium Engine Aluminum Leg Improved Cooling System Advanced Weight Redist. System Improved Targeting Computer Microactuators Hardened Medium Armor Plating System Shield System Shield Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Seismic Detector Heavy Armor Plating System Shield > --- WEAPON ----------- Pulse Rifle Pulse Rifle Pulse Rifle > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Aluminum Leg Improved Cooling System Advanced Weight Redist. System Improved Targeting Computer Light Armor Plating System Shield System Shield [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Flight Unit Utility System Shield Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Heavy Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 4 | . . 2 2 . . Weapon 1 | . . . . 1 . Parts Attached 54 | 6 5 22 18 3 . Power 7 | 1 2 3 . 1 . Engine 7 | 1 2 3 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 1 4 4 1 . Treads 2 | . . 2 . . . Leg 9 | 2 . 2 4 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . 1 . . . . Utility 24 | 1 1 10 11 1 . Device 11 | . 1 4 5 1 . Storage 2 | 1 . 1 . . . Processor 3 | . . 1 2 . . Hackware 2 | . . 1 1 . . Protection 6 | . . 3 3 . . Artifact . | . . . . . . Weapon 11 | 2 1 5 3 . . Energy Gun 9 | 1 . 5 3 . . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 1 | . 1 . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 16 | . 5 2 7 . 2 Power 2 | . 1 1 . . . Propulsion 3 | . 2 . 1 . . Utility 6 | . . 1 4 . 1 Weapon 5 | . 2 . 2 . 1 Highest Loss Streak 5 | . 5 1 1 . 2 To Critical Strikes . | . . . . . . Average Backups 6 | . 2 5 8 8 10 Power . | . 1 . 1 1 2 Propulsion . | . . . 1 1 1 Utility 4 | . . 3 5 6 7 Weapon 1 | . . 1 1 . . Tool/Special . | . . . . . . Unused Backups 9 | . . . 1 1 7 Power 1 | . . . . . 1 Propulsion 2 | . . . 1 . 1 Utility 6 | . . . . 1 5 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 88 95 92 91 92 Engine 9 | . 13 10 9 7 7 Treads 2 | . . 5 1 . . Leg 17 | . 26 14 15 23 23 Device 13 | . 7 14 14 14 15 Storage 6 | . 13 2 9 7 7 Processor 3 | . . 4 5 . . Hackware 9 | . . 10 11 7 7 Protection 7 | . . 10 7 7 7 Energy Gun 19 | . 12 21 17 22 23 Peak Build Rating 35 | 6 7 24 33 35 35 Average Rating 24 | 3 6 20 29 34 34 On Entrance 15 | . 6 3 18 32 35 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 43 | 14 16 26 42 43 43 Greatest Support 43 | 20 20 40 40 43 43 Greatest Overweight (x) 4 | . 4 . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 8 | 5 7 5 10 10 10 Most Carried 10 | 3 4 10 10 10 10 Average Carried 6 | . 2 5 8 8 10 Final Capacity 10 | 8 5 10 10 10 10 Final Carried 10 | 1 3 10 9 10 10 Class Distribution -------------------- 71% | Mutant 13% | Hacker-Mutant 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Tank | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 877 | 173 56 382 226 40 . Remotely . | . . . . . . Salvage Created 2174 | . 122 1179 759 114 . Parts 115 | . 9 68 37 1 . Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 57 | . 4 28 23 2 . Guns 54 | . 4 28 20 2 . Classes Destroyed 9 | . 2 4 2 1 . Worker 1 | . . . . 1 . Hauler 2 | . 1 1 . . . Recycler 1 | . . 1 . . . Watcher 2 | . . 2 . . . Swarmer 11 | . 4 3 4 . . Grunt 23 | . . 16 7 . . Duelist 1 | . . . 1 . . Sentry 18 | . . 9 8 1 . Hunter 4 | . . . 3 1 . Best Kill Streak 9 | . 3 9 3 2 . Combat Bots Only 9 | . 3 9 3 1 . Max Kills in Single Turn 2 | . 1 1 1 2 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 333 | . 103 93 114 19 4 Missed 97 | . 31 24 35 6 1 Hits 236 | . 72 69 79 13 3 Melee 3 | . . . . . 3 Projectile 233 | . 72 69 79 13 . Critical Strikes 8 | . 1 3 4 . . Damage Taken 2846 | . 577 905 1081 144 139 Core 564 | . 126 202 180 11 45 Absorbed by Shields 94 | . . . 94 . . Redirected to Shielding 2 | . . . 2 . . Regen/Repaired (Parts) 114 | . . . 114 . . Core Remaining (%) 66 | 100 49 49 67 . . Volleys Fired 179 | . 27 70 70 8 4 Largest 3 | . 2 2 2 3 3 Hottest 189 | . 70 126 126 189 189 Shots Fired 348 | . 35 140 138 24 11 Gun 343 | . 30 140 138 24 11 Cannon 5 | . 5 . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 27 | . 27 . . . . Thermal 313 | . . 140 138 24 11 Explosive . | . . . . . . Electromagnetic 8 | . 8 . . . . Robot Hit Streak 42 | . 4 36 42 25 10 Robot Miss Streak 5 | . 5 4 2 1 1 Penetration Max . | . . . . . . Secondary Targets 5 | . . 4 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 254 | . 13 96 117 18 10 Core Hits 96 | . 6 44 38 6 2 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 14 | . . 7 4 2 1 Burn 14 | . . 7 4 2 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4388 | . 196 1665 2012 343 172 Guns 4368 | . 195 1652 2006 343 172 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 20 | . 1 13 6 . . Kinetic 158 | . 158 . . . . Thermal 4173 | . . 1652 2006 343 172 Explosive . | . . . . . . Electromagnetic 37 | . 37 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . . . 10 Average Corruption 10 | . . . . . 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . . . 5 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | . 1 1 . . . Targets Rammed 9 | . 2 3 4 . . Kicked 7 | . 1 2 4 . . Crushed . | . . . . . . Highest Temperature 434 | . 20 375 434 369 123 Average Temperature 78 | . 12 85 67 139 62 Received Heat Transfer 787 | . 6 429 334 18 . Effects 5 | . . 1 3 1 . Shutdowns 1 | . . . 1 . . Matter Decay 1 | . . 1 . . . Damage (minor) 1 | . . . . 1 . Damage (major) 2 | . . . 2 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . 3 . . Combat Hostiles 3 | . . . 3 . . Parts Melted 17 | . . 10 5 2 . Heat Transferred 10101 | . . 4107 4662 888 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 78 | 100 100 42 92 100 100 Level 1 20 | . . 53 7 . . Level 2 1 | . . 4 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 410 | . 70 410 251 51 4 Initial 130 | . . 14 130 51 4 Average 142 | . 6 225 153 9 . Influence Increases 1727 | . 97 871 694 65 . Destroy 0b10 Robot/C 1140 | . 80 560 460 40 . Destroy 0b10 Robot/NC 30 | . 5 20 . 5 . Destroy Leader 348 | . 12 176 140 20 . Successful Hack 24 | . . 7 17 . . Destroy Structure 5 | . . 3 2 . . Partial Spotted 45 | . . 45 . . . Lose Combat Pursuer 135 | . . 60 75 . . Influence Decreases 1727 | . 63 596 889 165 14 Entered New Map 272 | . . 20 179 63 10 Time Decay 1325 | . 23 556 640 102 4 Lost Part 130 | . 40 20 70 . . Squads Dispatched 8 | . 1 3 2 2 . Investigation 2 | . . 1 1 . . Extermination 1 | . . . . 1 . Reinforcement 5 | . 1 2 1 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 8 | . . 4 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 103 | . 12 44 37 4 6 Peak Tracking Total 7 | . 6 7 6 1 6 Tactical Retreats 8 | . . 3 5 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 2 | . . . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 17 | . 1 4 10 2 . Terminals 10 | . 1 2 5 2 . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers 4 | . . 2 2 . . Garrison Access 1 | . . . 1 . . Total Hacks 65 | . 2 20 40 3 . Successful 40 | . 1 14 24 1 . Failed 23 | . 1 5 15 2 . Catastrophic 3 | . 1 1 1 . . Database Lockouts 2 | . . 1 1 . . Manual 25 | . 1 7 14 3 . Terminals 39 | . 2 11 23 3 . Fabricators . | . . . . . . Repair Stations 6 | . . . 6 . . Recycling Units . | . . . . . . Scanalyzers 19 | . . 9 10 . . Garrison Access 1 | . . . 1 . . Terminal Hacks 8 | . . 3 5 . . Part Schematic 1 | . . 1 . . . Prototype ID Bank 1 | . . . 1 . . Alert Level 1 | . . 1 . . . Security Status 1 | . . 1 . . . Transport Status 1 | . . . 1 . . Garrison Status 1 | . . . 1 . . Registered Prototypes 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . 5 . . Scan Component 3 | . . . 3 . . Repair 2 | . . . 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 17 | . . 9 8 . . Insert Component 6 | . . 3 3 . . Analyze 6 | . . 3 3 . . Retrieve Study 5 | . . 3 2 . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 9 | . 1 2 5 1 . Terminals 9 | . 1 2 5 1 . Botnet 9 | . 1 2 5 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 1 2 9 1 . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . 4 3 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 4 | . . 2 2 . . Parts Repaired 2 | . . . 2 . . Time 76 | . . . 76 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 6 | . . 3 3 . . Part Schematics Acquired 6 | . . 3 3 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 1942 | . 242 864 211 525 100 Terrain 815 | . . 815 . . . Structural 331 | . 242 89 . . . Traps 211 | . . . 211 . . Seismic 625 | . . . . 525 100 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 5095 | 68 436 1624 2290 575 102 Spaces Moved 2780 | 47 280 954 1054 371 74 Core 5 | 3 2 . . . . Treads 357 | . . 293 64 . . Legs 2325 | 44 255 591 990 371 74 Wheels . | . . . . . . Hover . | . . . . . . Flight 93 | . 23 70 . . . Fastest Speed 40 | 50 40 40 120 115 115 Average Speed 132 | 115 114 118 157 115 115 Slowest Speed 250 | 120 250 160 190 115 115 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 3 66 67 68 13 46 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 3865 | 60 360 1314 1547 503 81 Wait 709 | 1 38 202 353 112 3 Move 2776 | 46 279 953 1053 371 74 Hop . | . . . . . . Pick Up 77 | 7 4 39 23 4 . Fast Attach . | . . . . . . Attach 59 | 6 6 19 24 4 . Detach 15 | . 4 1 8 2 . Swap 5 | . . 3 1 1 . Drop 36 | . . 24 11 1 . Fire 179 | . 27 70 70 8 4 Melee . | . . . . . . Ram 1 | . 1 . . . . Kick 7 | . 1 2 4 . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [Sub]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 10) 303 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 12) 499 | -10/Materials | Discovered new exit (range 16) 500 | -10/Materials | Discovered new exit (range 16) 505 | -10/Materials | Entered another Materials area 505 | -9/Materials | Evolved 2 slots: Utility x2 524 | -9/Materials | Lost 5 parts (1p2n2w) 852 | -9/Materials | Discovered new exit (range 3) 1047 | -9/Materials | Central database locked down 1149 | -9/Materials | Discovered new exit (range 11) 1241 | -9/Materials | Destroyed 9 combat bots 1445 | -9/Materials | Core integrity fell below 50% 1766 | -9/Materials | Discovered new exit (range 10) 1909 | -9/Materials | Identified exit to Mines 2128 | -9/Materials | Identified exit to Materials 2129 | -9/Materials | Entered another Materials area 2129 | -8/Materials | Evolved 2 slots: Utility x2 2422 | -8/Materials | Build established: Hacker-Mutant 2892 | -8/Materials | Discovered new exit (range 15) 3133 | -8/Materials | Build established: Mutant 3445 | -8/Materials | Central database locked down 3629 | -8/Materials | Repaired Pulse Rifle+ 3668 | -8/Materials | Repaired Pulse Rifle+ 4087 | -8/Materials | Discovered new exit (range 10) 4419 | -8/Materials | Entered Factory 4419 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4718 | -7/Factory | Build established: Tank 4994 | -7/Factory | Sucked down chute 4994 | -7/Factory | Entered Waste 5003 | -7/Waste | Spotted C-40 Crusher 5003 | -7/Waste | Spotted C-40 Crusher 5009 | -7/Waste | EMP discharged 5009 | -7/Waste | System corruption reached 10% 5019 | -7/Waste | Spotted C-40 Crusher 5042 | -7/Waste | Spotted C-40 Crusher 5055 | -7/Waste | Spotted C-40 Crusher 5056 | -7/Waste | Spotted C-40 Crusher 5091 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5094 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5096 | -7/Waste | Self-destructed Last Messages --------------- Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 04994_ Triggered Chute Trap. 04994_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 04999_ ALERT: Foreign system detected. Charging EMP. 05009_ System corrupted (+10). 05012_ System corrupted: Energy discharge (-66). 05033_ System corrupted: Energy discharge (-100). 05053_ System corrupted: Component data lost. 05089_ System corrupted: Pulse Rifle+ failed to cycle. 05091_ Imp. Aluminum Leg+ crushed. 05091_ Hvy. Armor Plating destroyed. 05092_ C-40 Crusher suffers critical hit (Burn). 05094_ Pulse Rifle+ crushed. 05094_ Carbon-fiber Leg crushed. 05094_ Seismic Detector crushed. Map ----- +----------------------------------------------------+ | #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | #### ######## #????????????????????????? | | #??# #??????# #????????????????????????? | | #??# #??????# #????????????????????????? | | #####??# #??????# #????????????????????????? | | ???????# #??????# ######## ?????????????? | | ?????# #??????# ?????????????? | | ?????# #??????# ?????????????? | | ?????# #??????# ?????????????? | | ?????# #??????# ?????????????? | | ?????### #??????# ######## !?????????????? | | ???????# #??????# #????????????????????????? | | ???????# #??????# #????????????????????????? | | ???????# #??????# CC#????????????????????????? | | ???????# #????### CC###??????????????????????? | | ???????######????# CC #??????????????????????? | | ?????????????????# CC #??????????????????????? | | ?????????????????# CC #??????????????????????? | | ?????????????????# CC #??????????????????????? | | ?????????????????# CCCC#??????????????????????? | | ?????????????????# CCCC#??????????????????????? | | ?????????????????# CC!#??????????????????????? | | ?????????????????# CC@#??????????????????????? | | ?????????????????##########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Core Shielding 20 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 2 Defensive Hacking 20 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Hacked Pulse Rifle | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed System Shield | -9/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Shield Generator | -8/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Pulse Rifle | 22% | -8/Materials Pulse Rifle | 35% | -8/Materials Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Pulse Rifle | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- You Again Challenges ------------ None Game ------ Seed TargetingMultinovaDerivative Manual? 0 Play Time 00:56:36 Cumulative 35.5 hours Start 2025.11.12 @ 01:53:15 End 2025.11.12 @ 03:25:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 5 Adventurer 18 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 6% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca8a75d1-4c49-4531-8038-7d0cc5da60e7