Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.06 @ 11:52:17

Player: siona

Result: Core destroyed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (25)      125
Value Destroyed (607)      607
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-4)                 -4
              TOTAL SCORE: 1528

 Bonus
-------
Follower Combat Kills      30
Friendly Fire              -34

 Cogmind 
---------
Core Integrity             0/250
Matter                     282/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Recycling

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
       Light Treads
             Aluminum Leg
>            --- UTILITY (2) ------
             Signal Interpreter
   Makeshift Light Armor Plating
>            --- WEAPON (2) -------
   Overtuned Pulse Rifle
       Light Cannon
>            --- INVENTORY (5) ----
             Ion Engine
  Subdweller Power Source
             Aluminum Leg
             Mining Claw

 Peak State 
------------
>            --- POWER ------------
  Subdweller Power Source
>            --- PROPULSION -------
       Light Treads
       Light Treads
>            --- UTILITY ----------
             Signal Interpreter
   Makeshift Light Armor Plating
>            --- WEAPON -----------
       Light Cannon
       Light Cannon
>            --- INVENTORY --------
             Ion Engine
             Aluminum Leg
             Aluminum Leg
       Small Laser
             Mining Laser
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Makeshift Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Medium Laser
  Ballistic Cannon         Light Cannon
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             18   | 6   4   .   4   4   
  Power                    4    | 1   .   .   2   1   
    Engine                 4    | 1   .   .   2   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               3    | 2   .   .   1   .   
    Treads                 2    | 2   .   .   .   .   
    Leg                    1    | .   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   2   .   1   .   
    Device                 1    | .   1   .   .   .   
    Storage                1    | 1   .   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 2   2   .   .   3   
    Energy Gun             3    | 2   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       3    | .   2   .   .   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 3    | .   .   .   1   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   1   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      2    | .   .   .   1   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   90  100 100 98  
  Engine                   13   | .   14  14  14  13  
  Treads                   23   | .   28  28  26  14  
  Leg                      4    | .   .   .   1   14  
  Device                   1    | .   4   .   .   .   
  Storage                  8    | .   14  14  5   .   
  Processor                10   | .   .   14  14  14  
  Protection               5    | .   .   .   8   14  
  Energy Gun               6    | .   26  .   .   .   
  Ballistic Cannon         21   | .   .   28  28  27  
Peak Build Rating          11   | 6   7   7   11  11  
  Average Rating           8    | 4   6   7   9   10  
  On Entrance              6    | .   6   7   7   11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             16   | 13  16  16  16  15  
  Greatest Support         40   | 40  40  40  40  10  
  Greatest Overweight (x)  4    | 4   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   
  Average Capacity         6    | 7   8   8   6   5   
  Most Carried             8    | 4   4   5   8   5   
  Average Carried          4    | 2   3   4   5   4   
  Final Capacity           8    | 8   8   8   5   5   
  Final Carried            5    | 4   4   5   5   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -9/Recycling

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Sub Rec 
Matter Collected           746  | .   116 299 185 146 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            661  | .   136 210 145 170 
  Parts                    45   | .   8   12  15  10  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   13  .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Combat Hostiles Destroyed  19   | .   5   5   6   3   
  Guns                     4    | .   4   .   .   .   
  Cannons                  14   | .   .   5   6   3   
Classes Destroyed          10   | .   2   3   3   2   
  Worker                   1    | .   .   1   .   .   
  Tunneler                 1    | .   .   1   .   .   
  Recycler                 2    | .   .   2   .   .   
  Turret                   2    | .   .   .   2   .   
  Swarmer                  9    | .   2   5   2   .   
  Grunt                    3    | .   3   .   .   .   
  Sentry                   1    | .   .   .   1   .   
  Subdweller               3    | .   .   .   3   .   
  Scientist                1    | .   .   .   .   1   
  Scrapper                 3    | .   .   .   .   3   
Best Kill Streak           4    | .   2   4   4   4   
  Combat Bots Only         3    | .   2   3   2   3   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  
Hostile Shots Fired        160  | .    38   31   74   17   
  Missed                   51   | .    11   12   26   2    
Damage Taken               969  | .    226  117  363  263  
  Core                     251  | .    35   20   96   100  
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   295  | .    71   38   114  72   
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              74   | .    20   15   24   15   
  Largest                  2    | .    2    2    2    2    
  Hottest                  115  | .    90   70   70   115  
Shots Fired                141  | .    40   30   48   23   
  Gun                      40   | .    40   .    .    .    
  Cannon                   101  | .    .    30   48   23   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  101  | .    .    30   48   23   
  Thermal                  40   | .    40   .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         22   | .    16   12   19   22   
  Robot Miss Streak        2    | .    2    2    2    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           111  | .    31   22   36   22   
  Core Hits                37   | .    9    8    12   8    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         4    | .    2    1    .    1    
    Burn                   2    | .    2    .    .    .    
    Blast                  2    | .    .    1    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1731 | .    378  375  614  364  
  Guns                     364  | .    364  .    .    .    
  Cannons                  1353 | .    .    375  614  364  
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  14   | .    14   .    .    .    
  Kinetic                  1353 | .    .    375  614  364  
  Thermal                  364  | .    364  .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            29   | .    .    13   16   .    
  Projectiles              29   | .    .    13   16   .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 15   | .    .    8    4    3    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  13   | .    .    7    4    2    
  Secondary                2    | .    .    1    .    1    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   2    | .    2    .    .    .    
Targets Rammed             2    | .    2    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        387  | .    387  36   15   252  
  Average Temperature      119  | .    177  12   7    149  
  Received Heat Transfer   510  | .    117  .    213  180  
  Effects                  1    | .    1    .    .    .    
    Shutdowns              1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    
  Parts Melted             3    | .    2    .    .    1    
  Heat Transferred         1115 | .    1115 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Peak Influence             171  | .   110 171 .   61  
  Initial                  55   | .   .   36  .   55  
  Average                  33   | .   39  38  .   28  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   2   1   .   .   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  1    | .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Sub Rec 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              29   | .   10  6   10  3   
  Peak Tracking Total      4    | .   4   3   3   2   
  Tactical Retreats        3    | .   1   .   2   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Sub Rec 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Sub Rec 
Machines Accessed          6    | .   2   .   .   4   
  Terminals                4    | .   2   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                30   | .   4   .   .   26  
  Successful               28   | .   3   .   .   25  
  Failed                   2    | .   1   .   .   1   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                6    | .   4   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             28   | .   3   .   .   25  
  Record                   24   | .   .   .   .   24  
  Patrol Status            1    | .   .   .   .   1   
  Transport Status         1    | .   1   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Sub Rec 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Sub Rec 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   1   .   
  Highest-Rated Group      31   | .   .   31  31  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               9    | .   .   .   9   .   
  Total Damage             191  | .   .   .   191 .   
  Kills                    1    | .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Yrd Mat Min Sub Rec 
Turns Passed               2863 | 70  689 662 599 843 
Spaces Moved               1541 | 38  383 383 315 422 
  Core                     11   | 11  .   .   .   .   
  Treads                   1089 | 27  383 383 296 .   
  Legs                     441  | .   .   .   19  422 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 120 
  Average Speed            167  | 151 160 160 161 188 
  Slowest Speed            250  | 250 160 160 190 190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       41   | 4   61  50  26  65  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        3    | .   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   
Scrap Searched             2    | .   .   2   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Sub Rec 
Total                      1671 | 47  418 402 357 447 
  Wait                     19   | .   5   4   9   1   
  Move                     1537 | 37  382 382 314 422 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  9    | 4   1   1   2   1   
  Fast Attach              14   | 6   4   .   1   3   
  Attach                   1    | .   .   .   1   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     3    | .   .   .   2   1   
  Drop                     12   | .   4   .   4   4   
  Fire                     74   | .   20  15  24  15  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    2    | .   2   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 3 exits: *Mat / *Exi / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-9/Recycling

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   71 | -11/Scrapyard | Entered Materials
  257 | -10/Materials | Discovered new exit (range 16)
  300 | -10/Materials | Build established: Mutant
  471 | -10/Materials | Discovered new exit (range 15)
  706 | -10/Materials | Discovered new exit (range 5)
  758 | -10/Materials | Identified exit to Mines
  760 | -10/Materials | Entered Mines
  770 | -10/Mines     | Learned location of Zion (-6)
  797 | -10/Mines     | Discovered new exit (range 11)
  816 | -10/Mines     | Identified exit to Materials
  832 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  832 | -10/Mines     | Discovered new exit (range 5)
  839 | -10/Mines     | Identified exit to Exiles
 1332 | -10/Mines     | Learned Materials stockpile data
 1391 | -10/Mines     | Met a Derelict testing a Signal Generator
 1409 | -10/Mines     | Discovered new exit (range 8)
 1418 | -10/Mines     | Identified exit to Subcaves
 1422 | -10/Mines     | Entered Subcaves
 1422 | -10/Subcaves  | Accompanied by 1 ally
 1645 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 1645 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Light Armor Plating
 1656 | -10/Subcaves  | Discovered new exit (range 8)
 1664 | -10/Subcaves  | Identified exit to Materials
 1903 | -10/Subcaves  | Discovered exit to Materials (range 15)
 1940 | -10/Subcaves  | Core integrity fell below 50%
 1987 | -10/Subcaves  | Discovered new exit (range 15)
 2014 | -10/Subcaves  | Identified exit to Recycling
 2021 | -10/Subcaves  | Entered Recycling
 2727 | -9/Recycling  | Scanned before Scraplab entrance
 2756 | -9/Recycling  | Entered Scraplab
 2804 | -9/Recycling  | Angered Scraplab inhabitants
 2818 | -9/Recycling  | Core integrity fell below 20%
 2864 | -9/Recycling  | Core destroyed

 Last Messages 
---------------
02827_ Acquired 7 matter.
02828_ 65-LAC(j): "Defend the Scraplab!"
02829_ 65-LAC(j) knocked back.
02829_ 65-LAC(j) destroyed.
02832_ 9E-KWD(j) knocked back.
02833_ Sub. Power Source destroyed.
02834_ Lgt. Cannon destroyed.
02841_ Mak. Microdissipator Network melted.
02841_ 9E-KWD(j) destroyed.
02843_ Acquired 15 matter.
02846_ Acquired 36 matter.
02850_ Acquired Ovr. Pulse Rifle.
02852_ Ovr. Pulse Rifle suddenly begins
  malfunctioning.
02854_ Supplies damaged.
02856_ RD-A8G(c) destroyed.
02862_ Acquired 4 matter.
02864_ Tech Extrapolator violently
  self-destructs.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
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| ???????????????????#########?????????????          |
| ???????????????????#"""""""#??#??????????          |
| ???????????????????#%"cX " ## #??????????          |
| ?????????????#######       %  #??????????          |
| ????????????##  =!%+%!    =   #??????????          |
| ????????????#= #####!    @%=  #??????????          |
| ????????????##!#???#      * ""#??????????          |
| ?????????????# #???#"& "& X ""#??????????          |
| ?????????????# #???#""""""""  #??????????          |
| ??????????#####################??????????          |
| ??????????#       #??????????????????????          |
| ??????????#       #??????????????????????          |
| ??????????#       #??????????????????????          |
| ??????????#       #??????????????????????          |
| ??????????####+####??????????????????????          |
| ?????????????# #?????????????????????????          |
| ?????????????# #?????????????????????????          |
| ?????????????# #?????????????????????????          |
| ?????????#####+#####?????????????????????          |
| ?????????#         ##????????????????????          |
| ?????????#          #????????????????????          |
| ##########         ##????????????????????          |
|          +         #?????????????????????          |
| #####+####         #?????????????????????          |
| !!    #??#         #?????????????????????          |
|  !!  !#??#         #?????????????????????          |
| !    !#??#         #?????????????????????          |
|   !   #??######### #?????????????????????          |
|      !#???????????##?????????????????????          |
|       #??????????????????????????????????          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             100
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                52
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              StormBiomechanicalJammer
  Manual?         0
Play Time         00:29:44
  Cumulative      26.9 hours
  Start           2024.10.06 @ 11:05:55
  End             2024.10.06 @ 11:52:17
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          45
  Rogue           41
  Adventurer      4
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          27
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9ca51d78-5312-4649-acc8-0360f3288ac0