Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.30 @ 00:39:58 Player: Finn Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (13) 65 Value Destroyed (561) 561 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4526 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/850 Matter 279/300 Energy 290/290 System Corruption 14% Temperature Cool (0) Movement Flying (200) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Xenon Bombardment Thruster > --- UTILITY (6) ------ Weight Redist. System 0b10 Decoder Chip [Scout] Improved Target Analyzer Core Analyzer Component Analysis Suite > --- WEAPON (3) ------- Improved Heavy Machine Gun Great Maul Katana > --- INVENTORY (5) ---- Explosive Trap Peak State ------------ > --- POWER ------------ Light Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Weight Redist. System Advanced Targeting Computer Melee Analysis Suite Improved Target Analyzer Core Analyzer Component Analysis Suite > --- WEAPON ----------- Great Maul Katana > --- INVENTORY -------- Xenon Bombardment Thruster Makeshift Flight Unit Improved Heavy Machine Gun Explosive Trap [Rating: 59] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Antigrav System Treads Improved Treads Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Component Analysis Suite Device Component Analysis Suite Processor Core Analyzer Weapon Katana Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher Scatter Rocket Array Special Weapon Welding Torch Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Slots Evolved 8 | . . . 2 2 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . 1 1 . . . . Utility 4 | . . . 1 1 2 . . . Weapon 1 | . . . . . . 1 . . Parts Attached 53 | 5 . 7 7 6 3 5 19 1 Power 10 | 1 . 1 2 2 1 1 2 . Engine 8 | 1 . 1 2 1 1 . 2 . Core 1 | . . . . 1 . . . . Reactor 1 | . . . . . . 1 . . Propulsion 15 | 2 . 2 2 1 1 . 7 . Treads 1 | . . . . 1 . . . . Leg . | . . . . . . . . . Wheel 4 | 2 . 2 . . . . . . Hover 6 | . . . . . 1 . 5 . Flight 4 | . . . 2 . . . 2 . Utility 16 | . . 2 1 2 1 2 7 1 Device 8 | . . 1 . 1 1 1 4 . Storage . | . . . . . . . . . Processor 8 | . . 1 1 1 . 1 3 1 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 12 | 2 . 2 2 1 . 2 3 . Energy Gun 5 | 2 . 1 2 . . . . . Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 1 | . . . . . . . 1 . Ballistic Cannon 1 | . . . . . . 1 . . Launcher 1 | . . . . . . 1 . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . 2 . . Parts Lost 34 | . 1 5 9 5 . 8 1 5 Power 8 | . . 1 2 2 . 2 . 1 Propulsion 11 | . 1 1 4 1 . 1 . 3 Utility 7 | . . . 1 1 . 3 1 1 Weapon 8 | . . 3 2 1 . 2 . . Highest Loss Streak 6 | . 1 3 5 5 . 6 1 4 To Critical Strikes 1 | . . . . . . 1 . . Average Backups 1 | 1 1 2 2 . . . 1 2 Power . | 1 1 1 1 . . . . . Propulsion . | . . . . . . . . 1 Utility . | . . . . . . . . . Weapon . | . . . . . . . 1 . Tool/Special . | . . . . . . . . . Unused Backups 1 | . . . 1 . . . . . Power 1 | . . . 1 . . . . . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 58 | . 62 85 62 51 33 38 62 80 Engine 7 | . 14 12 9 6 4 3 7 11 Wheel 3 | . 19 21 6 . . . . . Hover 4 | . . . . . 2 3 6 13 Flight 4 | . . . 12 . . . 8 1 Device 12 | . . 12 2 6 5 8 17 13 Processor 14 | . . 12 17 24 20 13 13 24 Energy Gun 3 | . 28 25 12 . . . . . Impact Weapon 1 | . . . . . . . 1 6 Slashing Weapon 2 | . . . . . . . 5 6 Peak Build Rating 59 | 5 5 7 12 15 18 30 59 55 Average Rating 25 | 2 4 6 8 12 12 23 35 50 On Entrance 11 | . 5 4 6 3 6 17 9 50 Avg Prop Armor Cover (%) 6 | . . . . . . . 6 . Naked Turns . | . . . . . . . . . Heaviest Build 31 | 8 8 9 10 11 11 21 31 31 Greatest Support 50 | 32 32 26 26 23 9 9 50 39 Greatest Overweight (x) 6 | . . . 2 3 3 6 1 2 Average Overweight (x) . | . . . . . . 2 . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 1 5 5 2 1 2 5 5 Average Carried 1 | 1 1 2 2 . . . 2 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 4 | 1 1 3 1 . . 2 4 1 Class Distribution -------------------- 57% | Mutant 24% | Derelict-Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Matter Collected 1120 | 250 . 60 60 50 . . 684 16 Remotely . | . . . . . . . . . Salvage Created 486 | . . 91 145 52 . 59 139 . Parts 21 | . . . 8 1 . 2 10 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . 33 . Prevented 2 | . . . . . . . . 2 Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 19 | . . 6 5 1 . 4 3 . Melee 2 | . . . . . . . 2 . Guns 12 | . . 6 5 . . . 1 . Cannons 1 | . . . . 1 . . . . AOE 4 | . . . . . . 4 . . Classes Destroyed 7 | . . 1 3 . . 2 1 . Swarmer 4 | . . . 3 . . . 1 . Grunt 4 | . . . 1 1 . 2 . . Brawler 1 | . . . . . . 1 . . Duelist 1 | . . . . . . . 1 . Sentry 1 | . . . 1 . . . . . Programmer 2 | . . . . . . 1 1 . Assembled 6 | . . 6 . . . . . . Best Kill Streak 4 | . . 2 4 1 . 3 1 . Combat Bots Only 4 | . . 2 4 1 . 3 1 . Max Kills in Single Turn 2 | . . 1 1 1 . 2 1 . Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . 2 . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Hostile Shots Fired 500 | . 8 44 134 63 . 153 49 49 Missed 207 | . 3 9 59 25 . 58 32 21 Hits 293 | . 5 35 75 38 . 95 17 28 Melee 13 | . . 4 . . . 5 2 2 Projectile 280 | . 5 31 75 38 . 90 15 26 Critical Strikes 6 | . . 1 . 1 . 3 1 . Part Disruptions 1 | . . 1 . . . . . . Damage Taken 3906 | . 105 475 756 617 . 1169 217 567 Core 1529 | . 7 156 305 172 . 529 131 229 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 65 | 100 . 34 23 68 100 . . . Volleys Fired 78 | . . 36 23 10 . 5 3 1 Largest 2 | . . 2 2 1 . 1 1 1 Hottest 90 | . . 90 80 75 . 50 15 15 Shots Fired 107 | . . 59 29 10 . 5 3 1 Gun 90 | . . 57 29 . . . 3 1 Cannon 10 | . . . . 10 . . . . Launcher 5 | . . . . . . 5 . . Special 2 | . . 2 . . . . . . Kinetic 4 | . . . . . . . 3 1 Thermal 98 | . . 59 29 10 . . . . Explosive 5 | . . . . . . 5 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 6 | . . 3 6 2 . 3 1 . Robot Miss Streak 5 | . . 3 3 3 . 5 4 1 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 57 | . . 25 17 4 . 5 6 . Core Hits 46 | . . 13 7 2 . 20 4 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . 1 . . . . . . Burn 1 | . . 1 . . . . . . Melee Attacks 7 | . . . . . . . 7 . Impact . | . . . . . . . . . Slashing 7 | . . . . . . . 7 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1506 | . . 286 197 100 . 749 174 . Guns 502 | . . 283 197 . . . 22 . Cannons 100 | . . . . 100 . . . . Explosions 745 | . . . . . . 745 . . Melee 152 | . . . . . . . 152 . Ramming 4 | . . . . . . 4 . . Kinetic 22 | . . . . . . . 22 . Thermal 583 | . . 286 197 100 . . . . Explosive 745 | . . . . . . 745 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 152 | . . . . . . . 152 . Piercing . | . . . . . . . . . Highest Corruption 14 | . 2 2 2 . . 14 14 14 Average Corruption 11 | . 2 2 2 . . 13 14 14 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 110 | . 1 5 3 . . 12 76 13 Message Errors 19 | . 1 2 . . . . 14 2 Matter Fused 30 | . . . 1 . . 1 25 3 Heat Flow Errors 8 | . . . . . . . 7 1 Energy Discharges 14 | . . . . . . 3 9 2 Parts Rejected 3 | . . 1 . . . . 1 1 Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 12 | . . . . . . 3 8 1 Data Loss (major) 8 | . . . . . . 1 7 . Misfires 2 | . . 1 1 . . . . . Alerts 5 | . . . 1 . . 1 3 . Misdirections 7 | . . . . . . 2 2 3 Weapon Failures 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 23 | . . . . . . 1 22 . Projectiles . | . . . . . . . . . Explosions 1 | . . . . . . 1 . . Melee 22 | . . . . . . . 22 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 123 | . . . . . . 123 . . Shots 7 | . . . . . . 7 . . Rammed 1 | . . . . . . 1 . . Targets Rammed 1 | . . . . . . 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 270 | . . 270 106 252 . 7 266 214 Average Temperature 84 | . . 84 35 114 . 7 87 108 Received Heat Transfer 1326 | . . 180 210 360 . 306 36 234 Effects 1 | . . . . 1 . . . . Interference 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . 2 1 . . . . Heat Transferred 1476 | . . 879 449 148 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Maximum Alert Level 1 | . . . 1 . . 1 . . Low Security (%) 97 | 100 100 100 92 100 100 95 . . Level 1 2 | . . . 7 . . 4 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 219 | . 7 1 210 88 . 219 . . Initial 88 | . . 1 . 88 . . . . Average 40 | . 1 . 81 46 . 57 . . Influence Increases 1164 | . 11 . 380 67 . 261 280 165 Destroy 0b10 Robot/C 260 | . . . 100 20 . 80 60 . Destroy Leader 60 | . . . 30 . . 20 10 . Successful Hack 21 | . 11 . 10 . . . . . Disable Machine 90 | . . . . 45 . 45 . . Destroy Structure 103 | . . . . 2 . 101 . . Partial Spotted 45 | . . . 45 . . . . . Lose Combat Pursuer 585 | . . . 195 . . 15 210 165 Influence Decreases 1129 | . 7 4 170 277 . 170 371 130 Entered New Map 160 | . . 3 . 122 . . 35 . Time Decay 767 | . . 1 110 120 . 140 336 60 Lost Part 182 | . 7 . 60 35 . 30 . 50 Lost Ally 20 | . . . . . . . . 20 Squads Dispatched 6 | . 1 . 3 . . 2 . . Investigation 2 | . 1 . 1 . . . . . Extermination 1 | . . . . . . 1 . . Reinforcement 3 | . . . 2 . . 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Distress Signals 7 | . 2 1 2 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 101 | . 8 7 28 9 . 13 20 16 Peak Tracking Total 15 | . 8 2 15 8 . 6 7 5 Tactical Retreats 18 | . . 1 4 . . 1 7 5 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Traps Triggered 3 | . 2 . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 3 | . 3 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 1 | . . . . . . . 1 1 Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Machines Disabled 7 | . . . . 3 . 3 1 . Max in Single Turn 3 | . . . . 1 . 3 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Machines Accessed 10 | . 3 . 3 1 . 2 . 1 Terminals 5 | . 3 . 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . 1 . . 2 . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 18 | . 6 . 7 2 . 2 . 1 Successful 13 | . 4 . 5 1 . 2 . 1 Failed 4 | . 2 . 2 . . . . . Catastrophic . | . . . . . . . . . Database Lockouts 1 | . . . . 1 . . . . Manual . | . . . . . . . . . Terminals 12 | . 6 . 6 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . 1 . . 2 . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 4 . 4 . . . . 1 Record 1 | . . . 1 . . . . . Robot Analysis 1 | . . . 1 . . . . . Open Door 1 | . . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . . 1 . . 2 . . Process 2 | . . . . . . 2 . . Report Inventory 1 | . . . 1 . . . . . Scanalyzer 1 | . . . . 1 . . . . Retrieve Study 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 . 2 . . . . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . . 1 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 15 | . . . . . . 15 . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 1 Highest-Rated Group 20 | . . . . . . . 20 20 Highest-Rated Ally 20 | . . . . . . . 20 20 Total Orders . | . . . . . . . . . Ally Attacks 4 | . . . . . . . . 4 Total Damage 23 | . . . . . . . . 23 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Active Infowar (turns) 2763 | . . 425 76 274 162 657 905 264 Optics 959 | . . . . 170 162 627 . . Terrain 731 | . . 425 76 230 . . . . Traps 446 | . . . . . . 446 . . Seismic 905 | . . . . . . . 905 . Decoding 264 | . . . . . . . . 264 Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Turns Passed 4654 | 39 99 472 297 282 162 1063 1970 270 Spaces Moved 5100 | 40 77 311 400 193 167 506 3066 340 Core 441 | 23 . . 29 85 119 159 18 8 Treads 108 | . . . . 108 . . . . Legs . | . . . . . . . . . Wheels 451 | 17 77 311 46 . . . . . Hover 1687 | . . . . . 48 347 979 313 Flight 2413 | . . . 325 . . . 2069 19 Fastest Speed 37 | 50 100 90 37 50 50 50 40 52 Average Speed 69 | 71 100 95 45 128 87 188 45 63 Slowest Speed 350 | 100 100 100 150 200 200 350 120 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 13 | . . . 13 . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 4 31 61 39 26 3 15 99 40 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . . 1 1 1 . Scrap Searched 10 | . . 1 . . . . 6 3 Spaces Dug . | . . . . . . . . . Terrain Destroyed 174 | . . . . 2 . 172 . . Melee . | . . . . . . . . . Projectile 2 | . . . . 2 . . . . AOE 172 | . . . . . . 172 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Total 6060 | 49 99 427 475 217 184 599 3618 392 Wait 754 | . 23 63 47 4 11 76 491 39 Move 5067 | 39 76 310 374 192 166 505 3065 340 Hop 12 | . . . 12 . . . . . Pick Up 56 | 5 . 10 7 5 3 7 18 1 Fast Attach 3 | 1 . . . . . . 2 . Attach 53 | 4 . 8 7 6 3 5 16 4 Detach 2 | . . . . . . . 2 . Swap 4 | . . . 1 . . . 3 . Drop 10 | . . . 4 . 1 . 5 . Fire 78 | . . 36 23 10 . 5 3 1 Melee 7 | . . . . . . . 7 . Ram 1 | . . . . . . 1 . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 12 | . . . . . . . 5 7 Trap . | . . . . . . . . . Miscellaneous 1 | . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / Dat) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Discovered new exit (range 19) 68 | -10/Materials | Identified exit to Mines 139 | -10/Materials | Entered Mines 180 | -10/Mines | Assembled infested the area 304 | -10/Mines | Build established: Mutant 430 | -10/Mines | Core integrity fell below 50% 584 | -10/Mines | Lost 3 parts (1n2w) 585 | -10/Mines | Discovered new exit (range 4) 609 | -10/Mines | Identified exit to Materials 611 | -10/Mines | Entered Materials 611 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 733 | -9/Materials | Lost 5 parts (1p2n1u1w) 738 | -9/Materials | Discovered new exit (range 14) 872 | -9/Materials | Discovered new exit (range 14) 878 | -9/Materials | Identified exit to Materials 891 | -9/Materials | Core integrity fell below 50% 908 | -9/Materials | Entered another Materials area 908 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 926 | -8/Materials | Lost 4 parts (1p2n1w) 1028 | -8/Materials | Central database locked down 1184 | -8/Materials | Discovered new exit (range 4) 1187 | -8/Materials | Identified exit to Factory 1190 | -8/Materials | Entered Factory 1190 | -7/Factory | Evolved 2 slots: Utility x2 1201 | -7/Factory | Lost 5 parts (2p1n1u1w) 1303 | -7/Factory | Discovered new exit (range 8) 1352 | -7/Factory | Entered another Factory area 1352 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 1980 | -6/Factory | System corruption reached 10% 2012 | -6/Factory | Found Prototype Launcher 2013 | -6/Factory | Identified Scatter Rocket Array 2045 | -6/Factory | Lost 6 parts (1p1n3u1w) 2338 | -6/Factory | Discovered new exit (range 12) 2399 | -6/Factory | Core integrity fell below 50% 2415 | -6/Factory | Entered Lower Caves 2577 | -6/Lower Caves | Discovered new exit (range 10) 2859 | -6/Lower Caves | Found DRS Beacon 2970 | -6/Lower Caves | Build established: Derelict-Mutant 3202 | -6/Lower Caves | Encountered a Warlord checkpoint 3323 | -6/Lower Caves | Activated DRS Beacon 3363 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3643 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3719 | -6/Lower Caves | Lost 3 allies 4050 | -6/Lower Caves | Build established: Scavenger-Mutant 4385 | -6/Lower Caves | Entered another Lower Caves area 4385 | -6/Lower Caves | Accompanied by 1 ally 4420 | -6/Lower Caves | Identified exit to Data Miner 4471 | -6/Lower Caves | Discovered new exit (range 7) 4511 | -6/Lower Caves | Core integrity fell below 20% 4548 | -6/Lower Caves | Lost 4 allies 4647 | -6/Lower Caves | Lost 4 parts (1p2n1u) 4655 | -6/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 04581_ Attempting to rewire ED-J31(l). 04581_ ED-J31(l) is broken beyond repair. 04583_ Attempting to rewire B7-ISG(M). 04583_ B7-ISG(M) is broken beyond repair. 04584_ Attempting to rewire B7-ISG(M). 04584_ B7-ISG(M) is broken beyond repair. 04585_ Attempting to rewire B7-ISG(M). 04585_ B7-ISG(M) is broken beyond repair. 04586_ Attempting to rewire B7-ISG(M). 04586_ B7-ISG(M) is broken beyond repair. 04587_ Attempting to rewire B7-ISG(M). 04587_ B7-ISG(M) is broken beyond repair. 04596_ System corrupted: Matter fused (-6). 04599_ Lgt. Deuterium Engine destroyed. 04601_ Adv. Targeting Computer destroyed. 04603_ Antigrav System destroyed. 04611_ System corrupted: Energy discharge (-58). 04616_ Antigrav System destroyed. 04631_ System corrupted: Matter fused (-6). 04652_ Mak. Flight Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????#####????????????????????????????????????????? | | ???## ##???????????????????????????????????????? | | ??## #???????????????????????????????????????? | | ??#* #???????????????????????????????????????? | | ??#! #???????????????????????????????????????? | | ??# ##???????????????????????????????????????? | | ??# ###???????????????????????????????????????? | | ?## ##[#???????????????????####???#########????? | | ?# ##??????????????##### ##?## #????? | | ?# ##?????????????# ### ??????? | | ?# #?????????????# #????##?? | | ?## ##??????????????# #????# ## | | ### ##??????????????## #???## | | #?? ????????## ##??# | | ##? ????##??# #??# | | ### ###?? ???## ### ##??# | | #?# ##???# ???## #### ###### | | #?## #???? #????# [ ##??## ##?# | | #?## ##### ##????# !% #????# #### | | ### ##???## | ##???## ### | | #????## ###????# | | #??????# #??????# ###### | | #??#?##?## ###????# #????###### | | #####"#"#?## ##???# #?????????? | | #??#"" ###; @### #??? ?????????? | | ##??# l ### #??# ?????????? | | #### [ ## ####??## ?????????? | | ### % ;## #?????? ?????????? | | ### g m ;" # ###???? ?????????? | | # ## # ?# #??? ?????????? | | ##; #?###g #??? #?????????? | | #### #""### g ##??? #??????????? | | ###??# ### ##???????????????? | | ????# #???????????????? | | ???# ### ##???????????????? | | ???# ##?## ##????????????????? | | ???## ##???# ##?????????????????? | | ????######????## #????????#?????????? | | ???????????????## ### ####### ##????????? | | ????????????????###?##### #????????? | | ????????????????????????### ?????? | | ??????????????????????????## ###### ?????? | | ??????????????????????????## ##????????? ??????? | | ??????????????????????????# ##?????????????????? | | ?????????????????????????# ##??????????????????? | | ?????????????????????????#####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 6 Evasion (%) 71 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 6 Core Analysis 6 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Particle Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A New Friend Ghost 'Em System Compromised Challenges ------------ None Game ------ Seed VariableRecoilProcsplitter Manual? 0 Play Time 00:46:13 Cumulative 20.4 hours Start 2026.08.29 @ 23:55:30 End 2026.08.30 @ 00:39:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 27 Adventurer 15 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59035c27-d2d4-4a5e-ba24-e765fccdd5ad