Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.10 @ 22:39:20 Player: jumpy Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (157) 785 Value Destroyed (7281) 7281 Prototype IDs (32) 640 Alien Tech Used (3) 600 Bonus (538) 538 TOTAL SCORE: 17944 Bonus ------- Follower Combat Kills 259 Met Zhirov 300 Friendly Fire -21 Cogmind --------- Core Integrity 0/1600 Matter 15/300 Energy 84/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- Fusion Bomb Launcher > --- INVENTORY (5) ---- Advanced Energy Well (500) Heavy Disruptor Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Cryofiber Web Experimental Cooling System Huge Storage Unit Improved Signal Interpreter Experimental Core Shielding Experimental Utility Shielding Advanced Force Field Hacking Suite > --- WEAPON ----------- Enhanced Quantum Rifle Heavy Quantum Rifle Railgun > --- INVENTORY -------- Advanced Energy Well Improved System Restoration Module Improved System Restoration Module Compact Linear Accelerator Improved Datajack [Rating: 120] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Enhanced Fission Core Reactor Particle Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Antigrav System Utility Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Ionic Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Slots Evolved 18 | . . . 2 . 2 2 2 2 . . . . 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 . . 1 . 1 . . . . 1 . . . . . Utility 11 | . . . 1 . 1 1 2 1 . . . . . 2 . 2 . 1 Weapon 2 | . . . . . 1 . . . . . . . . . . . . 1 Parts Attached 168 | 9 4 . 2 7 19 12 7 16 5 6 5 1 13 28 10 9 1 14 Power 23 | 2 . . . . 4 2 1 . . 1 1 . 3 3 3 1 . 2 Engine 10 | 2 . . . . 3 2 1 . . 1 . . 1 . . . . . Core 4 | . . . . . 1 . . . . . . . 2 . 1 . . . Reactor 9 | . . . . . . . . . . . 1 . . 3 2 1 . 2 Propulsion 53 | 2 1 . . 4 6 1 1 7 3 1 . 1 2 13 . 3 . 8 Treads . | . . . . . . . . . . . . . . . . . . . Leg 38 | 2 1 . . 3 6 1 1 7 3 1 . 1 2 6 . . . 4 Wheel 8 | . . . . 1 . . . . . . . . . 7 . . . . Hover 7 | . . . . . . . . . . . . . . . . 3 . 4 Flight . | . . . . . . . . . . . . . . . . . . . Utility 47 | 2 1 . 1 1 4 2 4 6 1 1 4 . 4 8 3 3 1 1 Device 20 | 1 . . . 1 . 1 2 2 1 1 . . 3 4 1 2 1 . Storage 8 | 1 1 . . . 1 . . 1 . . 2 . . 1 1 . . . Processor 10 | . . . 1 . 1 1 1 2 . . . . 1 2 . . . 1 Hackware 1 | . . . . . . . . . . . . . . . . 1 . . Protection 8 | . . . . . 2 . 1 1 . . 2 . . 1 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 45 | 3 2 . 1 2 5 7 1 3 1 3 . . 4 4 4 2 . 3 Energy Gun 19 | 1 . . 1 . 2 6 . 3 1 . . . . 1 3 1 . . Energy Cannon 6 | . . . . . . 1 . . . 2 . . 2 1 . . . . Ballistic Gun 8 | 2 . . . 2 3 . . . . . . . . . . 1 . . Ballistic Cannon 8 | . 2 . . . . . . . . 1 . . 2 . 1 . . 2 Launcher 2 | . . . . . . . 1 . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . 1 1 2 3 . . . . 5 . 1 4 6 . 2 . Corrupted Parts 3 | . . . . . . . . . . 1 . . . 1 1 . . . System Corruption 12 | . . . . . . . . . . 8 . . . 1 3 . . . Parts Lost 92 | . . . . 11 2 2 2 9 8 1 . 4 1 19 14 12 . 7 Power 17 | . . . . 2 1 . . 1 . . . . 1 3 4 3 . 2 Propulsion 33 | . . . . 5 . 1 . 6 4 . . 3 . 5 1 4 . 4 Utility 21 | . . . . 2 1 1 2 1 2 . . . . 4 5 3 . . Weapon 21 | . . . . 2 . . . 1 2 1 . 1 . 7 4 2 . 1 Highest Loss Streak 10 | . . . . 10 1 1 1 3 4 1 . 3 1 6 8 4 . 6 To Critical Strikes 3 | . . . . . . . . 1 . . . . . 1 . 1 . . Average Backups 11 | 3 9 13 12 12 12 13 14 12 12 9 11 11 12 13 5 3 4 3 Power 1 | . 1 1 1 . . 2 2 1 1 1 1 2 1 2 . . . . Propulsion 2 | 1 3 6 6 4 2 5 5 3 1 1 1 1 1 2 1 . . . Utility 2 | . 2 3 2 1 1 2 2 2 4 3 3 4 3 3 1 2 2 1 Weapon 3 | . 2 3 3 5 6 3 4 4 6 4 5 3 4 3 . . 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 25 | . . . . 1 11 3 2 . . . . 1 1 2 . . 3 1 Power 2 | . . . . . . 1 1 . . . . . . . . . . . Propulsion 5 | . . . . . 3 1 1 . . . . . . . . . . . Utility 6 | . . . . . 1 . . . . . . 1 1 1 . . 2 . Weapon 11 | . . . . 1 7 1 . . . . . . . 1 . . . 1 Tool/Special 1 | . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 81 | . 98 100 88 90 90 98 96 89 90 87 76 80 76 73 52 55 . 18 Engine 5 | . 13 14 11 10 7 7 6 5 5 5 3 . . 3 . . . . Reactor 1 | . . . . . . . . . . . 1 5 2 3 3 6 . 2 Leg 19 | . 27 28 22 26 20 30 26 26 23 22 23 16 15 11 4 . . 9 Wheel 2 | . . . . . 3 . . . . . . . . 5 10 11 . . Device 9 | . 14 14 11 9 . 6 6 12 14 17 17 17 14 14 4 8 . . Storage 6 | . 14 14 11 11 9 7 6 5 5 5 5 5 5 4 4 3 . . Processor 15 | . . . 11 11 15 19 23 18 23 23 19 17 16 17 9 3 . 1 Protection 2 | . . . . . 5 2 5 2 . . 1 5 4 1 4 6 . . Energy Gun 7 | . 12 . . . . 22 19 16 15 1 . . . . 1 5 . . Ballistic Gun 4 | . 12 . . 11 26 . . . . . . . . . . 2 . . Ballistic Cannon 3 | . 3 28 22 8 . . . . . 4 . 4 8 3 1 1 . 4 Peak Build Rating 120 | 7 8 8 11 16 36 51 54 68 68 61 61 69 90 110 100 120 14 65 Average Rating 51 | 5 7 8 9 12 23 47 51 58 62 60 52 59 69 90 81 91 4 34 On Entrance 38 | . 7 8 8 9 5 36 50 49 68 53 61 55 56 89 80 94 3 4 Avg Prop Armor Cover (%) 5 | . . . . . 3 . . . . . . . . 11 . 7 . . Naked Turns 165 | . . . . . . . . . . . . . . . . 23 87 55 Heaviest Build 150 | 15 32 32 32 32 41 42 49 56 46 50 48 53 86 150 129 148 6 32 Greatest Support 129 | 20 20 20 20 30 54 67 64 81 81 76 76 92 81 129 115 64 3 60 Greatest Overweight (x) 8 | . 2 1 1 2 3 . . 1 1 . . 1 1 8 1 8 1 2 Average Overweight (x) . | . . 1 1 . . . . . . . . . . 1 . 1 . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 25 25 25 5 5 Average Capacity 16 | 7 14 15 15 15 15 15 15 15 15 15 15 15 15 22 25 20 5 5 Most Carried 17 | 7 13 13 13 15 15 15 15 15 13 11 15 14 15 17 12 6 5 5 Average Carried 11 | 3 9 13 12 12 12 13 14 12 12 9 11 11 12 13 5 3 4 3 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 25 25 5 5 5 Final Carried 15 | 7 13 13 12 10 15 15 15 13 12 9 14 11 14 12 2 5 5 3 Class Distribution -------------------- 42% | Mutant 29% | Gunner 15% | Scavenger-Gunner 6% | Scavenger-Mutant 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Commander-Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Gunner | -4/Factory Mutant | -3/Research Mutant | -3/Testing Mutant | -2/Research Mutant | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Matter Collected 3885 | 332 83 . 12 338 623 126 130 141 145 134 . 162 352 805 126 347 . 29 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 7383 | 147 200 18 12 281 1028 572 435 1419 483 173 . 226 574 1199 166 430 . 20 Parts 285 | 7 8 . 1 12 66 17 18 25 20 3 . 11 16 43 17 21 . . Haulers Intercepted 11 | . 2 . . . 4 2 . 1 . . . . 2 . . . . . Recyclers Shooed 4 | . . . . . . . 1 . . . . . . 1 . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . 16 1 . 11 . . . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 129 | . 2 1 . 6 15 9 9 21 15 3 . 8 11 19 2 7 . 1 Melee 7 | . . . . . . . . . . . . . . 6 1 . . . Guns 60 | . 2 . . 4 15 7 5 17 4 . . . . . . 6 . . Cannons 33 | . . 1 . 2 . . . . . 3 . 7 10 8 1 1 . . AOE 12 | . . . . . . . 2 . 8 . . 1 . . . . . 1 Classes Destroyed 16 | 2 3 . 1 1 1 2 1 . . . . 1 1 . 2 1 . . Worker 7 | . 1 . . . 3 1 . . . . . . . 2 . . . . Builder 2 | . . . . . . . . . . . . . . . 1 1 . . Tunneler 3 | 2 . . . . . . . . . . . . . 1 . . . . Hauler 11 | . 2 . . . 4 2 . 1 . . . . 2 . . . . . Recycler 2 | 1 . . . . . . . . . . . . . 1 . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . 2 . . . . . . Watcher 2 | . . . . . . . . . . . . . . . . 2 . . Swarmer 29 | . . . . . . . 3 2 9 . . . 5 4 . 5 . 1 Grunt 42 | . 2 1 . 2 9 5 4 10 4 1 . 2 . 1 1 . . . Brawler 4 | . . . . . . 1 . 1 2 . . . . . . . . . Sentry 19 | . . . . 4 5 . 1 4 . 1 . . 1 3 . . . . Hunter 16 | . . . . . 1 2 . 2 . 1 . 2 2 4 . 2 . . Programmer 15 | . . . . . . 1 1 2 . . . 2 2 7 . . . . Behemoth 1 | . . . . . . . . . . . . . 1 . . . . . Protovariant X 1 | . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 5 | 2 3 1 1 3 4 2 5 4 5 1 . 4 5 5 1 5 . 1 Combat Bots Only 5 | . 1 1 . 3 4 2 5 4 5 1 . 4 5 4 1 5 . 1 Max Kills in Single Turn 3 | 1 1 1 1 1 2 2 2 2 3 1 . 1 2 1 1 1 . 1 Gunslinging 1 | . . . . . . . 1 1 . . . . . . . . . . Exploded 3 | . . . . . . . 2 . 3 . . 1 . . . . . 1 Melee 1 | . . . . . . . . . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Hostile Shots Fired 1413 | . 14 10 . 114 47 36 55 129 68 22 . 72 50 281 126 176 24 189 Missed 471 | . 3 . . 31 11 13 26 46 22 5 . 23 17 88 39 68 13 66 Hits 942 | . 11 10 . 83 36 23 29 83 46 17 . 49 33 193 87 108 11 123 Melee 9 | . . . . 8 . . . . 1 . . . . . . . . . Projectile 933 | . 11 10 . 75 36 23 29 83 45 17 . 49 33 193 87 108 11 123 AOE 1 | . . . . . . 1 . . . . . . . . . . . . Critical Strikes 53 | . . . . 6 4 . . 5 2 1 . 6 2 14 5 2 . 6 Actively Blocked 1 | . . . . . . . . . . . . 1 . . . . . . Part Disruptions 3 | . . . . . . 1 1 . . . . . . 1 . . . . Damage Taken 18917 | . 143 145 . 1175 564 436 441 1610 875 333 . 870 591 3466 3266 2032 229 2741 Core 3912 | . 23 30 . 331 82 48 15 256 125 22 . 133 98 265 340 310 229 1605 Absorbed by Shields 1159 | . . . . . . . . . . . . . 16 744 . 399 . . Redirected to Shielding 287 | . . . . . . . . . . . . 76 10 . 50 151 . . Regen/Repaired (Parts) 296 | . . . . . . . 88 84 . . . . 124 . . . . . Core Remaining (%) 71 | 100 . 78 . 17 85 93 98 . . . . 46 91 . 47 . 62 . Volleys Fired 432 | 14 19 6 1 19 46 29 15 58 29 15 . 21 29 55 29 37 3 7 Largest 3 | 2 2 2 2 2 3 3 3 3 3 2 . 2 3 3 2 3 1 3 Hottest 207 | 70 70 60 60 60 69 165 180 180 164 127 . 127 207 207 175 180 58 174 Shots Fired 938 | 28 38 12 2 38 138 87 40 159 58 27 . 38 60 79 29 86 3 16 Gun 656 | 28 38 . . 24 138 87 38 159 50 4 . . . . 13 77 . . Cannon 267 | . . 12 2 14 . . . . . 23 . 34 60 79 16 9 3 15 Launcher 15 | . . . . . . . 2 . 8 . . 4 . . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 381 | 14 19 12 2 38 138 . . . . 10 . 18 36 35 5 36 3 15 Thermal 490 | 14 19 . . . . 87 38 159 50 14 . 16 17 22 4 50 . . Explosive 15 | . . . . . . . 2 . 8 . . 4 . . . . . 1 Electromagnetic 52 | . . . . . . . . . . 3 . . 7 22 20 . . . Robot Hit Streak 37 | 6 5 5 1 12 14 15 18 37 20 27 . 12 13 13 5 8 . 4 Robot Miss Streak 10 | 4 5 2 1 2 3 3 2 2 2 2 . 3 2 2 2 10 . 4 Penetration Max 2 | . . . . . . . . . . . . . . . . 2 . . Secondary Targets 16 | . . . . . 5 . 2 6 1 . . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . 1 . 1 1 1 . . . . . . 1 . . Shots Hit Robots 665 | 17 23 8 1 30 92 54 29 131 44 18 . 26 44 74 24 41 . 9 Core Hits 299 | 4 10 2 1 12 42 17 17 59 31 6 . 19 19 31 6 19 . 4 Critical Kills 1 | . . . . . . . . . . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 46 | 2 1 . . . . 5 1 12 4 2 . . 4 11 2 2 . . Burn 25 | 2 1 . . . . 5 1 12 4 . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . 1 . . . . Blast 14 | . . . . . . . . . . 1 . . 3 8 . 2 . . Corrupt 2 | . . . . . . . . . . 1 . . 1 . . . . . Sever 2 | . . . . . . . . . . . . . . . 2 . . . Impale 2 | . . . . . . . . . . . . . . 2 . . . . Melee Attacks 29 | . . . . . . . . . . . . . . 20 9 . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 9 | . . . . . . . . . . . . . . . 9 . . . Piercing 20 | . . . . . . . . . . . . . . 20 . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 18094 | 217 303 139 21 533 1407 1071 866 2933 1451 505 . 1080 1537 2866 819 1596 . 750 Guns 9449 | 217 303 . . 346 1407 1071 719 2933 836 76 . . . . 97 1444 . . Cannons 6028 | . . 139 18 187 . . . . . 429 . 708 1537 2299 130 152 . 429 Explosions 1659 | . . . . . . . 147 . 615 . . 372 . . 222 . . 303 Melee 917 | . . . . . . . . . . . . . . 547 370 . . . Ramming 41 | . . . 3 . . . . . . . . . . 20 . . . 18 Kinetic 6164 | 93 166 139 18 533 1407 . . . . 186 . 409 908 1201 41 634 . 429 Thermal 8603 | 124 137 . . . . 1071 719 2933 836 233 . 299 408 574 307 962 . . Explosive 1437 | . . . . . . . 147 . 615 . . 372 . . . . . 303 Electromagnetic 932 | . . . . . . . . . . 86 . . 221 524 101 . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 370 | . . . . . . . . . . . . . . . 370 . . . Piercing 547 | . . . . . . . . . . . . . . 547 . . . . Highest Corruption 21 | . . . . . . . 3 1 1 9 9 16 2 18 21 . . . Average Corruption 6 | . . . . . . . 2 1 1 8 9 13 1 5 19 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 90 | . . . . . . . 5 . 6 9 6 17 . 26 21 . . . Message Errors 23 | . . . . . . . 2 . 3 2 1 . . 9 6 . . . Matter Fused 20 | . . . . . . . . . . 1 2 8 . 4 5 . . . Heat Flow Errors 9 | . . . . . . . . . 2 1 . 2 . 2 2 . . . Energy Discharges 11 | . . . . . . . 3 . 1 2 2 . . 1 2 . . . Data Loss (minor) 12 | . . . . . . . . . . 2 1 2 . 5 2 . . . Data Loss (major) 3 | . . . . . . . . . . 1 . 1 . . 1 . . . Misfires 4 | . . . . . . . . . . . . 2 . 2 . . . . Alerts 1 | . . . . . . . . . . . . . . 1 . . . . Misdirections 3 | . . . . . . . . . . . . . . 2 1 . . . Weapon Failures 4 | . . . . . . . . . . . . 2 . . 2 . . . Overload Shots 34 | . . . . . . . 8 25 1 . . . . . . . . . Effects 4 | . . . . . . . . 4 . . . . . . . . . . Heat Surge 2 | . . . . . . . . 2 . . . . . . . . . . Short Circuit 2 | . . . . . . . . 2 . . . . . . . . . . Overflow Damage 432 | . . . . . . . . . . 2 . 35 56 135 89 30 . 85 Projectiles 219 | . . . . . . . . . . 2 . 35 56 96 . 30 . . Explosions 167 | . . . . . . . . . . . . . . . 82 . . 85 Melee 46 | . . . . . . . . . . . . . . 39 7 . . . Knockbacks 16 | . . 1 . . . . . . . 2 . 5 2 6 . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 15 | . . 1 . . . . . . . 2 . 5 2 5 . . . . Secondary 1 | . . . . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 153 | . . . . . . . . . 87 . . . . . 57 . . 9 Shots 4 | . . . . . . . . . 3 . . . . . 1 . . . Rammed 4 | . . . . . . . . . . . . . . . . . . 4 Targets Rammed 8 | . . . 1 . . . . . . . . . . 3 . . . 4 Kicked 4 | . . . 1 . . . . . . . . . . 3 . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 358 | 27 90 63 . 24 96 182 120 358 225 84 . 256 . 231 56 . . . Average Temperature 50 | 12 33 38 . 5 25 62 63 145 66 51 . 102 . 102 36 . . . Received Heat Transfer 2312 | . 78 87 . 480 288 147 93 504 171 36 . 146 6 51 45 . . 180 Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . 1 3 . . . . Combat Hostiles 4 | . . . . . . . . . . . . . 1 3 . . . . Parts Fried 7 | . . . . . . . . . . . . . 1 3 3 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 13 | . . . . . . 2 2 4 3 . . . . 2 . . . . Combat Hostiles 13 | . . . . . . 2 2 4 3 . . . . 2 . . . . Parts Melted 66 | . 1 . . . . 12 5 37 4 2 . . . 4 . 1 . . Heat Transferred 16698 | 518 481 . . . . 2442 1238 6409 2021 448 . 550 509 822 261 999 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Maximum Alert Level 1 | . . . . . . . . 1 . . . . 1 . . . . 1 Low Security (%) 90 | 100 100 100 100 100 100 100 100 35 . . . . 57 100 100 100 100 96 Level 1 9 | . . . . . . . . 64 . . . . 42 . . . . 3 Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 306 | 5 35 35 7 127 185 98 167 306 . . . . 239 153 47 105 19 275 Initial 150 | . . . 1 1 44 72 13 50 . . . . 150 106 . . 3 . Average 60 | . 4 5 . 15 63 31 35 192 . . . . 195 54 9 37 3 13 Influence Increases 4752 | 15 76 45 12 383 642 281 243 645 370 85 . 150 484 542 131 246 22 380 Destroy 0b10 Robot/C 2760 | . 40 20 . 240 400 180 180 420 300 60 . 120 220 380 40 140 . 20 Destroy 0b10 Robot/NC 165 | 15 15 . 5 . 50 15 . 5 . . . 10 10 20 5 15 . . Destroy Leader 644 | . 14 10 . 70 108 54 40 100 40 10 . 20 54 100 . 24 . . Allied During Kill 116 | . . . . 64 52 . . . . . . . . . . . . . Successful Hack 40 | . 7 . 7 9 . . 4 . . . . . . . 5 7 1 . Disable Machine 225 | . . . . . 30 . 15 75 . . . . 15 30 45 . 15 . Destroy Structure 202 | . . . . . 2 2 4 30 . . . . 20 12 6 60 6 60 Advance Influence 150 | . . . . . . . . . . . . . 150 . . . . . Lose Combat Pursuer 450 | . . 15 . . . 30 . 15 30 15 . . 15 . 30 . . 300 Influence Decreases 4412 | 15 76 40 12 281 588 414 168 493 445 145 120 150 280 746 130 240 29 40 Entered New Map 581 | . . . 4 4 63 89 15 53 95 35 120 . . 98 . 1 4 . Time Decay 3023 | 15 76 40 8 141 366 305 143 350 270 100 . 120 270 494 110 160 25 30 Lost Part 569 | . . . . 36 20 20 10 90 80 10 . 30 10 154 20 79 . 10 Lost Ally 239 | . . . . 100 139 . . . . . . . . . . . . . Squads Dispatched 31 | . . . . 2 2 5 4 3 . . . . 2 10 2 . 1 . Investigation 6 | . . . . . . 1 2 1 . . . . 1 1 . . . . Extermination 10 | . . . . . . 3 2 1 . . . . 1 3 . . . . Reinforcement 6 | . . . . . 2 1 . . . . . . . . 2 . 1 . Assault 2 | . . . . 2 . . . . . . . . . . . . . . Garrison 7 | . . . . . . . . 1 . . . . . 6 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Distress Signals 16 | . 1 . 1 2 5 1 . 1 . . . . 1 3 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 244 | . 6 2 . 26 34 19 10 25 17 3 . 8 15 28 11 12 6 22 Peak Tracking Total 21 | . 2 2 1 14 6 3 4 5 5 1 . 4 5 5 5 5 5 21 Tactical Retreats 11 | . . 1 . . . 2 . 1 1 1 . . 1 . 1 . . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Traps Triggered 15 | . 3 . . . . 2 2 1 . . . . . 5 . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Machines Disabled 15 | . . . . . 2 . 1 5 . . . . 1 2 3 . 1 . Max in Single Turn 5 | . . . . . 1 . 1 5 . . . . 1 1 1 . 1 . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Machines Accessed 32 | . 1 . 2 3 3 3 5 3 . . 4 . 2 2 1 2 1 . Terminals 15 | . 1 . 2 3 3 1 . . . . . . 1 . 1 2 1 . Fabricators 5 | . . . . . . 2 1 1 . . . . . 1 . . . . Repair Stations 3 | . . . . . . . 1 1 . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 1 . . . . . 1 . . . . Total Hacks 81 | . 4 . 6 7 6 7 9 9 . . 17 . 3 5 2 5 1 . Successful 40 | . 1 . 1 4 . 2 7 3 . . 17 . 1 1 1 1 1 . Failed 41 | . 3 . 5 3 6 5 2 6 . . . . 2 4 1 4 . . Catastrophic 10 | . 1 . . . 2 2 . 2 . . . . . 2 . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 16 | . 4 . 6 . 4 . 1 . . . . . 1 . . . . . Terminals 34 | . 4 . 6 7 6 1 . . . . . . 2 . 2 5 1 . Fabricators 12 | . . . . . . 6 1 2 . . . . . 3 . . . . Repair Stations 7 | . . . . . . . 1 5 . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . 6 . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 2 . . . . . 2 . . . . Terminal Hacks 26 | . 1 . 1 4 . . . . . . 17 . . . 1 1 1 . Record 6 | . . . . . . . . . . . 5 . . . . . 1 . Part Schematic 5 | . 1 . . . . . . . . . 4 . . . . . . . Robot Schematic 1 | . . . 1 . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . 4 . . . . . . . Open Door 2 | . . . . 1 . . . . . . . . . . . 1 . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . Zone Layout 3 | . . . . 2 . . . . . . . . . . 1 . . . Fabricator Hacks 3 | . . . . . . 2 . . . . . . . 1 . . . . Load Schematic 3 | . . . . . . 2 . . . . . . . 1 . . . . Repair Station Hacks 3 | . . . . . . . . 3 . . . . . . . . . . Scan Component 2 | . . . . . . . . 2 . . . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . 5 . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . Retrieve Study 3 | . . . . . . . 3 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . 1 . . . . . 1 . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . . . . . 1 . . . . . Patch 2 | . . . . . . . 1 . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 1 . 2 . 3 3 3 3 . . . . 1 2 1 2 1 . Full Trace Events 3 | . . . . . . 1 . 1 . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . 1 . . . . . 1 . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . . 3 . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . . . Time 70 | . . . . . . . . 70 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Total Allies 12 | . . . . 12 . . . . . . . . . . . . . . Largest Group 10 | . . . . 10 7 . . . . . . . . . . . . . Highest-Rated Group 88 | . . . . 88 56 . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 8 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 115 | . . . . 63 52 . . . . . . . . . . . . . Total Damage 1102 | . . . . 650 452 . . . . . . . . . . . . . Kills 14 | . . . . 6 8 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Active Infowar (turns) 7601 | 28 407 282 178 401 756 927 860 534 451 218 184 362 599 1316 98 . . . Optics 2640 | . . . . . 756 927 860 97 . . . . . . . . . . Sensors 165 | . . . . . . . . . . . . . . 67 98 . . . Terrain 3500 | . . . . . . . . 437 451 218 184 362 599 1249 . . . . Seismic 1296 | 28 407 282 178 401 . . . . . . . . . . . . . . Cloaking 2 | . . . . . . . . . . . . . 2 . . . . . Robot Analysis Total 4 | . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . 2 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Turns Passed 9579 | 173 407 282 178 458 1013 927 860 795 582 218 184 362 599 1321 389 455 98 278 Spaces Moved 5631 | 95 188 139 87 204 457 642 670 384 402 150 149 184 301 625 206 285 151 312 Core 310 | 2 . . . . . . . . . . . . . . . 45 151 112 Treads . | . . . . . . . . . . . . . . . . . . . Legs 4622 | 93 188 139 87 183 436 642 670 384 402 150 149 184 301 415 59 . . 140 Wheels 582 | . . . . 21 21 . . . . . . . . 210 147 183 . . Hover 117 | . . . . . . . . . . . . . . . . 57 . 60 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 36 | 50 120 190 190 95 95 120 112 114 110 110 112 112 120 109 110 50 50 36 Average Speed 133 | 118 176 190 190 172 174 120 117 118 118 111 112 158 160 166 127 104 50 71 Slowest Speed 365 | 120 260 190 190 260 260 120 120 190 182 112 112 190 190 255 220 365 100 230 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . 2 . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 25 | 6 28 22 11 31 47 22 24 14 48 36 60 39 10 24 28 7 19 12 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 4 | . . . . . . . . . 1 . 3 . . . . . . . Known Exits Taken 2 | . . . . . . . . . . . . . . 1 1 . . . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 . Scrap Searched 3 | . . . . . . . . . 1 1 . 1 . . . . . . Spaces Dug 4 | . . . . . . . . 1 . . . . . . 2 . 1 . Terrain Destroyed 168 | . . . . . . . 4 13 44 6 . 24 10 6 3 20 2 36 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 65 | . . . . . . . 1 4 1 6 . 7 10 6 3 20 2 5 AOE 103 | . . . . . . . 3 9 43 . . 17 . . . . . 31 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Total 6806 | 123 222 145 96 271 577 738 710 596 457 173 166 217 363 784 283 363 170 352 Wait 315 | . . 1 3 26 14 35 9 128 17 . 4 7 3 18 19 25 . 6 Move 5613 | 94 187 138 86 203 456 641 669 383 401 149 148 183 300 624 205 284 150 312 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 81 | 6 5 . . 7 19 9 4 5 . . 2 1 7 5 . 4 5 2 Fast Attach 102 | 7 6 . . 2 6 1 2 10 4 1 4 1 6 23 9 8 2 10 Attach 72 | . . . 1 7 5 6 1 7 1 4 1 3 4 12 10 2 3 5 Detach 15 | . . . . . . . . . . 1 4 . 2 5 . 1 2 . Swap 58 | 2 4 . 3 2 13 8 5 1 4 1 1 . 7 7 . . . . Drop 78 | . 1 . 1 2 18 9 5 4 1 2 2 1 5 12 2 2 5 6 Fire 432 | 14 19 6 1 19 46 29 15 58 29 15 . 21 29 55 29 37 3 7 Melee 29 | . . . . . . . . . . . . . . 20 9 . . . Ram 4 | . . . . . . . . . . . . . . . . . . 4 Kick 4 | . . . 1 . . . . . . . . . . 3 . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 3 | . . . . 3 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Upp) -3/Research -3/Testing -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 174 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 9) 359 | -10/Materials | Discovered new exit (range 14) 581 | -10/Materials | Entered Mines 644 | -10/Mines | Discovered new exit (range 8) 747 | -10/Mines | Identified exit to Subcaves 863 | -10/Mines | Entered Materials 863 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1014 | -9/Materials | Discovered new exit (range 11) 1041 | -9/Materials | Entered Storage 1307 | -9/Storage | Met a pair of Derelict thieves 1439 | -9/Storage | Discovered new exit (range 16) 1457 | -9/Storage | Core integrity fell below 50% 1474 | -9/Storage | Core integrity fell below 20% 1475 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1499 | -9/Storage | Lost 10 parts (2p5n1u2w) 1499 | -9/Storage | Entered Materials 1499 | -8/Materials | Accompanied by 7 allies 1499 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1521 | -8/Materials | Lost 3 allies 1815 | -8/Materials | Build established: Commander-Gunner 1944 | -8/Materials | Lost 7 allies 2164 | -8/Materials | Build established: Scavenger-Gunner 2499 | -8/Materials | Build established: Gunner 2500 | -8/Materials | Discovered new exit (range 6) 2512 | -8/Materials | Entered Factory 2512 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2730 | -7/Factory | Allied Derelicts emerged from ambush trap array 3415 | -7/Factory | Discovered new exit (range 20) 3439 | -7/Factory | Entered another Factory area 3439 | -6/Factory | Evolved 2 slots: Utility x2 3612 | -6/Factory | Allied Derelicts emerged from ambush trap array 4273 | -6/Factory | Discovered new exit (range 20) 4299 | -6/Factory | Entered another Factory area 4299 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4437 | -5/Factory | Garrison activated, responded to threat 4524 | -5/Factory | Lost 3 parts (3n) 4653 | -5/Factory | Lost 3 parts (1n1u1w) 4952 | -5/Factory | Repaired Cld. Pulse Rifle 5014 | -5/Factory | Discovered new exit (range 17) 5094 | -5/Factory | Entered Upper Caves 5098 | -5/Upper Caves | Learned location of 1 exit from Factory 5250 | -5/Upper Caves | Build established: Scavenger-Gunner 5503 | -5/Upper Caves | Lost 3 parts (2n1u) 5578 | -5/Upper Caves | Lost 4 parts (1n1u2w) 5669 | -5/Upper Caves | Discovered new exit (range 6) 5676 | -5/Upper Caves | Entered another Upper Caves area 5690 | -5/Upper Caves | Discovered new exit (range 12) 5833 | -5/Upper Caves | Learned Factory trap positions 5864 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5880 | -5/Upper Caves | Discovered new exit (range 16) 5894 | -5/Upper Caves | Entered Zhirov 5894 | -5/Zhirov | Discovered new exit (range 3) 5916 | -5/Zhirov | Met Zhirov 5943 | -5/Zhirov | Learned location of Command (-1) 5943 | -5/Zhirov | Learned location of Testing (-3) 5943 | -5/Zhirov | Learned location of Quarantine (-2) 5949 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5972 | -5/Zhirov | Build established: Scavenger-Mutant 5979 | -5/Zhirov | Found Alien Artifact 5979 | -5/Zhirov | Identified Integrated Dissipator 5979 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 5993 | -5/Zhirov | Found Alien Artifact 6078 | -5/Zhirov | Entered Proximity Caves 6161 | -4/Proximity Caves | Spotter reported a threat 6210 | -4/Proximity Caves | System corruption reached 10% 6224 | -4/Proximity Caves | Core integrity fell below 50% 6257 | -4/Proximity Caves | Lost 3 parts (2n1w) 6276 | -4/Proximity Caves | Build established: Mutant 6428 | -4/Proximity Caves | Discovered new exit (range 7) 6440 | -4/Proximity Caves | Entered Factory 6440 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6441 | -4/Factory | Identified exit to Upper Caves 6442 | -4/Factory | Loaded intel: 62 trap records 6700 | -4/Factory | Spotted B-86 Titan 6713 | -4/Factory | Destroyed B-86 Titan 6987 | -4/Factory | Discovered new exit (range 10) 7025 | -4/Factory | Build established: Gunner 7039 | -4/Factory | Entered Research 7039 | -3/Research | Evolved 2 slots: Utility x2 7146 | -3/Research | Garrison activated, responded to threat 7537 | -3/Research | Lost 6 parts (2n2u2w) 7719 | -3/Research | Lost 3 parts (1p2w) 7777 | -3/Research | Build established: Mutant 7778 | -3/Research | Garrison activated, responded to threat 7808 | -3/Research | Identified Transdimensional Reconstructor 7808 | -3/Research | Warped through subspace 8327 | -3/Research | System corruption reached 10% 8349 | -3/Research | Discovered new exit (range 6) 8358 | -3/Research | Identified exit to Testing 8360 | -3/Research | Entered Testing 8388 | -3/Testing | Spotted PX-LVHPRDP59Y 8389 | -3/Testing | Lost 4 parts (1p2u1w) 8499 | -3/Testing | Found Prototype Energy Gun 8499 | -3/Testing | Identified Hyp. EM Gauss Rifle 8503 | -3/Testing | Lost 4 parts (2u2w) 8537 | -3/Testing | Core integrity fell below 50% 8552 | -3/Testing | Destroyed PX-LVHPRDP59Y 8575 | -3/Testing | Lost 8 parts (3p1n3u1w) 8704 | -3/Testing | Discovered new exit (range 3) 8705 | -3/Testing | Identified exit to Research 8749 | -3/Testing | Entered Research 8749 | -2/Research | Evolved 2 slots: Utility x2 9062 | -2/Research | Lost 4 parts (1p2n1u) 9121 | -2/Research | Lost 3 parts (1n2w) 9163 | -2/Research | Lost 3 parts (2p1u) 9181 | -2/Research | Released all parts (8) 9201 | -2/Research | Discovered new exit (range 8) 9204 | -2/Research | Entered Quarantine 9224 | -2/Quarantine | Found Alien Artifact 9224 | -2/Quarantine | Identified Subatomic Replicator 9231 | -2/Quarantine | Used Subatomic Replicator to replicate Com. Linear Accelerator 9260 | -2/Quarantine | Discovered new exit (range 14) 9279 | -2/Quarantine | Found Fusion Bomb Launcher 9302 | -2/Quarantine | Entered Access 9302 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 9464 | -1/Access | Spotted B-99 Colossus 9539 | -1/Access | Lost 6 parts (2p3n1w) 9540 | -1/Access | Core integrity fell below 50% 9563 | -1/Access | Core integrity fell below 20% 9580 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 09517_ W-44 Eye destroyed. 09523_ Critical hit (Burn: +37). 09539_ Slammed into G-73 Enforcer. 09540_ Cmb. Linear Gravjet destroyed. 09540_ Slammed into G-73 Enforcer. 09542_ Core Analyzer broken. 09542_ Destabilizing: Short circuit. 09545_ Discarded Broken Core Analyzer. 09558_ Slug penetrates Wall. 09558_ Penetrated by Slug. 09559_ Critical hit (Burn: +37). 09560_ W-44 Eye sends out distress signal. 09561_ Slug penetrates Wall. 09561_ Slug penetrates Door. 09562_ Penetrated by Slug. 09565_ Slug penetrates Wall. 09565_ Penetrated by Slug. 09568_ Slug penetrates Wall. 09580_ Destroyed Xenon Bombardment Thruster. 09580_ Destroyed Lgt. Antimatter Reactor. Map ----- +----------------------------------------------------+ | ???????????????????????????????????# #?????? | | ???????????????????????????????????# #?????? | | ???????????????????????????????????# #?????? | | ???????????????????????????????????# #?????? | | ???????????????????????????????????# #?????? | | ???????????????????????????????????# #?????? | | ???????????????????????????????????# #?????? | | ???????????????????????????????????# #?????? | | ???????????????????????????????????# ####### | | ???????????????????????????????????# | | ???????????????????????#####???????# | | ???????????????????????# ######### | | ???????????????????????# | | ???????????????????????# %######### | | ???????????????????????# #???????# | | ???????????????????????? s ????????# | | ???????????????????????? ????????######## | | ???????????????????????? s ???????????????# | | ???????????????????????? ???????????????# | | ???????????????????????? ???????????????# | | ????????????????????????# ???????????????# | | ????????????????????????# #???????????????# | | ????????????????????????# #???????????????# | | ????????????????????????# #???????????????# | | ????????????????????????# #???????????????# | | ????????????????????????#@#???????????????# | | ????????????????????????#/#???????????????" | | ???????????????????????? ???????????????# | | ???????????????????????? ???????????????# | | ??????????????????????? ""??????????????# | | ??????????????????????? ""??????????????# | | ??????????????????????# """?????????????# | | ??????????????????????# """?????????????# | | ??????????????????????# "???????????????# | | ??????????????????????# ????????????????? | | ??????????????????????# ??????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????##+#???????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Energy Generation 39 Energy Capacity 795 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 2 Base Temperature (-) 200 Armor Coverage 600 Core Shielding 40 Utility Shielding 90 Evasion (%) 60 Targeting Accuracy 18 Target Analysis 6 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Cld. Pulse Rifle | -6/Factory | Scanalyzed Imp. Arc Thrower | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Assault Drone Bay | -5/Zhirov | Free Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Cld. Pulse Rifle | 30% | -5/Factory Studied --------- Imp. Carbon-fiber Leg | -6/Factory | Hacked Imp. EM Pulse Cannon | -6/Factory | Hacked Grenade Launcher | -6/Factory | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonTechAutohacker Manual? 0 Play Time 01:08:17 Cumulative 270.8 hours Start 2025.11.10 @ 15:18:22 End 2025.11.10 @ 22:39:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 591 Rogue 591 Adventurer 0 Explorer 0 Win Type - Total 20 Types 14/0/4/1/1/0/0/0/0/0 Lore% 80 Gallery% 71 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: ae36f7fc-c4f0-4294-a340-16607c2c9355