Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 19:24:40 Player: monistgf Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (147) 735 Value Destroyed (5976) 5976 Prototype IDs (32) 640 Alien Tech Used (1) 200 Bonus (3738) 3738 TOTAL SCORE: 19789 Bonus ------- Pacifist 200 High Alert Combat Kills 156 Follower Combat Kills 83 Met Data Miner 300 Met Zhirov 300 Win 3000 Friendly Fire -301 Cogmind --------- Core Integrity 1600/1600 Matter 223/300 Energy 249/280 System Corruption 0% Temperature Cool (62) Movement Hovering (36) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (7) --- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Linear Gravjet > --- UTILITY (13) ----- Large Storage Unit Machine Analyzer Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Advanced Transmission Jammer Improved Reaction Control System Improved Weapon Shielding Hacking Suite System Mapper > --- WEAPON (3) ------- Kinetic Spear Kinetic Spear Kinetic Spear > --- INVENTORY (15) --- Particle Reactor Quantum Reactor Improved Antigrav System Improved Linear Gravjet Improved Linear Gravjet Improved Force Booster Improved Force Booster Advanced Transmission Jammer Transdimensional Reconstructor Linear Accelerator Fusion Bomb Launcher Lance Lance Kinetic Spear Kinetic Spear Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Linear Gravjet > --- UTILITY ---------- Large Storage Unit Machine Analyzer Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Advanced Transmission Jammer Improved Reaction Control System Improved Weapon Shielding Hacking Suite System Mapper > --- WEAPON ----------- Kinetic Spear Kinetic Spear Kinetic Spear > --- INVENTORY -------- Particle Reactor Quantum Reactor Improved Antigrav System Improved Linear Gravjet Improved Linear Gravjet Improved Force Booster Improved Force Booster Advanced Transmission Jammer Transdimensional Reconstructor Linear Accelerator Fusion Bomb Launcher Lance Lance Kinetic Spear Kinetic Spear [Rating: 162] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Combat Gravmag System Treads Advanced Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Combat Gravmag System Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Machine Analyzer Hackware Advanced System Shield Protection Hardened Medium Armor Plating Weapon Lance Energy Gun Beamcaster Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Flail Slashing Weapon Plasma Sword Piercing Weapon Lance Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Slots Evolved 18 | . . 2 2 . . 4 . . . . 2 . . . . 2 2 2 . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . Propulsion 5 | . . 1 . . . 1 . . . . . . . . . 2 . . . 1 Utility 11 | . . . 2 . . 3 . . . . 1 . . . . . 2 2 . 1 Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 227 | . 2 18 13 3 3 16 15 11 2 7 33 7 2 5 4 9 20 37 11 9 Power 39 | . . . 2 1 . 2 1 1 . 1 4 . . 2 1 2 5 10 5 2 Engine 7 | . . . 1 1 . 1 1 1 . . . . . . . . 1 1 . . Core 13 | . . . 1 . . 1 . . . 1 4 . . 1 1 2 2 . . . Reactor 19 | . . . . . . . . . . . . . . 1 . . 2 9 5 2 Propulsion 62 | . . 10 3 . . 6 5 5 . 2 9 . . . 1 3 7 6 4 1 Treads 13 | . . 8 3 . . 1 . . . . 1 . . . . . . . . . Leg 12 | . . . . . . 4 . 4 . 2 2 . . . . . . . . . Wheel 11 | . . 2 . . . 1 5 1 . . 2 . . . . . . . . . Hover 26 | . . . . . . . . . . . 4 . . . 1 3 7 6 4 1 Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 80 | . . 3 3 . 2 5 6 2 . 2 12 3 2 3 2 4 6 17 2 6 Device 42 | . . 2 . . . 2 3 . . 2 7 3 2 1 1 3 4 9 1 2 Storage 2 | . . 1 . . . . . . . . . . . . . . . 1 . . Processor 15 | . . . 2 . . 1 1 . . . 1 . . . . 1 2 5 . 2 Hackware 4 | . . . . . . . . . . . 1 . . 1 . . . . 1 1 Protection 17 | . . . 1 . 2 2 2 2 . . 3 . . 1 1 . . 2 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 46 | . 2 5 5 2 1 3 3 3 2 2 8 4 . . . . 2 4 . . Energy Gun 5 | . . . . . . . . 1 1 1 2 . . . . . . . . . Energy Cannon 4 | . . . . . . . 1 . . 1 1 1 . . . . . . . . Ballistic Gun 22 | . 2 5 5 1 1 2 2 1 . . 3 . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . 1 1 . . . . . . . . . . . Launcher 2 | . . . . 1 . . . . . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . Piercing Weapon 9 | . . . . . . . . . . . . 3 . . . . 2 4 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 1 . . . . . . 1 . . 3 . . 1 2 1 1 Parts Lost 65 | . . 3 3 . 2 2 6 6 . 10 12 . . . 4 . 3 9 5 . Power 11 | . . . 1 . . . . 1 . 1 1 . . . 1 . 1 4 1 . Propulsion 18 | . . 2 1 . . . . 1 . 3 5 . . . 1 . . 3 2 . Utility 22 | . . . 1 . 1 1 3 2 . 4 3 . . . 2 . 1 2 2 . Weapon 14 | . . 1 . . 1 1 3 2 . 2 3 . . . . . 1 . . . Highest Loss Streak 5 | . . 2 1 . 1 1 3 3 . 5 5 . . . 4 . 3 4 3 . To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 95 | . 85 97 94 99 99 94 99 97 91 95 82 95 100 99 96 98 98 97 96 99 Engine 2 | . 14 11 1 2 9 1 4 5 6 2 . . . . . . . . . . Core 3 | . . . 6 6 . 4 1 . . 3 6 11 11 10 10 10 7 . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 7 8 8 Treads 6 | . . 24 26 27 27 13 . . . . 1 . . . . . . . . . Leg 5 | . 28 . . . . 8 21 4 26 25 6 . . . . . . . . . Wheel 3 | . . 8 . . . 4 4 21 . . 1 . . . . . . . . . Hover 9 | . . . . . . . . . . . 3 23 23 23 22 29 27 25 26 28 Device 10 | . . 9 5 . . 2 2 6 6 9 16 17 17 17 14 15 18 18 14 12 Storage 6 | . 14 11 9 9 9 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 Processor 17 | . . . 14 18 18 19 22 20 20 16 15 17 17 14 11 10 15 22 26 24 Hackware 2 | . . . . . . . . . . . 4 5 5 6 5 5 4 2 3 7 Protection 5 | . . . 2 9 8 12 14 12 13 8 . . . . 3 5 3 1 . 4 Energy Gun 2 | . 2 . . . . . . . 2 10 9 9 . . . . . . . . Energy Cannon 1 | . . . . . . . 2 6 2 3 2 . . . . . . . . . Ballistic Gun 9 | . 25 32 27 26 27 19 17 7 6 2 3 . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . 2 17 17 17 15 13 12 13 12 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 81 | 13 16 35 37 40 42 51 65 66 66 62 56 55 50 58 51 66 77 81 74 73 Greatest Support 82 | 20 20 66 66 64 64 76 70 65 65 70 55 50 50 50 53 80 82 81 76 82 Greatest Overweight (x) 5 | . . 1 . . . 3 1 1 1 1 5 1 . 1 1 . . 1 1 . Average Overweight (x) . | . . . . . . 1 . 1 . . 1 . . . . . . . . . Largest Inventory Capacity 15 | . 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | . 8 8 11 13 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 Average Carried 12 | . 7 7 7 11 13 14 14 14 14 11 11 14 15 14 12 14 14 14 13 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 7 11 11 14 15 14 13 13 9 14 15 15 15 12 15 15 15 15 15 Class Distribution -------------------- 27% | Scavenger-Gunner 21% | Gladiator 20% | Gunner 8% | Scavenger-Mutant 4% | Commander-Gunner 4% | Scavenger-Gladiator 3% | Hacker-Gladiator 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Gunner | -8/Recycling Commander-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Gladiator | -5/Upper Caves Gladiator | -5/Zhirov Gladiator | -4/Proximity Caves Gladiator | -4/Factory Gladiator | -3/Research Gladiator | -2/Research Scavenger-Gladiator | -2/Testing Hacker-Gladiator | -1/Access Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Matter Collected 4210 | 200 . 425 542 94 238 293 483 411 . 185 436 70 20 20 60 98 185 335 35 80 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 7859 | . . 655 778 112 336 510 702 918 . 254 835 73 . 258 137 282 466 1375 88 80 Parts 387 | . . 50 44 7 18 29 29 36 . 6 15 1 . 3 8 20 35 74 7 5 Haulers Intercepted 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Recyclers Shooed 4 | . . 1 . 1 . . . . . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . 13 31 . 6 . . . 3 7 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Combat Hostiles Destroyed 120 | . . 19 17 5 7 7 12 16 . 6 9 . . . 4 3 4 10 1 . Melee 22 | . . . . . . . . . . . . . . . 4 3 4 10 1 . Guns 75 | . . 19 17 2 7 7 11 2 . 3 7 . . . . . . . . . Cannons 17 | . . . . . . . 1 13 . 2 1 . . . . . . . . . AOE 3 | . . . . 3 . . . . . . . . . . . . . . . . Classes Destroyed 18 | . . 4 3 1 1 3 1 1 . . 1 . . . . . 1 2 . . Worker 2 | . . . . . . . . . . . 1 . . . . . . . 1 . Builder 1 | . . . . . 1 . . . . . . . . . . . . . . . Tunneler 4 | . . . . . . 1 . . . . . . . . . 2 . 1 . . Hauler 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Recycler 10 | . . . 2 . . . . . . . 1 . . . . . 2 5 . . Operator 1 | . . . . . . . . . . . . . . . . . . 1 . . Drone 1 | . . . . . . . . . . . . . . . . . . 1 . . Watcher 7 | . . . . 1 . . . . . . 2 . . . . . . 2 . 2 Swarmer 27 | . . 8 7 4 1 . 1 . . 3 . . . . 3 . . . . . Cutter 2 | . . . . . . . . . . . . . . . . . 2 . . . Grunt 29 | . . 5 5 1 1 3 3 4 . 3 3 . . . . . . 1 . . Brawler 2 | . . 1 . . . . 1 . . . . . . . . . . . . . Duelist 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . Sentry 23 | . . 5 3 . 4 1 1 2 . . 2 . . . . 2 1 2 . . Hunter 5 | . . . 1 . . . 2 2 . . . . . . . . . . . . Programmer 18 | . . . . . . 2 . 2 . . 4 . . . 1 1 1 6 1 . Thug 6 | . . . . . . . 1 5 . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . 1 . . . . . . . . Fireman 3 | . . . . . . . 3 . . . . . . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 8 | . . 8 8 6 4 3 3 5 . 3 3 . . . 3 1 6 7 1 1 Combat Bots Only 8 | . . 8 8 5 4 3 3 5 . 3 3 . . . 3 1 4 3 1 . Max Kills in Single Turn 2 | . . 1 2 2 2 1 1 1 . 2 1 1 . . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Hostile Shots Fired 951 | . . 105 80 22 25 59 73 135 . 70 90 . 2 . 50 14 32 116 78 . Missed 320 | . . 26 22 10 7 24 17 57 . 27 28 . 1 . 18 3 8 31 41 . Damage Taken 11014 | . . 844 720 177 259 528 827 1302 . 849 1446 . 19 . 559 237 581 2033 579 54 Core 1611 | . . 112 119 36 . 45 55 130 . 56 228 . . . 152 47 152 424 55 . Absorbed by Shields 54 | . . . . . 11 43 . . . . . . . . . . . . . . Redirected to Shielding 328 | . . . . . . 96 27 . . . . . . . 20 16 125 44 . . Core Remaining (%) 82 | 100 100 72 . . 71 . . . . 66 . . . . 62 95 88 . 66 100 Volleys Fired 261 | . . 43 33 9 13 23 27 49 . 15 47 2 . . . . . . . . Largest 3 | . . 3 3 3 3 3 3 3 . 3 3 3 . . . . . . . . Hottest 246 | . . 69 71 71 71 74 146 162 . 150 246 246 . . . . . . . . Shots Fired 720 | . . 128 99 21 39 69 80 125 . 38 115 6 . . . . . . . . Gun 620 | . . 128 99 18 39 69 72 56 . 31 104 4 . . . . . . . . Cannon 96 | . . . . . . . 8 69 . 7 10 2 . . . . . . . . Launcher 4 | . . . . 3 . . . . . . 1 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 536 | . . 128 99 18 39 69 72 76 . 12 23 . . . . . . . . . Thermal 180 | . . . . . . . 8 49 . 26 91 6 . . . . . . . . Explosive 4 | . . . . 3 . . . . . . 1 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 20 | . . 20 11 8 10 12 10 10 . 14 14 11 . . . . . . . . Robot Miss Streak 5 | . . 4 5 2 1 2 3 3 . 4 4 . . . . . . . . . Penetration Max 1 | . . . . . . . 1 1 . 1 1 . . . . . . . . . Secondary Targets 17 | . . 5 9 . . . 2 . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . 1 . . . 1 . . . . . . . . . Shots Hit Robots 568 | . . 77 61 11 30 52 51 81 . 23 85 6 . 5 11 11 10 50 2 2 Core Hits 254 | . . 29 32 8 11 25 28 30 . 12 30 1 . 3 4 7 6 24 2 2 Critical Kills 7 | . . 1 . . . . 3 1 . . 1 1 . . . . . . . . Critical Parts Destroyed 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . Critical Strikes 33 | . . 1 1 . . . 4 2 . 3 11 1 . 1 1 1 1 5 1 . Burn 13 | . . . . . . . . . . 3 10 . . . . . . . . . Meltdown 2 | . . . . . . . . 1 . . . 1 . . . . . . . . Destroy 8 | . . 1 1 . . . 4 1 . . 1 . . . . . . . . . Impale 10 | . . . . . . . . . . . . . . 1 1 1 1 5 1 . Melee Attacks 203 | . . . . . . 1 . . . . . . 19 5 18 23 24 92 14 7 Impact 1 | . . . . . . 1 . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 202 | . . . . . . . . . . . . . 19 5 18 23 24 92 14 7 Sneak Attacks 14 | . . . . . . . . . . . . . . . . 2 2 9 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . 2 . . Follow-up Attacks 24 | . . . . . . . . . . . . . . 1 3 6 4 10 . . Damage Inflicted 15110 | . 3 1326 983 352 513 864 1040 2280 . 555 2131 154 . 442 463 556 505 2686 121 136 Guns 7668 | . . 1326 976 158 513 864 929 641 . 466 1705 90 . . . . . . . . Cannons 2201 | . . . . . . . 111 1639 . 89 298 64 . . . . . . . . Explosions 322 | . . . . 194 . . . . . . 128 . . . . . . . . . Melee 4909 | . . . . . . . . . . . . . . 442 463 556 505 2686 121 136 Ramming 10 | . 3 . 7 . . . . . . . . . . . . . . . . . Kinetic 6227 | . . 1326 976 158 513 864 929 945 . 176 340 . . . . . . . . . Thermal 3642 | . . . . . . . 111 1335 . 379 1663 154 . . . . . . . . Explosive 322 | . . . . 194 . . . . . . 128 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 4909 | . . . . . . . . . . . . . . 442 463 556 505 2686 121 136 Highest Corruption 7 | . . . 2 3 3 . 3 4 4 4 4 . . . 2 2 2 7 2 . Average Corruption 3 | . . . 2 2 3 . 3 3 4 4 2 . . . 1 1 1 4 1 . Corruption Purged 15 | . . . . . . . . . . . 6 . . . . . . 9 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 98 | . . . 3 2 19 . 9 23 2 16 11 . . . 2 2 . 8 1 . Message Errors 26 | . . . 1 1 4 . 3 3 . 4 4 . . . 1 1 . 4 . . Matter Fused 22 | . . . . 1 5 . 2 5 2 4 1 . . . . 1 . . 1 . Heat Flow Errors 9 | . . . . . 1 . 1 4 . 2 1 . . . . . . . . . Energy Discharges 15 | . . . 2 . 5 . . 2 . 3 1 . . . . . . 2 . . Parts Fused 2 | . . . . . 1 . . 1 . . . . . . . . . . . . Data Loss (minor) 12 | . . . . . 1 . 2 4 . 1 1 . . . 1 . . 2 . . Data Loss (major) 2 | . . . . . . . 1 1 . . . . . . . . . . . . Misfires 5 | . . . . . 1 . . 1 . 2 1 . . . . . . . . . Weapon Failures 5 | . . . . . 1 . . 2 . . 2 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 787 | . . . . 5 . . 2 4 . . 2 . . 256 32 214 34 238 . . Projectiles 8 | . . . . . . . 2 4 . . 2 . . . . . . . . . Explosions 5 | . . . . 5 . . . . . . . . . . . . . . . . Melee 774 | . . . . . . . . . . . . . . 256 32 214 34 238 . . Knockbacks 6 | . . . . . . . . 4 . 2 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . 3 . 2 . . . . . . . . . . Secondary 1 | . . . . . . . . 1 . . . . . . . . . . . . Self-Inflicted Damage 118 | . . . . 64 . . . . . . . . . . . . . . . 54 Shots 3 | . . . . 2 . . . . . . . . . . . . . . . 1 Rammed 3 | . . . 2 . 1 . . . . . . . . . . . . . . . Targets Rammed 4 | . 1 . 2 . 1 . . . . . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 448 | . . 31 27 39 156 42 223 240 . 317 448 72 9 . . . . 3 3 98 Average Temperature 41 | . . 13 7 9 26 26 82 39 . 86 105 37 3 . . . . 3 3 29 Received Heat Transfer 2169 | . . 237 189 45 70 143 354 409 . 398 180 . 9 . 9 18 . 90 18 . Effects 5 | . . . . . . . . . . . 5 . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . . . Interference 3 | . . . . . . . . . . . 3 . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . 1 . 1 2 1 . . . . . . . . Combat Hostiles 3 | . . . . . . . . 1 . 1 1 . . . . . . . . . Parts Melted 23 | . . . . . . . . 9 . . 13 1 . . . . . . . . Heat Transferred 6796 | . . . . . . . 250 2050 . 851 3397 248 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Peak Influence 677 | . 30 472 677 470 213 136 . . . . 151 . . . . 584 328 389 377 335 Initial 409 | . . 12 156 286 183 71 . . . . . . . . . 409 227 72 136 225 Average 202 | . 3 306 416 392 153 83 . . . . 41 . . . . 501 240 202 229 261 Maximum Alert Level 2 | . . 2 2 2 1 . . . . . . . . . . 2 1 1 1 1 Low Security (%) 55 | . 100 14 9 . 95 100 . . . . 100 . . . . . 5 53 43 . Level 1 35 | . . 79 52 42 4 . . . . . . . . . . . 94 46 56 100 Level 2 9 | . . 5 38 57 . . . . . . . . . . . 100 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 1 . 3 . . 3 . . . . 1 . . . . 1 2 5 3 . Investigation 2 | . . . . . . . . . . . . . . . . . . 1 1 . Extermination 8 | . . . . . . 1 . . . . 1 . . . . 1 1 4 . . Reinforcement 7 | . 1 . 1 . . 2 . . . . . . . . . . 1 . 2 . Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . 2 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Distress Signals 5 | . . . . 1 . 1 . . . . . . . . . . . 1 2 . Communications Jammed 3 | . . . . . . . . . . . . . . . . . . 3 . . Distress Signals 3 | . . . . . . . . . . . . . . . . . . 3 . . Times Spotted 181 | . 2 25 21 7 7 9 13 16 . 8 13 . 3 . 13 5 7 17 12 3 Peak Tracking Total 9 | . 2 9 9 5 4 4 4 6 . 3 5 . 3 . 4 2 5 3 7 1 Tactical Retreats 20 | . . . 3 1 1 1 1 1 . . 1 . . . 4 . . 3 4 . Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Traps Triggered 8 | . . . 2 1 . . . . . . 2 . . . . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . 1 . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Machines Disabled 8 | . . 1 . . . 1 . . . . . . . . . . . 1 4 1 Max in Single Turn 1 | . . 1 . . . 1 . . . . . . . . . . . 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Machines Accessed 38 | . . . . 1 . 6 . 2 4 . 1 1 2 5 . 1 4 6 2 3 Terminals 12 | . . . . 1 . 4 . . . . 1 . 1 . . 1 . 2 . 2 Fabricators 5 | . . . . . . 2 . . . . . . . . . . 1 1 1 . Repair Stations 6 | . . . . . . . . . . . . . . . . . 2 3 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Total Hacks 106 | . . . . 1 . 14 . 9 30 . 1 1 2 18 . 4 8 9 5 4 Successful 75 | . . . . 1 . 7 . 9 30 . . 1 2 18 . . 1 1 2 3 Failed 31 | . . . . . . 7 . . . . 1 . . . . 4 7 8 3 1 Catastrophic 9 | . . . . . . 1 . . . . . . . . . . 4 4 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 14 | . . . . 1 . 4 . . . . 1 . . . . 4 . 1 1 2 Terminals 23 | . . . . 1 . 11 . . . . 1 . 1 . . 4 . 2 . 3 Fabricators 10 | . . . . . . 3 . . . . . . . . . . 1 3 3 . Repair Stations 10 | . . . . . . . . . . . . . . . . . 4 4 2 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . 3 . . 1 Terminal Hacks 67 | . . . . 1 . 5 . 9 30 . . 1 2 18 . . . . . 1 Record 26 | . . . . . . . . 8 11 . . . 1 6 . . . . . . Part Schematic 15 | . . . . . . . . . 11 . . . . 4 . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 8 | . . . . . . 1 . . 3 . . . . 4 . . . . . . Open Door 5 | . . . . 1 . . . 1 . . . 1 1 . . . . . . 1 Locate Traps 2 | . . . . . . 2 . . . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . . . . . . . . . . 1 1 . Network Status 2 | . . . . . . 1 . . . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . . Scan Component 1 | . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 3 | . . . . . . 1 . . . . . . . . . . . . 1 1 Terminals 2 | . . . . . . 1 . . . . . . . . . . . . . 1 Botnet 2 | . . . . . . 1 . . . . . . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . Report 1 | . . . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . . . . 1 . 6 . . . . 1 . . . . 1 4 6 2 2 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . . . . . 1 . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 11 . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . 5 . . 2 . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Total Allies 7 | . . . . . 5 . . 2 . . . . . . . . . . . . Largest Group 4 | . . . . . 4 4 . 2 2 2 . . . . . . . . . . Highest-Rated Group 71 | . . . . . 71 53 . 50 50 50 . . . . . . . . . . Highest-Rated Ally 34 | . . . . . 34 27 . 25 25 25 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 21 | . . . . . 2 . . 10 . 9 . . . . . . . . . . Total Damage 632 | . . . . . 179 . . 262 . 191 . . . . . . . . . . Kills 5 | . . . . . 3 . . 1 . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 . . 1 . . 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Turns Passed 9998 | . 107 629 370 190 660 924 637 1038 108 698 952 411 510 128 288 300 424 1012 238 374 Spaces Moved 8464 | 1 85 386 158 103 330 606 419 673 77 508 478 523 685 168 370 355 429 1219 387 504 Core . | . . . . . . . . . . . . . . . . . . . . . Treads 756 | . . 156 158 103 330 . . . . . 9 . . . . . . . . . Legs 1506 | 1 85 . . . . 227 319 86 77 508 203 . . . . . . . . . Wheels 1417 | . . 230 . . . 379 100 587 . . 121 . . . . . . . . . Hover 4785 | . . . . . . . . . . . 145 523 685 168 370 355 429 1219 387 504 Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 36 | 120 120 90 145 153 153 120 105 105 120 120 59 59 59 59 59 58 53 46 40 36 Average Speed 87 | 120 120 115 149 153 153 129 117 115 137 122 140 59 59 61 66 59 54 50 46 36 Slowest Speed 240 | 120 120 160 153 153 153 135 122 190 190 190 240 124 59 124 132 63 59 109 100 36 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 1 19 48 16 28 70 20 54 65 68 67 16 67 83 60 57 7 14 31 51 17 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 5 | . . . . . . . . 1 1 . . . . 3 . . . . . . Known Exits Taken 5 | . . . . . . . 1 . . 1 . . 1 . . . . 1 1 . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 . 1 1 . 1 1 . 1 1 1 1 . . . Scrap Searched 12 | . . . . . . . 3 2 . . . 4 3 . . . . . . . Spaces Dug 38 | . . . . . . 1 . . . . . . 13 . . . 4 14 4 2 Terrain Destroyed 106 | . . . . 37 . 1 7 10 . 1 13 . 13 . . . 4 14 4 2 Melee 38 | . . . . . . 1 . . . . . . 13 . . . 4 14 4 2 Projectile 22 | . . . . . . . 7 10 . 1 4 . . . . . . . . . AOE 46 | . . . . 37 . . . . . . 9 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Total 10276 | . 92 479 215 120 457 695 507 830 80 553 656 621 767 187 389 423 593 1501 423 688 Wait 809 | . . 11 7 2 62 15 18 37 . 21 68 72 67 . 2 21 102 138 15 151 Move 8443 | . 84 385 157 102 329 605 418 672 76 507 477 522 684 167 369 354 428 1218 386 503 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 116 | . 2 8 2 1 3 16 14 11 . 3 12 7 . 2 . 11 11 9 . 4 Fast Attach 90 | . 1 1 6 1 2 6 2 3 . . 23 3 . 6 1 2 8 18 2 5 Attach 67 | . . 6 3 . 1 7 5 7 2 7 6 1 . . 3 1 6 7 3 2 Detach 32 | . 1 1 1 1 1 3 . . 2 . 9 1 . 2 . 1 1 5 . 3 Swap 71 | . 1 11 4 2 . 3 8 1 . . 4 3 2 . . 6 6 12 6 2 Drop 139 | . 2 13 . 2 . 16 15 9 . . 10 10 . 6 . 12 14 23 1 6 Fire 261 | . . 43 33 9 13 23 27 49 . 15 47 2 . . . . . . . . Melee 152 | . . . . . . 1 . . . . . . 14 4 14 15 17 71 10 6 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . . . . . . Crush 3 | . . . 2 . 1 . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . . . . . 6 Rewire 85 | . . . . . 45 . . 40 . . . . . . . . . . . . Trap 1 | . . . . . . . . 1 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -8/Storage -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: *Res / Qua) -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 12) 91 | -10/Materials | Discovered new exit (range 15) 108 | -10/Materials | Entered another Materials area 108 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 230 | -9/Materials | Destroyed 7 combat bots 287 | -9/Materials | Discovered new exit (range 16) 419 | -9/Materials | Build established: Gunner 557 | -9/Materials | Destroyed 8 combat bots 728 | -9/Materials | Discovered new exit (range 6) 737 | -9/Materials | Entered another Materials area 737 | -8/Materials | Evolved 2 slots: Utility x2 836 | -8/Materials | Destroyed 8 combat bots 982 | -8/Materials | Garrison activated, responded to threat 1074 | -8/Materials | Discovered new exit (range 7) 1107 | -8/Materials | Entered Storage 1289 | -8/Storage | Used back door to open Recycling access 1289 | -8/Storage | Discovered new exit (range 5) 1297 | -8/Storage | Entered Recycling 1734 | -8/Recycling | Discovered new exit (range 16) 1957 | -8/Recycling | Entered Factory 1957 | -6/Factory | Accompanied by 4 allies 1957 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 2746 | -6/Factory | Spotted B-75 Beast 2855 | -6/Factory | Discovered new exit (range 10) 2881 | -6/Factory | Entered Lower Caves 2921 | -6/Lower Caves | Lost 3 parts (2u1w) 3071 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3284 | -6/Lower Caves | Ambushed by wild Derelicts 3474 | -6/Lower Caves | Identified exit to Lower Caves 3518 | -6/Lower Caves | Entered another Lower Caves area 3572 | -6/Lower Caves | Discovered new exit (range 14) 3776 | -6/Lower Caves | Learned 8 Factory zone layouts 3776 | -6/Lower Caves | Learned Armory emergency access door positions 3776 | -6/Lower Caves | Learned Factory stockpile data 3776 | -6/Lower Caves | Learned Armory terminal intel 3786 | -6/Lower Caves | Lost 3 parts (2u1w) 4042 | -6/Lower Caves | Build established: Scavenger-Mutant 4068 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4191 | -6/Lower Caves | Attacked by a faux Warlord 4209 | -6/Lower Caves | Discovered new exit (range 13) 4411 | -6/Lower Caves | Build established: Scavenger-Gunner 4556 | -6/Lower Caves | Entered Data Miner 4556 | -6/Data Miner | Accompanied by 2 allies 4556 | -6/Data Miner | Discovered new exit (range 6) 4593 | -6/Data Miner | Met Data Miner 4614 | -6/Data Miner | Learned location of Section 7 (-2) 4614 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4633 | -6/Data Miner | Received God Mode back door access code from Data Miner 4664 | -6/Data Miner | Entered Proximity Caves 4664 | -5/Proximity Caves | Accompanied by 2 allies 4857 | -5/Proximity Caves | Identified exit to Factory 4904 | -5/Proximity Caves | Spotted B-75 Beast 5019 | -5/Proximity Caves | Lost 5 parts (1p2u2w) 5071 | -5/Proximity Caves | Lost 3 parts (2n1u) 5362 | -5/Proximity Caves | Entered Factory 5362 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5644 | -5/Factory | Lost 3 parts (1n1u1w) 5760 | -5/Factory | Lost 5 parts (1p3n1u) 6193 | -5/Factory | Discovered new exit (range 9) 6314 | -5/Factory | Entered Upper Caves 6578 | -5/Upper Caves | Build established: Scavenger-Mutant 6601 | -5/Upper Caves | Spotted B-75 Beast 6704 | -5/Upper Caves | Discovered new exit (range 14) 6725 | -5/Upper Caves | Entered another Upper Caves area 6740 | -5/Upper Caves | Discovered new exit (range 12) 7122 | -5/Upper Caves | Identified exit to Zhirov 7142 | -5/Upper Caves | Build established: Gladiator 7235 | -5/Upper Caves | Entered Zhirov 7235 | -5/Zhirov | Discovered new exit (range 3) 7246 | -5/Zhirov | Met Zhirov 7257 | -5/Zhirov | Learned location of Quarantine (-3) 7257 | -5/Zhirov | Learned location of Testing (-2) 7257 | -5/Zhirov | Learned location of Command (-1) 7263 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7276 | -5/Zhirov | Found Alien Artifact 7284 | -5/Zhirov | Found Alien Artifact 7284 | -5/Zhirov | Identified Integrated Dissipator 7284 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 7363 | -5/Zhirov | Entered Proximity Caves 7439 | -4/Proximity Caves | Lost 4 parts (1p1n2u) 7496 | -4/Proximity Caves | Spotter reported a threat 7524 | -4/Proximity Caves | Learned Research terminal intel 7551 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7555 | -4/Proximity Caves | Spotter reported a threat 7642 | -4/Proximity Caves | Discovered new exit (range 11) 7651 | -4/Proximity Caves | Entered Factory 7651 | -4/Factory | Evolved 2 slots: Propulsion x2 7673 | -4/Factory | Discovered new exit (range 10) 7940 | -4/Factory | Search patrols dispatched 7951 | -4/Factory | Entered Research 7951 | -3/Research | Evolved 2 slots: Utility x2 7952 | -3/Research | Identified exit to Quarantine 7953 | -3/Research | Loaded intel: 21 terminal locations 8273 | -3/Research | Discovered new exit (range 3) 8320 | -3/Research | Lost 3 parts (1p1u1w) 8375 | -3/Research | Entered another Research area 8375 | -2/Research | Evolved 2 slots: Utility x2 8468 | -2/Research | Found Fusion Bomb Launcher 8550 | -2/Research | Found Prototype Device 8550 | -2/Research | Identified Exp. Force Field 8569 | -2/Research | Discovered new exit (range 5) 8720 | -2/Research | Lost 4 parts (2p2n) 8810 | -2/Research | Lost 3 parts (1n2u) 9344 | -2/Research | Discovered new exit (range 6) 9346 | -2/Research | Identified exit to Access 9346 | -2/Research | Discovered new exit (range 7) 9349 | -2/Research | Identified exit to Testing 9387 | -2/Research | Entered Testing 9418 | -2/Testing | Found Prototype Hackware 9418 | -2/Testing | Identified System Mapper 9430 | -2/Testing | Lost 3 parts (2n1u) 9480 | -2/Testing | Spotted Superbehemoth 9490 | -2/Testing | Superbehemoth self-activated to run performance analysis 9553 | -2/Testing | Discovered exit to Access (range 8) 9601 | -2/Testing | Spotted PL-9YFC8LPUAR 9625 | -2/Testing | Entered Access 9625 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 9661 | -1/Access | Found Prototype Processor 9661 | -1/Access | Identified Exp. Signal Interpreter 9997 | -1/Access | Discovered new exit (range 7) 9999 | -1/Access | Identified exit to Surface 9999 | *** | Escaped! Last Messages --------------- 09893_ Stasis field depleted. 09900_ R-10 Processor collects Imp. Antigrav System. 09907_ U-05 Engineer builds a Wall. 09937_ W-44 Eye destroyed. 09940_ Acquired 42 matter. 09941_ R-10 Processor collects Antigrav System. 09942_ >> Machine Analyzer network decryption results: 09942_ Recycling Unit x3 09959_ Discarded Imp. Melee Analysis Suite. 09960_ >> Machine Analyzer network decryption results: 09960_ Repair Station x2 09996_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 09997_ The Access Shell folds into the floor. 09997_ EXIT=FOUND 09999_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????""G""???????# | | ?????????????????# ? | | ?????????????????# | | ???######+######## | | ???# | | ???# ###################??#### | | ???# #####+###########??????????????# | | ???+ # #??????????????? | | ???# # #?????????????????? | | ???????? # " " #???????????????????? | | ????????? # A""" """ #???????????????????? | | ????????? # """ """ #???????????????????? | | ?????????? + " " #???????????????????? | | ??????????# # #???????????????????? | | ??????????# # #???????????????????? | | ??????????# # """"T"""" #???????????????????? | | ??????????# # """"""""""" #???????????????????? | | ??????????# "################???????????????????? | | ??????????# ##????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ??????????###????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 45 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 20 Additional Mass Support 6 Armor Coverage 450 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 66 Evasion (%) 67 Targeting Accuracy 6 Melee Accuracy 20 Target Analysis 6 Core Analysis 9 Recoil Reduction 3 Particle Charging 20 Force Boost 30 Offensive Hacking 30 Defensive Hacking 28 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Focal Shield | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Hvy. Treads | -6/Data Miner | Free Adv. Component Analysis Suite | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed FrostDeuteriumStorage Manual? 0 Play Time 01:34:19 Cumulative 254.6 hours Start 2024.04.20 @ 17:44:51 End 2024.04.20 @ 19:24:40 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 164 Rogue 164 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 71 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7de8cbe7-423c-43c3-b8ee-d56225bffe28