Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.11.20 @ 15:22:37 Player: MrSkiz Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (82) 410 Value Destroyed (2790) 2790 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (130) 130 TOTAL SCORE: 6470 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 75 Cogmind --------- Core Integrity 0/700 Matter 236/300 Energy 27/100 System Corruption 5% Temperature Cool (515) Movement Core (550) Ox10 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Signal Interpreter Target Analyzer Core Analyzer Advanced System Shield > --- WEAPON (3) ------- Lightning Gun Autogun Bore Cannon > --- INVENTORY (10) --- Improved Deuterium Engine Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Target Analyzer Core Analyzer Advanced System Shield Recalibrator > --- WEAPON ----------- Assault Rifle Autogun Heavy Battle Rifle > --- INVENTORY -------- Improved Deuterium Engine Improved Titanium Leg Shock Absorption System Particle Gun Wave Gun Beam Cannon Heavy Ion Cannon High-powered Shotgun Bore Cannon [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Recalibrator Storage Large Storage Unit Processor Core Analyzer Hackware Advanced System Shield Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Impact Weapon Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Slots Evolved 6 | . . 2 . 2 2 . . . Power 1 | . . 1 . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . 1 . 1 2 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 81 | 7 6 6 12 13 7 5 14 11 Power 12 | 1 . 2 . 3 . 1 4 1 Engine 6 | 1 . 2 . 2 . . 1 . Core 6 | . . . . 1 . 1 3 1 Reactor . | . . . . . . . . . Propulsion 17 | 3 2 2 3 2 1 . 3 1 Treads 6 | 1 . 2 3 . . . . . Leg 11 | 2 2 . . 2 1 . 3 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 2 1 5 3 1 4 3 . Device 6 | . 1 . 2 1 . 1 1 . Storage 2 | 1 1 . . . . . . . Processor 4 | . . 1 . 1 . . 2 . Hackware 1 | . . . . . . 1 . . Protection 7 | . . . 3 1 1 2 . . Artifact . | . . . . . . . . . Weapon 32 | 2 2 1 4 5 5 . 4 9 Energy Gun 10 | 1 . 1 1 1 1 . 1 4 Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun 18 | 1 2 . 3 4 3 . 3 2 Ballistic Cannon 1 | . . . . . . . . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . Parts Lost 44 | . 1 1 5 3 7 . 12 15 Power 9 | . . . . 1 2 . 3 3 Propulsion 5 | . . . . . . . 2 3 Utility 9 | . . . 2 1 2 . 3 1 Weapon 21 | . 1 1 3 1 3 . 4 8 Highest Loss Streak 11 | . 1 1 1 2 4 . 7 11 Average Slot Usage (%) 87 | . 96 97 97 89 79 75 85 86 Engine 8 | . 14 22 22 13 . . 2 6 Core 4 | . . . . 4 4 6 6 6 Treads 3 | . . 14 22 . . . . . Leg 11 | . 28 7 . 17 15 15 14 2 Device 5 | . 12 11 2 7 6 . 4 6 Storage 8 | . 14 11 11 9 7 7 7 7 Processor 11 | . . 9 10 8 7 7 10 23 Hackware 3 | . . . . . . . 7 7 Protection 5 | . . . 8 2 12 13 6 . Energy Gun 4 | . 3 8 1 2 6 . 1 12 Ballistic Gun 15 | . 23 13 18 24 15 15 15 8 Impact Weapon 1 | . . . . . . 7 4 . Naked Turns . | . . . . . . . . . Heaviest Build 52 | 12 24 30 34 40 42 52 52 38 Greatest Support 40 | 20 20 40 40 40 40 40 40 38 Greatest Overweight (x) 12 | . 1 1 . . 1 1 1 12 Average Overweight (x) . | . . . . . . . . 5 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 10 10 Most Carried 10 | 5 9 7 10 10 10 10 10 10 Average Carried 8 | 3 5 5 8 8 8 7 8 8 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 Final Carried 10 | 4 7 7 10 10 6 9 10 1 Class Distribution -------------------- 43% | Mutant 25% | Scavenger-Gunner 20% | Gunner 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Matter Collected 1904 | 173 127 136 174 206 303 . 675 110 Remotely . | . . . . . . . . . Salvage Created 2908 | . 197 240 493 513 324 . 902 239 Parts 183 | . 15 10 34 47 13 . 53 11 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 13 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Combat Hostiles Destroyed 73 | . 7 5 13 13 7 . 22 6 Guns 71 | . 7 5 13 13 7 . 22 4 Cannons 2 | . . . . . . . . 2 Classes Destroyed 9 | . 2 1 1 . 1 . 3 1 Worker 2 | . . . . . . . 2 . Operator 1 | . . . . . . . 1 . Watcher 6 | . . . 1 2 . . 3 . Swarmer 30 | . 3 . 6 6 3 . 10 2 Grunt 16 | . 4 4 . . . . 6 2 Duelist 1 | . . . . . . . . 1 Sentry 18 | . . 1 7 7 2 . 1 . Hunter 1 | . . . . . . . 1 . Programmer 7 | . . . . . 2 . 4 1 Best Kill Streak 6 | . 3 3 3 5 4 . 6 4 Combat Bots Only 6 | . 3 3 3 5 4 . 6 4 Max Kills in Single Turn 2 | . 1 1 1 1 1 . 2 1 Gunslinging 1 | . . . . . . . 1 . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Damage Taken 5929 | . 369 301 697 472 1008 . 1784 1298 Core 935 | . 75 26 74 25 220 . 192 323 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 85 | 100 70 . 75 95 . . . . Volleys Fired 254 | . 21 23 47 40 34 . 71 18 Largest 3 | . 2 2 2 3 3 . 3 3 Hottest 211 | . 70 60 60 65 109 . 113 211 Shots Fired 553 | . 35 45 81 117 82 . 157 36 Gun 547 | . 35 45 81 117 82 . 157 30 Cannon 6 | . . . . . . . . 6 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 472 | . 29 29 71 117 63 . 142 21 Thermal 54 | . 6 . . . 19 . 15 14 Explosive . | . . . . . . . . . Electromagnetic 27 | . . 16 10 . . . . 1 Robot Hit Streak 36 | . 23 19 36 21 36 . 36 27 Robot Miss Streak 4 | . 1 2 1 4 2 . 3 1 Penetration Max . | . . . . . . . . . Secondary Targets 15 | . 1 1 2 4 1 . 6 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . 1 . Shots Hit Robots 440 | . 30 37 74 86 68 . 117 28 Core Hits 180 | . 14 12 28 30 19 . 62 15 Critical Hits 7 | . . . . . 1 . 4 2 Critical Kills 2 | . . . . . . . 1 1 Critical Parts Destroyed 3 | . . . . . . . 2 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5923 | . 274 372 642 895 960 . 2241 539 Guns 5540 | . 270 372 642 895 960 . 1960 441 Cannons 98 | . . . . . . . . 98 Explosions 281 | . . . . . . . 281 . Melee . | . . . . . . . . . Ramming 4 | . 4 . . . . . . . Kinetic 4563 | . 193 208 529 895 712 . 1698 328 Thermal 1079 | . 77 . . . 248 . 543 211 Explosive . | . . . . . . . . . Electromagnetic 277 | . . 164 113 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . 1 1 4 5 Average Corruption 3 | . . . . . 1 1 2 4 Corruption Purged . | . . . . . . . . . Effects 44 | . . . . . 1 3 18 22 Message Errors 10 | . . . . . . 2 4 4 Matter Fused 11 | . . . . . . . 4 7 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 11 | . . . . . 1 1 4 5 Data Loss (minor) 5 | . . . . . . . 3 2 Data Loss (major) 1 | . . . . . . . . 1 Targeting Errors 4 | . . . . . . . 2 2 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 74 | . . . . . . . 74 . Projectiles . | . . . . . . . . . Explosions 74 | . . . . . . . 74 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 66 | . 2 . . . . . 64 . Shots 1 | . . . . . . . 1 . Rammed 1 | . 1 . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 550 | . 50 20 123 52 168 . 403 550 Average Temperature 67 | . 19 6 28 13 78 . 68 217 Received Heat Transfer 1941 | . 201 204 273 135 222 . 366 540 Effects 16 | . . . . . . . 1 15 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 . Interference 5 | . . . . . . . . 5 Short Circuit 1 | . . . . . . . . 1 Damage (major) 6 | . . . . . . . . 6 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . . 1 1 Heat Transferred 1861 | . 222 . . . 555 . 750 334 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Peak Influence 515 | . 165 199 396 515 204 23 317 . Average Influence 161 | . 96 126 228 267 121 23 170 . Maximum Alert Level 2 | . . . 1 2 1 . 1 . Low Security (%) 68 | 100 100 100 40 35 93 100 61 . Level 1 29 | . . . 59 48 6 . 38 . Level 2 2 | . . . . 16 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 1 . 2 3 3 . 8 . Investigation 3 | . 1 . . 2 . . . . Extermination 4 | . . . . . 1 . 3 . Reinforcement 3 | . . . 2 . . . 1 . Assault . | . . . . . . . . . Garrison 7 | . . . . 1 2 . 4 . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Distress Signals 5 | . . . 3 1 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 119 | . 9 9 28 19 9 . 34 11 Peak Tracking Total 8 | . 5 3 8 4 3 . 7 7 Tactical Retreats 4 | . 1 . 2 1 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Traps Triggered 3 | . 1 . . . 1 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Machines Disabled 6 | . . . . . . . 4 2 Max in Single Turn 4 | . . . . . . . 4 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Machines Accessed 7 | . . . 2 4 . . 1 . Terminals 5 | . . . 2 3 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 21 | . . . 4 16 . . 1 . Successful 17 | . . . 4 12 . . 1 . Failed 3 | . . . . 3 . . . . Catastrophic . | . . . . . . . . . Database Lockouts 1 | . . . . 1 . . . . Manual . | . . . . . . . . . Terminals 19 | . . . 4 15 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Terminal Hacks 15 | . . . 4 11 . . . . Record 13 | . . . 3 10 . . . . Open Door 1 | . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . . Scan Component 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . Insert Component 1 | . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 4 | . . . 2 1 . . 1 . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . Programmers 3 | . . . . . 3 . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 1 . Highest-Rated Group 31 | . . . . . . 31 31 . Highest-Rated Ally 31 | . . . . . . 31 31 . Total Orders . | . . . . . . . . . Ally Attacks 17 | . . . . . . . 17 . Total Damage 186 | . . . . . . . 186 . Kills 2 | . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Turns Passed 4765 | 60 310 305 584 548 487 343 1348 780 Spaces Moved 2389 | 41 174 143 275 314 246 230 763 203 Core 90 | 7 . . . . . . . 83 Treads 394 | . . 106 275 13 . . . . Legs 1905 | 34 174 37 . 301 246 230 763 120 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 160 130 130 130 125 125 Average Speed 159 | 108 137 157 160 131 133 142 140 351 Slowest Speed 650 | 120 150 160 160 160 160 160 160 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 32 20 62 36 10 89 20 37 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . . . . . . . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 28 | . . . . . . . 28 . Melee . | . . . . . . . . . Projectile 1 | . . . . . . . 1 . AOE 27 | . . . . . . . 27 . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Total 2938 | 55 216 183 352 392 344 247 907 242 Wait 116 | . . 4 5 5 49 . 44 9 Move 2382 | 40 173 142 274 313 246 229 762 203 Hop . | . . . . . . . . . Pick Up 74 | 7 10 5 9 13 4 10 15 1 Fast Attach 4 | 3 . . . . . . 1 . Attach 55 | 4 5 2 5 8 4 4 13 10 Detach 1 | 1 . . . . . . . . Swap 22 | . 1 4 7 5 3 1 . 1 Drop 29 | . 5 3 5 8 4 3 1 . Fire 254 | . 21 23 47 40 34 . 71 18 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 9) 371 | -10/Materials | Entered another Materials area 371 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 657 | -9/Materials | Discovered new exit (range 5) 676 | -9/Materials | Entered Storage 1115 | -9/Storage | Build established: Scavenger-Mutant 1247 | -9/Storage | Discovered new exit (range 9) 1260 | -9/Storage | Entered Materials 1260 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1401 | -8/Materials | Central database locked down 1511 | -8/Materials | Garrison activated, responded to threat 1583 | -8/Materials | Build established: Gunner 1795 | -8/Materials | Discovered new exit (range 11) 1808 | -8/Materials | Entered Factory 1808 | -7/Factory | Evolved 2 slots: Utility x2 2120 | -7/Factory | Garrison activated, responded to threat 2295 | -7/Factory | Sucked down chute 2295 | -7/Factory | Entered Waste 2295 | -7/Waste | The area was eerily silent 2296 | -7/Waste | Met a frightened Derelict 2296 | -7/Waste | Lost 4 parts (1u3w) 2544 | -7/Waste | Build established: Mutant 2608 | -7/Waste | Discovered new exit (range 11) 2638 | -7/Waste | Entered Factory 2638 | -7/Factory | Accompanied by 1 ally 3127 | -7/Factory | Garrison activated, responded to threat 3242 | -7/Factory | Core integrity fell below 50% 3283 | -7/Factory | Lost 7 parts (2p1n2u2w) 3460 | -7/Factory | Garrison activated, responded to threat 3577 | -7/Factory | Lost 3 parts (1n2w) 3858 | -7/Factory | Build established: Scavenger-Gunner 3977 | -7/Factory | Discovered new exit (range 7) 3984 | -7/Factory | Identified exit to Lower Caves 3986 | -7/Factory | Entered Lower Caves 4103 | -7/Lower Caves | Lost 4 parts (2n2w) 4737 | -7/Lower Caves | Attracted the attention of an 0b10 base 4758 | -7/Lower Caves | Core integrity fell below 20% 4767 | -7/Lower Caves | Core destroyed Last Messages --------------- Overheating: Target Analyzer damaged (-13). Overheating: Hpw. Shotgun damaged (-72). Penetrated by Slug. Lgt. Nuclear Core destroyed. Beam Cannon destroyed. Emergency Access malfunctions. Overheating: System interference. Adv. Signal Interpreter temporarily disabled. Target Analyzer temporarily disabled. Hpw. Shotgun destroyed. Penetrated by Slug. Overheating: Short circuit. Core Analyzer permanently disabled. Overheating: System interference. Autogun temporarily disabled. Imp. Titanium Leg destroyed. Emergency Access malfunctions. HV Slug penetrates Door. Door malfunctions. Overheating: Core damaged (-84). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######???###????????????????? | | ?????????????????????# ??? ?????????????????? | | ?????????????????????# ??? ??????????????????? | | ?????????????????????# ####/######??????????????? | | ?????????????????????# /; "" """"#??????????????? | | ?????????????????????# ; % ""#??????????????? | | ?????????????????????# =#@ % #??????????????? | | ?????????????????????# # $ +??????????????? | | ?????????????????????# # Y g "#??????????????? | | ?????????????????????# / "#??????????????? | | ??????????????????##?# #""" gg"#??????????????? | | ?????????????????## ## #??? "#??????????????? | | ?????????????????# # #???? g"#??????????????? | | ????????????????## ######/#### #???????????? | | ???????????????## #???????????? | | ??????????????## #???????????? | | ??????????????# ########?????????????? | | ??????????????## #????? ?????????????? | | ???????????????# ## ##???? ?????????????? | | ???????????????# #?# ##??### ??????????????? | | ???????????????# #??# ###?## ?? ???????????? | | ???????????????# ???# #???# #?? ????????????? | | ?????????????# ????# #??? ## ?????????????? | | ?????????????# ????# #?## # # ??????????? | | ?????????????## ????# ### # ?????????????? | | ??????????????# ?### ## #?????????????????? | | ???????????????# # ## ##????????????????? | | ???????????????# # ##???????????????? | | ????????????????# # ## ##??????????????? | | ????????????????# ?## ## ##?????????????? | | ??????????????? ???## #### ###???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 24 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonDiametricRegulator Manual? 0 Play Time 00:53:13 Cumulative 7.8 hours Start 2019.11.20 @ 14:14:56 End 2019.11.20 @ 15:22:37 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 9 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 14 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ee34e6b3-c40d-4aa9-b296-1254f9c116d4