Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.04 @ 14:00:38 // Halloween2020/ForbiddenLore Player: Komen Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (69) 345 Value Destroyed (2797) 2797 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 10342 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 135/300 Energy 83/100 System Corruption 5% Temperature Cool (12) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Antimatter Reactor > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Advanced Cryofiber Web Advanced Transmission Jammer Point Defense Array Corruption Screen Improved Field Recycling Unit > --- WEAPON ----------- Wave Gun Matter Neutralizer Heavy Gauss Cannon > --- INVENTORY -------- (None) [Rating: 92] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Utility Improved Signal Interpreter Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Minigun Energy Gun Arc Projector Energy Cannon Heavy Plasma Cannon Ballistic Gun Minigun Ballistic Cannon AWS/Autocannon Launcher Heavy Rocket Launcher Special Weapon Welding Torch Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Slots Evolved 14 | . . . 2 . . . 2 2 2 2 . . 2 2 Power 2 | . . . . . . . . . . 1 . . . 1 Propulsion 4 | . . . 1 . . . . . 1 . . . 1 1 Utility 6 | . . . 1 . . . 1 1 1 1 . . 1 . Weapon 2 | . . . . . . . 1 1 . . . . . . Parts Attached 90 | 6 2 3 2 4 . . 11 4 2 6 7 7 21 15 Power 10 | 1 . . . 1 . . 2 1 . . 1 . 2 2 Engine 3 | 1 . . . 1 . . . 1 . . . . . . Core 4 | . . . . . . . 2 . . . 1 . 1 . Reactor 3 | . . . . . . . . . . . . . 1 2 Propulsion 26 | 2 . . . 3 . . 3 1 1 1 1 . 7 7 Treads 9 | 2 . . . . . . 3 1 1 1 1 . . . Leg 3 | . . . . 3 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 14 | . . . . . . . . . . . . . 7 7 Flight . | . . . . . . . . . . . . . . . Utility 31 | 1 1 2 2 . . . 5 1 1 1 4 4 6 3 Device 20 | . . . 1 . . . 2 . 1 1 4 2 6 3 Storage 8 | 1 1 2 . . . . 1 1 . . . 2 . . Processor 2 | . . . 1 . . . 1 . . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 1 | . . . . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 23 | 2 1 1 . . . . 1 1 . 4 1 3 6 3 Energy Gun 7 | 1 . . . . . . . . . 1 . 2 2 1 Energy Cannon 4 | . . . . . . . . . . 1 . . 2 1 Ballistic Gun 4 | 1 . 1 . . . . . 1 . . 1 . . . Ballistic Cannon 4 | . . . . . . . 1 . . 1 . . 1 1 Launcher 2 | . 1 . . . . . . . . 1 . . . . Special Weapon 1 | . . . . . . . . . . . . . 1 . Impact Weapon 1 | . . . . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . 1 . . 1 1 Parts Lost 55 | . . 1 . 1 . 1 2 . . . 10 16 15 9 Power 6 | . . . . . . . 1 . . . . 2 2 1 Propulsion 15 | . . . . 1 . . . . . . 2 3 5 4 Utility 18 | . . . . . . . 1 . . . 5 6 4 2 Weapon 16 | . . 1 . . . 1 . . . . 3 5 4 2 Highest Loss Streak 16 | . . 1 . 1 . 1 2 . . . 5 16 12 7 Average Slot Usage (%) 79 | . 99 87 85 88 100 99 79 81 82 78 83 60 58 16 Engine 5 | . 14 14 11 11 11 11 1 1 6 5 5 3 . . Core 1 | . . . . . . . 7 5 . . 1 3 4 . Treads 16 | . 28 28 22 20 . . 23 23 26 23 21 10 . . Leg 5 | . . . . 2 33 33 3 . . . . . . . Hover 2 | . . . . . . . . . . . . . 18 10 Device 9 | . . . 8 11 11 11 9 7 8 11 12 19 20 . Storage 11 | . 27 28 13 11 11 11 9 12 13 11 11 12 . . Processor 5 | . . . 8 11 11 11 9 7 6 5 3 . . . Protection 2 | . . . . . . . 7 7 6 5 3 . . . Energy Gun 1 | . . . . . . . . . . 1 3 2 2 . Energy Cannon 1 | . . . . . . . . . . 1 3 . 2 1 Ballistic Gun 8 | . 14 14 22 22 22 21 . 7 6 5 4 2 . . Ballistic Cannon 2 | . . . . . . . 9 7 6 3 . . 3 1 Launcher 1 | . 13 2 . . . . . . . 1 5 1 . . Naked Turns 218 | . . . . . . . . . . . . 12 89 117 Heaviest Build 136 | 13 16 22 23 19 19 19 91 128 129 136 97 92 68 62 Greatest Support 108 | 40 40 40 40 40 30 30 60 68 88 95 95 75 76 108 Greatest Overweight (x) 28 | 1 . . . . . . 3 2 1 1 1 28 3 6 Average Overweight (x) . | . . . . . . . 1 1 1 . . 1 . . Largest Inventory Capacity 18 | 6 6 8 8 8 8 8 10 18 18 18 18 18 4 4 Average Capacity 11 | 5 6 6 8 8 8 8 8 15 18 18 18 16 4 4 Most Carried 18 | . 1 8 7 8 8 7 8 8 17 18 17 15 4 4 Average Carried 8 | . . 3 5 7 6 6 5 6 12 17 15 10 2 2 Final Capacity 18 | 6 6 8 8 8 8 8 10 18 18 18 18 4 4 4 Final Carried 17 | . 1 7 5 8 6 7 6 8 17 17 14 4 4 . Class Distribution -------------------- 44% | Mutant 27% | Scavenger-Skirmisher 15% | Scavenger-Mutant 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Skirmisher | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Matter Collected 2263 | 210 27 392 86 77 . . 107 50 192 42 611 96 243 130 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1848 | . 120 84 44 80 . 107 342 144 133 . 418 72 117 187 Parts 102 | . 7 7 2 6 . 5 27 10 5 . 17 1 9 6 Haulers Intercepted 1 | . . . . . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . . 15 1 . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 58 | . 5 2 1 2 . 2 11 6 4 . 15 2 2 6 Melee 1 | . . . . . . . . . . . . 1 . . Guns 11 | . . 1 1 2 . 2 . . 1 . 2 1 1 . Cannons 28 | . . . . . . . 11 6 3 . 1 . 1 6 AOE 18 | . 5 1 . . . . . . . . 12 . . . Classes Destroyed 11 | . 3 . . . . . 5 1 1 . 1 . . . Builder 4 | . . . . . . . 3 . . . . . 1 . Hauler 1 | . . . . . . . 1 . . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . . Operator 1 | . . . . . . . . 1 . . . . . . Watcher 4 | . . . . . . . 1 3 . . . . . . Swarmer 18 | . 3 . . . . . 1 5 . . 4 1 . 4 Grunt 25 | . 2 2 1 2 . 2 7 . 2 . 6 1 . . Brawler 3 | . . . . . . . . . . . 3 . . . Sentry 3 | . . . . . . . 2 . . . 1 . . . Hunter 2 | . . . . . . . 1 1 . . . . . . Programmer 7 | . . . . . . . . . 2 . 1 . 2 2 Best Kill Streak 6 | . 3 2 1 2 . 2 6 4 2 . 4 2 2 2 Combat Bots Only 4 | . 3 2 1 2 . 2 3 3 2 . 4 2 1 2 Max Kills in Single Turn 3 | . 3 1 1 1 . 1 1 1 1 . 3 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . 3 1 . . . . . . . . 3 . . . Melee 1 | . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Damage Taken 8855 | . 189 87 64 187 . 80 376 112 81 403 1777 1761 1614 2124 Core 2894 | . 17 . 18 41 . . 23 . 16 54 170 589 648 1318 Absorbed by Shields 459 | . . . . . . . . . . . 184 235 . 40 Core Remaining (%) 79 | 100 . 93 . . . 85 95 100 98 . . 18 43 . Volleys Fired 103 | . 6 3 8 6 . 4 . . 6 7 31 3 10 19 Largest 4 | . 1 1 2 2 . 2 . . 1 1 4 3 3 3 Hottest 262 | . 30 30 45 45 . 45 . . 25 25 209 148 247 262 Shots Fired 272 | . 6 3 16 12 . 6 45 20 19 12 71 5 18 39 Gun 97 | . . 2 16 12 . 6 . . 6 7 32 5 5 6 Cannon 140 | . . . . . . . 45 20 13 5 12 . 12 33 Launcher 34 | . 6 1 . . . . . . . . 27 . . . Special 1 | . . . . . . . . . . . . . 1 . Kinetic 176 | . . 2 16 12 . 6 45 20 19 12 18 3 9 14 Thermal 46 | . . . . . . . . . . . 12 . 9 25 Explosive 34 | . 6 1 . . . . . . . . 27 . . . Electromagnetic 16 | . . . . . . . . . . . 14 2 . . Robot Hit Streak 14 | . 5 8 4 6 . 5 11 7 7 6 14 2 2 6 Robot Miss Streak 8 | . . . 3 1 . 1 1 2 1 2 2 1 5 8 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Autonomous 84 | . . . . . . . 45 20 13 6 . . . . Shots Hit Robots 179 | . 5 3 8 8 . 5 37 15 15 10 41 9 6 17 Core Hits 112 | . 14 5 4 5 . 4 14 9 5 2 33 6 4 7 Critical Hits 5 | . . . . . . . 2 1 . . . . . 2 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . . 2 1 . . . . . 2 Melee Attacks 9 | . . . . . . . . . . . . 9 . . Impact 9 | . . . . . . . . . . . . 9 . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 9852 | . 436 72 100 118 . 71 3002 1179 1064 517 2173 262 184 674 Guns 844 | . . 24 100 118 . 71 . . 79 123 217 44 68 . Cannons 6420 | . . . . . . . 3002 1179 985 394 76 . 116 668 Explosions 2364 | . 436 48 . . . . . . . . 1880 . . . Melee 216 | . . . . . . . . . . . . 216 . . Ramming 8 | . . . . . . . . . . . . 2 . 6 Kinetic 6727 | . . 24 100 118 . 71 3002 1179 1064 517 147 44 74 387 Thermal 467 | . . . . . . . . . . . 76 . 110 281 Explosive 2364 | . 436 48 . . . . . . . . 1880 . . . Electromagnetic 70 | . . . . . . . . . . . 70 . . . Impact 216 | . . . . . . . . . . . . 216 . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 6 | . . 1 . . . . . . 1 . 6 . 5 5 Average Corruption 3 | . . 1 . . . . . . 1 . 3 . 4 3 Corruption Purged 7 | . . . . . . . . . 1 . 6 . . . Effects 34 | . . . . . . . . . 2 . 17 . 8 7 Message Errors 4 | . . . . . . . . . 1 . 1 . 1 1 Matter Fused 10 | . . . . . . . . . . . 5 . 4 1 Heat Flow Errors 4 | . . . . . . . . . . . . . 3 1 Energy Discharges 5 | . . . . . . . . . . . 3 . . 2 Data Loss (minor) 2 | . . . . . . . . . 1 . 1 . . . Misfires 1 | . . . . . . . . . . . 1 . . . Targeting Errors 6 | . . . . . . . . . . . 4 . . 2 Weapon Failures 2 | . . . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1074 | . 7 . . . . . 507 94 322 17 98 . . 29 Projectiles 969 | . . . . . . . 507 94 322 17 . . . 29 Explosions 105 | . 7 . . . . . . . . . 98 . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 22 | . . . . . . . 12 2 6 . . . 1 1 Impact . | . . . . . . . . . . . . . . . Kinetic 22 | . . . . . . . 12 2 6 . . . 1 1 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 506 | . 39 . . . . . . . . . 464 . . 3 Shots 15 | . 2 . . . . . . . . . 13 . . . Rammed 3 | . . . . . . . . . . . . 2 . 1 Targets Rammed 3 | . . . . . . . . . . . . 2 . 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 752 | . 10 4 . 15 . 23 . . . 2 485 66 676 752 Average Temperature 177 | . 5 4 . 9 . 14 . . . 2 159 39 172 233 Received Heat Transfer 1359 | . 30 27 18 107 . 45 126 . 9 27 105 628 60 177 Effects 50 | . . . . . . . . . . . 3 . 16 31 Shutdowns 11 | . . . . . . . . . . . . . 4 7 Energy Bleed 6 | . . . . . . . . . . . 1 . 3 2 Interference 7 | . . . . . . . . . . . 2 . 1 4 Matter Decay 4 | . . . . . . . . . . . . . 1 3 Short Circuit 3 | . . . . . . . . . . . . . 2 1 Damage (minor) 5 | . . . . . . . . . . . . . 2 3 Damage (major) 14 | . . . . . . . . . . . . . 3 11 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 433 | . . . . . . . . . . . 100 . 111 222 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Peak Influence 262 | . 149 157 70 67 . 30 262 203 66 47 . . 120 169 Initial 82 | . . 57 . 27 . . 11 82 24 32 . . . . Average 56 | . 72 75 24 32 . 1 170 61 15 28 . . 46 45 Maximum Alert Level 1 | . . . . . . . 1 1 . . . . . . Low Security (%) 94 | 100 100 100 100 100 . 100 63 95 100 100 . . 100 100 Level 1 5 | . . . . . . . 36 4 . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 13 | . . . . . . . 2 1 3 1 . 1 2 3 Investigation 3 | . . . . . . . 1 . 1 . . . 1 . Extermination 7 | . . . . . . . . 1 2 1 . . 1 2 Reinforcement 2 | . . . . . . . 1 . . . . . . 1 Assault 1 | . . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Distress Signals 7 | . . . 2 . . . . . . . . . 2 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 134 | . 8 2 11 11 . 3 15 5 4 4 19 15 17 20 Peak Tracking Total 16 | . 3 2 4 16 . 3 4 3 2 2 5 12 9 13 Tactical Retreats 11 | . . . . . . . 1 . 1 . 3 . 5 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Traps Triggered 6 | . . 2 . . . . . . 1 . . . 2 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Machines Disabled 8 | . 1 4 . . . . . 1 . . . . 1 1 Max in Single Turn 4 | . 1 4 . . . . . 1 . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Machines Accessed 27 | . 3 1 3 2 5 . 4 4 1 . . . 4 . Terminals 13 | . 3 . 1 . . . 4 3 1 . . . 1 . Fabricators 2 | . . . . . . . . 1 . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . . . . . . 1 . Scanalyzers 2 | . . . 1 . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 102 | . 10 1 12 2 50 . 10 8 2 . . . 7 . Successful 89 | . 6 1 11 2 50 . 7 6 . . . . 6 . Failed 13 | . 4 . 1 . . . 3 2 2 . . . 1 . Catastrophic 3 | . 1 . 1 . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 18 | . 4 . 2 . 7 . 3 . 2 . . . . . Terminals 32 | . 10 . 2 . . . 10 7 2 . . . 1 . Fabricators 2 | . . . . . . . . 1 . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 8 | . . . 6 . . . . . . . . . 2 . Scanalyzers 7 | . . . 4 . . . . . . . . . 3 . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 73 | . 6 1 1 2 50 . 7 6 . . . . . . Record 58 | . 1 . . . 49 . 4 4 . . . . . . Prototype ID Bank 2 | . 1 . . . . . . 1 . . . . . . Open Door 3 | . . 1 . 2 . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . Zone Layout 4 | . 1 . 1 . . . 1 1 . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 8 | . . . 6 . . . . . . . . . 2 . Recycle Component 3 | . . . 3 . . . . . . . . . . . Process 1 | . . . 1 . . . . . . . . . . . Report Inventory 3 | . . . 2 . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . . . 1 . Scanalyzer 7 | . . . 4 . . . . . . . . . 3 . Insert Component 3 | . . . 1 . . . . . . . . . 2 . Analyze 4 | . . . 3 . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 12 | . 3 . 1 . . . 3 2 1 . . . 2 . Full Trace Events 2 | . . . . . . . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled 3 | . . . 3 . . . . . . . . . . . Recycled Matter 113 | . . . 113 . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . 2 . Parts Scanalyzed 2 | . . . 1 . . . . . . . . . 1 . Part Schematics Acquired 2 | . . . 1 . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 16 | . . . . . . . . . . 15 1 . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 . . . . . . 2 . . . Drone Launches 20 | . . . . . . . . . . 20 . . . . Drone Recoveries 4 | . . . . . . . . . . 4 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Turns Passed 9755 | 52 165 696 273 339 1231 266 772 870 1111 438 2035 128 800 579 Spaces Moved 6675 | 34 91 400 149 199 1015 153 397 421 593 229 1076 47 1093 778 Core 710 | 14 . . . . . . . . . . . 25 174 497 Treads 3541 | 20 91 400 149 179 . . 361 421 593 229 1076 22 . . Legs 1224 | . . . . 20 1015 153 36 . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 1200 | . . . . . . . . . . . . . 919 281 Flight . | . . . . . . . . . . . . . . . Fastest Speed 40 | 50 160 160 160 120 120 120 180 180 180 162 162 50 40 50 Average Speed 130 | 120 160 160 160 155 120 120 180 186 180 181 178 142 52 54 Slowest Speed 1450 | 160 160 160 160 160 120 120 220 200 180 182 183 1450 200 350 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . Exploration Rate (%) 31 | 3 23 74 15 57 94 19 27 16 8 6 86 12 20 15 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 3 | . . . . 2 1 . . . . . . . . . Known Exits Taken 10 | . 1 . 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 4 | 1 . 1 . . . . . . . . . 1 1 . Scrap Searched 6 | . . 3 . . . . . . . . 2 1 . . Spaces Dug 22 | . . . . . . . . . . . 22 . . . Terrain Destroyed 355 | . 32 . . . . . 8 3 3 . 282 . 11 16 Melee . | . . . . . . . . . . . . . . . Projectile 48 | . . . . . . . 8 3 3 . 7 . 11 16 AOE 307 | . 32 . . . . . . . . . 275 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Doors Sealed 1 | . . . . . . . . . . . . . 1 . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Total 7496 | 42 104 452 168 217 1030 230 453 505 632 248 1142 75 1303 895 Wait 532 | 3 5 40 9 1 10 73 35 79 21 . 26 4 147 79 Move 6660 | 33 90 399 148 198 1014 152 396 420 592 228 1074 46 1092 778 Hop . | . . . . . . . . . . . . . . . Pick Up 51 | . 1 7 1 4 1 1 5 2 11 2 3 1 11 1 Fast Attach 40 | 6 1 . 1 3 . . 2 1 . 2 1 . 12 11 Attach 35 | . . 1 . . . . 2 1 2 3 6 7 9 4 Detach 5 | . . . . . . . 1 . . 1 . . 3 . Swap 15 | . 1 2 1 1 . . 7 2 . 1 . . . . Drop 29 | . . . . 4 5 . 5 . . 4 . 3 6 2 Fire 103 | . 6 3 8 6 . 4 . . 6 7 31 3 10 19 Melee 9 | . . . . . . . . . . . . 9 . . Ram 3 | . . . . . . . . . . . . 2 . 1 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . 1 . 13 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Identified exit to Mines 218 | -10/Materials | Entered Mines 318 | -10/Mines | Build established: Mutant 855 | -10/Mines | Discovered new exit (range 5) 877 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 914 | -10/Mines | Entered Materials 914 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1077 | -9/Materials | Discovered new exit (range 13) 1183 | -9/Materials | Identified exit to Mines 1187 | -9/Materials | Entered Mines 1188 | -9/Mines | Learned location of Storage (-7) 1204 | -9/Mines | Found the Drone Emporium 1213 | -9/Mines | Found Prototype Device 1297 | -9/Mines | Assembled infested the area 1300 | -9/Mines | Met a Derelict shopkeep closing up shop 1347 | -9/Mines | Learned location of Zion (-7) 1416 | -9/Mines | Discovered new exit (range 12) 1438 | -9/Mines | Learned 2 Materials zone layouts 1510 | -9/Mines | Identified exit to Materials 1521 | -9/Mines | Discovered new exit (range 5) 1525 | -9/Mines | Identified exit to Exiles 1526 | -9/Mines | Entered Exiles 1559 | -9/Exiles | Discovered new exit (range 15) 1573 | -9/Exiles | Identified exit to Mines 1596 | -9/Exiles | Met 8R-AWN 1621 | -9/Exiles | Met EX-HEX 1709 | -9/Exiles | Met EX-DEC 1778 | -9/Exiles | Discovered exit to Mines (range 14) 1790 | -9/Exiles | Build established: Scavenger-Mutant 1891 | -9/Exiles | Met EX-BIN 2007 | -9/Exiles | Aligned with FarCom system 2009 | -9/Exiles | Given EX-Vault access code 2036 | -9/Exiles | Opened EX-Vault 2050 | -9/Exiles | Found Prototype Ballistic Cannon 2078 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2108 | -9/Exiles | Identified AWS/Autocannon 2406 | -9/Exiles | Visited The Gauntlet 2757 | -9/Exiles | Left Exiles lab with AWS/Autocannon 2757 | -9/Exiles | Entered Mines 3017 | -8/Mines | Discovered exit to Materials (range 6) 3023 | -8/Mines | Entered Materials 3023 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3024 | -8/Materials | Identified exit to Factory 3333 | -8/Materials | Build established: Scavenger-Skirmisher 3708 | -8/Materials | Discovered exit to Factory (range 5) 3795 | -8/Materials | Entered Factory 3795 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4581 | -7/Factory | Build established: Skirmisher 4642 | -7/Factory | Discovered new exit (range 12) 4663 | -7/Factory | Identified exit to Factory 4665 | -7/Factory | Entered another Factory area 4665 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4783 | -6/Factory | Discovered new exit (range 6) 4792 | -6/Factory | Identified exit to Factory 4971 | -6/Factory | Build established: Scavenger-Skirmisher 5776 | -6/Factory | Entered another Factory area 5776 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5777 | -5/Factory | Identified Bomb Drone Bay 6183 | -5/Factory | Discovered new exit (range 15) 6212 | -5/Factory | Identified exit to Upper Caves 6214 | -5/Factory | Entered Upper Caves 6214 | -5/Upper Caves | Accompanied by 1 ally 6243 | -5/Upper Caves | Encountered a Warlord checkpoint 6307 | -5/Upper Caves | Learned Factory terminal intel 6380 | -5/Upper Caves | Build established: Mutant 6396 | -5/Upper Caves | Spotted B-75 Beast 6682 | -5/Upper Caves | Identified exit to Upper Caves 7387 | -5/Upper Caves | Build established: Skirmisher 7494 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7523 | -5/Upper Caves | Crushed by falling debris 7580 | -5/Upper Caves | Lost 4 parts (1n2u1w) 7733 | -5/Upper Caves | Lost 5 parts (3u2w) 7968 | -5/Upper Caves | Build established: Mutant 8249 | -5/Upper Caves | Entered another Upper Caves area 8287 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8357 | -5/Upper Caves | Core integrity fell below 50% 8372 | -5/Upper Caves | Discovered new exit (range 12) 8377 | -5/Upper Caves | Core integrity fell below 20% 8377 | -5/Upper Caves | Entered Factory 8377 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8378 | -4/Factory | Loaded intel: 21 terminal locations 8391 | -4/Factory | Lost 16 parts (2p3n6u5w) 9136 | -4/Factory | Lost 12 parts (2p5n3u2w) 9140 | -4/Factory | Core integrity fell below 50% 9169 | -4/Factory | Discovered new exit (range 16) 9177 | -4/Factory | Entered Research 9177 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 9687 | -3/Research | Spotted B-86 Titan 9715 | -3/Research | Core integrity fell below 50% 9726 | -3/Research | Lost 7 parts (1p3n1u2w) 9727 | -3/Research | Core integrity fell below 20% 9756 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Slug penetrates Wall. U-05 Engineer builds a Wall. Penetrated by Slug. O-24 Administrator uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal R020. O-24 Administrator locks terminal. Slug penetrates Wall. Acquired Imp. Gyrokinetic Inverter. P-80 Master resets R-10 Processor, system corruption cleaned. Acquired Imp. Gyrokinetic Inverter. K-01 Serf destroyed. K-01 Serf collects debris. A RTLX6V4TKVEHSB9LR%FF J 6ZFK7DJ/V Adv. Cryofiber Web destroyed. K-01 Serf destroyed. W-44 Eye sends out distress signal. Imp. Gyrokinetic Inverter destroyed. K-01 Serf cleans the Quantum Generator. Slammed into A-15 Conveyor. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????# #????? | | ???????????????????????????????????# #????? | | ???????????????????????????????????# #????? | | ???????????????????????????????????? #????? | | ?????????????????????????????????????? ??????? | | ????????????????????????????????????####+######### | | ????????????????????????????????????# | | ????????????????????????????????????# | | ???????????????s????????????????????# | | ??????????????ss???????????#######??# | | ???????????????????????????# ?# | | ??????????????s????????????# ?# #####+## | | ???????????????????????????# # #??? ? | | ???????????????""??????????# # #??? ? | | ?????????????""" ?????????# " "" + #??"" | | ???????????? ????????# "R"" # p #??"" | | ????????????? o ?????????? """ # #? "T | | ?????????????? ???????? ?# #? "" | | ???????????????# ??????# ?# p # ?" | | ???????????????# ################ # ?? | | ???????????????# w = #??? | | ???????????????# % #???#### | | ???????????????# = #??????? | | ???????????????# #??????? | | ???????????????# gA g #??????? | | ???????????????##########@#######/#########??????? | | ????????????????????????#/#?????# ?????????????? | | ???????????????????????? ?????#g ???????????? | | ???????????????????????? ????# ??????????? | | ???????????????????????"" ""???#g "?????????? | | ???????????????????????"" ""???# "?????????? | | ??????????????????????""" """??# T?????????? | | ??????????????????????"""k ""???g ??????????? | | ????????????????????????" ""???# ???????????? | | ????????????????????????" ""???? ????????????? | | ????????????????????????" "??w?? ??????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????k ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????#+#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###### | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????"" | | ?????????????????????????????????????????#""" | | ?????????????????????????????????????????#"S | | ?????????????????????????????????????????#""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 39 Energy Capacity 915 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 2 Base Temperature (-) 200 Corruption Prevention 20 Armor Coverage 225 Point Defense Rating 160 Evasion (%) 57 Recoil Reduction 4 Item Schematics ----------------- Imp. Trap Extractor | -9/Materials | Scanalyzed Corruption Screen | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Knowing Is Half The Battle Streaker Challenges ------------ None Game ------ Seed PowerPrecisionCharger Manual? 0 Play Time 02:47:11 Cumulative 26.4 hours Start 2020.11.03 @ 20:23:04 End 2020.11.04 @ 14:00:38 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 27 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1277815d-7448-441b-a160-81c86f15a637