Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.28 @ 20:48:22 Player: AnthonyDPS 2004 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (30) 150 Value Destroyed (622) 622 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5292 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 194/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Core Analyzer Cloak of Protection Hardened Medium Armor Plating Mini Grenade Launcher Long-range Missile Launcher Hammer Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Wheel Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Power Amplifier Small Storage Unit Improved Terrain Scanner ECM Suite System Shield System Restoration Module > --- WEAPON ----------- Mini Grenade Launcher > --- INVENTORY -------- Transmission Jammer Cloak of Protection Hardened Medium Armor Plating Heavy Particle Gun Mini Grenade Launcher Hammer [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Weapon Shielding Weapon Mini Grenade Launcher Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . 2 . . . 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 1 . . . 1 . . Utility 5 | . . 1 . . . 1 2 1 Weapon . | . . . . . . . . . Parts Attached 48 | 7 6 10 5 1 6 5 3 5 Power 8 | 1 2 1 2 . 1 . . 1 Engine 7 | 1 1 1 2 . 1 . . 1 Core 1 | . 1 . . . . . . . Reactor . | . . . . . . . . . Propulsion 14 | 2 . 5 . . 3 1 1 2 Treads 3 | 2 . 1 . . . . . . Leg 3 | . . 3 . . . . . . Wheel 2 | . . 1 . . . . 1 . Hover 1 | . . . . . . . . 1 Flight 5 | . . . . . 3 1 . 1 Utility 16 | 2 2 2 2 1 2 2 1 2 Device 9 | 1 . . 1 1 2 2 1 1 Storage 3 | 1 2 . . . . . . . Processor 1 | . . . 1 . . . . . Hackware 1 | . . . . . . . . 1 Protection 2 | . . 2 . . . . . . Artifact . | . . . . . . . . . Weapon 10 | 2 2 2 1 . . 2 1 . Energy Gun 4 | 1 1 1 . . . . 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | 1 1 1 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . 1 . . . . . Special Weapon 1 | . . . . . . 1 . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 . Parts Lost 17 | . 1 7 1 . . 2 . 6 Power 3 | . . 2 . . . 1 . . Propulsion 6 | . . 2 . . . 1 . 3 Utility 5 | . 1 1 . . . . . 3 Weapon 3 | . . 2 1 . . . . . Highest Loss Streak 5 | . 1 5 1 . . 2 . 5 To Critical Strikes . | . . . . . . . . . Average Backups 13 | 5 14 17 18 19 7 6 7 6 Power 2 | . 1 3 3 3 1 1 1 . Propulsion 3 | 3 4 4 5 6 2 1 . . Utility 4 | . 4 6 5 6 2 2 3 3 Weapon 3 | . 3 4 4 4 2 1 2 2 Tool/Special . | . . . . . . . . . Unused Backups 12 | 1 . . . . 4 . 1 6 Power 2 | 1 . . . . . . 1 . Propulsion 2 | . . . . . 1 . . 1 Utility 4 | . . . . . 1 . . 3 Weapon 4 | . . . . . 2 . . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 83 | . 95 71 79 88 86 95 68 67 Engine 8 | . 11 3 8 11 11 8 5 5 Treads 5 | . 28 10 . . . . . . Leg 14 | . . 5 33 33 1 . . . Wheel 1 | . . 5 . . . . 5 5 Flight 7 | . . . . . 31 34 23 14 Device 12 | . 10 . 3 11 19 26 16 22 Storage 10 | . 14 11 11 11 11 9 7 6 Processor 3 | . . . 3 11 . . . . Protection 1 | . . 10 7 . . . . . Energy Gun 1 | . 1 8 2 . . . . . Ballistic Gun 6 | . 25 13 7 . . . . . Launcher 6 | . . . 3 11 11 9 7 5 Peak Build Rating 28 | 9 10 12 13 20 19 16 18 28 Average Rating 13 | 5 9 10 10 14 10 15 14 24 On Entrance 11 | . 9 10 10 13 20 10 13 17 Avg Prop Armor Cover (%) 10 | 41 . 2 . . . . 7 11 Naked Turns . | . . . . . . . . . Heaviest Build 56 | 13 48 55 49 56 13 16 12 16 Greatest Support 40 | 40 40 40 30 30 12 16 12 12 Greatest Overweight (x) 4 | . 1 2 1 1 1 1 . 4 Average Overweight (x) . | . . 1 1 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 8 8 8 Average Capacity 15 | 7 17 20 20 20 8 8 8 8 Most Carried 20 | 8 19 19 20 20 20 7 8 8 Average Carried 13 | 5 14 17 18 19 7 6 7 6 Final Capacity 20 | 8 20 20 20 20 8 8 8 8 Final Carried 20 | 7 19 16 19 20 7 7 8 6 Class Distribution -------------------- 79% | Mutant 10% | Scout 4% | Scavenger-Ninja 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scout | -8/Mines Scavenger-Ninja | -8/Materials Scout | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Matter Collected 736 | 270 171 139 66 . . . . 90 Remotely . | . . . . . . . . . Salvage Created 844 | 208 281 203 30 . . 32 . 90 Parts 62 | 11 20 9 4 . . 7 . 11 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 22 | . 8 5 3 . . 3 . 3 Melee 3 | . . . . . . . . 3 Guns 15 | . 8 5 2 . . . . . AOE 4 | . . . 1 . . 3 . . Classes Destroyed 9 | 3 4 1 1 . . . . . Worker 1 | 1 . . . . . . . . Builder 2 | . 1 . . . . 1 . . Tunneler 4 | 4 . . . . . . . . Recycler 1 | 1 . . . . . . . . Watcher 1 | . 1 . . . . . . . Swarmer 11 | . 3 . 2 . . 3 . 3 Grunt 9 | . 5 4 . . . . . . Sentry 1 | . . 1 . . . . . . Assembled 1 | . . . 1 . . . . . Best Kill Streak 5 | 4 5 3 2 . . 4 . 3 Combat Bots Only 3 | . 3 3 2 . . 3 . 3 Max Kills in Single Turn 2 | 1 1 1 1 . . 2 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 . . 1 . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 273 | . 43 73 31 . 1 14 2 109 Missed 85 | . 14 19 8 . 1 7 1 35 Hits 188 | . 29 54 23 . . 7 1 74 Projectile 188 | . 29 54 23 . . 7 1 74 Critical Strikes 4 | . . . 1 . . 1 . 2 Damage Taken 2686 | . 343 749 210 . . 110 13 1261 Core 1178 | . 61 189 57 . . 4 . 867 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 25 | . . 21 4 . . . . . Regen/Repaired (Parts) 9 | . . . . . . 9 . . Core Remaining (%) 82 | 100 75 . . . 38 99 100 . Volleys Fired 111 | 15 33 38 21 . . 4 . . Largest 2 | 1 2 2 1 . . 1 . . Hottest 100 | 50 70 85 30 . . 100 . . Shots Fired 166 | 15 51 75 21 . . 4 . . Gun 157 | 15 51 75 16 . . . . . Cannon . | . . . . . . . . . Launcher 8 | . . . 5 . . 3 . . Special 1 | . . . . . . 1 . . Kinetic 112 | . 50 46 16 . . . . . Thermal 46 | 15 1 29 . . . 1 . . Explosive 8 | . . . 5 . . 3 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 12 | 4 11 12 4 . . . . . Robot Miss Streak 5 | 1 3 4 5 . . 3 . . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 107 | 11 37 49 10 . . . . . Core Hits 51 | 7 17 11 6 . . 4 . 6 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 3 | 1 1 1 . . . . . . Burn 2 | 1 1 . . . . . . . Destroy 1 | . . 1 . . . . . . Melee Attacks 4 | . . . . . . 4 . . Impact 4 | . . . . . . 4 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1875 | 139 519 612 274 . . 253 . 78 Guns 1244 | 139 431 612 62 . . . . . Cannons . | . . . . . . . . . Explosions 553 | . 88 . 212 . . 253 . . Melee . | . . . . . . . . . Ramming 78 | . . . . . . . . 78 Kinetic 770 | . 419 289 62 . . . . . Thermal 562 | 139 100 323 . . . . . . Explosive 465 | . . . 212 . . 253 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 1 Average Corruption 1 | . . . . . . . 1 1 Corruption Purged 1 | . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . Effects 2 | . . . . . . . 2 . Message Errors 1 | . . . . . . . 1 . Energy Discharges 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 41 | . . . 9 . . 32 . . Projectiles . | . . . . . . . . . Explosions 41 | . . . 9 . . 32 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 74 | . 27 . . . . 14 . 33 Shots 2 | . 1 . . . . 1 . . Rammed 29 | . . . . . . . . 29 Targets Rammed 29 | . . . . . . . . 29 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 328 | 30 30 328 . . . 12 . . Average Temperature 99 | 12 10 148 . . . 6 . . Received Heat Transfer 573 | . 120 273 . . . 45 9 126 Effects 2 | . . 2 . . . . . . Energy Bleed 1 | . . 1 . . . . . . Damage (minor) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | 3 . . . . . . . . Heat Transferred 1419 | 481 161 777 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 103 | 5 103 50 80 . . 100 60 97 Initial 31 | . . 3 4 . . . 31 24 Average 11 | 1 28 8 11 . . 5 6 5 Influence Increases 805 | 30 252 120 99 . . 104 60 140 Destroy 0b10 Robot/C 420 | . 160 100 40 . . 60 . 60 Destroy 0b10 Robot/NC 45 | 30 10 . . . . 5 . . Destroy Leader 72 | . 32 20 10 . . 10 . . Successful Hack 24 | . 19 . . . . . . 5 Disable Machine 15 | . 15 . . . . . . . Destroy Structure 64 | . 16 . 19 . . 29 . . Lose Combat Pursuer 165 | . . . 30 . . . 60 75 Influence Decreases 726 | 30 244 116 108 3 . 34 80 111 Entered New Map 81 | . . 5 8 3 . . 39 26 Time Decay 573 | 30 244 91 100 . . 14 41 53 Lost Part 72 | . . 20 . . . 20 . 32 Squads Dispatched 4 | . 1 . . . . 1 1 1 Investigation 1 | . . . . . . . 1 . Extermination 1 | . . . . . . . . 1 Reinforcement 2 | . 1 . . . . 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Distress Signals 4 | . 2 1 . . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 60 | . 15 5 6 . 4 9 7 14 Peak Tracking Total 9 | . 5 3 4 . 4 5 5 9 Tactical Retreats 6 | . . . 1 . 1 1 1 2 ECM-based Alert Blocks 6 | . . . . . 5 1 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Traps Triggered 3 | . . . . . . . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Disabled 1 | . 1 . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Accessed 17 | . 3 1 . 3 1 4 2 3 Terminals 10 | . 3 1 . . 1 2 1 2 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . Recycling Units 2 | . . . . . . 1 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 38 | . 7 2 . 9 1 10 4 5 Successful 22 | . 4 . . 9 1 5 2 1 Failed 16 | . 3 2 . . . 5 2 4 Catastrophic 3 | . 1 . . . . . . 2 Database Lockouts . | . . . . . . . . . Manual 2 | . . . . 2 . . . . Terminals 21 | . 7 2 . . 1 6 2 3 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . Recycling Units 4 | . . . . . . 2 2 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 17 | . 4 . . 9 1 2 . 1 Record 9 | . . . . 8 1 . . . Prototype ID Bank 4 | . 3 . . . . 1 . . Open DSF 1 | . . . . . . . . 1 Locate Traps 1 | . . . . . . 1 . . Zone Layout 1 | . 1 . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . Scan Component 1 | . . . . . . 1 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks 3 | . . . . . . 1 2 . Report Inventory 2 | . . . . . . 1 1 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 2 1 . . 1 2 1 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 26 | . . . . . . 26 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Active Infowar (turns) 3426 | 15 641 . 172 1157 285 337 304 515 Terrain 3383 | 15 641 . 172 1157 242 337 304 515 ECM 376 | . . . . . 285 19 72 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Turns Passed 4964 | 245 826 414 582 1356 295 339 304 603 Spaces Moved 3565 | 136 346 120 280 712 508 453 433 577 Core 44 | 21 . . . . . . . 23 Treads 531 | 115 346 70 . . . . . . Legs 1028 | . . 36 280 712 . . . . Wheels 552 | . . 14 . . . . 14 524 Hover 17 | . . . . . . . . 17 Flight 1393 | . . . . . 508 453 419 13 Fastest Speed 31 | 50 160 130 190 190 34 31 34 39 Average Speed 115 | 143 208 238 190 190 34 31 39 93 Slowest Speed 320 | 160 240 320 190 190 114 114 80 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 7 | . . . . . 3 3 1 . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 5 60 11 42 93 60 31 11 15 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug 4 | . . . . . . 4 . . Terrain Destroyed 86 | . 19 . 39 . . 28 . . Melee 3 | . . . . . . 3 . . Projectile 1 | . . . . . . 1 . . AOE 82 | . 19 . 39 . . 24 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total 4242 | 170 401 181 313 715 624 632 563 643 Wait 418 | . 7 6 . . 103 163 122 17 Move 3543 | 135 345 119 279 711 501 446 430 577 Hop 7 | . . . . . 3 3 1 . Pick Up 43 | 11 8 6 5 1 2 3 2 5 Fast Attach 18 | 5 2 1 2 . 3 2 2 1 Attach 22 | 2 . 9 2 . . 3 2 4 Detach 2 | . . . . . . . 2 . Swap 13 | . 4 . 1 1 6 1 . . Drop 30 | 2 2 2 3 . 6 3 2 10 Fire 111 | 15 33 38 21 . . 4 . . Melee 4 | . . . . . . 4 . . Ram 29 | . . . . . . . . 29 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . 2 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 246 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 13) 730 | -10/Materials | Discovered new exit (range 4) 1072 | -10/Materials | Entered another Materials area 1072 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1236 | -9/Materials | Lost 5 parts (1p2n2w) 1447 | -9/Materials | Discovered new exit (range 12) 1486 | -9/Materials | Entered Mines 1593 | -9/Mines | Core integrity fell below 50% 1720 | -9/Mines | Discovered new exit (range 3) 1787 | -9/Mines | Identified exit to Materials 1882 | -9/Mines | Assembled infested the area 2045 | -9/Mines | Discovered new exit (range 9) 2058 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2068 | -9/Mines | Entered Exiles 2116 | -9/Exiles | Met 8R-AWN 2148 | -9/Exiles | Met EX-HEX 2272 | -9/Exiles | Met EX-DEC 2337 | -9/Exiles | Visited The Gauntlet 2591 | -9/Exiles | Learned location of Zion (-6) 2705 | -9/Exiles | Discovered new exit (range 14) 2965 | -9/Exiles | Met EX-BIN 3153 | -9/Exiles | Aligned with FarCom system 3155 | -9/Exiles | Given EX-Vault access code 3199 | -9/Exiles | Opened EX-Vault 3224 | -9/Exiles | Found Prototype Device 3225 | -9/Exiles | Identified Cloak of Protection 3287 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3424 | -9/Exiles | Left Exiles lab with Cloak of Protection 3424 | -9/Exiles | Entered Mines 3682 | -8/Mines | Discovered exit to Materials (range 8) 3719 | -8/Mines | Entered Materials 3719 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3855 | -8/Materials | Repaired Flight Unit 4055 | -8/Materials | Discovered new exit (range 9) 4058 | -8/Materials | Entered Factory 4058 | -7/Factory | Evolved 2 slots: Utility x2 4359 | -7/Factory | Discovered new exit (range 7) 4362 | -7/Factory | Entered another Factory area 4362 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4414 | -6/Factory | Identified exit to DSF 4933 | -6/Factory | Core integrity fell below 50% 4948 | -6/Factory | Lost 5 parts (3n2u) 4959 | -6/Factory | Core integrity fell below 20% 4965 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04930_ Slammed into S-27 Virus. 04935_ S-27 Virus destroyed. 04936_ Acquired 30 matter. 04937_ Slammed into S-27 Virus. 04950_ S-27 Virus destroyed. 04951_ Acquired 30 matter. 04953_ Slammed into S-27 Virus. 04954_ S-27 Virus destroyed. 04954_ Destabilizing: Core damaged (-8). 04955_ Acquired 30 matter. 04957_ Slammed into B-48 Gladiator. 04957_ Destabilizing: Core damaged (-8). 04957_ Slug penetrates Construction Platform. 04957_ Construction Platform disabled. 04957_ Penetrated by Slug. 04958_ System Shield destroyed. 04958_ Slammed into B-48 Gladiator. 04960_ Penetrated by Slug. 04961_ Slammed into B-48 Gladiator. 04964_ Destabilizing: System corrupted (+1). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????###############??????????? | | ????????????????????????# #??????????? | | ????????????????????????# """"""" #??????????? | | ????????????????????????# """"""" #??????????? | | ????????????????????????# """"""" ! #??????????? | | ????????????????????????#[""""""" = #??????????? | | ????????????????????????# = [ = #??????????? | | ????????????????????????#*""""""" * !#??????????? | | ????????????????????????#b"""""""g ! #??????????? | | ????????????????????????#@""""""" #??????????? | | ????????????????????????# g"""""" +??????????? | | ????????????????????????#=hg #??????????? | | ????#?????#?????????????#######+####### #????????? | | ????????????????############# #????????? | | ????????????????? ! [ # ######?????????? | | ????????#????????? # #??????????????? | | ???#???????????????" " " " # #??????????????? | | ???????????????????" 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"""""" ?? | | #????# ""F "" ?? | | #??? # """ ##########+#???? | | ###+########### ! #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Power Amplification 20 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 63 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Flight Unit | 55% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only Heavy Suspicion Organ Harvest Physics Hates This One Trick Sixth Sense There's More Where That Came From Challenges ------------ None Game ------ Seed AutogunTachyonBooster Manual? 0 Play Time 00:54:09 Cumulative 43.4 hours Start 2026.03.28 @ 19:37:28 End 2026.03.28 @ 20:48:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 30 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 291d0d19-6ae4-4120-ae54-81fe6047f54e