Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 10:18:03 Player: NeoBioHazard Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (75) 375 Value Destroyed (2156) 2156 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (259) 259 TOTAL SCORE: 10250 Bonus ------- High Alert Combat Kills 126 Follower Combat Kills 255 Friendly Fire -122 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (12) -- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Light Quantum Reactor Advanced Cryofiber Web Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Improved Flight Unit Biomechanical Wings Nuclear Pulse Array Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Field Propulsion Array > --- UTILITY ---------- Experimental Power Amplifier Advanced Signal Interpreter Experimental Signal Interpreter Advanced Melee Analysis Suite Advanced Transmission Jammer Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Powered Hammer Shock Maul Enhanced Force Lance > --- INVENTORY -------- Light Deuterium Engine Improved Assault Rifle Grenade Launcher [Rating: 144] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Improved Signal Interpreter Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Advanced System Shield Weapon Light Assault Rifle Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Scythe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 . . 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 10 | . . 2 . . 2 . . 1 1 . 1 1 2 Utility 6 | . . . . 2 . . . . 1 2 1 . . Weapon 1 | . . . . . . . . . . . . 1 . Parts Attached 112 | 7 1 9 18 18 6 1 . 14 1 1 17 14 5 Power 15 | 1 . 1 2 . 2 . . 4 . . 3 1 1 Engine 9 | 1 . 1 2 . 1 . . 3 . . . 1 . Core 4 | . . . . . 1 . . 1 . . 2 . . Reactor 2 | . . . . . . . . . . . 1 . 1 Propulsion 40 | 2 . 3 8 5 3 . . 5 1 . 5 7 1 Treads 2 | 2 . . . . . . . . . . . . . Leg 11 | . . 3 8 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 27 | . . . . 5 3 . . 5 1 . 5 7 1 Utility 32 | 2 . 2 1 7 1 1 . 4 . 1 6 5 2 Device 14 | 1 . 1 1 3 . . . 3 . 1 1 2 1 Storage 3 | 1 . 1 . 1 . . . . . . . . . Processor 9 | . . . . 3 1 1 . 1 . . 2 1 . Hackware 6 | . . . . . . . . . . . 3 2 1 Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 25 | 2 1 3 7 6 . . . 1 . . 3 1 1 Energy Gun 5 | . 1 . 4 . . . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . . . . . . Ballistic Gun 10 | 2 . 3 2 2 . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 6 | . . . . 3 . . . 1 . . 1 1 . Slashing Weapon 1 | . . . . 1 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 5 2 1 . . 1 . . 4 1 1 Parts Lost 45 | . . 4 . . . 2 . 2 . 9 2 15 11 Power 7 | . . 1 . . . . . . . 2 1 2 1 Propulsion 21 | . . 1 . . . 1 . . . 5 . 8 6 Utility 11 | . . 1 . . . 1 . 2 . 1 1 3 2 Weapon 6 | . . 1 . . . . . . . 1 . 2 2 Highest Loss Streak 11 | . . 4 . . . 2 . 1 . 4 1 11 6 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 100 76 99 93 98 95 92 96 82 54 56 78 44 Engine 7 | . 14 10 11 9 6 7 7 8 5 1 . 1 . Treads 5 | . 28 14 1 . . . . . . . . . . Leg 8 | . . 8 42 6 . . . . . . . . . Flight 18 | . . . . 29 45 41 38 44 41 21 19 29 9 Device 10 | . 14 10 11 12 15 10 7 11 5 5 7 9 6 Storage 5 | . 14 11 11 3 . . . . . . . . . Processor 7 | . . . . 13 15 19 23 13 11 9 10 9 6 Hackware 1 | . . . . . . . . . . . 3 13 11 Energy Gun 3 | . 6 3 12 3 . . . . . . . . . Ballistic Gun 6 | . 21 18 5 3 . . . . . . . . 2 Impact Weapon 3 | . . . . 7 7 7 7 6 5 5 4 5 2 Slashing Weapon 2 | . . . . . 7 7 7 6 5 4 . . . Peak Build Rating 144 | 7 7 12 25 33 41 41 39 63 55 55 126 144 117 Average Rating 37 | 5 6 8 23 29 38 39 39 51 55 42 77 117 77 On Entrance 40 | . 7 7 12 25 33 41 39 39 53 55 26 126 105 Naked Turns 86 | . . . . . . . . . . . . . 86 Heaviest Build 40 | 11 11 28 38 38 15 15 14 32 26 26 30 33 40 Greatest Support 70 | 40 40 40 50 50 29 29 24 38 36 36 52 70 43 Greatest Overweight (x) 5 | . . 2 . 1 . . . . . . . 4 5 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 5 5 5 5 5 5 5 5 5 Average Capacity 8 | 7 8 10 15 8 5 5 5 5 5 5 5 5 5 Most Carried 15 | 2 8 9 15 15 5 5 5 5 4 5 5 4 4 Average Carried 6 | 1 6 8 14 8 4 5 5 4 4 4 4 2 3 Final Capacity 15 | 8 8 15 15 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 2 8 9 15 5 5 5 5 5 4 5 4 4 4 Class Distribution -------------------- 27% | Mutant 19% | Scavenger-Mutant 14% | Sprinter 11% | Scout 8% | Hacker-Sprinter 6% | Commander-Mutant 4% | Hacker-Mutant 3% | Commander-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Commander-Scout | -8/Materials Scout | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -6/Factory Sprinter | -5/Factory Mutant | -4/Factory Mutant | -3/Research Hacker-Sprinter | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Res Acc Matter Collected 1618 | 286 73 128 296 188 67 16 5 164 . 46 245 42 62 Remotely . | . . . . . . . . . . . . . . Salvage Created 3046 | 112 375 195 1471 104 106 . . . . 65 181 32 405 Parts 144 | 2 26 14 66 8 7 . . . . 4 10 . 7 Haulers Intercepted 5 | . . . 2 1 1 . . . . . 1 . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 49 | . 11 5 23 . . . . . . 1 5 . 4 Melee 2 | . . . . . . . . . . . . . 2 Guns 33 | . 11 5 17 . . . . . . . . . . Cannons 6 | . . . 6 . . . . . . . . . . AOE 6 | . . . . . . . . . . 1 5 . . Classes Destroyed 12 | 2 2 1 4 . . . . . . 2 . . 1 Worker 2 | . . . 2 . . . . . . . . . . Tunneler 2 | 1 . . . 1 . . . . . . . . . Hauler 5 | . . . 2 1 1 . . . . . 1 . . Recycler 6 | 1 . . 4 . . . . . . . . . 1 Mechanic 1 | . . . 1 . . . . . . . . . . Operator 2 | . . . . . . . . . . 1 . 1 . Watcher 7 | . . 1 2 1 2 . . . . 1 . . . Swarmer 16 | . 3 2 6 . . . . . . . 5 . . Grunt 20 | . 8 3 9 . . . . . . . . . . Sentry 9 | . . . 9 . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . 2 Programmer 3 | . . . . . . . . . . 1 . . 2 Best Kill Streak 9 | 2 6 2 9 2 1 . . . . 2 5 1 4 Combat Bots Only 6 | . 6 1 4 . . . . . . 1 5 . 2 Max Kills in Single Turn 2 | 1 1 1 2 1 1 . . . . 1 2 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 1 2 . . Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Res Acc Hostile Shots Fired 454 | . 47 35 82 8 . 17 1 35 . 32 14 71 112 Missed 181 | . 12 9 33 4 . 8 1 27 . 17 6 29 35 Damage Taken 6352 | . 379 283 573 68 42 134 . 155 . 823 186 1380 2329 Core 2818 | . 77 42 86 35 14 49 . 24 . 370 49 461 1611 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 84 | 100 69 . 68 93 . . 91 97 100 67 96 68 . Volleys Fired 152 | 8 34 24 76 3 . . . . . . 7 . . Largest 2 | 2 2 2 2 2 . . . . . . 1 . . Hottest 143 | 40 60 60 143 46 . . . . . . 30 . . Shots Fired 297 | 16 68 48 152 6 . . . . . . 7 . . Gun 254 | 16 68 48 116 6 . . . . . . . . . Cannon 36 | . . . 36 . . . . . . . . . . Launcher 7 | . . . . . . . . . . . 7 . . Special . | . . . . . . . . . . . . . . Kinetic 152 | 16 63 33 34 6 . . . . . . . . . Thermal 138 | . 5 15 118 . . . . . . . . . . Explosive 7 | . . . . . . . . . . . 7 . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 16 | 5 13 6 16 3 . . . . . . 3 . . Robot Miss Streak 4 | 2 3 4 4 1 . . . . . . 1 . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . Shots Hit Robots 232 | 12 47 24 103 9 4 . . . . 7 7 4 15 Core Hits 106 | 4 26 11 44 2 3 . . . . 1 11 . 4 Critical Kills 1 | . . 1 . . . . . . . . . . . Critical Parts Destroyed 11 | . . . . 2 . . . . . . . 3 6 Critical Strikes 21 | . . 1 8 2 . . . . . . . 4 6 Burn 8 | . . . 8 . . . . . . . . . . Destroy 1 | . . 1 . . . . . . . . . . . Smash 11 | . . . . 2 . . . . . . . 3 6 Impale 1 | . . . . . . . . . . . . 1 . Melee Attacks 88 | . . . . 14 11 3 . 8 . 19 2 13 18 Impact 50 | . . . . 11 1 . . 5 . 4 2 9 18 Slashing 34 | . . . . 3 10 3 . 3 . 15 . . . Piercing 4 | . . . . . . . . . . . . 4 . Sneak Attacks 9 | . . . . 2 2 . . . . 2 1 . 2 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Follow-up Attacks 2 | . . . . . . . . . . 2 . . . Damage Inflicted 5689 | 100 398 231 2101 342 230 . . . . 369 626 258 1034 Guns 2381 | 100 398 231 1605 47 . . . . . . . . . Cannons 496 | . . . 496 . . . . . . . . . . Explosions 393 | . . . . . . . . . . . 393 . . Melee 2375 | . . . . 295 230 . . . . 369 233 258 990 Ramming 44 | . . . . . . . . . . . . . 44 Kinetic 1076 | 100 364 153 412 47 . . . . . . . . . Thermal 1801 | . 34 78 1689 . . . . . . . . . . Explosive 393 | . . . . . . . . . . . 393 . . Electromagnetic . | . . . . . . . . . . . . . . Impact 1777 | . . . . 228 . . . . . 124 233 202 990 Slashing 542 | . . . . 67 230 . . . . 245 . . . Piercing 56 | . . . . . . . . . . . . 56 . Highest Corruption 11 | . . . 2 1 2 2 2 1 . 2 . 4 11 Average Corruption 2 | . . . 2 1 2 2 2 1 . 1 . 2 7 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 26 | . . . 2 1 1 7 . . . 4 . 3 8 Message Errors 10 | . . . . . . 3 . . . 3 . . 4 Matter Fused 7 | . . . . 1 1 1 . . . . . 2 2 Heat Flow Errors 2 | . . . . . . 1 . . . 1 . . . Energy Discharges 3 | . . . . . . 2 . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . 1 1 Data Loss (major) 2 | . . . 2 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1218 | . . . 1 131 8 . . . . 159 131 284 504 Projectiles 1 | . . . 1 . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 1217 | . . . . 131 8 . . . . 159 131 284 504 Knockbacks 5 | . . . . 2 . . . . . . . 3 . Impact 5 | . . . . 2 . . . . . . . 3 . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 20 | . . . . . . . . . . . . . 20 Shots . | . . . . . . . . . . . . . . Rammed 12 | . . . . . . . . . . . . . 12 Targets Rammed 12 | . . . . . . . . . . . . . 12 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 495 | . 64 55 201 . 86 226 2 495 358 246 228 193 . Average Temperature 84 | . 17 24 64 . 31 80 2 204 192 42 75 47 . Received Heat Transfer 711 | . 189 111 186 36 . 9 . . . 9 . 54 117 Effects 9 | . . . . . . . . 6 2 1 . . . Shutdowns 6 | . . . . . . . . 4 2 . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . Matter Decay 2 | . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . 1 . . . . . . . 1 3 Combat Hostiles 2 | . . . . . . . . . . . . . 2 Parts Fried 5 | . . . . 1 . . . . . . 1 . 3 Impact Corruptions 32 | . . . . 4 . . . . . 4 1 6 17 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 13 | . . . 12 . . . . . . . . . 1 Heat Transferred 3913 | . 75 175 3663 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Res Acc Peak Influence 890 | 10 284 157 890 387 141 . . 248 146 117 273 259 293 Initial 375 | . 6 . . 375 55 . . 28 116 71 60 153 143 Average 196 | 4 116 86 420 306 103 . . 109 121 55 147 194 183 Maximum Alert Level 3 | . 1 . 3 1 . . . 1 . . 1 1 1 Low Security (%) 62 | 100 71 100 18 22 100 . . 93 100 100 52 47 67 Level 1 27 | . 28 . 35 77 . . . 6 . . 47 52 32 Level 2 5 | . . . 27 . . . . . . . . . . Level 3 3 | . . . 18 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 32 | . 4 1 5 2 3 . . 5 . 4 2 2 4 Investigation 19 | . 3 . 3 2 1 . . 3 . 3 1 2 1 Extermination 2 | . . . . . 1 . . . . . . . 1 Reinforcement 9 | . 1 1 . . 1 . . 2 . 1 1 . 2 Assault 2 | . . . 2 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Res Acc Distress Signals 8 | . 1 1 2 1 . . . . 1 1 . . 1 Communications Jammed 3 | . . . . . . . . . . 1 1 . 1 Distress Signals 2 | . . . . . . . . . . . 1 . 1 Times Spotted 156 | . 17 12 35 10 5 5 2 16 2 12 7 14 19 Peak Tracking Total 12 | . 7 4 5 5 5 4 3 12 4 8 3 6 10 Tactical Retreats 25 | . 2 2 2 . . 1 1 2 1 5 1 6 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Res Acc Traps Triggered 3 | . . . 1 . 2 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 5 | . . . 5 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Res Acc Machines Disabled 3 | . . . 3 . . . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Res Acc Machines Accessed 43 | . 6 1 12 7 2 . . 5 . 3 1 4 2 Terminals 31 | . 4 1 9 5 1 . . 3 . 3 1 2 2 Fabricators 1 | . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 7 | . 2 . 2 1 . . . 2 . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . . . . 2 . Total Hacks 114 | . 17 2 22 26 3 . . 11 . 9 4 14 6 Successful 37 | . 7 . 11 9 1 . . 3 . 2 . 3 1 Failed 77 | . 10 2 11 17 2 . . 8 . 7 4 11 5 Catastrophic 19 | . 3 2 2 2 1 . . 2 . 1 1 5 . Database Lockouts . | . . . . . . . . . . . . . . Manual 87 | . 15 2 14 22 3 . . 9 . 9 4 7 2 Terminals 95 | . 14 2 18 23 2 . . 9 . 9 4 8 6 Fabricators 1 | . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 9 | . 3 . 3 1 . . . 2 . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . Garrison Access 7 | . . . 1 . . . . . . . . 6 . Terminal Hacks 21 | . 4 . 8 5 . . . 1 . 2 . 1 . Prototype ID Bank 1 | . . . . . . . . 1 . . . . . Open Door 3 | . . . 3 . . . . . . . . . . Level Access Points 3 | . 1 . 1 1 . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . Terminal Index 2 | . 1 . . 1 . . . . . . . . . Unreport Threat 7 | . 2 . 1 2 . . . . . 2 . . . Disarm Traps 2 | . . . 2 . . . . . . . . . . Zone Layout 2 | . . . 1 . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . . . . . . . 2 . Seal Access 3 | . . . 1 . . . . . . . . 2 . Unauthorized Hacks 13 | . 3 . 2 4 1 . . 2 . . . . 1 Terminals 4 | . 1 . . 2 . . . . . . . . 1 Assimilate 1 | . . . . . . . . . . . . . 1 Botnet 3 | . 1 . . 2 . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . Liberate 1 | . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 7 | . 2 . 2 1 . . . 2 . . . . . Tunnel 7 | . 2 . 2 1 . . . 2 . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . Researchers 1 | . . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . 1 . 1 . Used 2 | . . . . . . . . . . 1 . 1 . Hacking Detections 29 | . 5 1 6 5 1 . . 3 . 3 1 3 1 Full Trace Events 18 | . 4 1 1 3 1 . . 1 . 3 1 2 1 Feedback Events 4 | . . . . 1 . . . 1 . 1 . 1 . Corruption 3 | . . . . 1 . . . 1 . 1 . . . Hackware Fried 1 | . . . . . . . . . . . . 1 . Feedback Blocked 1 | . . . . . . . . . . . . 1 . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Res Acc Total Allies 13 | . . . 12 . . . . . . . . . 1 Largest Group 10 | . . . 10 9 . . . . . . . . 1 Highest-Rated Group 88 | . . . 88 80 . . . . . . . . 45 Highest-Rated Ally 45 | . . . 31 16 . . . . . . . . 45 Total Orders 3 | . . . . 2 . . . . . . . . 1 STAY 1 | . . . . . . . . . . . . . 1 ROAM 1 | . . . . 1 . . . . . . . . . AID 1 | . . . . 1 . . . . . . . . . Ally Attacks 113 | . . . 38 75 . . . . . . . . . Total Damage 1130 | . . . 521 609 . . . . . . . . . Kills 14 | . . . 9 5 . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Res Acc Turns Passed 4539 | 109 625 427 799 298 310 630 49 219 28 167 267 228 383 Spaces Moved 4914 | 53 306 170 369 414 508 574 119 408 139 373 504 539 438 Core 167 | 9 . . . . . . . . . . . 1 157 Treads 403 | 44 306 53 . . . . . . . . . . . Legs 507 | . . 117 369 21 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 3837 | . . . . 393 508 574 119 408 139 373 504 538 281 Fastest Speed 18 | 50 160 120 120 28 21 21 25 18 19 19 22 18 32 Average Speed 51 | 141 160 196 120 39 21 23 25 19 19 28 28 23 61 Slowest Speed 440 | 160 160 260 120 120 22 25 25 23 19 37 37 250 440 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . 4 3 1 . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 26 | 4 60 22 69 40 17 66 20 14 4 16 13 19 11 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 8 | . 2 . 2 1 . 1 . 2 . . . . . Known Exits Taken 11 | . 1 . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . . Scrap Searched 4 | . . . . . . 3 1 . . . . . . Spaces Dug 31 | . . . . 6 5 . . 7 . 6 . 7 . Terrain Destroyed 51 | . . . . 6 5 . . 7 . 6 20 7 . Melee 31 | . . . . 6 5 . . 7 . 6 . 7 . Projectile . | . . . . . . . . . . . . . . AOE 20 | . . . . . . . . . . . 20 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res Res Acc Total 6476 | 71 388 219 583 525 696 1064 137 530 136 404 606 607 510 Wait 1120 | 2 39 10 82 54 163 487 19 99 . 15 73 40 37 Move 4878 | 52 305 169 368 413 507 573 118 399 133 370 503 538 430 Hop 11 | . . . . . . . . 4 2 1 . . 4 Pick Up 41 | 2 7 3 13 3 4 . . 1 . 1 2 2 3 Fast Attach 61 | 7 1 5 7 7 3 1 . 4 . 1 14 9 2 Attach 15 | . . 1 . . 2 . . 3 1 . 2 3 3 Detach 1 | . . . 1 . . . . . . . . . . Swap 38 | . . 3 11 11 1 . . 7 . . 2 2 1 Drop 64 | . 2 4 23 21 6 . . 6 . . 1 1 . Fire 152 | 8 34 24 76 3 . . . . . . 7 . . Melee 81 | . . . . 13 10 3 . 7 . 16 2 12 18 Ram 12 | . . . . . . . . . . . . . 12 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 2 | . . . 2 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -3/Research (discovered 2 exits: *Res x2) -2/Research -1/Access History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Identified exit to Materials 301 | -10/Materials | Build established: Mutant 606 | -10/Materials | Discovered new exit (range 8) 735 | -10/Materials | Entered another Materials area 735 | -9/Materials | Evolved 2 slots: Propulsion x2 896 | -9/Materials | Lost 4 parts (1p1n1u1w) 1133 | -9/Materials | Discovered new exit (range 14) 1162 | -9/Materials | Entered Storage 1174 | -9/Storage | Met a pair of Derelict thieves 1205 | -9/Storage | Identified exit to Materials 1436 | -9/Storage | Build established: Scavenger-Mutant 1751 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1961 | -9/Storage | Entered Materials 1961 | -8/Materials | Accompanied by 9 allies 1961 | -8/Materials | Evolved 2 slots: Utility x2 2062 | -8/Materials | Build established: Commander-Mutant 2242 | -8/Materials | Identified exit to Factory 2259 | -8/Materials | Entered Factory 2259 | -7/Factory | Evolved 2 slots: Propulsion x2 2534 | -7/Factory | Discovered new exit (range 16) 2566 | -7/Factory | Identified exit to Lower Caves 2569 | -7/Factory | Entered Lower Caves 2692 | -7/Lower Caves | Build established: Scout 2852 | -7/Lower Caves | Encountered a Warlord checkpoint 3131 | -7/Lower Caves | Build established: Sprinter 3195 | -7/Lower Caves | Discovered new exit (range 14) 3198 | -7/Lower Caves | Identified exit to Lower Caves 3199 | -7/Lower Caves | Entered another Lower Caves area 3244 | -7/Lower Caves | Discovered new exit (range 11) 3246 | -7/Lower Caves | Identified exit to Factory 3248 | -7/Lower Caves | Entered Factory 3248 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3312 | -6/Factory | Spotted B-75 Beast 3401 | -6/Factory | Discovered new exit (range 15) 3411 | -6/Factory | Identified exit to Lower Caves 3460 | -6/Factory | Discovered new exit (range 14) 3467 | -6/Factory | Identified exit to Factory 3467 | -6/Factory | Entered another Factory area 3467 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3474 | -5/Factory | Discovered new exit (range 8) 3476 | -5/Factory | Identified exit to Factory 3495 | -5/Factory | Entered another Factory area 3495 | -4/Factory | Evolved 2 slots: Utility x2 3590 | -4/Factory | Lost 4 parts (1p3n) 3652 | -4/Factory | Discovered new exit (range 12) 3657 | -4/Factory | Identified exit to Research 3662 | -4/Factory | Entered Research 3662 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3683 | -3/Research | Lost 4 parts (1p1n1u1w) 3723 | -3/Research | Found Prototype Processor 3723 | -3/Research | Identified Exp. Signal Interpreter 3910 | -3/Research | Discovered new exit (range 7) 3912 | -3/Research | Discovered new exit (range 16) 3915 | -3/Research | Identified exit to Research 3929 | -3/Research | Entered another Research area 3929 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 3993 | -2/Research | Imp. System Shield fried by hacking feedback 4016 | -2/Research | Spotted B-90 Cyclops 4057 | -2/Research | Found Prototype Device 4057 | -2/Research | Identified Exp. Actuator Array 4059 | -2/Research | Spotted B-90 Cyclops 4096 | -2/Research | Lost 11 parts (1p6n2u2w) 4142 | -2/Research | Discovered new exit (range 6) 4145 | -2/Research | Build established: Hacker-Sprinter 4155 | -2/Research | Found Prototype Device 4157 | -2/Research | Identified exit to Access 4157 | -2/Research | Entered Access 4157 | -1/Access | Evolved 2 slots: Propulsion x2 4159 | -1/Access | Identified Exp. EM Disruption Field 4190 | -1/Access | Lost 5 parts (1p2n2u) 4336 | -1/Access | Lost 4 parts (3n1u) 4454 | -1/Access | Released all parts (9) 4473 | -1/Access | Core integrity fell below 50% 4475 | -1/Access | Lost 6 parts (1p3n2w) 4536 | -1/Access | Core integrity fell below 20% 4538 | -1/Access | System corruption reached 10% 4540 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 04482_ Slug penetrates Wall. 04492_ Slammed into W-44 Eye. 04509_ Connecting with Terminal... 04509_ ALERT: Suspicious activity at Terminal A004. Dispatching Investigation squad. 04513_ PXQZ&V%UHYZH37OMPKYNW7VVOVM>=ZMPKKPQ 04530_ System corrupted: Matter fused (-6). 04531_ Slammed into H-88 Terminator. 04535_ Penetrated by Slug. 04535_ Slug penetrates Wall. 04535_ Slammed into H-88 Terminator. 04537_ Destabilizing: System corrupted (+2). 04537_ Slug penetrates Wall. 04538_ Penetrated by Slug. 04538_ Slammed into H-88 Terminator. 04539_ Slammed into M-28 Smith. 04540_ Scanalyzer disabled. 04540_ Slammed into H-88 Terminator. 04540_ Slug penetrates Wall. 04540_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????# ???# #?? # | | ???????????????????????????# ????# #?? # | | ???????????????????????????# ????# #??? # | | ???????????????????????????# ?????# #??? # | | ???????????????????????????###?????# #???? # | | ???????????????????????????????????# #???? # | | ???????????????????????????????????# #????? # | | ???????????????????????????????????# #????? # | | ??????????????????????????##########+######?#?? | | ??????????????????????????# #???? | | ??????????????????????????# #???? | | ??????????????????????????# " " #???? | | ??????????????????????????# """ """ #???? | | ??????????????????????????# """ """ #???? | | ??????????????????????????# " " #???? | | ??????????????????????????# #???? | | ??????????????????????????# #???? | | ??????????????????????????# #???? | | ??????????????????????????# #???? | | ??????????????????????????########+########???? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ????????????????################ #????????? | | ????????????????# u! m%/h%%% #????????? | | ????????????????# * @###### ##???????? | | ????????#???????# h #????# ##???????? | | ??????? #???????#p " "" #????# % #????????? | | ##+#### ###???? + ""S"" #????# #????????? | | ????# """" #????# #????????? | | ??????? #????# #????????? | | ??????? [ #????# #????????? | | ! ??????#######????# #????????? | | ! ?????????????????# % #????????? | | ?????????????????# #????????? | | G???????????????# % #????????? | | ""#??????????????# H #????????? | | #??# ""#?????????????## ##???????? | | #??# ""##????###?????# #???????? | | +##### ######"####### #???????? | | # % % #???????? | | # % +???????? | | " # % #???????? | | "" # ############## #???????? | | " # ############### #???????? | | # # ##########???????? | | ##### # #????????????????? | | #???# + #????????????????? | | #+####???# # #????????????????? | | # ######## # #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 39 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 335 Jamming Range 16 Power Amplification 40 Evasion (%) 73 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 24 Defensive Hacking 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Challenges ------------ None Game ------ Seed FluxWeaponsRailgun Manual? 0 Play Time 01:08:45 Cumulative 96.1 hours Start 2025.02.08 @ 09:08:46 End 2025.02.08 @ 10:18:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 188 Rogue 120 Adventurer 15 Explorer 53 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 54 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d80f3d57-713d-460c-8daa-356f033707ae