Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.20 @ 12:48:48 Player: btmk16 Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (274) 1370 Value Destroyed (9285) 9285 Prototype IDs (65) 1300 Alien Tech Used (3) 600 Bonus (15011) 15011 TOTAL SCORE: 37466 Bonus ------- High Alert Combat Kills 287 Follower Combat Kills 1926 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1684 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Scanned by Researcher 500 Win 3000 Friendly Fire -686 Cogmind --------- Core Integrity 1600/1600 Matter 280/300 Energy 432/440 System Corruption 0% Temperature Cool (51) Movement Flying (16) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (8) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Impulse Thruster Q-thruster Experimental Q-thruster > --- UTILITY (11) ----- Advanced Heat Sink Advanced Sensor Array Advanced Signal Interpreter Experimental Melee Analysis Suite Experimental Core Analyzer Improved Utility Shielding Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON (4) ------- Tesla Rifle Plasma Cutter Lance > --- INVENTORY (5) ---- Xenon Bombardment Thruster Xenon Bombardment Thruster Advanced Heat Sink Advanced Sensor Array Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Myomer Leg Myomer Leg Myomer Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Experimental Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Improved Utility Shielding Improved Utility Shielding Improved Weapon Shielding Experimental Thermal Defense Suite EM Disruption Field > --- WEAPON ----------- Quantum Rifle Heavy Disruptor Cannon Particle Cleaver > --- INVENTORY -------- Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor Medium Treads Myomer Leg Myomer Leg Myomer Leg Myomer Leg Antigrav Array Large Storage Unit Improved Utility Shielding Tesla Rifle Heavy Laser Phase Gun Enhanced Quantum Rifle Railgun Improved Plasma Cutter [Rating: 161] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Wheel Treads Armored Treads Leg Myomer Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Makeshift Hacking Suite Protection Improved Utility Shielding Artifact Phase Redirector Weapon Magnetic Acceleration Cannon Energy Gun Small Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Array Special Weapon RU-N14's Throwing Claymores Impact Weapon Power Maul Slashing Weapon Particle Cleaver Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . 2 . . . . 2 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 6 | . . . . . . . . . . . . . . . . . 1 . . . . 1 2 . . . 2 Utility 9 | . . . 2 . . . 2 2 . . . . 2 . . . . . . . . 1 . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Attached 369 | . 11 2 7 11 . 35 17 25 4 3 1 7 20 2 6 . 11 2 1 17 5 41 24 38 6 38 35 Power 37 | . 2 . . 1 . 5 3 2 . . . . 3 . 1 . 1 . 1 1 . 1 3 4 1 5 3 Engine 11 | . 2 . . 1 . 4 1 1 . . . . . . . . . . 1 . . 1 . . . . . Core 10 | . . . . . . 1 2 1 . . . . 3 . 1 . 1 . . . . . . 1 . . . Reactor 16 | . . . . . . . . . . . . . . . . . . . . 1 . . 3 3 1 5 3 Propulsion 93 | . 4 1 3 . . 14 2 4 . . . . 3 1 . . 2 . . 2 . 13 8 16 3 7 10 Treads 15 | . 1 . . . . . . 1 . . . . 1 . . . 1 . . . . 2 1 5 3 . . Leg 11 | . . . . . . 3 . . . . . . . . . . . . . . . . 1 . . 7 . Wheel 47 | . 3 1 3 . . 11 2 3 . . . . 2 1 . . 1 . . 2 . 11 5 2 . . . Hover 9 | . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . Flight 11 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 10 Utility 134 | . 4 . 2 5 . 7 7 12 2 . 1 4 10 . 1 . 2 . . 3 . 13 12 14 1 15 19 Device 48 | . . . . . . 2 1 8 . . 1 2 3 . . . 1 . . 1 . 6 5 4 1 5 8 Storage 12 | . 3 . 1 . . . 1 . . . . . . . . . . . . . . 1 3 2 . 1 . Processor 19 | . 1 . . 1 . . 1 . . . . 2 1 . . . . . . 1 . 1 . 3 . 5 3 Hackware 10 | . . . . . . . 2 . . . . . . . . . . . . . . . 1 1 . . 6 Protection 44 | . . . 1 4 . 5 2 4 2 . . . 6 . 1 . 1 . . 1 . 5 3 3 . 4 2 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 105 | . 1 1 2 5 . 9 5 7 2 3 . 3 4 1 4 . 6 2 . 11 5 14 1 4 1 11 3 Energy Gun 11 | . . 1 . . . . . 1 . . . . . . . . 1 . . . . . . 1 1 5 1 Energy Cannon 10 | . . . . . . . . 1 . 1 . 2 . . . . . . . 2 . 2 1 . . 1 . Ballistic Gun 16 | . 1 . 2 3 . 5 2 2 . . . . . . . . . . . . . . . 1 . . . Ballistic Cannon 30 | . . . . . . 2 2 1 1 1 . 1 3 1 1 . 1 1 . 4 3 6 . . . 2 . Launcher 13 | . . . . 2 . 2 1 . 1 1 . . 1 . . . 1 1 . . 1 2 . . . . . Special Weapon 12 | . . . . . . . . . . . . . . . . . 1 . . 4 1 3 . 1 . 1 1 Impact Weapon 3 | . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . 1 . Piercing Weapon 6 | . . . . . . . . . . . . . . . 1 . 2 . . . . 1 . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . . . . 1 2 . . . . . . . . 1 . . 4 . . 4 2 . 5 1 Parts Lost 103 | . 2 1 1 1 . 23 1 5 . . . 1 6 . . . 1 . . 1 2 30 2 13 2 11 . Power 11 | . . . . . . 4 1 . . . . . 2 . . . . . . . . 1 . 1 . 2 . Propulsion 41 | . 1 1 1 . . 5 . 3 . . . . 2 . . . 1 . . 1 . 12 2 7 . 5 . Utility 31 | . . . . 1 . 7 . 2 . . . . 1 . . . . . . . 2 12 . 4 1 1 . Weapon 20 | . 1 . . . . 7 . . . . . 1 1 . . . . . . . . 5 . 1 1 3 . Highest Loss Streak 13 | . 2 1 1 1 . 11 1 2 . . . 1 3 . . . 1 . . 1 2 13 2 3 2 5 . To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 88 | . 96 99 92 100 100 85 99 91 84 91 72 91 96 93 95 100 95 100 100 95 92 72 63 58 16 67 89 Engine 3 | . 14 14 11 11 11 7 1 2 7 7 7 7 3 . . . . . 1 1 . . 1 . . . . Core 2 | . . . . . . 1 7 4 . . . . 2 . 3 6 8 11 9 1 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 3 5 3 5 7 2 7 7 Treads 1 | . . . . . . . . . . . . . . . . . 5 5 5 4 . 4 2 7 9 4 . Leg 1 | . 8 . . . . 2 . . . . . . . . . . . . . . . . . . . 12 . Wheel 13 | . 18 27 21 22 22 17 18 14 15 15 15 15 12 13 13 13 9 11 11 11 17 8 16 . . . . Device 9 | . . . . . . 7 11 15 15 14 10 7 13 13 13 13 13 17 17 12 10 6 6 5 1 12 10 Storage 7 | . 16 14 18 11 11 11 9 7 7 7 7 7 6 6 6 6 5 5 5 5 5 7 5 6 . 3 . Processor 9 | . 8 14 11 11 11 7 9 5 . . . 12 12 13 13 13 11 11 11 15 17 14 1 4 . 7 18 Hackware 5 | . . . . . . . 10 14 7 7 7 7 6 6 6 6 5 5 5 5 5 5 8 7 . . 7 Protection 13 | . . . 7 21 22 14 13 8 15 23 23 16 24 26 26 26 20 17 17 17 16 9 3 3 . 6 6 Energy Gun 1 | . 14 14 1 . . . . . . . . . . . . . 1 . . . . . . . 2 3 1 Ballistic Gun 4 | . 14 14 20 21 22 10 12 3 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . . . 5 5 6 6 6 . 4 12 13 3 6 5 7 11 9 10 6 . . . . . Naked Turns 77 | . . . . . . . . . . . . . . . . . . . . . . . . 66 11 . . Heaviest Build 168 | 11 90 91 95 107 107 107 109 135 139 139 122 136 138 114 115 115 121 124 128 162 147 168 158 163 19 110 51 Greatest Support 190 | 20 26 20 32 32 32 32 26 32 28 28 28 28 28 22 22 22 28 28 28 44 38 42 60 190 120 153 51 Greatest Overweight (x) 51 | . 8 4 4 3 3 31 4 7 4 4 4 4 13 5 5 5 9 4 4 5 3 51 4 3 2 1 . Average Overweight (x) 3 | . 1 4 2 2 3 4 3 3 4 4 4 4 4 5 4 5 5 4 4 4 3 5 2 . . . . Largest Inventory Capacity 25 | . 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 15 15 5 20 20 Average Capacity 22 | . 18 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 22 13 13 5 18 5 Most Carried 25 | . 18 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 15 15 4 20 19 Average Carried 21 | . 11 21 23 24 24 22 24 24 24 24 24 23 24 23 24 25 24 25 25 24 24 17 10 13 1 11 5 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 15 5 5 20 5 Final Carried 25 | 6 18 25 23 25 25 25 25 25 25 24 25 23 25 23 25 25 25 25 25 24 25 4 15 3 4 17 4 Class Distribution -------------------- 46% | Mutant 33% | Scavenger-Mutant 5% | Derelict-Mutant 5% | Hacker-Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Commander-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Mutant | -5/Warlord Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Mutant | -3/Section 7 Scavenger-Mutant | -2/Research Scavenger-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Matter Collected 9250 | 200 235 83 162 195 . 739 879 1063 113 60 . 166 747 . 36 59 443 186 180 331 239 1175 703 433 82 411 330 Remotely 389 | . . . . . . . . . . . . . 173 . . . . . . . . 216 . . . . . Salvage Created 9154 | . 414 43 245 274 . 1209 1065 837 65 165 . 26 603 . . . 539 31 73 380 294 1604 315 468 100 277 127 Parts 492 | . 30 3 14 26 . 84 78 36 6 5 . 2 23 . . . 16 2 4 10 9 78 12 36 3 5 10 Haulers Intercepted 11 | . 2 . . . . . 3 2 . . . . 1 . . . 1 . . . . 1 1 . . . . Recyclers Shooed 11 | . . . . . . 2 2 2 . . . . 3 . . . 1 . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . . 5 2 . 12 . . . . . 1 3 . 9 . . . . . . Prevented 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Combat Hostiles Destroyed 189 | . 13 3 5 12 . 21 22 17 4 4 . 1 11 . . . 7 1 2 13 8 33 3 5 1 3 . Melee 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . 5 . . . Guns 52 | . 13 1 5 7 . 10 13 1 . . . . . . . . 1 . . . . . . . . 1 . Cannons 72 | . . . . . . 6 6 16 . . . 1 9 . . . 1 . 2 3 3 21 3 . . 1 . AOE 57 | . . 2 . 5 . 5 3 . 4 4 . . 2 . . . 5 1 . 10 5 11 . . . . . Classes Destroyed 20 | . 5 . 3 2 . 2 1 1 . . . . . . . . . . . 3 . 1 . 1 . 1 . Worker 20 | . 1 . 1 . . 5 5 . . . . . 1 . . . . . . . . 4 2 . . . 1 Builder 16 | . 1 . . . . 5 2 . . . . . 1 . . . . . . . . 6 . 1 . . . Tunneler 6 | . . . . 1 . 2 . 1 . . . . . . . . . . . . . 1 . . . . 1 Hauler 11 | . 2 . . . . . 3 2 . . . . 1 . . . 1 . . . . 1 1 . . . . Recycler 20 | . . . . . . 6 3 2 . . . . 1 . . . 3 . . . . 4 1 . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Operator 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Watcher 8 | . . . 1 . . . 2 1 . . . . 1 . . . . . . . . 1 . . . . 2 Swarmer 61 | . 9 3 . 7 . 7 10 2 4 . . . . . . . 5 . . 2 . 12 . . . . . Grunt 70 | . 4 . 3 3 . 12 3 9 . 4 . . 6 . . . 1 . 2 4 6 10 3 . . . . Brawler 5 | . . . . 1 . . . 1 . . . . . . . . . . . 1 1 1 . . . . . Duelist 4 | . . . 1 . . 1 . . . . . . . . . . . . . 1 1 . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 19 | . . . 1 1 . . 9 2 . . . . 1 . . . . . . . . 2 . . 1 2 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 8 | . . . . . . 1 . . . . . . 1 . . . 1 1 . 1 . 2 . 1 . . . Programmer 17 | . . . . . . . . 3 . . . 1 3 . . . . . . . . 6 . 4 . . . Striker 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 11 | . 5 3 6 4 . 11 7 6 4 4 . 1 3 . . . 5 1 2 7 4 11 3 3 1 1 1 Combat Bots Only 8 | . 4 3 5 4 . 8 5 4 4 4 . 1 3 . . . 5 1 2 7 4 7 3 2 1 1 . Max Kills in Single Turn 5 | . 1 2 1 3 . 2 2 1 4 2 . 1 2 . . . 5 1 1 2 3 5 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 2 . 3 . 2 2 . 4 2 . . 2 . . . 5 1 . 2 3 3 . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Damage Taken 22748 | . 315 165 119 315 . 2207 696 1323 44 81 . 589 1420 . . . 487 15 57 538 331 5356 979 3092 1537 3082 . Core 2862 | . 40 30 . 37 . 306 75 90 27 17 . 15 74 . . . 27 15 . . 17 962 92 371 217 450 . Absorbed by Shields 1214 | . . . . . . . 96 540 8 8 . 53 308 . . . 171 5 20 5 . . . . . . . Reduced by Siege Mode 101 | . . . . . . . . . . . . . . . . . . . . . . . 11 . 29 61 . Redirected to Core 9 | . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . Redirected to Shielding 424 | . . . . . . 36 2 27 . . . . 45 . . . 18 . . 40 28 . . . . 228 . Regen/Repaired (Parts) 721 | . . . . . . . 208 . . . . . . . . . . . . 157 . . . 356 . . . Core Remaining (%) 69 | 100 . 72 . . . 14 86 . . . . 78 . . . 91 . . . . 94 16 . . 47 68 100 Volleys Fired 752 | . 43 13 16 19 . 101 79 126 1 7 . 9 75 . . 3 35 2 7 33 36 87 21 1 14 22 2 Largest 3 | . 2 2 2 2 . 2 2 2 2 2 . 2 2 . . 1 2 2 2 2 2 2 1 1 1 3 2 Hottest 222 | . 60 60 40 50 . 70 72 105 75 74 . 74 96 . . 53 122 102 110 110 110 130 100 35 75 222 153 Shots Fired 1211 | . 86 26 32 32 . 156 154 193 2 9 . 18 108 . . 3 52 4 14 39 52 149 21 1 14 43 3 Gun 492 | . 86 26 32 28 . 117 98 45 . . . . . . . . 17 . . . . . . 1 14 26 2 Cannon 649 | . . . . . . 32 52 148 1 6 . 18 107 . . 3 33 2 14 10 50 135 21 . . 17 . Launcher 32 | . . . . 4 . 7 4 . 1 3 . . 1 . . . 1 2 . . 1 8 . . . . . Special 38 | . . . . . . . . . . . . . . . . . 1 . . 29 1 6 . . . . 1 Kinetic 942 | . 43 13 32 28 . 149 150 164 . 4 . 4 107 . . 3 33 2 14 10 50 131 . 1 . 4 . Thermal 132 | . 43 2 . . . . . 29 1 2 . 14 . . . . 17 . . . . . . . . 21 3 Explosive 52 | . . . . 4 . 7 4 . 1 3 . . 1 . . . 2 2 . 12 2 14 . . . . . Electromagnetic 45 | . . 11 . . . . . . . . . . . . . . . . . . . 2 . . 14 18 . Entropic 23 | . . . . . . . . . . . . . . . . . . . . . . 2 21 . . . . Robot Hit Streak 21 | . 13 12 8 9 . 7 21 12 . 6 . 6 10 . . . 4 4 4 12 13 10 5 . 9 13 . Robot Miss Streak 6 | . 2 3 2 2 . 3 4 4 . 2 . 2 6 . . . 5 3 3 2 3 5 2 . 1 5 . Penetration Max 1 | . . . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . Secondary Targets 8 | . 4 . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Capacitor 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . Shots Hit Robots 796 | . 57 20 23 18 . 105 103 126 . 8 . 13 55 . . . 25 2 7 29 24 87 15 27 13 34 5 Core Hits 512 | . 22 5 13 18 . 56 65 37 7 19 . 3 32 . . . 19 4 4 30 26 116 5 10 6 13 2 Critical Kills 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Critical Strikes 46 | . 1 . . . . 3 2 6 . . . . 7 . . . 2 . . 3 2 9 4 1 . 4 2 Destroy 6 | . 1 . . . . 2 1 1 . . . . . . . . . . . . . . . . . 1 . Blast 25 | . . . . . . 1 1 5 . . . . 7 . . . 2 . . 1 1 7 . . . . . Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Sever 5 | . . . . . . . . . . . . . . . . . . . . 2 1 1 . . . 1 . Impale 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 Sunder 4 | . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . Melee Attacks 105 | . . . . . . . . 2 . . . . . . 1 . 2 . . . . 7 6 54 . 5 28 Impact 3 | . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . Slashing 22 | . . . . . . . . . . . . . . . . . . . . . . . . 17 . 5 . Piercing 80 | . . . . . . . . . . . . . . . . . 2 . . . . 7 6 37 . . 28 Sneak Attacks 16 | . . . . . . . . . . . . . . . . . 1 . . . . 2 3 3 . 4 3 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29150 | . 738 340 314 574 . 2402 2566 3049 208 523 . 391 2013 . . . 956 91 229 2653 1312 5849 1146 1622 316 1449 409 Guns 5746 | . 738 252 314 199 . 1478 1285 579 . . . . . . . . 136 . . . . . . . 315 450 . Cannons 11810 | . . . . . . 382 1076 2470 . 128 . 391 1649 . . . 508 . 229 197 640 2899 840 . . 401 . Explosions 7876 | . . 88 . 375 . 542 205 . 208 395 . . 364 . . . 248 91 . 2135 639 2586 . . . . . Melee 3194 | . . . . . . . . . . . . . . . . . 64 . . . . 195 306 1622 . 598 409 Ramming 5 | . . . . . . . . . . . . . . . . . . . . . . 4 . . 1 . . Kinetic 14054 | . 412 134 314 199 . 1860 2361 2516 . 74 . 92 1649 . . . 508 . 229 197 640 2776 . . . 93 . Thermal 1788 | . 326 99 . . . . . 533 . 54 . 299 . . . . 136 . . . . . . . . 341 . Explosive 7725 | . . . . 375 . 542 205 . 208 395 . . 328 . . . 248 91 . 2135 639 2559 . . . . . Electromagnetic 935 | . . 107 . . . . . . . . . . 36 . . . . . . . . 60 . . 315 417 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2177 | . . . . . . . . . . . . . . . . . . . . 321 33 165 . 1060 . 598 . Piercing 1536 | . . . . . . . . . . . . . . . . . 64 . . . . 195 306 562 . . 409 Entropic 930 | . . . . . . . . . . . . . . . . . . . . . . 90 840 . . . . Highest Corruption 17 | . 2 2 . . . . . 3 3 3 3 2 12 12 12 . 1 1 1 1 3 17 . 15 15 . . Average Corruption 3 | . 2 2 . . . . . 1 3 3 1 1 1 12 12 . 1 1 1 1 3 6 . 7 10 . . Corruption Purged 6 | . . . . . . . . 2 . . 3 . 1 . . . . . . . . . . . . . . Corruption Blocked 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . Effects 112 | . 1 12 . . . . . 1 4 6 . 4 4 . 5 . 2 4 8 . 1 40 . 13 7 . . Message Errors 20 | . . 3 . . . . . . . 2 . 2 1 . 1 . . 1 2 . 1 5 . 1 1 . . Matter Fused 32 | . 1 5 . . . . . . 1 3 . 1 1 . 2 . 1 1 2 . . 9 . 2 3 . . Heat Flow Errors 17 | . . . . . . . . . 1 . . . 1 . 1 . . 1 1 . . 8 . 4 . . . Energy Discharges 11 | . . 1 . . . . . . 2 . . . . . 1 . 1 . . . . 5 . 1 . . . Parts Rejected 4 | . . . . . . . . . . . . . 1 . . . . . . . . 3 . . . . . Data Loss (minor) 17 | . . 2 . . . . . 1 . . . 1 . . . . . 1 2 . . 5 . 3 2 . . Data Loss (major) 4 | . . 1 . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 . . Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1040 | . . . . 12 . 35 41 36 . 12 . . . . . . . . . 59 . 225 261 201 . . 158 Projectiles 323 | . . . . . . . 34 36 . 12 . . . . . . . . . . . 130 111 . . . . Explosions 208 | . . . . 12 . 35 7 . . . . . . . . . . . . 59 . 95 . . . . . Melee 509 | . . . . . . . . . . . . . . . . . . . . . . . 150 201 . . 158 Knockbacks 79 | . . . . . . 5 7 21 . 3 . . 14 . . . 4 . 1 1 2 20 . . . 1 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 71 | . . . . . . 4 6 18 . 3 . . 11 . . . 4 . 1 1 2 20 . . . 1 . Secondary 8 | . . . . . . 1 1 3 . . . . 3 . . . . . . . . . . . . . . Self-Inflicted Damage 804 | . . . . . . 119 8 . 17 25 . . 40 . . . . . . . . 595 . . . . . Shots 41 | . . . . . . 3 1 . 1 1 . . 1 . . . . . . . . 34 . . . . . Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Targets Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 512 | . 54 72 3 53 . 434 15 168 195 142 . 120 512 . 233 30 345 116 140 . . 252 288 193 125 387 145 Average Temperature 81 | . 9 17 3 15 . 170 5 30 75 58 . 56 134 . 121 16 151 59 121 . . 52 103 86 51 88 45 Received Heat Transfer 3794 | . 72 72 33 96 . 1080 200 443 . 12 . 66 156 . . . 24 . 24 90 63 769 45 69 183 297 . Effects 17 | . . . . . . 4 . . . . . . 12 . . . 1 . . . . . . . . . . Shutdowns 4 | . . . . . . 1 . . . . . . 3 . . . . . . . . . . . . . . Energy Bleed 5 | . . . . . . . . . . . . . 4 . . . 1 . . . . . . . . . . Interference 5 | . . . . . . 1 . . . . . . 4 . . . . . . . . . . . . . . Short Circuit 3 | . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . Siege Activations 9 | . . . . . . . . . . . . . . . . . . . . . . . 6 . 1 2 . Total Turns 67 | . . . . . . . . . . . . . . . . . . . . . . . 49 . 7 11 . Longest Duration 17 | . . . . . . . . . . . . . . . . . . . . . . . 17 . 7 6 . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Parts Fried 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . 1 . . . 1 . . . 1 . . . . . . . . . . . . . . . Heat Transferred 2743 | . 700 175 . . . . . 740 . 74 . 370 . . . . 259 . . . . . . . . 425 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Peak Influence 762 | . 222 81 134 316 . 341 562 350 . . . . 166 . . . 245 . . . . 762 526 612 454 290 84 Initial 378 | . . 5 . 52 . . 83 244 . . . . . . . . . . . . . 56 378 292 344 255 . Average 194 | . 71 15 78 233 . 117 337 182 . . . . 54 . . . 135 . . . . 298 384 353 406 141 37 Maximum Alert Level 3 | . 1 . . 1 . 1 2 1 . . . . . . . . 1 . . . . 3 2 2 2 1 . Low Security (%) 57 | . 93 100 100 45 . 79 17 55 . . . . 100 . . . 67 . . . . 48 . . . 68 100 Level 1 33 | . 6 . . 54 . 20 51 44 . . . . . . . . 32 . . . . 26 84 73 44 31 . Level 2 7 | . . . . . . . 31 . . . . . . . . . . . . . . 12 15 25 55 . . Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . 3 1 . . . 1 3 10 . . . . 6 . . . 2 . . . . 8 4 5 2 1 1 Investigation 4 | . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Extermination 12 | . . . . . . . . 2 . . . . 2 . . . . . . . . 3 2 2 . . 1 Reinforcement 18 | . 2 . . . . 1 1 2 . . . . 4 . . . 1 . . . . 2 1 2 2 . . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison 12 | . . . . . . . 2 6 . . . . . . . . . . . . . 3 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Construction Impeded 6 | . . . . . . 1 . 1 . . . . 3 . . . . . . . . 1 . . . . . Haulers Reinforced 4 | . . . . . . . . 1 . . . . . . . . 1 . . . . 1 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Distress Signals 20 | . 3 . . . . . 5 1 . . . . 3 . . . . . . 1 . 2 . . . 4 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 386 | . 26 4 8 14 . 21 33 25 4 6 . 4 18 . . . 4 1 2 31 11 52 24 46 17 29 6 Peak Tracking Total 15 | . 5 3 3 4 . 6 4 5 4 4 . 2 4 . . . 5 1 2 10 4 7 5 15 10 8 4 Tactical Retreats 33 | . 1 . . . . . 2 5 . . . . 1 . . . . . . 2 . 3 2 10 2 4 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Traps Triggered 7 | . 2 . . . . . . 2 . . . . . . . . 1 . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 21 | . . . . . . . . . . . . . . . . . . . . 19 2 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Machines Disabled 25 | . . . . . . . 3 2 . . . . 3 . . . 2 . . 1 . 8 1 4 . 1 . Max in Single Turn 5 | . . . . . . . 1 1 . . . . 1 . . . 1 . . 1 . 5 1 1 . 1 . Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Machines Accessed 43 | . 5 1 2 . 1 . 4 5 . . 3 . 2 . . . 1 . . 2 . . 3 4 2 . 8 Terminals 27 | . 5 . 2 . . . 1 4 . . . . 1 . . . 1 . . . . . 2 4 2 . 5 Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Scanalyzers 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 Total Hacks 118 | . 14 1 6 . 1 . 11 10 . . 28 . 6 . . . 4 . . 5 . . 7 9 2 . 14 Successful 76 | . 8 1 4 . 1 . 7 6 . . 28 . 2 . . . 1 . . 5 . . 3 1 . . 9 Failed 41 | . 5 . 2 . . . 4 4 . . . . 4 . . . 3 . . . . . 4 8 2 . 5 Catastrophic 6 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . 3 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 45 | . 12 . 4 . 1 . 3 7 . . . . . . . . 1 . . 2 . . 4 7 2 . 2 Terminals 67 | . 14 . 6 . . . 3 9 . . . . 4 . . . 4 . . . . . 5 9 2 . 11 Fabricators 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 Scanalyzers 5 | . . . . . . . 4 1 . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 Terminal Hacks 66 | . 8 1 4 . 1 . 1 4 . . 28 . 2 . . . 1 . . 5 . . 3 1 . . 7 Record 7 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . 1 Part Schematic 13 | . . . . . . . . 1 . . 11 . 1 . . . . . . . . . . . . . . Robot Schematic 8 | . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . Robot Analysis 10 | . 5 . 3 . . . 1 . . . . . . . . . . . . . . . . . . . 1 Prototype ID Bank 7 | . . . . . . . . . . . 3 . . . . . . . . 4 . . . . . . . Open Door 3 | . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Branch Access Points 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Alert Level 2 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 3 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Locate Traps 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hauler Manifests 3 | . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzer 4 | . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Terminals 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Botnet 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 2 . 2 . . . 3 4 . . . . 2 . . . 1 . . . . . 2 4 2 . 7 Full Trace Events 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . . . 8 . . . 3 . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . . . 1 1 . . 11 . 1 . 13 . . . . . . . . 3 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Time 19 | . . . . . . . 19 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . . . 5 . . . . . . . . . . . . . . 5 . . . . 1 1 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Total Allies 19 | . . . . 4 5 . . . . . . 1 . . . . . . . 6 . . . . 1 1 1 Largest Group 8 | . . . . 4 8 7 . . . . . 1 1 . . . . . . 6 . . . . 1 . 1 Highest-Rated Group 354 | . . . . 71 106 98 . . . . . 96 96 . . . . . . 354 . . . . 47 . 45 Highest-Rated Ally 96 | . . . . 31 21 21 . . . . . 96 96 . . . . . . 96 . . . . 47 . 45 Total Orders 29 | . . . . . . . . . . . . . . . . . . . . . . 6 17 6 . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . RETURN 28 | . . . . . . . . . . . . . . . . . . . . . . 6 16 6 . . . Ally Attacks 422 | . . . . 19 . 25 . . . . . 17 . . . . . . . 38 . 53 212 57 . 1 . Total Damage 9363 | . . . . 225 . 353 . . . . . 733 . . . . . . . 1446 . 758 4519 1285 . 44 . Kills 50 | . . . . 2 . 1 . . . . . 4 . . . . . . . 6 . 4 23 10 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Robot Analysis Total 10 | . 5 . 3 . . . 1 . . . . . . . . . . . . . . . . . . . 1 Derelict Logs Recovered 10 | . . 2 . 2 . . . . . 1 . 2 . . 1 1 . . . . 1 . . . . . . Drone Launches 130 | . . . . . . . . . . . . . . . . . . . . . . 16 100 14 . . . Drone Recoveries 100 | . . . . . . . . . . . . . . . . . . . . . . 14 79 7 . . . Decoded 0b10 Intel 91 | . . . . . . . . . . . . . 41 . . . 15 . . . . 35 . . . . . Traps 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Emergency Access 8 | . . . . . . . . . . . . . 6 . . . 1 . . . . 1 . . . . . Items 66 | . . . . . . . . . . . . . 32 . . . 11 . . . . 23 . . . . . Machines 5 | . . . . . . . . . . . . . 2 . . . 1 . . . . 2 . . . . . Patrols 6 | . . . . . . . . . . . . . . . . . 1 . . . . 5 . . . . . Guards 4 | . . . . . . . . . . . . . 1 . . . . . . . . 3 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Turns Passed 22318 | . 920 818 382 984 781 986 1443 1867 295 349 268 504 1778 6 1596 454 449 469 537 1594 530 1391 964 1187 176 1273 317 Spaces Moved 13330 | 1 607 546 211 621 502 402 739 967 184 211 92 302 802 2 1028 281 184 281 299 910 285 508 610 993 177 794 791 Core 391 | . . . . . . 3 . . . . . . . . . . . . . . . 21 . 133 146 88 . Treads 654 | . . . . . . . . . . . . . . . . . . . . . . . 1 311 31 311 . Legs 617 | 1 209 . . . . 12 . . . . . . . . . . . . . . . . . . . 395 . Wheels 10390 | . 398 546 211 621 502 387 739 967 184 211 92 302 802 2 1028 281 184 281 299 910 285 487 609 62 . . . Hover 487 | . . . . . . . . . . . . . . . . . . . . . . . . 487 . . . Flight 791 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 791 Fastest Speed 16 | 120 105 140 130 130 145 135 135 135 155 155 155 155 155 160 145 160 155 155 155 135 135 50 86 36 50 50 16 Average Speed 135 | 120 125 140 133 144 145 165 141 148 155 155 155 155 158 160 153 160 173 155 155 161 135 185 114 86 72 131 16 Slowest Speed 2600 | 120 200 140 140 145 145 1600 150 205 155 155 155 155 275 160 160 160 225 155 155 170 135 2600 330 170 170 250 22 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Cave-ins Triggered 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Exploration Rate (%) 44 | 2 98 96 16 99 91 38 44 18 35 44 71 50 16 3 83 46 5 50 43 88 50 10 17 67 12 23 24 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 3 | . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . Known Exits Taken 14 | . . . . . . . 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 . 1 . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 . . 1 1 1 1 . . . . . . . . . . . 1 . 1 . Scrap Searched 22 | . . 1 . 2 . 1 . . 1 2 . 3 . . 2 3 . 2 3 . 2 . . . . . . Spaces Dug 77 | . . . . . . . 2 3 25 . . . 6 . . 2 1 . . . 10 . 5 8 . . 15 Terrain Destroyed 738 | . . 2 . 51 . 62 37 7 25 40 . 1 52 . . 3 41 42 6 98 61 165 22 8 . . 15 Melee 26 | . . . . . . . . 2 . . . . . . . . 1 . . . . . . 8 . . 15 Projectile 172 | . . . . . . 3 5 5 1 . . 1 28 . . 3 8 2 6 7 31 50 22 . . . . AOE 540 | . . 2 . 51 . 59 32 . 24 40 . . 24 . . . 32 40 . 91 30 115 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Total 16237 | . 680 573 282 674 560 567 986 1211 190 220 218 319 1195 5 1051 283 255 308 359 1001 375 767 840 1207 216 968 927 Wait 1267 | . 4 5 40 18 6 8 126 47 . . 124 . 278 2 . . 13 24 52 13 49 114 155 86 12 52 39 Move 13299 | . 606 545 210 620 501 401 738 966 183 210 91 301 800 1 1027 280 183 280 298 909 284 507 609 992 176 793 788 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Pick Up 141 | . 11 8 3 2 3 10 9 15 1 . . . 10 . 8 . 5 . . 5 1 4 8 8 2 21 7 Fast Attach 173 | . 4 . 2 . . 14 9 8 1 . . 2 9 . 1 . 2 . 1 8 . 18 18 24 4 27 21 Attach 94 | . 1 1 3 1 . 14 2 6 1 1 1 4 3 2 3 . 1 . . 1 . 15 5 9 2 7 11 Detach 50 | . 2 . . . . 4 . 2 . . 2 2 2 . 2 . . . . . . 3 10 5 1 8 7 Swap 103 | . 6 1 2 10 . 7 6 11 2 2 . 1 8 . 2 . 8 2 . 8 5 8 1 6 . 4 3 Drop 168 | . 3 . 6 4 8 8 17 20 1 . . . 9 . 7 . 6 . 1 14 . 2 7 22 . 13 20 Fire 752 | . 43 13 16 19 . 101 79 126 1 7 . 9 75 . . 3 35 2 7 33 36 87 21 1 14 22 2 Melee 105 | . . . . . . . . 2 . . . . . . 1 . 2 . . . . 7 6 54 . 5 28 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Escape Stasis 9 | . . . . . . . . 8 . . . . 1 . . . . . . . . . . . . . . Rewire 72 | . . . . . 42 . . . . . . . . . . . . . . 10 . 1 . . 3 16 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Upp x2 / Ext) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -3/Section 7 -2/Research -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 12) 271 | -10/Materials | Discovered new exit (range 10) 301 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 8) 541 | -10/Materials | Discovered new exit (range 6) 796 | -10/Materials | Central database locked down 843 | -10/Materials | Discovered new exit (range 8) 921 | -10/Materials | Entered Mines 959 | -10/Mines | Assembled infested the area 964 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1060 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1063 | -10/Mines | Found Prototype Device 1325 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1341 | -10/Mines | Learned location of Zion (-6) 1411 | -10/Mines | Discovered new exit (range 10) 1430 | -10/Mines | Met a Derelict shopkeep closing up shop 1623 | -10/Mines | Learned location of Storage (-9) 1739 | -10/Mines | Entered Materials 1739 | -9/Materials | Evolved 2 slots: Utility x2 1955 | -9/Materials | Discovered new exit (range 8) 2121 | -9/Materials | Entered Mines 2191 | -9/Mines | Discovered new exit (range 11) 2298 | -9/Mines | Received a Mining Laser from a helpful Derelict 2395 | -9/Mines | Discovered new exit (range 7) 2408 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2514 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2514 | -9/Mines | Discovered new exit (range 5) 2783 | -9/Mines | Learned location of 1 exit from Materials 2820 | -9/Mines | Learned 4 Materials zone layouts 3105 | -9/Mines | Entered Exiles 3105 | -9/Exiles | Found Exiles lab destroyed 3105 | -9/Exiles | Accompanied by 3 allies 3127 | -9/Exiles | Discovered new exit (range 15) 3387 | -9/Exiles | Opened EX-Vault 3400 | -9/Exiles | Found Army-in-a-Box 3458 | -9/Exiles | Build established: Commander-Mutant 3861 | -9/Exiles | Discovered new exit (range 10) 3886 | -9/Exiles | Entered Mines 3886 | -8/Mines | Accompanied by 8 allies 3995 | -8/Mines | Lost 11 parts (2p2n4u3w) 4015 | -8/Mines | Discovered new exit (range 12) 4312 | -8/Mines | Discovered new exit (range 8) 4400 | -8/Mines | Core integrity fell below 50% 4432 | -8/Mines | Lost 3 parts (1n1u1w) 4445 | -8/Mines | Build established: Scavenger-Mutant 4582 | -8/Mines | Lost 3 parts (1p1u1w) 4660 | -8/Mines | Core integrity fell below 20% 4697 | -8/Mines | Destroyed 8 combat bots 4700 | -8/Mines | Lost 6 parts (1p2n1u2w) 4872 | -8/Mines | Entered Materials 4872 | -8/Materials | Evolved 2 slots: Utility x2 4873 | -8/Materials | Identified exit to Factory 4935 | -8/Materials | Garrison activated, responded to threat 5296 | -8/Materials | Repaired Hrd. Medium Armor Plating 5532 | -8/Materials | Discovered exit to Factory (range 15) 5912 | -8/Materials | Identified Exp. Sensor Array 6315 | -8/Materials | Entered Factory 6315 | -7/Factory | Evolved 2 slots: Utility x2 6327 | -7/Factory | Build established: Hacker-Mutant 6526 | -7/Factory | Discovered new exit (range 13) 6650 | -7/Factory | Build established: Scavenger-Mutant 6994 | -7/Factory | Garrison activated, responded to threat 7242 | -7/Factory | Found Prototype Launcher 7342 | -7/Factory | Identified Rocket Array 7465 | -7/Factory | Found Rocket Array 7803 | -7/Factory | Garrison activated, responded to threat 7997 | -7/Factory | Identified exit to Lower Caves 8182 | -7/Factory | Entered Lower Caves 8389 | -7/Lower Caves | Build established: Mutant 8463 | -7/Lower Caves | Discovered new exit (range 9) 8477 | -7/Lower Caves | Entered another Lower Caves area 8609 | -7/Lower Caves | Learned Factory trap positions 8753 | -7/Lower Caves | Discovered new exit (range 16) 8774 | -7/Lower Caves | Encountered a Warlord checkpoint 8826 | -7/Lower Caves | Entered Data Miner 8953 | -7/Data Miner | Discovered new exit (range 6) 8982 | -7/Data Miner | Met Data Miner 9030 | -7/Data Miner | Learned location of Section 7 (-3) 9030 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9059 | -7/Data Miner | Received God Mode back door access code from Data Miner 9094 | -7/Data Miner | Entered Proximity Caves 9096 | -6/Proximity Caves | Learned Factory terminal intel 9232 | -6/Proximity Caves | Escorted by Enhanced Grunt 9384 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9386 | -6/Proximity Caves | Spotted B-75 Beast 9503 | -6/Proximity Caves | Learned location of 1 exit from Factory 9539 | -6/Proximity Caves | Discovered new exit (range 10) 9598 | -6/Proximity Caves | Entered Factory 9598 | -6/Factory | Accompanied by 1 ally 9598 | -6/Factory | Evolved 2 slots: Utility x2 9599 | -6/Factory | Identified exit to Lower Caves 9600 | -6/Factory | Loaded intel: 85 trap records 9601 | -6/Factory | Loaded intel: 26 terminal locations 9969 | -6/Factory | Build established: Derelict-Mutant 10587 | -6/Factory | Build established: Mutant 11363 | -6/Factory | Crushed by falling debris 11364 | -6/Factory | System corruption reached 10% 11376 | -6/Factory | Entered Lower Caves 11377 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 11380 | -6/Lower Caves | Identified exit to Zion 11382 | -6/Lower Caves | Entered Zion 11394 | -6/Zion | Lost 3 parts (1p1n1w) 11474 | -6/Zion | System corruption cleaned by Quarantine Array 11657 | -6/Zion | Discovered new exit (range 16) 11677 | -6/Zion | Identified exit to Proximity Caves 11879 | -6/Zion | Found CR-A16's Pointy Stick 11938 | -6/Zion | Build established: Derelict-Mutant 12069 | -6/Zion | Found Prototype Special Weapon 12073 | -6/Zion | Found Prototype Special Weapon 12080 | -6/Zion | Found Prototype Special Weapon 12085 | -6/Zion | Found Prototype Special Weapon 12369 | -6/Zion | Build established: Mutant 12412 | -6/Zion | Given A8's code to call for help 12482 | -6/Zion | Given the Hacking Drone Bay 12581 | -6/Zion | Loaded intel: 4 derelict terminal locations 12978 | -6/Zion | Entered Proximity Caves 13028 | -5/Proximity Caves | Learned 8 Factory zone layouts 13214 | -5/Proximity Caves | Discovered new exit (range 7) 13223 | -5/Proximity Caves | Identified exit to Factory 13432 | -5/Proximity Caves | Entered Factory 13432 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 13433 | -5/Factory | Identified exit to Extension 13434 | -5/Factory | Identified exit to Upper Caves 13532 | -5/Factory | Discovered exit to Upper Caves (range 15) 13580 | -5/Factory | Identified RU-N14's Throwing Claymores (x4) 13881 | -5/Factory | Entered Upper Caves 14124 | -5/Upper Caves | Build established: Scavenger-Mutant 14313 | -5/Upper Caves | Discovered new exit (range 5) 14319 | -5/Upper Caves | Identified exit to Upper Caves 14350 | -5/Upper Caves | Entered another Upper Caves area 14782 | -5/Upper Caves | Discovered new exit (range 5) 14783 | -5/Upper Caves | Encountered a Warlord checkpoint 14886 | -5/Upper Caves | Identified exit to Warlord 14887 | -5/Upper Caves | Entered Warlord 14940 | -5/Warlord | System corruption cleaned by Quarantine Array 15366 | -5/Warlord | Met Warlord 15383 | -5/Warlord | Opened Warlord's prototype stash 15386 | -5/Warlord | Enhanced Grunt warped into view, answering call for help 15391 | -5/Warlord | Warlord's base attacked by MAIN.C 15391 | -5/Warlord | Found Prototype Reactor 15391 | -5/Warlord | Identified Vortex Chain Reactor 15403 | -5/Warlord | Found Prototype Processor 15403 | -5/Warlord | Identified Exp. Core Analyzer 15573 | -5/Warlord | Found Prototype Energy Cannon 15573 | -5/Warlord | Identified Vortex Driver 15579 | -5/Warlord | Found Vortex Driver 15679 | -5/Warlord | Build established: Mutant 15741 | -5/Warlord | Warlord forces counterattacked 16066 | -5/Warlord | Warlord base infiltrated, sounded retreat 16271 | -5/Warlord | Spotted Striker 16272 | -5/Warlord | Spotted Striker 16347 | -5/Warlord | Destroyed Striker 16359 | -5/Warlord | Spotted Striker 16379 | -5/Warlord | Destroyed Striker 16419 | -5/Warlord | Spotted Executioner 16431 | -5/Warlord | Destroyed Executioner 16459 | -5/Warlord | Discovered new exit (range 15) 16462 | -5/Warlord | Destroyed 7 combat bots 16480 | -5/Warlord | Identified exit to Proximity Caves 16481 | -5/Warlord | Entered Proximity Caves 16695 | -4/Proximity Caves | Identified exit to Factory 17011 | -4/Proximity Caves | Entered Factory 17011 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17212 | -4/Factory | Lost 4 parts (2n2u) 17443 | -4/Factory | Lost 4 parts (3u1w) 17489 | -4/Factory | Discovered new exit (range 11) 17506 | -4/Factory | Identified exit to Research 17668 | -4/Factory | Build established: Scavenger-Mutant 18059 | -4/Factory | Garrison activated, responded to threat 18101 | -4/Factory | Destroyed 7 combat bots 18107 | -4/Factory | System corruption reached 10% 18211 | -4/Factory | Lost 13 parts (1p3n5u4w) 18243 | -4/Factory | Core integrity fell below 50% 18293 | -4/Factory | Crushed by falling debris 18388 | -4/Factory | Core integrity fell below 20% 18402 | -4/Factory | Entered Research 18402 | -3/Research | Evolved 2 slots: Propulsion x2 18714 | -3/Research | Found Prototype Device 18714 | -3/Research | Identified Exp. Thermal Shield 18932 | -3/Research | Spotted B-86 Titan 18947 | -3/Research | Allies destroyed B-86 Titan 18969 | -3/Research | Identified exit to Quarantine 18979 | -3/Research | Spotted B-86 Titan 19311 | -3/Research | Garrison activated, responded to threat 19366 | -3/Research | Entered Quarantine 19433 | -3/Quarantine | Found Alien Artifact 19433 | -3/Quarantine | Identified Phase Redirector 19510 | -3/Quarantine | Identified exit to Research 19616 | -3/Quarantine | First assault squad dispatched 19632 | -3/Quarantine | Incoming assault squad redirected 19980 | -3/Quarantine | System corruption reached 10% 20119 | -3/Quarantine | Found Alien Artifact 20119 | -3/Quarantine | Identified Core Reset Matrix 20119 | -3/Quarantine | Used Core Reset Matrix 20123 | -3/Quarantine | Detected hypermatrix surge 20123 | -3/Quarantine | Sensed 5 artifacts in vicinity 20144 | -3/Quarantine | Cryocooling Duct disabled 20159 | -3/Quarantine | Ambient heat levels rising (+20) 20159 | -3/Quarantine | Non-combat units ordered to evacuate 20265 | -3/Quarantine | Found Sigix Broadsword 20271 | -3/Quarantine | Scanned by Researcher 20368 | -3/Quarantine | Lost 3 parts (2n1u) 20487 | -3/Quarantine | Released all parts (13) 20511 | -3/Quarantine | Spotted Fortress 20549 | -3/Quarantine | Discovered new exit (range 7) 20553 | -3/Quarantine | Entered Section 7 20554 | -3/Section 7 | Sensed 24 artifacts in vicinity 20610 | -3/Section 7 | Found Unknown Device 20610 | -3/Section 7 | Identified Quantum Capacitor 20705 | -3/Section 7 | Core integrity fell below 50% 20728 | -3/Section 7 | Discovered exit to Research (range 3) 20729 | -3/Section 7 | Entered Research 20729 | -2/Research | Warlord forces began assault on 0b10 20729 | -2/Research | Evolved 2 slots: Weapon x2 20740 | -2/Research | Found Prototype Processor 20740 | -2/Research | Identified Exp. Core Analyzer 20798 | -2/Research | Build established: Mutant 20798 | -2/Research | Found Prototype Device 20798 | -2/Research | Identified Exp. Thermal Defense Suite 20839 | -2/Research | Research machine network offline 21179 | -2/Research | Met up with Warlord 21238 | -2/Research | Found Prototype Processor 21238 | -2/Research | Identified Exp. Melee Analysis Suite 21242 | -2/Research | Found Prototype Slashing Weapon 21242 | -2/Research | Identified Particle Cleaver 21322 | -2/Research | Borebot progress halted 21393 | -2/Research | Borebot progress halted 21530 | -2/Research | Borebot progress halted 21728 | -2/Research | Build established: Scavenger-Mutant 21731 | -2/Research | Warlord invited to help at Command 21811 | -2/Research | Found Exp. Core Analyzer 21856 | -2/Research | Spotted Striker 21859 | -2/Research | Spotted Executioner 21909 | -2/Research | Lost 5 parts (1p1u3w) 21959 | -2/Research | Spotted B-90 Cyclops 21974 | -2/Research | Spotted Executioner 21980 | -2/Research | Spotted Executioner 21988 | -2/Research | Discovered new exit (range 15) 22002 | -2/Research | Entered Access 22002 | -1/Access | Evolved 2 slots: Propulsion x2 22026 | -1/Access | Lost 4 parts (1p3n) 22105 | -1/Access | Spotted B-99 Colossus 22251 | -1/Access | Spotted B-99 Colossus 22257 | -1/Access | Identified exit to Surface 22298 | -1/Access | Build established: Scavenger-Sprinter 22319 | *** | Heading to fleet! Last Messages --------------- arsenal, a resource-efficient design with its own built-in stabilization and targeting system. >>Analysis(C-57 Dissector) Downloading analysis... C-57 Dissector Tier: 9 C-57 Dissectors are even deadlier than their predecessors, armed with a second saw blade for extra cutting power as well as being both harder to hit and capable of reaching high enough speeds that few known derelict builds can outrun them. 22305_ Sneak attack on W-44 Eye. 22305_ W-44 Eye suffers critical hit (Impale). 22305_ W-44 Eye destroyed. 22310_ Acquired Adv. Sensor Array. 22316_ Connecting with Terminal... 22316_ Discarded Adv. Target Analyzer. 22318_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 22318_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | #?????????????????????# #??? ??????????? | | #?????????????????????# #??? ????????????? | | #????????############## #?? ????????????? | | +#????????# # #?? ""?????????????? | | #????????# # #? ""?????????????? | | #????????# # #? ! """"?????########? | | #?????????? # # """""???? ? | | ##???????????"""" # # "" ??? ?? | | "########????""""" + + "" ??# ?? | | "" #???"""""" # !# # """?? | | ## #???""""" #=%# # """"? | | ## ## # *############### """"? | | ## ## # ko # """"? | | ## ## = # # """"" | | "# ## ############### # """"" | | ## ###############?????????????# + | | ## #???????????????????????????# # | | ## * #???????????????????????????# # | | ## #???????????????????????????#k ########## | | "# #???????????????????###?????# #????????? | | #"# #??????????########## ####### #????????? | | ### #??????????" #????????? | | ??# #????BB????" #????????? | | ??####+###????BB????" #????????? | | ???? ???????????" #????????? | | ?? ?????????" "@ #????????? | | ???????" "" k #????????? | | ?????" u #????????? | | "" #### BB ???" #????????? | | """ ???? BB "??" """ """ #????????? | | """ ????? "??" """T""" #????????? | | """ ??????######??########## ####### #????????? | | ?"" ???????????????????????###?????# #????????? | | ?"" ???????????????????????????????# #????????? | | ?? ???????????????????????????????# #????????? | | ?? ????????????????????????????????# #????????? | | ?? ????????????????????????????????/ #????????? | | ?? ????????????????????????????????# #????????? | | ???? ????????????????????????????????? ????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 55 Energy Capacity 700 Matter Stores 450 Matter Capacity 900 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 285 Armor Coverage 1200 Resistance: TH 30 Resistance: EM 25 Core Shielding 20 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 66 Targeting Accuracy 6 Melee Accuracy 12 Target Analysis 12 Core Analysis 8 Recoil Reduction 6 Offensive Hacking 42 Defensive Hacking 12 Authchip Count 3 Item Schematics ----------------- Adv. Variable Charge Gun | -3/Quarantine | Archive Cld. Nuclear Pulse Thruster | -3/Quarantine | Archive Com. Tesla Bomb Launcher | -3/Quarantine | Archive Robot Schematics ------------------ K-01 Serf | -3/Quarantine | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Redirector Core Reset Matrix Sigix Broadsword Achievements -------------- None Challenges ------------ None Game ------ Seed GhostPhasingScythe Manual? 0 Play Time 02:53:49 Cumulative 418.4 hours Start 2022.07.19 @ 11:53:41 End 2022.07.20 @ 12:48:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 475 Rogue 474 Adventurer 0 Explorer 1 Win Type 2 Total 10 Types 6/0/2/2/0/0/0/0/0 Lore% 77 Gallery% 87 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 026e8690-012a-4cdc-ade6-b6cc7b54e2cf