Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.15 @ 16:19:33

Player: Pitt

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (29)      145
Value Destroyed (635)      635
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (882)                882
              TOTAL SCORE: 3402

 Bonus
-------
Pacifist                   200
Follower Combat Kills      115
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -33

 Cogmind 
---------
Core Integrity             0/400
Matter                     295/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -6/Proximity Caves

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
  Small Storage Unit
>       --- WEAPON (4) -------
        CR-A16's Pointy Stick
>       --- INVENTORY (8) ----
        Cesium-ion Thruster
        Bomb Factory No. 2
        Storm Laser

 Peak State 
------------
>       --- POWER ------------
            (None)
>       --- PROPULSION -------
        Cesium-ion Thruster
>       --- UTILITY ----------
  Small Storage Unit
        Hacking Drone Bay
>       --- WEAPON -----------
        Storm Laser
>       --- INVENTORY --------
        Cesium-ion Thruster
        Bomb Factory No. 2
        CR-A16's Pointy Stick
[Rating: 38]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Cesium-ion Thruster
  Leg                      Titanium Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Small Storage Unit
  Device                   Hacking Drone Bay
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   2   .   .   .   
Parts Attached             26   | 6   .   .   9   6   3   2   
  Power                    4    | 1   .   .   1   2   .   .   
    Engine                 4    | 1   .   .   1   2   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               7    | 2   .   .   3   2   .   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    5    | 2   .   .   3   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   2   .   .   
  Utility                  4    | 1   .   .   1   .   2   .   
    Device                 1    | .   .   .   .   .   1   .   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   11   | 2   .   .   4   2   1   2   
    Energy Gun             3    | .   .   .   1   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          6    | 2   .   .   3   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   1   
Parts Lost                 5    | .   .   .   1   .   .   4   
  Power                    2    | .   .   .   1   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   1   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     75   | .   85  85  89  69  70  46  
  Engine                   10   | .   14  14  10  11  11  2   
  Leg                      9    | .   28  28  22  1   .   .   
  Flight                   12   | .   .   .   .   20  22  12  
  Device                   3    | .   .   .   .   .   5   10  
  Storage                  11   | .   14  14  11  11  11  11  
  Processor                1    | .   .   .   .   .   3   .   
  Energy Gun               6    | .   .   .   .   10  11  8   
  Ballistic Gun            19   | .   28  28  43  14  3   .   
  Special Weapon           1    | .   .   .   .   .   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             26   | 12  12  12  19  16  11  26  
  Greatest Support         34   | 20  20  20  34  10  10  10  
  Greatest Overweight (x)  8    | .   .   .   .   1   1   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   8   
  Most Carried             8    | 4   5   5   8   8   8   8   
  Average Carried          6    | 1   4   5   5   7   7   6   
  Final Capacity           8    | 8   8   8   8   8   8   8   
  Final Carried            8    | 4   5   5   7   8   8   7   

 Class Distribution 
--------------------
 48% | Sprinter
 28% | Gunner
 18% | Mutant

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
   Gunner | -9/Materials
 Sprinter | -9/Mines
 Sprinter | -7/Zion
 Sprinter | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Zio Pro 
Matter Collected           693  | 184 .   .   383 101 .   25  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            939  | .   .   .   643 198 .   98  
  Parts                    65   | .   .   .   39  22  .   4   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   4   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   7   
  Prevented                1    | .   .   .   .   .   .   1   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  23   | .   .   .   11  10  .   2   
  Guns                     23   | .   .   .   11  10  .   2   
Classes Destroyed          8    | .   .   .   8   .   .   .   
  Recycler                 2    | .   .   .   2   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  2    | .   .   .   2   .   .   .   
  Swarmer                  12   | .   .   .   4   8   .   .   
  Grunt                    6    | .   .   .   4   2   .   .   
  Duelist                  2    | .   .   .   1   .   .   1   
  Sentry                   3    | .   .   .   2   .   .   1   
  Zionite                  1    | .   .   .   1   .   .   .   
Best Kill Streak           5    | .   .   .   5   4   .   1   
  Combat Bots Only         4    | .   .   .   4   4   .   1   
Max Kills in Single Turn   2    | .   .   .   2   2   .   1   
  Gunslinging              1    | .   .   .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Zio Pro 
Damage Taken               1498 | .   .   .   558 284 .   656 
  Core                     407  | .   .   .   157 86  .   164 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         100  | 100 .   100 .   .   .   .   
Volleys Fired              92   | .   5   .   53  29  1   4   
  Largest                  4    | .   2   .   4   4   1   1   
  Hottest                  250  | .   40  .   80  103 100 250 
Shots Fired                277  | .   10  .   212 50  1   4   
  Gun                      276  | .   10  .   212 50  .   4   
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  1    | .   .   .   .   .   1   .   
  Kinetic                  257  | .   10  .   212 35  .   .   
  Thermal                  20   | .   .   .   .   15  1   4   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         10   | .   2   .   10  6   .   7   
  Robot Miss Streak        11   | .   5   .   11  4   .   4   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        5    | .   .   .   3   2   .   .   
    Max Gunslinging Chain  1    | .   .   .   1   1   .   .   
Shots Hit Robots           138  | .   3   .   104 25  .   6   
  Core Hits                62   | .   1   .   41  14  .   6   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         1    | .   .   .   .   .   .   1   
    Impale                 1    | .   .   .   .   .   .   1   
Melee Attacks              6    | .   .   .   .   .   .   6   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 6    | .   .   .   .   .   .   6   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           1562 | .   23  .   955 260 .   324 
  Guns                     1497 | .   23  .   955 260 .   259 
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    65   | .   .   .   .   .   .   65  
  Ramming                  .    | .   .   .   .   .   .   .   
  Kinetic                  1137 | .   23  .   955 159 .   .   
  Thermal                  360  | .   .   .   .   101 .   259 
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 65   | .   .   .   .   .   .   65  
Highest Corruption         .    | .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            41   | .   .   .   .   .   .   41  
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    41   | .   .   .   .   .   .   41  
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        334  | .   .   .   334 106 16  167 
  Average Temperature      85   | .   .   .   101 27  8   79  
  Received Heat Transfer   345  | .   .   .   126 12  .   207 
  Effects                  1    | .   .   .   1   .   .   .   
    Short Circuit          1    | .   .   .   1   .   .   .   
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             1    | .   .   .   .   .   .   1   
  Heat Transferred         625  | .   .   .   .   225 .   400 
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Peak Influence             331  | .   5   1   323 331 .   .   
  Initial                  96   | .   .   1   .   96  .   .   
  Average                  167  | .   3   1   196 250 .   .   
Maximum Alert Level        1    | .   .   .   1   1   .   .   
  Low Security (%)         54   | 100 100 100 48  26  .   .   
  Level 1                  45   | .   .   .   51  73  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   3   .   .   .   
  Investigation            1    | .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Distress Signals           5    | .   .   .   5   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              42   | .   1   .   24  10  .   7   
  Peak Tracking Total      8    | .   1   .   8   4   .   6   
  Tactical Retreats        1    | .   .   .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Traps Triggered            1    | .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Machines Accessed          5    | .   1   .   3   1   .   .   
  Terminals                5    | .   1   .   3   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                12   | .   2   .   8   2   .   .   
  Successful               7    | .   2   .   5   .   .   .   
  Failed                   5    | .   .   .   3   2   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   4    | .   2   .   2   .   .   .   
  Terminals                12   | .   2   .   8   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             5    | .   1   .   4   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   
  Zone Layout              2    | .   .   .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   1   .   .   .   
  Terminals                2    | .   1   .   1   .   .   .   
    Botnet                 2    | .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   1   1   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   13  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Zio Pro 
Total Allies               11   | .   .   2   .   .   9   .   
  Largest Group            9    | .   .   2   2   .   9   5   
  Highest-Rated Group      271  | .   .   38  38  .   271 121 
  Highest-Rated Ally       38   | .   .   31  31  .   38  28  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               35   | .   .   .   16  .   .   19  
  Total Damage             510  | .   .   .   152 .   .   358 
  Kills                    6    | .   .   .   3   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Robot Analysis Total       1    | .   .   .   1   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   2   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               1630 | 80   59   47   511  192  599  142  
Spaces Moved               1862 | 59   38   24   240  159  1212 130  
  Core                     11   | 4    .    .    .    .    .    7    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     357  | 55   38   24   240  .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   1494 | .    .    .    .    159  1212 123  
  Fastest Speed            32   | 50   120  120  120  32   32   32   
  Average Speed            53   | 115  120  120  127  33   36   43   
  Slowest Speed            450  | 120  120  120  130  112  112  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    2    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 5    8    9    25   34   87   16   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    .    .    .    3    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    .    .    3    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Total                      2336 | 68   43   42   358  258  1370 197  
  Wait                     302  | .    .    19   32   58   140  53   
  Move                     1852 | 58   37   23   239  154  1211 130  
  Hop                      2    | .    .    .    .    2    .    .    
  Pick Up                  21   | 4    1    .    11   1    4    .    
  Fast Attach              15   | 6    .    .    5    2    2    .    
  Attach                   4    | .    .    .    2    .    .    2    
  Detach                   7    | .    .    .    2    2    2    1    
  Swap                     7    | .    .    .    2    4    1    .    
  Drop                     28   | .    .    .    12   6    9    1    
  Fire                     92   | .    5    .    53   29   1    4    
  Melee                    6    | .    .    .    .    .    .    6    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: [*Mat] / [*Zio])
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   50 | -11/Scrapyard      | Discovered new exit (range 16)
   81 | -11/Scrapyard      | Entered Materials
  119 | -10/Materials      | Discovered new exit (range 16)
  140 | -10/Materials      | Entered Mines
  151 | -10/Mines          | Discovered new exit (range 11)
  187 | -10/Mines          | Entered Materials
  187 | -9/Materials       | Accompanied by 2 allies
  187 | -9/Materials       | Evolved 2 slots: Weapon x2
  192 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  488 | -9/Materials       | Build established: Gunner
  677 | -9/Materials       | Discovered new exit (range 11)
  677 | -9/Materials       | Discovered new exit (range 9)
  698 | -9/Materials       | Entered Mines
  749 | -9/Mines           | Met a Derelict bent on vengeance
  762 | -9/Mines           | Core integrity fell below 50%
  885 | -9/Mines           | Discovered new exit (range 5)
  886 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  890 | -9/Mines           | Entered Zion
  984 | -7/Zion            | Learned Factory security intel
  989 | -7/Zion            | Learned location of Warlord (-5)
  996 | -7/Zion            | Build established: Sprinter
 1169 | -7/Zion            | Learned 4 Factory zone layouts
 1174 | -7/Zion            | Found CR-A16's Pointy Stick
 1184 | -7/Zion            | Given the Hacking Drone Bay
 1184 | -7/Zion            | Found Prototype Device
 1184 | -7/Zion            | Identified Hacking Drone Bay
 1247 | -7/Zion            | Given A8's code to call for help
 1273 | -7/Zion            | Found Prototype Device
 1307 | -7/Zion            | Found Prototype Energy Gun
 1326 | -7/Zion            | Imprinted
 1328 | -7/Zion            | Declared Zion's savior
 1420 | -7/Zion            | Gained Derelict followers
 1429 | -7/Zion            | Discovered new exit (range 16)
 1489 | -7/Zion            | Entered Proximity Caves
 1489 | -6/Proximity Caves | Accompanied by 5 allies
 1496 | -6/Proximity Caves | Learned Factory garrison access intel
 1527 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 1566 | -6/Proximity Caves | Identified Storm Laser
 1591 | -6/Proximity Caves | Core integrity fell below 20%
 1631 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
01542_ Core Shielding fries itself beyond repair.
01542_ 5E-NGT(i) destroyed.
01548_ Carbon-fiber Leg fries itself beyond repair.
01553_ Microactuators fries itself beyond repair.
01553_ EO-852(b) destroyed.
01553_ Slug penetrates 8K-YYE(b).
01566_ Dropped Sml. Laser.
01566_ Identified Storm Laser.
01566_ Cesium-ion Thruster destroyed.
01573_ Penetrated by Slug.
01573_ Core Shielding melted.
01573_ L-41 Fighter destroyed.
01578_ Penetrated by Slug.
01578_ Cesium-ion Thruster destroyed.
01579_ Microactuators fries itself beyond repair.
01584_ Penetrated by Slug. <x4>
01594_ Y-64 Sentinel destroyed.
01617_ G-50 Soldier suffers critical hit (Impale).
01617_ Destroyed Carbon-fiber Leg.
01626_ Hacking Drone Bay destroyed.

 Map 
-----
+----------------------------------------------------+
|           ???????????????????????????????????????? |
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|           ???????????????????????????????????????# |
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|           ????????????#  ##  %    #????#   ###     |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                63
Targeting Accuracy         6

 Item Schematics 
-----------------
 Imp. Component Analysis Suite | -7/Zion | Archive
   Mak. Terrain Scan Processor | -7/Zion | Archive
          Mak. Cloaking Device | -7/Zion | Archive
                 Weapon Cycler | -7/Zion | Archive
           EM Disruption Field | -7/Zion | Archive
               Hvy. Ion Cannon | -7/Zion | Archive
  Magnetic Acceleration Cannon | -7/Zion | Archive
          Hvy. Rocket Launcher | -7/Zion | Archive
                   Hvy. Treads | -7/Zion | Archive
             Mak. Power Source | -7/Zion | Archive
                 Gatling Laser | -7/Zion | Archive
                  System Guard | -7/Zion | Archive
              Stasis Canceller | -7/Zion | Archive

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion | Archive
     L-41 Fighter | -7/Zion | Archive
     G-47 Trooper | -7/Zion | Archive
    G-73 Enforcer | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AluminumWaveDetonator
  Manual?         0
Play Time         00:43:45
  Cumulative      130.3 hours
  Start           2022.11.09 @ 16:14:56
  End             2022.11.15 @ 16:19:33
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          206
  Rogue           206
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          53
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: db95aa2a-dcd1-4594-bb08-9990e6ed941b