Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.15 @ 16:19:33 Player: Pitt Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (29) 145 Value Destroyed (635) 635 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (882) 882 TOTAL SCORE: 3402 Bonus ------- Pacifist 200 Follower Combat Kills 115 Met Imprinter 300 Was Imprinted 300 Friendly Fire -33 Cogmind --------- Core Integrity 0/400 Matter 295/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (4) ------- CR-A16's Pointy Stick > --- INVENTORY (8) ---- Cesium-ion Thruster Bomb Factory No. 2 Storm Laser Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Hacking Drone Bay > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Cesium-ion Thruster Bomb Factory No. 2 CR-A16's Pointy Stick [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Cesium-ion Thruster Leg Titanium Leg Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Hacking Drone Bay Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . . 2 . . . Parts Attached 26 | 6 . . 9 6 3 2 Power 4 | 1 . . 1 2 . . Engine 4 | 1 . . 1 2 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | 2 . . 3 2 . . Treads . | . . . . . . . Leg 5 | 2 . . 3 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . . 2 . . Utility 4 | 1 . . 1 . 2 . Device 1 | . . . . . 1 . Storage 1 | 1 . . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 11 | 2 . . 4 2 1 2 Energy Gun 3 | . . . 1 1 . 1 Energy Cannon . | . . . . . . . Ballistic Gun 6 | 2 . . 3 1 . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 5 | . . . 1 . . 4 Power 2 | . . . 1 . . 1 Propulsion 2 | . . . . . . 2 Utility 1 | . . . . . . 1 Weapon . | . . . . . . . Highest Loss Streak 2 | . . . 1 . . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 75 | . 85 85 89 69 70 46 Engine 10 | . 14 14 10 11 11 2 Leg 9 | . 28 28 22 1 . . Flight 12 | . . . . 20 22 12 Device 3 | . . . . . 5 10 Storage 11 | . 14 14 11 11 11 11 Processor 1 | . . . . . 3 . Energy Gun 6 | . . . . 10 11 8 Ballistic Gun 19 | . 28 28 43 14 3 . Special Weapon 1 | . . . . . 2 . Naked Turns . | . . . . . . . Heaviest Build 26 | 12 12 12 19 16 11 26 Greatest Support 34 | 20 20 20 34 10 10 10 Greatest Overweight (x) 8 | . . . . 1 1 8 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 Most Carried 8 | 4 5 5 8 8 8 8 Average Carried 6 | 1 4 5 5 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 4 5 5 7 8 8 7 Class Distribution -------------------- 48% | Sprinter 28% | Gunner 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Sprinter | -9/Mines Sprinter | -7/Zion Sprinter | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 693 | 184 . . 383 101 . 25 Remotely . | . . . . . . . Salvage Created 939 | . . . 643 198 . 98 Parts 65 | . . . 39 22 . 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . . 4 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 23 | . . . 11 10 . 2 Guns 23 | . . . 11 10 . 2 Classes Destroyed 8 | . . . 8 . . . Recycler 2 | . . . 2 . . . Operator 1 | . . . 1 . . . Watcher 2 | . . . 2 . . . Swarmer 12 | . . . 4 8 . . Grunt 6 | . . . 4 2 . . Duelist 2 | . . . 1 . . 1 Sentry 3 | . . . 2 . . 1 Zionite 1 | . . . 1 . . . Best Kill Streak 5 | . . . 5 4 . 1 Combat Bots Only 4 | . . . 4 4 . 1 Max Kills in Single Turn 2 | . . . 2 2 . 1 Gunslinging 1 | . . . . 1 . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1498 | . . . 558 284 . 656 Core 407 | . . . 157 86 . 164 Absorbed by Shields . | . . . . . . . Core Remaining (%) 100 | 100 . 100 . . . . Volleys Fired 92 | . 5 . 53 29 1 4 Largest 4 | . 2 . 4 4 1 1 Hottest 250 | . 40 . 80 103 100 250 Shots Fired 277 | . 10 . 212 50 1 4 Gun 276 | . 10 . 212 50 . 4 Cannon . | . . . . . . . Launcher . | . . . . . . . Special 1 | . . . . . 1 . Kinetic 257 | . 10 . 212 35 . . Thermal 20 | . . . . 15 1 4 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 10 | . 2 . 10 6 . 7 Robot Miss Streak 11 | . 5 . 11 4 . 4 Penetration Max . | . . . . . . . Secondary Targets 5 | . . . 3 2 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 138 | . 3 . 104 25 . 6 Core Hits 62 | . 1 . 41 14 . 6 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . . . 1 Impale 1 | . . . . . . 1 Melee Attacks 6 | . . . . . . 6 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 6 | . . . . . . 6 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1562 | . 23 . 955 260 . 324 Guns 1497 | . 23 . 955 260 . 259 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 65 | . . . . . . 65 Ramming . | . . . . . . . Kinetic 1137 | . 23 . 955 159 . . Thermal 360 | . . . . 101 . 259 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 65 | . . . . . . 65 Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 41 | . . . . . . 41 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 41 | . . . . . . 41 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 334 | . . . 334 106 16 167 Average Temperature 85 | . . . 101 27 8 79 Received Heat Transfer 345 | . . . 126 12 . 207 Effects 1 | . . . 1 . . . Short Circuit 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 625 | . . . . 225 . 400 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 331 | . 5 1 323 331 . . Initial 96 | . . 1 . 96 . . Average 167 | . 3 1 196 250 . . Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 54 | 100 100 100 48 26 . . Level 1 45 | . . . 51 73 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . . 3 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 5 | . . . 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 42 | . 1 . 24 10 . 7 Peak Tracking Total 8 | . 1 . 8 4 . 6 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 5 | . 1 . 3 1 . . Terminals 5 | . 1 . 3 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 12 | . 2 . 8 2 . . Successful 7 | . 2 . 5 . . . Failed 5 | . . . 3 2 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 4 | . 2 . 2 . . . Terminals 12 | . 2 . 8 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 1 . 4 . . . Robot Analysis 1 | . . . 1 . . . Terminal Index 1 | . 1 . . . . . Dispatch Records 1 | . . . 1 . . . Zone Layout 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . Terminals 2 | . 1 . 1 . . . Botnet 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . 1 1 . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 13 | . . . . . 13 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 11 | . . 2 . . 9 . Largest Group 9 | . . 2 2 . 9 5 Highest-Rated Group 271 | . . 38 38 . 271 121 Highest-Rated Ally 38 | . . 31 31 . 38 28 Total Orders . | . . . . . . . Ally Attacks 35 | . . . 16 . . 19 Total Damage 510 | . . . 152 . . 358 Kills 6 | . . . 3 . . 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 3 | . . . . . 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 1630 | 80 59 47 511 192 599 142 Spaces Moved 1862 | 59 38 24 240 159 1212 130 Core 11 | 4 . . . . . 7 Treads . | . . . . . . . Legs 357 | 55 38 24 240 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1494 | . . . . 159 1212 123 Fastest Speed 32 | 50 120 120 120 32 32 32 Average Speed 53 | 115 120 120 127 33 36 43 Slowest Speed 450 | 120 120 120 130 112 112 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . . 2 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 5 8 9 25 34 87 16 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 3 1 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2336 | 68 43 42 358 258 1370 197 Wait 302 | . . 19 32 58 140 53 Move 1852 | 58 37 23 239 154 1211 130 Hop 2 | . . . . 2 . . Pick Up 21 | 4 1 . 11 1 4 . Fast Attach 15 | 6 . . 5 2 2 . Attach 4 | . . . 2 . . 2 Detach 7 | . . . 2 2 2 1 Swap 7 | . . . 2 4 1 . Drop 28 | . . . 12 6 9 1 Fire 92 | . 5 . 53 29 1 4 Melee 6 | . . . . . . 6 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 50 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 16) 140 | -10/Materials | Entered Mines 151 | -10/Mines | Discovered new exit (range 11) 187 | -10/Mines | Entered Materials 187 | -9/Materials | Accompanied by 2 allies 187 | -9/Materials | Evolved 2 slots: Weapon x2 192 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 488 | -9/Materials | Build established: Gunner 677 | -9/Materials | Discovered new exit (range 11) 677 | -9/Materials | Discovered new exit (range 9) 698 | -9/Materials | Entered Mines 749 | -9/Mines | Met a Derelict bent on vengeance 762 | -9/Mines | Core integrity fell below 50% 885 | -9/Mines | Discovered new exit (range 5) 886 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 890 | -9/Mines | Entered Zion 984 | -7/Zion | Learned Factory security intel 989 | -7/Zion | Learned location of Warlord (-5) 996 | -7/Zion | Build established: Sprinter 1169 | -7/Zion | Learned 4 Factory zone layouts 1174 | -7/Zion | Found CR-A16's Pointy Stick 1184 | -7/Zion | Given the Hacking Drone Bay 1184 | -7/Zion | Found Prototype Device 1184 | -7/Zion | Identified Hacking Drone Bay 1247 | -7/Zion | Given A8's code to call for help 1273 | -7/Zion | Found Prototype Device 1307 | -7/Zion | Found Prototype Energy Gun 1326 | -7/Zion | Imprinted 1328 | -7/Zion | Declared Zion's savior 1420 | -7/Zion | Gained Derelict followers 1429 | -7/Zion | Discovered new exit (range 16) 1489 | -7/Zion | Entered Proximity Caves 1489 | -6/Proximity Caves | Accompanied by 5 allies 1496 | -6/Proximity Caves | Learned Factory garrison access intel 1527 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1566 | -6/Proximity Caves | Identified Storm Laser 1591 | -6/Proximity Caves | Core integrity fell below 20% 1631 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01542_ Core Shielding fries itself beyond repair. 01542_ 5E-NGT(i) destroyed. 01548_ Carbon-fiber Leg fries itself beyond repair. 01553_ Microactuators fries itself beyond repair. 01553_ EO-852(b) destroyed. 01553_ Slug penetrates 8K-YYE(b). 01566_ Dropped Sml. Laser. 01566_ Identified Storm Laser. 01566_ Cesium-ion Thruster destroyed. 01573_ Penetrated by Slug. 01573_ Core Shielding melted. 01573_ L-41 Fighter destroyed. 01578_ Penetrated by Slug. 01578_ Cesium-ion Thruster destroyed. 01579_ Microactuators fries itself beyond repair. 01584_ Penetrated by Slug. 01594_ Y-64 Sentinel destroyed. 01617_ G-50 Soldier suffers critical hit (Impale). 01617_ Destroyed Carbon-fiber Leg. 01626_ Hacking Drone Bay destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????# | | ????????????#############?????????????# | | ????????????# ##???????????? | | ????????????# ##?????????## | | ????????????# " #?????????# | | ????????????# "" #?????????# | | ????????????#$ "" ##????????# # | | ????????????# "" #???????## # | | ????????????# "" " ######### # | | ????????????# "" "" # | | ????????????# g """ | | ????????????# @ " #????### | | ????????????# " #?????## | | ????????????# ## [" #????## | | ????????????# ## " #????# | | ????????????# ## % #????# ### | | ????????????# ###??# #### | | ????????????##### ####### ####### # | | ????????????????# #?#### ##??# # | | ??????????????### ### ##?# | | ??????????????# ! #### | | ??????????????# !%##### ### | | ??????????????# [# "# ## | | ??????????????# # + %"# #? | | ??????????????# ####! "# # ### ## | | ??????????????# # %|%%"# # #?## # | | ??????????????# # !=|[ # # ### | | ??????????????# # %=!%# | | ??????????????# ####+"## ! | | ??????????????# = %= ### | | ??????????????### %= #### ###! | | ????????????????## #####??# #?# | | ?????????????????## #"#?????# #?## | | ??????????????????# ### #????## ##??? | | ??????????????????### #??# #????###????# | | ????????????????????###???##???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 6 Item Schematics ----------------- Imp. Component Analysis Suite | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Gatling Laser | -7/Zion | Archive System Guard | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumWaveDetonator Manual? 0 Play Time 00:43:45 Cumulative 130.3 hours Start 2022.11.09 @ 16:14:56 End 2022.11.15 @ 16:19:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 206 Rogue 206 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 53 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db95aa2a-dcd1-4594-bb08-9990e6ed941b