Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.28 @ 08:57:31 Player: Andrew Cunana Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (38) 190 Value Destroyed (1132) 1132 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (75) 75 TOTAL SCORE: 2557 Bonus ------- Follower Combat Kills 75 Cogmind --------- Core Integrity 0/400 Matter 180/300 Energy 100/100 System Corruption 19% Temperature Warm (109) Movement Walking (120) Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (2) ------ Sensor Array > --- WEAPON (2) ------- Improved Light Cannon > --- INVENTORY (5) ---- Ion Engine Small Matter Pod (50) Medium Armor Plating Improved EM Shotgun Improved Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Sensor Array > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Small Matter Pod Medium Armor Plating EM Pulse Gun Improved Assault Rifle Improved Assault Rifle Improved Light Cannon Improved Light Cannon [Rating: 17] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon . | . . . . Parts Attached 31 | 6 1 10 14 Power 2 | 1 . 1 . Engine 1 | 1 . . . Core 1 | . . 1 . Reactor . | . . . . Propulsion 14 | 2 . 5 7 Treads 2 | 2 . . . Leg 12 | . . 5 7 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 2 | 1 1 . . Device 1 | . 1 . . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 13 | 2 . 4 7 Energy Gun 2 | . . . 2 Energy Cannon 1 | . . 1 . Ballistic Gun 8 | 2 . 3 3 Ballistic Cannon 2 | . . . 2 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 1 2 Parts Lost 8 | . . 2 6 Power 2 | . . 1 1 Propulsion 3 | . . 1 2 Utility 1 | . . . 1 Weapon 2 | . . . 2 Highest Loss Streak 5 | . . 1 5 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 90 89 97 Engine 3 | . 14 1 . Core 8 | . . 9 10 Treads 7 | . 28 8 . Leg 31 | . . 26 43 Device 9 | . 5 11 11 Storage 11 | . 14 11 10 Energy Gun 7 | . . . 13 Ballistic Gun 13 | . 28 22 4 Ballistic Cannon 1 | . . . 2 Peak Build Rating 17 | 6 7 14 17 Average Rating 12 | 4 6 11 15 On Entrance 6 | . 6 7 14 Naked Turns . | . . . . Heaviest Build 19 | 10 11 17 19 Greatest Support 43 | 40 40 40 43 Greatest Overweight (x) 2 | 2 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 7 Most Carried 8 | 8 6 8 8 Average Carried 6 | 4 4 5 7 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 4 5 8 5 Class Distribution -------------------- 36% | Mutant 33% | Commander-Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 908 | 238 152 205 313 Remotely . | . . . . Salvage Created 1574 | . 476 348 750 Parts 104 | . 32 19 53 Haulers Intercepted 5 | . . . 5 Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 27 | . 9 8 10 Guns 26 | . 9 8 9 Cannons 1 | . . . 1 Classes Destroyed 6 | . 3 2 1 Hauler 5 | . . . 5 Recycler 1 | . 1 . . Operator 2 | . . 1 1 Watcher 3 | . 3 . . Grunt 21 | . 9 5 7 Sentry 6 | . . 3 3 Best Kill Streak 4 | . 4 3 3 Combat Bots Only 3 | . 3 3 3 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 115 | . 38 39 38 Missed 25 | . 10 8 7 Damage Taken 1951 | . 290 314 1347 Core 424 | . 16 92 316 Absorbed by Shields . | . . . . Ignored by Resistances 285 | . 88 96 101 Regen/Repaired (Parts) 45 | . . 45 . Core Remaining (%) 96 | 100 93 . . Volleys Fired 133 | . 38 22 73 Largest 2 | . 2 2 2 Hottest 90 | . 40 46 90 Shots Fired 234 | . 76 44 114 Gun 189 | . 76 44 69 Cannon 45 | . . . 45 Launcher . | . . . . Special . | . . . . Kinetic 201 | . 76 44 81 Thermal . | . . . . Explosive . | . . . . Electromagnetic 33 | . . . 33 Robot Hit Streak 29 | . 27 29 13 Robot Miss Streak 2 | . 1 1 2 Penetration Max . | . . . . Secondary Targets 3 | . 2 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 151 | . 66 40 45 Core Hits 85 | . 34 24 27 Critical Kills . | . . . . Critical Parts Destroyed 3 | . 1 1 1 Critical Strikes 4 | . 1 1 2 Destroy 4 | . 1 1 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1816 | . 511 494 811 Guns 1675 | . 510 491 674 Cannons 78 | . . . 78 Explosions 29 | . . . 29 Melee . | . . . . Ramming 34 | . 1 3 30 Kinetic 1488 | . 510 491 487 Thermal 29 | . . . 29 Explosive . | . . . . Electromagnetic 265 | . . . 265 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 13 | . . . 13 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 13 | . . . 13 Message Errors 2 | . . . 2 Matter Fused 4 | . . . 4 Heat Flow Errors 3 | . . . 3 Energy Discharges 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Weapon Failures 2 | . . . 2 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . . 1 Impact . | . . . . Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 3 | . 1 2 . Targets Rammed 8 | . 1 2 5 Kicked 5 | . . . 5 Crushed . | . . . . Highest Temperature 276 | . 18 231 276 Average Temperature 70 | . 9 61 88 Received Heat Transfer 606 | . 210 192 204 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 50 | . . . 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Peak Influence 291 | . 291 254 229 Initial 104 | . . 104 46 Average 122 | . 125 171 108 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 84 | 100 80 59 96 Level 1 15 | . 19 40 3 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 1 4 Investigation 3 | . 1 . 2 Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals 5 | . 2 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | . 16 10 24 Peak Tracking Total 5 | . 4 4 5 Tactical Retreats 4 | . 2 . 2 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled . | . . . . Max in Single Turn . | . . . . Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 11 | . 1 2 8 Terminals 6 | . . . 6 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 2 | . 1 . 1 Scanalyzers 1 | . . 1 . Garrison Access 1 | . . . 1 Total Hacks 22 | . 2 4 16 Successful 13 | . . 4 9 Failed 9 | . 2 . 7 Catastrophic 3 | . . . 3 Database Lockouts . | . . . . Manual 4 | . . . 4 Terminals 13 | . . . 13 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 4 | . 2 . 2 Scanalyzers 2 | . . 2 . Garrison Access 1 | . . . 1 Terminal Hacks 6 | . . . 6 Open Door 2 | . . . 2 Scanalyzer Index 1 | . . . 1 Alert Level 1 | . . . 1 Unreport Threat 1 | . . . 1 Locate Traps 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 2 | . . . 2 Report Inventory 1 | . . . 1 Retrieve Components 1 | . . . 1 Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 5 | . 1 . 4 Full Trace Events 4 | . 1 . 3 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . . . 10 Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies 9 | . . . 9 Largest Group 9 | . . . 9 Highest-Rated Group 80 | . . . 80 Highest-Rated Ally 16 | . . . 16 Total Orders . | . . . . Ally Attacks 43 | . . . 43 Total Damage 322 | . . . 322 Kills 7 | . . . 7 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 2090 | 75 387 500 1128 Spaces Moved 1190 | 49 147 271 723 Core 22 | 22 . . . Treads 214 | 27 147 40 . Legs 954 | . . 231 723 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 120 120 Average Speed 126 | 124 160 125 120 Slowest Speed 160 | 160 160 160 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 4 | . . . 4 Exploration Rate (%) 35 | 3 32 22 83 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 19 | . . . 19 Terrain Destroyed 23 | . . . 23 Melee . | . . . . Projectile 19 | . . . 19 AOE 4 | . . . 4 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 1564 | 62 238 387 877 Wait 163 | . 50 73 40 Move 1187 | 48 146 270 723 Hop . | . . . . Pick Up 26 | 8 2 9 7 Fast Attach 3 | 2 . . 1 Attach 10 | 4 1 5 . Detach . | . . . . Swap 18 | . . 5 13 Drop 16 | . . 1 15 Fire 133 | . 38 22 73 Melee . | . . . . Ram . | . . . . Kick 5 | . . . 5 Crush 3 | . 1 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / *Sto) -9/Storage (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 76 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 15) 463 | -10/Materials | Entered another Materials area 463 | -9/Materials | Evolved 2 slots: Propulsion x2 760 | -9/Materials | Repaired Aluminum Leg 787 | -9/Materials | Discovered new exit (range 16) 894 | -9/Materials | Discovered new exit (range 16) 963 | -9/Materials | Entered Storage 1063 | -9/Storage | Met 01-MTF 1105 | -9/Storage | Build established: Scavenger-Mutant 1346 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1561 | -9/Storage | Discovered new exit (range 15) 1648 | -9/Storage | Build established: Commander-Mutant 1878 | -9/Storage | Crushed by falling debris 1899 | -9/Storage | Learned location of Armory (-3) 2072 | -9/Storage | Crushed by falling debris 2072 | -9/Storage | Core integrity fell below 50% 2072 | -9/Storage | System corruption reached 10% 2088 | -9/Storage | Crushed by falling debris 2088 | -9/Storage | Core integrity fell below 20% 2092 | -9/Storage | Crushed by falling debris 2092 | -9/Storage | Smashed by cave-in Last Messages --------------- System corrupted: Matter fused (-5). System corrupted: Heat flow error (+293). The unstable cave ceiling collapses. Crushed by falling debris. Sml. Storage Unit destroyed. System corrupted by crushing effect (+4). Imp. EM Shotgun crushed. Acquired Imp. Assault Rifle. System corrupted: Imp. Assault Rifle jammed. The unstable cave ceiling collapses. Crushed by falling debris. Lgt. Nuclear Core destroyed. Aluminum Leg destroyed. System corrupted by crushing effect (+3). The unstable cave ceiling collapses. Crushed by falling debris. Aluminum Leg destroyed. System corrupted by crushing effect (+4). Imp. Assault Rifle destroyed. System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ??????###########???????????????? | | ??????# ###########?????? | | ????????????" 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