Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.08 @ 20:25:11

Player: ass

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (18)      90
Value Destroyed (634)      634
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2344

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             453/550
Matter                     97/300
Energy                     445/445
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (650) Ox12
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
  Improved Ion Engine
     Heavy Ion Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
           Cooling System
     Large Storage Unit
           Terrain Scan Processor
           Power Shielding
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
           Ion Engine
           Heat Sink
           Utility Shielding
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Heavy Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Cooling System
     Large Storage Unit
           Terrain Scan Processor
           Power Shielding
>          --- WEAPON -----------
           Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Heat Sink
           Utility Shielding
     Light Assault Rifle
           Grenade Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Cooling System
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Protection               Power Shielding
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             19   | 5   3   9   2   
  Power                    5    | 1   .   4   .   
    Engine                 5    | 1   .   4   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | .   3   5   1   
    Device                 2    | .   1   1   .   
    Storage                1    | .   .   1   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             5    | .   2   2   1   
    Artifact               .    | .   .   .   .   
  Weapon                   3    | 2   .   .   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 6    | .   .   1   5   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   1   .   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      3    | .   .   1   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   95  95  79  
  Engine                   18   | .   14  20  18  
  Leg                      22   | .   28  22  14  
  Device                   10   | .   6   12  9   
  Storage                  4    | .   .   5   9   
  Processor                2    | .   .   2   9   
  Protection               12   | .   17  11  9   
  Ballistic Gun            20   | .   28  22  6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             41   | 8   10  40  41  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  13   | 1   .   1   13  
  Average Overweight (x)   .    | .   .   .   2   
Largest Inventory Capacity 15   | 5   5   15  15  
  Average Capacity         9    | 5   5   10  15  
  Most Carried             6    | 4   4   6   5   
  Average Carried          4    | 1   3   4   4   
  Final Capacity           15   | 5   5   15  15  
  Final Carried            6    | 2   4   6   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           443  | 175 53  197 18  
  Remotely                 .    | .   .   .   .   
Salvage Created            523  | .   53  250 220 
  Parts                    36   | .   3   25  8   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  16   | .   1   7   8   
  Guns                     9    | .   1   7   1   
  AOE                      7    | .   .   .   7   
Classes Destroyed          5    | .   2   3   .   
  Worker                   1    | .   .   1   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  3    | .   .   3   .   
  Grunt                    9    | .   1   1   7   
  Sentry                   4    | .   .   3   1   
Best Kill Streak           5    | .   1   4   5   
  Combat Bots Only         5    | .   1   4   5   
Max Kills in Single Turn   2    | .   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        134  | .    3    64   67   
  Missed                   45   | .    1    15   29   
Damage Taken               964  | .    18   479  467  
  Core                     138  | .    .    41   97   
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  49   | .    .    14   35   
  Ignored by Resistances   279  | .    6    138  135  
Core Remaining (%)         96   | 100  100  89   .    
Volleys Fired              54   | .    7    27   20   
  Largest                  2    | .    2    2    2    
  Hottest                  40   | .    40   40   40   
Shots Fired                97   | .    14   55   28   
  Gun                      85   | .    14   55   16   
  Cannon                   .    | .    .    .    .    
  Launcher                 12   | .    .    .    12   
  Special                  .    | .    .    .    .    
  Kinetic                  85   | .    14   55   16   
  Thermal                  .    | .    .    .    .    
  Explosive                12   | .    .    .    12   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         23   | .    5    11   23   
  Robot Miss Streak        2    | .    2    2    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    3    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           71   | .    9    42   20   
  Core Hits                39   | .    3    15   21   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1546 | .    67   462  1017 
  Guns                     662  | .    67   448  147  
  Cannons                  .    | .    .    .    .    
  Explosions               858  | .    .    .    858  
  Melee                    .    | .    .    .    .    
  Ramming                  26   | .    .    14   12   
  Kinetic                  662  | .    67   448  147  
  Thermal                  .    | .    .    .    .    
  Explosive                858  | .    .    .    858  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    1    .    
  Average Corruption       1    | .    .    1    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  4    | .    .    4    .    
    Message Errors         1    | .    .    1    .    
    Energy Discharges      1    | .    .    1    .    
    Data Loss (major)      1    | .    .    1    .    
    Misfires               1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            14   | .    .    .    14   
  Projectiles              .    | .    .    .    .    
  Explosions               14   | .    .    .    14   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             2    | .    .    1    1    
  Kicked                   2    | .    .    1    1    
  Crushed                  .    | .    .    .    .    
Highest Temperature        .    | .    .    .    .    
  Average Temperature      .    | .    .    .    .    
  Received Heat Transfer   519  | .    12   129  378  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             227  | .   27  155 227 
  Initial                  16   | .   .   9   16  
  Average                  61   | .   20  75  95  
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         97   | 100 100 100 88  
  Level 1                  2    | .   .   .   11  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   .   .   3   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              26   | .   2   7   17  
  Peak Tracking Total      6    | .   2   4   6   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               990  | 42  250 522 176 
Spaces Moved               542  | 27  186 281 48  
  Core                     8    | 6   .   .   2   
  Treads                   .    | .   .   .   .   
  Legs                     534  | 21  186 281 46  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 190 
  Average Speed            147  | 111 120 151 252 
  Slowest Speed            700  | 120 120 190 700 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       20   | 3   38  29  12  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          12   | .   .   .   12  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      12   | .   .   .   12  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      643  | 38  200 330 75  
  Wait                     4    | .   .   .   4   
  Move                     539  | 26  185 280 48  
  Hop                      .    | .   .   .   .   
  Pick Up                  19   | 7   4   8   .   
  Fast Attach              .    | .   .   .   .   
  Attach                   15   | 5   3   5   2   
  Detach                   3    | .   1   2   .   
  Swap                     4    | .   .   4   .   
  Drop                     3    | .   .   3   .   
  Fire                     54   | .   7   27  20  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     2    | .   .   1   1   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   43 | -11/Scrapyard | Entered Materials
  102 | -10/Materials | Discovered new exit (range 12)
  193 | -10/Materials | Discovered new exit (range 15)
  293 | -10/Materials | Entered another Materials area
  293 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  304 | -9/Materials  | Build established: Mutant
  690 | -9/Materials  | Discovered new exit (range 13)
  815 | -9/Materials  | Entered another Materials area
  815 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  959 | -8/Materials  | Garrison activated, responded to threat
  991 | -8/Materials  | Self-destructed

 Last Messages 
---------------
G-47 Trooper destroyed.
G-47 Trooper calls for garrison reinforcements.
ALERT: Activating Garrison Access M001.
Processing Tank disabled.
G-47 Trooper emerges from the garrison.
The unstable cave ceiling collapses.
G-47 Trooper destroyed.
Destroyed Lgt. Nuclear Core.
K-01 Serf collects debris.
G-47 Trooper destroyed.
Aluminum Leg destroyed.
K-01 Serf collects debris.
Destroyed Aluminum Leg.
G-47 Trooper destroyed. <x2>
K-01 Serf collects debris. <x3>
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x4>
Grenade Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????######                          "????????? |
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| ???????                     u     %     "????????? |
| ???????                           =      ????????? |
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| ????????????????#            "       "G??????????? |
| ????????????????#####          "      "??????????? |
| ????????????????????#    / % g""   #  m??????????? |
| ????????????????????#        g     #??#??????????? |
| ????????????????????+    !!  g      ?????????????? |
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| ??????????????????#?#   ##########+??????????????? |
| ????????????????????w    ????????????????????????? |
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| ????????????????????#####????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           60
Energy Generation          21
Energy Capacity            445
Matter Stores              235
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            33
Utility Shielding          33
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              InertialGodBroadsword
  Manual?         0
Play Time         00:13:40
  Cumulative      10.9 hours
  Start           2024.05.04 @ 10:55:00
  End             2024.05.08 @ 20:25:11
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          18
  Rogue           0
  Adventurer      18
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c6f241a8-132b-4c1e-944d-91bd34b7c8f3