Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.18 @ 13:57:23 Player: lobstro Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (234) 1170 Value Destroyed (7886) 7886 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (190) 190 TOTAL SCORE: 13106 Bonus ------- High Alert Combat Kills 169 Follower Combat Kills 21 Cogmind --------- Core Integrity 0/850 Matter 254/300 Energy 95/150 System Corruption 12% Temperature Warm (112) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Fusion Compressor > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ High-capacity Storage Unit Improved Target Analyzer Cloaking Device Improved Recalibrator > --- WEAPON (3) ------- Cooled Pulse Rifle Coil Gun > --- INVENTORY (20) --- Fusion Compressor Carbon-fiber Leg Carbon-fiber Leg Improved Sensor Array Improved Signal Interpreter Target Analyzer Core Analyzer Armor Integrity Analyzer Improved Medium Armor Plating Recalibrator Improved EM Pulse Cannon Gauss Rifle Heavy Flak Cannon Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Fission Core Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Trap Scanner Machine Analyzer Enhanced Optical Array Improved Signal Interpreter Advanced ECM Suite > --- WEAPON ----------- Plasma Rifle Heavy Beamcaster Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Antimatter Reactor Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Signal Interpreter Target Analyzer Improved Target Analyzer Core Analyzer Hardened Heavy Armor Plating Layered Light Armor Plating Improved Shield Generator Recalibrator Recalibrator Improved Proton Missile Launcher Heavy Rocket Launcher Improved Datajack [Rating: 76] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Improved Signal Interpreter Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . 2 . . . . Utility 4 | . . 2 . . 2 . . . Weapon 1 | . . . . . . 1 . . Parts Attached 217 | 9 4 27 4 43 55 8 8 59 Power 26 | 1 . 2 1 3 6 1 1 11 Engine 20 | 1 . 2 1 3 6 . . 7 Core 4 | . . . . . . 1 . 3 Reactor 2 | . . . . . . . 1 1 Propulsion 55 | 2 1 7 . 13 12 2 . 18 Treads 3 | . . 3 . . . . . . Leg 52 | 2 1 4 . 13 12 2 . 18 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 54 | 3 . 7 . 13 15 2 4 10 Device 29 | 2 . 5 . 6 5 1 4 6 Storage 3 | 1 . . . 1 1 . . . Processor 8 | . . 2 . 3 . 1 . 2 Hackware . | . . . . . . . . . Protection 14 | . . . . 3 9 . . 2 Artifact . | . . . . . . . . . Weapon 82 | 3 3 11 3 14 22 3 3 20 Energy Gun 16 | . . . . 5 1 1 1 8 Energy Cannon 3 | . . . . . 1 1 . 1 Ballistic Gun 11 | 3 . 1 1 . . . . 6 Ballistic Cannon 12 | . . 3 1 1 7 . . . Launcher 12 | . 2 2 . 2 4 . . 2 Special Weapon . | . . . . . . . . . Impact Weapon 12 | . 1 5 1 1 4 . . . Slashing Weapon 13 | . . . . 4 5 1 1 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . . . . 1 . . 1 1 Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 44 | . . 7 1 4 5 . . 27 Power 9 | . . 1 1 . 1 . . 6 Propulsion 11 | . . 2 . 1 2 . . 6 Utility 16 | . . 3 . 3 2 . . 8 Weapon 8 | . . 1 . . . . . 7 Highest Loss Streak 7 | . . 5 1 1 2 . . 7 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 96 | . 100 97 99 99 95 92 92 92 Engine 8 | . 14 10 10 9 6 6 3 7 Leg 27 | . 28 18 22 35 29 26 26 24 Device 13 | . 28 21 22 13 7 5 12 11 Storage 3 | . . . . 1 7 6 6 6 Processor 18 | . . 21 22 17 23 20 20 15 Protection 3 | . . . . 2 6 6 . 3 Energy Gun 3 | . . . . 9 . 1 6 6 Ballistic Gun 3 | . 20 5 6 3 . . . 3 Ballistic Cannon 1 | . . 4 4 . 2 2 . . Launcher 1 | . 7 3 . . 1 . . . Impact Weapon 3 | . . 7 10 2 3 . . . Slashing Weapon 2 | . . . . 1 2 6 5 4 Naked Turns . | . . . . . . . . . Heaviest Build 103 | 15 12 19 16 30 73 77 77 103 Greatest Support 76 | 20 20 40 34 66 76 76 74 76 Greatest Overweight (x) 27 | 4 . 1 . . 1 1 1 27 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 20 | 8 5 5 5 10 20 20 20 20 Average Capacity 13 | 7 5 5 5 5 19 20 20 20 Most Carried 20 | 3 5 5 5 10 20 20 20 20 Average Carried 10 | 2 4 4 4 4 14 18 18 15 Final Capacity 20 | 5 5 5 5 10 20 20 20 20 Final Carried 20 | 3 5 5 4 10 20 19 19 14 Class Distribution -------------------- 40% | Assassin 35% | Mutant 9% | Skirmisher 9% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Assassin | -9/Materials Assassin | -9/Mines Mutant | -8/Materials Assassin | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Matter Collected 4711 | 294 179 771 126 661 917 92 70 1601 Remotely . | . . . . . . . . . Salvage Created 8576 | 93 242 1144 189 2181 1863 106 . 2758 Parts 458 | 14 22 77 14 106 94 10 . 121 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed 8 | . . 3 . 3 . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 168 | . 12 35 8 35 39 3 . 36 Melee 56 | . . 9 1 9 22 3 . 12 Guns 51 | . 4 6 1 20 1 . . 19 Cannons 17 | . . 5 5 2 4 . . 1 AOE 28 | . 8 10 . 3 4 . . 3 Classes Destroyed 15 | 1 4 5 1 2 1 . . 1 Worker 21 | . 1 6 . 7 1 . . 6 Builder 8 | . . 6 . 1 1 . . . Tunneler 6 | 4 . 2 . . . . . . Hauler 1 | . . . . . . . . 1 Recycler 6 | . . 2 . 1 1 . . 2 Mechanic 2 | . . . . 1 . . . 1 Operator 1 | . . 1 . . . . . . Watcher 21 | . 2 4 . 5 5 1 . 4 Swarmer 33 | . 9 15 3 . 3 3 . . Grunt 73 | . 3 12 3 17 21 . . 17 Brawler 8 | . . 1 . 2 . . . 5 Duelist 4 | . . . 2 1 1 . . . Sentry 25 | . . 7 . 12 5 . . 1 Hunter 10 | . . . . 3 1 . . 6 Programmer 15 | . . . . . 8 . . 7 Best Kill Streak 9 | 1 4 9 3 7 5 3 . 9 Combat Bots Only 6 | . 3 6 3 3 4 3 . 6 Max Kills in Single Turn 4 | 1 4 3 1 2 2 1 . 2 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . 3 2 . 1 2 . . 1 Melee 1 | . . 1 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Damage Taken 9871 | . 204 1126 408 1252 2284 92 . 4505 Core 1675 | . 102 297 80 160 175 11 . 850 Absorbed by Shields 329 | . . 9 . 74 . . . 246 Regen/Repaired (Parts) 689 | . . . . 169 247 273 . . Core Remaining (%) 61 | 100 59 . 5 70 75 . . . Volleys Fired 388 | 7 15 69 19 97 36 9 . 136 Largest 3 | 2 2 2 2 2 2 1 . 3 Hottest 186 | 40 50 88 88 138 128 80 . 186 Shots Fired 618 | 14 25 97 21 180 53 9 . 219 Gun 460 | 14 21 41 7 167 14 3 . 193 Cannon 107 | . . 31 14 8 29 6 . 19 Launcher 51 | . 4 25 . 5 10 . . 7 Special . | . . . . . . . . . Kinetic 307 | 14 21 72 21 82 28 2 . 67 Thermal 229 | . . . . 83 15 7 . 124 Explosive 37 | . 4 25 . . 4 . . 4 Electromagnetic 45 | . . . . 15 6 . . 24 Robot Hit Streak 41 | 10 11 14 8 41 20 2 . 22 Robot Miss Streak 5 | 1 5 3 2 2 2 4 . 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 4 | . 1 . . 2 . . . 1 Max Gunslinging Chain 1 | . 1 . . 1 . . . 1 Shots Hit Robots 694 | 12 14 111 23 194 129 7 . 204 Core Hits 301 | 4 17 50 8 75 51 4 . 92 Critical Kills 13 | . . 2 . . 3 . . 8 Critical Parts Destroyed 21 | 1 . 3 2 2 6 . . 7 Critical Strikes 70 | 1 . 5 3 15 17 . . 29 Burn 13 | . . . . 8 . . . 5 Destroy 18 | 1 . . . 2 . . . 15 Blast 2 | . . . 1 1 . . . . Corrupt 3 | . . . . . . . . 3 Smash 17 | . . 5 2 . 10 . . . Sever 17 | . . . . 4 7 . . 6 Melee Attacks 234 | . . 44 7 38 101 5 . 39 Impact 101 | . . 44 7 4 46 . . . Slashing 131 | . . . . 34 55 5 . 37 Piercing . | . . . . . . . . . Sneak Attacks 19 | . . 8 . 5 2 . . 4 Combat Hostiles 1 | . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 22264 | 144 641 4081 630 4643 5898 320 . 5907 Guns 7307 | 144 133 443 173 2844 133 23 . 3414 Cannons 1961 | . . 518 228 148 633 48 . 386 Explosions 3572 | . 508 1438 . 316 774 . . 536 Melee 9384 | . . 1682 229 1295 4358 249 . 1571 Ramming 40 | . . . . 40 . . . . Kinetic 4994 | 144 133 961 401 1509 633 . . 1213 Thermal 3937 | . . . . 1505 133 71 . 2228 Explosive 2658 | . 508 1438 . . 473 . . 239 Electromagnetic 1251 | . . . . 294 301 . . 656 Impact 3961 | . . 1682 229 130 1920 . . . Slashing 5423 | . . . . 1165 2438 249 . 1571 Piercing . | . . . . . . . . . Highest Corruption 12 | . 1 1 1 4 4 . . 12 Average Corruption 4 | . 1 1 1 4 2 . . 7 Corruption Purged 5 | . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . Effects 148 | . 1 2 6 21 32 . . 86 Message Errors 43 | . . 1 2 6 8 . . 26 Matter Fused 33 | . 1 . . 6 7 . . 19 Heat Flow Errors 21 | . . . 1 2 7 . . 11 Energy Discharges 13 | . . 1 2 2 1 . . 7 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 20 | . . . . 2 7 . . 11 Data Loss (major) 5 | . . . 1 1 1 . . 2 Misfires 5 | . . . . 1 . . . 4 Alerts 3 | . . . . 1 1 . . 1 Misdirections 1 | . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 1496 | . . 585 . 123 663 21 . 104 Projectiles 29 | . . 6 . . . . . 23 Explosions 41 | . . 30 . . 11 . . . Melee 1426 | . . 549 . 123 652 21 . 81 Knockbacks 31 | . . 13 2 2 14 . . . Impact 15 | . . 3 1 . 11 . . . Kinetic 16 | . . 10 1 2 3 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 205 | . . 191 . . 3 . . 11 Shots 11 | . . 9 . . 1 . . 1 Rammed . | . . . . . . . . . Targets Rammed 8 | . . . . 8 . . . . Kicked 8 | . . . . 8 . . . . Crushed . | . . . . . . . . . Highest Temperature 826 | . 4 141 209 296 271 84 . 826 Average Temperature 148 | . 2 49 66 62 89 35 . 211 Received Heat Transfer 2898 | . 24 384 144 585 864 . . 897 Effects 109 | . . . . . 1 . . 108 Shutdowns 29 | . . . . . . . . 29 Energy Bleed 9 | . . . . . . . . 9 Interference 18 | . . . . . 1 . . 17 Matter Decay 8 | . . . . . . . . 8 Short Circuit 15 | . . . . . . . . 15 Damage (minor) 10 | . . . . . . . . 10 Damage (major) 17 | . . . . . . . . 17 Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . . 3 . . . Combat Hostiles 3 | . . . . . 3 . . . Parts Fried 29 | . . 13 2 . 9 . . 5 Impact Corruptions 47 | . . 22 2 . 23 . . . Robots Melted 2 | . . . . 1 . . . 1 Combat Hostiles 2 | . . . . 1 . . . 1 Parts Melted 20 | . . . . 8 1 . . 11 Heat Transferred 8119 | . . . . 3591 259 150 . 4119 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . 1 2 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Peak Influence 760 | 20 227 760 337 386 219 99 8 332 Initial 115 | . . . 115 . 35 . 8 . Average 115 | 4 66 428 153 65 62 22 5 82 Maximum Alert Level 3 | . 1 3 1 1 1 . . 1 Low Security (%) 83 | 100 91 21 77 91 95 100 100 90 Level 1 7 | . 8 6 22 8 4 . . 9 Level 2 8 | . . 63 . . . . . . Level 3 1 | . . 8 . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 40 | . 1 4 . 13 12 1 . 9 Investigation 12 | . 1 2 . 4 4 . . 1 Extermination 13 | . . . . . 7 1 . 5 Reinforcement 7 | . . 2 . 1 1 . . 3 Assault 1 | . . . . 1 . . . . Garrison 7 | . . . . 7 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Distress Signals 19 | . 1 6 . 5 3 . . 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 240 | . 15 50 8 46 56 8 . 57 Peak Tracking Total 7 | . 4 6 3 4 5 3 . 7 Tactical Retreats 15 | . . 1 . 1 7 . . 6 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Traps Triggered 14 | . 2 1 . 3 6 1 . 1 Indirectly 1 | . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . 3 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Machines Disabled 16 | . 1 5 . 1 3 . . 6 Max in Single Turn 2 | . 1 1 . 1 1 . . 2 Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Machines Accessed 54 | . 8 9 . 12 13 3 . 9 Terminals 37 | . 8 7 . 10 8 1 . 3 Fabricators 5 | . . . . . 2 1 . 2 Repair Stations 8 | . . 1 . 1 3 1 . 2 Recycling Units 4 | . . 1 . 1 . . . 2 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 160 | . 29 30 . 39 35 9 . 18 Successful 99 | . 21 19 . 26 18 7 . 8 Failed 61 | . 8 11 . 13 17 2 . 10 Catastrophic 8 | . 1 . . 3 1 . . 3 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 123 | . 29 26 . 34 24 4 . 6 Fabricators 8 | . . . . . 4 1 . 3 Repair Stations 23 | . . 3 . 4 7 4 . 5 Recycling Units 6 | . . 1 . 1 . . . 4 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 76 | . 21 17 . 21 11 3 . 3 Record 34 | . 7 5 . 13 6 2 . 1 Part Schematic 1 | . . . . . 1 . . . Robot Analysis 3 | . 2 1 . . . . . . Prototype ID Bank 7 | . 1 3 . 1 1 . . 1 Branch Access Points 3 | . 1 1 . 1 . . . . Emergency Access Points 2 | . 1 1 . . . . . . Alert Level 6 | . 3 1 . 1 1 . . . Unreport Threat 5 | . 1 1 . 2 1 . . . Locate Traps 2 | . 1 . . . . . . 1 Disarm Traps 1 | . 1 . . . . . . . Recall Assault 1 | . . . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . . . Zone Layout 10 | . 3 3 . 2 1 1 . . Fabricator Hacks 4 | . . . . . 2 . . 2 Load Schematic 2 | . . . . . 1 . . 1 Build 2 | . . . . . 1 . . 1 Repair Station Hacks 16 | . . 1 . 4 5 4 . 2 Scan Component 10 | . . 1 . 2 3 2 . 2 Repair 6 | . . . . 2 2 2 . . Recycling Unit Hacks 3 | . . 1 . 1 . . . 1 Report Inventory 1 | . . . . 1 . . . . Retrieve Components 2 | . . 1 . . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 48 | . 7 8 . 11 12 3 . 7 Full Trace Events 9 | . 1 3 . 2 2 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 1 | . . . . . . . . 1 Authchips . | . . . . . . . . . Time 40 | . . . . . . . . 40 Total Robot Build Rating 1 | . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 84 | . . . . . 84 . . . Total Part Build Rating 8 | . . . . . 8 . . . Parts Repaired 6 | . . . . 2 2 2 . . Time 252 | . . . . 82 82 88 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 19 | . . 9 . . . . . 10 Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . . . . 2 Non-combat 1 | . . . . . . . . 1 Combat 1 | . . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . . 2 parse_system 1 | . . . . . . . . 1 no_distress 1 | . . . . . . . . 1 Relay Couplers Released 1 | . . . . 1 . . . . Machine Destruction 1 | . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Total Allies 4 | . . . 3 . . . . 1 Largest Group 3 | . . . 3 . . . . 1 Highest-Rated Group 40 | . . . 40 . . . . 8 Highest-Rated Ally 16 | . . . 16 . . . . 8 Total Orders 5 | . . . 4 . . . . 1 STAY 1 | . . . 1 . . . . . ROAM 4 | . . . 3 . . . . 1 Ally Attacks 9 | . . . 9 . . . . . Total Damage 90 | . . . 90 . . . . . Kills 3 | . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Robot Analysis Total 3 | . 2 1 . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Turns Passed 18149 | 549 816 2424 1033 3641 4858 758 558 3512 Spaces Moved 9842 | 335 605 1423 713 1964 2703 346 365 1388 Core 13 | 10 . 2 . . . . . 1 Treads 194 | . . 194 . . . . . . Legs 9635 | 325 605 1227 713 1964 2703 346 365 1387 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 100 130 122 122 122 122 120 Average Speed 143 | 120 120 131 130 124 143 168 147 196 Slowest Speed 1400 | 250 120 160 130 130 196 192 192 1400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 62 | 16 85 92 99 93 56 7 96 21 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 4 | . . 1 1 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 280 | . 26 206 3 12 3 . . 30 Melee . | . . . . . . . . . Projectile 13 | . . 6 3 2 1 . . 1 AOE 267 | . 26 200 . 10 2 . . 29 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Total 12888 | 461 670 1816 787 2913 3439 502 387 1913 Wait 1991 | 108 38 230 42 715 494 130 . 234 Move 9835 | 334 604 1422 712 1963 2702 346 364 1388 Hop . | . . . . . . . . . Pick Up 101 | 3 5 12 2 21 24 2 6 26 Fast Attach 51 | 7 . 5 . 9 11 1 2 16 Attach 60 | . . 8 2 6 18 1 1 24 Detach 9 | . . . . . 6 . 1 2 Swap 106 | 2 4 14 2 28 26 6 5 19 Drop 105 | . 4 12 1 28 21 2 8 29 Fire 388 | 7 15 69 19 97 36 9 . 136 Melee 234 | . . 44 7 38 101 5 . 39 Ram . | . . . . . . . . . Kick 8 | . . . . 8 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 550 | -11/Scrapyard | Entered Materials 551 | -10/Materials | Build established: Mutant 812 | -10/Materials | Discovered new exit (range 13) 898 | -10/Materials | Discovered new exit (range 9) 946 | -10/Materials | Discovered new exit (range 16) 1014 | -10/Materials | Discovered new exit (range 12) 1166 | -10/Materials | Discovered new exit (range 16) 1289 | -10/Materials | Identified exit to Mines 1366 | -10/Materials | Entered another Materials area 1366 | -9/Materials | Evolved 2 slots: Utility x2 1557 | -9/Materials | Discovered new exit (range 9) 1588 | -9/Materials | Identified exit to Mines 1588 | -9/Materials | Identified exit to Storage 1667 | -9/Materials | Build established: Skirmisher 2086 | -9/Materials | Lost 5 parts (1p1n2u1w) 2172 | -9/Materials | Core integrity fell below 50% 2593 | -9/Materials | Discovered new exit (range 13) 2915 | -9/Materials | Build established: Assassin 3034 | -9/Materials | Discovered new exit (range 8) 3790 | -9/Materials | Entered Mines 3804 | -9/Mines | Core integrity fell below 20% 3908 | -9/Mines | Discovered new exit (range 10) 3926 | -9/Mines | Identified exit to Materials 4083 | -9/Mines | Discovered exit to Materials (range 8) 4094 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4250 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4506 | -9/Mines | Found a hidden stash of uninstalled traps 4634 | -9/Mines | Learned location of Storage (-9) 4823 | -9/Mines | Entered Materials 4823 | -8/Materials | Evolved 2 slots: Propulsion x2 4824 | -8/Materials | Identified exit to Factory 5531 | -8/Materials | Garrison activated, responded to threat 5583 | -8/Materials | Build established: Skirmisher 5915 | -8/Materials | Garrison activated, responded to threat 6029 | -8/Materials | Build established: Mutant 6357 | -8/Materials | Repaired Titanium Leg 7057 | -8/Materials | Build established: Assassin 7868 | -8/Materials | Discovered exit to Factory (range 19) 8166 | -8/Materials | Repaired Imp. Medium Armor Plating 8182 | -8/Materials | Build established: Mutant 8408 | -8/Materials | Garrison activated, responded to threat 8464 | -8/Materials | Entered Factory 8464 | -7/Factory | Evolved 2 slots: Utility x2 8764 | -7/Factory | Build established: Assassin 11432 | -7/Factory | Discovered new exit (range 11) 11534 | -7/Factory | Identified exit to Factory 12045 | -7/Factory | Repaired Greatsword 12492 | -7/Factory | Fabricated Imp. Carbon-fiber Leg? 12529 | -7/Factory | Repaired Reflective Plating 12988 | -7/Factory | Build established: Mutant 13322 | -7/Factory | Entered another Factory area 13322 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 13398 | -6/Factory | Repaired Imp. Carbon-fiber Leg 13444 | -6/Factory | Repaired Imp. Titanium Leg 14080 | -6/Factory | Sucked down chute 14080 | -6/Factory | Entered Waste 14080 | -6/Waste | The area was eerily silent 14141 | -6/Waste | Found Damper Plating 14317 | -6/Waste | Discovered new exit (range 13) 14636 | -6/Waste | Identified exit to Factory 14638 | -6/Waste | Entered Factory 15607 | -6/Factory | Lost 4 parts (2p1n1w) 15906 | -6/Factory | Build established: Scavenger-Mutant 16038 | -6/Factory | Fabricated R-06 Scavenger (x1) 16221 | -6/Factory | Lost 4 parts (1n2u1w) 16869 | -6/Factory | System corruption reached 10% 16880 | -6/Factory | Core integrity fell below 50% 17028 | -6/Factory | Build established: Mutant 17061 | -6/Factory | Core integrity fell below 20% 17104 | -6/Factory | Lost 5 parts (1p1n2u1w) 17435 | -6/Factory | Build established: Scavenger-Mutant 17794 | -6/Factory | Build established: Scavenger-Tank 18150 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 18136_ R-10 Processor collects Target Analyzer. 18137_ Wall collapses. 18137_ Slug penetrates Wall. 18137_ Critical hit (Destroy). 18139_ Slug penetrates Wall. 18141_ R-10 Processor collects Imp. EM Pulse Cannon. 18141_ Imp. Shield Generator destroyed. 18142_ Slug penetrates Wall. 18143_ Wall collapses. 18145_ Slug penetrates G-50 Soldier. 18145_ Penetrated by Slug. 18145_ Slug penetrates G-50 Soldier. 18145_ Penetrated by Slug. 18145_ Critical hit (Destroy). 18145_ Carbon-fiber Leg destroyed. 18146_ Flexi-carbon Leg destroyed. 18147_ Hpw. Shock Rifle destroyed. 18148_ Slug penetrates G-50 Soldier. 18148_ Penetrated by Slug. 18149_ Lyr. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????#!#???# = # ##### | | ????????????????????????????# #???######### #???# | | ?????????????????????########+#####???????# #???# | | ?????????????????????# #???????# #???# | | ?????????????????????# #???????#+#???# | | ?????????????????????# #???????? ??? + | | ?????????????????????# #???????? ? # | | ?????????????????????# #???????? # | | ?????????????????????# #?????? ?/ | | ?????????????????????# #???? ? # | | ?????????????????????# #???# ? ?# | | ?????????????????????# #???# ?# | | ?????????????????????# #???# ??# | | ?????????????????????# #??##########?? | | ?????????????????????# #??# ### | | ?????????????????????#######+######??#| """ # | | ?????????????????????????# #?????# """ # | | ?????????????????????????# ####### """ + | | ?????????????????????????# + # | | ?????????????????????????# #### "" "" # | | ?????????????????????????# """ #??# "F "" # | | ?????????????????????????## """ #??# """"" # | | ???????????????????######## """ #??# # | | ???????????????????# # #??#####+#### | | ???????????????????# """ # """ ######## | | ???????????????????# "Y @g """ * | | ???????????????????# """ ghhg""" | | "??????????????????# /R | | "??????????????????# # ############# | | "??????????????????# """ # #???????????? | | ???????????????????# """ ############???????????? | | ???????????????????# """ #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????########??????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 38 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Cloak Strength 2 Armor Coverage 600 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 55 Target Analysis 6 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Carbon-fiber Leg | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Carbon-fiber Leg | x2 | -7/Factory R-06 Scavenger | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Close Call Challenges ------------ None Game ------ Seed PhasingDecoderBooster Manual? 0 Play Time 04:05:33 Cumulative 32.9 hours Start 2022.05.18 @ 00:20:56 End 2022.05.18 @ 13:57:23 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 0 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b66f56c-0769-4868-a1c8-f889cf9b65bb