Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.18 @ 01:04:56 Player: albenzo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (15) 75 Value Destroyed (523) 523 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (553) 553 TOTAL SCORE: 4971 Bonus ------- Pacifist 200 Follower Combat Kills 53 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 197/300 Energy 581/1200 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Energy Well Improved Energy Well Enhanced Optical Array Advanced Signal Interpreter Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Makeshift Transmission Jammer Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Makeshift Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Energy Well Improved Energy Well Enhanced Optical Array Advanced Signal Interpreter Terrain Scan Processor Experimental Thermal Shield > --- WEAPON ----------- Battle Rifle Coil Gun > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Makeshift Transmission Jammer [Rating: 52] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Propulsion Shielding Weapon Chainsword Energy Gun Beam Rifle Ballistic Gun Battle Rifle Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 6 | . . . 2 . 2 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 69 | 6 1 6 3 3 11 13 6 9 . 11 Power 8 | 1 . 1 . . 1 4 . 1 . . Engine 5 | 1 . 1 . . . 3 . . . . Core 3 | . . . . . 1 1 . 1 . . Reactor . | . . . . . . . . . . . Propulsion 16 | 2 . 4 . . . 4 1 1 . 4 Treads 2 | . . 2 . . . . . . . . Leg 4 | . . . . . . . . . . 4 Wheel 9 | 2 . 2 . . . 4 1 . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . 1 . . Utility 30 | 1 1 . 3 . 7 5 3 6 . 4 Device 15 | . . . 1 . 5 3 1 4 . 1 Storage 5 | 1 1 . . . 1 . . . . 2 Processor 5 | . . . . . . 1 1 2 . 1 Hackware . | . . . . . . . . . . . Protection 5 | . . . 2 . 1 1 1 . . . Artifact . | . . . . . . . . . . . Weapon 15 | 2 . 1 . 3 3 . 2 1 . 3 Energy Gun 7 | 2 . 1 . 2 1 . . . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 4 | . . . . 1 . . . 1 . 2 Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . 2 . 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . 3 Parts Lost 33 | . . 4 . . 4 2 7 7 . 9 Power 3 | . . 1 . . . 1 . 1 . . Propulsion 10 | . . 2 . . 1 1 2 2 . 2 Utility 13 | . . . . . 1 . 4 3 . 5 Weapon 7 | . . 1 . . 2 . 1 1 . 2 Highest Loss Streak 9 | . . 4 . . 2 2 4 9 . 4 Average Slot Usage (%) 82 | . 94 93 98 99 97 95 98 57 46 81 Engine 3 | . 14 11 11 11 4 3 7 . . . Core 1 | . . . . . 4 1 . 4 . . Leg 3 | . . . . . . . . . . 14 Wheel 8 | . 28 21 22 22 17 13 14 . . . Device 22 | . . . 4 11 18 27 29 26 23 20 Storage 9 | . 22 28 22 22 18 15 7 . . 6 Processor 12 | . . . . . . 6 13 14 23 27 Protection 5 | . . . 15 11 17 9 8 . . . Energy Gun 4 | . 28 26 22 20 13 . . . . . Ballistic Gun 3 | . . . . 1 . . . 4 . 11 Slashing Weapon 5 | . . . . . 2 15 14 4 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 29 | 11 15 15 22 23 27 29 29 23 3 19 Greatest Support 48 | 20 20 20 20 20 20 32 32 16 3 48 Greatest Overweight (x) 5 | . . 3 1 1 2 2 1 5 . 2 Average Overweight (x) . | . . . . . 1 . . 1 . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 4 4 Average Capacity 5 | 5 6 6 6 6 6 6 6 4 4 4 Most Carried 6 | 6 6 6 6 6 6 6 6 4 4 4 Average Carried 4 | 3 5 4 4 5 5 5 5 3 4 3 Final Capacity 6 | 6 6 6 6 6 6 6 6 4 4 4 Final Carried 6 | 6 6 2 6 6 5 6 4 4 4 4 Class Distribution -------------------- 63% | Mutant 10% | Derelict-Mutant 10% | Derelict-Skirmisher 8% | Scout 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scout | -7/Data Miner Derelict-Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Matter Collected 1045 | 215 . 92 . 107 107 182 95 90 . 157 Remotely . | . . . . . . . . . . . Salvage Created 916 | . . . . 85 54 182 243 71 . 281 Parts 40 | . . . . 5 3 11 8 5 . 8 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 7 8 . 4 Prevented 2 | . . . . . . . . 1 . 1 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 13 | . . . . 2 1 2 4 3 . 1 Melee 10 | . . . . . 1 2 4 3 . . Guns 3 | . . . . 2 . . . . . 1 Classes Destroyed 6 | . . . . 1 1 2 . 1 . 1 Recycler 1 | . . . . . . 1 . . . . Swarmer 4 | . . . . . . . . 3 . 1 Grunt 7 | . . . . 2 . 1 4 . . . Brawler 1 | . . . . . . 1 . . . . Hunter 1 | . . . . . 1 . . . . . Samaritan 1 | . . . . . . . . . . 1 Best Kill Streak 4 | . . . . 2 1 3 4 2 . 1 Combat Bots Only 4 | . . . . 2 1 2 4 2 . 1 Max Kills in Single Turn 1 | . . . . 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Damage Taken 3404 | . 9 463 18 110 537 243 744 598 . 682 Core 870 | . . 55 . 10 86 105 152 298 . 164 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 89 | 100 . 78 . 97 84 . . . . . Volleys Fired 72 | . . 10 . 6 7 . 2 . . 47 Largest 2 | . . 2 . 2 2 . 1 . . 2 Hottest 112 | . . 100 . 112 112 . 100 . . 55 Shots Fired 103 | . . 18 . 12 9 . 2 . . 62 Gun 101 | . . 18 . 12 9 . . . . 62 Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special 2 | . . . . . . . 2 . . . Kinetic 60 | . . . . . . . . . . 60 Thermal 41 | . . 18 . 12 9 . 2 . . . Explosive . | . . . . . . . . . . . Electromagnetic 2 | . . . . . . . . . . 2 Robot Hit Streak 10 | . . 10 . 6 7 . . . . 8 Robot Miss Streak 7 | . . 1 . 1 3 . . . . 7 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . 1 Shots Hit Robots 100 | . . 16 . 8 8 10 12 6 . 40 Core Hits 29 | . . 2 . 2 3 4 5 3 . 10 Critical Hits 3 | . . . . . . 1 1 . . 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 1 1 . . 1 Melee Attacks 43 | . . . . . 2 10 14 17 . . Impact . | . . . . . . . . . . . Slashing 43 | . . . . . 2 10 14 17 . . Piercing . | . . . . . . . . . . . Sneak Attacks 6 | . . . . . 2 4 . . . . Combat Hostiles 2 | . . . . . 2 . . . . . Follow-up Attacks 5 | . . . . . 1 1 3 . . . Damage Inflicted 2660 | . . 186 . 102 289 627 536 223 . 697 Guns 1071 | . . 186 . 102 86 . . . . 697 Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 1583 | . . . . . 197 627 536 223 . . Ramming 6 | . . . . . 6 . . . . . Kinetic 675 | . . . . . . . . . . 675 Thermal 374 | . . 186 . 102 86 . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 22 | . . . . . . . . . . 22 Impact . | . . . . . . . . . . . Slashing 1583 | . . . . . 197 627 536 223 . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 398 | . . . . . 1 240 147 10 . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 398 | . . . . . 1 240 147 10 . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 3 | . . . . . 3 . . . . . Shots . | . . . . . . . . . . . Rammed 1 | . . . . . 1 . . . . . Targets Rammed 1 | . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 270 | . . 232 . 270 33 . . . . . Average Temperature 137 | . . 136 . 164 12 . . . . . Received Heat Transfer 762 | . . . 9 60 252 69 255 9 . 108 Effects 1 | . . 1 . . . . . . . . Interference 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1036 | . . 555 . 259 222 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Peak Influence 91 | . 20 7 59 62 91 80 . . . . Initial 32 | . . 7 . 22 24 32 . . . . Average 30 | . 1 2 14 36 50 33 . . . . Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 2 | . . . . . 1 1 . . . . Investigation 2 | . . . . . 1 1 . . . . Extermination . | . . . . . . . . . . . Reinforcement . | . . . . . . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Distress Signals 2 | . 1 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 55 | . 2 2 4 3 10 10 8 8 . 8 Peak Tracking Total 6 | . 4 2 6 3 6 4 5 3 . 4 Tactical Retreats 10 | . . 1 . . 1 1 3 3 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Traps Triggered 4 | . . . . . 2 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Accessed 15 | . 1 . 2 . 3 4 . . 4 1 Terminals 7 | . 1 . 2 . 1 2 . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . 1 1 . . . . Scanalyzers 2 | . . . . . 1 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 65 | . 2 . 9 . 13 13 . . 26 2 Successful 53 | . 1 . 4 . 11 10 . . 26 1 Failed 12 | . 1 . 5 . 2 3 . . . 1 Catastrophic 2 | . . . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 19 | . 1 . 7 . 5 5 . . . 1 Terminals 20 | . 2 . 9 . 2 5 . . . 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 7 | . . . . . 3 4 . . . . Scanalyzers 12 | . . . . . 8 4 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 29 | . 1 . . . . 1 . . 26 1 Record 12 | . . . . . . . . . 11 1 Part Schematic 6 | . . . . . . . . . 6 . Robot Schematic 6 | . . . . . . . . . 6 . Robot Analysis 1 | . . . . . . 1 . . . . Prototype ID Bank 4 | . 1 . . . . . . . 3 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . Report Inventory 1 | . . . . . . 1 . . . . Scanalyzer 12 | . . . . . 8 4 . . . . Insert Component 6 | . . . . . 4 2 . . . . Analyze 6 | . . . . . 4 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 11 | . . . 4 . 3 4 . . . . Terminals 7 | . . . 4 . 1 2 . . . . Track 4 | . . . 2 . 1 1 . . . . Botnet 3 | . . . 2 . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . . . . . 2 2 . . . . Monitor 2 | . . . . . 1 1 . . . . Recyclers 2 | . . . . . 1 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 1 . 2 . 2 4 . . . 1 Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . 4 2 . . 6 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . 4 2 . . . . Part Schematics Acquired 6 | . . . . . 4 2 . . . . Parts Damaged 1 | . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Total Allies 2 | . . . . 1 . . . . . 1 Largest Group 1 | . . . . 1 1 . . . . 1 Highest-Rated Group 94 | . . . . 31 31 . . . . 94 Highest-Rated Ally 94 | . . . . 31 31 . . . . 94 Total Orders . | . . . . . . . . . . . Ally Attacks 12 | . . . . . 5 . . . . 7 Total Damage 219 | . . . . . 84 . . . . 135 Kills 2 | . . . . . 1 . . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . . . . . . 1 . . . . Derelict Logs Recovered 6 | . . . . 1 . . 1 3 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Turns Passed 4143 | 56 44 124 159 290 236 645 572 1079 41 897 Spaces Moved 2962 | 53 47 77 164 225 208 544 507 667 83 387 Core 721 | 6 . 1 . . . . . 623 83 8 Treads . | . . . . . . . . . . . Legs 379 | . . . . . . . . . . 379 Wheels 1819 | 47 47 76 164 225 208 544 507 1 . . Hover . | . . . . . . . . . . . Flight 43 | . . . . . . . . 43 . . Fastest Speed 40 | 50 80 80 80 80 90 100 100 40 50 50 Average Speed 105 | 76 80 81 85 88 90 100 100 132 50 126 Slowest Speed 300 | 80 80 200 90 90 100 110 110 300 50 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 3 14 9 21 32 28 18 70 86 77 54 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . 1 1 . Known Exits Taken 3 | . . . . . . . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched 8 | . . . . . . . 2 4 . 2 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 2 | . . . . . . . . . . 2 Melee . | . . . . . . . . . . . Projectile 2 | . . . . . . . . . . 2 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Total 3800 | 65 53 118 182 307 246 630 548 835 82 734 Wait 595 | 1 4 26 12 58 7 53 22 133 . 279 Move 2952 | 52 46 76 163 224 207 543 506 666 82 387 Hop . | . . . . . . . . . . . Pick Up 35 | 6 1 . 3 7 5 4 . 4 . 5 Fast Attach 41 | 6 1 . 3 2 4 10 2 5 . 8 Attach 15 | . . 4 . . 3 1 2 4 . 1 Detach 1 | . . . 1 . . . . . . . Swap 13 | . . 2 . 1 4 2 2 . . 2 Drop 37 | . 1 . . 9 7 8 2 5 . 5 Fire 72 | . . 10 . 6 7 . 2 . . 47 Melee 37 | . . . . . 1 9 10 17 . . Ram 1 | . . . . . 1 . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 10) 101 | -10/Materials | Entered Mines 115 | -10/Mines | Assembled infested the area 188 | -10/Mines | Lost 4 parts (1p2n1w) 197 | -10/Mines | Discovered new exit (range 12) 225 | -10/Mines | Entered Materials 225 | -9/Materials | Evolved 2 slots: Utility x2 313 | -9/Materials | Build established: Mutant 373 | -9/Materials | Discovered new exit (range 11) 384 | -9/Materials | Entered Mines 389 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 397 | -9/Mines | Learned Materials stockpile data 406 | -9/Mines | Met a Derelict bent on vengeance 627 | -9/Mines | Discovered new exit (range 5) 645 | -9/Mines | Received a Mining Laser from a helpful Derelict 674 | -9/Mines | Entered Materials 674 | -8/Materials | Accompanied by 1 ally 674 | -8/Materials | Evolved 2 slots: Utility x2 896 | -8/Materials | Discovered new exit (range 16) 910 | -8/Materials | Entered Factory 910 | -7/Factory | Evolved 2 slots: Utility x2 1359 | -7/Factory | Discovered new exit (range 7) 1555 | -7/Factory | Entered Lower Caves 1627 | -7/Lower Caves | Encountered a Warlord checkpoint 1772 | -7/Lower Caves | Learned Factory security intel 1852 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2002 | -7/Lower Caves | Spotted B-75 Beast 2053 | -7/Lower Caves | Discovered new exit (range 13) 2114 | -7/Lower Caves | Lost 4 parts (1n2u1w) 2126 | -7/Lower Caves | Identified exit to Lower Caves 2127 | -7/Lower Caves | Entered another Lower Caves area 2139 | -7/Lower Caves | Core integrity fell below 50% 2186 | -7/Lower Caves | Lost 9 parts (1p2n5u1w) 2270 | -7/Lower Caves | Discovered new exit (range 9) 2291 | -7/Lower Caves | Identified exit to Factory 2493 | -7/Lower Caves | Encountered a Warlord checkpoint 3128 | -7/Lower Caves | Discovered new exit (range 7) 3205 | -7/Lower Caves | Identified exit to Data Miner 3206 | -7/Lower Caves | Entered Data Miner 3206 | -7/Data Miner | Discovered new exit (range 6) 3213 | -7/Data Miner | Met Data Miner 3228 | -7/Data Miner | Learned location of Section 7 (-3) 3228 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3236 | -7/Data Miner | Received God Mode back door access code from Data Miner 3247 | -7/Data Miner | Identified exit to Proximity Caves 3247 | -7/Data Miner | Entered Proximity Caves 3806 | -6/Proximity Caves | Build established: Derelict-Skirmisher 3915 | -6/Proximity Caves | Escorted by Enhanced Grunt 3927 | -6/Proximity Caves | Core integrity fell below 20% 3964 | -6/Proximity Caves | Found Prototype Device 3964 | -6/Proximity Caves | Identified Exp. Thermal Shield 3973 | -6/Proximity Caves | Lost 4 parts (1n3u) 4135 | -6/Proximity Caves | Lost 3 parts (1u2w) 4144 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03942_ S-27 Virus suffers critical hit. 03942_ Destroyed Autogun. 03945_ VTOL Module fries itself beyond repair. 03945_ Slug penetrates Door. 03948_ Slug penetrates S-27 Virus. 03951_ Slug penetrates Wall. 03954_ Destroyed Autogun. 03954_ Slug penetrates Wall. 03960_ Acquired Prototype Leg. 03960_ Identified Enh. Flexi-carbon Leg. 03964_ Acquired Prototype Device. 03964_ Identified Exp. Thermal Shield. 03966_ Acquired Prototype Storage. 03966_ Identified Imp. Energy Well. 04099_ Exp. Thermal Shield destroyed. 04100_ Coil Gun destroyed. 04104_ Battle Rifle destroyed. 04138_ Mak. Leg destroyed. 04140_ Imp. Heat Sink destroyed. 04141_ Enh. Flexi-carbon Leg severed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######?###?????????????????? | | ?????????????????????## @ ### #?????????????????? | | ???????????????????### g #?????????????????? | | ??????????????????## =l g ##????????????????? | | ?????????????????## ### #########????????? | | ?????????????????# #####?# #??? | | ?????????????????# ##?????# ###### ###???? #??? | | ?????????????????## #???????# #????# ##??## #??? | | ??????????????????##????????# ###### ### #### | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????######### ## | | ??????????????????????????????????## ##? | | ?????????????????????????????????## ## # | | ????????????????????????????????## # | | ?????????????????????????#####?## # | | ????????????????????###### #?# ###### | | ???????????????????## #?# #?????? | | ???????????????????# ###?## ##??????? | | ???????????????????# ##????### #????????# | | ???????????????????## ##???????# #?????????? | | ????????????????????### #????????# #####???????? | | ?????????????????????## #??####### ## #???????? | | ????????????????????## #### ##??????? | | ???????????????????## ## #??????? | | ?????????????????### ### #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 130 Energy Generation 16 Energy Capacity 1200 Matter Stores 431 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 300 Resistance: TH 30 Propulsion Shielding 33 Evasion (%) 62 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- Imp. Sensor Array | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Autogun | -8/Materials | Scanalyzed Adv. Sensor Array | -7/Factory | Scanalyzed Chainsword | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysImpulseExtractor Manual? 0 Play Time 00:41:25 Cumulative 33.2 hours Start 2020.10.18 @ 00:24:30 End 2020.10.18 @ 01:04:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 37 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b27b8706-96ad-4ba1-860d-16f82280df91