Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.13 @ 04:54:36 Player: Pentachills Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (76) 380 Value Destroyed (2121) 2121 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 5523 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/700 Matter 110/300 Energy 30/100 System Corruption 11% Temperature Cool (63) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (3) ------- Plasma Rifle > --- INVENTORY (10) --- Light Treads Improved Terrain Scanner Matter Filter Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Improved Medium Armor Plating System Restoration Module System Restoration Module > --- WEAPON ----------- Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Improved Titanium Leg Improved Titanium Leg Medium Matter Pod Improved Terrain Scanner Matter Filter Tractor Beam [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Wheel Wheel Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Shock Rifle Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Impact Weapon Maul Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . Power 2 | . . 1 1 . . . . Propulsion 1 | . . . 1 . . . . Utility 2 | . . 1 . 1 . . . Weapon 1 | . . . . 1 . . . Parts Attached 80 | 6 6 16 10 39 2 . 1 Power 20 | 2 . 4 3 11 . . . Engine 9 | 2 . 4 2 1 . . . Core 11 | . . . 1 10 . . . Reactor . | . . . . . . . . Propulsion 21 | 2 2 4 3 10 . . . Treads 7 | . 2 1 3 1 . . . Leg 10 | . . 1 . 9 . . . Wheel 4 | 2 . 2 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 1 3 2 8 2 . . Device 11 | . 1 2 1 6 1 . . Storage 3 | 1 . . . 1 1 . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 3 | . . 1 1 1 . . . Artifact . | . . . . . . . . Weapon 22 | 1 3 5 2 10 . . 1 Energy Gun 10 | 1 1 4 2 1 . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 6 | . . . . 6 . . . Ballistic Cannon 3 | . . . . 3 . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . 2 1 . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . . . Parts Lost 30 | . 1 5 2 17 3 . 2 Power 8 | . . . 1 6 . . 1 Propulsion 8 | . . 3 1 2 1 . 1 Utility 8 | . . 1 . 5 2 . . Weapon 6 | . 1 1 . 4 . . . Highest Loss Streak 10 | . 1 3 1 10 4 . 2 To Critical Strikes 1 | . . . . 1 . . . Average Slot Usage (%) 86 | . 95 78 90 92 29 23 18 Engine 8 | . 14 18 19 2 . . . Core 9 | . . . 4 16 7 7 4 Treads 6 | . 27 6 16 . . . . Leg 12 | . . 1 . 21 9 7 4 Wheel 1 | . . 5 4 . . . . Device 12 | . 13 10 9 14 2 . . Storage 8 | . 14 11 9 6 8 7 7 Protection 5 | . . 4 9 6 . . . Energy Gun 7 | . 10 14 18 3 . . . Ballistic Gun 4 | . . . . 9 . . . Ballistic Cannon 4 | . . . . 8 . . . Impact Weapon 2 | . 14 5 . . . . . Peak Build Rating 51 | 5 11 14 19 51 18 10 10 Average Rating 27 | 3 10 11 16 41 11 10 7 On Entrance 10 | . 5 10 14 19 15 10 10 Naked Turns . | . . . . . . . . Heaviest Build 54 | 12 15 27 33 54 18 18 18 Greatest Support 60 | 20 52 52 60 60 20 20 20 Greatest Overweight (x) 8 | . . 8 2 1 . . 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 Average Capacity 8 | 6 8 8 8 7 10 10 10 Most Carried 8 | 2 6 6 8 8 4 3 4 Average Carried 5 | . 4 3 7 6 3 3 3 Final Capacity 10 | 8 8 8 8 10 10 10 10 Final Carried 8 | 1 4 6 8 5 3 3 3 Class Distribution -------------------- 48% | Tank 33% | Mutant 15% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Matter Collected 1469 | 182 133 142 95 917 . . . Remotely 188 | . . . . 188 . . . Salvage Created 2449 | . 217 708 336 1115 . . 73 Parts 126 | . 5 30 20 71 . . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . 1 . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Combat Hostiles Destroyed 54 | . 7 20 8 18 . . 1 Melee 11 | . 3 8 . . . . . Guns 28 | . . 8 8 11 . . 1 Cannons 7 | . . . . 7 . . . Classes Destroyed 11 | . 4 3 1 3 . . . Worker 5 | . . 1 . 4 . . . Builder 6 | . . 1 . 5 . . . Recycler 3 | . 1 . . 2 . . . Operator 1 | . . . . 1 . . . Watcher 7 | . 1 3 1 2 . . . Swarmer 19 | . 6 7 3 3 . . . Grunt 14 | . 1 10 1 2 . . . Brawler 2 | . . . . 1 . . 1 Sentry 10 | . . 3 2 5 . . . Hunter 6 | . . . 2 4 . . . Programmer 3 | . . . . 3 . . . Best Kill Streak 8 | . 3 5 4 8 . . 1 Combat Bots Only 4 | . 3 4 4 3 . . 1 Max Kills in Single Turn 2 | . 1 1 1 2 . . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Hostile Shots Fired 807 | . 48 138 71 462 41 . 47 Missed 273 | . 12 33 18 182 12 . 16 Damage Taken 5135 | . 256 933 492 2544 409 . 501 Core 921 | . 21 142 45 247 137 . 329 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1523 | . 84 281 143 765 117 . 133 Regen/Repaired (Parts) 78 | . . 78 . . . . . Core Remaining (%) 86 | 100 91 64 91 . . . . Volleys Fired 143 | . 1 30 31 76 . . 5 Largest 3 | . 1 2 2 3 . . 1 Hottest 144 | . 40 112 112 144 . . 75 Shots Fired 315 | . 1 53 62 194 . . 5 Gun 249 | . 1 53 62 128 . . 5 Cannon 66 | . . . . 66 . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 175 | . . . . 175 . . . Thermal 107 | . . 53 47 2 . . 5 Explosive . | . . . . . . . . Electromagnetic 33 | . 1 . 15 17 . . . Robot Hit Streak 22 | . 1 22 12 17 . . 22 Robot Miss Streak 9 | . . 2 3 9 . . . Penetration Max 1 | . . . . 1 . . . Secondary Targets 5 | . . . 2 3 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 254 | . 17 66 43 123 . . 5 Core Hits 109 | . 3 21 15 67 1 . 2 Critical Kills 4 | . 1 3 . . . . . Critical Parts Destroyed 10 | . 6 2 . 2 . . . Critical Strikes 33 | . 7 10 4 11 . . 1 Burn 10 | . . 5 4 . . . 1 Destroy 2 | . . . . 2 . . . Blast 9 | . . . . 9 . . . Smash 12 | . 7 5 . . . . . Melee Attacks 50 | . 21 29 . . . . . Impact 50 | . 21 29 . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5699 | . 652 1675 614 2633 14 . 111 Guns 2844 | . 22 648 614 1449 . . 111 Cannons 1152 | . . . . 1152 . . . Explosions . | . . . . . . . . Melee 1612 | . 630 982 . . . . . Ramming 91 | . . 45 . 32 14 . . Kinetic 2393 | . . . . 2393 . . . Thermal 1275 | . . 648 486 30 . . 111 Explosive . | . . . . . . . . Electromagnetic 328 | . 22 . 128 178 . . . Impact 1612 | . 630 982 . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . 1 . 7 11 11 11 Average Corruption 5 | . . 1 . 4 10 11 11 Corruption Purged 8 | . . . . 8 . . . Corruption Blocked . | . . . . . . . . Effects 32 | . . . . 22 3 1 6 Message Errors 4 | . . . . 4 . . . Matter Fused 10 | . . . . 5 1 1 3 Heat Flow Errors 2 | . . . . 2 . . . Energy Discharges 6 | . . . . 5 1 . . Parts Rejected 1 | . . . . 1 . . . Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 2 | . . . . 1 1 . . Data Loss (major) 2 | . . . . 2 . . . Misdirections 3 | . . . . . . . 3 Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 584 | . 330 215 . 39 . . . Projectiles 50 | . . 11 . 39 . . . Explosions . | . . . . . . . . Melee 534 | . 330 204 . . . . . Knockbacks 27 | . 3 7 . 17 . . . Impact 9 | . 3 6 . . . . . Kinetic 17 | . . . . 17 . . . Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 20 | . . 20 . . . . . Shots . | . . . . . . . . Rammed 5 | . . 5 . . . . . Targets Rammed 20 | . . 5 . 5 10 . . Kicked 15 | . . . . 5 10 . . Crushed . | . . . . . . . . Highest Temperature 383 | . . 383 324 347 10 . 54 Average Temperature 115 | . . 125 108 117 6 . 26 Received Heat Transfer 2019 | . 78 444 81 903 261 . 252 Effects 13 | . . 4 1 8 . . . Shutdowns 2 | . . 1 1 . . . . Energy Bleed 3 | . . . . 3 . . . Interference 7 | . . 3 . 4 . . . Short Circuit 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 10 | . 5 5 . . . . . Combat Hostiles 8 | . 4 4 . . . . . Parts Fried 10 | . 3 7 . . . . . Impact Corruptions 21 | . 11 10 . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . 5 1 . . . . Heat Transferred 3644 | . . 1777 1443 74 . . 350 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Peak Influence 482 | . 202 482 343 251 . . . Initial 173 | . . 6 173 44 . . . Average 121 | . 61 245 239 70 . . . Maximum Alert Level 2 | . 1 2 1 1 . . . Low Security (%) 77 | 100 97 37 28 95 . . . Level 1 20 | . 2 49 71 4 . . . Level 2 2 | . . 12 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 2 2 4 . . . Investigation 5 | . 1 1 2 1 . . . Extermination 3 | . . . . 3 . . . Reinforcement 1 | . . 1 . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Distress Signals 7 | . . 4 1 1 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 98 | . 10 32 12 35 3 . 6 Peak Tracking Total 9 | . 3 7 4 9 3 . 4 Tactical Retreats 8 | . 1 3 1 3 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Traps Triggered 4 | . . . . 4 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Machines Disabled 2 | . . 1 . 1 . . . Max in Single Turn 1 | . . 1 . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Machines Accessed 17 | . 3 5 4 5 . . . Terminals 14 | . 2 4 4 4 . . . Fabricators 1 | . . . . 1 . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 63 | . 12 20 16 15 . . . Successful 39 | . 8 12 12 7 . . . Failed 24 | . 4 8 4 8 . . . Catastrophic 2 | . . 1 . 1 . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . . . 1 Terminals 53 | . 7 17 16 13 . . . Fabricators 2 | . . . . 2 . . . Repair Stations 3 | . . 3 . . . . . Recycling Units 5 | . 5 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 33 | . 4 10 12 7 . . . Record 10 | . 1 3 3 3 . . . Robot Analysis 2 | . . . 2 . . . . Prototype ID Bank 1 | . . 1 . . . . . Open DSF 1 | . . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . . Alert Level 5 | . 1 1 2 1 . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 2 | . . 1 1 . . . . Dispatch Records 2 | . 1 . 1 . . . . Patrol Status 1 | . . . 1 . . . . Recall Investigation 1 | . . 1 . . . . . Recall Extermination 1 | . . . . 1 . . . Recall Reinforcements 1 | . . 1 . . . . . Zone Layout 4 | . 1 1 1 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . Recycle Component 2 | . 2 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used 1 | . . . . 1 . . . Hacking Detections 15 | . 2 4 4 5 . . . Full Trace Events 9 | . 2 3 3 1 . . . Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 16 | . . 16 . . . . . Parts Recycled 2 | . 2 . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 7 | . 7 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . Programmers 4 | . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Robot Analysis Total 2 | . . . 2 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Turns Passed 3939 | 39 456 718 419 2115 58 10 124 Spaces Moved 2259 | 37 233 320 209 1340 34 8 78 Core 46 | 9 . 23 . . . . 14 Treads 505 | . 226 105 133 41 . . . Legs 1461 | . . 56 . 1299 34 8 64 Wheels 247 | 28 7 136 76 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 95 95 120 130 130 130 Average Speed 135 | 72 157 144 136 130 130 130 143 Slowest Speed 450 | 80 160 450 160 200 130 130 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 3 37 31 20 39 8 23 21 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 16 | . . . . 16 . . . Melee . | . . . . . . . . Projectile 16 | . . . . 16 . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Total 2770 | 48 278 465 282 1560 45 7 85 Wait 116 | . 10 41 16 49 . . . Move 2252 | 36 232 319 208 1339 33 7 78 Hop . | . . . . . . . . Pick Up 68 | 6 7 18 10 26 . . 1 Fast Attach 7 | . . . 1 6 . . . Attach 36 | 5 3 10 4 11 2 . 1 Detach 1 | . 1 . . . . . . Swap 37 | 1 3 6 5 22 . . . Drop 40 | . . 7 7 26 . . . Fire 143 | . 1 30 31 76 . . 5 Melee 50 | . 21 29 . . . . . Ram 5 | . . 5 . . . . . Kick 15 | . . . . 5 10 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 3) 496 | -10/Materials | Entered another Materials area 496 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 530 | -9/Materials | Repaired Imp. Treads 801 | -9/Materials | Lost 3 parts (1n1u1w) 1198 | -9/Materials | Discovered new exit (range 14) 1214 | -9/Materials | Entered another Materials area 1214 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1360 | -8/Materials | Build established: Scavenger-Mutant 1625 | -8/Materials | Discovered new exit (range 5) 1633 | -8/Materials | Entered Factory 1633 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2078 | -7/Factory | Build established: Tank 3725 | -7/Factory | Lost 10 parts (1p2n4u3w) 3730 | -7/Factory | Discovered new exit (range 8) 3748 | -7/Factory | Entered Lower Caves 3763 | -7/Lower Caves | System corruption reached 10% 3773 | -7/Lower Caves | Core integrity fell below 50% 3784 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3793 | -7/Lower Caves | Lost 4 parts (1p1n2u) 3806 | -7/Lower Caves | Entered Data Miner 3806 | -7/Data Miner | Discovered new exit (range 6) 3816 | -7/Data Miner | Entered Proximity Caves 3925 | -6/Proximity Caves | Core integrity fell below 20% 3940 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- JR-7XE(g) disappears into a concealed tunnel. 03788_ Critical hit (Burn: +37). LOCATION=UNKNOWN GOAL=ESCAPE 03806_ EXIT=FOUND 03807_ System corrupted: Matter fused (-7). LOCATION=UNKNOWN GOAL=ESCAPE 03822_ System corrupted: Matter fused (-9). 03885_ System corrupted: Matter fused (-10). 03899_ Imp. Titanium Leg destroyed. 03902_ Enh. Nuclear Core destroyed. 03919_ Connecting with Outpost Terminal... 03919_ Current location identified: Proximity Caves 03929_ Acquired Plasma Rifle. 03931_ B-48 Gladiator suffers critical hit (Burn). 03935_ B-48 Gladiator destroyed. 03936_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#####"##??????????????????????????????? | | ???????????# ## ####???????????????????????????? | | #??????##### # ##??????????????????????????? | | ##???## ### #??????????????????????????? | | #??## ##?????????????????????????? | | #### ##????????????????????????? | | ##???????????????????????? | | #????????????????????? | | # ## #####?????????????????????? | | # ## ##? #?????????????????????????? | | ## ## ##? ##?????????????????????????? | | ## # ### ## ###??????????????????????????? | | ## # #?# ####????????????????????????????? | | ## #?## #???????????????????????????????? | | #??### ###############??????????????????? | | # ## #??# #??????????????????? | | # #????# ???????????????????? | | ##????# ###### ##?????????????????????? | | ###?????# #" #?????????????????????? | | # #?????## #" " #?????????????????????? | | #????## "@"#?????????????????????? | | ## #????# g #?????????????????????? | | ?? ##???# # g #?????????????????????? | | ??###???# # " g #?????????????????????? | | ?????# ## # T #?????????????????????? | | ???? ?## #"" #?????????????????????? | | ???? ??## #" "" " ???????????????????? | | ????## ????# # +#### #??????????????????? | | ?????# ????# ???? ?????????????????? | | ?????# ?????# ???? #????????????????? | | ??????# ?????? ??? # #????????????????? | | ????????????? ??? # #????????????????? | | ?????????????? ####??? ##? #????????????????? | | ????????????? #???????###?? ????????????????? | | ????????????## ???????????????????????????????? | | ?????????????## ???????????????????????????????? | | ??????????????# ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 34 Energy Capacity 425 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Part-time Mechanic Use The Force Challenges ------------ None Game ------ Seed DispersionModifiedDevice Manual? 0 Play Time 00:46:48 Cumulative 7.6 hours Start 2024.09.13 @ 04:08:27 End 2024.09.13 @ 04:54:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 9 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c3ac015-8c49-49f2-9bd8-91a2e918f3d1