Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.21 @ 23:27:58 Player: nidvinter Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (310) 1550 Value Destroyed (12797) 12797 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (5399) 5399 TOTAL SCORE: 28066 Bonus ------- High Alert Combat Kills 3208 Follower Combat Kills 1544 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -253 Cogmind --------- Core Integrity 0/1450 Matter 184/300 Energy 99/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink 2N-1CE's Frost Array Large Storage Unit Advanced Energy Well Experimental Energy Well Advanced Target Analyzer Core Analyzer Advanced Weapon Cycler Centrium Medium Armor Plating AEGIS Remote Shield > --- WEAPON ----------- Quantum Rifle Quantum Rifle Potential Cannon > --- INVENTORY -------- Particle Reactor Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Advanced VSS Leg Zionite Composite Leg II Advanced Particle Charger Improved Kinecellerator Advanced KE Penetrator Advanced KE Penetrator Omega Cannon Z-bomb Delivery System [Rating: 183] Favorites ----------- Power Light Antimatter Reactor Engine Light Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Aluminum Leg Treads Medium Treads Leg Improved Aluminum Leg Wheel Centrium Wheel Hover Unit Antigrav Array Utility Advanced Melee Analysis Suite Device Improved Actuator Array Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Weapon Power Sword Energy Gun Quantum Rifle Energy Cannon Potential Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Omega Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Res Tes Res Slots Evolved 16 | . . . 2 . . . 6 . . . 2 2 . . 2 . 2 Power 2 | . . . . . . . . . . . . 1 . . . . 1 Propulsion 3 | . . . 1 . . . 1 . . . . . . . . . 1 Utility 9 | . . . 1 . . . 3 . . . 2 1 . . 2 . . Weapon 2 | . . . . . . . 2 . . . . . . . . . . Parts Attached 360 | 6 7 8 24 2 6 8 45 4 . 11 72 9 4 6 39 73 36 Power 53 | 1 1 3 4 1 1 1 2 . . 1 9 4 1 1 8 8 7 Engine 19 | 1 1 3 3 1 1 1 2 . . 1 4 1 . . . . . Core 8 | . . . 1 . . . . . . . 3 2 . . . 2 . Reactor 26 | . . . . . . . . . . . 2 1 1 1 8 6 7 Propulsion 97 | 2 2 4 9 1 1 3 10 . . 4 25 2 2 . 7 10 15 Treads 12 | . . . . . . . 4 . . 1 5 . . . . . 2 Leg 77 | 2 2 4 9 1 1 3 6 . . 3 20 2 2 . 7 10 5 Wheel 5 | . . . . . . . . . . . . . . . . . 5 Hover 3 | . . . . . . . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . . . . . . . Utility 114 | 1 2 1 7 . 4 . 19 1 . . 22 3 . 5 16 27 6 Device 44 | 1 . . . . 2 . 6 1 . . 8 3 . 2 6 13 2 Storage 11 | . 1 . 1 . . . . . . . 1 . . . 1 5 2 Processor 19 | . . . . . . . 4 . . . 5 . . 1 4 4 1 Hackware 1 | . . . . . . . . . . . 1 . . . . . . Protection 39 | . 1 1 6 . 2 . 9 . . . 7 . . 2 5 5 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 96 | 2 2 . 4 . . 4 14 3 . 6 16 . 1 . 8 28 8 Energy Gun 11 | 2 . . . . . . . . . . . . . . . 9 . Energy Cannon 4 | . . . . . . . . . . . . . . . . 3 1 Ballistic Gun 16 | . . . . . . . 1 . . . 1 . . . . 10 4 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . 1 1 Launcher 18 | . . . 1 . . 2 2 1 . 3 1 . . . 3 3 2 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 8 | . 2 . 3 . . 2 1 . . . . . . . . . . Slashing Weapon 32 | . . . . . . . 10 2 . 3 12 . 1 . 2 2 . Piercing Weapon 5 | . . . . . . . . . . . 2 . . . 3 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . . 2 . 1 . 1 . . . 3 . . 3 2 16 1 Corrupted Parts 3 | . . . . . 1 2 . . . . . . . . . . . System Corruption 20 | . . . . . 6 14 . . . . . . . . . . . Parts Lost 105 | . . 2 6 1 . 2 9 . . 2 17 . . . 20 11 35 Power 18 | . . 1 1 . . . . . . 1 2 . . . 5 2 6 Propulsion 32 | . . 1 3 1 . 2 5 . . 1 3 . . . 1 1 14 Utility 39 | . . . 2 . . . 4 . . . 6 . . . 13 4 10 Weapon 16 | . . . . . . . . . . . 6 . . . 1 4 5 Highest Loss Streak 24 | . . 2 3 1 . 2 8 . . 1 5 . . . 13 4 24 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 99 99 99 99 100 100 97 100 100 100 96 93 93 95 96 79 72 Engine 5 | . 14 14 9 11 11 11 6 6 6 6 1 2 . . . . . Reactor 2 | . . . . . . . . . . . 1 1 9 10 8 4 8 Leg 23 | . 28 27 32 32 33 33 20 26 26 22 20 21 20 21 18 10 11 Device 9 | . 14 13 . . 9 11 6 6 6 6 10 13 15 19 20 12 15 Storage 7 | . 12 14 11 11 11 11 6 6 6 6 5 5 5 5 4 6 6 Processor 12 | . . . . . . . 19 20 20 20 20 21 21 16 16 20 12 Protection 7 | . 1 . 22 22 12 11 5 6 6 6 5 1 . 1 6 2 1 Impact Weapon 8 | . 22 28 22 22 22 18 . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . 23 25 26 23 21 10 10 10 9 5 . Piercing Weapon 1 | . . . . . . . . . . . . 10 10 10 8 1 . Naked Turns 1 | . . . . . . . . . . . . . . . . . 1 Heaviest Build 134 | 7 20 22 34 34 34 32 41 44 44 49 63 73 66 66 95 128 134 Greatest Support 150 | 20 20 20 39 39 46 53 78 65 65 70 110 87 87 87 109 128 150 Greatest Overweight (x) 7 | . . 1 2 1 1 . 2 . . . 1 . 1 . 1 1 7 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 Average Capacity 10 | 5 9 10 10 10 10 10 10 10 10 10 10 10 10 10 14 15 13 Most Carried 15 | 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 Average Carried 10 | 3 9 9 9 9 9 9 9 9 10 9 9 9 9 9 12 14 10 Final Capacity 15 | 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 5 Final Carried 15 | 5 10 10 9 10 10 8 10 10 10 10 10 10 10 10 9 15 1 Class Distribution -------------------- 59% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Res Tes Res Matter Collected 4704 | 260 70 80 201 74 60 176 432 130 . 170 719 208 50 20 420 961 673 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 16646 | 88 493 273 1510 419 . 155 1650 402 . 403 4983 160 . 281 1822 3317 690 Parts 600 | 7 13 6 28 10 . 6 74 7 . 19 189 4 . 12 99 98 28 Haulers Intercepted 14 | . 1 . 5 . . . 1 . . . 5 1 . . . 1 . Recyclers Shooed 6 | . . . 1 . . . . . . . . . . . . 1 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 71 | . . . . . . 5 . 7 . 12 . . 11 36 . . . Prevented 5 | . . . . . . 2 . 3 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Res Tes Res Combat Hostiles Destroyed 234 | 1 13 1 33 4 . 9 20 7 . 8 56 1 . 4 24 41 12 Melee 148 | . 9 1 16 1 . . 17 4 . 1 52 1 . 4 21 21 . Guns 11 | 1 . . . . . . . . . . . . . . . 9 1 Cannons 5 | . . . . . . . . . . . . . . . . . 5 AOE 41 | . . . 2 . . 7 3 3 . 7 4 . . . 2 8 5 Classes Destroyed 22 | 2 4 . 2 . . . 5 . . 1 4 . . . . 4 . Worker 17 | . 1 . 3 2 . . 2 . . . 2 . . . 2 4 1 Builder 3 | . . . . . . . . . . . 1 . . . . 2 . Tunneler 13 | 2 . 2 1 4 . . 1 . . . 1 . . . . . 2 Hauler 14 | . 1 . 5 . . . 1 . . . 5 1 . . . 1 . Recycler 28 | . 2 3 1 2 . . 4 . . . 11 . . . 1 2 2 Operator 4 | . . . . . . . 1 . . . 2 . . . 1 . . Watcher 3 | . . . . . . . 2 . . . . . . . . 1 . Swarmer 52 | . 8 . 4 . . 7 6 7 . 4 12 . . . 4 . . Saboteur 1 | . . . . . . . . . . . . . . . . 1 . Grunt 102 | 1 5 1 18 2 . 1 6 . . 3 31 . . 2 8 20 4 Brawler 4 | . . . . . . . 1 . . . . . . . 1 2 . Duelist 6 | . . . 2 . . 1 1 . . . 1 . . . 1 . . Researcher 2 | . . . . . . . . . . . . . . . . 2 . Sentry 21 | . . . 9 2 . . 4 . . 1 1 . . . 1 3 . Demolisher 1 | . . . . . . . 1 . . . . . . . . . . Specialist 7 | . . . . . . . . . . . 2 . . . 1 2 2 Hunter 11 | . . . . . . . . . . . 1 1 . 2 . 4 3 Programmer 24 | . . . . . . . 1 . . . 7 . . . 7 7 2 Heavy 3 | . . . . . . . . . . . 1 . . . 1 . 1 Striker 1 | . . . . . . . . . . . . . . . . 1 . Alpha 7 1 | . . . . . . . . . . . . . . . . 1 . Packrat 4 | . . . . . . . . 4 . . . . . . . . . Samaritan 2 | . . . . . . . . . . 2 . . . . . . . Best Kill Streak 14 | 1 4 1 5 4 . 4 4 4 . 5 14 1 . 2 5 8 8 Combat Bots Only 7 | 1 4 1 5 2 . 4 4 4 . 5 6 1 . 2 5 7 5 Max Kills in Single Turn 4 | 1 1 1 1 1 . 2 2 2 . 3 4 1 . 1 1 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 . Exploded 4 | . . . 1 . . 2 2 2 . 3 4 . . . 1 2 2 Melee 2 | . 1 1 1 1 . . 1 2 . 1 2 1 . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Res Tes Res Damage Taken 24697 | 53 420 275 1790 230 . 729 1606 426 . 424 3664 115 28 205 3278 4196 7258 Core 3382 | 11 97 9 201 11 . 41 154 75 . 37 293 38 . 16 399 545 1455 Absorbed by Shields 3814 | . . . . . . . . . . . 132 . . . 609 1631 1442 Redirected to Shielding 114 | . . . . . . . . . . . 7 . . . 107 . . Regen/Repaired (Parts) 88 | . . . . . . . . . . . 73 . . . . 15 . Core Remaining (%) 63 | 95 . 53 . . . 36 . . . 68 70 . . 95 . 27 . Volleys Fired 136 | 10 . . 3 . . 10 3 7 . 7 4 . . . 7 48 37 Largest 4 | 2 . . 1 . . 1 1 1 . 1 1 . . . 2 4 3 Hottest 303 | 90 . . 30 . . 30 30 30 . 43 43 . . . 92 303 270 Shots Fired 201 | 20 . . 3 . . 9 3 7 . 7 4 . . . 10 93 45 Gun 119 | 20 . . . . . . . . . . 1 . . . . 78 20 Cannon 32 | . . . . . . . . . . . . . . . . 9 23 Launcher 50 | . . . 3 . . 9 3 7 . 7 3 . . . 10 6 2 Special . | . . . . . . . . . . . . . . . . . . Kinetic 52 | . . . . . . . . . . . 1 . . . . 15 36 Thermal 99 | 20 . . . . . . . . . . . . . . . 72 7 Explosive 34 | . . . 3 . . 9 3 7 . 7 3 . . . . . 2 Electromagnetic 16 | . . . . . . . . . . . . . . . 10 6 . Robot Hit Streak 21 | 3 . . 2 . . 8 . 1 . 3 1 . . . 1 13 21 Robot Miss Streak 4 | 3 . . . . . . 1 . . 1 2 . . . . 4 4 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 1 Secondary Targets 2 | . . . . . . . . . . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . 1 . Shots Hit Robots 823 | 8 29 10 123 23 . 13 76 10 . 12 206 8 . 12 89 174 30 Core Hits 381 | 4 4 3 21 2 . 19 36 10 . 15 91 2 . 5 49 99 21 Critical Kills 11 | . 1 . 6 . . . . . . . . . . . . 2 2 Critical Parts Destroyed 34 | . 3 2 18 6 . 2 . . . . . . . . . 1 2 Critical Strikes 125 | . 4 2 24 6 . 2 14 . . 1 24 . . 1 15 26 6 Meltdown 2 | . . . . . . . . . . . . . . . . 1 1 Destroy 5 | . . . . . . . . . . . . . . . . 2 3 Blast 2 | . . . . . . . . . . . . . . . . . 2 Smash 38 | . 4 2 24 6 . 2 . . . . . . . . . . . Sever 60 | . . . . . . . 14 . . 1 22 . . . 4 19 . Impale 18 | . . . . . . . . . . . 2 . . 1 11 4 . Melee Attacks 976 | . 49 17 164 28 2 11 97 16 . 13 290 12 . 15 122 140 . Impact 272 | . 49 17 164 28 2 11 1 . . . . . . . . . . Slashing 554 | . . . . . . . 96 16 . 13 272 4 . 5 36 112 . Piercing 150 | . . . . . . . . . . . 18 8 . 10 86 28 . Sneak Attacks 110 | . 5 5 14 10 . . 12 4 . 2 34 5 . 3 8 8 . Combat Hostiles 6 | . . . . . . . . . . . . 2 . . 4 . . Follow-up Attacks 189 | . 6 1 22 4 . 2 19 2 . 3 82 4 . 6 29 9 . Damage Inflicted 47598 | 95 1283 611 5236 1201 . 1201 4201 1112 . 1418 11511 550 . 638 4346 9717 4478 Guns 2221 | 95 . . . . . . . . . . . . . . . 1681 445 Cannons 2590 | . . . . . . . . . . . . . . . . 1006 1584 Explosions 8242 | . . . 411 . . 911 282 524 . 836 372 . . . 461 2002 2443 Melee 34539 | . 1283 611 4825 1201 . 290 3919 588 . 582 11139 550 . 638 3885 5028 . Ramming 6 | . . . . . . . . . . . . . . . . . 6 Kinetic 2119 | . . . . . . . . . . . . . . . . 346 1773 Thermal 5169 | 95 . . 146 . . . . . . . . . . . . 3829 1099 Explosive 4790 | . . . 265 . . 911 282 524 . 836 372 . . . . . 1600 Electromagnetic 975 | . . . . . . . . . . . . . . . 461 514 . Impact 8210 | . 1283 611 4825 1201 . 290 . . . . . . . . . . . Slashing 20775 | . . . . . . . 3919 588 . 582 10357 238 . 181 963 3947 . Piercing 5554 | . . . . . . . . . . . 782 312 . 457 2922 1081 . Highest Corruption 22 | . . . . . 6 14 1 1 1 1 3 . . . 8 22 7 Average Corruption 6 | . . . . . 6 9 1 1 1 1 1 . . . 6 14 3 Corruption Purged 2 | . . . . . . . . . . . 2 . . . . . . Corruption Blocked 7 | . . . . . . . 7 . . . . . . . . . . Effects 112 | . . . . . . 19 . 2 1 6 8 . . . 3 64 9 Message Errors 33 | . . . . . . 7 . 1 1 2 2 . . . 1 17 2 Matter Fused 26 | . . . . . . 3 . 1 . 1 . . . . . 19 2 Heat Flow Errors 13 | . . . . . . 1 . . . 1 1 . . . 1 8 1 Energy Discharges 14 | . . . . . . 3 . . . . 1 . . . . 7 3 Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 15 | . . . . . . 2 . . . . 2 . . . 1 9 1 Data Loss (major) 4 | . . . . . . . . . . 2 1 . . . . 1 . Misfires 1 | . . . . . . . . . . . . . . . . 1 . Alerts 3 | . . . . . . 2 . . . . . . . . . 1 . Weapon Failures 2 | . . . . . . 1 . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 6060 | . 491 245 1442 515 . 115 349 252 . 156 931 . . 4 467 671 422 Projectiles 616 | . . . . . . . . . . . . . . . . 433 183 Explosions 426 | . . . 57 . . 8 23 23 . 3 . . . . . 73 239 Melee 5018 | . 491 245 1385 515 . 107 326 229 . 153 931 . . 4 467 165 . Knockbacks 31 | . 7 5 9 5 . . . . . . . . . . . . 5 Impact 25 | . 7 5 8 5 . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . . . . . 5 Secondary 1 | . . . 1 . . . . . . . . . . . . . . Self-Inflicted Damage 797 | . . . 43 . . 45 . 101 . 53 70 . . . 29 139 317 Shots 17 | . . . 1 . . 2 . 4 . 1 1 . . . 1 5 2 Rammed 3 | . . . . . . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 274 | 108 . . 24 15 . 146 262 . . 109 79 . . . 229 274 154 Average Temperature 57 | 40 . . 11 7 . 58 116 . . 40 31 . . . 46 80 75 Received Heat Transfer 4252 | 30 54 18 609 123 . 174 231 . . 90 941 21 9 9 594 589 760 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . 1 1 . Parts Fried 65 | . 16 3 27 10 . 1 . . . . . . . . 2 6 . Impact Corruptions 115 | . 21 10 60 20 . 4 . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . 2 1 Combat Hostiles 3 | . . . . . . . . . . . . . . . . 2 1 Parts Melted 9 | 1 . . . . . . . . . . . . . . . 7 1 Heat Transferred 4947 | 260 . . 100 . . . . . . . . . . . . 3527 1060 Parts Sabotaged 1 | . . . . . . . . . . . . . . . 1 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Res Tes Res Peak Influence 1248 | 30 408 280 465 236 . . 360 . . . 1197 875 . . 817 1248 1181 Initial 702 | . 19 148 81 181 . . 154 . . . 25 585 . . 520 405 702 Average 438 | 13 204 172 238 173 . . 165 . . . 590 686 . . 667 634 869 Maximum Alert Level 4 | . 2 1 2 1 . . 1 . . . 4 3 . . 3 4 4 Low Security (%) 28 | 100 38 73 38 43 . . 58 . . . 19 . . . . . . Level 1 23 | . 57 26 44 56 . . 41 . . . 12 . . . . 5 . Level 2 22 | . 4 . 16 . . . . . . . 24 66 . . 43 66 . Level 3 23 | . . . . . . . . . . . 38 33 . . 56 22 96 Level 4 2 | . . . . . . . . . . . 5 . . . . 5 3 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 62 | . 3 . 6 . . . 6 . . . 18 2 . 1 7 11 8 Investigation 11 | . 1 . 4 . . . . . . . 3 1 . . . 2 . Extermination 11 | . . . . . . . 1 . . . 4 . . . 2 3 1 Reinforcement 22 | . 2 . 2 . . . 2 . . . 7 . . . 2 3 4 Assault 6 | . . . . . . . . . . . . 1 . 1 1 3 . Garrison 12 | . . . . . . . 3 . . . 4 . . . 2 . 3 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . 1 2 . . . 2 . Construction Impeded 3 | . . . . . . . . . . . . . . . . 2 1 Haulers Reinforced 5 | . . . . . . . 1 . . . 3 . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Res Tes Res Distress Signals 12 | . 1 . 4 . . . 2 . . . 3 . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 393 | 1 25 11 55 4 . 17 30 7 . 9 76 6 3 11 39 54 45 Peak Tracking Total 16 | 1 7 3 6 2 . 7 4 4 . 5 6 3 2 3 7 7 16 Tactical Retreats 33 | . 3 . 5 . . 1 2 . . . 9 . . . 5 1 7 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Res Tes Res Traps Triggered 9 | . 1 . 2 . . . . . . . 3 . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 2 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Res Tes Res Machines Disabled 19 | . . . 2 . . . . . . 3 1 . . 1 2 9 1 Max in Single Turn 2 | . . . 1 . . . . . . 1 1 . . . 2 1 1 Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Res Tes Res Machines Accessed 27 | . 4 . 7 1 . . 1 . 4 . 7 1 . . . 2 . Terminals 13 | . 4 . 6 1 . . 1 . . . . 1 . . . . . Fabricators 2 | . . . . . . . . . . . 1 . . . . 1 . Repair Stations 5 | . . . 1 . . . . . . . 3 . . . . 1 . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . . . . . . Total Hacks 98 | . 12 . 27 4 . . 1 . 30 . 16 3 . . . 5 . Successful 61 | . 8 . 10 2 . . 1 . 30 . 7 1 . . . 2 . Failed 35 | . 3 . 16 2 . . . . . . 9 2 . . . 3 . Catastrophic 4 | . . . 1 1 . . . . . . 1 . . . . 1 . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . Manual 61 | . 7 . 10 3 1 . 2 . . . 9 7 . . 7 13 2 Terminals 46 | . 12 . 26 4 . . 1 . . . . 3 . . . . . Fabricators 7 | . . . . . . . . . . . 3 . . . . 4 . Repair Stations 10 | . . . 1 . . . . . . . 8 . . . . 1 . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . 4 . . . . . . Terminal Hacks 52 | . 8 . 10 2 . . 1 . 30 . . 1 . . . . . Record 14 | . 1 . 1 1 . . . . 11 . . . . . . . . Part Schematic 11 | . . . . . . . . . 11 . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . . . . . Prototype ID Bank 6 | . 3 . . . . . . . 3 . . . . . . . . Open DSF 2 | . . . . . . . 1 . . . . 1 . . . . . Alert Level 4 | . 2 . 1 1 . . . . . . . . . . . . . Unreport Threat 3 | . . . 3 . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 2 . . . . 2 . Load Schematic 2 | . . . . . . . . . . . 1 . . . . 1 . Build 2 | . . . . . . . . . . . 1 . . . . 1 . Repair Station Hacks 4 | . . . . . . . . . . . 4 . . . . . . Scan Component 3 | . . . . . . . . . . . 3 . . . . . . Repair 1 | . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 4 . 7 1 . . . . . . 5 1 . . . 2 . Full Trace Events 5 | . . . 1 . . . . . . . 3 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . 4 . . . 5 . . . . . . 2 . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . 15 . . . 11 . . . . . . 3 . Parts Built 3 | . . . . . . . . . . . 2 . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . Time 210 | . . . . . . . . . . . 58 . . . . 152 . Total Part Build Rating 19 | . . . . . . . . . . . 14 . . . . 5 . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . . . Time 25 | . . . . . . . . . . . 25 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Res Tes Res Total Allies 20 | . . 4 . . 4 . . . . 1 2 6 . . 3 . . Largest Group 6 | . . 4 1 . 4 4 1 . . 1 2 6 5 4 3 . . Highest-Rated Group 522 | . . 71 8 . 150 150 39 . . 96 170 522 494 391 237 . . Highest-Rated Ally 103 | . . 31 8 . 39 39 39 . . 96 85 103 103 103 103 . . Zionite Dispatches 7 | . . . . . . . 1 . . . 1 3 . . 2 . . Heavy 3 | . . . . . . . . . . . 1 1 . . 1 . . Light 1 | . . . . . . . . . . . . 1 . . . . . Recon 1 | . . . . . . . 1 . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . 1 . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . 1 . . Total Orders 31 | . . . . . . . 11 . . . 3 6 6 4 1 . . FOLLOW 1 | . . . . . . . 1 . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . 1 . . EXPLORE 24 | . . . . . . . 9 . . . 3 4 5 3 . . . RETURN 5 | . . . . . . . 1 . . . . 2 1 1 . . . Ally Attacks 153 | . . 31 . . . 27 . . . 9 14 12 14 40 6 . . Total Damage 6423 | . . 296 . . . 982 . . . 271 994 919 667 1670 624 . . Kills 48 | . . 9 . . . 9 . . . 3 5 8 3 11 . . . Allies Corrupted 3 | . . . . . . . 1 . . . 1 . 1 . . . . Allies Melted 3 | . . . . . . . . . . 1 . . . . 2 . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Res Tes Res Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 1 2 . . . 3 . . 1 . . . . Drone Launches 36 | . . . . . . . 18 . . . 6 5 5 2 . . . Drone Recoveries 16 | . . . . . . . 5 . . . . 5 4 2 . . . Decoded 0b10 Intel 54 | . . . . . . . 19 . . . 35 . . . . . . Items 54 | . . . . . . . 19 . . . 35 . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . . . 3 . Branch Access 1 | . . . . . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Res Tes Res Turns Passed 15209 | 201 709 689 1536 676 1433 517 1492 506 114 567 2488 453 321 252 962 1568 725 Spaces Moved 9800 | 140 454 508 785 501 1119 293 881 385 96 457 1448 362 262 178 554 824 553 Core 175 | 19 . . . . . . . . . . . . . . . . 156 Treads 236 | . . . . . . . 97 . . . 125 . . . . . 14 Legs 9235 | 121 454 508 785 501 1119 293 784 385 96 457 1323 362 262 178 554 824 229 Wheels 141 | . . . . . . . . . . . . . . . . . 141 Hover 13 | . . . . . . . . . . . . . . . . . 13 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 120 120 120 120 120 120 120 120 120 110 97 105 112 112 110 95 40 Average Speed 118 | 110 120 122 124 120 123 125 126 120 120 112 118 109 113 112 118 110 101 Slowest Speed 400 | 120 120 190 260 190 190 126 260 120 120 120 186 112 186 112 196 190 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 8 82 98 70 94 90 56 46 38 75 74 43 11 90 54 12 68 17 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 9 | . . . . 1 3 2 . . 1 1 . . 1 . . . . Known Exits Taken . | . . . . . . . . . . . . . . . . . . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 15 | . . 1 . 1 4 1 . 3 . 2 . . 2 1 . . . Spaces Dug 104 | . 2 1 8 . . . 5 6 . 8 17 1 . . 11 22 23 Terrain Destroyed 411 | . 2 1 19 . . 49 16 30 . 38 50 1 . . 11 86 108 Melee 47 | . 2 1 8 . . . 5 . . . 17 1 . . 11 2 . Projectile 14 | . . . . . . . . . . . . . . . . 6 8 AOE 350 | . . . 11 . . 49 11 30 . 38 33 . . . . 78 100 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Fac Upp Upp Res Tes Res Total 12243 | 165 552 548 1094 534 1165 415 1162 406 95 490 1960 411 286 230 811 1238 681 Wait 841 | . 30 9 121 7 31 92 96 1 . 3 181 21 13 27 105 75 29 Move 9783 | 139 453 507 784 500 1118 292 880 384 95 456 1447 361 261 177 553 823 553 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 194 | 9 11 3 13 3 4 1 30 1 . 3 42 4 3 5 17 36 9 Fast Attach 130 | 3 4 2 5 . 1 2 22 . . 1 30 4 2 5 9 33 7 Attach 97 | 3 . . 5 1 . 2 9 . . 2 13 2 . . 17 25 18 Detach 17 | . 1 . . . . . 2 . . . . 1 . . 2 7 4 Swap 133 | . 3 6 14 1 5 4 14 4 . 8 29 3 2 1 13 15 11 Drop 242 | 1 12 6 16 1 5 3 36 1 . 4 56 9 5 9 15 53 10 Fire 136 | 10 . . 3 . . 10 3 7 . 7 4 . . . 7 48 37 Melee 661 | . 38 15 133 21 1 9 65 8 . 6 157 6 . 6 73 123 . Ram 1 | . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . . . 2 Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 6 | . . . . . . . 5 . . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Low x2]) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory (discovered 2 exits: *Res / [*Upp]) -4/Upper Caves -4/Upper Caves -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 78 | -11/Scrapyard | Discovered new exit (range 8) 202 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 13) 604 | -10/Materials | Discovered new exit (range 16) 680 | -10/Materials | Discovered new exit (range 16) 810 | -10/Materials | Central database locked down 911 | -10/Materials | Entered Mines 955 | -10/Mines | Found a hidden stash of uninstalled traps 1001 | -10/Mines | Build established: Scavenger-Mutant 1009 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1121 | -10/Mines | Received a Mining Laser from a helpful Derelict 1233 | -10/Mines | Learned Materials stockpile data 1234 | -10/Mines | Discovered new exit (range 6) 1454 | -10/Mines | Discovered new exit (range 8) 1481 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1600 | -10/Mines | Entered Materials 1600 | -9/Materials | Accompanied by 1 ally 1600 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2014 | -9/Materials | Lost 3 parts (1n2u) 2276 | -9/Materials | Build established: Mutant 2303 | -9/Materials | Discovered new exit (range 16) 2573 | -9/Materials | Discovered new exit (range 12) 2573 | -9/Materials | Central database locked down 2911 | -9/Materials | Core integrity fell below 50% 3136 | -9/Materials | Entered Mines 3215 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3218 | -9/Mines | Found Prototype Device 3292 | -9/Mines | Learned Materials stockpile data 3313 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3440 | -9/Mines | Learned location of Storage (-7) 3579 | -9/Mines | Discovered new exit (range 15) 3812 | -9/Mines | Entered Zion 3872 | -7/Zion | Received a visual enhancement algorithm 3902 | -7/Zion | Discovered new exit (range 16) 4080 | -7/Zion | System corruption cleaned by Quarantine Array 4104 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4248 | -7/Zion | Learned location of Armory (-3) 4261 | -7/Zion | Given the Hacking Drone Bay 4262 | -7/Zion | Found Prototype Device 4263 | -7/Zion | Identified Hacking Drone Bay 4397 | -7/Zion | Learned location of Warlord (-4) 4938 | -7/Zion | Imprinted 4940 | -7/Zion | Declared Zion's savior 5245 | -7/Zion | Entered Proximity Caves 5245 | -6/Proximity Caves | Accompanied by 4 allies 5521 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5559 | -6/Proximity Caves | Learned location of Extension (-5) 5659 | -6/Proximity Caves | System corruption reached 10% 5743 | -6/Proximity Caves | Discovered new exit (range 10) 5762 | -6/Proximity Caves | Entered Factory 5762 | -6/Factory | Accompanied by 1 ally 5762 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 5918 | -6/Factory | Discovered new exit (range 32) 6034 | -6/Factory | Garrison activated, responded to threat 6151 | -6/Factory | Lost 8 parts (4n4u) 6270 | -6/Factory | Zion Recon squad teleported in 6716 | -6/Factory | Build established: Scavenger-Mutant 6987 | -6/Factory | Discovered new exit (range 4) 7024 | -6/Factory | Terminal network hard line cut 7126 | -6/Factory | Cargo convoy interrupted 7254 | -6/Factory | Entered Lower Caves 7297 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7760 | -6/Lower Caves | Entered Data Miner 7760 | -6/Data Miner | Discovered new exit (range 6) 7783 | -6/Data Miner | Met Data Miner 7829 | -6/Data Miner | Learned location of Section 7 (-2) 7829 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7848 | -6/Data Miner | Received God Mode back door access code from Data Miner 7874 | -6/Data Miner | Entered Proximity Caves 7918 | -5/Proximity Caves | Learned 8 Factory zone layouts 8001 | -5/Proximity Caves | Escorted by Enhanced Grunt 8050 | -5/Proximity Caves | Learned Factory terminal intel 8097 | -5/Proximity Caves | Attracted the attention of an 0b10 base 8404 | -5/Proximity Caves | Build established: Mutant 8420 | -5/Proximity Caves | Discovered new exit (range 15) 8441 | -5/Proximity Caves | Entered Factory 8441 | -5/Factory | Evolved 2 slots: Utility x2 8442 | -5/Factory | Identified exit to Upper Caves 8443 | -5/Factory | Loaded intel: 28 terminal locations 8461 | -5/Factory | Zion Heavy squad teleported in 8633 | -5/Factory | Repaired Imp. Actuator Array 8841 | -5/Factory | Garrison activated, responded to threat 8848 | -5/Factory | Build established: Scavenger-Mutant 8897 | -5/Factory | Lost 5 parts (1p2n1u1w) 9240 | -5/Factory | Fabricated Myomer Leg? 9577 | -5/Factory | Found Prototype Protection 9577 | -5/Factory | Identified Zio. Heavy Carapace 9713 | -5/Factory | Incoming investigation squad redirected 9894 | -5/Factory | Lost 3 parts (1p1u1w) 10028 | -5/Factory | Terminal network hard line cut 10191 | -5/Factory | Spotted B-75 Beast 10661 | -5/Factory | Discovered new exit (range 27) 10669 | -5/Factory | Discovered new exit (range 49) 10854 | -5/Factory | Garrison activated, responded to threat 10929 | -5/Factory | Entered another Factory area 10929 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10990 | -4/Factory | Zion Heavy squad teleported in 11080 | -4/Factory | Incoming investigation squad redirected 11139 | -4/Factory | Discovered new exit (range 28) 11179 | -4/Factory | First assault squad dispatched 11188 | -4/Factory | Discovered new exit (range 32) 11200 | -4/Factory | Incoming assault squad redirected 11334 | -4/Factory | Zion Light squad teleported in 11356 | -4/Factory | Zion Infowar Resupply teleported in 11382 | -4/Factory | Entered Upper Caves 11382 | -4/Upper Caves | Accompanied by 6 allies 11472 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11656 | -4/Upper Caves | Discovered new exit (range 22) 11703 | -4/Upper Caves | Entered another Upper Caves area 11703 | -4/Upper Caves | Accompanied by 4 allies 11732 | -4/Upper Caves | Discovered new exit (range 21) 11763 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11907 | -4/Upper Caves | Found Prototype Protection 11907 | -4/Upper Caves | Identified Zio. Weapon Casing 11955 | -4/Upper Caves | Entered Research 11955 | -3/Research | Evolved 2 slots: Utility x2 12455 | -3/Research | First assault squad dispatched 12457 | -3/Research | Zion Heavy squad teleported in 12515 | -3/Research | Zion Zionite Resupply teleported in 12720 | -3/Research | Lost 4 parts (1p3u) 12810 | -3/Research | Garrison activated, responded to threat 12896 | -3/Research | Discovered new exit (range 17) 12917 | -3/Research | Entered Testing 12927 | -3/Testing | Lost 13 parts (4p1n7u1w) 12953 | -3/Testing | Spotted PX-WLYE3PFNEI 13010 | -3/Testing | Found Prototype Leg 13013 | -3/Testing | Identified Myomer Exoskeleton 13153 | -3/Testing | Found Prototype Device 13153 | -3/Testing | Identified AEGIS Remote Shield 13253 | -3/Testing | Found Prototype Device 13253 | -3/Testing | Identified Exp. EM Disruption Field 13259 | -3/Testing | Found Prototype Processor 13259 | -3/Testing | Identified Exp. Melee Analysis Suite 13378 | -3/Testing | Fabricated Lgt. Regenerative Plating? 13423 | -3/Testing | Lost 3 parts (3w) 13443 | -3/Testing | First assault squad dispatched 13468 | -3/Testing | Spotted Striker 13493 | -3/Testing | Core integrity fell below 50% 13500 | -3/Testing | Destroyed Striker 13509 | -3/Testing | Spotted Alpha 7 13531 | -3/Testing | System corruption reached 10% 13561 | -3/Testing | Destroyed Alpha 7 13597 | -3/Testing | Incoming investigation squad redirected 13611 | -3/Testing | Lost 4 parts (1p2u1w) 13637 | -3/Testing | Destroyed 7 combat bots 13687 | -3/Testing | Found Prototype Ballistic Cannon 13687 | -3/Testing | Identified Omega Cannon 13718 | -3/Testing | Retrieved Zion intel report: Guard Positions 13747 | -3/Testing | Found Prototype Energy Cannon 13747 | -3/Testing | Identified Potential Cannon 13868 | -3/Testing | Found Prototype Launcher 14175 | -3/Testing | Retrieved Zion intel report: Branch Access 14199 | -3/Testing | Retrieved Zion intel report: Emergency Access 14205 | -3/Testing | Terminal network hard line cut 14215 | -3/Testing | Incoming assault squad redirected 14476 | -3/Testing | Discovered new exit (range 8) 14485 | -3/Testing | Entered Research 14485 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 14487 | -2/Research | Identified Z-bomb Delivery System 14764 | -2/Research | Garrison activated, responded to threat 14896 | -2/Research | Spotted B-90 Cyclops 14960 | -2/Research | Lost 7 parts (2p2n2u1w) 15114 | -2/Research | Core integrity fell below 50% 15159 | -2/Research | Lost 24 parts (3p10n7u4w) 15191 | -2/Research | Core integrity fell below 20% 15192 | -2/Research | Spotted B-90 Cyclops 15209 | -2/Research | Build established: Mutant 15210 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 15131_ P-80 Master resets P-80 Master, system corruption cleaned. 15148_ System corrupted: Energy discharge (-36). 15166_ Acquired Imp. Linear Gravjet. 15167_ HRY3WYJV7F6 15168_ Acquired Antigrav Array. 15169_ U-05 Engineer lays Concrete. 15171_ U-05 Engineer builds a Wall. 15182_ System corrupted: Matter fused (-6). 15190_ Imp. Linear Gravjet destroyed. 15194_ Triggered Segregator Trap. 15194_ Arcs of energy rise from the floor. 15194_ Imp. Antigrav System blown off. 15202_ Antigrav Array destroyed. 15204_ Acquired Quantum Reactor. 15207_ Door malfunctions. 15209_ B-90 Cyclops activates siege mode. 15209_ Adv. Target Analyzer destroyed. 15209_ P-80 Master resets A-15 Conveyor, system corruption cleaned. [Achievement: 10k Club] [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | # # ???????# # #??# + | | # # ] ?????# = ########??# # | | # #? ???# #?????????########### | | # "%% #? """"" ?# !#???????????????????# | | !# R""% #??""""" # #???????????????????## | | !# """" #??""""" ?# = #????????????????????? | | + #??? ???########????????????????????? | | ## #??? ????? #????????????????????????? | | #########/######+##### ########?????????????????? | | ^ #?????????????????? | | #?????????????????? | | ^ #?????????????????? | | *** = """ +?????????????????? | | ** ! ############# ""F #?????????????????? | | ** ############# "" #?????????????????? | | " # """ #?????????????????? | | " # """ #?????????????????? | | ! ?# ; ####??????????????? | | ??+ ; ?????????????? | | ## #??# / [ / ####??????????????? | | ?# ???# # #?????????????????? | | ??#????# # """ #?????????????????? | | ???????########+#### """ ########??????????? | | ????????????# """ #??????????? | | ????????????# #??????????? | | ????????????# @ #??????????? | | ????????????# A +??????????? | | ????????????# ^ #??????????? | | ????????????# = #??????????? | | ????????????# #??????????? | | ????????????# #??????????? | | ????????????+ #??????????? | | ????????????# [! #??????????? | | ????????????# gkg !! ???????????? | | ????????????# g#####################???????????? | | ????????????# ????????????????????????????????? | | ????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 184 Energy Generation 59 Energy Capacity 1910 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 19 Terrain Scan Density 10 Corruption Block 13 Armor Coverage 1350 Resistance: KI 30 Resistance: TH 10 Weapon Shielding 100 Weapon Cycling 25 Melee Speed Boost 50 Evasion (%) 61 Targeting Accuracy 14 Melee Accuracy 28 Target Analysis 12 Core Analysis 9 Recoil Reduction 4 Energy Filtering 30 Particle Charging 25 Kinecelleration 40 Item Schematics ----------------- System Guard | -7/Zion | Archive Matter Filter | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Chainsword | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Imp. Armor Integrity Analyzer | -6/Data Miner | Free Railgun | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Particle Reactor | -6/Data Miner | Free Hvy. Antimatter Reactor | -3/Testing | Archive Exp. Signal Interpreter | -3/Testing | Archive Tactical Quantum Warhead | -3/Testing | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive M-28 Smith | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive G-50 Soldier | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free X-77 Beamer | -6/Data Miner | Free A-27 Freighter | -3/Testing | Archive C-55 Analyst | -3/Testing | Archive Fabricated ------------ Myomer Leg | x2 | -5/Factory Lgt. Regenerative Plating | x1 | -3/Testing Alien Tech Used ----------------- None Achievements -------------- 10k Club 20k Club Adventurer Ambidextrous Can't Touch This Dangerous Findings Deadly Force Decoder Ring Explorer Hard Hitter I'm Back, Baby! Just What I Needed Leap Before You Look Let's See Who's Tougher Made in Tau Ceti IV Max Potential Oh No You Don't! Ooh, Shiny! Part-time Excavator Please Form A Line Release The Drones! Remodeling Respectable Loadout Rockin' Loadout Serviceable Loadout The Oracle Challenges ------------ None Game ------ Seed CarbideSchematicBoregun Manual? 0 Play Time 08:43:09 Cumulative 19.3 hours Start 2022.05.14 @ 21:52:27 End 2022.05.21 @ 23:27:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0fdbc0d0-fdf9-4926-a593-312a4d2c66bd