Cogmind - Beta 13 X3 @@@ ROGUE MODE // 2024.02.17 @ 16:23:09 Player: Minty Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (135) 675 Value Destroyed (4588) 4588 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (528) 528 TOTAL SCORE: 9991 Bonus ------- High Alert Combat Kills 528 Cogmind --------- Core Integrity 0/850 Matter 94/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Medium Treads > --- UTILITY (6) ------ Core Analyzer Makeshift Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Particle Charger Stasis Canceller Hacking Suite Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Target Analyzer Improved Utility Shielding Hacking Suite Hacking Suite Makeshift Hacking Suite System Shield > --- WEAPON ----------- Heavy Laser Precision Assault Rifle Precision Grenade Launcher Heavy Pick > --- INVENTORY -------- Improved Melee Analysis Suite Core Analyzer Particle Charger Hacking Suite Heavy Rocket Launcher [Rating: 58] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Improved Medium Treads Leg Improved Titanium Leg Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Hacking Suite Device Weight Redist. System Storage Small Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Heavy Flak Cannon Energy Gun Heavy Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Slots Evolved 8 | . . 2 2 2 . . 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 4 | . . 1 2 . . . 1 . . Weapon 2 | . . . . 1 . . 1 . . Parts Attached 123 | . 12 22 14 38 10 . 16 7 4 Power 13 | . 2 1 2 3 3 . 2 . . Engine 11 | . 2 1 2 2 3 . 1 . . Core 2 | . . . . 1 . . 1 . . Reactor . | . . . . . . . . . . Propulsion 32 | . 4 7 2 10 1 . 7 . 1 Treads 2 | . . . . . . . 1 . 1 Leg 10 | . . . . 4 . . 6 . . Wheel . | . . . . . . . . . . Hover 11 | . 4 1 . 5 1 . . . . Flight 9 | . . 6 2 1 . . . . . Utility 19 | . 1 2 4 6 2 . 2 1 1 Device 1 | . . 1 . . . . . . . Storage . | . . . . . . . . . . Processor 5 | . 1 . . 1 . . 1 1 1 Hackware 8 | . . 1 3 2 1 . 1 . . Protection 5 | . . . 1 3 1 . . . . Artifact . | . . . . . . . . . . Weapon 59 | . 5 12 6 19 4 . 5 6 2 Energy Gun 12 | . . 4 1 4 1 . 1 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 28 | . 5 7 4 11 . . 1 . . Ballistic Cannon 3 | . . . . . . . . 3 . Launcher 14 | . . 1 1 4 3 . 2 2 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 2 | . . . . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . . . . . Corrupted Parts 3 | . . . 1 1 . . . . 1 System Corruption 11 | . . . 2 5 . . . . 4 Parts Lost 44 | . 2 4 4 12 4 . 3 6 9 Power 7 | . . 1 2 1 . . 2 1 . Propulsion 14 | . 2 1 1 4 2 . . 3 1 Utility 10 | . . 1 1 4 . . 1 . 3 Weapon 13 | . . 1 . 3 2 . . 2 5 Highest Loss Streak 8 | . 2 2 3 4 2 . 2 4 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 80 | . 94 93 97 80 56 53 81 86 61 Engine 4 | . 14 8 7 . 4 7 2 . . Core 1 | . . . . 4 2 . 2 . . Leg 8 | . 11 . . 4 3 . 16 19 4 Hover 4 | . 14 5 . 13 1 . . . . Flight 5 | . . 26 27 1 . . . . . Device 1 | . . 6 9 . . . . . . Storage 6 | . 14 11 9 7 7 7 3 . . Processor 4 | . 11 11 7 . . . 2 6 6 Hackware 19 | . . 3 19 22 20 23 25 26 22 Protection 4 | . . . . 6 7 7 6 6 5 Energy Gun 3 | . . 3 . 3 1 7 5 4 . Ballistic Gun 8 | . 25 15 17 10 1 . 3 . . Ballistic Cannon 2 | . . . . . . . . 9 14 Launcher 2 | . . . . 2 4 . 4 4 1 Piercing Weapon 1 | . . . . . . . 3 5 4 Naked Turns . | . . . . . . . . . . Heaviest Build 33 | 14 14 18 19 27 27 14 31 33 33 Greatest Support 55 | 20 20 21 21 54 10 3 55 52 20 Greatest Overweight (x) 5 | . 2 2 . 2 5 4 4 2 1 Average Overweight (x) . | . . . . . 1 4 . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 5 5 Average Capacity 7 | . 8 8 8 8 8 8 6 5 5 Most Carried 8 | . 8 8 8 8 8 8 8 5 5 Average Carried 6 | . 7 7 7 7 7 8 5 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 6 8 8 8 8 8 8 5 5 3 Class Distribution -------------------- 31% | Hacker-Mutant 27% | Hacker-Gunner 13% | Hacker-Tank 11% | Mutant 7% | Hacker-Sprinter 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Hacker-Sprinter | -8/Materials Hacker-Tank | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Matter Collected 3394 | 200 315 563 469 740 319 31 196 348 213 Remotely . | . . . . . . . . . . Salvage Created 4596 | . 540 1084 923 1010 208 31 276 378 146 Parts 292 | . 48 76 69 55 16 . 12 15 1 Haulers Intercepted 8 | . 1 3 3 1 . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 20 | . . . . . 6 . . 11 3 Prevented 2 | . . . . . 1 . . 1 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Combat Hostiles Destroyed 100 | . 8 19 15 21 15 . 7 10 5 Melee 5 | . . . . . . . 1 3 1 Guns 51 | . 8 17 13 10 . . 1 2 . Cannons 4 | . . . . . . . . 2 2 AOE 38 | . . 2 2 10 15 . 4 3 2 Classes Destroyed 16 | . 6 5 1 2 . 1 . . 1 Worker 7 | . 2 1 . 4 . . . . . Builder 3 | . . 1 2 . . . . . . Tunneler 3 | . 1 . . 2 . . . . . Hauler 8 | . 1 3 3 1 . . . . . Recycler 2 | . . 1 . 1 . . . . . Mechanic 1 | . . . . 1 . . . . . Operator 8 | . 2 3 1 2 . . . . . Watcher 3 | . 2 1 . . . . . . . Swarmer 27 | . . 3 3 8 11 . . 2 . Grunt 47 | . 8 12 3 6 4 . 4 7 3 Brawler 3 | . . 1 1 1 . . . . . Duelist 1 | . . . . . . . . . 1 Sentry 14 | . . 3 7 3 . . . 1 . Hunter 6 | . . . 1 2 . . 2 . 1 Programmer 2 | . . . . 1 . . 1 . . Samaritan 1 | . . . . . . 1 . . . Best Kill Streak 7 | . 4 7 7 6 7 . 3 7 2 Combat Bots Only 7 | . 3 3 5 5 7 . 3 7 2 Max Kills in Single Turn 4 | . 2 2 2 4 3 1 2 1 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . 1 2 3 3 . 2 1 1 Melee 1 | . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Hostile Shots Fired 760 | . 67 125 81 202 40 . 71 108 66 Missed 280 | . 22 54 41 69 18 . 20 40 16 Damage Taken 7151 | . 515 873 590 2043 415 . 784 1040 891 Core 2156 | . 159 300 228 369 246 . 285 165 404 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 113 | . . . . 15 10 . 35 . 53 Regen/Repaired (Parts) 83 | . . 38 . 45 . . . . . Core Remaining (%) 46 | 100 36 25 58 . . 12 . . . Volleys Fired 340 | . 56 83 58 70 12 8 31 10 12 Largest 4 | . 2 2 2 3 3 1 3 4 3 Hottest 198 | . 40 90 78 117 95 69 133 198 159 Shots Fired 639 | . 101 148 115 139 20 8 45 29 34 Gun 550 | . 101 147 113 126 4 8 39 12 . Cannon 44 | . . . . . . . . 12 32 Launcher 45 | . . 1 2 13 16 . 6 5 2 Special . | . . . . . . . . . . Kinetic 491 | . 101 121 109 95 4 . 11 18 32 Thermal 42 | . . . . . . 8 28 6 . Explosive 37 | . . 1 2 8 13 . 6 5 2 Electromagnetic 69 | . . 26 4 36 3 . . . . Robot Hit Streak 22 | . 11 13 13 22 2 6 6 5 6 Robot Miss Streak 9 | . 3 5 2 5 2 1 4 7 9 Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 8 | . 1 2 3 2 . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . Shots Hit Robots 439 | . 63 97 82 103 4 6 33 20 31 Core Hits 284 | . 32 44 40 63 22 4 16 32 31 Critical Kills 2 | . 1 1 . . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . . . . Critical Strikes 8 | . 1 1 1 3 . 1 . 1 . Burn 1 | . . . . . . 1 . . . Destroy 4 | . 1 1 1 1 . . . . . Corrupt 2 | . . . . 2 . . . . . Impale 1 | . . . . . . . . 1 . Melee Attacks 23 | . . . . . . . 5 12 6 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 23 | . . . . . . . 5 12 6 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11252 | . 758 1623 1489 2972 1363 112 1130 1080 725 Guns 5987 | . 758 1394 1295 1742 16 112 495 175 . Cannons 568 | . . . . . . . . 183 385 Explosions 4351 | . . 213 194 1230 1347 . 539 575 253 Melee 330 | . . . . . . . 96 147 87 Ramming 16 | . . 16 . . . . . . . Kinetic 5477 | . 758 1202 1232 1430 16 . 145 309 385 Thermal 742 | . . 26 . 86 119 112 350 49 . Explosive 3875 | . . 187 194 1019 1108 . 539 575 253 Electromagnetic 812 | . . 192 63 437 120 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 330 | . . . . . . . 96 147 87 Highest Corruption 11 | . . . 2 11 11 11 2 2 6 Average Corruption 5 | . . . 2 6 11 11 1 2 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 83 | . . . 1 29 28 10 . 13 2 Message Errors 17 | . . . 1 6 4 3 . 3 . Matter Fused 26 | . . . . 11 9 2 . 4 . Heat Flow Errors 3 | . . . . 3 . . . . . Energy Discharges 11 | . . . . 2 5 1 . 3 . Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 13 | . . . . 4 4 2 . 2 1 Data Loss (major) 3 | . . . . 1 . 2 . . . Misfires 4 | . . . . . 3 . . . 1 Alerts 3 | . . . . . 3 . . . . Weapon Failures 2 | . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 16 | . . . . 12 4 . . . . Projectiles . | . . . . . . . . . . Explosions 16 | . . . . 12 4 . . . . Melee . | . . . . . . . . . . Knockbacks 2 | . . . . . . . . 1 1 Impact . | . . . . . . . . . . Kinetic 2 | . . . . . . . . 1 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 134 | . . 41 . 40 37 . . 16 . Shots 5 | . . 1 . 2 1 . . 1 . Rammed 1 | . . 1 . . . . . . . Targets Rammed 2 | . . 1 . 1 . . . . . Kicked 1 | . . . . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 314 | . 22 106 48 266 314 60 81 285 203 Average Temperature 46 | . 7 28 17 34 83 26 20 142 89 Received Heat Transfer 2112 | . 282 345 225 423 417 . 117 285 18 Effects 1 | . . . . . . . . 1 . Interference 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Fried 3 | . . 1 1 1 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 2 | . . . . . . 1 1 . . Heat Transferred 1286 | . . 50 . 50 150 296 666 74 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . 1 . 2 2 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Peak Influence 920 | . 337 781 920 862 . . 460 . . Initial 354 | . . 113 329 354 . . 289 . . Average 408 | . 168 439 632 448 . . 344 . . Maximum Alert Level 3 | . 1 3 3 3 . . 2 . . Low Security (%) 11 | . 58 18 . . . . . . . Level 1 37 | . 41 27 17 29 . . 69 . . Level 2 39 | . . 31 39 66 . . 30 . . Level 3 10 | . . 22 43 3 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 30 | . 6 6 5 9 . . 4 . . Investigation 20 | . 4 4 4 5 . . 3 . . Extermination 2 | . . . . 1 . . 1 . . Reinforcement 5 | . 2 2 . 1 . . . . . Assault 2 | . . . 1 1 . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Distress Signals 11 | . 2 3 4 1 . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 164 | . 22 38 30 28 12 . 8 13 13 Peak Tracking Total 9 | . 6 7 9 4 4 . 3 7 6 Tactical Retreats 15 | . 1 4 3 3 1 . . 3 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Traps Triggered 7 | . . . . 7 . . . . . Indirectly 1 | . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Machines Disabled 21 | . . 2 2 9 4 . 1 3 . Max in Single Turn 3 | . . 1 1 3 2 . 1 1 . Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged 2 | . 2 . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Machines Accessed 37 | . 6 8 9 10 . . 3 1 . Terminals 26 | . 5 5 8 5 . . 2 1 . Fabricators 3 | . . . . 2 . . 1 . . Repair Stations 4 | . . 2 . 2 . . . . . Recycling Units 3 | . 1 . 1 1 . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 151 | . 26 21 50 34 . . 15 5 . Successful 95 | . 15 11 37 18 . . 9 5 . Failed 55 | . 10 10 13 16 . . 6 . . Catastrophic 8 | . 2 2 1 3 . . . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 82 | . 16 10 31 20 . . 5 . . Terminals 115 | . 21 15 44 21 . . 9 5 . Fabricators 14 | . . . . 8 . . 6 . . Repair Stations 9 | . . 5 . 4 . . . . . Recycling Units 12 | . 5 . 6 1 . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 45 | . 5 2 23 6 . . 4 5 . Record 5 | . . . . . . . . 5 . Part Schematic 1 | . . . . 1 . . . . . Robot Analysis 3 | . . . 2 . . . 1 . . Prototype ID Bank 8 | . 2 1 3 . . . 2 . . Level Access Points 1 | . . . . 1 . . . . . Terminal Index 2 | . . . 1 . . . 1 . . Fabricator Index 1 | . . . . 1 . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . Alert Level 1 | . . . . 1 . . . . . Unreport Threat 1 | . . . . 1 . . . . . Locate Traps 3 | . . . 2 1 . . . . . Disarm Traps 1 | . . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Security Status 3 | . 1 . 2 . . . . . . Transport Status 1 | . . . 1 . . . . . . Investigation Status 1 | . . . 1 . . . . . . Recall Investigation 3 | . . . 3 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Registered Components 1 | . . . 1 . . . . . . Zone Layout 6 | . 2 1 3 . . . . . . Fabricator Hacks 6 | . . . . 3 . . 3 . . Load Schematic 4 | . . . . 2 . . 2 . . Build 2 | . . . . 1 . . 1 . . Repair Station Hacks 8 | . . 4 . 4 . . . . . Scan Component 5 | . . 3 . 2 . . . . . Repair 3 | . . 1 . 2 . . . . . Recycling Unit Hacks 5 | . 3 . 1 1 . . . . . Process 1 | . 1 . . . . . . . . Report Inventory 3 | . 1 . 1 1 . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 30 | . 7 5 12 4 . . 2 . . Terminals 22 | . 6 4 8 3 . . 1 . . Botnet 17 | . 3 2 8 3 . . 1 . . Disrupt 1 | . . 1 . . . . . . . Sabotage 3 | . 3 . . . . . . . . Search 1 | . . 1 . . . . . . . Fabricators 2 | . . . . 1 . . 1 . . Prioritize 1 | . . . . . . . 1 . . Recompile 1 | . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 1 . 4 . . . . . . Monitor 1 | . . . 1 . . . . . . Reject 1 | . . . 1 . . . . . . Recyclers 1 | . . . 1 . . . . . . Mask 1 | . . . 1 . . . . . . Tunnel 1 | . 1 . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Extract 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . . 1 1 1 . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 33 | . 5 7 8 9 . . 3 1 . Full Trace Events 18 | . 1 4 5 4 . . 3 1 . Feedback Events 2 | . . . . 2 . . . . . Corruption 1 | . . . . 1 . . . . . Hackware Fried 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . 3 . 1 . . . . . Parts Built 2 | . . . . 1 . . 1 . . Authchips 1 | . . . . 1 . . . . . Time 100 | . . . . 67 . . 33 . . Total Part Build Rating 8 | . . . . 4 . . 4 . . Parts Repaired 2 | . . 1 . 1 . . . . . Time 108 | . . 51 . 57 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 60 | . 60 . . . . . . . . Retrieved Matter 60 | . 60 . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . Machine Destruction 2 | . . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Robot Analysis Total 3 | . . . 2 . . . 1 . . Derelict Logs Recovered 4 | . . . . . 2 . . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Turns Passed 6142 | . 487 739 417 1200 792 289 749 1232 237 Spaces Moved 4900 | 1 348 884 669 1246 426 110 407 686 123 Core 333 | . . . . . 109 110 58 . 56 Treads 2 | . . . . . . . 2 . . Legs 1610 | 1 107 . . 211 191 . 347 686 67 Wheels . | . . . . . . . . . . Hover 1383 | . 241 146 . 870 126 . . . . Flight 1572 | . . 738 669 165 . . . . . Fastest Speed 29 | 120 56 32 32 29 110 250 110 110 50 Average Speed 91 | 120 86 37 32 65 175 250 154 149 131 Slowest Speed 300 | 120 180 180 32 260 300 250 250 270 200 Overloaded Moves 11 | . . . . 11 . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 31 | . . 17 13 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 2 58 59 61 37 72 14 7 62 32 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 4 | . 1 . . . 1 . . 2 . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . Scrap Searched 5 | . . . . . 4 . . 1 . Spaces Dug 4 | . . . . . . . . 4 . Terrain Destroyed 369 | . . 15 7 103 111 . 38 81 14 Melee 4 | . . . . . . . . 4 . Projectile 1 | . . . . . . . . 1 . AOE 364 | . . 15 7 103 111 . 38 76 14 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Total 5887 | . 444 1131 745 1508 462 117 472 849 159 Wait 384 | . 1 135 1 96 1 . 8 128 14 Move 4831 | . 347 850 643 1243 425 109 406 685 123 Hop 29 | . . 16 12 1 . . . . . Pick Up 57 | . 11 10 9 18 4 . 2 3 . Fast Attach 47 | . 8 6 1 16 3 . 9 3 1 Attach 40 | . 3 5 5 14 4 . 4 3 2 Detach 12 | . 2 1 . 4 3 . 1 1 . Swap 36 | . 1 11 8 8 3 . 3 1 1 Drop 73 | . 15 13 8 24 7 . 3 3 . Fire 340 | . 56 83 58 70 12 8 31 10 12 Melee 23 | . . . . . . . 5 12 6 Ram 1 | . . 1 . . . . . . . Kick 1 | . . . . 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis 13 | . . . . 13 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 8 exits: *Fac x4 / [*Sto x2] / [*Low x2]) -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Central database locked down 268 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 16) 453 | -10/Materials | Discovered new exit (range 10) 463 | -10/Materials | Core integrity fell below 50% 488 | -10/Materials | Entered another Materials area 488 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 746 | -9/Materials | Core integrity fell below 50% 863 | -9/Materials | Repaired Imp. Flight Unit 1018 | -9/Materials | Discovered new exit (range 15) 1087 | -9/Materials | Build established: Sprinter 1227 | -9/Materials | Entered another Materials area 1227 | -8/Materials | Evolved 2 slots: Utility x2 1315 | -8/Materials | Discovered new exit (range 16) 1387 | -8/Materials | Discovered new exit (range 5) 1506 | -8/Materials | Discovered new exit (range 5) 1576 | -8/Materials | Build established: Hacker-Sprinter 1620 | -8/Materials | Lost 3 parts (1p1n1u) 1627 | -8/Materials | First assault squad dispatched 1644 | -8/Materials | Entered Factory 1644 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1802 | -7/Factory | Discovered new exit (range 14) 1821 | -7/Factory | Lost 4 parts (1p1u2w) 1938 | -7/Factory | Discovered new exit (range 12) 2193 | -7/Factory | Discovered new exit (range 3) 2195 | -7/Factory | Discovered new exit (range 8) 2321 | -7/Factory | Hacking Suite fried by hacking feedback 2329 | -7/Factory | Identified exit to Factory 2338 | -7/Factory | Repaired Gauss Rifle? 2421 | -7/Factory | System corruption reached 10% 2434 | -7/Factory | Noticed a derelict Sapper rigging charges 2657 | -7/Factory | Fabricated Prc. Assault Rifle (x1) 2786 | -7/Factory | Core integrity fell below 50% 2813 | -7/Factory | Discovered new exit (range 12) 2844 | -7/Factory | Entered Lower Caves 3093 | -7/Lower Caves | Spotted B-75 Beast 3164 | -7/Lower Caves | Core integrity fell below 20% 3263 | -7/Lower Caves | Build established: Hacker-Mutant 3363 | -7/Lower Caves | Learned Factory terminal intel 3396 | -7/Lower Caves | Attracted the attention of an 0b10 base 3426 | -7/Lower Caves | Destroyed 7 combat bots 3547 | -7/Lower Caves | Encountered a Warlord checkpoint 3601 | -7/Lower Caves | Discovered new exit (range 11) 3636 | -7/Lower Caves | Entered another Lower Caves area 3907 | -7/Lower Caves | Discovered exit to Factory (range 8) 3925 | -7/Lower Caves | Entered Factory 3925 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3926 | -6/Factory | Loaded intel: 26 terminal locations 4239 | -6/Factory | Fabricated Prc. Assault Rifle? 4667 | -6/Factory | Discovered new exit (range 7) 4674 | -6/Factory | Entered Lower Caves 4675 | -6/Lower Caves | Encountered a Warlord checkpoint 4716 | -6/Lower Caves | Build established: Hacker-Gunner 4773 | -6/Lower Caves | Spotted B-75 Beast 4798 | -6/Lower Caves | Attracted the attention of an 0b10 base 4856 | -6/Lower Caves | Destroyed 7 combat bots 4856 | -6/Lower Caves | Learned location of Zion (-6) 4859 | -6/Lower Caves | Lost 4 parts (1p1n2w) 4896 | -6/Lower Caves | Learned location of 1 exit from Research 5056 | -6/Lower Caves | Learned 4 Factory zone layouts 5829 | -6/Lower Caves | Core integrity fell below 50% 5876 | -6/Lower Caves | Discovered new exit (range 13) 5906 | -6/Lower Caves | Entered another Lower Caves area 5907 | -6/Lower Caves | Encountered a Warlord checkpoint 6107 | -6/Lower Caves | Core integrity fell below 20% 6143 | -6/Lower Caves | Lost 8 parts (1n3u4w) 6143 | -6/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06093_ Hvy. Flak Cannon destroyed. 06095_ L-41 Fighter knocked back. 06096_ Slug penetrates Wall. 06098_ Wall collapses. 06099_ Hacking Suite destroyed. 06099_ Slug penetrates L-41 Fighter. 06102_ Penetrated by Slug. 06102_ Hvy. Flak Cannon destroyed. 06103_ Imp. Utility Shielding destroyed. 06103_ Hacking Suite destroyed. 06105_ System Shield severed. 06110_ Imp. Melee Analysis Suite severed. 06110_ L-41 Fighter destroyed. 06112_ Penetrated by Slug. 06112_ Hvy. Pick destroyed. 06113_ Acquired 20 matter. 06114_ System corrupted: Component data lost. 06137_ Acquired Corrupted Med. Treads. 06137_ Integrated Corrupted Med. Treads (+4). 06138_ Acquired 60 matter. Map ----- +----------------------------------------------------+ | ???????????#?????# "" " #??????????????????????? | | ??????????? ###??# """" #??????????????????????? | | ??????????? ???# """" #??????????????????????? | | ??????????? ???# "" #??????????????????????? | | ???????????# #???# "" #??????????????????????? | | ????##?????# #???# """" #??????????????????????? | | ????# ##??## #???# "" #??????????????????????? | | ????# #### ##??# #??????????????????????? | | ???## ## #??# ### ##??????????????????????? | | ??## #### #?####???????????????????????? | | ??# #????????????????????????????? | | ??# #### #???????? ?????????????????? | | ??## #?# #########???????? ?????????????????? | | ???## #?# #???????????????? ??????????????????? | | ????# #### #######????????? #??????????????????? | | ????## ### ## #????????? #??????????????????? | | ?????## #????????? #??????????????????? | | ??????## #??????????# ##?????????????????? | | ??????## #####?????# ###???????????????? | | ??????# ## #???## ##??????????????? | | ??????# ##?## #??????????????? | | ??????# ### #??????????????? | | ??????# #??????????????? | | ??????## #??????????????? | | ???????# ## ### ##??????????????? | | ????? ####@ #????????????????????? | | ????# ##? $ ???????????????? | | ????# ## ## p #???????????? | | ????# ####### ######### #???????????? | | ????# ???? ???????????? #???????????? | | ????# ?? ?????????????????????????? | | ????### ##### ??????????????????????????? | | ??????## #???# ??????????????????????????? | | ???????## ???# ??????????????????????????? | | ????????## ???##???????????????????????????? | | ?????????? ?????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Core Shielding 20 Utility Shielding 66 Evasion (%) 63 Melee Accuracy 6 Target Analysis 5 Core Analysis 6 Recoil Reduction 1 Salvage Targeting 1 Offensive Hacking 31 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Flight Unit | -9/Materials | Extracted Mining Claw | -9/Materials | Extracted Com. Wheel | -9/Materials | Extracted Prc. Assault Rifle | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Prc. Assault Rifle | x1 | -7/Factory | Authchip Prc. Assault Rifle | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreFireShockpuncher Manual? 0 Play Time 00:46:09 Cumulative 660.7 hours Start 2024.02.17 @ 15:38:44 End 2024.02.17 @ 16:23:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 662 Rogue 387 Adventurer 123 Explorer 152 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 80 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6cb8526a-29b2-49e7-a871-b40da7dfb1f3