Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 15:00:41 Player: Elxavo Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (98) 490 Value Destroyed (2953) 2953 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5863 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 59/100 System Corruption 29% Temperature Cool (64) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Improved Heavy Laser > --- INVENTORY (5) ---- Improved Heat Sink Particle Charger Kinecellerator Transmission Jammer Reactive Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Medium Matter Pod Visual Processing Unit Advanced Targeting Computer System Shield > --- WEAPON ----------- Light EM Pulse Cannon Heavy Ion Cannon Improved Assault Rifle > --- INVENTORY -------- Light Treads Advanced Treads Cryofiber Web Improved Heat Sink Improved Terrain Scan Processor Matter Filter Particle Charger Kinecellerator Weapon Cycler Transmission Jammer Propulsion Shielding Hardened Medium Armor Plating Reactive Plating Reflective Plating Hacking Suite Beam Rifle Heavy Particle Cannon Heavy Ion Cannon Heavy Assault Rifle Rocket Launcher [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Matter Pod Device Heat Sink Storage Medium Matter Pod Processor Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . 1 . 1 Propulsion . | . . . . . Utility 3 | . . 1 1 1 Weapon 1 | . . . 1 . Parts Attached 88 | 7 8 21 32 20 Power 20 | 1 3 6 8 2 Engine 16 | 1 2 6 6 1 Core 4 | . 1 . 2 1 Reactor . | . . . . . Propulsion 23 | 2 2 5 10 4 Treads 10 | . 2 1 3 4 Leg 13 | 2 . 4 7 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 20 | 2 2 4 6 6 Device 7 | 1 1 2 2 1 Storage 4 | 1 1 1 1 . Processor 2 | . . 1 . 1 Hackware 1 | . . . . 1 Protection 6 | . . . 3 3 Artifact . | . . . . . Weapon 25 | 2 1 6 8 8 Energy Gun 8 | . 1 4 1 2 Energy Cannon 6 | . . 1 2 3 Ballistic Gun 9 | 2 . 1 4 2 Ballistic Cannon . | . . . . . Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Corrupted Parts 1 | . . . . 1 System Corruption 10 | . . . . 10 Parts Lost 48 | . 6 9 12 21 Power 10 | . 2 1 4 3 Propulsion 10 | . 2 3 1 4 Utility 14 | . 1 3 2 8 Weapon 14 | . 1 2 5 6 Highest Loss Streak 12 | . 2 3 7 12 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 87 86 92 91 Engine 11 | . 10 19 7 11 Core 4 | . . 1 6 5 Treads 7 | . 9 11 . 13 Leg 10 | . 11 10 17 . Device 5 | . 12 12 4 . Storage 16 | . 14 16 18 14 Processor 7 | . . . 9 13 Protection 2 | . . . 4 3 Energy Gun 3 | . 4 13 1 . Energy Cannon 6 | . . . 9 11 Ballistic Gun 11 | . 23 1 15 9 Naked Turns 7 | . . . . 7 Heaviest Build 85 | 13 28 40 79 85 Greatest Support 44 | 20 40 43 40 44 Greatest Overweight (x) 11 | . 1 11 3 3 Average Overweight (x) 1 | . . . 2 1 Largest Inventory Capacity 20 | 8 15 15 20 20 Average Capacity 17 | 7 9 15 19 19 Most Carried 20 | 6 8 15 20 20 Average Carried 15 | 4 7 12 17 18 Final Capacity 20 | 8 15 15 20 5 Final Carried 20 | 5 6 15 20 5 Class Distribution -------------------- 27% | Mutant 22% | Scavenger-Mutant 17% | Scavenger-Gunner 16% | Scavenger-Tank 11% | Scavenger-Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 1874 | 302 133 238 779 422 Remotely . | . . . . . Salvage Created 3544 | 139 198 793 1349 1065 Parts 242 | 12 13 51 101 65 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . . 1 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 60 | . 4 18 21 17 Guns 40 | . 4 18 15 3 Cannons 11 | . . . 1 10 AOE 9 | . . . 5 4 Classes Destroyed 14 | 2 2 3 5 2 Worker 10 | . 1 2 5 2 Builder 9 | . . . 7 2 Tunneler 6 | 4 . . 2 . Recycler 7 | 1 . . 3 3 Operator 1 | . . . 1 . Watcher 5 | . . 1 3 1 Swarmer 4 | . . . 4 . Grunt 30 | . 4 14 10 2 Brawler 2 | . . . 1 1 Duelist 1 | . . 1 . . Sentry 10 | . . 3 4 3 Specialist 2 | . . . . 2 Hunter 5 | . . . 2 3 Programmer 6 | . . . . 6 Best Kill Streak 18 | 3 2 3 18 8 Combat Bots Only 11 | . 2 3 11 6 Max Kills in Single Turn 4 | 1 1 1 4 2 Gunslinging . | . . . . . Exploded 2 | . . . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 7287 | . 841 1383 1856 3207 Core 1503 | . 224 262 302 715 Absorbed by Shields . | . . . . . Redirected to Shielding 51 | . . . . 51 Regen/Repaired (Parts) 91 | . . 52 39 . Core Remaining (%) 47 | 100 10 34 45 . Volleys Fired 347 | 16 48 128 91 64 Largest 3 | 2 2 2 3 3 Hottest 196 | 40 60 105 153 196 Shots Fired 672 | 32 94 175 226 145 Gun 529 | 32 94 175 163 65 Cannon 131 | . . . 58 73 Launcher 12 | . . . 5 7 Special . | . . . . . Kinetic 324 | 32 88 3 146 55 Thermal 323 | . 6 172 75 70 Explosive 12 | . . . 5 7 Electromagnetic 13 | . . . . 13 Robot Hit Streak 22 | 6 9 10 13 22 Robot Miss Streak 9 | 3 3 9 6 4 Penetration Max . | . . . . . Secondary Targets 6 | . . 2 4 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 412 | 17 58 109 131 97 Core Hits 194 | 11 18 48 68 49 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 10 | . 1 3 2 4 Burn 8 | . . 3 1 4 Destroy 2 | . 1 . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7296 | 141 503 1387 2866 2399 Guns 4259 | 141 503 1387 1482 746 Cannons 2300 | . . . 964 1336 Explosions 737 | . . . 420 317 Melee . | . . . . . Ramming . | . . . . . Kinetic 2561 | 141 457 17 1360 586 Thermal 3800 | . 46 1370 1086 1298 Explosive 737 | . . . 420 317 Electromagnetic 198 | . . . . 198 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 29 | . . 2 . 29 Average Corruption 2 | . . 2 . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 22 | . . 16 . 6 Message Errors 8 | . . 6 . 2 Matter Fused 6 | . . 4 . 2 Heat Flow Errors 2 | . . 2 . . Energy Discharges 2 | . . 1 . 1 Data Loss (minor) 1 | . . 1 . . Data Loss (major) 1 | . . . . 1 Misfires 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 175 | . . . 118 57 Projectiles 60 | . . . 35 25 Explosions 115 | . . . 83 32 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 447 | . . . 210 237 Shots 10 | . . . 5 5 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 536 | . 31 302 474 536 Average Temperature 117 | . 12 77 141 146 Received Heat Transfer 2631 | . 483 723 675 750 Effects 37 | . . 1 15 21 Shutdowns 8 | . . . 7 1 Energy Bleed 4 | . . . 2 2 Interference 16 | . . 1 3 12 Matter Decay 2 | . . . 1 1 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . 1 1 Damage (major) 4 | . . . 1 3 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . 3 1 1 Heat Transferred 7280 | . 100 3369 1702 2109 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 385 | 25 120 385 382 324 Initial 173 | . 16 . 102 173 Average 165 | 13 36 184 211 148 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 56 | 100 100 49 42 63 Level 1 43 | . . 50 57 36 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 1 3 5 6 Investigation 4 | . . 1 3 . Extermination 4 | . . . . 4 Reinforcement 5 | . 1 2 1 1 Assault 1 | . . . . 1 Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 7 | . . 5 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 115 | . 14 44 30 27 Peak Tracking Total 10 | . 5 10 6 7 Tactical Retreats 13 | . 1 11 . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 5 | . 1 1 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 6 | . . . 5 1 Max in Single Turn 1 | . . . 1 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 23 | . 3 10 9 1 Terminals 15 | . 2 7 6 . Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units 2 | . 1 . 1 . Scanalyzers 3 | . . 2 . 1 Garrison Access 1 | . . . 1 . Total Hacks 93 | . 16 39 31 7 Successful 61 | . 10 28 20 3 Failed 30 | . 6 9 11 4 Catastrophic 4 | . 1 2 1 . Database Lockouts 2 | . . 2 . . Manual . | . . . . . Terminals 54 | . 10 25 19 . Fabricators . | . . . . . Repair Stations 10 | . . 5 5 . Recycling Units 10 | . 6 . 4 . Scanalyzers 16 | . . 9 . 7 Garrison Access 3 | . . . 3 . Terminal Hacks 33 | . 5 17 11 . Record 24 | . 5 13 6 . Prototype ID Bank 2 | . . 2 . . Emergency Access Points 2 | . . . 2 . Alert Level 4 | . . 2 2 . Dispatch Records 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . 4 4 . Scan Component 4 | . . 2 2 . Repair 4 | . . 2 2 . Recycling Unit Hacks 8 | . 5 . 3 . Recycle Component 2 | . 1 . 1 . Process 3 | . 2 . 1 . Report Inventory 2 | . 1 . 1 . Retrieve Components 1 | . 1 . . . Scanalyzer 10 | . . 7 . 3 Insert Component 6 | . . 4 . 2 Analyze 4 | . . 3 . 1 Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 21 | . 3 9 8 1 Full Trace Events 5 | . 1 2 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 2 . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . 2 2 . Time 160 | . . 96 64 . Parts Recycled 2 | . 1 . 1 . Recycled Matter 284 | . 171 . 113 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 6 | . . 4 . 2 Part Schematics Acquired 3 | . . 2 . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 5670 | 229 486 1234 2195 1526 Spaces Moved 2019 | 145 247 481 612 534 Core 20 | 7 . 1 . 12 Treads 912 | . 101 268 21 522 Legs 1087 | 138 146 212 591 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 240 50 Average Speed 217 | 116 138 175 291 236 Slowest Speed 600 | 120 190 600 400 385 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 7 37 47 51 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 104 | . . . 53 51 Melee . | . . . . . Projectile 13 | . . . 11 2 AOE 91 | . . . 42 49 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 2728 | 179 317 704 844 684 Wait 131 | . 4 39 57 31 Move 2015 | 144 246 480 611 534 Hop . | . . . . . Pick Up 99 | 12 8 27 36 16 Fast Attach 6 | . 1 . 2 3 Attach 56 | 7 5 14 18 12 Detach . | . . . . . Swap 26 | . 2 7 12 5 Drop 48 | . 3 9 17 19 Fire 347 | 16 48 128 91 64 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory History --------- Turn | Location | Event 37 | -11/Junkyard | Discovered new exit (range 14) 230 | -11/Junkyard | Entered Materials 307 | -10/Materials | Build established: Mutant 472 | -10/Materials | Core integrity fell below 50% 509 | -10/Materials | Core integrity fell below 20% 642 | -10/Materials | Discovered new exit (range 15) 716 | -10/Materials | Entered another Materials area 716 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1180 | -9/Materials | Central database locked down 1219 | -9/Materials | Central database locked down 1427 | -9/Materials | Core integrity fell below 50% 1543 | -9/Materials | Lost 3 parts (1p1u1w) 1575 | -9/Materials | Repaired Broken Adv. Beam Cannon 1607 | -9/Materials | Repaired Particle Gun 1656 | -9/Materials | Build established: Scavenger-Mutant 1874 | -9/Materials | Lost 3 parts (2n1u) 1927 | -9/Materials | Discovered new exit (range 11) 1950 | -9/Materials | Entered another Materials area 1950 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2399 | -8/Materials | Build established: Scavenger-Tank 2468 | -8/Materials | Repaired Imp. Ion Engine 2500 | -8/Materials | Repaired Hvy. Assault Rifle 2718 | -8/Materials | Identified exit to Garrison 2864 | -8/Materials | Garrison activated, responded to threat 2927 | -8/Materials | Destroyed 11 combat bots 2936 | -8/Materials | Lost 7 parts (1p1n1u4w) 3313 | -8/Materials | Build established: Scavenger-Skirmisher 3725 | -8/Materials | Core integrity fell below 50% 3912 | -8/Materials | Discovered new exit (range 18) 3946 | -8/Materials | Build established: Scavenger-Mutant 4145 | -8/Materials | Entered Factory 4145 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4808 | -7/Factory | Build established: Scavenger-Gunner 5426 | -7/Factory | Cargo convoy interrupted 5538 | -7/Factory | Core integrity fell below 50% 5570 | -7/Factory | Lost 8 parts (1p3n1u3w) 5630 | -7/Factory | System corruption reached 10% 5649 | -7/Factory | Core integrity fell below 20% 5671 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05656_ B-48 Gladiator heat damages Mace, Rnf. Deuterium Engine, Lgt. Treads, Lgt. Treads. 05658_ Adv. Treads destroyed. 05659_ M-28 Smith repairs B-48 Gladiator. 05659_ R-06 Scavenger collects Lgt. Ion Engine. 05662_ Critical hit (Burn: +37). 05662_ U-05 Engineer lays Concrete. 05663_ KT9U<%VBWQURJBXGLQIO> 05663_ U-05 Engineer lays Concrete. 05665_ B-48 Gladiator heat damages Lgt. Treads. 05665_ U-05 Engineer lays Concrete. 05665_ Acquired Corrupted Prototype Energy Gun. 05665_ Identified Imp. Heavy Laser. 05665_ Integrated Corrupted Imp. Heavy Laser (+10). 05666_ B-48 Gladiator suffers critical hit (Burn). 05667_ U-05 Engineer lays Concrete. 05668_ B-48 Gladiator destroyed. 05669_ U-05 Engineer lays Concrete. 05670_ B-48 Gladiator heat spikes uncontrollably. 05670_ U-05 Engineer lays Concrete. 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"#????????? | | ??????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 27 Energy Capacity 415 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Resistance: TH 10 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Reactive Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Novice Programmer Part-time Mechanic Power Corrupts Safety First Troublemaker Challenges ------------ None Game ------ Seed AerolevAlloyArmor Manual? 0 Play Time 02:04:49 Cumulative 7.3 hours Start 2023.03.04 @ 12:50:24 End 2023.03.04 @ 15:00:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5dcdca8-3ab0-4137-b638-857b20c9aee8