Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.09 @ 15:24:24 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (118) 590 Value Destroyed (3247) 3247 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (259) 259 TOTAL SCORE: 8116 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 77 Met Imprinter 300 Friendly Fire -131 Cogmind --------- Core Integrity 828/850 Matter 149/300 Energy 465/465 System Corruption 1% Temperature Cool (76) Movement Treading (171) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Improved Deuterium Engine > --- PROPULSION (4) --- Armored Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Core Analyzer Heavy Reflective Plating > --- WEAPON (2) ------- Lightning Gun Lightning Gun > --- INVENTORY (24) --- Deuterium Engine Armored Treads Armored Treads Armored Treads Energy Well (500) Advanced Sensor Array Advanced Targeting Computer Layered Light Armor Plating Reactive Plating Reflective Plating Force Field Makeshift System Restoration Module Hacking Drone Bay (1/1) Dimensional Node Initializer Lightning Gun Lightning Gun Improved EM Pulse Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Ion Cannon Phase Cannon Grenade Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Experimental Terrain Scan Processor Core Analyzer Heavy Reflective Plating > --- WEAPON ----------- Lightning Gun Lightning Gun > --- INVENTORY -------- Light Angular Momentum Engine Armored Treads Armored Treads Armored Treads Energy Well Advanced Sensor Array Advanced Targeting Computer Layered Light Armor Plating Reactive Plating Reflective Plating Force Field Makeshift System Restoration Module Hacking Drone Bay Dimensional Node Initializer Lightning Gun Lightning Gun Improved EM Pulse Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Ion Cannon Phase Cannon Grenade Launcher CR-A16's Pointy Stick [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Advanced Treads Treads Advanced Treads Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Reflective Plating Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . 1 1 . . . . . Utility 5 | . . 2 1 1 . . . . 1 Weapon . | . . . . . . . . . . Parts Attached 140 | 6 18 14 41 16 7 6 5 4 23 Power 8 | 1 2 1 1 . . . . . 3 Engine 8 | 1 2 1 1 . . . . . 3 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 28 | 2 3 3 10 9 1 . . . . Treads 28 | 2 3 3 10 9 1 . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 43 | 1 4 5 13 3 3 4 4 1 5 Device 16 | . . 2 2 1 3 3 2 1 2 Storage 9 | 1 4 1 2 1 . . . . . Processor 3 | . . . . 1 . . . . 2 Hackware . | . . . . . . . . . . Protection 15 | . . 2 9 . . 1 2 . 1 Artifact . | . . . . . . . . . . Weapon 61 | 2 9 5 17 4 3 2 1 3 15 Energy Gun 23 | 2 1 . 4 2 1 2 1 2 8 Energy Cannon 13 | . . 2 7 . . . . . 4 Ballistic Gun 10 | . 8 2 . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 7 | . . 1 4 . 1 . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . . 2 2 1 . . . . Piercing Weapon 3 | . . . . . . . . 1 2 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 . 1 Parts Lost 9 | . 1 1 5 1 . . . . 1 Power 1 | . 1 . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 4 | . . 1 1 1 . . . . 1 Weapon 2 | . . . 2 . . . . . . Highest Loss Streak 3 | . 1 1 3 1 . . . . 1 Average Slot Usage (%) 97 | . 96 96 99 100 100 100 100 100 91 Engine 9 | . 13 11 9 7 7 7 7 7 10 Treads 27 | . 28 22 26 30 30 30 30 30 26 Device 5 | . . 2 8 7 7 6 7 7 6 Storage 24 | . 25 27 27 23 23 23 23 23 20 Processor 3 | . . . . 7 7 7 7 7 7 Protection 6 | . . 10 8 7 7 8 7 7 6 Energy Gun 7 | . 3 . 4 13 4 4 15 14 11 Energy Cannon 3 | . . 3 10 . . . . . . Ballistic Gun 5 | . 24 18 . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 112 | 13 37 71 79 85 84 93 85 85 112 Greatest Support 86 | 40 40 43 66 84 86 86 86 86 86 Greatest Overweight (x) 1 | 1 . 1 1 1 . 1 . . 1 Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 24 | 6 16 22 22 24 24 24 24 24 24 Average Capacity 20 | 5 8 19 22 22 24 24 24 24 24 Most Carried 24 | 4 12 22 22 22 22 22 24 24 24 Average Carried 19 | 2 8 16 21 21 21 22 23 23 23 Final Capacity 24 | 6 16 22 22 24 24 24 24 24 24 Final Carried 24 | 4 12 22 22 21 22 22 24 24 24 Class Distribution -------------------- 80% | Hauler-Mutant 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 2006 | 255 249 412 463 148 105 125 36 54 159 Remotely . | . . . . . . . . . . Salvage Created 4731 | 72 603 762 1746 412 162 261 . 79 634 Parts 249 | 2 49 45 84 19 10 6 . 2 32 Haulers Intercepted 8 | . 1 2 3 1 . . . . 1 Recyclers Shooed 10 | . 3 . 5 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 19 | . . . . . 9 5 . 5 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 85 | . 15 17 29 4 7 2 . 1 10 Melee 11 | . . . 11 . . . . . . Guns 28 | . 15 7 2 3 . . . . 1 Cannons 11 | . . 2 7 . . . . . 2 AOE 32 | . . 8 9 . 7 2 . 1 5 Classes Destroyed 12 | 1 3 3 3 . . . . 1 1 Worker 6 | . . 1 1 1 . . . . 3 Builder 2 | . . . 1 . . . . . 1 Tunneler 2 | . . . 2 . . . . . . Hauler 8 | . 1 2 3 1 . . . . 1 Recycler 10 | 1 2 . 6 1 . . . . . Operator 2 | . . . 2 . . . . . . Watcher 2 | . . 1 1 . . . . . . Swarmer 28 | . 9 3 10 . 4 . . 1 1 Grunt 38 | . 6 9 12 3 3 1 . . 4 Sentry 17 | . . 5 7 1 . 1 . . 3 Programmer 2 | . . . . . . . . . 2 Packrat 2 | . . . . . . 2 . . . Butcher 1 | . . . . . . . . 1 . Best Kill Streak 10 | 1 6 10 9 2 3 1 . 1 4 Combat Bots Only 9 | . 6 9 3 2 3 1 . 1 4 Max Kills in Single Turn 3 | 1 2 3 3 1 2 1 . 2 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . 3 3 . 2 1 . 1 1 Melee 1 | . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Damage Taken 4211 | . 592 687 1427 341 160 196 . 61 747 Core 605 | . 102 105 188 50 48 73 . 17 22 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 74 | 100 59 73 65 . . . . 73 . Volleys Fired 228 | 9 50 57 46 18 8 5 . 3 32 Largest 2 | 2 2 2 2 2 1 2 . 2 2 Hottest 150 | 100 40 150 150 110 30 110 . 110 150 Shots Fired 423 | 18 100 108 84 36 8 7 . 6 56 Gun 318 | 18 100 92 24 36 . 4 . 6 38 Cannon 72 | . . 10 52 . . . . . 10 Launcher 33 | . . 6 8 . 8 3 . . 8 Special . | . . . . . . . . . . Kinetic 192 | . 100 92 . . . . . . . Thermal 90 | 18 . 10 52 . . . . . 10 Explosive 33 | . . 6 8 . 8 3 . . 8 Electromagnetic 108 | . . . 24 36 . 4 . 6 38 Robot Hit Streak 20 | 5 16 19 12 20 7 11 . 12 14 Robot Miss Streak 3 | 2 2 3 3 2 . . . 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . 4 2 . 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . Shots Hit Robots 337 | 11 63 80 91 31 5 6 . 4 46 Core Hits 205 | 2 31 43 54 16 14 9 . 6 30 Critical Hits 8 | . 1 . 3 . 1 . . . 3 Critical Kills 4 | . 1 . 2 . . . . . 1 Critical Parts Destroyed 4 | . . . 1 . 1 . . . 2 Melee Attacks 69 | . . . 53 5 5 2 . 1 3 Impact . | . . . . . . . . . . Slashing 65 | . . . 53 5 5 2 . . . Piercing 4 | . . . . . . . . 1 3 Sneak Attacks 6 | . . . 1 1 . 2 . . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9025 | 124 675 1287 3385 515 674 429 . 189 1747 Guns 2603 | 124 664 627 209 375 . 46 . 56 502 Cannons 1258 | . . 100 922 . . . . . 236 Explosions 2940 | . . 551 674 . 638 143 . 133 801 Melee 2103 | . . . 1511 119 36 240 . . 197 Ramming 121 | . 11 9 69 21 . . . . 11 Kinetic 1291 | . 664 627 . . . . . . . Thermal 1684 | 124 . 100 922 . . 49 . 133 356 Explosive 2638 | . . 551 674 . 638 94 . . 681 Electromagnetic 1188 | . . . 209 375 . 46 . 56 502 Impact . | . . . . . . . . . . Slashing 1906 | . . . 1511 119 36 240 . . . Piercing 197 | . . . . . . . . . 197 Highest Corruption 1 | . . . 1 . . . . . 1 Average Corruption 1 | . . . 1 . . . . . 1 Corruption Purged . | . . . . . . . . . . Effects 2 | . . . . . . . . . 2 Message Errors 1 | . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 107 | . . 5 53 . . . . . 49 Projectiles 30 | . . . 30 . . . . . . Explosions 60 | . . 5 6 . . . . . 49 Melee 17 | . . . 17 . . . . . . Knockbacks 3 | . 1 . 2 . . . . . . Impact 3 | . 1 . 2 . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 151 | . . 20 . . 19 81 . . 31 Shots 7 | . . 1 . . 2 3 . . 1 Rammed 25 | 1 4 3 12 3 . . . . 2 Targets Rammed 26 | 1 4 3 12 4 . . . . 2 Kicked . | . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . Highest Temperature 306 | 156 5 204 306 7 . 126 . . 76 Average Temperature 49 | 73 5 24 71 4 . 64 . . 28 Received Heat Transfer 1350 | . 138 270 513 159 54 54 . 9 153 Siege Activations . | . . . . . . . . . . Robots Corrupted 6 | . . . 2 1 . . . . 3 Combat Hostiles 3 | . . . . 1 . . . . 2 Parts Fried 18 | . . . 9 3 . . . . 6 Impact Corruptions 1 | . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . 4 . . . . . . Heat Transferred 2446 | 370 . 148 1332 . . . . 200 396 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 . 1 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Peak Influence 439 | 5 207 329 439 205 . . . . 223 Initial 138 | . 3 61 104 138 . . . . . Average 143 | 1 74 146 234 121 . . . . 53 Maximum Alert Level 2 | . 1 1 2 1 . . . . 1 Low Security (%) 73 | 100 99 67 42 98 . . . . 99 Level 1 22 | . . 32 46 1 . . . . . Level 2 3 | . . . 11 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 2 2 5 1 . . . . 2 Investigation 4 | . 1 1 2 . . . . . . Extermination 1 | . . . . . . . . . 1 Reinforcement 7 | . 1 1 3 1 . . . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 7 | . 3 1 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 144 | . 23 26 46 8 9 2 . 11 19 Peak Tracking Total 9 | . 5 9 6 3 4 1 . 7 5 Tactical Retreats 11 | . . 2 3 3 2 . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 6 | . 1 1 3 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 9 | . . . 4 . . . . 1 4 Max in Single Turn 1 | . . . 1 . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 23 | . 3 4 4 5 . . . 1 6 Terminals 18 | . 3 4 3 5 . . . . 3 Fabricators 3 | . . . . . . . . . 3 Repair Stations 1 | . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 62 | . 8 13 13 14 . . . 1 13 Successful 38 | . 5 8 9 8 . . . 1 7 Failed 23 | . 2 5 4 6 . . . . 6 Catastrophic 5 | . . 1 1 . . . . . 3 Database Lockouts 1 | . 1 . . . . . . . . Manual 37 | . 5 11 7 7 . . . . 7 Terminals 51 | . 8 13 9 14 . . . . 7 Fabricators 6 | . . . . . . . . . 6 Repair Stations 4 | . . . 4 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 20 | . 5 4 4 5 . . . 1 1 Record 1 | . . . . . . . . 1 . Part Schematic 1 | . 1 . . . . . . . . Robot Analysis 3 | . 1 1 . 1 . . . . . Prototype ID Bank 4 | . 1 1 1 1 . . . . . Branch Access Points 2 | . . . . 1 . . . . 1 Terminal Index 3 | . 1 1 . 1 . . . . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 4 | . . 1 2 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 3 Load Schematic 2 | . . . . . . . . . 2 Build 1 | . . . . . . . . . 1 Repair Station Hacks 4 | . . . 4 . . . . . . Scan Component 2 | . . . 2 . . . . . . Repair 2 | . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 11 | . . 4 1 3 . . . . 3 Terminals 11 | . . 4 1 3 . . . . 3 Track 3 | . . 1 . 1 . . . . 1 Botnet 7 | . . 2 1 2 . . . . 2 Operators 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 3 3 4 5 . . . . 5 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . Parts Built 1 | . . . . . . . . . 1 Matter 190 | . . . . . . . . . 190 Time 47 | . . . . . . . . . 47 Total Part Build Rating 5 | . . . . . . . . . 5 Parts Repaired 2 | . . . 2 . . . . . . Time 76 | . . . 76 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 5 | . . . . . . . 4 . 1 Largest Group 4 | . . . . . . . 4 4 3 Highest-Rated Group 112 | . . . . . . . 112 112 82 Highest-Rated Ally 31 | . . . . . . . 31 31 31 Total Orders . | . . . . . . . . . . Ally Attacks 39 | . . . . . . . . 12 27 Total Damage 816 | . . . . . . . . 267 549 Kills 6 | . . . . . . . . 3 3 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total 3 | . 1 1 . 1 . . . . . Derelict Logs Recovered 3 | . . . . . 2 . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 8333 | 131 948 1028 1974 625 482 299 1315 549 982 Spaces Moved 4241 | 60 473 450 819 320 291 171 851 340 466 Core 6 | 6 . . . . . . . . . Treads 4235 | 54 473 450 819 320 291 171 851 340 466 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 180 157 151 151 151 151 151 Average Speed 163 | 151 160 176 180 160 151 152 151 151 167 Slowest Speed 180 | 160 160 180 180 177 157 171 151 151 171 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 4 64 40 71 15 51 34 83 47 18 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 6 | . . . . . 2 . 3 1 . Spaces Dug 49 | . . . . 4 26 18 . . 1 Terrain Destroyed 180 | . . 39 49 4 45 26 . 7 10 Melee 9 | . . . . 4 4 . . . 1 Projectile 15 | . . 5 10 . . . . . . AOE 156 | . . 34 39 . 41 26 . 7 9 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Total 5130 | 79 575 599 1135 385 311 196 882 369 599 Wait 263 | . 2 31 125 14 . 13 18 15 45 Move 4232 | 59 472 449 818 319 290 170 850 339 466 Hop . | . . . . . . . . . . Pick Up 78 | 4 12 27 18 2 1 . 5 3 6 Fast Attach 16 | 6 3 . 3 . . . . . 4 Attach 24 | . . 7 10 3 . . 1 1 2 Detach . | . . . . . . . . . . Swap 100 | . 15 7 28 13 7 6 4 3 17 Drop 83 | . 17 18 22 7 . . 4 4 11 Fire 228 | 9 50 57 46 18 8 5 . 3 32 Melee 69 | . . . 53 5 5 2 . 1 3 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 26 | 1 4 3 12 4 . . . . 2 Escape Stasis . | . . . . . . . . . . Rewire 11 | . . . . . . . . . 11 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / Low x2) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 132 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 3) 316 | -10/Materials | Build established: Mutant 595 | -10/Materials | Discovered new exit (range 14) 672 | -10/Materials | Central database locked down 828 | -10/Materials | Discovered new exit (range 8) 1042 | -10/Materials | Discovered new exit (range 6) 1080 | -10/Materials | Entered another Materials area 1080 | -9/Materials | Evolved 2 slots: Utility x2 1515 | -9/Materials | Destroyed 9 combat bots 1886 | -9/Materials | Build established: Hauler-Mutant 2093 | -9/Materials | Discovered new exit (range 4) 2108 | -9/Materials | Entered another Materials area 2108 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2703 | -8/Materials | Lost 3 parts (2n1w) 2828 | -8/Materials | Repaired Hvy. Particle Cannon 2867 | -8/Materials | Repaired Reactive Plating 4006 | -8/Materials | Discovered new exit (range 16) 4082 | -8/Materials | Entered Factory 4082 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4410 | -7/Factory | Identified exit to Storage 4410 | -7/Factory | Identified exit to Lower Caves 4707 | -7/Factory | Entered Lower Caves 4856 | -7/Lower Caves | Learned Factory trap positions 5168 | -7/Lower Caves | Discovered new exit (range 14) 5177 | -7/Lower Caves | Learned Factory terminal intel 5189 | -7/Lower Caves | Entered another Lower Caves area 5389 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5476 | -7/Lower Caves | Discovered new exit (range 8) 5488 | -7/Lower Caves | Entered Zion 5511 | -7/Zion | Given the Hacking Drone Bay 5514 | -7/Zion | Found Prototype Device 5612 | -7/Zion | Discovered new exit (range 12) 5654 | -7/Zion | Found CR-A16's Pointy Stick 5943 | -7/Zion | Learned 12 Factory zone layouts 6179 | -7/Zion | Gained Derelict followers 6223 | -7/Zion | Learned location of Warlord (-4) 6575 | -7/Zion | Identified Hacking Drone Bay 6803 | -7/Zion | Entered Proximity Caves 6803 | -6/Proximity Caves | Accompanied by 4 allies 7326 | -6/Proximity Caves | Found Alien Artifact 7345 | -6/Proximity Caves | Discovered new exit (range 5) 7352 | -6/Proximity Caves | Entered Factory 7352 | -6/Factory | Accompanied by 2 allies 7352 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7353 | -6/Factory | Identified exit to Lower Caves 7353 | -6/Factory | Identified exit to Factory 7354 | -6/Factory | Loaded intel: 109 trap records 7355 | -6/Factory | Loaded intel: 20 terminal locations 7529 | -6/Factory | Fabricated Hvy. Reflective Plating (x1) 8021 | -6/Factory | Found Prototype Processor 8021 | -6/Factory | Identified Exp. Terrain Scan Processor 8316 | -6/Factory | Spotted B-75 Beast 8334 | -6/Factory | Self-destructed Last Messages --------------- 08303_ K-01 Serf cleans the Terminal. 08305_ K-01 Serf collects debris. 08305_ R-10 Processor collects Carbon-fiber Leg. 08306_ K-01 Serf collects debris. 08321_ K-01 Serf cleans the Fabricator. 08325_ U-05 Engineer lays Concrete. 08328_ Chain reaction triggered in Lgt. Nuclear Core. 08328_ S-27 Virus destroyed. 08328_ Destroyed VTOL Module. 08328_ R-10 Processor sends out distress signal. 08328_ U-05 Engineer lays Concrete. 08329_ K-01 Serf cleans the Fabricator. 08329_ U-05 Engineer lays Concrete. 08330_ Cooling System destroyed. 08331_ Matter Pump disabled. 08331_ U-05 Engineer lays Concrete. 08331_ K-01 Serf collects debris. 08332_ U-05 Engineer lays Concrete. 08332_ K-01 Serf collects debris. 08333_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | # ???????????????????"" | | + """ """ ??????????????????"" | | # """ """ #???????????????? | | ### %"" """ ?????????????????##### | | #?# #????????????????????????????? | | ###### """ """ #????????????????????????????? | | """ """ #????????????????????????????? | | """ """ #????????????????????????##### | | #???????????????????????? | | """ """ #????? ???????????????? | | % """ """ #???? ??????????????? | | #####+### """ """ #???? ?????????????? | | # ##?? ?????????????? | | # """ #? ?????????????? | | # """ "T" # ????????????????##### | | # """ " # ! ??????????????????????? | | # ?????????????????????#???? | | # ###########?????????????##### | | ######## # """" #???????????T? | | #??????# # """""" #?????????????##### | | #??????# # ""F "" #?????????????#???? | | !* #??????# # """ #?????????????????? | | * #??????#t u # [#?????????????????? | | * #??????# u !k #?????????????????? | | #########??????# u R ###???????????????? | | ???????????????# u @= ;BB#??????????????? | | ??????????????## % ;;;;##+#BB#??????????????? | | ????????# k ss ???##### | | ????????# k ??? | | ????????# "" s ??? | | ????????# "" ######???? | | ????????# "T """h #????????? | | ????????# ######### "" = """ #????????? | | ????????# ????????# "" %"" #?????????????? | | ???????? ?????????# ??^?????????????? | | ????????? ?????????+ """ """????????????????? | | ????????? ???????????# """ """??^?????????????? | | ??????????????????????# "?" ""?????^???????????? | | ??????????????????????# ?? ??????????????????? | | ??????????????????????# "?? "??????^???????????? | | ??????????????????????? "???"??????????????????? | | ??????????????????????? "??????????????????????? | | ?????????????^^???^???? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????^????????????????????????????????????? | | ????????????^????^???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 25 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Reflective Plating | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularLaserBattery Manual? 0 Play Time 00:37:32 Cumulative 670.2 hours Start 2020.12.09 @ 08:49:20 End 2020.12.09 @ 15:24:24 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1016 Rogue 1016 Adventurer 0 Explorer 0 Win Type - Total 64 Types 39/1/9/11/4/0/0/0/0 Lore% 94 Gallery% 94 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34a525c0-b32f-4ca9-a6eb-4116224dd118