Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.02 @ 19:35:08

Player: Decinym

Result: Destroyed by DAS Turret with DAS Cannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (41)      205
Value Destroyed (999)      999
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (-257)               -257
              TOTAL SCORE: 2947

 Bonus
-------
Follower Combat Kills      92
Aligned with FarCom        300
Friendly Fire              -649

 Cogmind 
---------
Core Integrity             0/400
Matter                     263/300
Energy                     52/140
System Corruption          4%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
          Light Deuterium Engine
>               --- PROPULSION (2) ---
          Light Treads
       Improved Treads
>               --- UTILITY (4) ------
   Experimental Heat Sink
  High-capacity Storage Unit
       Hardened Light Armor Plating
>               --- WEAPON (2) -------
                Latent Energy Streamer
                Autogun
>               --- INVENTORY (20) ---
          Light Treads
       Advanced Myomer Leg
   Experimental Targeting Computer
                AWS/Thermal
                Assault Rifle
          Heavy Assault Rifle
                Autogun
                Autogun
                8R-AWN's Boregun
                8R-AWN's Boregun
                Rocket Launcher
       Improved Datajack
                Mining Claw

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
          Light Treads
       Improved Treads
>               --- UTILITY ----------
   Experimental Heat Sink
  High-capacity Storage Unit
       Advanced Weapon Cycler
       Hardened Light Armor Plating
>               --- WEAPON -----------
                Latent Energy Streamer
                Autogun
>               --- INVENTORY --------
          Light Treads
       Advanced Myomer Leg
   Experimental Targeting Computer
                AWS/Thermal
                Assault Rifle
          Heavy Assault Rifle
                Autogun
                Autogun
                8R-AWN's Boregun
                8R-AWN's Boregun
                Rocket Launcher
       Improved Datajack
                Mining Claw
[Rating: 42]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
Utility                    Hardened Light Armor Plating
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Autogun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Autogun
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             48   | .   2   5   26  2   13  
  Power                    6    | .   .   1   3   .   2   
    Engine                 6    | .   .   1   3   .   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | .   .   2   7   .   1   
    Treads                 8    | .   .   2   5   .   1   
    Leg                    2    | .   .   .   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  18   | .   2   1   9   1   5   
    Device                 6    | .   1   1   1   .   3   
    Storage                2    | .   1   .   .   1   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             9    | .   .   .   8   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | .   .   1   7   1   5   
    Energy Gun             3    | .   .   .   3   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          9    | .   .   1   4   1   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   
  Corrupted Parts          1    | .   .   .   1   .   .   
    System Corruption      4    | .   .   .   4   .   .   
Parts Lost                 14   | .   .   2   4   .   8   
  Power                    4    | .   .   1   1   .   2   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  6    | .   .   1   1   .   4   
  Weapon                   3    | .   .   .   2   .   1   
  Highest Loss Streak      3    | .   .   1   2   .   3   
  To Critical Strikes      2    | .   .   .   .   .   2   
Average Slot Usage (%)     99   | .   99  97  99  100 99  
  Engine                   11   | .   14  13  11  11  11  
  Treads                   21   | .   .   27  16  22  22  
  Leg                      2    | .   28  .   5   .   .   
  Device                   11   | .   13  11  11  11  11  
  Storage                  11   | .   14  14  11  11  11  
  Protection               16   | .   .   .   21  22  20  
  Energy Gun               2    | .   .   .   10  .   .   
  Ballistic Gun            20   | .   28  28  11  22  21  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             62   | 10  26  28  44  62  62  
  Greatest Support         43   | 20  20  40  43  43  43  
  Greatest Overweight (x)  3    | .   1   1   3   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 20   | .   15  15  15  20  20  
  Average Capacity         17   | .   13  15  15  18  20  
  Most Carried             18   | .   7   15  15  15  18  
  Average Carried          14   | .   6   14  14  15  16  
  Final Capacity           20   | 8   15  15  15  20  20  
  Final Carried            15   | 6   7   15  15  15  14  

 Class Distribution 
--------------------
 60% | Scavenger-Mutant
 39% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  
Matter Collected           1412 | 200  .    106  496  68   542  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            1757 | .    46   308  1223 47   133  
  Parts                    104  | .    5    11   75   6    7    
Haulers Intercepted        1    | .    .    .    1    .    .    
Recyclers Shooed           6    | .    .    3    3    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  35   | .   1   4   23  3   4   
  Guns                     32   | .   1   4   21  3   3   
  AOE                      2    | .   .   .   1   .   1   
Classes Destroyed          9    | .   1   3   4   .   1   
  Worker                   2    | .   .   .   2   .   .   
  Tunneler                 1    | .   .   .   1   .   .   
  Hauler                   1    | .   .   .   1   .   .   
  Recycler                 4    | .   .   2   2   .   .   
  Watcher                  1    | .   .   .   1   .   .   
  Swarmer                  11   | .   .   2   6   3   .   
  Grunt                    9    | .   1   .   8   .   .   
  Sentry                   11   | .   .   2   9   .   .   
  Assembled                7    | .   .   .   .   .   7   
Best Kill Streak           5    | .   1   2   5   3   3   
  Combat Bots Only         5    | .   1   2   5   3   3   
Max Kills in Single Turn   4    | .   1   1   2   1   4   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 1    | .   .   .   1   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   1   
  8R-AWN (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               2886 | .    .    346  1449 61   1030 
  Core                     501  | .    .    61   243  10   187  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  65   | .    .    .    65   .    .    
Core Remaining (%)         87   | 100  .    75   .    .    .    
Volleys Fired              185  | .    4    28   106  5    42   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  90   | .    40   40   90   46   46   
Shots Fired                348  | .    8    56   201  12   71   
  Gun                      344  | .    8    56   201  12   67   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 4    | .    .    .    .    .    4    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  255  | .    8    56   112  12   67   
  Thermal                  47   | .    .    .    47   .    .    
  Explosive                4    | .    .    .    .    .    4    
  Electromagnetic          42   | .    .    .    42   .    .    
  Robot Hit Streak         11   | .    2    11   10   7    6    
  Robot Miss Streak        5    | .    3    2    5    2    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        7    | .    .    1    3    1    2    
    Max Gunslinging Chain  1    | .    .    1    1    1    1    
Shots Hit Robots           235  | .    4    39   141  5    46   
  Core Hits                98   | .    2    14   53   3    26   
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
  Critical Strikes         5    | .    .    1    4    .    .    
    Burn                   3    | .    .    .    3    .    .    
    Destroy                2    | .    .    1    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3311 | .    36   316  1902 75   982  
  Guns                     2968 | .    35   316  1862 75   680  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               336  | .    .    .    34   .    302  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  7    | .    1    .    6    .    .    
  Kinetic                  1957 | .    35   316  851  75   680  
  Thermal                  585  | .    .    .    585  .    .    
  Explosive                302  | .    .    .    .    .    302  
  Electromagnetic          460  | .    .    .    460  .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    4    4    4    
  Average Corruption       4    | .    .    .    4    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  74   | .    .    .    5    30   39   
    Message Errors         20   | .    .    .    1    9    10   
    Matter Fused           28   | .    .    .    3    9    16   
    Heat Flow Errors       7    | .    .    .    1    4    2    
    Energy Discharges      5    | .    .    .    .    2    3    
    Data Loss (minor)      8    | .    .    .    .    4    4    
    Data Loss (major)      2    | .    .    .    .    .    2    
    Misfires               4    | .    .    .    .    2    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             2    | .    1    .    1    .    .    
  Kicked                   2    | .    1    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        364  | .    .    27   364  264  293  
  Average Temperature      82   | .    .    10   79   110  93   
  Received Heat Transfer   641  | .    .    99   522  .    20   
  Effects                  2    | .    .    .    .    1    1    
    Energy Bleed           1    | .    .    .    .    1    .    
    Interference           1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Melted             1    | .    .    .    1    .    .    
  Heat Transferred         1567 | .    .    .    1567 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             349  | .   35  149 349 205 .   
  Initial                  135  | .   .   13  14  135 .   
  Average                  94   | .   14  63  149 70  .   
Maximum Alert Level        1    | .   .   .   1   1   .   
  Low Security (%)         82   | .   100 100 77  68  .   
  Level 1                  17   | .   .   .   22  31  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   3   .   .   
  Investigation            2    | .   1   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           4    | .   1   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              51   | .   2   6   35  4   4   
  Peak Tracking Total      5    | .   2   3   5   2   5   
  Tactical Retreats        2    | .   .   1   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            3    | .   1   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          4    | .   .   .   1   .   3   
  Max in Single Turn       2    | .   .   .   1   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          6    | .   1   .   3   .   2   
  Terminals                4    | .   1   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                10   | .   1   .   7   .   2   
  Successful               4    | .   .   .   2   .   2   
  Failed                   6    | .   1   .   5   .   .   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   6    | .   1   .   4   .   1   
  Terminals                8    | .   1   .   7   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   2   .   2   
  Record                   1    | .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               5    | .   .   2   .   3   .   
  Largest Group            3    | .   .   2   2   3   3   
  Highest-Rated Group      41   | .   .   41  41  40  40  
  Highest-Rated Ally       31   | .   .   31  31  16  16  
Total Orders               5    | .   .   .   .   .   5   
  STAY                     4    | .   .   .   .   .   4   
  FOLLOW                   1    | .   .   .   .   .   1   
Ally Attacks               33   | .   .   7   9   10  7   
  Total Damage             316  | .   .   107 127 76  6   
  Kills                    8    | .   .   3   2   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               6090 | .    190  1308 1537 1244 1811 
Spaces Moved               2746 | 1    104  756  588  597  700  
  Core                     .    | .    .    .    .    .    .    
  Treads                   2498 | .    .    754  447  597  700  
  Legs                     248  | 1    104  2    141  .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  160  160  160  240  
  Average Speed            197  | 120  167  160  193  205  240  
  Slowest Speed            330  | 120  190  190  330  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       53   | 1    24   99   56   67   76   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    .    .    1    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             4    | .    .    1    .    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          13   | .    .    .    6    .    7    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      13   | .    .    .    6    .    7    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Total                      3104 | .   112 810 803 605 774 
  Wait                     48   | .   2   4   34  .   8   
  Move                     2741 | .   103 755 587 596 700 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  40   | .   .   13  20  .   7   
  Fast Attach              15   | .   1   1   10  1   2   
  Attach                   15   | .   .   1   7   .   7   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     18   | .   1   3   9   1   4   
  Drop                     40   | .   .   5   29  2   4   
  Fire                     185  | .   4   28  106 5   42  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     2    | .   1   .   1   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: [*Mat x2] / *Min x2 / Sto x2)
-9/Mines (discovered 2 exits: [*Mat] / *Exi)
-9/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   82 | -10/Materials | Discovered new exit (range 15)
  153 | -10/Materials | Discovered new exit (range 16)
  191 | -10/Materials | Entered Mines
  314 | -10/Mines     | Build established: Mutant
  340 | -10/Mines     | Discovered new exit (range 16)
  596 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  851 | -10/Mines     | Discovered new exit (range 16)
 1462 | -10/Mines     | Learned location of Zion (-7)
 1499 | -10/Mines     | Entered Materials
 1499 | -9/Materials  | Accompanied by 2 allies
 1499 | -9/Materials  | Evolved 2 slots: Utility x2
 1504 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 2096 | -9/Materials  | Discovered new exit (range 16)
 2321 | -9/Materials  | Build established: Scavenger-Mutant
 2527 | -9/Materials  | Discovered new exit (range 10)
 2602 | -9/Materials  | Identified exit to Mines
 2602 | -9/Materials  | Identified exit to Storage
 2778 | -9/Materials  | Core integrity fell below 50%
 3036 | -9/Materials  | Entered Mines
 3111 | -9/Mines      | Learned Materials emergency access door positions
 3228 | -9/Mines      | Discovered new exit (range 6)
 3879 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3881 | -9/Mines      | Discovered new exit (range 5)
 4064 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 4280 | -9/Mines      | Entered Exiles
 4280 | -9/Exiles     | Accompanied by 3 allies
 4312 | -9/Exiles     | Discovered new exit (range 15)
 4340 | -9/Exiles     | Met 8R-AWN
 4420 | -9/Exiles     | Met EX-HEX
 4490 | -9/Exiles     | Met EX-BIN
 4524 | -9/Exiles     | Aligned with FarCom system
 4526 | -9/Exiles     | Given EX-Vault access code
 4586 | -9/Exiles     | Opened EX-Vault
 4605 | -9/Exiles     | Found AWS/Thermal
 4611 | -9/Exiles     | Found Latent Energy Streamer
 4667 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4737 | -9/Exiles     | Met EX-DEC
 5134 | -9/Exiles     | Visited The Gauntlet
 5821 | -9/Exiles     | Attacked by the Exiles
 5868 | -9/Exiles     | Core integrity fell below 20%
 5890 | -9/Exiles     | Lost 3 parts (1p2u)
 5924 | -9/Exiles     | Destroyed 8R-AWN
 5949 | -9/Exiles     | Found Prototype Ballistic Gun
 5953 | -9/Exiles     | Lost 3 parts (1n1u1w)
 5957 | -9/Exiles     | Found Prototype Ballistic Gun
 5961 | -9/Exiles     | Found Prototype Processor
 6091 | -9/Exiles     | Destroyed by DAS Turret with DAS Cannon

 Last Messages 
---------------
05932_ Acquired 50 matter.
05937_ Acquired 60 matter. <x2>
05944_ Acquired 104 matter.
05949_ Acquired Prototype Ballistic Gun. <x2>
05961_ Acquired Prototype Processor.
05964_ Acquired Prototype Leg.
05970_ Dropped Imp. Heat Sink.
05970_ Acquired Prototype Device.
05970_ Identified Exp. Heat Sink.
05979_ Discarded Targeting Computer.
05980_ Acquired Adv. Weapon Cycler.
05984_ System corrupted: Energy discharge (-37).
06031_ Acquired 9 matter.
06034_ Acquired 3 matter.
06036_ Acquired 1 matter.
06039_ Acquired 5 matter.
06088_ Mak. Power Source destroyed.
06091_ System corrupted: Energy discharge (-22).
06091_ Adv. Weapon Cycler destroyed.
06091_ Critical hit (Blast).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Power Shielding            33
Propulsion Shielding       33
Weapon Cycling             25
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThermicPointInterrupter
  Manual?         0
Play Time         00:26:29
  Cumulative      326.9 hours
  Start           2022.05.02 @ 18:15:43
  End             2022.05.02 @ 19:35:08
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          360
  Rogue           360
  Adventurer      0
  Explorer        0
Win Type          -
  Total           28
  Types           17/3/2/1/2/0/3/0/0
Lore%             86
Gallery%          84
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0095f039-fd41-4803-bcc3-7f9511c85bed