Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.15 @ 16:50:57

Player: Briarspitter

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (70)      350
Value Destroyed (2635)     2635
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (-99)                -99
              TOTAL SCORE: 5886

 Bonus
-------
High Alert Combat Kills    189
Entered Garrisons          200
Friendly Fire              -488

 Cogmind 
---------
Core Integrity             0/700
Matter                     77/300
Energy                     64/100
System Corruption          18%
Temperature                Cool (10)
Movement                   Walking (190) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
  Improved Carbon-fiber Leg
>          --- UTILITY (5) ------
  Improved Heat Sink
    Medium Storage Unit
  Improved Signal Interpreter
           Seismic Detector
           Component Analysis Suite
>          --- WEAPON (3) -------
  Advanced Assault Cannon
           Remote Datajack
           Power Maul
>          --- INVENTORY (10) ---
           Weight Redist. System
           Blade Trap
           Blade Trap

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
  Improved Carbon-fiber Leg
           Wheel
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
  Improved Signal Interpreter
           Seismic Detector
           Component Analysis Suite
>          --- WEAPON -----------
  Advanced Assault Cannon
  Advanced Assault Cannon
           Power Maul
>          --- INVENTORY --------
           Weight Redist. System
           Remote Datajack
           Blade Trap
           Blade Trap
[Rating: 33]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Slots Evolved              6    | .   .   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   .   .   
  Utility                  3    | .   .   .   2   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             71   | 7   4   2   16  2   4   11  25  
  Power                    6    | 1   .   .   .   1   .   2   2   
    Engine                 5    | 1   .   .   .   1   .   2   1   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   .   5   .   1   4   7   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    18   | 2   .   .   5   .   1   4   6   
    Wheel                  1    | .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  15   | 2   2   .   4   1   .   2   4   
    Device                 7    | 1   1   .   1   1   .   .   3   
    Storage                2    | 1   .   .   1   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   1   .   2   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   2   2   7   .   3   3   12  
    Energy Gun             5    | .   .   .   2   .   1   2   .   
    Energy Cannon          3    | .   .   .   .   .   .   1   2   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   .   
    Ballistic Cannon       10   | .   2   1   2   .   .   .   5   
    Launcher               4    | .   .   .   .   .   2   .   2   
    Special Weapon         1    | .   .   .   .   .   .   .   1   
    Impact Weapon          6    | .   .   1   3   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   .   .   1   
  Corrupted Parts          3    | .   .   .   .   .   .   .   3   
    System Corruption      17   | .   .   .   .   .   .   .   17  
Parts Lost                 34   | .   .   .   .   2   1   14  17  
  Power                    6    | .   .   .   .   1   1   1   3   
  Propulsion               11   | .   .   .   .   .   .   4   7   
  Utility                  5    | .   .   .   .   1   .   4   .   
  Weapon                   12   | .   .   .   .   .   .   5   7   
  Highest Loss Streak      7    | .   .   .   .   2   1   5   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   99  100 98  93  100 65  69  
  Engine                   9    | .   14  14  11  8   9   3   5   
  Leg                      21   | .   28  28  22  22  27  18  15  
  Device                   14   | .   9   14  20  27  27  11  11  
  Storage                  10   | .   14  14  10  11  9   9   7   
  Processor                2    | .   .   .   .   .   .   .   9   
  Protection               3    | .   4   .   11  1   .   2   .   
  Energy Gun               1    | .   .   .   2   11  4   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   2   5   
  Ballistic Gun            1    | .   14  .   .   .   .   .   .   
  Ballistic Cannon         10   | .   12  27  14  .   .   .   3   
  Launcher                 2    | .   .   .   .   .   13  8   1   
  Impact Weapon            4    | .   .   .   5   11  9   9   6   
Peak Build Rating          33   | 7   7   10  18  18  21  22  33  
  Average Rating           14   | 4   6   7   12  16  19  14  23  
  On Entrance              11   | .   7   7   8   18  17  18  13  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             35   | 14  17  17  30  30  25  33  35  
  Greatest Support         41   | 20  20  20  26  26  39  41  30  
  Greatest Overweight (x)  8    | .   .   .   2   1   .   2   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  10  
  Average Capacity         9    | 6   8   8   9   10  10  10  10  
  Most Carried             10   | 4   8   8   10  10  9   9   10  
  Average Carried          7    | .   5   7   8   10  7   6   8   
  Final Capacity           10   | 8   8   8   10  10  10  10  10  
  Final Carried            10   | 1   8   8   10  10  8   8   3   

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Garrison
 Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -8  -7  
-----------                Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Matter Collected           1344 | 278 52  112 280 19  59  364 180 
  Remotely                 96   | 96  .   .   .   .   .   .   .   
Salvage Created            2323 | 91  90  58  466 246 261 622 489 
  Parts                    110  | 3   13  5   32  9   12  18  18  
Haulers Intercepted        4    | .   .   .   3   .   1   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Combat Hostiles Destroyed  48   | .   2   4   11  2   4   11  14  
  Melee                    9    | .   .   1   3   .   .   1   4   
  Guns                     3    | .   .   .   3   .   .   .   .   
  Cannons                  9    | .   2   3   4   .   .   .   .   
  AOE                      15   | .   .   .   .   .   4   7   4   
Classes Destroyed          11   | 1   2   1   3   1   1   1   1   
  Worker                   2    | .   .   .   .   .   1   .   1   
  Builder                  4    | .   .   .   1   2   .   .   1   
  Tunneler                 2    | .   .   .   .   2   .   .   .   
  Hauler                   4    | .   .   .   3   .   1   .   .   
  Recycler                 2    | 1   .   .   .   1   .   .   .   
  Watcher                  6    | .   2   .   3   .   1   .   .   
  Swarmer                  15   | .   .   3   6   .   .   3   3   
  Grunt                    26   | .   2   1   4   2   5   4   8   
  Sentry                   5    | .   .   .   1   .   1   2   1   
  Hunter                   3    | .   .   .   .   .   .   2   1   
  Programmer               1    | .   .   .   .   .   .   .   1   
Best Kill Streak           7    | 1   2   3   6   7   7   7   5   
  Combat Bots Only         7    | .   2   3   3   2   4   7   4   
Max Kills in Single Turn   7    | 1   1   1   2   1   7   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   1   1   
  Melee                    1    | .   .   1   1   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Fac  
Hostile Shots Fired        377  | .    3    15   61   17   24   68   189  
  Missed                   112  | .    .    1    25   3    7    24   52   
Damage Taken               4663 | .    35   128  410  200  389  1174 2327 
  Core                     1125 | .    12   55   43   23   126  159  707  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         76   | 100  .    73   .    83   .    48   .    
Volleys Fired              98   | 2    12   6    25   7    6    21   19   
  Largest                  2    | 2    2    2    2    1    2    2    2    
  Hottest                  143  | 40   55   70   70   45   90   105  143  
Shots Fired                151  | 4    24   11   33   7    12   27   33   
  Gun                      42   | 4    12   .    14   7    4    1    .    
  Cannon                   73   | .    12   11   19   .    .    3    28   
  Launcher                 36   | .    .    .    .    .    8    23   5    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  69   | 4    24   11   19   .    .    .    11   
  Thermal                  12   | .    .    .    .    .    .    3    9    
  Explosive                36   | .    .    .    .    .    8    23   5    
  Electromagnetic          34   | .    .    .    14   7    4    1    8    
  Robot Hit Streak         9    | 2    4    3    3    3    8    9    4    
  Robot Miss Streak        7    | 1    7    3    7    2    1    2    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    
Shots Hit Robots           146  | 2    9    8    32   14   11   33   37   
  Core Hits                91   | 2    5    3    12   5    13   24   27   
  Critical Kills           4    | .    .    .    1    1    .    1    1    
  Critical Parts Destroyed 13   | .    .    1    2    1    .    5    4    
  Critical Strikes         19   | .    .    1    3    2    .    7    6    
    Meltdown               1    | .    .    .    .    .    .    .    1    
    Blast                  1    | .    .    .    .    .    .    .    1    
    Smash                  17   | .    .    1    3    2    .    7    4    
Melee Attacks              96   | .    .    7    25   12   .    27   25   
  Impact                   96   | .    .    7    25   12   .    27   25   
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    4    3    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7416 | 20   117  219  1262 591  1156 1984 2067 
  Guns                     388  | 20   33   .    123  115  80   17   .    
  Cannons                  800  | .    84   71   156  .    .    48   441  
  Explosions               2683 | .    .    .    32   44   1076 724  807  
  Melee                    3545 | .    .    148  951  432  .    1195 819  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  540  | 20   117  71   156  .    .    .    176  
  Thermal                  1027 | .    .    .    32   44   799  48   104  
  Explosive                1569 | .    .    .    .    .    214  724  631  
  Electromagnetic          735  | .    .    .    123  115  143  17   337  
  Impact                   3545 | .    .    148  951  432  .    1195 819  
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         18   | .    .    .    4    4    .    11   18   
  Average Corruption       6    | .    .    .    3    4    .    10   8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  51   | .    .    .    18   4    .    8    21   
    Message Errors         6    | .    .    .    2    .    .    1    3    
    Matter Fused           17   | .    .    .    6    1    .    3    7    
    Heat Flow Errors       11   | .    .    .    4    1    .    2    4    
    Energy Discharges      7    | .    .    .    2    1    .    1    3    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      5    | .    .    .    2    1    .    1    1    
    Alerts                 2    | .    .    .    2    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            1229 | .    .    44   330  61   200  316  278  
  Projectiles              10   | .    .    .    .    .    .    .    10   
  Explosions               260  | .    .    .    .    .    200  17   43   
  Melee                    959  | .    .    44   330  61   .    299  225  
Knockbacks                 23   | .    1    .    6    3    .    6    7    
  Impact                   12   | .    .    .    1    3    .    4    4    
  Kinetic                  7    | .    1    .    3    .    .    .    3    
  Secondary                4    | .    .    .    2    .    .    2    .    
Self-Inflicted Damage      777  | .    .    .    27   26   129  264  331  
  Shots                    21   | .    .    .    1    1    2    8    9    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        427  | .    40   45   249  223  69   248  427  
  Average Temperature      86   | .    13   22   82   71   21   82   159  
  Received Heat Transfer   1146 | .    18   30   144  111  141  216  486  
  Effects                  2    | .    .    .    1    .    .    .    1    
    Interference           1    | .    .    .    1    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           19   | .    .    .    5    3    .    6    5    
  Combat Hostiles          11   | .    .    .    1    2    .    3    5    
  Parts Fried              20   | .    .    3    6    6    .    4    1    
  Impact Corruptions       39   | .    .    2    12   4    .    10   11   
Robots Melted              1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Melted             2    | .    .    .    .    .    1    .    1    
  Heat Transferred         924  | .    .    .    50   50   550  74   200  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    1    1    1    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Peak Influence             684  | 5   167 134 243 151 286 684 658 
  Initial                  359  | .   3   64  13  94  58  179 359 
  Average                  247  | 2   69  48  138 134 231 480 446 
Maximum Alert Level        2    | .   .   .   1   .   1   2   2   
  Low Security (%)         49   | 100 100 100 62  100 21  9   .   
  Level 1                  24   | .   .   .   37  .   78  29  35  
  Level 2                  25   | .   .   .   .   .   .   61  64  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   1   .   2   .   7   
  Investigation            1    | .   .   .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   .   .   2   
  Reinforcement            6    | .   1   .   1   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Distress Signals           3    | .   2   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              79   | .   9   5   19  2   8   15  21  
  Peak Tracking Total      6    | .   3   3   3   2   4   6   4   
  Tactical Retreats        7    | .   1   1   1   .   .   2   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Traps Triggered            2    | .   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   1   
  Triggered                1    | .   .   .   .   .   .   .   1   
Most Traps Carried         3    | .   .   3   3   3   3   3   3   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Machines Disabled          25   | .   .   .   3   .   5   6   11  
  Max in Single Turn       4    | .   .   .   1   .   4   1   3   
  Garrison Relay           2    | .   .   .   .   .   .   2   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Machines Accessed          13   | .   4   .   3   .   2   2   2   
  Terminals                11   | .   4   .   3   .   1   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                24   | .   5   .   7   .   4   3   5   
  Successful               14   | .   5   .   4   .   2   2   1   
  Failed                   10   | .   .   .   3   .   2   1   4   
    Catastrophic           1    | .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                20   | .   5   .   7   .   2   3   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   
Terminal Hacks             13   | .   5   .   4   .   1   2   1   
  Record                   6    | .   2   .   4   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   
  Emergency Access Points  2    | .   1   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   2   .   1   2   2   
  Full Trace Events        2    | .   .   .   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   .   .   10  .   
  Machine Destruction      10   | .   .   .   .   .   .   10  .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Total Allies               3    | .   .   .   .   3   .   .   .   
  Largest Group            3    | .   .   .   .   3   3   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  40  .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  16  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   6   .   .   
  Total Damage             43   | .   .   .   .   .   43  .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -8  -7  
-------------              Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Turns Passed               3375 | 79  382 575 710 118 133 544 834 
Spaces Moved               1871 | 50  265 445 293 60  91  313 354 
  Core                     10   | 3   .   .   .   .   .   .   7   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     1820 | 47  265 445 293 60  91  313 306 
  Wheels                   41   | .   .   .   .   .   .   .   41  
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 120 95  
  Average Speed            141  | 115 120 120 184 125 120 132 171 
  Slowest Speed            450  | 120 120 120 260 190 120 260 450 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   .   1   .   
Exploration Rate (%)       33   | 4   44  97  27  20  12  53  12  
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   
Scrap Searched             1    | .   .   1   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          275  | .   .   .   1   2   28  157 87  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   .   .   1   
  AOE                      274  | .   .   .   1   2   28  157 86  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Total                      2331 | 67  309 469 410 82  102 387 505 
  Wait                     80   | 1   11  .   18  2   .   4   44  
  Move                     1864 | 49  264 444 292 59  90  312 354 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  79   | 8   12  5   18  .   1   11  24  
  Fast Attach              9    | .   1   .   2   2   .   .   4   
  Attach                   51   | 7   .   .   7   .   2   11  24  
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     16   | .   3   2   7   .   2   1   1   
  Drop                     37   | .   6   5   16  .   1   .   9   
  Fire                     98   | 2   12  6   25  7   6   21  19  
  Melee                    96   | .   .   7   25  12  .   27  25  
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     1    | .   .   .   .   .   .   .   1   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials
-8/Garrison (discovered 4 exits: *Fac x3 / [Mat])
-7/Factory

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   80 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  440 | -10/Materials | Discovered new exit (range 12)
  462 | -10/Materials | Entered Mines
  478 | -10/Mines     | Discovered new exit (range 8)
  692 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  775 | -10/Mines     | Found a hidden stash of uninstalled traps
 1007 | -10/Mines     | Learned 2 Materials zone layouts
 1026 | -10/Mines     | Discovered new exit (range 3)
 1037 | -10/Mines     | Entered Materials
 1037 | -9/Materials  | Evolved 2 slots: Utility x2
 1640 | -9/Materials  | Discovered new exit (range 8)
 1747 | -9/Materials  | Entered Mines
 1789 | -9/Mines      | Met a Derelict bent on vengeance
 1850 | -9/Mines      | Discovered new exit (range 5)
 1854 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1865 | -9/Mines      | Entered Materials
 1865 | -8/Materials  | Accompanied by 3 allies
 1865 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1875 | -8/Materials  | Identified exit to Garrison
 1891 | -8/Materials  | Garrison activated, responded to threat
 1932 | -8/Materials  | Lost 3 allies
 1998 | -8/Materials  | Entered Garrison
 2054 | -8/Garrison   | Triggered checkpoint
 2065 | -8/Garrison   | Discovered new exit (range 51)
 2065 | -8/Garrison   | Discovered new exit (range 77)
 2065 | -8/Garrison   | Discovered new exit (range 49)
 2065 | -8/Garrison   | Discovered new exit (range 92)
 2101 | -8/Garrison   | Garrison Relay disabled
 2238 | -8/Garrison   | Triggered checkpoint
 2245 | -8/Garrison   | Destroyed 7 combat bots
 2255 | -8/Garrison   | Lost 4 parts (1n2u1w)
 2285 | -8/Garrison   | Phase Generator disabled
 2289 | -8/Garrison   | Crushed by falling debris
 2289 | -8/Garrison   | System corruption reached 10%
 2320 | -8/Garrison   | Lost 5 parts (2n1u2w)
 2358 | -8/Garrison   | Triggered checkpoint
 2388 | -8/Garrison   | Core integrity fell below 50%
 2415 | -8/Garrison   | Lost 4 parts (1p1u2w)
 2474 | -8/Garrison   | Garrison Relay disabled
 2541 | -8/Garrison   | Identified exit to Factory
 2542 | -8/Garrison   | Entered Factory
 2542 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2913 | -7/Factory    | Found Prototype Launcher
 3028 | -7/Factory    | Build established: Scavenger-Mutant
 3096 | -7/Factory    | Identified Rocket Array
 3117 | -7/Factory    | Core integrity fell below 50%
 3156 | -7/Factory    | Lost 7 parts (1p3n3w)
 3257 | -7/Factory    | Core integrity fell below 20%
 3297 | -7/Factory    | System corruption reached 10%
 3323 | -7/Factory    | Lost 4 parts (1p1n2w)
 3376 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
System corrupted: Heat flow error (+267).
Acquired Imp. Carbon-fiber Leg.
Nuclear Reactor explodes.
Lgt. Nuclear Core destroyed.
Destroyed Lgt. Nuclear Core.
Destroyed Gravmag System.
The unstable cave ceiling collapses.
Construction Platform disabled.
K-01 Serf collects debris.
Wheel destroyed.
Aluminum Leg destroyed.
Door malfunctions.
Destroyed Shock Rifle.
P-60 Hacker knocked back. <x2>
K-01 Serf collects debris.
Adv. Assault Cannon destroyed.
K-01 Serf collects debris.
The unstable cave ceiling collapses.
Critical hit (Burn: +37).
K-01 Serf collects debris. <x6>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????  ??????????????????????????? |
| ############+#??????   #########?????????????????? |
|              #######   ##[ ! = #?????????????????? |
| """"##                  #      #?????????????????? |
|     ""                  #@"""  #?????????????????? |
|     "#  """             + """  #######???????????? |
|     "#  """             #g"""  / r   +???????????? |
|      #  """           ??#   g    #???????????????? |
|      #              ???## #      # #?????????????? |
|      #            ?????# #         #?????????????? |
|                  ??????##          #?????????????? |
|      #         ######+##        k  #?????????????? |
|      #      %  ##                     ???????????? |
|                ##                        ????????? |
|                ##         %      #        ???????? |
|          %     ##                #?#######???????? |
|                ##^""""""     %!! #???????????????? |
| """"            + """"""" #   !! #???????????????? |
|  "   #         ## """"""" #      #???????????????? |
|  #####         ## """"""" # """  #???????????????? |
|  #???#         ########?### """  #???????????????? |
|  #???#         ############ """  #???????????????? |
|  #???#                    +      #???????????????? |
|  ###?# ###########################???????????????? |
|    #?# #?????????????????????????????????????????? |
|    ### #?????????????????????????????????????????? |
| T      #?????????????????????????????????????????? |
|    ### #?????????????????????????????????????????? |
|    #?? ??????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Batter Up
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              RegenerativeAlphaShielding
  Manual?         0
Play Time         00:43:32
  Cumulative      13.5 hours
  Start           2024.08.15 @ 16:06:49
  End             2024.08.15 @ 16:50:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          22
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d31f52e8-7056-4803-baf5-c121ec6b50cd