Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 00:17:36

Player: Big Pilgrim

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (36)      180
Value Destroyed (1812)     1812
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (1294)               1294
              TOTAL SCORE: 7526

 Bonus
-------
Pacifist                   200
Follower Combat Kills      618
Entered Garrisons          200
Acquired ECA               300
Friendly Fire              -24

 Cogmind 
---------
Core Integrity             0/850
Matter                     194/300
Energy                     69/100
System Corruption          0%
Temperature                Danger (408)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Improved Sensor Array
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Light Fission Core
     Heavy Particle Cannon
     Heavy Particle Cannon
     Heavy Particle Cannon

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
  Improved Cooling System
   Compact Battery
           Damper Plating
>          --- WEAPON -----------
     Heavy Beamcaster
     Heavy Beamcaster
     Heavy Beamcaster
     Heavy Beamcaster
>          --- INVENTORY --------
  Improved Heat Sink
           Encrypted Comm Array
     Heavy Particle Cannon
[Rating: 76]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Huge Wheel
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
Utility                    Compact Battery
  Device                   Weight Redist. System
  Storage                  Compact Battery
  Processor                Advanced Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Heavy Beamcaster
  Energy Gun               Heavy Beamcaster
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac 
Slots Evolved              8    | .   .   2   2   .   .   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Utility                  4    | .   .   2   .   .   .   .   .   .   .   .   2   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   .   .   
Parts Attached             76   | 6   1   9   2   3   12  15  11  3   1   .   13  
  Power                    11   | 1   .   2   .   .   .   2   2   2   .   .   2   
    Engine                 4    | 1   .   2   .   .   .   .   .   .   .   .   1   
    Core                   6    | .   .   .   .   .   .   2   1   2   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               16   | 2   .   2   .   .   4   7   .   .   .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    12   | .   .   2   .   .   4   5   .   .   .   .   1   
    Wheel                  4    | 2   .   .   .   .   .   2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  22   | 1   1   4   .   .   4   2   3   1   1   .   5   
    Device                 12   | .   .   2   .   .   2   .   3   1   1   .   3   
    Storage                6    | 1   .   2   .   .   2   1   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             3    | .   1   .   .   .   .   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   .   1   2   3   4   4   6   .   .   .   5   
    Energy Gun             17   | .   .   1   1   1   3   4   6   .   .   .   1   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   .   4   
    Ballistic Gun          6    | 2   .   .   1   2   1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   .   .   .   .   .   .   .   
Parts Lost                 20   | .   .   .   .   1   2   2   .   .   .   .   15  
  Power                    3    | .   .   .   .   .   .   1   .   .   .   .   2   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  8    | .   .   .   .   .   1   1   .   .   .   .   6   
  Weapon                   7    | .   .   .   .   1   1   .   .   .   .   .   5   
  Highest Loss Streak      8    | .   .   .   .   1   1   2   .   .   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   93  98  100 99  98  89  79  84  84  84  62  
  Engine                   4    | .   14  10  9   9   9   6   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   5   7   7   7   5   
  Leg                      8    | .   .   13  18  18  17  11  .   .   .   .   3   
  Wheel                    8    | .   28  8   .   .   .   9   15  15  15  15  5   
  Device                   17   | .   .   21  18  18  17  13  16  23  23  23  12  
  Storage                  9    | .   14  11  9   9   10  15  9   7   7   7   5   
  Protection               3    | .   8   11  9   9   7   .   .   .   .   .   3   
  Energy Gun               21   | .   .   10  18  17  17  27  28  30  30  30  11  
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   12  
  Ballistic Gun            7    | .   28  11  18  18  17  2   .   .   .   .   .   
Peak Build Rating          76   | 6   7   19  23  26  34  49  58  59  61  61  76  
  Average Rating           41   | 4   6   16  22  25  28  46  51  58  59  61  49  
  On Entrance              33   | .   6   7   19  23  26  33  49  58  59  61  61  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             75   | 10  11  34  38  42  63  67  74  33  33  30  75  
  Greatest Support         78   | 26  26  36  36  36  42  78  62  56  56  56  56  
  Greatest Overweight (x)  2    | .   .   .   1   1   2   1   1   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   1   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   15  15  15  20  20  20  5   5   5   5   
  Average Capacity         11   | 6   8   9   15  15  19  20  9   5   5   5   5   
  Most Carried             20   | 4   7   9   8   14  20  20  20  5   5   4   5   
  Average Carried          10   | 2   4   7   7   12  18  19  9   4   4   4   3   
  Final Capacity           20   | 8   8   15  15  15  20  20  5   5   5   5   5   
  Final Carried            20   | 4   7   9   7   13  20  18  5   5   4   4   4   

 Class Distribution 
--------------------
 40% | Tank
 27% | Derelict-Gunner
 13% | Gunner
  9% | Mutant
  3% | Derelict-Tank
  3% | Scavenger-Tank

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
            Tank | -8/Materials
            Tank | -8/Garrison
            Tank | -8/Materials
            Tank | -7/Factory
          Gunner | -7/Waste
 Derelict-Gunner | -7/Factory
 Derelict-Gunner | -7/Lower Caves
 Derelict-Gunner | -7/Lower Caves
   Derelict-Tank | -6/Factory

 Resources                      | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac 
Matter Collected           1503 | 245 .   45  .   .   383 177 296 19  49  9   280 
  Remotely                 341  | .   .   .   .   .   341 .   .   .   .   .   .   
Salvage Created            2348 | .   .   45  .   .   746 338 746 .   1   .   472 
  Parts                    67   | .   .   3   .   .   29  9   7   .   .   .   19  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      8    | .   .   .   .   .   .   .   .   .   4   4   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac 
Combat Hostiles Destroyed  33   | .   .   1   .   .   14  7   3   .   1   .   7   
  Guns                     27   | .   .   1   .   .   14  6   1   .   1   .   4   
  Cannons                  3    | .   .   .   .   .   .   .   .   .   .   .   3   
Classes Destroyed          9    | .   .   1   .   .   4   1   1   .   1   .   1   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    17   | .   .   1   .   .   8   5   .   .   .   .   3   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   6    | .   .   .   .   .   4   1   .   .   .   .   1   
  Hunter                   5    | .   .   .   .   .   1   1   .   .   .   .   3   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Compactor                3    | .   .   .   .   .   .   .   3   .   .   .   .   
Best Kill Streak           4    | .   .   1   .   .   3   4   2   .   1   .   3   
  Combat Bots Only         3    | .   .   1   .   .   3   3   2   .   1   .   3   
Max Kills in Single Turn   2    | .   .   1   .   .   2   1   1   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Fac  
Hostile Shots Fired        314  | .    5    15   .    .    65   53   5    .    6    .    165  
  Missed                   78   | .    3    9    .    .    19   24   .    .    2    .    21   
Damage Taken               4482 | .    29   132  .    102  835  321  246  29   88   .    2700 
  Core                     1169 | .    11   11   .    .    159  50   50   .    29   .    859  
  Absorbed by Shields      89   | .    .    .    .    .    .    89   .    .    .    .    .    
  Redirected to Shielding  35   | .    .    18   .    .    17   .    .    .    .    .    .    
  Regen/Repaired (Parts)   179  | .    .    .    .    .    .    .    112  .    50   .    17   
Core Remaining (%)         88   | 100  95   97   .    .    71   .    .    .    .    81   .    
Volleys Fired              105  | .    2    6    .    .    30   10   19   .    2    1    35   
  Largest                  4    | .    2    2    .    .    4    4    4    .    4    4    4    
  Hottest                  324  | .    40   76   .    .    165  320  320  .    324  324  324  
Shots Fired                306  | .    4    12   .    .    109  37   51   .    8    4    81   
  Gun                      271  | .    4    12   .    .    109  37   51   .    8    4    46   
  Cannon                   35   | .    .    .    .    .    .    .    .    .    .    .    35   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  66   | .    4    6    .    .    56   .    .    .    .    .    .    
  Thermal                  240  | .    .    6    .    .    53   37   51   .    8    4    81   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | .    1    2    .    .    10   11   10   .    4    1    8    
  Robot Miss Streak        7    | .    1    3    .    .    5    3    7    .    3    2    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    .    .    1    1    1    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    1    1    .    .    .    1    
Shots Hit Robots           202  | .    2    6    .    .    70   31   45   .    4    2    42   
  Core Hits                92   | .    .    3    .    .    31   23   15   .    2    2    16   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    2    .    .    .    .    .    1    
    Burn                   3    | .    .    .    .    .    2    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4313 | .    16   61   .    .    1119 743  1207 .    129  69   969  
  Guns                     3883 | .    16   61   .    .    1114 743  1207 .    129  69   544  
  Cannons                  425  | .    .    .    .    .    .    .    .    .    .    .    425  
  Explosions               5    | .    .    .    .    .    5    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  608  | .    16   44   .    .    548  .    .    .    .    .    .    
  Thermal                  3705 | .    .    17   .    .    571  743  1207 .    129  69   969  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    2    2    2    2    2    .    
  Average Corruption       2    | .    .    .    .    .    .    2    2    2    2    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  26   | .    .    .    .    .    .    6    9    .    9    2    .    
    Message Errors         5    | .    .    .    .    .    .    1    2    .    1    1    .    
    Matter Fused           8    | .    .    .    .    .    .    1    3    .    3    1    .    
    Heat Flow Errors       4    | .    .    .    .    .    .    1    1    .    2    .    .    
    Energy Discharges      4    | .    .    .    .    .    .    1    1    .    2    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    1    1    .    .    .    .    
    Data Loss (major)      3    | .    .    .    .    .    .    1    1    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            28   | .    .    .    .    .    .    .    .    .    .    .    28   
  Projectiles              28   | .    .    .    .    .    .    .    .    .    .    .    28   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      183  | .    .    .    .    .    183  .    .    .    .    .    .    
  Shots                    2    | .    .    .    .    .    2    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        1040 | .    7    383  .    .    380  588  424  .    223  120  1040 
  Average Temperature      231  | .    7    103  .    .    114  255  107  .    95   73   444  
  Received Heat Transfer   661  | .    33   36   .    .    252  136  9    .    9    .    186  
  Effects                  74   | .    .    .    .    .    2    10   4    .    .    .    58   
    Shutdowns              12   | .    .    .    .    .    .    3    1    .    .    .    8    
    Energy Bleed           9    | .    .    .    .    .    .    1    1    .    .    .    7    
    Interference           16   | .    .    .    .    .    2    1    2    .    .    .    11   
    Matter Decay           7    | .    .    .    .    .    .    1    .    .    .    .    6    
    Short Circuit          6    | .    .    .    .    .    .    .    .    .    .    .    6    
    Damage (minor)         4    | .    .    .    .    .    .    .    .    .    .    .    4    
    Damage (major)         16   | .    .    .    .    .    .    4    .    .    .    .    12   
    Damage (core)          4    | .    .    .    .    .    .    .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    .    .    1    2    .    .    .    .    
  Combat Hostiles          3    | .    .    .    .    .    .    1    2    .    .    .    .    
  Parts Melted             18   | .    .    .    .    .    5    6    2    .    .    .    5    
  Heat Transferred         7711 | .    .    37   .    .    1493 1675 2619 .    185  111  1591 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac 
Peak Influence             376  | .   .   80  36  137 376 234 68  314 .   .   236 
  Initial                  162  | .   .   .   33  23  61  129 53  .   .   .   162 
  Average                  131  | .   .   17  34  131 232 165 37  108 .   .   144 
Maximum Alert Level        1    | .   .   .   .   .   1   1   .   1   .   .   1   
  Low Security (%)         73   | 100 100 100 100 100 34  65  100 72  .   .   74  
  Level 1                  26   | .   .   .   .   .   65  34  .   27  .   .   25  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   1   .   .   4   6   .   1   .   .   5   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Reinforcement            7    | .   .   1   .   .   1   2   .   1   .   .   2   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 6    | .   .   .   .   .   3   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac 
Distress Signals           3    | .   .   2   .   .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              70   | .   3   4   .   .   16  13  6   4   10  2   12  
  Peak Tracking Total      9    | .   3   3   .   .   3   4   3   2   9   3   5   
  Tactical Retreats        3    | .   .   1   .   .   1   1   .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac 
Traps Triggered            4    | .   .   1   .   1   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac 
Machines Disabled          9    | .   .   .   .   .   3   .   .   3   2   .   1   
  Max in Single Turn       2    | .   .   .   .   .   2   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac 
Machines Accessed          16   | .   2   3   2   1   1   3   .   1   2   .   1   
  Terminals                12   | .   2   3   1   1   1   2   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   .   1   .   .   .   .   .   
Total Hacks                26   | .   2   3   4   1   2   4   .   1   8   .   1   
  Successful               20   | .   1   3   3   1   1   1   .   1   8   .   1   
  Failed                   6    | .   1   .   1   .   1   3   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                15   | .   2   3   2   1   2   3   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   2   .   .   1   .   .   .   .   .   
Terminal Hacks             19   | .   1   3   2   1   1   1   .   1   8   .   1   
  Record                   10   | .   .   .   2   .   .   .   .   1   7   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   1   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   1   1   1   1   1   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Fac  
Total Allies               23   | .    .    .    .    .    .    .    20   .    3    .    .    
  Largest Group            19   | .    .    .    .    .    .    .    19   16   10   5    3    
  Highest-Rated Group      465  | .    .    .    .    .    .    .    465  423  310  147  85   
  Highest-Rated Ally       35   | .    .    .    .    .    .    .    35   35   35   31   31   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               160  | .    .    .    .    .    .    .    74   31   27   25   3    
  Total Damage             5632 | .    .    .    .    .    .    .    2713 1402 1140 377  .    
  Kills                    28   | .    .    .    .    .    .    .    6    11   8    3    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  
-------------              Run  | Yrd Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac 
Turns Passed               4524 | 54  116 235 33  487 883 521 577 255 710 59  594 
Spaces Moved               3046 | 47  118 185 17  252 382 363 456 229 661 45  291 
  Core                     9    | 2   .   .   .   .   .   .   .   .   .   .   7   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     1040 | .   .   100 17  252 382 144 .   .   .   .   145 
  Wheels                   1997 | 45  118 85  .   .   .   219 456 229 661 45  139 
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  190 190 190 100 100 100 100 100 50  
  Average Speed            125  | 88  90  106 190 190 190 115 103 100 100 100 146 
  Slowest Speed            260  | 100 90  120 190 190 260 190 115 100 100 100 190 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       30   | 3   31  25  5   47  40  18  95  6   77  6   7   
  Regions Visited          11
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   .   .   1   .   .   1   1   1   .   
Scrap Searched             1    | .   .   .   .   .   .   .   .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          70   | .   .   .   .   .   69  .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   .   .   1   .   .   .   .   
  AOE                      69   | .   .   .   .   .   69  .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac 
Total                      3507 | 56  123 213 18  260 469 434 516 254 706 56  402 
  Wait                     174  | .   .   .   .   .   18  27  19  21  37  11  41  
  Move                     3036 | 46  117 184 16  251 381 363 455 228 660 44  291 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  61   | 4   3   7   .   5   18  7   3   1   2   .   11  
  Fast Attach              15   | 6   1   2   .   .   .   1   2   .   .   .   3   
  Attach                   26   | .   .   1   2   1   6   5   2   .   1   .   8   
  Detach                   6    | .   .   .   .   .   .   2   .   .   .   .   4   
  Swap                     35   | .   .   6   .   2   6   9   7   3   .   .   2   
  Drop                     47   | .   .   7   .   .   10  10  9   1   3   .   7   
  Fire                     105  | .   2   6   .   .   30  10  19  .   2   1   35  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   1   .   .   .   .   1   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 1 exit: Fac)

 History 
---------
 Turn | Location       | Event
   11 | -11/Scrapyard  | Discovered new exit (range 16)
   55 | -11/Scrapyard  | Entered Materials
  166 | -10/Materials  | Discovered new exit (range 6)
  171 | -10/Materials  | Entered another Materials area
  171 | -9/Materials   | Evolved 2 slots: Utility x2
  312 | -9/Materials   | Build established: Mutant
  395 | -9/Materials   | Discovered new exit (range 9)
  406 | -9/Materials   | Entered another Materials area
  406 | -8/Materials   | Evolved 2 slots: Weapon x2
  437 | -8/Materials   | Identified exit to Garrison
  439 | -8/Materials   | Entered Garrison
  439 | -8/Garrison    | Discovered recently destroyed garrison
  609 | -8/Garrison    | Discovered new exit (range 13)
  645 | -8/Garrison    | Discovered new exit (range 5)
  701 | -8/Garrison    | Build established: Tank
  926 | -8/Garrison    | Entered Materials
 1119 | -8/Materials   | Garrison activated, responded to threat
 1772 | -8/Materials   | Discovered new exit (range 16)
 1809 | -8/Materials   | Entered Factory
 1809 | -7/Factory     | Evolved 2 slots: Propulsion x2
 2029 | -7/Factory     | Garrison activated, responded to threat
 2330 | -7/Factory     | Sucked down chute
 2330 | -7/Factory     | Entered Waste
 2331 | -7/Waste       | Met a frightened Derelict
 2340 | -7/Waste       | Spotted C-40 Crusher
 2347 | -7/Waste       | Spotted C-40 Crusher
 2355 | -7/Waste       | Destroyed C-40 Crusher
 2368 | -7/Waste       | Found Damper Plating
 2374 | -7/Waste       | Destroyed C-40 Crusher
 2376 | -7/Waste       | Spotted C-40 Crusher
 2403 | -7/Waste       | Destroyed C-40 Crusher
 2406 | -7/Waste       | Spotted C-40 Crusher
 2419 | -7/Waste       | Spotted C-40 Crusher
 2426 | -7/Waste       | Crushed by Compactor (0 parts destroyed, 2 dropped)
 2462 | -7/Waste       | Spotted C-40 Crusher
 2504 | -7/Waste       | Crushed by Compactor (0 parts destroyed, 1 dropped)
 2519 | -7/Waste       | Crushed by Compactor (0 parts destroyed, 1 dropped)
 2566 | -7/Waste       | Build established: Gunner
 2654 | -7/Waste       | Warlord forces began an assault
 2664 | -7/Waste       | Allies destroyed C-40 Crusher
 2669 | -7/Waste       | Allies destroyed C-40 Crusher
 2669 | -7/Waste       | Allies destroyed C-40 Crusher
 2700 | -7/Waste       | Lost 3 allies
 2877 | -7/Waste       | Discovered new exit (range 13)
 2907 | -7/Waste       | Entered Factory
 2907 | -7/Factory     | Accompanied by 16 allies
 2950 | -7/Factory     | Discovered new exit (range 8)
 3012 | -7/Factory     | Build established: Derelict-Gunner
 3113 | -7/Factory     | Lost 3 allies
 3162 | -7/Factory     | Entered Lower Caves
 3162 | -7/Lower Caves | Accompanied by 7 allies
 3169 | -7/Lower Caves | Met a Warlord Commander
 3170 | -7/Lower Caves | Learned location of Warlord (-5)
 3171 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array
 3176 | -7/Lower Caves | Found Encrypted Comm Array
 3309 | -7/Lower Caves | Learned Factory emergency access door positions
 3664 | -7/Lower Caves | A Commander dispatched an escort
 3665 | -7/Lower Caves | Learned Research trap positions
 3665 | -7/Lower Caves | Learned Factory emergency access door positions
 3665 | -7/Lower Caves | Learned Factory stockpile data
 3665 | -7/Lower Caves | Learned Research terminal intel
 3665 | -7/Lower Caves | Learned Extension garrison access intel
 3777 | -7/Lower Caves | Encountered a Warlord checkpoint
 3783 | -7/Lower Caves | Discovered new exit (range 8)
 3796 | -7/Lower Caves | Learned 4 Factory zone layouts
 3810 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 3872 | -7/Lower Caves | Entered another Lower Caves area
 3872 | -7/Lower Caves | Accompanied by 8 allies
 3872 | -7/Lower Caves | Discovered new exit (range 14)
 3873 | -7/Lower Caves | Commander's escort returned to base
 3873 | -7/Lower Caves | Commander's escort returned to base
 3874 | -7/Lower Caves | Encountered a Warlord checkpoint
 3931 | -7/Lower Caves | Entered Factory
 3931 | -6/Factory     | Accompanied by 3 allies
 3931 | -6/Factory     | Evolved 2 slots: Utility x2
 3932 | -6/Factory     | Identified exit to Factory
 4210 | -6/Factory     | Lost 6 parts (1n2u3w)
 4471 | -6/Factory     | Spotted B-75 Beast
 4516 | -6/Factory     | Core integrity fell below 50%
 4519 | -6/Factory     | Core integrity fell below 20%
 4525 | -6/Factory     | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
04510_ Acquired 3 matter.
04512_ Imp. Light Armor Plating destroyed.
04512_ Com. Battery destroyed.
04513_ H-66 Slayer heat damages Gauss Rifle.
04514_ Overheating: Hvy. Particle Cannon damaged (-37).
04514_ Overheating: Hvy. Laser damaged (-1).
04515_ Overheating: Imp. Deuterium Engine damaged (-6).
04515_ Adv. Heat Sink destroyed.
04515_ Imp. Deuterium Engine destroyed.
04515_ Knocked back.
04516_ Overheating: Core damaged (-85).
04516_ H-66 Slayer destroyed.
04517_ Overheating: Core damaged (-136).
04518_ Overheating: Matter decay (-62).
04518_ Hvy. Laser destroyed.
04519_ Hvy. Particle Cannon broken.
04519_ Overheating: Short circuit.
04520_ Overheating: Energy bleed (-19).
04521_ Overheating: Imp. Sensor Array damaged (-3).
04521_ Overheating: Hvy. Particle Cannon damaged (-41).

 Map 
-----
+----------------------------------------------------+
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|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????????????????+       #??????????????????? |
| ??????????????????????#       #??????????????????? |
| ??????????????????????#%      #??????????????????? |
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| ?????????????#???#"" ##       #?      #??????????? |
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| ????????????????????#         #??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          21
Energy Capacity            525
Matter Stores              333
Matter Capacity            450
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             1600
Resistance: EM             90
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         8
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian
Serviceable Loadout
The More The Merrier
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              NovaMetaRedistributor
  Manual?         0
Play Time         01:22:35
  Cumulative      8.3 hours
  Start           2024.08.09 @ 22:41:30
  End             2024.08.10 @ 00:17:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          13
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e4bbf965-bfca-466d-b1d8-0512dc72e5bf