Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 18:03:00 Player: A Foxgirl OWO Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (62) 310 Value Destroyed (1880) 1880 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5850 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 29/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Medium Storage Unit Salvage Targeting Computer Transmission Jammer Improved Weapon Shielding System Shield Gauss Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Compact Matter Pod Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Deuterium Engine Medium Storage Unit Salvage Targeting Computer Transmission Jammer Improved Weapon Shielding System Shield Gauss Cannon Gauss Cannon Gauss Cannon Rocket Launcher Mini Grenade Launcher [Rating: 48] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Weapon Shielding Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 1 | . . . . 1 . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 5 | . . . 1 1 1 . . 2 Weapon . | . . . . . . . . . Parts Attached 85 | 6 8 2 22 20 12 8 . 7 Power 17 | 1 2 . 5 3 4 1 . 1 Engine 11 | 1 2 . 5 2 . . . 1 Core 6 | . . . . 1 4 1 . . Reactor . | . . . . . . . . . Propulsion 23 | 2 2 . 9 6 3 1 . . Treads 8 | 2 2 . 4 . . . . . Leg 15 | . . . 5 6 3 1 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 1 2 . 2 6 3 2 . 3 Device 4 | . 1 . 1 . . 1 . 1 Storage 5 | 1 . . 1 1 . 1 . 1 Processor 3 | . 1 . . 1 1 . . . Hackware . | . . . . . . . . . Protection 7 | . . . . 4 2 . . 1 Artifact . | . . . . . . . . . Weapon 26 | 2 2 2 6 5 2 4 . 3 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 17 | 2 2 2 6 3 . 2 . . Ballistic Cannon 5 | . . . . . 2 2 . 1 Launcher 3 | . . . . 1 . . . 2 Special Weapon 1 | . . . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 34 | . . . 5 10 3 4 . 12 Power 7 | . . . . 4 1 . . 2 Propulsion 11 | . . . 3 3 1 2 . 2 Utility 10 | . . . 1 2 1 2 . 4 Weapon 6 | . . . 1 1 . . . 4 Highest Loss Streak 6 | . . . 2 6 3 3 . 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 98 100 91 85 92 93 84 67 Engine 6 | . 13 14 11 9 . . . . Core 5 | . . . . 1 10 15 15 8 Treads 10 | . 27 28 22 6 . . . . Leg 15 | . . . 8 19 29 26 23 11 Device 4 | . 3 14 16 1 . 2 . 3 Storage 10 | . 14 14 11 9 7 9 15 12 Processor 9 | . 9 . . 8 15 15 15 12 Protection 6 | . . . . 11 13 6 . 4 Ballistic Gun 14 | . 27 28 22 17 . 4 15 9 Ballistic Cannon 4 | . . . . . 15 10 . . Naked Turns . | . . . . . . . . . Heaviest Build 65 | 13 13 12 34 50 55 52 39 65 Greatest Support 69 | 40 40 40 69 66 67 64 47 47 Greatest Overweight (x) 21 | . 3 . 1 1 16 1 . 21 Average Overweight (x) . | . . . . . . . . 2 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 Average Capacity 12 | 6 8 8 11 15 15 15 15 15 Most Carried 15 | 4 8 8 15 15 15 15 13 13 Average Carried 11 | 2 5 8 9 14 13 14 13 10 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 Final Carried 15 | 4 8 8 15 15 15 13 13 12 Class Distribution -------------------- 86% | Mutant 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Matter Collected 1744 | 187 103 56 365 344 353 293 . 43 Remotely . | . . . . . . . . . Salvage Created 1767 | . 103 27 712 524 70 204 . 127 Parts 112 | . 9 2 42 35 10 2 . 12 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 52 | . 6 2 20 12 1 8 . 3 Guns 40 | . 6 2 20 10 . 1 . 1 Cannons 8 | . . . . . 1 7 . . AOE 4 | . . . . 2 . . . 2 Classes Destroyed 12 | . 1 . 3 4 2 1 . 1 Worker 2 | . . . . 1 . . . 1 Builder 4 | . . . 1 1 . . . 2 Tunneler 1 | . . . . . . . . 1 Operator 1 | . . . . . 1 . . . Watcher 2 | . . . . 1 1 . . . Swarmer 17 | . 6 2 4 3 . 2 . . Grunt 22 | . . . 14 6 . 2 . . Brawler 1 | . . . . . . 1 . . Duelist 3 | . . . . 1 . 2 . . Sentry 4 | . . . 2 1 . 1 . . Hunter 3 | . . . . 1 . . . 2 Programmer 2 | . . . . . 1 . . 1 Best Kill Streak 7 | . 3 2 7 5 1 4 . 6 Combat Bots Only 7 | . 3 2 7 5 1 4 . 2 Max Kills in Single Turn 3 | . 2 1 1 2 1 1 . 3 Gunslinging 1 | . 1 . . 1 . . . . Exploded 1 | . . . . 1 . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Hostile Shots Fired 636 | . 32 9 127 157 62 70 . 179 Missed 172 | . 7 1 31 54 26 8 . 45 Damage Taken 6491 | . 194 64 1100 1600 577 716 . 2240 Core 1475 | . 10 16 160 231 74 115 . 869 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 148 | . . . . 50 46 52 . . Ignored by Resistances 57 | . . . . . . 57 . . Core Remaining (%) 76 | 100 . 89 60 58 . . 73 . Volleys Fired 204 | . 12 3 70 55 10 28 . 26 Largest 2 | . 2 2 2 2 2 2 . 2 Hottest 96 | . 40 40 43 46 96 96 . 56 Shots Fired 382 | . 24 6 137 105 20 51 . 39 Gun 303 | . 24 6 137 100 . 2 . 34 Cannon 69 | . . . . . 20 49 . . Launcher 9 | . . . . 4 . . . 5 Special 1 | . . . . 1 . . . . Kinetic 372 | . 24 6 137 100 20 51 . 34 Thermal . | . . . . . . . . . Explosive 9 | . . . . 4 . . . 5 Electromagnetic . | . . . . . . . . . Robot Hit Streak 13 | . 5 2 12 13 5 9 . 5 Robot Miss Streak 5 | . 3 3 3 3 2 5 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 1 . 3 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . Shots Hit Robots 240 | . 13 2 97 65 12 33 . 18 Core Hits 127 | . 7 2 42 31 7 13 . 25 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 6 | . . . . . 1 5 . . Blast 6 | . . . . . 1 5 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4299 | . 177 20 804 1202 329 908 . 859 Guns 2241 | . 177 20 792 941 . 18 . 293 Cannons 1205 | . . . . . 315 890 . . Explosions 827 | . . . . 261 . . . 566 Melee . | . . . . . . . . . Ramming 26 | . . . 12 . 14 . . . Kinetic 3446 | . 177 20 792 941 315 908 . 293 Thermal . | . . . . . . . . . Explosive 827 | . . . . 261 . . . 566 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . 1 1 2 Average Corruption 1 | . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 6 | . . . . . . 2 1 3 Message Errors 3 | . . . . . . 2 . 1 Matter Fused 1 | . . . . . . . . 1 Energy Discharges 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 10 | . . . . 5 . 5 . . Projectiles 5 | . . . . . . 5 . . Explosions 5 | . . . . 5 . . . . Melee . | . . . . . . . . . Knockbacks 6 | . . . . . 2 4 . . Impact . | . . . . . . . . . Kinetic 6 | . . . . . 2 4 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 89 | . . . . 57 . . . 32 Shots 2 | . . . . 1 . . . 1 Rammed 1 | . . . 1 . . . . . Targets Rammed 6 | . . . 2 . 4 . . . Kicked 4 | . . . . . 4 . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 644 | . . . 18 21 102 644 . 30 Average Temperature 125 | . . . 5 7 39 277 . 10 Received Heat Transfer 1875 | . . . 441 468 111 288 . 567 Effects 36 | . . . . . . 36 . . Shutdowns 9 | . . . . . . 9 . . Energy Bleed 3 | . . . . . . 3 . . Interference 2 | . . . . . . 2 . . Matter Decay 1 | . . . . . . 1 . . Short Circuit 3 | . . . . . . 3 . . Damage (minor) 2 | . . . . . . 2 . . Damage (major) 16 | . . . . . . 16 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Peak Influence 404 | . 106 107 361 404 115 . . 64 Initial 141 | . . 27 41 141 91 . . 19 Average 119 | . 31 99 255 277 41 . . 32 Maximum Alert Level 2 | . . . 1 2 . . . . Low Security (%) 73 | 100 100 100 27 20 100 . . 100 Level 1 26 | . . . 72 78 . . . . Level 2 . | . . . . 1 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . . . 3 3 1 . . 2 Investigation 1 | . . . 1 . . . . . Extermination 2 | . . . . . 1 . . 1 Reinforcement 5 | . . . 2 2 . . . 1 Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Distress Signals 4 | . 1 . 1 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 100 | . 10 4 28 32 7 9 . 10 Peak Tracking Total 9 | . 4 3 6 9 5 4 . 3 Tactical Retreats 6 | . 1 1 1 2 . 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Traps Triggered 3 | . 2 . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Disabled 3 | . . 1 . 2 . . . . Max in Single Turn 1 | . . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Accessed 12 | . 5 . 5 1 1 . . . Terminals 10 | . 4 . 4 1 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 25 | . 8 . 14 2 1 . . . Successful 16 | . 7 . 8 1 . . . . Failed 9 | . 1 . 6 1 1 . . . Catastrophic 2 | . . . 2 . . . . . Database Lockouts . | . . . . . . . . . Manual 5 | . . . 5 . . . . . Terminals 20 | . 7 . 10 2 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 1 . 4 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . 6 . 4 1 . . . . Record 2 | . 1 . . 1 . . . . Robot Analysis 2 | . 1 . 1 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . Alert Level 2 | . . . 2 . . . . . Dispatch Records 1 | . 1 . . . . . . . Surveillance Status 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 5 | . 1 . 4 . . . . . Recycle Component 1 | . . . 1 . . . . . Process 1 | . . . 1 . . . . . Report Inventory 2 | . 1 . 1 . . . . . Retrieve Matter 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 11 | . 4 . 5 1 1 . . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 1 | . . . 1 . . . . . Recycled Matter 6 | . . . 6 . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . Non-combat . | . . . . . . . . . Combat 1 | . . . . 1 . . . . Robot Hacks Applied 1 | . . . . 1 . . . . parse_system 1 | . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Robot Analysis Total 2 | . 1 . 1 . . . . . Derelict Logs Recovered 3 | . . 1 . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Turns Passed 5284 | 93 984 241 787 848 1075 603 21 632 Spaces Moved 2842 | 52 580 134 361 395 668 417 19 216 Core 70 | 2 3 . . . 28 . . 37 Treads 1085 | 50 577 134 235 89 . . . . Legs 1687 | . . . 126 306 640 417 19 179 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 160 120 113 117 116 116 192 Average Speed 155 | 155 159 160 146 158 146 122 116 243 Slowest Speed 1100 | 160 200 160 190 195 850 189 116 1100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 6 70 40 36 34 10 64 8 5 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 . . 1 1 . . . Unknown Exits Taken 5 | 1 . 1 1 . . 1 1 . Scrap Searched 2 | . . 1 . . . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 105 | . . . . 75 5 7 . 18 Melee . | . . . . . . . . . Projectile 12 | . . . . . 5 7 . . AOE 93 | . . . . 75 . . . 18 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total 3346 | 61 612 156 509 510 744 453 18 283 Wait 133 | . 8 16 26 18 37 . . 28 Move 2834 | 51 579 133 360 394 667 416 18 216 Hop . | . . . . . . . . . Pick Up 51 | 4 5 . 16 12 9 . . 5 Fast Attach 26 | 6 5 . 4 7 2 1 . 1 Attach 20 | . 2 . 3 3 6 1 . 5 Detach . | . . . . . . . . . Swap 39 | . 1 2 15 10 4 6 . 1 Drop 33 | . . 2 13 11 5 1 . 1 Fire 204 | . 12 3 70 55 10 28 . 26 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 4 | . . . . . 4 . . . Crush 2 | . . . 2 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: [*Fac] / Ext) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 5) 708 | -10/Materials | Discovered new exit (range 10) 1078 | -10/Materials | Entered Mines 1079 | -10/Mines | Assembled infested the area 1239 | -10/Mines | Learned Materials machine intel 1288 | -10/Mines | Discovered new exit (range 5) 1319 | -10/Mines | Entered Materials 1319 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1320 | -9/Materials | Loaded intel: 45 machine locations 1432 | -9/Materials | Destroyed 7 combat bots 2053 | -9/Materials | Discovered new exit (range 4) 2106 | -9/Materials | Entered another Materials area 2106 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2350 | -8/Materials | Lost 6 parts (1p3n2u) 2744 | -8/Materials | Discovered new exit (range 5) 2882 | -8/Materials | Garrison activated, responded to threat 2953 | -8/Materials | Identified exit to Factory 2954 | -8/Materials | Entered Factory 2954 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2977 | -7/Factory | Lost 3 parts (2p1w) 3490 | -7/Factory | Lost 3 parts (1p1n1u) 3911 | -7/Factory | Discovered new exit (range 4) 3915 | -7/Factory | Identified exit to Lower Caves 4029 | -7/Factory | Entered Lower Caves 4081 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4336 | -7/Lower Caves | Learned 4 Factory zone layouts 4481 | -7/Lower Caves | Lost 3 parts (1n2u) 4510 | -7/Lower Caves | Learned Factory terminal intel 4596 | -7/Lower Caves | Discovered new exit (range 15) 4632 | -7/Lower Caves | Entered another Lower Caves area 4643 | -7/Lower Caves | Discovered new exit (range 7) 4653 | -7/Lower Caves | Entered Factory 4653 | -6/Factory | Evolved 2 slots: Utility x2 4654 | -6/Factory | Identified exit to Extension 4655 | -6/Factory | Loaded intel: 28 terminal locations 4757 | -6/Factory | Discovered new exit (range 5) 5108 | -6/Factory | Lost 6 parts (1p2n2u1w) 5257 | -6/Factory | Core integrity fell below 50% 5259 | -6/Factory | Lost 5 parts (1p1u3w) 5274 | -6/Factory | Core integrity fell below 20% 5285 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer builds a Door. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Experienced players can activate Tactical HUD mode in the options menu, or press Ctrl-F7, for more detailed HUD info. U-05 Engineer lays Concrete. Acquired Carbon-fiber Leg. KFH=5 TZ, /NZ ZA= VC,N1=T1EGFN4Y Acquired Carbon-fiber Leg. Critical hit (Burn: +37). U-05 Engineer builds a Door. Mic. Nuclear Core destroyed. Hvy. Assault Rifle destroyed. Mni. Grenade Launcher destroyed. Gauss Cannon destroyed. Com. Matter Pod destroyed. System corrupted: Energy discharge (-28). Adv. Visual Processing Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ##+####???????????????????#??????????????????????? | | #??????????????????? ??????????????????????? | | #???????? ????????? ??????????????????????? | | #???????? #???????? ??????????????????????? | | #??????? #??????? "??????????????????????? | | #??????? #??????? "??????"???????????????? | | #?????? ! #??????? ""?????"???????????????? | | #?????? #??????? """????" ??????????????? | | #????? #??????" """" #?T ??????????????? | | # ???? ?# ????" """" #?" ??????#???????? | | # ?? ???? "??" """" #?" ????? #?""T""? | | # ? ??????? ? ???"????? #?""""" ? | | #? ?????????? ???##|???? ???? ??? | | ##########+##############+############+#####+#+### | | % "%" | | " # | | # | | # | | % # | | ###+########## T#########/######+#####+######+##?? | | = #?##### g #% #?????? | | #?????# % # ! = #?????? | | #?????# g # ! #?????? | | """ """" #?????# # """ #?????? | | """ """" #?????# @ # """ #?????? | | """ """" #?????# # """ #?????? | | """ """" #?????# """"""" # #?????? | | """ """" #?????# """"""" # #?????? | | """ """" #?????# """"""" ###########?????? | | #?????# """"""" #???????????????? | | ############?????#################???????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 450 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Troublemaker Challenges ------------ None Game ------ Seed MetaDiametricRay Manual? 0 Play Time 00:48:15 Cumulative 6.0 hours Start 2024.04.26 @ 17:13:59 End 2024.04.26 @ 18:03:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 42/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 736771dc-6f07-4833-9466-95479243272a