Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.07 @ 20:42:26 Player: CanadianCogs Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (40) 200 Value Destroyed (1147) 1147 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5787 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 136/300 Energy 13/100 System Corruption 0% Temperature Cool (33) Movement Core (100) Ox1 Location -5/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter Advanced Targeting Computer Improved Melee Analysis Suite Core Analyzer > --- WEAPON (4) ------- Flak Cannon > --- INVENTORY (5) ---- Light Antimatter Reactor Flak Cannon Flak Cannon Heavy Flak Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Improved Melee Analysis Suite Core Analyzer Improved Heavy Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- Powered Hammer Powered Hammer Powered Hammer Powered Hammer > --- INVENTORY -------- Advanced Signal Interpreter Actuator Array Actuator Array Reflective Plating Reflective Plating Hardlight Generator Flak Cannon Flak Cannon Flak Cannon Heavy Flak Cannon [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Heavy Armor Plating Weapon Great Maul Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Slots Evolved 10 | . . 2 2 2 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . . 2 . . . Utility 6 | . . 2 . . 2 2 . Weapon 2 | . . . 2 . . . . Parts Attached 68 | 8 6 5 22 3 10 2 12 Power 12 | 1 2 . 5 1 2 . 1 Engine 6 | 1 2 . 3 . . . . Core 5 | . . . 2 1 2 . . Reactor 1 | . . . . . . . 1 Propulsion 13 | 2 2 . 4 2 3 . . Treads 4 | 2 . . 2 . . . . Leg . | . . . . . . . . Wheel 3 | . . . . . 3 . . Hover 2 | . 2 . . . . . . Flight 4 | . . . 2 2 . . . Utility 24 | 3 1 3 5 . 4 2 6 Device 8 | 2 . 1 2 . . 2 1 Storage 2 | 1 . . 1 . . . . Processor 10 | . 1 2 2 . 4 . 1 Hackware . | . . . . . . . . Protection 4 | . . . . . . . 4 Artifact . | . . . . . . . . Weapon 19 | 2 1 2 8 . 1 . 5 Energy Gun 3 | 1 . 2 . . . . . Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 4 | 1 1 . 2 . . . . Ballistic Cannon 2 | . . . 1 . . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 7 | . . . 3 . . . 4 Slashing Weapon 2 | . . . 1 . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 18 | . . 2 4 . 2 . 10 Power 4 | . . 1 1 . 1 . 1 Propulsion 3 | . . . . . . . 3 Utility 8 | . . 1 1 . 1 . 5 Weapon 3 | . . . 2 . . . 1 Highest Loss Streak 8 | . . 1 1 . 2 . 8 To Critical Strikes . | . . . . . . . . Average Backups 10 | . 1 3 12 14 12 12 10 Power . | . . . . . . . . Propulsion . | . . . 1 . . . . Utility 5 | . 1 . 5 10 8 8 6 Weapon 3 | . . 2 4 4 4 4 4 Tool/Special . | . . . . . . . . Unused Backups 16 | . 1 . 8 . 5 . 2 Power . | . . . . . . . . Propulsion 3 | . 1 . 2 . . . . Utility 6 | . . . 2 . 4 . . Weapon 6 | . . . 3 . 1 . 2 Tool/Special 1 | . . . 1 . . . . Average Slot Usage (%) 94 | . 99 97 94 99 94 79 63 Engine 4 | . 14 11 3 6 . . . Core 3 | . . . 3 . 6 5 1 Treads 8 | . 16 . 14 . . . . Wheel 3 | . . . . . 14 17 12 Hover 2 | . 11 22 1 . . . . Flight 5 | . . . 2 29 7 . . Device 12 | . 23 19 10 15 12 8 1 Storage 6 | . . . 8 7 6 5 4 Processor 15 | . 4 22 17 7 19 17 17 Energy Gun 4 | . 8 17 5 . . . . Energy Cannon 1 | . . . 2 . . . . Ballistic Gun 7 | . 18 4 11 . . . . Impact Weapon 12 | . . . 10 23 20 17 18 Slashing Weapon 3 | . . . 3 7 6 5 1 Peak Build Rating 53 | 9 9 14 33 31 42 46 53 Average Rating 25 | 5 8 13 25 29 38 42 38 On Entrance 21 | . 9 9 13 27 31 41 38 Avg Prop Armor Cover (%) 10 | . . . 10 . . . . Naked Turns . | . . . . . . . . Heaviest Build 62 | 12 10 14 47 47 51 50 62 Greatest Support 48 | 40 40 12 40 16 48 48 48 Greatest Overweight (x) 10 | . . 1 10 2 2 1 3 Average Overweight (x) . | . . . . 2 . . . Largest Inventory Capacity 15 | 8 5 5 15 15 15 15 15 Average Capacity 12 | 6 5 5 14 15 15 15 14 Most Carried 15 | 3 4 5 15 15 15 14 15 Average Carried 10 | . 1 3 12 14 14 13 11 Final Capacity 15 | 5 5 5 15 15 15 15 5 Final Carried 15 | 1 2 4 15 15 14 15 4 Class Distribution -------------------- 37% | Mutant 26% | Scavenger-Gladiator 24% | Gunner 11% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gladiator | -7/Factory Scavenger-Gladiator | -6/Factory Scavenger-Gladiator | -5/Factory Gladiator | -5/DSF Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Matter Collected 974 | 267 118 4 409 69 100 . 7 Remotely . | . . . . . . . . Salvage Created 1662 | 29 246 4 715 . 668 . . Parts 79 | 2 11 1 48 . 17 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Combat Hostiles Destroyed 31 | . 6 . 17 . 8 . . Melee 10 | . . . 4 . 6 . . Guns 15 | . 6 . 9 . . . . Cannons 4 | . . . 4 . . . . Classes Destroyed 8 | 1 3 1 3 . . . . Worker 2 | . . . 2 . . . . Tunneler 2 | 1 . . . . 1 . . Recycler 4 | . 1 . 1 . 2 . . Operator 1 | . . 1 . . . . . Swarmer 12 | . 3 . 7 . 2 . . Grunt 14 | . 3 . 5 . 6 . . Sentry 3 | . . . 3 . . . . Hunter 2 | . . . 2 . . . . Best Kill Streak 7 | 1 7 1 4 . 3 . . Combat Bots Only 6 | . 6 . 4 . 3 . . Max Kills in Single Turn 2 | 1 2 1 1 . 1 . . Gunslinging 1 | . 1 . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Hostile Shots Fired 507 | . 22 39 129 . 27 . 290 Missed 170 | . 9 12 38 . 10 . 101 Hits 337 | . 13 27 91 . 17 . 189 Projectile 337 | . 13 27 91 . 17 . 189 Critical Strikes 8 | . . . 4 . . . 4 Damage Taken 5260 | . 139 287 1252 . 310 . 3272 Core 1285 | . 57 79 87 . 59 . 1003 Absorbed by Shields 212 | . . 110 35 . . . 67 Ignored by Resistances 59 | . . . . . . . 59 Regen/Repaired (Parts) 95 | . . . 95 . . . . Core Remaining (%) 89 | 100 77 80 84 100 93 . . Volleys Fired 63 | 4 12 3 43 . . . 1 Largest 4 | 2 2 2 4 . . . 1 Hottest 170 | 60 60 130 170 . . . 37 Shots Fired 146 | 8 24 6 107 . . . 1 Gun 119 | 8 24 6 81 . . . . Cannon 27 | . . . 26 . . . 1 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 93 | 4 13 . 75 . . . 1 Thermal 53 | 4 11 6 32 . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 22 | 6 18 3 22 . . . 8 Robot Miss Streak 5 | 1 3 5 4 . . . 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 148 | 7 19 4 90 . 22 . 6 Core Hits 71 | 1 11 4 41 . 11 . 3 Critical Kills . | . . . . . . . . Critical Parts Destroyed 6 | . . . 1 . 5 . . Critical Strikes 9 | . . . 2 . 7 . . Smash 6 | . . . 1 . 5 . . Sever 3 | . . . 1 . 2 . . Melee Attacks 48 | . . . 14 2 26 . 6 Impact 23 | . . . 7 . 10 . 6 Slashing 25 | . . . 7 2 16 . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . 4 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 15 | . . . 2 . 10 . 3 Damage Inflicted 3062 | 89 234 39 1508 . 1054 . 138 Guns 1024 | 89 234 30 671 . . . . Cannons 402 | . . . 369 . . . 33 Explosions 45 | . . . 45 . . . . Melee 1581 | . . . 422 . 1054 . 105 Ramming 10 | . . 9 1 . . . . Kinetic 805 | 56 124 . 592 . . . 33 Thermal 621 | 33 110 30 448 . . . . Explosive . | . . . . . . . . Electromagnetic 45 | . . . 45 . . . . Impact 877 | . . . 217 . 555 . 105 Slashing 704 | . . . 205 . 499 . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . 1 . . . . Average Corruption 1 | . . . 1 . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 7 | . . . 7 . . . . Message Errors 2 | . . . 2 . . . . Matter Fused 1 | . . . 1 . . . . Heat Flow Errors 1 | . . . 1 . . . . Energy Discharges 2 | . . . 2 . . . . Data Loss (minor) 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 430 | . . . 105 . 325 . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 430 | . . . 105 . 325 . . Knockbacks 5 | . . . 2 . 1 . 2 Impact 3 | . . . 2 . 1 . . Kinetic 2 | . . . . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 105 | . . 3 102 . . . . Shots 3 | . . . 3 . . . . Rammed 7 | . . 6 1 . . . . Targets Rammed 7 | . . 6 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 211 | . 24 132 211 . . . 34 Average Temperature 56 | . 12 59 63 . . . 22 Received Heat Transfer 1589 | . 60 106 342 . 120 . 961 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . Combat Hostiles 2 | . . . . . 2 . . Parts Fried 5 | . . . . . 5 . . Impact Corruptions 10 | . . . 3 . 7 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 2 . . . . Heat Transferred 1247 | 75 250 40 882 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 90 | 100 100 100 79 100 100 100 100 Level 1 9 | . . . 20 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 249 | 5 125 65 249 103 113 46 32 Initial 103 | . . 31 22 103 . 46 32 Average 62 | . 57 14 102 31 15 46 21 Influence Increases 1150 | 5 191 95 616 1 227 . 15 Destroy 0b10 Robot/C 620 | . 120 . 340 . 160 . . Destroy 0b10 Robot/NC 45 | 5 5 5 15 . 15 . . Destroy Leader 130 | . 20 . 90 . 20 . . Successful Hack 34 | . 16 15 3 . . . . Disable Machine 45 | . . . 45 . . . . Destroy Structure 6 | . . . 3 1 2 . . Partial Spotted 15 | . . . . . 15 . . Lose Combat Pursuer 255 | . 30 75 120 . 15 . 15 Influence Decreases 1150 | 5 116 115 442 230 132 49 61 Entered New Map 266 | . . 44 33 126 . 49 14 Time Decay 777 | 5 116 61 379 104 112 . . Lost Part 107 | . . 10 30 . 20 . 47 Squads Dispatched 19 | . 1 2 8 2 4 . 2 Investigation 6 | . 1 1 4 . . . . Extermination 2 | . . . . 1 1 . . Reinforcement 11 | . . 1 4 1 3 . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Distress Signals 10 | . 2 3 2 2 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | . 10 15 28 5 17 . 9 Peak Tracking Total 14 | . 4 14 5 4 4 . 8 Tactical Retreats 12 | . 1 1 8 . 1 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Traps Triggered 6 | . . . 3 1 . . 2 Indirectly 1 | . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Machines Disabled 3 | . . . 3 . . . . Max in Single Turn 2 | . . . 2 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Machines Accessed 5 | . 1 2 1 . . 1 . Terminals 4 | . 1 2 . . . 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 21 | . 5 9 6 . . 1 . Successful 16 | . 3 8 4 . . 1 . Failed 5 | . 2 1 2 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 6 | . 3 3 . . . . . Terminals 15 | . 5 9 . . . 1 . Fabricators . | . . . . . . . . Repair Stations 6 | . . . 6 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 2 6 . . . 1 . Record 3 | . . 3 . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . . 1 . Reinforcement Status 1 | . . 1 . . . . . Hauler Manifests 2 | . 1 1 . . . . . Registered Components 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . Scan Component 2 | . . . 2 . . . . Repair 2 | . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 1 2 . . . . . Terminals 3 | . 1 2 . . . . . Botnet 3 | . 1 2 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 2 . . . . . Full Trace Events 2 | . 1 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 2 | . . . 2 . . . . Time 70 | . . . 70 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Active Infowar (turns) 2823 | 26 324 172 1315 363 623 . . Optics 50 | . . . . . 50 . . Terrain 627 | 22 324 172 109 . . . . Seismic 2426 | 26 208 . 1206 363 623 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Turns Passed 3370 | 142 324 172 1603 363 627 9 130 Spaces Moved 1717 | 66 265 148 529 165 458 3 83 Core 50 | 5 . . 33 . . . 12 Treads 574 | 61 72 . 441 . . . . Legs . | . . . . . . . . Wheels 458 | . . . . . 384 3 71 Hover 363 | . 193 148 22 . . . . Flight 272 | . . . 33 165 74 . . Fastest Speed 50 | 50 56 56 56 191 100 100 50 Average Speed 138 | 151 84 97 185 191 115 110 96 Slowest Speed 840 | 160 160 116 840 191 191 115 145 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 3 42 24 36 7 16 . 78 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 . . . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 3 | . . . . 1 2 . . Terrain Destroyed 3 | . . . . 1 2 . . Melee 3 | . . . . 1 2 . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Total 2540 | 98 343 166 1049 210 531 11 132 Wait 521 | 16 44 1 387 38 31 . 4 Move 1710 | 65 264 147 528 164 457 2 83 Hop . | . . . . . . . . Pick Up 56 | 5 8 4 30 2 5 . 2 Fast Attach 27 | 3 . 1 13 1 5 . 4 Attach 34 | 4 2 2 4 2 3 4 13 Detach 9 | . . . 2 . . 5 2 Swap 18 | 1 4 2 9 . 2 . . Drop 56 | . 9 . 23 1 12 . 11 Fire 63 | 4 12 3 43 . . . 1 Melee 30 | . . . 9 2 16 . 3 Ram 6 | . . 6 . . . . . Kick . | . . . . . . . . Crush 1 | . . . 1 . . . . Escape Stasis 8 | . . . . . . . 8 Rewire 1 | . . . . . . . 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 143 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 4) 467 | -10/Materials | Entered another Materials area 467 | -9/Materials | Evolved 2 slots: Utility x2 638 | -9/Materials | Discovered new exit (range 3) 639 | -9/Materials | Identified exit to Materials 639 | -9/Materials | Entered another Materials area 639 | -8/Materials | Evolved 2 slots: Weapon x2 916 | -8/Materials | Repaired Shield Generator 937 | -8/Materials | Build established: Gunner 956 | -8/Materials | Repaired Arm. Treads 1766 | -8/Materials | Build established: Mutant 2224 | -8/Materials | Discovered new exit (range 5) 2242 | -8/Materials | Entered Factory 2242 | -7/Factory | Evolved 2 slots: Propulsion x2 2549 | -7/Factory | Build established: Scavenger-Gladiator 2563 | -7/Factory | Allied Derelicts emerged from ambush trap array 2579 | -7/Factory | Discovered new exit (range 12) 2605 | -7/Factory | Entered another Factory area 2605 | -6/Factory | Evolved 2 slots: Utility x2 2962 | -6/Factory | Spotted B-75 Beast 3198 | -6/Factory | Discovered new exit (range 9) 3232 | -6/Factory | Entered another Factory area 3232 | -5/Factory | Evolved 2 slots: Utility x2 3235 | -5/Factory | Identified exit to DSF 3241 | -5/Factory | Entered DSF 3269 | -5/DSF | Additional patrols routed to DSF 3363 | -5/DSF | Core integrity fell below 50% 3367 | -5/DSF | Core integrity fell below 20% 3370 | -5/DSF | Discovered new exit (range 16) 3371 | -5/DSF | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03359_ Dropped Powered Hammer. 03360_ Dropped Lrg. Storage Unit. 03360_ Dropped Powered Hammer. 03361_ Dropped Lgt. Antimatter Reactor. 03361_ Dropped Actuator Array. 03364_ Penetrated by Slug. 03364_ Knocked back. 03366_ Acquired Lgt. Antimatter Reactor. 03366_ Powered Hammer destroyed. 03368_ Slug penetrates Wall. 03368_ Penetrated by Slug. 03369_ Slug penetrates G-50 Soldier. 03369_ G-50 Soldier destroyed. 03370_ EXIT=FOUND 03370_ Triggered Stasis Trap. 03370_ A bubble of rippling energy engulfs the area. 03370_ Field strength at 94. [Achievement: There's More Where That Came From] 03371_ Critical hit (Burn: +36). 03371_ G-50 Soldier knocked back. Map ----- +----------------------------------------------------+ | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ????????????????????#########?????? | | ????????????????????#!!!!!!!####### | | ????????????????????#!!!!!!!# # | | ????????????????????# | | ????????????????????# | | ????????????????????### ###!!!# | | ????????????????????### ###!!!# | | ????????????????????#[[ ####### | | ????????????????????#[[ #?????? | | ????????????????????#[[ #?????? | | ????????????????????### ###?????? | | ????????????????????#!! !!#?????? | | ????????????????????#!! !!#?????? | | ????????????????????#!! % !!#?????? | | ??????################# ###???### | | ??????# ##!!!#!!!###! "##!?!# | | ??????# ;#!!!#!!!#;%%= ##!!!# | | ??????#!! %%= xx! % ^ | | ??????#g! @ g! !%! % ^ | | ??????#!!^%h /// H | | ??????#!! ## %# *!*#A ##!!!#// | | ??????#!! ## #***### ###!!!#// | | ??????### ##########?# #???##### | | ????????= =??????????! !!??????? | | ???????#= =??????????! !!#?????? | | ???????#= =?????????!! !!#?????? | | ???????## g#?????????## ###?????? | | ???????? ???????????% ???????? | | ???????? ???????????% ???????? | | ????????# ???????????% ??????? | | ????????# ???????????# ##????#?? | | ????????? ???????????? ###!!!#!! | | ????????? ???????????? | | ?????????< ???????????? | | ???????????????????????=== #!!!#!! | | ????????????????????????????????### | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: TH 10 Evasion (%) 53 Targeting Accuracy 10 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Shield Generator | 50% | -8/Materials Arm. Treads | 73% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only Heavy Suspicion Organ Harvest Overwhelming Spot Them First There's More Where That Came From Challenges ------------ None Game ------ Seed StasisAssaultStorage Manual? 0 Play Time 00:48:58 Cumulative 59.7 hours Start 2026.11.07 @ 19:57:13 End 2026.11.07 @ 20:42:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 33 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2fa58a14-1c1e-4a58-8e0a-50c8df13015f