Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.01 @ 11:52:34

Player: OG DANIEL

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (32)      160
Value Destroyed (575)      575
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1635

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     129/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (1350) Ox26
Location                   -9/Materials

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (3) ------
    Huge Storage Unit
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (25) ---
    Ion Engine
    Cesium-ion Thruster
    Flak Cannon

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
           Cesium-ion Thruster
           Cesium-ion Thruster
>          --- UTILITY ----------
           Huge Storage Unit
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Flak Cannon
           Flak Cannon
>          --- INVENTORY --------
           Ion Engine
           Cesium-ion Thruster
           Grenade Launcher
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Cesium-ion Thruster
Utility                    Hardened Medium Armor Plating
  Device                   Sensor Array
  Storage                  Huge Storage Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             21   | 6   6   9   
  Power                    4    | 1   2   1   
    Engine                 3    | 1   1   1   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   .   3   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 3    | .   .   3   
  Utility                  5    | 1   2   2   
    Device                 1    | .   1   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   .   2   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   2   3   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       2    | .   .   2   
    Launcher               3    | .   2   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   1   8   
  Power                    3    | .   1   2   
  Propulsion               2    | .   .   2   
  Utility                  2    | .   .   2   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      4    | .   1   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     86   | .   81  90  
  Engine                   11   | .   2   18  
  Core                     1    | .   3   .   
  Treads                   13   | .   28  1   
  Flight                   10   | .   .   19  
  Device                   2    | .   5   .   
  Storage                  12   | .   13  11  
  Protection               10   | .   .   18  
  Ballistic Gun            6    | .   14  1   
  Ballistic Cannon         10   | .   .   18  
  Launcher                 6    | .   13  1   
Peak Build Rating          21   | 6   8   21  
  Average Rating           12   | 4   6   18  
  On Entrance              4    | .   6   6   
Naked Turns                .    | .   .   .   
Heaviest Build             116  | 13  89  116 
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  29   | .   2   29  
  Average Overweight (x)   2    | .   .   11  
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         20   | 6   17  25  
  Most Carried             3    | .   1   3   
  Average Carried          1    | .   .   2   
  Final Capacity           25   | 8   25  25  
  Final Carried            3    | .   1   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           653  | 207 251 195 
  Remotely                 .    | .   .   .   
Salvage Created            629  | .   483 146 
  Parts                    69   | .   48  21  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  18   | .   8   10  
  Guns                     2    | .   1   1   
  Cannons                  4    | .   .   4   
  AOE                      12   | .   7   5   
Classes Destroyed          8    | .   6   2   
  Worker                   5    | .   5   .   
  Builder                  3    | .   3   .   
  Hauler                   1    | .   1   .   
  Recycler                 2    | .   2   .   
  Watcher                  3    | .   3   .   
  Swarmer                  7    | .   .   7   
  Grunt                    10   | .   8   2   
  Duelist                  1    | .   .   1   
Best Kill Streak           10   | .   10  4   
  Combat Bots Only         4    | .   2   4   
Max Kills in Single Turn   4    | .   4   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   1   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        150  | .    28   122  
  Missed                   31   | .    9    22   
Damage Taken               1652 | .    431  1221 
  Core                     536  | .    130  406  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   46   | .    46   .    
Core Remaining (%)         74   | 100  48   .    
Volleys Fired              37   | .    21   16   
  Largest                  2    | .    2    2    
  Hottest                  88   | .    50   88   
Shots Fired                72   | .    40   32   
  Gun                      23   | .    20   3    
  Cannon                   25   | .    .    25   
  Launcher                 24   | .    20   4    
  Special                  .    | .    .    .    
  Kinetic                  48   | .    20   28   
  Thermal                  .    | .    .    .    
  Explosive                24   | .    20   4    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         6    | .    6    4    
  Robot Miss Streak        8    | .    3    8    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           35   | .    23   12   
  Core Hits                56   | .    38   18   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1665 | .    1251 414  
  Guns                     93   | .    85   8    
  Cannons                  151  | .    .    151  
  Explosions               1421 | .    1166 255  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  244  | .    85   159  
  Thermal                  .    | .    .    .    
  Explosive                1421 | .    1166 255  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    2    .    
  Average Corruption       2    | .    2    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  9    | .    9    .    
    Message Errors         1    | .    1    .    
    Matter Fused           1    | .    1    .    
    Heat Flow Errors       1    | .    1    .    
    Energy Discharges      2    | .    2    .    
    Parts Rejected         1    | .    1    .    
    Data Loss (minor)      2    | .    2    .    
    Weapon Failures        1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            63   | .    54   9    
  Projectiles              .    | .    .    .    
  Explosions               63   | .    54   9    
  Melee                    .    | .    .    .    
Knockbacks                 3    | .    .    3    
  Impact                   .    | .    .    .    
  Kinetic                  3    | .    .    3    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      227  | .    197  30   
  Shots                    10   | .    9    1    
  Rammed                   1    | .    .    1    
Targets Rammed             1    | .    .    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        558  | .    129  558  
  Average Temperature      172  | .    28   210  
  Received Heat Transfer   588  | .    132  456  
  Effects                  12   | .    .    12   
    Shutdowns              1    | .    .    1    
    Energy Bleed           1    | .    .    1    
    Matter Decay           2    | .    .    2    
    Short Circuit          1    | .    .    1    
    Damage (minor)         1    | .    .    1    
    Damage (major)         6    | .    .    6    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             198  | .   198 175 
  Initial                  66   | .   .   66  
  Average                  73   | .   92  63  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   2   2   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   2   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              27   | .   13  14  
  Peak Tracking Total      4    | .   3   4   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          2    | .   2   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                4    | .   4   .   
  Successful               3    | .   3   .   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Record                   1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               2595 | 90   1124 1381 
Spaces Moved               668  | 55   472  141  
  Core                     11   | 5    .    6    
  Treads                   525  | 50   472  3    
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   132  | .    .    132  
  Fastest Speed            50   | 50   160  320  
  Average Speed            361  | 150  217  926  
  Slowest Speed            1635 | 160  320  1635 
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       27   | 4    61   17   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          156  | .    131  25   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      156  | .    131  25   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      767  | 60  532 175 
  Wait                     34   | .   31  3   
  Move                     666  | 54  471 141 
  Hop                      .    | .   .   .   
  Pick Up                  2    | .   1   1   
  Fast Attach              17   | 6   5   6   
  Attach                   1    | .   .   1   
  Detach                   1    | .   .   1   
  Swap                     3    | .   1   2   
  Drop                     5    | .   2   3   
  Fire                     37   | .   21  16  
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat x2])
-9/Materials

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
   91 | -11/Scrapyard | Entered Materials
  278 | -10/Materials | Discovered new exit (range 16)
  310 | -10/Materials | Build established: Mutant
  764 | -10/Materials | Repaired Grenade Launcher
  845 | -10/Materials | Discovered new exit (range 3)
  891 | -10/Materials | Derelicts attacked the area
 1093 | -10/Materials | Core integrity fell below 50%
 1215 | -10/Materials | Entered another Materials area
 1215 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 2546 | -9/Materials  | Lost 4 parts (2p1n1w)
 2578 | -9/Materials  | Core integrity fell below 50%
 2592 | -9/Materials  | Core integrity fell below 20%
 2596 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
02519_ Overheating: Short circuit.
02519_ K-01 Serf collects debris.
02520_ Overheating: Matter decay (-16).
02520_ K-01 Serf collects debris. <x7>
02534_ Acquired 37 matter.
02534_ W-16 Scout sends out distress signal.
02535_ K-01 Serf collects debris. <x4>
02542_ K-01 Serf cleans the Terminal.
02544_ K-01 Serf collects debris.
02548_ K-01 Serf cleans the Terminal.
02549_ W-16 Scout sends out distress signal.
02564_ Hrd. Medium Armor Plating destroyed. <x2>
02567_ Cesium-ion Thruster destroyed.
02570_ Critical hit (Burn: +37).
02570_ Broken Flak Cannon destroyed.
02578_ The unstable cave ceiling collapses.
02579_ K-01 Serf cleans the Atomic Centrifuge.
02579_ K-01 Serf collects debris.
02582_ K-01 Serf cleans the Atomic Centrifuge.
02591_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????? ??????????????????? |
|                   ????????????   ????????????????? |
|                   ????????????  ?????????????????? |
|                   ???????????   ?????????????????? |
|                   ???????????  ##????????????????? |
|                   ???????????  T?????????????????? |
|                   ??????????   ##????????????????? |
|                   ??????????    +????????????????? |
|                   ??########   ##????????????????? |
|                   ??#      #   T#?"""   ?????????? |
|                   ??#""  @  Y  ##       #????????? |
|                   ??#"T  !%     + """????????????? |
|                   ??#""   =    ## """????????????? |
|                   ??#    [* kgg#?????????????????? |
|                   ??#     =    #?????????????????? |
|                   ??##  # +#   ####??????????????? |
|                   ???##   * t            +???????? |
|                   ????# #####+######?????????????? |
|                   ????# #????   ########?????????? |
|                   ????# #?????  #!!!   #?????????? |
|                   ????# #?????  #!!!   #?????????? |
|                   ????# #?????? #!!    #?????????? |
|                   ????# #?????? #      #?????????? |
|                   ????#+#########      #?????????? |
|                   ????#         #  *   #?????????? |
|                   ????#         #+#+######???????? |
|                   ????#         #   =    #???????? |
|                   ????#         /   [    #???????? |
|                   ????#         #        #???????? |
|                   ????#         ###      #???????? |
|                   ????#         #?#      #???????? |
|                   ????#         #?#      #???????? |
|                   ????###########?#      #???????? |
|                   ????????????????#      ########? |
|                   ????????????????#      #      #? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            275
Matter Stores              273
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
More Dakka Please

 Challenges 
------------
None

 Game 
------
Seed              ExpertContainmentGenerator
  Manual?         0
Play Time         00:12:03
  Cumulative      3.9 hours
  Start           2024.11.01 @ 11:43:20
  End             2024.11.01 @ 11:52:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          10
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e86a528e-6ed6-41b9-a547-62c9d76aeebd