Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.27 @ 14:19:14 Player: Blue Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (108) 540 Value Destroyed (3377) 3377 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (617) 617 TOTAL SCORE: 8714 Bonus ------- Follower Combat Kills 37 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 290/290 System Corruption 6% Temperature Cool (0) Movement Core (900) Ox17 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink Improved Cooling System Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Beamcaster Beamcaster Heavy Ion Cannon > --- INVENTORY (15) --- Nuclear Core High-capacity Matter Pod (200) Beamcaster Advanced EMP Blaster Heavy Mace Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Targeting Computer Phase Shifter Improved Propulsion Shielding > --- WEAPON ----------- Beamcaster Heavy Beamcaster Slug Cannon > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine Improved Carbon-fiber Leg Improved Cooling System Superbattery High-capacity Matter Pod Beamcaster Beamcaster Beamcaster Heavy Ion Cannon Advanced EMP Blaster Heavy Mace [Rating: 57] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 3 | . . . . . 2 1 . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 86 | 7 2 2 . 8 22 10 3 4 17 11 Power 10 | 1 . . . 3 . 1 . . 2 3 Engine 8 | 1 . . . 3 . 1 . . 1 2 Core 2 | . . . . . . . . . 1 1 Reactor . | . . . . . . . . . . . Propulsion 22 | 2 . . . 2 5 . 1 3 6 3 Treads 11 | . . . . . 5 . 1 2 . 3 Leg 11 | 2 . . . 2 . . . 1 6 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 26 | 2 1 1 . 1 6 5 2 . 3 5 Device 10 | 1 . . . . . 1 1 . 3 4 Storage 3 | 1 1 . . . 1 . . . . . Processor 2 | . . . . . 2 . . . . . Hackware 3 | . . . . . 1 2 . . . . Protection 8 | . . 1 . 1 2 2 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 28 | 2 1 1 . 2 11 4 . 1 6 . Energy Gun 11 | . . . . 1 1 4 . . 5 . Energy Cannon 2 | . . . . . 2 . . . . . Ballistic Gun 7 | 2 1 1 . 1 2 . . . . . Ballistic Cannon 3 | . . . . . 1 . . 1 1 . Launcher 2 | . . . . . 2 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 2 . . . . . Unidentified Prototypes 4 | . . . . . 2 2 . . . . Parts Lost 32 | . . 2 . 1 . . 1 2 10 16 Power 2 | . . . . . . . . . . 2 Propulsion 13 | . . . . . . . . 1 4 8 Utility 10 | . . 1 . 1 . . 1 . 4 3 Weapon 7 | . . 1 . . . . . 1 2 3 Highest Loss Streak 7 | . . 1 . 1 . . 1 2 5 7 To Critical Strikes 2 | . . . . . . . . . 2 . Average Backups 12 | . 6 7 8 11 14 14 13 14 14 9 Power 1 | . 1 1 1 2 2 1 1 2 2 1 Propulsion 1 | . . . . . . 2 3 3 2 . Utility 4 | . 3 4 4 5 8 5 4 4 4 2 Weapon 4 | . . 1 2 2 3 4 5 4 4 4 Tool/Special . | . . . . . . . . . . . Unused Backups 16 | . . . . 1 10 2 . . . 3 Power 4 | . . . . . 3 1 . . . . Propulsion . | . . . . . . . . . . . Utility 7 | . . . . 1 3 1 . . . 2 Weapon 5 | . . . . . 4 . . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 100 99 100 100 95 99 99 96 91 93 Engine 8 | . 14 14 14 14 9 7 7 7 6 3 Treads 20 | . . . . . 30 29 30 26 20 15 Leg 8 | . 28 28 28 28 2 . . . 3 12 Device 6 | . 14 1 . . . . 11 7 7 17 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 Processor 5 | . . . . . 8 7 7 7 7 7 Hackware 2 | . . . . . 8 13 . . . . Protection 9 | . . 12 14 14 9 7 9 15 13 1 Energy Gun 12 | . . . . 3 5 19 23 19 14 12 Energy Cannon 1 | . . . . . 3 . . . . 5 Ballistic Gun 6 | . 28 27 28 24 4 . . . . . Ballistic Cannon 2 | . . . . . 3 . . 2 6 2 Peak Build Rating 57 | 7 7 7 8 13 35 48 49 50 56 57 Average Rating 36 | 5 7 6 7 9 30 44 48 46 47 44 On Entrance 24 | . 7 7 7 8 13 35 48 47 45 48 Naked Turns . | . . . . . . . . . . . Heaviest Build 59 | 14 30 32 31 34 47 43 53 57 59 56 Greatest Support 88 | 20 20 20 20 20 80 80 80 88 68 60 Greatest Overweight (x) 13 | . 1 1 1 1 13 1 . . 2 2 Average Overweight (x) . | . . 1 1 1 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 15 Most Carried 15 | 1 8 8 9 15 15 15 14 15 15 13 Average Carried 12 | . 6 7 8 11 14 14 13 14 14 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 1 8 8 9 15 15 15 14 14 12 5 Class Distribution -------------------- 29% | Mutant 18% | Gunner 15% | Tank 15% | Derelict-Tank 7% | Hacker-Skirmisher 4% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Gunner | -7/Lower Caves Tank | -7/Lower Caves Derelict-Tank | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 2524 | 310 229 103 . 250 421 231 84 109 353 434 Remotely . | . . . . . . . . . . . Salvage Created 4079 | 147 239 89 . 77 414 316 1021 388 743 645 Parts 213 | 13 15 10 . 5 19 17 54 8 49 23 Haulers Intercepted 5 | . 1 . . . 4 . . . . . Recyclers Shooed 2 | . 1 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 80 | . . . . . . . 51 10 . 19 Prevented 1 | . . . . . . . . . . 1 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 76 | . 5 6 . 5 5 3 22 9 7 14 Guns 55 | . 5 6 . 5 3 3 19 7 2 5 Cannons 12 | . . . . . 1 . . 1 4 6 AOE 5 | . . . . . 1 . . . 1 3 Classes Destroyed 19 | 2 3 . . 1 4 2 3 1 3 . Worker 3 | . . . . . . 3 . . . . Tunneler 4 | 4 . . . . . . . . . . Hauler 5 | . 1 . . . 4 . . . . . Recycler 2 | 1 . . . . . 1 . . . . Operator 1 | . . . . . 1 . . . . . Watcher 3 | . . . . . 2 1 . . . . Swarmer 27 | . 3 6 . 3 . . 8 4 . 3 Grunt 15 | . 2 . . . . . 7 3 . 3 Brawler 3 | . . . . . . . 1 . . 2 Duelist 5 | . . . . . . . . 1 . 4 Sentry 9 | . . . . . 3 1 2 1 . 2 Specialist 1 | . . . . . . . 1 . . . Hunter 4 | . . . . . 2 . 2 . . . Programmer 3 | . . . . . . 2 1 . . . Behemoth 1 | . . . . . . . 1 . . . Zionite 15 | . . . . . . . . . 15 . Tinkerer 3 | . . . . . . . . . 3 . Assembled 2 | . . . . 2 . . . . . . Thug 1 | . . . . . . . . . 1 . Butcher 1 | . . . . . . . . . 1 . Wizard 1 | . . . . . . . . . 1 . Mutant 4 | . . . . . . . . . 4 . Best Kill Streak 11 | 4 5 3 . 3 3 2 5 6 11 5 Combat Bots Only 6 | . 5 3 . 3 1 1 5 6 4 5 Max Kills in Single Turn 2 | 1 1 1 . 1 1 1 2 1 2 2 Gunslinging 1 | . . . . . . . 1 . . . Exploded 1 | . . . . . 1 . . . 1 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Hostile Shots Fired 647 | . 29 30 . 41 28 35 68 27 247 142 Missed 235 | . 9 7 . 16 11 9 17 5 122 39 Hits 412 | . 20 23 . 25 17 26 51 22 125 103 Melee 35 | . . . . . . . . 4 8 23 Projectile 377 | . 20 23 . 25 17 26 51 18 117 80 Critical Strikes 24 | . . . . 1 . 1 1 3 10 8 Damage Taken 6064 | . 185 179 . 269 232 247 993 481 1551 1927 Core 802 | . 39 17 . 29 . 27 74 . 203 413 Absorbed by Shields 331 | . . . . . . . . . 331 . Redirected to Shielding 84 | . . . . . . . . . . 84 Core Remaining (%) 88 | 100 . . . 66 100 . . . . . Volleys Fired 247 | 10 23 11 . 19 48 10 33 19 33 41 Largest 3 | 2 2 2 . 2 2 3 3 3 3 3 Hottest 215 | 40 40 40 . 40 102 142 181 181 196 215 Shots Fired 595 | 20 46 21 . 38 83 29 97 46 100 115 Gun 452 | 20 46 21 . 38 47 29 97 39 62 53 Cannon 128 | . . . . . 31 . . 7 33 57 Launcher 15 | . . . . . 5 . . . 5 5 Special . | . . . . . . . . . . . Kinetic 231 | 20 46 21 . 38 36 . . 7 38 25 Thermal 349 | . . . . . 42 29 97 39 57 85 Explosive 5 | . . . . . 5 . . . . . Electromagnetic 10 | . . . . . . . . . 5 5 Robot Hit Streak 32 | 6 7 8 . 4 12 12 24 22 31 32 Robot Miss Streak 5 | 2 5 4 . 3 3 1 3 3 2 4 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 9 | . 1 2 . 1 . . 5 . . . Max Gunslinging Chain 2 | . 1 1 . 1 . . 2 . . . Shots Hit Robots 384 | 13 25 10 . 17 50 24 68 30 64 83 Core Hits 174 | 6 10 6 . 9 22 11 33 11 38 28 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 7 | . . . . . . . . . 2 5 Critical Strikes 23 | . . . . . 3 2 3 1 5 9 Burn 14 | . . . . . 3 2 3 1 1 4 Destroy 7 | . . . . . . . . . 2 5 Blast 2 | . . . . . . . . . 2 . Melee Attacks 7 | . . . . . . 7 . . . . Impact . | . . . . . . . . . . . Slashing 7 | . . . . . . 7 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9180 | 132 392 124 . 183 1065 660 1900 752 1797 2175 Guns 6234 | 132 392 124 . 179 534 425 1895 725 877 951 Cannons 1945 | . . . . . 281 . . 27 543 1094 Explosions 755 | . . . . . 248 . . . 377 130 Melee 218 | . . . . . . 218 . . . . Ramming 28 | . . . . 4 2 17 5 . . . Kinetic 2281 | 132 392 124 . 179 389 . . 27 628 410 Thermal 5898 | . . . . . 426 425 1895 725 792 1635 Explosive 206 | . . . . . 206 . . . . . Electromagnetic 549 | . . . . . 42 . . . 377 130 Impact . | . . . . . . . . . . . Slashing 218 | . . . . . . 218 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . . 2 2 2 5 6 Average Corruption 3 | . . . . . . 1 2 2 3 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 80 | . . . . . . 8 16 12 12 32 Message Errors 17 | . . . . . . 3 2 3 2 7 Matter Fused 21 | . . . . . . 1 5 4 4 7 Heat Flow Errors 5 | . . . . . . 1 1 . 2 1 Energy Discharges 15 | . . . . . . 2 3 3 2 5 Parts Fused 2 | . . . . . . 1 . . . 1 Data Loss (minor) 8 | . . . . . . . 2 2 . 4 Data Loss (major) 2 | . . . . . . . . . . 2 Misfires 7 | . . . . . . . 2 . 2 3 Alerts 2 | . . . . . . . 1 . . 1 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots 32 | . . . . . . . 24 8 . . Effects 2 | . . . . . . . . 2 . . Energy Bleed 1 | . . . . . . . . 1 . . Heat Surge 1 | . . . . . . . . 1 . . Overflow Damage 42 | . . . . . 4 17 . . 8 13 Projectiles 17 | . . . . . 4 . . . . 13 Explosions 8 | . . . . . . . . . 8 . Melee 17 | . . . . . . 17 . . . . Knockbacks 14 | . . . . . . . . . 5 9 Impact . | . . . . . . . . . . . Kinetic 10 | . . . . . . . . . 5 5 Secondary 4 | . . . . . . . . . . 4 Self-Inflicted Damage 13 | . . . . . . . . . . 13 Shots 1 | . . . . . . . . . . 1 Rammed 4 | . . . . . 2 1 1 . . . Targets Rammed 7 | . . . . 2 2 2 1 . . . Kicked 2 | . . . . 2 . . . . . . Crushed 1 | . . . . . . 1 . . . . Highest Temperature 345 | . . . . 12 126 241 90 165 345 304 Average Temperature 67 | . . . . 5 33 86 38 67 100 91 Received Heat Transfer 1221 | . 60 . . . 27 48 222 108 215 541 Effects 1 | . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . . . . . . 3 1 . . Combat Hostiles 4 | . . . . . . . 3 1 . . Parts Melted 43 | . . . . . 4 4 16 9 5 5 Heat Transferred 10655 | . . . . . 1110 888 3122 1288 1398 2849 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . 3 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . . . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 110 | 20 100 110 . 75 79 31 . . . . Initial 8 | . . 8 . . . . . . . . Average 12 | 3 37 45 . 6 11 4 . . . . Influence Increases 1892 | 25 132 185 . 85 293 121 503 211 . 337 Destroy 0b10 Robot/C 1360 | . 100 120 . 60 100 60 440 180 . 300 Destroy 0b10 Robot/NC 95 | 25 10 . . . 35 25 . . . . Destroy Leader 236 | . 12 30 . 10 62 32 60 10 . 20 Allied During Kill 11 | . . . . . . . 3 6 . 2 Successful Hack 34 | . 10 5 . . 19 . . . . . Disable Machine 60 | . . . . 15 45 . . . . . Destroy Structure 36 | . . . . . 32 4 . . . . Lose Combat Pursuer 60 | . . 30 . . . . . 15 . 15 Influence Decreases 1892 | 25 110 197 10 85 293 114 347 357 17 337 Entered New Map 77 | . . 14 10 . . . 4 32 17 . Time Decay 1630 | 25 110 163 . 75 293 114 333 285 . 232 Lost Part 139 | . . 20 . 10 . . 10 20 . 79 Lost Ally 46 | . . . . . . . . 20 . 26 Squads Dispatched 5 | . . . . . 1 2 . 1 . 1 Investigation . | . . . . . . . . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 1 | . . . . . 1 . . . . . Assault 2 | . . . . . . . . 1 . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 14 | . . . . . 1 1 . . . 12 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 148 | . 7 9 . 6 15 4 23 9 57 18 Peak Tracking Total 18 | . 4 3 . 3 3 2 5 6 18 7 Tactical Retreats 10 | . . 1 . 1 . . . 1 6 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 3 | . . . . . 1 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 7 | . . . . . 7 . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 2 | . . . . . 2 . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 9 | . . . . 1 3 . 1 . 4 . Max in Single Turn 2 | . . . . 1 1 . 1 . 2 . Garrison Access 2 | . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 18 | . 1 1 1 . 8 6 1 . . . Terminals 13 | . 1 1 . . 7 4 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . Total Hacks 57 | . 4 2 1 . 25 24 1 . . . Successful 24 | . 3 1 1 . 14 4 1 . . . Failed 33 | . 1 1 . . 11 20 . . . . Catastrophic 3 | . . . . . 2 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 21 | . . . 1 . 10 8 1 . 1 . Terminals 44 | . 4 2 . . 22 16 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 9 | . . . . . 3 6 . . . . Terminal Hacks 17 | . 3 1 1 . 9 2 1 . . . Robot Analysis 2 | . . . . . 2 . . . . . Prototype ID Bank 5 | . 1 . . . 3 1 . . . . Open Door 1 | . . . . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . Seal Access 2 | . . . . . 1 1 . . . . Unauthorized Hacks 5 | . . . . . 4 1 . . . . Terminals 5 | . . . . . 4 1 . . . . Botnet 5 | . . . . . 4 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 1 1 . . 5 6 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 15 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 5 | . . . . . . . 1 2 . 2 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 5 | . . . . . . . 1 2 . 2 Largest Group 2 | . . . . . . . 1 2 1 2 Highest-Rated Group 64 | . . . . . . . 16 32 16 64 Highest-Rated Ally 32 | . . . . . . . 16 16 16 32 Total Orders . | . . . . . . . . . . . Ally Attacks 32 | . . . . . . . 2 10 10 10 Total Damage 538 | . . . . . . . 17 109 157 255 Kills 1 | . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Active Infowar (turns) 367 | 15 335 17 . . . . . . . . Seismic 367 | 15 335 17 . . . . . . . . Robot Analysis Total 2 | . . . . . 2 . . . . . Derelict Logs Recovered 8 | . . 2 . . . . 2 2 . 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 10095 | 127 335 357 414 882 1280 1314 1327 850 2028 1181 Spaces Moved 5083 | 79 154 170 218 266 588 700 666 464 1171 607 Core 11 | 10 . . . . 1 . . . . . Treads 3702 | . . . . . 516 700 666 464 993 363 Legs 1370 | 69 154 170 218 266 71 . . . 178 244 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 170 170 167 163 126 126 Average Speed 167 | 111 166 190 190 190 173 170 169 164 160 156 Slowest Speed 700 | 120 190 190 190 190 700 250 170 167 280 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 5 29 38 61 39 42 18 87 65 87 49 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 5 | . . 2 . 1 . . 1 1 . . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 13 | . . . . 2 . . 1 5 4 1 Spaces Dug 9 | . . . . . 8 1 . . . . Terrain Destroyed 60 | . . . . . 29 1 4 3 . 23 Melee 1 | . . . . . . 1 . . . . Projectile 34 | . . . . . 16 . 4 3 . 11 AOE 25 | . . . . . 13 . . . . 12 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Total 6138 | 96 186 183 218 607 769 788 790 513 1241 747 Wait 527 | . . . . 300 55 37 81 16 14 24 Move 5073 | 78 153 169 217 265 587 699 665 463 1170 607 Hop . | . . . . . . . . . . . Pick Up 44 | 1 5 1 1 7 18 7 1 1 . 2 Fast Attach 34 | 7 . 1 . . 7 6 . . 6 7 Attach 20 | . . 1 . 1 1 2 1 1 4 9 Detach . | . . . . . . . . . . . Swap 63 | . 2 . . 7 21 11 4 3 10 5 Drop 42 | . . . . 6 23 7 . 1 4 1 Fire 247 | 10 23 11 . 19 48 10 33 19 33 41 Melee 7 | . . . . . . 7 . . . . Ram . | . . . . . . . . . . . Kick 2 | . . . . 2 . . . . . . Crush 5 | . . . . . 2 2 1 . . . Escape Stasis . | . . . . . . . . . . . Rewire 67 | . 3 . . . . . 4 9 . 51 Trap 7 | . . . . . 7 . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 16) 463 | -10/Materials | Entered Mines 467 | -10/Mines | Discovered new exit (range 19) 507 | -10/Mines | Learned location of Zion (-7) 588 | -10/Mines | Discovered new exit (range 4) 650 | -10/Mines | Learned location of Mines (-9) 683 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 685 | -10/Mines | Discovered new exit (range 5) 707 | -10/Mines | Discovered new exit (range 4) 719 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 820 | -10/Mines | Entered Exiles 866 | -10/Exiles | Met 8R-AWN 898 | -10/Exiles | Met EX-HEX 952 | -10/Exiles | Met EX-BIN 984 | -10/Exiles | Aligned with FarCom system 986 | -10/Exiles | Given EX-Vault access code 1031 | -10/Exiles | Opened EX-Vault 1047 | -10/Exiles | Found Superbattery 1086 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1141 | -10/Exiles | Met EX-DEC 1219 | -10/Exiles | Discovered new exit (range 10) 1234 | -10/Exiles | Left Exiles lab with Superbattery 1234 | -10/Exiles | Entered Mines 1296 | -9/Mines | Assembled infested the area 1787 | -9/Mines | Discovered new exit (range 16) 1862 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1990 | -9/Mines | Learned location of Storage (-7) 2115 | -9/Mines | Build established: Scavenger-Mutant 2116 | -9/Mines | Entered Materials 2116 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2568 | -8/Materials | Build established: Mutant 2977 | -8/Materials | Identified exit to Factory 3396 | -8/Materials | Entered Factory 3396 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3828 | -7/Factory | Build established: Hacker-Mutant 4517 | -7/Factory | Build established: Hacker-Skirmisher 4527 | -7/Factory | Discovered new exit (range 14) 4710 | -7/Factory | Entered Lower Caves 4999 | -7/Lower Caves | Build established: Gunner 5107 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5303 | -7/Lower Caves | Learned Factory stockpile data 5485 | -7/Lower Caves | Spotted B-75 Beast 5539 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5615 | -7/Lower Caves | Destroyed B-75 Beast 5676 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 5690 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 5846 | -7/Lower Caves | Build established: Tank 5933 | -7/Lower Caves | Discovered new exit (range 7) 6037 | -7/Lower Caves | Entered another Lower Caves area 6159 | -7/Lower Caves | Encountered a Warlord checkpoint 6476 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6765 | -7/Lower Caves | Discovered new exit (range 11) 6766 | -7/Lower Caves | Learned 8 Factory zone layouts 6887 | -7/Lower Caves | Entered Zion 6887 | -7/Zion | Accompanied by 1 ally 7103 | -7/Zion | System corruption cleaned by Quarantine Array 7179 | -7/Zion | Discovered new exit (range 11) 7433 | -7/Zion | Received a visual enhancement algorithm 7435 | -7/Zion | Ran a visual enhancement algorithm 7447 | -7/Zion | Build established: Derelict-Tank 8406 | -7/Zion | Rebuked by Imprinter 8463 | -7/Zion | Attempted to imprint without authorization 8463 | -7/Zion | Attacked by Zionites 8712 | -7/Zion | Lost 3 parts (1n2u) 8817 | -7/Zion | Spotted BR-PY5(B) 8822 | -7/Zion | Spotted YP-PAK(B) 8879 | -7/Zion | Lost 5 parts (2n1u2w) 8915 | -7/Zion | Entered Proximity Caves 8954 | -6/Proximity Caves | Learned Factory emergency access door positions 9143 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9177 | -6/Proximity Caves | Core integrity fell below 50% 9251 | -6/Proximity Caves | Lost 7 parts (1p2n3u1w) 9389 | -6/Proximity Caves | Core integrity fell below 20% 9439 | -6/Proximity Caves | Lost 3 parts (2n1w) 9492 | -6/Proximity Caves | Build established: Gunner 9552 | -6/Proximity Caves | Learned Factory garrison access intel 9584 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9925 | -6/Proximity Caves | Spotted B-75 Beast 10096 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 09892_ System corrupted: Matter fused (-7). 09913_ 3YI G|7H&GIPUM3Q=V9UJ>RT6DI 09942_ System corrupted: FCS attempts to trigger Hvy. Ion Cannon. 09942_ System corrupted: Hvy. Ion Cannon misfires. 09959_ System corrupted: Component data lost. 09985_ Lgt. Treads destroyed. 10036_ System corrupted: Matter fused (-8). 10052_ System corrupted: Energy discharge (-75). 10058_ Imp. Carbon-fiber Leg destroyed. 10077_ System corrupted: Energy discharge (-69). 10080_ B-75 Beast suffers critical hit (Burn). 10085_ Critical hit (Meltdown: +310). 10085_ Imp. Deuterium Engine destroyed. 10090_ Lgt. Treads destroyed. 10090_ Beamcaster destroyed. 10091_ Dropped Superbattery. 10092_ Extracted 225 energy. 10093_ Extracted 50 energy. Map ----- +----------------------------------------------------+ | #????????????????? | | ################### ##"###????????????????? | | ??????????????????## ## ##?##???????????????? | | ???????????????????### ###?# ##??????????????? | | ?????????????????????# [ ## #??????????????? | | ?????????????????????# % #??????????????? | | ?????????????????????# ##??????????????? | | ?????????????????????###" ###???????????????? | | ???????????????????????#" ##????????????????? | | ?????????????????????### % #####????????????? | | ?????????????????????#" #????????????? | | ?????????????????????# ## #????????????? | | ????????????????????## ## #????????????? | | ??????????????????### ## ""# #????????????? | | ??????????????????# #### #" " #????????????? | | ??????????????????# ##?###??# "#???????????? | | ??????????????????# #??????# ####"##"###??? | | ??????????????????### ##?????# % #### | | ????????????????????# ##????######"" | | ????????????????????# ##??????????# | | ????????????????????## ##; BB ##?????????#" " | | ?????????????????????####;;BB #?????????#" "" | | ???????????????????????## ; #?????????# "" "" | | ???????????????????????# ;;% ##?????????# " | | ???????????????????????#;; #??????????# """" | | ????????????????????????#@ % ##??????????# """"" | | ????????????????????????#%####???????????# "" | | ????????????????????????###??????????????# | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Propulsion Shielding 66 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Imp. Deuterium Engine | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Arc Projector | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Drone Bay | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive H-55 Commando | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Monster Challenges ------------ None Game ------ Seed TerrabombElectrostormDevice Manual? 0 Play Time 01:36:14 Cumulative 86.6 hours Start 2025.09.27 @ 12:02:01 End 2025.09.27 @ 14:19:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 42 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51ec736f-7fe5-4fa9-9021-f48e01d43170