Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.06.03 @ 12:23:50

Player: Farfid

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (33)       6600
Robots Destroyed (355)     1775
Value Destroyed (18083)    18083
Prototype IDs (112)        2240
Alien Tech Used (1)        200
Bonus (20262)              20262
              TOTAL SCORE: 53660

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    4817
Follower Combat Kills      1795
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       2088
Met Warlord at Research    2000
Invited to Help at Command 2000
Met Warlord at Command     2000
Win                        3000
Friendly Fire              -138

 Cogmind 
---------
Core Integrity             590/1600
Matter                     300/300
Energy                     857/900
System Corruption          22%
Temperature                Cool (3)
Movement                   Flying (40)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
               Q-thruster
>              --- UTILITY (14) -----
      Advanced Energy Well
               Dimensional Manipulator
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
      Improved Launcher Guidance Computer
  Experimental Core Analyzer
      Improved System Shield
>              --- WEAPON (3) -------
               Thunder Hammer
               Plasma Lance
>              --- INVENTORY (4) ----
               Transdimensional Reconstructor
               Fusion Bomb Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Quantum Reactor
       Improved Quantum Reactor
>               --- PROPULSION -------
                Impulse Thruster Array
                Impulse Thruster Array
                Impulse Thruster Array
>               --- UTILITY ----------
       Advanced Power Amplifier
   Experimental Heat Sink
                Lightpack 2.0
       Advanced Energy Well
                Dimensional Manipulator
       Improved Terrain Scanner
       Advanced Terrain Scan Processor
   Experimental Melee Analysis Suite
   Experimental Core Analyzer
       Advanced ECM Suite
       Advanced Reaction Control System
                Centrium Light Armor Plating
                Drone Bay
>               --- WEAPON -----------
                Helical Railgun
                Gamma Bomb Array
                Molecular Scythe
>               --- INVENTORY --------
          Light Quantum Reactor
                Impulse Thruster Array
                Impulse Thruster Array
                Energy Filter
      Precision Energy Filter
       Advanced Weapon Cycler
                Centrium Light Armor Plating
       Advanced Hacking Suite
       Advanced Hacking Suite
     Long-range Tractor Beam
                Mapping Drone Bay
                Transdimensional Reconstructor
          Heavy Proton Cannon
         Cooled Plasma Cannon
  Hypervelocity Mass Driver
                Gamma Bomb Array
                Fusion Bomb Launcher
                Fusion Bomb Launcher
       Advanced Datajack
                Molecular Deconstructor
[Rating: 213]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Cooled Ion Engine
  Power Core               Neutrino Core
  Reactor                  Light Quantum Reactor
Propulsion                 Impulse Thruster Array
  Treads                   Improved Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Flight Unit              Impulse Thruster Array
Utility                    High-capacity Storage Unit
  Device                   Weapon Cycler
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Minigun
  Energy Gun               Electrolaser
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Heavy Autocannon
  Launcher                 Gamma Bomb Array
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Thunder Hammer
  Slashing Weapon          Molecular Scythe
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Utility                  12   | .   .   .   2   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   1   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             474  | 6   4   1   10  2   1   3   5   12  11  5   8   12  24  9   4   2   7   .   1   28  5   7   7   28  20  4   25  23  6   34  64  23  73  
  Power                    41   | 1   .   .   3   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   1   3   1   .   .   2   1   1   3   .   .   6   4   2   10  
    Engine                 8    | 1   .   .   3   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   1   .   1   .   .   1   .   .   1   
    Reactor                25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   1   1   .   .   5   4   2   9   
  Propulsion               65   | 2   .   1   .   1   .   1   .   4   2   .   .   3   3   .   .   .   .   .   .   2   .   1   .   4   7   .   3   8   .   6   7   .   10  
    Treads                 12   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   4   .   2   2   .   .   .   .   .   
    Leg                    13   | .   .   .   .   .   .   .   .   1   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   4   .   2   .   .   .   
    Wheel                  19   | 2   .   1   .   1   .   1   .   3   1   .   .   .   2   .   .   .   .   .   .   2   .   .   .   1   3   .   .   2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   7   .   10  
  Utility                  175  | 1   2   .   3   .   1   2   3   5   2   1   4   2   5   4   4   2   5   .   .   10  .   2   3   11  8   .   7   10  .   10  35  11  22  
    Device                 90   | .   1   .   .   .   .   2   1   1   1   .   1   1   1   3   1   1   3   .   .   5   .   2   2   3   5   .   7   5   .   4   21  7   12  
    Storage                14   | 1   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   .   .   .   1   2   .   .   
    Processor              20   | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   4   .   1   5   1   4   
    Hackware               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   3   
    Protection             45   | .   .   .   2   .   .   .   1   3   1   1   3   1   2   1   2   1   2   .   .   4   .   .   1   4   1   .   .   1   .   4   6   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   193  | 2   2   .   4   1   .   .   2   2   7   4   3   7   16  4   .   .   2   .   .   13  4   4   4   11  4   3   12  5   6   12  18  10  31  
    Energy Gun             18   | .   1   .   2   .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   2   .   1   3   2   .   1   .   2   
    Energy Cannon          34   | .   .   .   1   .   .   .   .   .   .   .   .   .   3   2   .   .   1   .   .   4   .   2   2   3   1   .   4   .   1   6   1   .   3   
    Ballistic Gun          58   | 2   1   .   1   1   .   .   2   2   4   2   1   5   8   1   .   .   .   .   .   6   2   1   1   6   .   2   1   .   1   1   3   2   2   
    Ballistic Cannon       12   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   2   .   3   2   
    Launcher               39   | .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   1   .   .   2   2   1   .   2   .   1   4   1   2   2   7   4   7   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Slashing Weapon        18   | .   .   .   .   .   .   .   .   .   1   .   .   .   3   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   10  
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   
  Unidentified Prototypes  40   | .   .   .   2   .   .   .   .   .   1   .   1   .   3   1   1   .   .   .   .   2   .   .   2   .   .   .   .   8   .   4   10  .   5   
Parts Lost                 92   | .   1   1   1   .   .   1   .   3   4   .   1   2   .   .   .   .   .   .   1   2   1   1   .   14  3   1   10  1   .   7   2   2   33  
  Power                    13   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   1   1   .   1   .   .   1   .   1   5   
  Propulsion               21   | .   .   1   .   .   .   1   .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   1   .   3   1   .   2   .   .   1   .   .   7   
  Utility                  35   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   1   5   1   .   3   .   1   16  
  Weapon                   23   | .   1   .   1   .   .   .   .   2   1   .   .   1   .   .   .   .   .   .   .   2   .   .   .   4   .   .   2   .   .   2   2   .   5   
  Highest Loss Streak      15   | .   1   1   1   .   .   1   .   1   1   .   1   2   .   .   .   .   .   .   1   2   1   1   .   10  2   1   5   1   .   3   2   2   15  
Average Slot Usage (%)     89   | .   91  98  85  88  88  88  98  98  96  100 99  99  90  80  80  80  79  80  80  87  94  93  93  85  89  84  78  98  93  89  81  83  84  
  Engine                   3    | .   14  14  10  11  11  11  9   7   7   7   6   7   6   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   .   .   1   4   3   .   5   5   1   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   6   6   6   .   .   1   5   5   3   .   1   3   .   .   6   7   7   7   
  Treads                   2    | .   .   .   .   .   .   .   .   .   1   7   7   2   .   .   .   .   .   .   .   .   .   .   5   4   9   10  10  9   5   2   .   .   .   
  Leg                      4    | .   .   .   .   .   .   .   .   .   7   7   7   17  18  .   .   .   .   .   .   .   .   .   .   2   2   .   1   9   21  19  .   .   .   
  Wheel                    8    | .   28  26  22  22  22  21  18  21  11  7   7   2   3   13  13  13  13  13  13  11  17  16  11  5   8   5   2   6   .   .   .   .   .   
  Flight                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  12  13  
  Device                   15   | .   7   14  11  11  11  11  18  15  13  7   7   10  11  13  13  13  12  13  13  17  17  17  17  12  18  16  15  25  21  19  23  20  19  
  Storage                  12   | .   14  14  11  11  11  11  18  15  15  15  15  15  13  13  13  13  13  13  13  11  11  11  11  15  16  15  15  15  15  11  8   8   5   
  Processor                8    | .   .   .   .   .   .   .   .   6   7   7   7   7   6   6   6   6   6   6   6   9   11  11  11  11  10  10  10  9   10  10  8   11  14  
  Protection               7    | .   .   .   9   11  11  11  9   7   7   15  15  11  9   6   6   6   6   6   6   11  11  11  11  7   .   5   .   .   5   4   4   7   6   
  Energy Gun               2    | .   5   .   7   11  11  11  9   2   .   4   7   2   1   .   .   .   .   .   .   .   .   .   .   .   1   8   1   4   3   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  13  13  12  13  13  5   5   5   8   6   1   .   4   2   .   4   .   .   .   
  Ballistic Gun            8    | .   22  28  13  11  11  11  16  20  22  17  15  20  15  3   6   6   6   6   6   9   10  10  6   5   8   1   4   4   .   .   .   2   1   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   .   .   .   6   4   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             173  | 12  17  17  27  28  52  53  90  97  91  96  97  96  112 122 118 118 118 118 118 121 120 125 128 128 111 113 122 140 143 173 88  85  81  
  Greatest Support         173  | 26  26  26  26  26  26  32  32  48  26  10  10  60  80  56  56  56  56  56  56  60  60  60  44  56  150 150 173 126 100 138 106 106 106 
  Greatest Overweight (x)  9    | .   .   1   1   1   1   3   2   3   9   9   9   9   3   2   2   2   2   2   2   2   1   4   2   9   9   .   1   5   1   1   1   .   .   
  Average Overweight (x)   1    | .   .   .   .   1   1   1   1   2   4   9   8   3   1   1   1   2   1   2   1   1   1   1   2   3   1   .   .   3   1   .   .   .   .   
Largest Inventory Capacity 40   | 6   8   8   12  8   16  12  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  40  24  24  24  
  Average Capacity         18   | 5   6   8   8   8   11  12  19  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  20  20  20  20  20  21  24  24  10  
  Most Carried             24   | 2   3   7   7   7   10  10  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  24  24  24  24  
  Average Carried          18   | .   1   4   6   5   8   9   16  19  19  19  19  19  19  20  19  20  19  20  20  19  19  19  19  15  18  20  19  19  19  21  23  23  9   
  Final Capacity           24   | 6   8   8   8   8   12  12  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  24  24  24  4   
  Final Carried            24   | 2   3   7   5   6   10  9   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  16  20  20  20  20  19  24  24  24  2   

 Class Distribution 
--------------------
 20% | Hauler-Tank
 19% | Hauler-Mutant
 19% | Scavenger-Mutant
 10% | Hauler-Skirmisher
  7% | Mutant
  5% | Scavenger-Sprinter
  3% | Hauler-Gunner
  3% | Scavenger-Tank
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
    Hauler-Skirmisher | -8/Materials
    Hauler-Skirmisher | -7/Factory
          Hauler-Tank | -7/Lower Caves
          Hauler-Tank | -7/Lower Caves
          Hauler-Tank | -7/Zion
          Hauler-Tank | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory
        Hauler-Mutant | -6/Waste
        Hauler-Mutant | -6/Factory
        Hauler-Mutant | -6/Lower Caves
        Hauler-Mutant | -6/Lower Caves
          Hauler-Tank | -6/Data Miner
        Hauler-Mutant | -5/Proximity Caves
    Hauler-Skirmisher | -5/Factory
          Hauler-Tank | -5/Upper Caves
          Hauler-Tank | -5/Upper Caves
        Hauler-Mutant | -5/Zhirov
        Hauler-Mutant | -4/Proximity Caves
 Scavenger-Skirmisher | -4/Factory
     Scavenger-Mutant | -4/Upper Caves
        Hauler-Gunner | -4/Upper Caves
     Scavenger-Gunner | -4/Warlord
     Scavenger-Mutant | -3/Proximity Caves
     Scavenger-Mutant | -3/Research
     Scavenger-Mutant | -2/Research
      Scavenger-Scout | -1/Access
   Scavenger-Sprinter | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Matter Collected           11908 | 241  102  54   122  84   .    53   74   417  375  167  80   325  410  148  40   16   116  .    10   454  222  263  .    620  791  130  876  314  446  1559 934  631  1834 
  Remotely                 2322  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    72   .    10   454  222  263  .    184  .    .    .    .    .    321  299  251  246  
Salvage Created            17183 | .    124  162  128  120  .    56   102  507  289  157  .    291  451  565  91   85   83   .    246  827  363  443  .    654  811  399  696  543  268  1603 1974 956  4189 
  Parts                    728   | .    11   6    5    12   .    .    7    33   17   8    .    14   16   13   1    3    1    .    3    34   4    14   .    25   42   14   21   21   8    81   74   62   178  
Haulers Intercepted        12    | .    .    .    1    .    .    .    1    2    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    1    .    
Recyclers Shooed           14    | .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    4    4    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      197   | .    .    .    .    .    .    .    .    .    19   4    1    6    .    .    .    4    12   .    21   .    4    11   .    16   .    7    15   70   7    .    .    .    .    
  Prevented                20    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    5    .    7    .    2    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Combat Hostiles Destroyed  288  | .   5   3   2   5   .   1   1   6   7   4   .   7   3   2   .   2   2   .   3   13  10  11  .   23  7   11  19  14  9   23  23  15  57  
  Melee                    20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   15  
  Guns                     54   | .   5   3   2   5   .   1   1   6   4   1   .   5   3   .   .   .   .   .   .   1   .   3   .   1   3   2   2   2   1   .   .   1   2   
  Cannons                  75   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   2   6   2   4   .   7   3   .   8   2   3   22  .   3   9   
  AOE                      119  | .   .   .   .   .   .   .   .   .   3   3   .   2   .   .   .   .   2   .   .   6   8   4   .   15  .   9   9   10  5   .   15  6   22  
Classes Destroyed          24   | .   2   1   1   1   .   1   1   1   1   1   .   .   1   1   .   1   .   .   .   4   .   .   .   .   .   .   2   2   .   1   .   .   2   
  Worker                   20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   2   5   8   
  Builder                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   2   .   
  Tunneler                 3    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   12   | .   .   .   1   .   .   .   1   2   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   .   
  Recycler                 13   | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   4   .   .   5   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   2   4   
  Swarmer                  71   | .   3   2   .   4   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   4   .   13  .   5   2   .   .   9   5   5   15  
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Grunt                    92   | .   2   1   2   1   .   .   .   .   4   4   .   .   .   .   .   .   2   .   1   5   5   4   .   3   .   4   9   7   6   1   17  .   14  
  Brawler                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   2   2   .   .   1   .   .   1   1   .   .   .   .   2   
  Duelist                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   .   .   3   .   1   .   .   .   2   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   19   | .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   1   .   1   .   .   1   5   .   1   .   .   2   1   1   3   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   25   | .   .   .   .   .   .   1   .   1   .   .   .   3   .   .   .   .   .   .   .   2   .   1   .   2   .   2   1   .   .   2   .   4   6   
  Programmer               44   | .   .   .   .   .   .   .   .   5   1   .   .   1   1   .   .   1   .   .   .   1   .   2   .   .   2   .   .   .   2   9   .   5   14  
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Compactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           14   | .   3   2   1   3   .   1   1   2   4   4   .   3   1   1   1   1   2   .   3   8   5   6   .   14  4   5   12  12  4   8   6   6   7   
  Combat Bots Only         14   | .   3   2   1   3   .   1   1   2   4   4   .   3   1   1   .   1   2   .   3   5   5   6   .   14  4   5   12  12  4   5   5   5   6   
Max Kills in Single Turn   5    | .   1   1   1   1   .   1   1   1   2   2   .   1   1   1   1   1   2   .   1   4   4   4   .   3   1   5   2   3   2   1   5   3   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   .   .   .   .   2   2   .   1   .   .   .   .   2   .   .   3   4   4   .   3   .   5   2   3   2   .   4   3   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Res   Acc   Com   
Damage Taken               19822 | .     237   85    119   140   .     139   42    528   413   253   133   788   165   54    36    .     135   .     452   773   388   315   .     2326  455   462   2383  431   457   1348  561   1241  4963  
  Core                     1847  | .     46    10    17    10    .     .     .     29    36    .     .     89    .     .     .     .     .     .     18    20    .     18    .     195   59    .     147   26    24    40    53    157   853   
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Reduced by Siege Mode    295   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    265   .     .     .     .     .     .     
Core Remaining (%)         84    | 100   .     77    .     .     .     93    100   .     .     .     .     78    .     .     .     .     .     .     97    .     .     .     .     76    .     .     .     .     77    96    96    .     36    
Volleys Fired              779   | .     15    12    10    19    .     6     4     37    18    10    2     21    27    15    10    3     9     .     11    59    12    20    11    42    40    10    35    13    25    108   21    50    104   
  Largest                  3     | .     2     2     2     2     .     2     3     3     3     3     1     3     3     3     2     2     1     .     2     3     3     3     3     2     3     2     3     1     1     1     1     2     2     
  Hottest                  226   | .     70    40    83    86    .     86    109   111   75    113   63    108   141   210   125   125   90    .     125   158   158   226   226   196   158   125   189   90    90    105   80    103   105   
Shots Fired                1299  | .     30    24    20    38    .     12    12    107   47    22    2     53    61    33    15    6     9     .     22    92    25    56    16    64    80    16    64    13    25    110   21    60    144   
  Gun                      634   | .     30    24    20    38    .     12    12    107   44    18    2     50    51    .     .     .     .     .     .     27    13    32    1     10    52    12    11    3     3     .     7     19    36    
  Cannon                   523   | .     .     .     .     .     .     .     .     .     .     .     .     .     10    33    15    6     6     .     22    62    7     22    15    40    28    .     41    5     15    110   .     19    67    
  Launcher                 138   | .     .     .     .     .     .     .     .     .     3     4     .     3     .     .     .     .     3     .     .     3     5     2     .     14    .     4     12    5     7     .     14    18    41    
  Special                  4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
  Kinetic                  723   | .     18    24    14    19    .     6     8     93    44    12    .     42    54    .     .     .     .     .     .     27    13    32    1     10    58    .     26    5     12    80    7     38    80    
  Thermal                  351   | .     12    .     6     19    .     6     4     14    .     6     2     .     7     33    15    6     6     .     22    62    7     22    8     35    16    .     23    .     .     3     .     .     17    
  Explosive                86    | .     .     .     .     .     .     .     .     .     3     4     .     3     .     .     .     .     3     .     .     3     5     2     .     14    .     4     12    5     7     .     3     8     10    
  Electromagnetic          129   | .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     .     .     .     .     .     .     7     5     6     12    3     .     3     27    11    10    37    
  Entropic                 6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     3     .     .     .     .     
  Robot Hit Streak         50    | .     8     6     6     6     .     9     6     14    17    6     .     5     10    12    4     5     4     .     12    13    9     7     .     7     17    8     23    31    50    18    8     13    14    
  Robot Miss Streak        12    | .     3     3     2     4     .     1     1     3     3     2     2     3     1     1     2     1     1     .     1     4     1     2     .     2     2     2     2     .     1     1     7     12    5     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     
  Secondary Targets        2     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Shots Hit Robots           877   | .     19    13    13    18    .     10    10    71    31    14    .     38    40    29    6     4     2     .     17    44    16    35    3     35    46    12    46    13    23    66    26    37    140   
  Core Hits                753   | .     7     5     5     6     .     3     3     22    16    9     .     23    14    7     2     2     7     .     3     43    20    19    .     38    25    18    48    31    23    44    83    46    181   
  Critical Hits            32    | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     2     .     2     .     .     3     .     3     .     2     6     3     1     8     
  Critical Kills           12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     1     .     2     .     1     1     2     .     3     
  Critical Parts Destroyed 16    | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     .     1     .     1     5     1     1     3     
Melee Attacks              168   | .     .     .     .     .     .     .     .     .     3     .     .     .     9     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     36    18    99    
  Impact                   13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    
  Slashing                 115   | .     .     .     .     .     .     .     .     .     3     .     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    85    
  Piercing                 35    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     35    .     .     
  Sneak Attacks            25    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     4     4     13    
    Combat Hostiles        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Follow-up Attacks        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Damage Inflicted           53385 | .     238   129   175   273   .     152   158   1132  932   562   .     860   956   1064  226   151   293   .     515   2428  1567  1509  .     2975  1480  1356  3330  2329  2440  4822  4244  4661  12428 
  Guns                     8124  | .     238   129   175   273   .     152   158   1132  453   186   .     575   733   .     .     .     .     .     .     318   191   383   .     123   1020  175   170   156   152   .     .     473   759   
  Cannons                  14036 | .     .     .     .     .     .     .     .     .     .     .     .     .     53    1064  226   151   .     .     515   900   170   717   .     698   460   .     918   399   1070  4593  .     428   1674  
  Explosions               22906 | .     .     .     .     .     .     .     .     .     479   376   .     285   .     .     .     .     293   .     .     1210  1206  409   .     2154  .     1181  2242  1774  1218  229   2801  2413  4636  
  Melee                    8319  | .     .     .     .     .     .     .     .     .     .     .     .     .     170   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1443  1347  5359  
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  13668 | .     149   129   90    124   .     48    106   962   453   116   .     434   735   .     .     .     .     .     .     318   191   383   .     123   1043  .     496   399   957   3587  .     901   1924  
  Thermal                  7591  | .     89    .     85    149   .     104   52    170   .     70    .     .     51    1064  226   151   .     .     515   1132  170   717   .     598   319   .     633   .     .     161   548   .     587   
  Explosive                17475 | .     .     .     .     .     .     .     .     .     479   376   .     285   .     .     .     .     293   .     .     725   1206  409   .     2154  .     1181  2175  1774  1218  .     811   1825  2564  
  Electromagnetic          6024  | .     .     .     .     .     .     .     .     .     .     .     .     141   .     .     .     .     .     .     .     253   .     .     .     100   118   175   26    .     113   1074  1442  588   1994  
  Impact                   536   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     536   
  Slashing                 6340  | .     .     .     .     .     .     .     .     .     .     .     .     .     170   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1347  4823  
  Piercing                 1443  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1443  .     .     
  Entropic                 308   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     156   152   .     .     .     .     
Highest Corruption         22    | .     .     .     .     .     .     .     .     4     7     7     7     1     .     .     .     .     .     .     .     2     2     3     3     3     1     1     1     4     3     7     6     2     22    
  Average Corruption       5     | .     .     .     .     .     .     .     .     1     4     7     7     1     .     .     .     .     .     .     .     1     2     2     3     3     1     1     1     2     2     3     6     2     16    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  366   | .     .     .     .     .     .     .     .     12    17    20    1     4     .     .     .     .     .     .     .     10    6     13    4     13    .     2     3     1     6     33    5     6     210   
    Message Errors         67    | .     .     .     .     .     .     .     .     4     4     3     .     1     .     .     .     .     .     .     .     7     2     2     1     6     .     2     .     .     .     7     2     3     23    
    Matter Fused           36    | .     .     .     .     .     .     .     .     1     3     2     1     .     .     .     .     .     .     .     .     .     .     2     .     3     .     .     .     .     2     2     .     .     20    
    Heat Flow Errors       26    | .     .     .     .     .     .     .     .     2     2     4     .     .     .     .     .     .     .     .     .     .     .     1     1     2     .     .     .     .     3     .     .     2     9     
    Energy Discharges      39    | .     .     .     .     .     .     .     .     1     2     4     .     1     .     .     .     .     .     .     .     3     .     4     .     1     .     .     1     .     .     5     1     .     16    
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     
    Data Loss (minor)      35    | .     .     .     .     .     .     .     .     2     2     4     .     1     .     .     .     .     .     .     .     .     3     2     1     .     .     .     .     1     .     5     .     .     14    
    Data Loss (major)      9     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     6     
    Misfires               4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     2     
    Alerts                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Misdirections          71    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     71    
    Targeting Errors       65    | .     .     .     .     .     .     .     .     2     3     1     .     1     .     .     .     .     .     .     .     .     1     2     1     .     .     .     2     .     1     9     2     1     39    
    Weapon Failures        8     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     6     
Overload Shots             7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     2     
Overflow Damage            2861  | .     .     .     .     .     .     .     .     .     .     .     .     15    19    .     .     16    .     .     .     16    53    40    .     134   2     87    199   183   333   389   89    402   884   
  Projectiles              959   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    .     .     .     16    .     19    .     .     2     .     31    32    322   389   .     36    96    
  Explosions               889   | .     .     .     .     .     .     .     .     .     .     .     .     15    .     .     .     .     .     .     .     .     53    21    .     134   .     87    168   151   11    .     18    98    133   
  Melee                    1013  | .     .     .     .     .     .     .     .     .     .     .     .     .     19    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     71    268   655   
Knockbacks                 50    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     12    15    .     6     15    
  Impact                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Kinetic                  41    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     8     14    .     5     12    
  Secondary                7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     .     1     1     
Self-Inflicted Damage      356   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     186   .     .     54    .     29    87    
  Shots                    10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     2     .     1     4     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        322   | .     99    .     .     .     .     .     43    216   188   212   45    312   322   110   48    24    80    .     1     7     8     185   206   221   12    .     11    14    171   70    41    176   186   
  Average Temperature      46    | .     45    .     .     .     .     .     22    55    43    70    27    128   76    44    28    18    45    .     1     3     4     69    123   42    7     .     6     8     31    20    18    37    41    
  Received Heat Transfer   1704  | .     30    .     42    .     .     .     18    .     90    48    .     36    39    .     .     .     54    .     63    108   105   63    .     129   81    30    372   57    78    36    63    45    117   
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     
  Total Turns              67    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    53    .     .     .     .     .     .     
  Longest Duration         53    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    53    .     .     .     .     .     .     
Robots Corrupted           19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     4     4     9     
  Combat Hostiles          19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     4     4     9     
  Parts Fried              49    | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     6     12    6     22    
  Impact Corruptions       9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     7     
Robots Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             11    | .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     1     .     .     .     3     .     .     1     .     1     .     .     .     .     .     .     .     .     3     
  Heat Transferred         9789  | .     259   .     185   333   .     222   111   333   .     148   .     .     74    1558  298   174   .     .     696   1240  185   703   .     770   450   .     900   .     .     200   300   .     650   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     3     5     1     5     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Peak Influence             2142 | .    130  120  117  131  .    35   65   127  .    .    .    .    180  50   345  .    .    .    .    1024 .    .    .    .    531  .    .    .    .    400  701  956  2142 
  Initial                  611  | .    .    50   46   45   .    .    13   29   .    .    .    .    18   35   .    .    .    .    .    182  .    .    .    .    56   .    .    .    .    141  188  366  611  
  Average                  497  | .    83   74   73   102  .    8    29   46   .    .    .    .    44   28   147  .    .    .    .    745  .    .    .    .    296  .    .    .    .    167  501  699  1592 
Maximum Alert Level        5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    2    .    .    .    .    2    3    3    5    
  Low Security (%)         50   | 100  100  100  100  100  .    100  100  100  .    .    .    .    100  100  75   .    .    .    .    8    .    .    .    .    37   .    .    .    .    70   1    .    .    
  Level 1                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    8    .    .    .    .    23   .    .    .    .    23   23   14   .    
  Level 2                  14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    38   .    .    .    .    6    74   34   5    
  Level 3                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    77   .    .    .    .    .    .    .    .    .    .    .    50   4    
  Level 4                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   
  Level 5                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          63   | .    1    1    2    .    .    .    .    7    .    .    .    .    2    .    1    .    .    .    1    15   .    .    .    1    2    .    1    .    .    3    2    5    19   
  Investigation            6    | .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Extermination            24   | .    .    .    .    .    .    .    .    5    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    3    .    3    8    
  Reinforcement            13   | .    1    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    2    1    2    
  Assault                  14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    1    .    .    1    .    .    .    .    1    7    
  Garrison                 6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Distress Signals           27   | .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   11  7   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              477  | .   8   4   8   9   .   1   2   10  9   4   1   7   11  6   2   3   6   .   12  35  8   11  .   23  10  11  22  23  8   33  44  29  117 
  Peak Tracking Total      13   | .   3   3   4   4   .   1   2   4   4   4   1   3   3   3   1   1   3   .   8   6   5   4   .   6   4   5   11  12  4   5   8   8   13  
  Tactical Retreats        31   | .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   3   2   .   .   .   1   .   .   .   .   1   3   5   6   7   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Traps Triggered            26   | .   .   .   .   .   .   .   1   3   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   16  
  Indirectly               15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   14  
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   7   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Machines Disabled          29   | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   .   .   .   .   6   .   .   1   1   4   .   3   .   .   2   .   5   3   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   2   .   .   1   1   1   .   1   .   .   1   .   1   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Machines Accessed          72   | .   3   1   2   .   2   .   .   6   1   .   .   .   5   .   6   .   .   4   .   1   .   .   7   .   6   .   1   1   .   9   2   2   13  
  Terminals                36   | .   3   .   1   .   .   .   .   5   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   5   1   2   11  
  Fabricators              8    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   1   .   .   
Total Hacks                194  | .   6   1   6   .   2   .   .   11  1   .   .   .   11  .   22  .   .   29  .   2   .   .   36  .   12  .   1   1   .   18  4   4   27  
  Successful               129  | .   3   1   3   .   2   .   .   4   1   .   .   .   7   .   15  .   .   29  .   .   .   .   36  .   6   .   1   1   .   6   1   2   11  
  Failed                   65   | .   3   .   3   .   .   .   .   7   .   .   .   .   4   .   7   .   .   .   .   2   .   .   .   .   6   .   .   .   .   12  3   2   16  
    Catastrophic           16   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   1   1   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   3   .   1   .   1   .   .   3   1   .   .   .   7   .   3   .   .   .   .   .   .   .   .   .   2   .   .   1   .   7   .   2   14  
  Terminals                78   | .   6   .   2   .   .   .   .   10  .   .   .   .   10  .   3   .   .   .   .   .   .   .   .   .   6   .   .   .   .   11  2   4   24  
  Fabricators              13   | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   6   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              20   | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   3   2   .   .   
Terminal Hacks             90   | .   2   1   1   .   2   .   .   2   1   .   .   .   3   .   2   .   .   29  .   .   .   .   36  .   2   .   1   1   .   2   .   1   4   
  Record                   37   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   1   .   .   .   .   .   .   .   1   
  Open Door                5    | .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 15   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Insert Component         7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Analyze                  8    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
Unauthorized Hacks         16   | .   1   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   7   
  Terminals                14   | .   1   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   6   
    Track                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Botnet                 10   | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   5   
    Disrupt                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         49   | .   2   .   2   .   .   .   .   6   .   .   .   .   5   .   4   .   .   .   .   1   .   .   .   .   4   .   .   .   .   9   2   2   12  
  Full Trace Events        4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             8    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   
    Matter                 888  | .   .   .   .   .   .   .   .   219 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   351 .   .   .   .   318 .   .   .   
    Time                   281  | .   .   .   .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   187 .   .   .   .   56  .   .   .   
  Total Robot Build Rating 42   | .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  .   .   .   .   12  .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   7   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   1   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Combat                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   1   
  parse_system             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   1   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   2   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Total Allies               40    | .    .    .    .    3    .    .    .    3    .    .    .    .    3    20   .    .    .    .    3    .    .    .    .    1    3    .    2    .    .    2    .    .    .    
  Largest Group            19    | .    .    .    .    3    .    .    .    3    .    .    .    .    3    19   16   14   13   12   14   13   .    .    .    1    3    .    2    .    .    2    .    .    .    
  Highest-Rated Group      714   | .    .    .    .    40   .    .    .    48   .    .    .    .    93   714  639  564  534  496  599  551  .    .    .    48   144  .    98   .    .    98   .    .    .    
  Highest-Rated Ally       94    | .    .    .    .    16   .    .    .    16   .    .    .    .    31   50   50   50   50   50   94   94   .    .    .    48   48   .    49   .    .    49   .    .    .    
Total Orders               20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    2    15   
  STAY                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  FOLLOW                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  EXPLORE                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    5    
  RETURN                   6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    4    
Ally Attacks               420   | .    .    .    .    32   .    .    .    30   .    .    .    .    35   68   21   15   23   .    59   102  .    .    .    2    16   .    15   .    .    2    .    .    .    
  Total Damage             11033 | .    .    .    .    345  .    .    .    406  .    .    .    .    546  2737 660  434  767  .    1834 2407 .    .    .    46   595  .    161  .    .    95   .    .    .    
  Kills                    66    | .    .    .    .    5    .    .    .    5    .    .    .    .    4    7    6    1    5    .    10   18   .    .    .    .    2    .    3    .    .    .    .    .    .    
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    18   | .   .   .   .   2   .   .   .   .   2   1   2   3   .   .   .   1   1   .   1   .   1   1   .   1   .   1   1   .   .   .   .   .   .   
Drone Launches             15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   10  
  Drone Recoveries         11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   8   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Turns Passed               26358 | 38   220  184  338  652  388  162  266  1618 650  625  1765 1083 1479 426  588  447  557  105  550  1098 421  886  292  858  1038 619  1176 786  399  1633 1565 786  2660 
Spaces Moved               22710 | 32   175  153  300  581  315  121  181  1141 402  343  1027 622  961  292  456  352  420  84   446  750  343  687  202  421  609  345  610  514  252  1093 3347 1197 3936 
  Core                     5     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Treads                   1331  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    121  253  345  610  1    .    .    .    .    .    
  Legs                     2387  | .    .    .    .    .    .    .    .    .    .    .    .    419  615  .    .    .    .    .    .    .    .    .    .    .    .    .    .    182  252  919  .    .    .    
  Wheels                   10333 | 29   175  153  300  581  315  121  181  1141 402  343  1027 203  346  292  456  352  420  84   446  750  343  686  202  298  356  .    .    331  .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   8654  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    174  3347 1197 3936 
  Fastest Speed            28    | 50   90   90   90   100  100  100  110  106  120  170  160  150  110  110  110  120  110  120  110  110  110  110  120  100  106  160  160  135  135  31   31   34   28   
  Average Speed            92    | 85   90   90   90   100  100  102  119  110  132  170  169  160  138  119  119  120  119  120  110  116  110  111  120  156  139  160  165  137  135  106  33   34   32   
  Slowest Speed            250   | 90   90   90   100  100  100  130  120  130  170  170  170  240  156  120  120  120  120  120  120  120  110  240  120  250  220  160  180  250  135  136  114  34   40   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    7    15   
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Exploration Rate (%)       50    | 4    32   32   24   95   69   29   22   25   55   57   87   66   28   88   17   51   56   69   62   30   59   73   62   50   17   45   70   77   47   44   72   32   64   
  Regions Visited          33
    Branch Regions         21
  Pre-discovered Areas     8     | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    1    1    .    .    .    3    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        22    | .    .    .    .    .    .    .    .    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    .    1    1    1    1    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Scrap Searched             37    | .    .    .    .    2    .    1    .    .    1    3    4    1    .    .    .    1    11   .    1    .    1    4    .    2    .    1    2    .    2    .    .    .    .    
Spaces Dug                 222   | .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    5    .    6    .    .    21   .    .    2    11   8    .    .    .    .    33   20   86   18   
Terrain Destroyed          1393  | .    .    .    .    .    .    .    .    .    28   28   .    10   15   1    8    2    38   .    6    76   64   39   2    204  13   72   144  41   89   49   78   163  223  
  Melee                    34    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   4    11   
  Projectile               191   | .    .    .    .    .    .    .    .    .    .    .    .    .    8    1    8    2    6    .    6    30   2    5    2    12   13   .    11   .    1    38   8    10   28   
  AOE                      1168  | .    .    .    .    .    .    .    .    .    28   28   .    10   .    .    .    .    32   .    .    46   62   34   .    192  .    72   133  41   88   11   58   149  184  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Total                      26687 | 39   207  178  350  614  387  146  222  1447 493  373  1048 674  1062 343  487  372  467  88   479  896  363  763  234  546  735  394  709  589  293  1504 3696 1477 5012 
  Wait                     2060  | .    9    6    18   10   68   16   15   228  47   10   3    13   15   19   6    14   19   5    16   31   3    45   3    32   34   34   14   9    9    202  159  184  764  
  Move                     22620 | 31   174  152  299  580  314  120  180  1140 401  342  1026 621  961  291  455  351  419  83   445  749  342  686  201  420  608  344  609  513  251  1090 3333 1181 3908 
  Hop                      25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    7    12   
  Pick Up                  179   | 2    3    6    3    1    3    .    15   10   5    4    2    2    7    1    4    .    4    .    .    8    1    1    2    12   12   .    6    6    1    27   13   6    12   
  Fast Attach              266   | 6    1    .    5    1    1    2    2    6    3    .    6    5    10   7    4    2    5    .    1    18   .    3    4    17   15   2    12   17   .    18   47   4    42   
  Attach                   96    | .    2    1    4    .    .    1    3    5    3    3    2    2    6    .    .    .    .    .    .    5    1    1    1    6    2    .    6    2    1    14   6    6    13   
  Detach                   21    | .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    1    1    2    .    1    1    .    4    3    .    4    
  Swap                     114   | .    1    .    1    1    .    .    .    1    5    2    .    5    8    2    .    .    2    .    .    5    4    3    3    5    3    2    7    4    5    2    11   13   19   
  Drop                     324   | .    2    1    9    2    1    1    3    12   8    2    7    5    18   8    8    2    9    .    .    19   .    3    5    8    19   2    6    23   1    33   61   7    39   
  Fire                     779   | .    15   12   10   19   .    6    4    37   18   10   2    21   27   15   10   3    9    .    11   59   12   20   11   42   40   10   35   13   25   108  21   50   104  
  Melee                    162   | .    .    .    .    .    .    .    .    .    3    .    .    .    9    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    36   18   93   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            17    | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    1    2    
  Rewire                   22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    3    .    .    13   .    .    .    .    .    .    
  Trap                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines (discovered 4 exits: [*Mat x2] / *Exi / *Zio)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Ext)
-6/Waste
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 6 exits: Res x4 / *Upp / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res x2)
-2/Research (discovered 3 exits: *Acc / [*Tes x2])
-1/Access
-1/Command (discovered 2 exits: *Sur x2)
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    19 | -11/Scrapyard      | Discovered new exit (range 15)
    39 | -11/Scrapyard      | Entered Materials
   157 | -10/Materials      | Discovered new exit (range 10)
   259 | -10/Materials      | Entered Mines
   298 | -10/Mines          | Discovered new exit (range 6)
   306 | -10/Mines          | Build established: Mutant
   324 | -10/Mines          | Met a Derelict shopkeep closing up shop
   443 | -10/Mines          | Entered Materials
   443 | -9/Materials       | Evolved 2 slots: Utility x2
   546 | -9/Materials       | Discovered new exit (range 16)
   770 | -9/Materials       | Discovered new exit (range 8)
   781 | -9/Materials       | Entered Mines
   782 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
   817 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   866 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
   904 | -9/Mines           | Discovered new exit (range 15)
   916 | -9/Mines           | Discovered new exit (range 14)
   955 | -9/Mines           | Learned Materials security intel
  1429 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1429 | -9/Mines           | Discovered new exit (range 5)
  1433 | -9/Mines           | Entered Exiles
  1461 | -9/Exiles          | Met 8R-AWN
  1477 | -9/Exiles          | Met EX-HEX
  1535 | -9/Exiles          | Met EX-DEC
  1553 | -9/Exiles          | Learned location of Zion (-7)
  1573 | -9/Exiles          | Met EX-BIN
  1587 | -9/Exiles          | Aligned with FarCom system
  1588 | -9/Exiles          | Given EX-Vault access code
  1612 | -9/Exiles          | Opened EX-Vault
  1620 | -9/Exiles          | Found Lightpack 2.0
  1642 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  1654 | -9/Exiles          | Exiles lab attacked by MAIN.C
  1751 | -9/Exiles          | Discovered new exit (range 14)
  1821 | -9/Exiles          | Left Exiles lab with Lightpack 2.0
  1821 | -9/Exiles          | Entered Mines
  1962 | -8/Mines           | Discovered new exit (range 5)
  1983 | -8/Mines           | Entered Materials
  1983 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2210 | -8/Materials       | Discovered new exit (range 16)
  2249 | -8/Materials       | Entered Factory
  2249 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  2761 | -7/Factory         | Build established: Hauler-Skirmisher
  3183 | -7/Factory         | Fabricated G-47 Trooper?
  3377 | -7/Factory         | Identified exit to Lower Caves
  3867 | -7/Factory         | Entered Lower Caves
  3877 | -7/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
  3893 | -7/Lower Caves     | Found Prototype Special Weapon
  3893 | -7/Lower Caves     | Identified Molecular Deconstructor
  3991 | -7/Lower Caves     | Learned Factory security intel
  4180 | -7/Lower Caves     | Build established: Hauler-Tank
  4238 | -7/Lower Caves     | Caught by Unaware searching for contraband prototypes
  4498 | -7/Lower Caves     | Discovered new exit (range 7)
  4507 | -7/Lower Caves     | Caught by Unaware searching for contraband prototypes
  4516 | -7/Lower Caves     | Identified exit to Lower Caves
  4517 | -7/Lower Caves     | Entered another Lower Caves area
  4532 | -7/Lower Caves     | Discovered new exit (range 8)
  4613 | -7/Lower Caves     | Spotted B-75 Beast
  4840 | -7/Lower Caves     | Learned Factory garrison access intel
  5123 | -7/Lower Caves     | Discovered new exit (range 10)
  5139 | -7/Lower Caves     | Identified exit to Zion
  5142 | -7/Lower Caves     | Entered Zion
  5197 | -7/Zion            | System corruption cleaned by Quarantine Array
  5278 | -7/Zion            | Discovered new exit (range 15)
  5313 | -7/Zion            | Found Prototype Device
  5313 | -7/Zion            | Identified Bomb Factory No. 2
  5635 | -7/Zion            | Learned Factory machine intel
  6551 | -7/Zion            | Rebuked by Imprinter
  6905 | -7/Zion            | Identified exit to Proximity Caves
  6907 | -7/Zion            | Entered Proximity Caves
  6964 | -6/Proximity Caves | Learned Factory interactive machine intel
  7070 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7374 | -6/Proximity Caves | Discovered new exit (range 9)
  7390 | -6/Proximity Caves | Identified exit to Factory
  7595 | -6/Proximity Caves | Build established: Scavenger-Tank
  7811 | -6/Proximity Caves | Learned Factory stockpile data
  7990 | -6/Proximity Caves | Entered Factory
  7990 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7991 | -6/Factory         | Identified exit to Extension
  7993 | -6/Factory         | Build established: Hauler-Tank
  7994 | -6/Factory         | Loaded intel: 247 machine locations
  7995 | -6/Factory         | Loaded intel: 48 interactive machine locations
  7996 | -6/Factory         | Loaded intel: 4 garrison access locations
  8052 | -6/Factory         | Allied Derelicts emerged from ambush trap array
  8837 | -6/Factory         | Build established: Scavenger-Skirmisher
  9439 | -6/Factory         | Discovered new exit (range 14)
  9469 | -6/Factory         | Sucked down chute
  9469 | -6/Factory         | Entered Waste
  9470 | -6/Waste           | Met a frightened Derelict
  9480 | -6/Waste           | 1 allies followed down the chute
  9503 | -6/Waste           | Found Prototype Slashing Weapon
  9503 | -6/Waste           | Identified Vibroblade
  9564 | -6/Waste           | Spotted C-40 Crusher
  9571 | -6/Waste           | Destroyed C-40 Crusher
  9603 | -6/Waste           | Spotted C-40 Crusher
  9610 | -6/Waste           | Destroyed C-40 Crusher
  9622 | -6/Waste           | Spotted C-40 Crusher
  9622 | -6/Waste           | Spotted C-40 Crusher
  9623 | -6/Waste           | Spotted C-40 Crusher
  9650 | -6/Waste           | Warlord forces began an assault
  9652 | -6/Waste           | Allies destroyed C-40 Crusher
  9657 | -6/Waste           | Allies destroyed C-40 Crusher
  9660 | -6/Waste           | Allies destroyed C-40 Crusher
  9708 | -6/Waste           | Spotted C-40 Crusher
  9712 | -6/Waste           | Allies destroyed C-40 Crusher
  9738 | -6/Waste           | Discovered new exit (range 14)
  9877 | -6/Waste           | Identified exit to Factory
  9895 | -6/Waste           | Entered Factory
  9895 | -6/Factory         | Accompanied by 16 allies
 10000 | -6/Factory         | Build established: Hauler-Mutant
 10329 | -6/Factory         | Identified exit to Lower Caves
 10483 | -6/Factory         | Entered Lower Caves
 10483 | -6/Lower Caves     | Accompanied by 14 allies
 10507 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10606 | -6/Lower Caves     | Spotted B-75 Beast
 10614 | -6/Lower Caves     | Destroyed B-75 Beast
 10751 | -6/Lower Caves     | Discovered new exit (range 14)
 10917 | -6/Lower Caves     | Identified exit to Lower Caves
 10930 | -6/Lower Caves     | Entered another Lower Caves area
 10930 | -6/Lower Caves     | Accompanied by 13 allies
 11144 | -6/Lower Caves     | Spotted B-75 Beast
 11167 | -6/Lower Caves     | Allies destroyed B-75 Beast
 11227 | -6/Lower Caves     | Learned Factory stockpile data
 11437 | -6/Lower Caves     | Discovered new exit (range 15)
 11480 | -6/Lower Caves     | Identified exit to Data Miner
 11487 | -6/Lower Caves     | Entered Data Miner
 11487 | -6/Data Miner      | Accompanied by 12 allies
 11487 | -6/Data Miner      | Discovered new exit (range 6)
 11498 | -6/Data Miner      | Identified exit to Proximity Caves
 11515 | -6/Data Miner      | Met Data Miner
 11537 | -6/Data Miner      | Learned location of Section 7 (-3)
 11537 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 11556 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 11592 | -6/Data Miner      | Entered Proximity Caves
 11592 | -5/Proximity Caves | Accompanied by 12 allies
 11629 | -5/Proximity Caves | Escorted by Enhanced Grunt
 11630 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 11912 | -5/Proximity Caves | Learned location of Armory (-4)
 11917 | -5/Proximity Caves | Spotted B-75 Beast
 11926 | -5/Proximity Caves | Allies destroyed B-75 Beast
 12037 | -5/Proximity Caves | Discovered new exit (range 15)
 12052 | -5/Proximity Caves | Identified exit to Factory
 12142 | -5/Proximity Caves | Entered Factory
 12142 | -5/Factory         | Accompanied by 13 allies
 12142 | -5/Factory         | Evolved 2 slots: Utility x2
 12143 | -5/Factory         | Identified exit to Upper Caves
 12442 | -5/Factory         | P-70 Sage assimilated allied Fighter 6a
 12702 | -5/Factory         | Discovered new exit (range 15)
 12721 | -5/Factory         | Identified exit to Factory
 12742 | -5/Factory         | First assault squad dispatched
 12759 | -5/Factory         | Incoming assault squad redirected
 12787 | -5/Factory         | Garrison activated, responded to threat
 13072 | -5/Factory         | Incoming assault squad redirected
 13240 | -5/Factory         | Entered Upper Caves
 13295 | -5/Upper Caves     | Learned location of 1 exit from Factory
 13496 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13540 | -5/Upper Caves     | Discovered new exit (range 15)
 13555 | -5/Upper Caves     | Identified exit to Upper Caves
 13574 | -5/Upper Caves     | Build established: Hauler-Tank
 13661 | -5/Upper Caves     | Entered another Upper Caves area
 13664 | -5/Upper Caves     | Encountered a Warlord checkpoint
 13676 | -5/Upper Caves     | Learned Factory terminal intel
 14541 | -5/Upper Caves     | Discovered new exit (range 5)
 14545 | -5/Upper Caves     | Identified exit to Zhirov
 14547 | -5/Upper Caves     | Entered Zhirov
 14547 | -5/Zhirov          | Discovered new exit (range 3)
 14569 | -5/Zhirov          | Met Zhirov
 14592 | -5/Zhirov          | Learned location of Quarantine (-3)
 14592 | -5/Zhirov          | Learned location of Testing (-2)
 14592 | -5/Zhirov          | Learned location of Command (-1)
 14622 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 14642 | -5/Zhirov          | Found Alien Artifact
 14642 | -5/Zhirov          | Identified Integrated Dissipator
 14642 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 14746 | -5/Zhirov          | Found Alien Artifact
 14838 | -5/Zhirov          | Identified exit to Proximity Caves
 14839 | -5/Zhirov          | Entered Proximity Caves
 15022 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 15070 | -4/Proximity Caves | Build established: Hauler-Mutant
 15199 | -4/Proximity Caves | Lost 10 parts (2n4u4w)
 15247 | -4/Proximity Caves | Lost 3 parts (1p1n1u)
 15253 | -4/Proximity Caves | Destroyed 14 combat bots
 15558 | -4/Proximity Caves | Learned location of 1 exit from Research
 15682 | -4/Proximity Caves | Discovered exit to Factory (range 5)
 15697 | -4/Proximity Caves | Entered Factory
 15697 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 15698 | -4/Factory         | Identified exit to Armory
 15699 | -4/Factory         | Loaded intel: 20 terminal locations
 16088 | -4/Factory         | Local fabrication network quarantined
 16121 | -4/Factory         | Fabricated L-61 Swordsman?
 16270 | -4/Factory         | Identified exit to Research
 16547 | -4/Factory         | Discovered new exit (range 16)
 16674 | -4/Factory         | Identified exit to Upper Caves
 16735 | -4/Factory         | Entered Upper Caves
 17017 | -4/Upper Caves     | Build established: Scavenger-Mutant
 17119 | -4/Upper Caves     | Learned Research stockpile data
 17138 | -4/Upper Caves     | Discovered new exit (range 20)
 17223 | -4/Upper Caves     | Identified exit to Upper Caves
 17354 | -4/Upper Caves     | Entered another Upper Caves area
 17558 | -4/Upper Caves     | Discovered exit to Research (range 16)
 17564 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 17631 | -4/Upper Caves     | Lost 5 parts (1p3u1w)
 17638 | -4/Upper Caves     | Destroyed 12 combat bots
 18074 | -4/Upper Caves     | Lost 3 parts (1n2u)
 18291 | -4/Upper Caves     | Build established: Hauler-Gunner
 18342 | -4/Upper Caves     | Discovered new exit (range 13)
 18380 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 18447 | -4/Upper Caves     | Identified exit to Warlord
 18530 | -4/Upper Caves     | Entered Warlord
 18586 | -4/Warlord         | System corruption cleaned by Quarantine Array
 18767 | -4/Warlord         | Warlord's base attacked by MAIN.C
 18767 | -4/Warlord         | Build established: Scavenger-Gunner
 18781 | -4/Warlord         | Found Prototype Energy Gun
 18781 | -4/Warlord         | Identified Vortex Rifle
 18784 | -4/Warlord         | Found Vortex Rifle
 18789 | -4/Warlord         | Found Prototype Energy Gun
 18791 | -4/Warlord         | Found Prototype Energy Gun
 18933 | -4/Warlord         | Identified Vortex Shotgun
 18958 | -4/Warlord         | Met Warlord
 18971 | -4/Warlord         | Opened Warlord's prototype stash
 18989 | -4/Warlord         | Found Prototype Device
 18989 | -4/Warlord         | Identified Thermal Barrier
 18993 | -4/Warlord         | Found Prototype Processor
 18993 | -4/Warlord         | Identified Exp. Armor Integrity Analyzer
 19000 | -4/Warlord         | Found Exp. Targeting Computer
 19117 | -4/Warlord         | Warlord forces counterattacked
 19186 | -4/Warlord         | Found Prototype Ballistic Cannon
 19186 | -4/Warlord         | Identified Hvy. Autocannon
 19222 | -4/Warlord         | Found Exp. Targeting Computer
 19230 | -4/Warlord         | Spotted Executioner
 19230 | -4/Warlord         | Spotted Executioner
 19238 | -4/Warlord         | Destroyed Executioner
 19246 | -4/Warlord         | Destroyed Executioner
 19270 | -4/Warlord         | Discovered new exit (range 14)
 19308 | -4/Warlord         | Destroyed 12 combat bots
 19316 | -4/Warlord         | Entered Proximity Caves
 19474 | -3/Proximity Caves | Build established: Scavenger-Mutant
 19700 | -3/Proximity Caves | Discovered exit to Research (range 10)
 19715 | -3/Proximity Caves | Entered Research
 19715 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 19716 | -3/Research        | Identified exit to Research
 20504 | -3/Research        | Fabricated Y-64 Sentinel?
 20841 | -3/Research        | Lost 3 parts (1p1u1w)
 20999 | -3/Research        | Found Prototype Slashing Weapon
 20999 | -3/Research        | Identified Molecular Scythe
 21023 | -3/Research        | Found Gamma Bomb Array
 21025 | -3/Research        | Found Gamma Bomb Array
 21027 | -3/Research        | Found Gamma Bomb Array
 21199 | -3/Research        | Found Fusion Bomb Launcher
 21216 | -3/Research        | Found Fusion Bomb Launcher
 21269 | -3/Research        | Found Enh. Force Lance
 21320 | -3/Research        | Discovered exit to Research (range 13)
 21348 | -3/Research        | Entered another Research area
 21348 | -2/Research        | Warlord forces began assault on 0b10
 21348 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 21428 | -2/Research        | Found Prototype Device
 21428 | -2/Research        | Identified Beam Splitter
 21458 | -2/Research        | Research machine network offline
 21674 | -2/Research        | Discovered new exit (range 15)
 21677 | -2/Research        | Build established: Hauler-Mutant
 21768 | -2/Research        | Discovered new exit (range 15)
 21771 | -2/Research        | Borebot progress halted
 21813 | -2/Research        | Borebot progress halted
 21858 | -2/Research        | Borebot progress halted
 21934 | -2/Research        | Found Prototype Processor
 21934 | -2/Research        | Identified Exp. Core Analyzer
 22036 | -2/Research        | Discovered new exit (range 10)
 22156 | -2/Research        | Met up with Warlord
 22226 | -2/Research        | Build established: Scavenger-Mutant
 22593 | -2/Research        | Found Prototype Device
 22593 | -2/Research        | Identified Adv. Kinecellerator
 22656 | -2/Research        | Found Prototype Processor
 22656 | -2/Research        | Identified Exp. Melee Analysis Suite
 22690 | -2/Research        | Found Fusion Bomb Launcher
 22708 | -2/Research        | Warlord invited to help at Command
 22750 | -2/Research        | Spotted Executioner
 22821 | -2/Research        | Crushed by falling debris
 22912 | -2/Research        | Identified exit to Access
 22913 | -2/Research        | Entered Access
 22913 | -1/Access          | Evolved 2 slots: Utility x2
 22983 | -1/Access          | Identified exit to Command
 23096 | -1/Access          | Crushed by falling debris
 23441 | -1/Access          | First assault squad dispatched
 23466 | -1/Access          | Incoming assault squad redirected
 23699 | -1/Access          | Entered Command
 23716 | -1/Command         | Build established: Scavenger-Scout
 24201 | -1/Command         | Build established: Scavenger-Mutant
 24233 | -1/Command         | First assault squad dispatched
 24263 | -1/Command         | Incoming assault squad redirected
 24276 | -1/Command         | System corruption reached 10%
 24503 | -1/Command         | Incoming assault squad redirected
 24563 | -1/Command         | Lost 4 parts (1n3u)
 24735 | -1/Command         | Lost 5 parts (1p2u2w)
 24777 | -1/Command         | Build established: Scavenger-Sprinter
 24785 | -1/Command         | Spotted B-99 Colossus
 24840 | -1/Command         | Disengaged cave seal
 24840 | -1/Command         | Welcomed Warlord to Command
 25014 | -1/Command         | Incoming assault squad redirected
 25050 | -1/Command         | Incoming assault squad redirected
 25063 | -1/Command         | Incoming investigation squad redirected
 25210 | -1/Command         | Build established: Scavenger-Mutant
 25470 | -1/Command         | P-80 Master assimilated allied TW-O8A(K)
 25470 | -1/Command         | Spotted TW-O8A(K)
 25479 | -1/Command         | P-80 Master assimilated allied TK-Q36(i)
 25487 | -1/Command         | Found Prototype Slashing Weapon
 25487 | -1/Command         | Identified Particle Cleaver
 25514 | -1/Command         | Incoming assault squad redirected
 25546 | -1/Command         | Identified exit to Surface
 25593 | -1/Command         | Incoming assault squad redirected
 25666 | -1/Command         | Build established: Scavenger-Sprinter
 26016 | -1/Command         | Incoming assault squad redirected
 26252 | -1/Command         | Spotted Executioner
 26260 | -1/Command         | Incoming assault squad redirected
 26302 | -1/Command         | Spotted Alpha 7
 26303 | -1/Command         | Spotted Striker
 26307 | -1/Command         | High security lockdown imminent
 26309 | -1/Command         | Warlord destroyed during the assault
 26311 | -1/Command         | Spotted Striker
 26317 | -1/Command         | Spotted Executioner
 26317 | -1/Command         | Spotted Alpha 7
 26331 | -1/Command         | Destroyed Striker
 26337 | -1/Command         | Spotted Executioner
 26346 | -1/Command         | Spotted B-99 Colossus
 26347 | -1/Command         | Core integrity fell below 50%
 26349 | -1/Command         | Spotted B-99 Colossus
 26359 | ***                | Escaped!

 Last Messages 
---------------
26354_ Penetrated by Slug.
26354_ Slug penetrates Wall. <x3>
26354_ Penetrated by Slug.
26354_ Triggered Stasis Trap.
26354_ A bubble of rippling energy engulfs the area.
26354_ Field strength at 62.
26354_ Field strength at 24.
26355_ Stasis field depleted.
26356_ The Access Shell folds into the floor.
26356_ Triggered Stasis Trap.
26356_ A bubble of rippling energy engulfs the area.
26356_ Field strength at 62.
26356_ Field strength at 24.
26357_ ALERT: Machine network offline.
26357_ Stasis field depleted.
26357_ Slug penetrates Wall.
26357_ Penetrated by Slug. <x3>
26357_ Lgt. Quantum Reactor destroyed.
26359_ Penetrated by Slug. <x2>
26359_ Impulse Thruster Array destroyed.

 Map 
-----
+----------------------------------------------------+
|       ## !   #=       #????????????????#           |
|       ##[ [  #%=      #???????????????##           |
|       ##  /= #=       #?????????????#?##           |
| +#######=[!%[#  """"  #????????????#??##           |
|  *===[*!=[]!%+  """" !#????????????????########### |
|  !=!!=]===[[*#  """"  #?????????????????#???#????# |
| * ** =*!=!*==+  """"  #??????????????????#???#??#? |
| = ! [ ==!!=!=#        #????????????????????#??#??? |
|  == *= =[!===#        #??????????????????????????? |
| #"   =="""!=[#   ""   #??????????????????????????? |
|    ! !==Y"**!#  """"  #??????????????????????????? |
|    = = """*==#  """"  #??????????????????????????? |
| ###= !!!! [!!#   ""   #??????????????????????????? |
| ??#=[] [====[#        #??????????????????????????? |
| ??#!!!|![*!==#        #??????????????????????????? |
| ??#[|[*!####*#        #??????????????????????????? |
| ??#===]!#??#%##########??????????????????????????? |
| ??#|!!=[#??# #???????????????????????????????????? |
| ??#%!!= #??# #?????##############????????????????? |
| ??#     #??# #?????#            #????????????????? |
| ??#     #??# #?????#            #########????????? |
| ??#     #??# #?????#            # # # # ###???#### |
| ??#   = ####+#####?#                   ^  #####    |
| ??#   % ## ]!    #?#                ^   ^ /        |
| ??#     ## !%=   #?#     ""        ^  ^^ ^/        |
| ??#     ## ===   ###     @"          ^^   / BB     |
| ??#     ## =%/   "##              ^     ^ BBBB   | |
| ??#     ##       "##               !%     BB "/    |
| ??#     ##   ]   ###       ^    ; ;     ""#K   ]   |
| ###     ##       #?#            ############       |
|          #       #?#            #??????????#    "" |
|          +       #?##############??????????#   """ |
| ######  ##       #?????????????????????????#   """ |
| ?????#  ##       #?????????????????????????#    "" |
| ?????#  ##       #????????????????????????##       |
| ?????#  ##       #????????????????????????#"       |
| ?????#  ##     ] #????????????????????????##"+#### |
| ?????#  ##       #?????????????????????????## #??? |
| ?????#  ##       #??????????????????????#####+#### |
| ?????#  ##     ! #??????????????????????# =      # |
| ?????#  ##########??????????????????????#        # |
| ?????#  #?????????????????????###########   ""   # |
| ?????#  #??????????#########??#         +    ""  # |
| ######  ##########?#       #??# #########     "  + |
|      #  #        #?#       ####+#####???#        # |
|      #  #        #?#       #        #???#        " |
|  T   #  #        ###       +        #???#        # |
|      #   %       + +*      #   ""   #???#       !# |
|  "   #           ###       #  """"  #######"/""### |
|      #           #?#       #  """"  +              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           109
Coolant Potential          120
Energy Generation          62
Energy Capacity            1390
Matter Stores              300
Matter Capacity            300
Sight Range                23
Terrain Scan Range         24
Terrain Scan Density       210
ECM Strength               3
Jamming Range              14
Power Amplification        30
Additional Mass Support    34
Heat Shielding             100
Armor Coverage             825
Resistance: KI             25
Resistance: TH             50
Resistance: EM             20
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           66
Weapon Cycling             25
Evasion (%)                78
Targeting Accuracy         24
Melee Accuracy             28
Launcher Accuracy          30
Core Analysis              15
Armor Integrity Analysis   50
Recoil Reduction           5
Matter Filtering           30
Energy Filtering           50
Offensive Hacking          28
Defensive Hacking          12

 Item Schematics 
-----------------
          Cld. Plasma Cannon | -6/Factory    | Scanalyzed
    Imp. Heavy Armor Plating | -6/Factory    | Scanalyzed
                 Energy Well | -6/Factory    | Scanalyzed
                    Coil Gun | -6/Factory    | Scanalyzed
      Med. Insulated Plating | -6/Factory    | Scanalyzed
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
       Exp. Flexi-carbon Leg | -6/Data Miner | Free
           Exp. Sensor Array | -6/Data Miner | Free
     Exp. Targeting Computer | -6/Data Miner | Free
 Tactical Coordination Suite | -6/Data Miner | Free
               Kinetic Spear | -6/Data Miner | Free
           Assault Drone Bay | -5/Zhirov     | Free
              Exp. Heat Sink | -5/Zhirov     | Free
          Exp. Optical Array | -5/Zhirov     | Free
                  Arm. Wheel | -4/Factory    | Scanalyzed

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
   G-47 Trooper | x3 | -7/Factory  | Preloaded
 L-61 Swordsman | x3 | -4/Factory  | Preloaded
  Y-64 Sentinel | x2 | -3/Research | Preloaded

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChargeMasterGreatsword
  Manual?         0
Play Time         06:00:21
  Cumulative      320.2 hours
  Start           2021.06.02 @ 06:30:16
  End             2021.06.03 @ 12:23:50
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          124
  Rogue           124
  Adventurer      0
  Explorer        0
Win Type          0
  Total           13
  Types           11/0/1/1/0/0/0/0/0
Lore%             76
Gallery%          86
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: cc574dc0-2089-4e6f-a00e-169876972500