Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.27 @ 01:16:19 // Halloween2019/Abominations Player: cptwinky Result: Escaped! Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (97) 485 Value Destroyed (16603) 16603 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (4483) 4483 TOTAL SCORE: 27871 Bonus ------- Pacifist 470 High Alert Combat Kills 54 Win 3000 Win Speed 959 Cogmind --------- Core Integrity 897/1450 Matter 22/300 Energy 319/350 System Corruption 11% Temperature Cool (176) Movement Treading (163) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Ion Engine Reinforced Antimatter Reactor > --- PROPULSION (6) --- Improved Heavy Treads Armored Heavy Treads Centrium Heavy Treads > --- UTILITY (12) ----- Advanced Coolant Injector High-capacity Storage Unit Experimental Melee Analysis Suite Advanced Core Analyzer Improved Armor Integrity Analyzer Nanoactuators Advanced Force Booster Experimental Power Shielding Zionite Weapon Casing Layered Heavy Armor Plating Centrium Medium Armor Plating > --- WEAPON (3) ------- Tactical Quantum Warhead Force Lance Enhanced Force Lance > --- INVENTORY (12) --- Improved Heavy Treads Advanced Cryofiber Web Advanced Heat Sink Improved Focal Shield Improved Shock Absorption System Advanced Component Analysis Suite Cooled Phase Cannon Neutron Missile Launcher Stasis Projector Peak State ------------ > --- POWER ------------ Light Ion Engine Reinforced Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Armored Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Coolant Injector Large Storage Unit Experimental Melee Analysis Suite Advanced Core Analyzer Improved Armor Integrity Analyzer Nanoactuators Advanced Force Booster Experimental Power Shielding Zionite Weapon Casing Layered Heavy Armor Plating Centrium Medium Armor Plating > --- WEAPON ----------- Heavy Gauss Cannon Tactical Quantum Warhead Enhanced Force Lance > --- INVENTORY -------- Improved Heavy Treads Advanced Cryofiber Web Advanced Heat Sink Improved Focal Shield Improved Shock Absorption System Advanced Component Analysis Suite Cooled Phase Cannon Neutron Missile Launcher Stasis Projector [Rating: 165] Favorites ----------- Power Reinforced Antimatter Reactor Engine Light Ion Engine Reactor Reinforced Antimatter Reactor Propulsion Centrium Heavy Treads Treads Centrium Heavy Treads Leg Myomer Leg Wheel Centrium Wheel Hover Unit Backup Propulsion III Utility Advanced Coolant Injector Device Advanced Coolant Injector Storage Large Storage Unit Processor Advanced Core Analyzer Hackware Advanced System Shield Protection Improved Utility Shielding Weapon Coil Gun Energy Gun Variable Charge Gun Energy Cannon Cooled Phase Cannon Ballistic Gun Coil Gun Ballistic Cannon Hypervelocity Mass Driver Launcher Tactical Quantum Warhead Special Weapon Stasis Projector Slashing Weapon Centrium Greatsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 . Power 1 | . . . . 1 . . . . . . Propulsion 4 | . . . 1 1 . . . 1 1 . Utility 10 | . . 2 . . 2 2 2 1 1 . Weapon 1 | . . . 1 . . . . . . . Parts Attached 124 | 4 . 2 11 8 8 9 12 45 10 15 Power 6 | . . . 1 . . . . 3 2 . Engine 3 | . . . 1 . . . . 1 1 . Core . | . . . . . . . . . . . Reactor 3 | . . . . . . . . 2 1 . Propulsion 22 | 2 . . 4 1 1 1 4 7 2 . Treads 10 | 2 . . 3 . . . 1 3 1 . Leg 3 | . . . . . . . 1 1 1 . Wheel 6 | . . . . 1 . . 2 3 . . Hover 3 | . . . 1 . 1 1 . . . . Flight . | . . . . . . . . . . . Utility 53 | . . 2 3 5 3 5 4 20 2 9 Device 31 | . . 1 1 3 . 4 3 15 1 3 Storage 2 | . . . . . . . 1 . . 1 Processor 9 | . . . 2 1 1 . . 3 . 2 Hackware 2 | . . . . . . 1 . 1 . . Protection 9 | . . 1 . 1 2 . . 1 1 3 Artifact . | . . . . . . . . . . . Weapon 43 | 2 . . 3 2 4 3 4 15 4 6 Energy Gun 7 | . . . . 1 2 . 1 2 1 . Energy Cannon 4 | . . . . . . . 1 3 . . Ballistic Gun 13 | 2 . . 2 1 . . . 7 1 . Ballistic Cannon 5 | . . . . . 1 2 . 1 . 1 Launcher 6 | . . . 1 . . . 1 1 1 2 Special Weapon 2 | . . . . . . . . . 1 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 1 1 1 . . Piercing Weapon 2 | . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . 2 2 2 . 2 Parts Lost 59 | . . 1 1 9 5 . 13 23 4 3 Power 8 | . . . . 1 . . 2 4 1 . Propulsion 13 | . . . . 3 1 . 3 6 . . Utility 20 | . . 1 1 1 2 . 5 7 1 2 Weapon 18 | . . . . 4 2 . 3 6 2 1 Highest Loss Streak 9 | . . 1 1 9 5 . 6 5 2 2 Average Slot Usage (%) 72 | . 57 55 89 75 45 51 39 73 83 81 Engine 2 | . . . 7 5 . 9 2 . 2 4 Reactor 2 | . . . . . . . . 2 5 4 Treads 9 | . 28 22 25 17 . . 1 6 11 13 Wheel 3 | . . . . 4 . . 2 5 1 . Device 20 | . . 10 13 6 5 6 8 25 29 21 Storage 2 | . . . . . . . 1 4 4 4 Processor 7 | . . . 16 14 13 5 3 5 8 8 Hackware 1 | . . . . . . 1 5 3 . . Protection 3 | . . 1 . 5 5 . . 1 5 12 Energy Gun 2 | . . . . . 8 7 1 1 4 1 Energy Cannon 2 | . . . . . . . . 3 4 2 Ballistic Gun 6 | . 28 22 25 19 . . . 4 1 . Naked Turns . | . . . . . . . . . . . Heaviest Build 122 | 3 3 10 13 21 34 29 46 78 99 122 Greatest Support 215 | 20 3 9 9 22 14 31 32 52 215 215 Greatest Overweight (x) 6 | . . 1 1 2 2 . 5 4 6 . Average Overweight (x) 1 | . . . . . . . . 2 1 . Largest Inventory Capacity 12 | 4 4 4 4 4 4 4 10 10 10 12 Average Capacity 8 | 4 4 4 4 4 4 4 5 10 10 10 Most Carried 10 | . 1 4 4 4 4 4 4 10 10 10 Average Carried 6 | . . 3 3 3 1 3 3 7 8 9 Final Capacity 12 | 4 4 4 4 4 4 4 10 10 10 12 Final Carried 10 | . 1 4 4 1 4 4 3 9 9 10 Class Distribution -------------------- 32% | Scavenger-Gunner 31% | Scavenger-Mutant 14% | Mutant 12% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Tank | -6/Factory Skirmisher | -5/Factory Mutant | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Lair Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Matter Collected 2782 | 202 . 50 346 257 29 . 243 1289 230 136 Remotely . | . . . . . . . . . . . Salvage Created 5068 | . . . 574 343 . . 667 1883 1340 261 Parts 212 | . . . 35 19 . . 16 100 39 3 Haulers Intercepted 1 | . . . . . . . 1 . . . Recyclers Shooed 1 | . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Combat Hostiles Destroyed 83 | . . . 12 5 . . 11 33 18 4 Melee 6 | . . . . . . . 2 2 . 2 Guns 29 | . . . 9 5 . . . 9 5 1 Cannons 27 | . . . . . . . . 18 8 1 AOE 20 | . . . 3 . . . 9 3 5 . Classes Destroyed 12 | . . . 2 . . . 4 3 2 1 Worker 7 | . . . . . . . 1 2 4 . Builder 1 | . . . . . . . . . 1 . Tunneler 1 | . . . . . . . . 1 . . Hauler 1 | . . . . . . . 1 . . . Operator 2 | . . . . . . . . . 2 . Grunt 18 | . . . . . . . 5 3 10 . Protector 1 | . . . . . . . . 1 . . Sentry 4 | . . . 1 . . . . 2 1 . Hunter 6 | . . . . . . . 4 1 1 . Z-Heavy 1 | . . . . . . . . . . 1 Abomination 52 | . . . 11 5 . . 2 26 6 2 Anomaly 2 | . . . . . . . . 1 1 . Best Kill Streak 12 | . . . 10 3 . . 12 8 8 1 Combat Bots Only 10 | . . . 10 3 . . 10 8 6 1 Max Kills in Single Turn 3 | . . . 1 1 . . 3 2 3 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 1 . . . 3 2 2 . Melee 1 | . . . . . . . 1 1 . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Final Abomination (-1/Lair) Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Damage Taken 20612 | . . 765 1029 1032 917 61 2027 6910 2849 5022 Core 2561 | . . 120 77 130 309 . 726 646 290 263 Absorbed by Shields 171 | . . . . . . . . 171 . . Reduced by Siege Mode 41 | . . . . . . . . . . 41 Core Remaining (%) 74 | 100 100 70 86 81 63 100 36 50 . 61 Volleys Fired 311 | . . . 34 32 . . 5 149 51 40 Largest 3 | . . . 3 3 . . 1 3 3 3 Hottest 219 | . . . 60 108 . . 49 219 164 134 Shots Fired 685 | . . . 91 86 . . 5 304 117 82 Gun 402 | . . . 87 86 . . . 155 51 23 Cannon 239 | . . . . . . . . 144 47 48 Launcher 23 | . . . 4 . . . 5 5 4 5 Special 21 | . . . . . . . . . 15 6 Kinetic 338 | . . . 87 84 . . . 145 10 12 Thermal 303 | . . . . 2 . . . 154 88 59 Explosive 23 | . . . 4 . . . 5 5 4 5 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 67 | . . . 24 15 . . 2 58 67 64 Robot Miss Streak 3 | . . . 3 2 . . 3 2 2 1 Penetration Max 1 | . . . . . . . . 1 1 . Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 537 | . . . 71 66 . . 9 202 86 103 Core Hits 234 | . . . 33 20 3 . 23 77 54 24 Critical Hits 25 | . . . . . . . . 16 . 9 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 21 | . . . . . . . . 14 . 7 Melee Attacks 37 | . . . . . . 2 7 6 . 22 Impact . | . . . . . . . . . . . Slashing 15 | . . . . . . 2 7 6 . . Piercing 22 | . . . . . . . . . . 22 Sneak Attacks 1 | . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . 2 Damage Inflicted 21853 | . . 1 1061 737 28 33 2392 7925 4569 5107 Guns 6556 | . . . 701 737 . . . 3215 1043 860 Cannons 6545 | . . . . . . . . 3262 1330 1953 Explosions 6497 | . . . 360 . . . 2048 930 2196 963 Melee 2175 | . . . . . . . 328 516 . 1331 Ramming 80 | . . 1 . . 28 33 16 2 . . Kinetic 4808 | . . . 701 717 . . . 2785 182 423 Thermal 8293 | . . . . 20 . . . 3692 2191 2390 Explosive 6497 | . . . 360 . . . 2048 930 2196 963 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 844 | . . . . . . . 328 516 . . Piercing 1331 | . . . . . . . . . . 1331 Highest Corruption 11 | . . 1 5 2 4 . . 7 2 11 Average Corruption 3 | . . 1 2 1 4 . . 3 2 4 Corruption Purged . | . . . . . . . . . . . Effects 73 | . . . . 1 . . . 57 6 9 Message Errors 10 | . . . . . . . . 7 2 1 Matter Fused 20 | . . . . . . . . 17 . 3 Heat Flow Errors 10 | . . . . . . . . 8 . 2 Energy Discharges 3 | . . . . 1 . . . 2 . . Data Loss (minor) 14 | . . . . . . . . 12 2 . Data Loss (major) 1 | . . . . . . . . 1 . . Targeting Errors 13 | . . . . . . . . 8 2 3 Weapon Failures 2 | . . . . . . . . 2 . . Overload Shots 1 | . . . . . . . . 1 . . Overflow Damage 923 | . . . 29 . . . 109 340 389 56 Projectiles 145 | . . . . . . . . 91 54 . Explosions 558 | . . . 29 . . . 109 70 335 15 Melee 220 | . . . . . . . . 179 . 41 Knockbacks 12 | . . . . . . . 1 8 . 3 Impact 1 | . . . . . . . 1 . . . Kinetic 11 | . . . . . . . . 8 . 3 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 346 | . . . 23 . 13 16 100 . 55 139 Shots 5 | . . . 1 . . . 1 . 1 2 Rammed 14 | . . 3 . . 8 1 1 1 . . Targets Rammed 14 | . . 3 . . 8 1 1 1 . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 576 | . . . . 576 . . 84 197 . 195 Average Temperature 126 | . . . . 288 . . 34 97 . 106 Received Heat Transfer 2724 | . . 135 153 267 177 9 219 840 531 393 Effects 7 | . . . . 7 . . . . . . Interference 3 | . . . . 3 . . . . . . Damage (major) 4 | . . . . 4 . . . . . . Siege Activations 1 | . . . . . . . . . . 1 Total Turns 20 | . . . . . . . . . . 20 Longest Duration 20 | . . . . . . . . . . 20 Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted 12 | . . . . . . . . 6 6 . Heat Transferred 3645 | . . . . 9 . . . 1483 1790 363 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Peak Influence 494 | . 15 20 108 64 37 35 349 234 494 121 Initial 151 | . . 5 3 49 7 . 16 151 39 . Average 99 | . 4 12 72 41 18 14 243 74 254 55 Maximum Alert Level 2 | . . . . . . . 1 1 2 . Low Security (%) 84 | 100 100 100 100 100 100 100 25 95 32 100 Level 1 14 | . . . . . . . 74 4 57 . Level 2 1 | . . . . . . . . . 10 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 141 | . . 4 6 11 14 9 13 59 25 . Investigation 22 | . . 1 1 3 2 1 2 9 3 . Extermination . | . . . . . . . . . . . Reinforcement 42 | . . 3 3 4 4 6 8 7 7 . Assault 32 | . . . 1 1 1 . 1 22 6 . Garrison 45 | . . . 1 3 7 2 2 21 9 . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced 14 | . . . . 2 2 2 3 3 2 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Distress Signals 95 | . . 11 2 7 6 5 7 37 20 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 158 | . 1 11 24 9 8 3 24 46 26 6 Peak Tracking Total 13 | . 1 13 7 3 8 3 10 8 9 4 Tactical Retreats 11 | . . . 2 1 . . 2 4 2 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Traps Triggered 2 | . . . . . . . . 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Machines Disabled 6 | . . . . . . . 2 3 1 . Max in Single Turn 1 | . . . . . . . 1 1 1 . Garrison Access 3 | . . . . . 1 . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Machines Accessed 26 | . . 1 3 2 1 2 2 15 . . Terminals 11 | . . . 2 1 1 1 1 5 . . Fabricators 4 | . . . . . . . . 4 . . Repair Stations 3 | . . . . . . 1 . 2 . . Recycling Units 6 | . . 1 1 1 . . 1 2 . . Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 56 | . . 1 8 3 1 5 5 33 . . Successful 15 | . . 1 2 2 . 2 1 7 . . Failed 41 | . . . 6 1 1 3 4 26 . . Catastrophic 12 | . . . . . 1 . 2 9 . . Database Lockouts . | . . . . . . . . . . . Manual 8 | . . . . . . . . 8 . . Terminals 25 | . . . 4 2 1 3 4 11 . . Fabricators 11 | . . . . . . . . 11 . . Repair Stations 5 | . . . . . . 2 . 3 . . Recycling Units 12 | . . 1 4 1 . . 1 5 . . Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access 2 | . . . . . . . . 2 . . Terminal Hacks 6 | . . . 1 1 . 1 . 3 . . Part Schematic 1 | . . . . . . . . 1 . . Robot Schematic 1 | . . . . 1 . . . . . . Registered Components 1 | . . . . . . . . 1 . . Zone Layout 3 | . . . 1 . . 1 . 1 . . Fabricator Hacks 1 | . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . 1 . 1 . . Refit 2 | . . . . . . 1 . 1 . . Recycling Unit Hacks 4 | . . 1 1 1 . . 1 . . . Retrieve Components 4 | . . 1 1 1 . . 1 . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . 2 . . Terminals 1 | . . . . . . . . 1 . . Track 1 | . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . Extract 1 | . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . . . 3 1 1 1 1 14 . . Full Trace Events 6 | . . . . . . . 1 5 . . Feedback Events 3 | . . . . . . . . 3 . . Corruption 2 | . . . . . . . . 2 . . Hackware Fried 1 | . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . 5 . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 12 | . . . 8 1 . . 3 . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 14 | . . . . . 2 . 1 11 . . Machine Destruction 4 | . . . . . 2 . 1 1 . . Programmers 10 | . . . . . . . . 10 . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Turns Passed 5033 | 35 34 146 374 336 181 171 243 2409 758 346 Spaces Moved 3478 | 48 66 201 279 252 154 243 263 1548 348 76 Core 899 | 43 66 201 279 167 39 50 54 . . . Treads 317 | 5 . . . . . . . . 236 76 Legs . | . . . . . . . . . . . Wheels 1805 | . . . . 85 . . 60 1548 112 . Hover 457 | . . . . . 115 193 149 . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 83 130 163 Average Speed 102 | 61 50 54 89 87 91 60 66 114 157 163 Slowest Speed 300 | 160 50 100 100 150 160 76 300 130 163 163 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 25 | 3 24 27 50 13 8 10 12 56 13 61 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 54 | . . . . . . 2 . 23 29 . Terrain Destroyed 280 | . . . 21 . . 2 61 84 62 50 Melee 2 | . . . . . . 2 . . . . Projectile 48 | . . . . . . . . 37 11 . AOE 230 | . . . 21 . . . 61 47 51 50 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Total 4203 | 51 66 221 336 295 191 263 310 1858 427 185 Wait 158 | . . 13 8 2 16 1 10 76 10 22 Move 3468 | 47 65 200 278 251 153 243 262 1547 347 75 Hop . | . . . . . . . . . . . Pick Up 38 | . 1 3 1 1 1 3 4 19 3 2 Fast Attach 91 | 4 . 2 6 4 8 7 10 35 7 8 Attach 18 | . . . 1 3 . 2 1 6 3 2 Detach 15 | . . . 1 . 2 1 1 3 2 5 Swap 15 | . . . 4 1 . . 1 4 . 5 Drop 41 | . . . 3 1 3 4 8 12 4 6 Fire 311 | . . . 34 32 . . 5 149 51 40 Melee 35 | . . . . . . 2 7 6 . 20 Ram 9 | . . . . . 8 . 1 . . . Kick . | . . . . . . . . . . . Crush 4 | . . 3 . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Lair To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 36 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Discovered new exit (range 15) 70 | -10/Materials | Entered another Materials area 70 | -9/Materials | Evolved 2 slots: Utility x2 215 | -9/Materials | Discovered new exit (range 4) 216 | -9/Materials | Entered another Materials area 216 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 236 | -8/Materials | Garrison activated, responded to threat 506 | -8/Materials | Destroyed 10 combat bots 556 | -8/Materials | Build established: Gunner 575 | -8/Materials | Discovered new exit (range 15) 590 | -8/Materials | Entered Factory 590 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 664 | -7/Factory | Garrison activated, responded to threat 905 | -7/Factory | Discovered new exit (range 20) 909 | -7/Factory | Lost 9 parts (1p3n1u4w) 926 | -7/Factory | Entered another Factory area 926 | -6/Factory | Evolved 2 slots: Utility x2 947 | -6/Factory | Garrison activated, responded to threat 954 | -6/Factory | Discovered new exit (range 14) 973 | -6/Factory | Garrison activated, responded to threat 1040 | -6/Factory | Spotted B-75 Beast 1064 | -6/Factory | Garrison activated, responded to threat 1076 | -6/Factory | Garrison activated, responded to threat 1090 | -6/Factory | Discovered new exit (range 21) 1107 | -6/Factory | Entered another Factory area 1107 | -5/Factory | Evolved 2 slots: Utility x2 1136 | -5/Factory | Lost 5 parts (1n2u2w) 1193 | -5/Factory | Garrison activated, responded to threat 1234 | -5/Factory | Garrison activated, responded to threat 1251 | -5/Factory | Discovered new exit (range 17) 1278 | -5/Factory | Entered another Factory area 1278 | -4/Factory | Evolved 2 slots: Utility x2 1365 | -4/Factory | Destroyed 10 combat bots 1368 | -4/Factory | Found Prototype Slashing Weapon 1368 | -4/Factory | Identified Centrium Greatsword 1371 | -4/Factory | Found Centrium Greatsword 1391 | -4/Factory | Garrison activated, responded to threat 1396 | -4/Factory | Lost 6 parts (2p2n2u) 1437 | -4/Factory | Core integrity fell below 50% 1451 | -4/Factory | Lost 4 parts (1n2u1w) 1509 | -4/Factory | Discovered new exit (range 13) 1515 | -4/Factory | Build established: Mutant 1521 | -4/Factory | Entered Research 1521 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1552 | -3/Research | Lost 3 parts (1u2w) 1576 | -3/Research | Garrison activated, responded to threat 1595 | -3/Research | Garrison activated, responded to threat 1620 | -3/Research | Garrison activated, responded to threat 1745 | -3/Research | Lost 5 parts (1p2n1u1w) 1943 | -3/Research | Garrison activated, responded to threat 2138 | -3/Research | Build established: Scavenger-Mutant 2182 | -3/Research | Garrison activated, responded to threat 2286 | -3/Research | Adv. System Shield fried by hacking feedback 2317 | -3/Research | Lost 5 parts (1p1n3u) 2390 | -3/Research | Garrison activated, responded to threat 2428 | -3/Research | Lost 5 parts (1n2u2w) 2492 | -3/Research | Garrison activated, responded to threat 2593 | -3/Research | Garrison activated, responded to threat 2783 | -3/Research | Garrison activated, responded to threat 2804 | -3/Research | Build established: Scavenger-Gunner 2944 | -3/Research | Found Prototype Device 2948 | -3/Research | Identified Exp. Transmission Jammer 2986 | -3/Research | Garrison activated, responded to threat 3260 | -3/Research | Found Prototype Processor 3262 | -3/Research | Found Prototype Processor 3273 | -3/Research | Identified Exp. Melee Analysis Suite (x2) 3353 | -3/Research | Discovered new exit (range 8) 3426 | -3/Research | Destroyed 8 combat bots 3571 | -3/Research | Found Enh. Force Lance 3918 | -3/Research | Discovered new exit (range 8) 3930 | -3/Research | Entered another Research area 3930 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3969 | -2/Research | Garrison activated, responded to threat 3998 | -2/Research | Spotted B-90 Cyclops 4120 | -2/Research | Spotted B-90 Cyclops 4267 | -2/Research | Garrison activated, responded to threat 4272 | -2/Research | Garrison activated, responded to threat 4338 | -2/Research | Garrison activated, responded to threat 4378 | -2/Research | Garrison activated, responded to threat 4492 | -2/Research | Detected disturbance from likely dimensional gate 4591 | -2/Research | Discovered exit to Lair (range 11) 4609 | -2/Research | Found Prototype Launcher 4619 | -2/Research | Identified Tesla Bomb Launcher 4688 | -2/Research | Entered Lair 4693 | -1/Lair | Found Prototype Launcher 4696 | -1/Lair | Identified Tactical Quantum Warhead 4958 | -1/Lair | Found Prototype Protection 4958 | -1/Lair | Identified Zio. Weapon Casing 4969 | -1/Lair | Found Adv. Force Booster 5011 | -1/Lair | System corruption reached 10% 5031 | -1/Lair | Destroyed Final Abomination 5034 | *** | Escaped! Last Messages --------------- 05026_ HV Slug penetrates Final Abomination. 05027_ Final Abomination suffers critical hit. 05027_ Destroyed Prototype Energy Gun. 05028_ Final Abomination absorbs Com. HERF Cannon. 05028_ HV Slug penetrates Wall. 05030_ Penetrated by HV Slug. 05030_ Critical hit. 05030_ HV Slug penetrates Final Abomination. 05030_ Final Abomination suffers critical hit. 05030_ HV Slug penetrates Final Abomination. 05031_ The Final Abomination collapses into a pile of parts and tendrils, leaving behind a portal. 05031_ Final Abomination destroyed. 05032_ Prototype Leg blinks away. 05033_ LXXF2:C3ZCL|EH KO4C3R9YIH%QD< 05033_ Penetrated by HV Slug. 05033_ Chaotic Anomaly suffers critical hit. 05033_ Chaotic Anomaly destroyed. 05034_ Prototype Launcher blinks away. 05034_ Imp. Utility Shielding blinks away. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ???????????????????????????????? | | ??????????????????????????#????? | | ???????????????????######?!#???? | | ??????????????############ #???? | | ???????????####! =[= ! ###???? | | ?????####### ] / !| ###??? | | ???### ! ! ! [ ##??? | | ??? !! ###? | | ??=! !! / ! # ## | | ?? ! ! ! ## # | | ?? ! # | | ?????????##| ! ! # | | ? ! # [ # | | ? ]] !! %=# # | | ?! ### # # # | | ???## ==# #### # = ##? | | ????#! ! !!###### ## ## | | ????## =!## ### ##] !=# | | ?????# ] !!###??# ##! ## | | ????## ###??####=!! # | | ???## = ! ! !#####!!/@ # | | ?? ! ! = =[[!% # | | ?? !] ! !!A ! ! % # | | ?? = ! ! ## | | ? != [ =! !# | | ? = | ] ! # | | ! = = = # | | ! = | # | | ??# | ! [! ## | | ???# =! ###! !### / ## | | ???## !] #?#####?## % # | | ????# = #????????# ## | | ???## #????????#= !!## | | ??##] ! =#???????# !|## | | ??# != ]! ]#####???# ! ! #? | | ?#[= = !##=####! ! = = #? | | [!| ! ] !!/!] ##? | | !| ]|! #?? | | ! ! ] =!#?? | | ! ! | =!!#?? | | ! ! = /##?? | | = ! = !### ] = = #??? | | ] !! ?# #??? | | ? ! ?! | ! ] #??? | | ? !!!! ! ! ###??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 180 Energy Generation 39 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 6 Base Temperature (-) 200 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 30 Power Shielding 90 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 100 Melee Speed Boost 30 Evasion (%) 62 Targeting Accuracy 12 Melee Accuracy 12 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 50 Energy Filtering 30 Force Boost 5 Overload Amplification 75 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Imp. Maneuvering Thrusters | -3/Research | Extracted Imp. Integration Mediator | -3/Research | Extracted Adv. Remote Shield | -3/Research | Extracted Imp. Force Field | -3/Research | Extracted Enh. Nova Cannon | -3/Research | Hacked Robot Schematics ------------------ S-27 Virus | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothCouplerWarhead Manual? 0 Play Time 01:06:48 Cumulative 658.3 hours Start 2020.09.27 @ 00:08:49 End 2020.09.27 @ 01:16:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 472 Rogue 468 Adventurer 4 Explorer 0 Win Type 0 Total 71 Types 57/6/3/2/2/0/0/1/0 Lore% 94 Gallery% 96 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93298d64-f444-4adb-ac2c-8fc2b7b735d9