Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.02 @ 19:12:52

Player: Kate+Gabe4evr

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (47)      235
Value Destroyed (3051)     3051
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (321)                321
              TOTAL SCORE: 5647

 Bonus
-------
High Alert Combat Kills    121
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             203/550
Matter                     139/300
Energy                     4/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (4) ------
           Cooling System
    Medium Storage Unit
           Structural Scanner
  Advanced Visual Processing Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
  Improved Signal Interpreter
           Tractor Beam
           Plasma Cutter

 Peak State 
------------
>           --- POWER ------------
      Light Angular Momentum Engine
>           --- PROPULSION -------
            Aluminum Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
            Titanium Leg
>           --- UTILITY ----------
   Advanced Heat Sink
      Small Storage Unit
            Structural Scanner
   Improved Light Armor Plating
>           --- WEAPON -----------
  Precision Beam Rifle
  Precision Beam Rifle
>           --- INVENTORY --------
            Nuclear Core
            Aluminum Leg
            Carbon-fiber Leg
            Tractor Beam
            Spread Laser
            Missile Launcher
            Plasma Cutter
[Rating: 34]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
  Protection               Improved Propulsion Shielding
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Missile Launcher

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  2    | .   .   1   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             53   | 6   1   14  22  8   2   
  Power                    9    | 1   .   2   5   1   .   
    Engine                 6    | 1   .   2   3   .   .   
    Core                   3    | .   .   .   2   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               18   | 2   .   4   9   3   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    18   | 2   .   4   9   3   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  14   | 1   1   2   7   1   2   
    Device                 7    | .   1   2   4   .   .   
    Storage                2    | 1   .   .   .   1   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   1   
    Protection             3    | .   .   .   3   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   .   6   1   3   .   
    Energy Gun             7    | .   .   4   1   2   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | 2   .   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   .   .   
Parts Lost                 14   | .   .   .   4   7   3   
  Power                    3    | .   .   .   1   1   1   
  Propulsion               3    | .   .   .   .   2   1   
  Utility                  3    | .   .   .   2   1   .   
  Weapon                   5    | .   .   .   1   3   1   
  Highest Loss Streak      3    | .   .   .   3   3   3   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     96   | .   97  100 99  93  82  
  Engine                   3    | .   14  11  2   .   .   
  Core                     5    | .   .   .   5   8   7   
  Leg                      34   | .   28  33  36  35  36  
  Device                   18   | .   12  22  18  18  18  
  Storage                  9    | .   14  11  9   9   9   
  Protection               4    | .   .   .   8   3   .   
  Energy Gun               14   | .   .   11  16  16  6   
  Ballistic Gun            3    | .   28  11  1   .   .   
Peak Build Rating          34   | 6   7   15  34  31  20  
  Average Rating           23   | 4   6   12  29  27  18  
  On Entrance              12   | .   6   7   15  30  17  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             26   | 11  12  20  24  26  21  
  Greatest Support         60   | 20  20  30  60  60  53  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  
  Average Capacity         8    | 6   8   8   8   9   10  
  Most Carried             10   | 2   6   8   8   10  5   
  Average Carried          7    | .   3   7   7   7   3   
  Final Capacity           10   | 8   8   8   8   10  10  
  Final Carried            8    | 2   6   8   8   5   3   

 Class Distribution 
--------------------
 72% | Mutant
 27% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Gar Mat 
Matter Collected           827  | 168 36  293 218 112 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1977 | .   36  415 925 601 .   
  Parts                    100  | .   3   26  30  41  .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Combat Hostiles Destroyed  42   | .   1   10  14  17  .   
  Guns                     36   | .   1   10  13  12  .   
  AOE                      5    | .   .   .   .   5   .   
Classes Destroyed          9    | .   1   4   3   1   .   
  Recycler                 2    | .   .   .   2   .   .   
  Watcher                  3    | .   .   2   1   .   .   
  Swarmer                  6    | .   .   3   .   3   .   
  Cutter                   4    | .   .   .   .   4   .   
  Grunt                    20   | .   1   3   9   7   .   
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   8    | .   .   3   3   2   .   
  Hunter                   2    | .   .   .   1   1   .   
Best Kill Streak           5    | .   1   5   5   4   .   
  Combat Bots Only         5    | .   1   5   4   4   .   
Max Kills in Single Turn   2    | .   1   1   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Hostile Shots Fired        209  | .    4    32   71   75   27   
  Missed                   65   | .    .    11   22   24   8    
Damage Taken               2673 | .    44   313  808  1260 248  
  Core                     403  | .    22   34   29   285  33   
  Absorbed by Shields      9    | .    .    .    .    9    .    
  Redirected to Shielding  106  | .    .    .    19   87   .    
Core Remaining (%)         94   | 100  91   91   .    .    .    
Volleys Fired              149  | .    3    25   44   77   .    
  Largest                  2    | .    2    2    2    2    .    
  Hottest                  126  | .    40   84   122  126  .    
Shots Fired                280  | .    6    50   89   135  .    
  Gun                      272  | .    6    50   89   127  .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 8    | .    .    .    .    8    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  38   | .    6    25   7    .    .    
  Thermal                  234  | .    .    25   82   127  .    
  Explosive                8    | .    .    .    .    8    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         26   | .    6    13   21   26   .    
  Robot Miss Streak        9    | .    .    2    2    9    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        7    | .    .    2    2    3    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    .    
Shots Hit Robots           183  | .    6    37   70   70   .    
  Core Hits                95   | .    2    16   31   46   .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         18   | .    .    5    9    4    .    
    Burn                   18   | .    .    5    9    4    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3377 | .    65   572  1189 1551 .    
  Guns                     2970 | .    65   572  1185 1148 .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               403  | .    .    .    .    403  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  4    | .    .    .    4    .    .    
  Kinetic                  393  | .    65   233  95   .    .    
  Thermal                  2577 | .    .    339  1090 1148 .    
  Explosive                403  | .    .    .    .    403  .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    3    5    5    5    
  Average Corruption       4    | .    .    2    5    5    5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  55   | .    .    3    12   37   3    
    Message Errors         13   | .    .    1    3    8    1    
    Matter Fused           15   | .    .    1    1    13   .    
    Heat Flow Errors       4    | .    .    .    .    3    1    
    Energy Discharges      6    | .    .    .    2    3    1    
    Parts Rejected         1    | .    .    .    1    .    .    
    Data Loss (minor)      5    | .    .    1    2    2    .    
    Data Loss (major)      3    | .    .    .    .    3    .    
    Misfires               4    | .    .    .    2    2    .    
    Weapon Failures        4    | .    .    .    1    3    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            65   | .    .    .    .    65   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               65   | .    .    .    .    65   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      358  | .    .    .    .    358  .    
  Shots                    7    | .    .    .    .    7    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             3    | 1    .    .    2    .    .    
  Kicked                   3    | 1    .    .    2    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        202  | .    6    5    81   145  202  
  Average Temperature      27   | .    6    2    18   36   102  
  Received Heat Transfer   912  | .    24   75   441  345  27   
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Melted             22   | .    .    5    14   3    .    
  Heat Transferred         6911 | .    .    1184 3034 2693 .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Peak Influence             901  | .   50  311 347 901 473 
  Initial                  438  | .   .   20  79  131 438 
  Average                  278  | .   19  144 183 437 449 
Maximum Alert Level        3    | .   .   1   1   3   2   
  Low Security (%)         40   | 100 100 64  64  6   .   
  Level 1                  33   | .   .   35  35  41  .   
  Level 2                  18   | .   .   .   .   34  100 
  Level 3                  7    | .   .   .   .   17  .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   1   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Distress Signals           2    | .   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              60   | .   4   15  22  16  3   
  Peak Tracking Total      5    | .   4   5   4   4   3   
  Tactical Retreats        4    | .   .   1   2   1   .   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Traps Triggered            8    | .   .   2   .   6   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   1   2   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                4    | .   .   .   .   2   2   
  Triggered                3    | .   .   .   .   1   2   
Most Traps Carried         2    | .   .   .   .   2   2   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar Mat 
Machines Disabled          9    | .   .   .   1   8   .   
  Max in Single Turn       2    | .   .   .   1   2   .   
  Garrison Relay           6    | .   .   .   .   6   .   
  Phase Generator          1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Machines Accessed          9    | .   .   .   8   1   .   
  Terminals                8    | .   .   .   7   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                17   | .   .   .   16  1   .   
  Successful               9    | .   .   .   8   1   .   
  Failed                   8    | .   .   .   8   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   13   | .   .   .   13  .   .   
  Terminals                16   | .   .   .   15  1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             2    | .   .   .   1   1   .   
  Emergency Access Points  1    | .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         6    | .   .   .   6   .   .   
  Terminals                6    | .   .   .   6   .   .   
    Botnet                 5    | .   .   .   5   .   .   
    Operators              1    | .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   7   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    22   | .   .   .   .   22  .   
  Machine Destruction      22   | .   .   .   .   22  .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Turns Passed               2830 | 55   141  509  859  1130 136  
Spaces Moved               1795 | 39   97   336  534  685  104  
  Core                     4    | 4    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1791 | 35   97   336  534  685  104  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  122  122  
  Average Speed            121  | 112  120  120  121  122  122  
  Slowest Speed            123  | 120  120  120  122  123  122  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       37   | 3    27   49   59   69   15   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          126  | .    .    .    .    126  .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      126  | .    .    .    .    126  .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Total                      2180 | 47  115 398 664 843 113 
  Wait                     112  | .   11  .   34  65  2   
  Move                     1787 | 39  96  335 534 679 104 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  27   | 2   4   9   8   4   .   
  Fast Attach              20   | 6   1   2   8   1   2   
  Attach                   12   | .   .   3   4   5   .   
  Detach                   2    | .   .   .   1   .   1   
  Swap                     21   | .   .   9   10  2   .   
  Drop                     39   | .   .   15  19  3   2   
  Fire                     149  | .   3   25  44  77  .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     2    | .   .   .   2   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   5   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     4    | .   .   .   .   2   2   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: [*Fac] / Gar)
-8/Garrison (discovered 3 exits: [*Mat x3])
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   56 | -11/Scrapyard | Entered Materials
  193 | -10/Materials | Discovered new exit (range 4)
  197 | -10/Materials | Entered another Materials area
  197 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  310 | -9/Materials  | Build established: Mutant
  688 | -9/Materials  | Discovered new exit (range 15)
  706 | -9/Materials  | Entered another Materials area
  706 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  755 | -8/Materials  | Build established: Scavenger-Mutant
 1145 | -8/Materials  | Lost 3 parts (1p2u)
 1401 | -8/Materials  | Discovered new exit (range 11)
 1501 | -8/Materials  | Build established: Mutant
 1554 | -8/Materials  | Identified exit to Garrison
 1565 | -8/Materials  | Entered Garrison
 1603 | -8/Garrison   | Triggered checkpoint
 1637 | -8/Garrison   | Garrison Relay disabled
 1816 | -8/Garrison   | Discovered new exit (range 10)
 1836 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2095 | -8/Garrison   | Triggered checkpoint
 2277 | -8/Garrison   | Discovered new exit (range 8)
 2287 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2305 | -8/Garrison   | Triggered checkpoint
 2360 | -8/Garrison   | Garrison Relay disabled
 2419 | -8/Garrison   | Phase Generator disabled
 2475 | -8/Garrison   | Core integrity fell below 50%
 2496 | -8/Garrison   | Garrison Relay disabled
 2500 | -8/Garrison   | Garrison Relay disabled
 2509 | -8/Garrison   | Garrison Relay disabled
 2515 | -8/Garrison   | Garrison Relay disabled
 2599 | -8/Garrison   | Triggered checkpoint
 2651 | -8/Garrison   | Lost 3 parts (1n2w)
 2686 | -8/Garrison   | Discovered new exit (range 8)
 2695 | -8/Garrison   | Entered Materials
 2831 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02751_ Discarded System Shield.
02751_ Acquired Adv. Visual Processing Unit.
02756_ Dropped Tiamat Bomb Trap.
02757_ Installed Tiamat Bomb Trap.
02763_ Penetrated by Slug.
02765_ Dropped Tiamat Bomb Trap.
02766_ Penetrated by Slug.
02766_ Installed Tiamat Bomb Trap.
02787_ Slug penetrates Door.
02789_ System corrupted: Energy discharge (-36).
02796_ Slug penetrates Wall.
02796_ Spread Laser destroyed.
02806_ Slug penetrates Wall. <x3>
02817_ System corrupted: Heat flow error (+250).
02817_ Slug penetrates Wall.
02817_ Critical hit (Destroy).
02817_ Lgt. Nuclear Core destroyed.
02826_ U-05 Engineer builds a Door.
02830_ Titanium Leg destroyed.
02830_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ######            ####        #   #      ##?       |
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| ????????????????????????????????????????????       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       66
Evasion (%)                55
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PoweredDefenseStreamer
  Manual?         0
Play Time         00:20:13
  Cumulative      74.2 hours
  Start           2025.03.01 @ 14:44:05
  End             2025.03.02 @ 19:12:52
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          143
  Rogue           143
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          56
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d895f614-f228-452d-95dc-eb53bf7afca2