Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.26 @ 13:43:10 Player: acra Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (32) 160 Value Destroyed (1300) 1300 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (782) 782 TOTAL SCORE: 5802 Bonus ------- Follower Combat Kills 182 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 232/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Light Nuclear Core Improved Heavy Machine Gun Axe Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Advanced Heat Sink Visual Processing Unit Improved Signal Interpreter Targeting Computer Improved Light Armor Plating System Restoration Module > --- WEAPON ----------- Heavy Laser Heavy Laser Improved Heavy Laser Zionite Phaser-S > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Heavy Machine Gun Axe [Rating: 66] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Ripper Energy Gun Beamcaster Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Slashing Weapon Ripper Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Slots Evolved 8 | . . 2 . . . 6 . Power . | . . . . . . . . Propulsion 2 | . . . . . . 2 . Utility 4 | . . 2 . . . 2 . Weapon 2 | . . . . . . 2 . Parts Attached 81 | 5 4 5 4 5 15 43 . Power 10 | 1 . 2 . 1 3 3 . Engine 8 | 1 . 2 . 1 3 1 . Core 1 | . . . . . . 1 . Reactor 1 | . . . . . . 1 . Propulsion 23 | 3 1 . 2 1 4 12 . Treads 6 | . . . . . 3 3 . Leg 14 | 2 1 . 1 1 1 8 . Wheel 2 | 1 . . 1 . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . 1 . Utility 26 | 1 1 3 1 . 4 16 . Device 12 | . . 2 1 . 2 7 . Storage 2 | 1 1 . . . . . . Processor 3 | . . . . . . 3 . Hackware 3 | . . . . . . 3 . Protection 6 | . . 1 . . 2 3 . Artifact . | . . . . . . . . Weapon 22 | . 2 . 1 3 4 12 . Energy Gun 15 | . . . 1 2 2 10 . Energy Cannon . | . . . . . . . . Ballistic Gun 4 | . 2 . . . 1 1 . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . . . . 6 . Corrupted Parts 5 | . . . . . . 5 . System Corruption 21 | . . . . . . 21 . Parts Lost 46 | . 1 . . . 13 25 7 Power 2 | . . . . . 1 1 . Propulsion 12 | . 1 . . . 3 7 1 Utility 17 | . . . . . 4 9 4 Weapon 15 | . . . . . 5 8 2 Highest Loss Streak 13 | . 1 . . . 5 13 7 To Critical Strikes 1 | . . . . . . 1 . Average Backups 10 | 3 7 12 15 14 13 4 4 Power 2 | . 2 3 2 2 1 2 2 Propulsion 1 | 1 1 1 2 2 3 . . Utility 3 | . 1 3 5 5 3 . . Weapon 3 | 1 1 3 5 5 4 1 2 Tool/Special . | . . . . . . . . Unused Backups 16 | . . 6 2 7 . . 1 Power 3 | . . 1 1 . . . 1 Propulsion . | . . . . . . . . Utility 5 | . . . 1 4 . . . Weapon 8 | . . 5 . 3 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 88 | . 93 99 100 99 81 77 83 Engine 9 | . 14 11 11 11 11 2 . Treads 2 | . . . . . 5 4 . Leg 13 | . 17 11 11 11 14 13 20 Wheel 5 | . 9 11 11 11 . . . Device 13 | . . 20 15 22 11 9 11 Storage 14 | . 24 22 22 22 11 2 . Processor 1 | . . . . . . 5 20 Hackware 2 | . . . . . . 9 . Protection 2 | . . 1 6 . 4 4 4 Energy Gun 10 | . . . 2 11 15 12 19 Ballistic Gun 6 | . 25 22 19 3 . 2 . Slashing Weapon 4 | . . . . 7 5 4 . Peak Build Rating 66 | 4 8 14 15 29 37 66 66 Average Rating 25 | 2 7 10 14 21 28 39 45 On Entrance 20 | . 4 8 14 14 29 26 66 Naked Turns 8 | . . . . . . . 8 Heaviest Build 57 | 8 31 47 47 42 57 47 43 Greatest Support 78 | 20 20 16 22 26 62 78 78 Greatest Overweight (x) 6 | . 1 2 2 2 4 6 . Average Overweight (x) 1 | . . 2 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 Average Capacity 13 | 6 13 15 15 15 15 8 5 Most Carried 15 | 6 11 15 15 15 15 11 4 Average Carried 10 | 3 7 12 15 14 12 4 4 Final Capacity 15 | 8 15 15 15 15 15 5 5 Final Carried 15 | 5 11 15 15 15 12 4 4 Class Distribution -------------------- 40% | Mutant 23% | Derelict-Mutant 18% | Scavenger-Mutant 6% | Hacker-Mutant 3% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Messiah-Gunner | -6/Waste Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Matter Collected 1404 | 250 148 112 150 33 365 346 . Remotely . | . . . . . . . . Salvage Created 1145 | . 148 171 57 . 286 483 . Parts 65 | . 15 13 5 . 9 23 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . 7 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Combat Hostiles Destroyed 27 | . 5 3 1 . 8 10 . Melee 9 | . . . . . 2 7 . Guns 16 | . 5 3 1 . 4 3 . AOE 1 | . . . . . 1 . . Classes Destroyed 9 | . 3 2 1 . 1 2 . Worker 2 | . 1 . . . . 1 . Tunneler 1 | . . . 1 . . . . Operator 2 | . . 1 . . . 1 . Swarmer 5 | . 3 . . . 2 . . Grunt 13 | . 2 1 1 . 4 5 . Brawler 1 | . . . . . . 1 . Sentry 4 | . . 2 . . 1 1 . Programmer 3 | . . . . . . 3 . Behemoth 1 | . . . . . 1 . . Best Kill Streak 3 | . 3 2 1 . 2 2 . Combat Bots Only 3 | . 3 2 1 . 2 2 . Max Kills in Single Turn 2 | . 1 1 1 . 1 2 . Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . . Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Hostile Shots Fired 472 | . 37 19 20 . 180 202 14 Missed 128 | . 8 4 7 . 51 58 . Hits 344 | . 29 15 13 . 129 144 14 Melee 23 | . . . . . . 9 14 Projectile 321 | . 29 15 13 . 129 135 . Critical Strikes 14 | . 2 1 . . 3 5 3 Damage Taken 5356 | . 323 209 136 . 1961 2155 572 Core 1309 | . 58 39 15 . 303 406 488 Absorbed by Shields 88 | . . . . . 30 58 . Ignored by Resistances 188 | . . . 8 . 180 . . Core Remaining (%) 62 | 100 76 . . . 10 . . Volleys Fired 110 | . 22 13 12 . 40 23 . Largest 3 | . 2 2 2 . 2 3 . Hottest 179 | . 40 40 40 . 156 179 . Shots Fired 225 | . 44 26 24 . 76 55 . Gun 217 | . 44 26 24 . 68 55 . Cannon . | . . . . . . . . Launcher 8 | . . . . . 8 . . Special . | . . . . . . . . Kinetic 98 | . 44 26 24 . . 4 . Thermal 84 | . . . . . 65 19 . Explosive 8 | . . . . . 8 . . Electromagnetic 35 | . . . . . 3 32 . Robot Hit Streak 15 | . 4 10 8 . 15 7 . Robot Miss Streak 4 | . 3 1 3 . 4 4 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 177 | . 26 20 15 . 55 61 . Core Hits 69 | . 11 8 7 . 18 24 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 13 | . . . . . 8 5 . Burn 7 | . . . . . 7 . . Sever 6 | . . . . . 1 5 . Melee Attacks 37 | . . . . . 4 33 . Impact . | . . . . . . . . Slashing 37 | . . . . . 4 33 . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4600 | . 324 222 140 . 2041 1863 10 Guns 2471 | . 324 222 140 . 1082 703 . Cannons . | . . . . . . . . Explosions 1078 | . . . . . 839 239 . Melee 1003 | . . . . . 120 883 . Ramming 48 | . . . . . . 38 10 Kinetic 699 | . 324 222 140 . . 13 . Thermal 1527 | . . . . . 1050 477 . Explosive 839 | . . . . . 839 . . Electromagnetic 484 | . . . . . 32 452 . Impact . | . . . . . . . . Slashing 1003 | . . . . . 120 883 . Piercing . | . . . . . . . . Highest Corruption 43 | . . . . . . 43 20 Average Corruption 20 | . . . . . . 21 19 Corruption Purged 24 | . . . . . . 23 1 Corruption Blocked . | . . . . . . . . Effects 29 | . . . . . . 26 3 Message Errors 8 | . . . . . . 8 . Matter Fused 5 | . . . . . . 5 . Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 4 | . . . . . . 3 1 Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . 1 . Data Loss (major) 1 | . . . . . . 1 . Misfires 3 | . . . . . . 3 . Alerts 1 | . . . . . . 1 . Misdirections 2 | . . . . . . 1 1 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 161 | . . . . . 24 137 . Projectiles . | . . . . . . . . Explosions 105 | . . . . . 24 81 . Melee 56 | . . . . . . 56 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 230 | . . . . . . 228 2 Shots 5 | . . . . . . 5 . Rammed 22 | . . . . . . 21 1 Targets Rammed 27 | . . . . . . 24 3 Kicked 2 | . . . . . . . 2 Crushed 3 | . . . . . . 3 . Highest Temperature 567 | . 43 6 21 . 567 304 . Average Temperature 153 | . 17 4 8 . 209 83 . Received Heat Transfer 1216 | . 165 81 72 . 517 381 . Effects 19 | . . . . . 19 . . Shutdowns 5 | . . . . . 5 . . Energy Bleed 1 | . . . . . 1 . . Interference 1 | . . . . . 1 . . Matter Decay 1 | . . . . . 1 . . Damage (minor) 2 | . . . . . 2 . . Damage (major) 6 | . . . . . 6 . . Damage (core) 3 | . . . . . 3 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 6 | . . . . . 6 . . Heat Transferred 2777 | . . . . . 2220 557 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 112 | . 105 50 94 . . 112 10 Initial 40 | . . . 8 . . 40 10 Average 21 | . 24 9 30 . . 23 4 Influence Increases 1284 | . 154 95 182 . 394 459 . Destroy 0b10 Robot/C 700 | . 100 60 140 . 180 220 . Destroy 0b10 Robot/NC 35 | . 5 5 5 . . 20 . Destroy Leader 174 | . 20 30 20 . 30 74 . Allied During Kill 23 | . . . 17 . 4 2 . Successful Hack 14 | . 14 . . . . . . Disable Machine 75 | . . . . . . 75 . Destroy Structure 23 | . . . . . . 23 . Lose Combat Pursuer 240 | . 15 . . . 180 45 . Influence Decreases 1284 | . 154 73 202 2 329 495 29 Entered New Map 60 | . . . 14 2 . 25 19 Time Decay 842 | . 69 73 128 . 249 313 10 Lost Part 247 | . 10 . . . 80 157 . Lost Ally 60 | . . . 60 . . . . Purge Threat 75 | . 75 . . . . . . Squads Dispatched 6 | . . 2 . . . 4 . Investigation . | . . . . . . . . Extermination 2 | . . . . . . 2 . Reinforcement 3 | . . 2 . . . 1 . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Distress Signals 2 | . 1 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 71 | . 11 7 8 . 22 17 6 Peak Tracking Total 6 | . 5 3 3 . 4 3 6 Tactical Retreats 17 | . 1 3 . . 10 3 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Machines Disabled 5 | . . . . . . 5 . Max in Single Turn 4 | . . . . . . 4 . Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Machines Accessed 7 | . 4 1 . . . 2 . Terminals 5 | . 4 . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 14 | . 11 1 . . . 2 . Successful 7 | . 4 1 . . . 2 . Failed 7 | . 7 . . . . . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 5 | . 2 . . . . 3 . Terminals 12 | . 11 . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 5 | . 4 . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . . 1 . Terminal Index 1 | . 1 . . . . . . Unreport Threat 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 4 . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Total Allies 9 | . . . 3 4 . 2 . Largest Group 4 | . . . 3 4 4 2 . Highest-Rated Group 170 | . . . 40 157 157 170 . Highest-Rated Ally 85 | . . . 16 41 41 85 . Zionite Dispatches 1 | . . . . . . 1 . Heavy 1 | . . . . . . 1 . Total Orders . | . . . . . . . . Ally Attacks 45 | . . . 24 . 15 6 . Total Damage 885 | . . . 166 . 311 408 . Kills 10 | . . . 6 . 1 3 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Active Infowar (turns) 2075 | . . 404 333 1092 59 152 35 Optics 62 | . . . . . . 27 35 Sensors 363 | . . 363 . . . . . ECM 2012 | . . 403 333 1092 59 125 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . . 2 2 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Turns Passed 4538 | 63 348 404 333 1092 1208 1047 43 Spaces Moved 2620 | 47 230 189 214 873 572 469 26 Core 7 | 2 . . . . 3 2 . Treads 285 | . . . . . 123 162 . Legs 927 | 23 25 . . 110 438 305 26 Wheels 1401 | 22 205 189 214 763 8 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 115 130 110 110 110 115 115 Average Speed 140 | 107 117 130 121 122 174 161 115 Slowest Speed 350 | 120 190 130 130 210 250 350 115 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 4 36 18 57 82 68 16 42 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 6 | . . . . 3 3 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 83 | . . . . . 57 26 . Melee . | . . . . . . . . Projectile 2 | . . . . . 2 . . AOE 81 | . . . . . 55 26 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Total 3193 | 57 266 328 267 900 696 640 39 Wait 214 | . 2 101 31 1 39 31 9 Move 2614 | 46 229 188 213 872 571 469 26 Hop . | . . . . . . . . Pick Up 55 | 6 8 12 2 9 10 8 . Fast Attach 39 | 3 2 1 1 2 8 22 . Attach 29 | 1 2 2 . . 7 17 . Detach . | . . . . . . . . Swap 25 | 1 1 2 3 3 7 8 . Drop 42 | . . 9 5 13 10 5 . Fire 110 | . 22 13 12 . 40 23 . Melee 37 | . . . . . 4 33 . Ram 2 | . . . . . . . 2 Kick 2 | . . . . . . . 2 Crush 24 | . . . . . . 24 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Waste History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 4) 303 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 9) 412 | -10/Materials | Entered another Materials area 412 | -9/Materials | Evolved 2 slots: Utility x2 811 | -9/Materials | Discovered new exit (range 5) 816 | -9/Materials | Entered Mines 839 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 942 | -9/Mines | Learned Materials trap positions 1049 | -9/Mines | Lost 3 allies 1126 | -9/Mines | Learned Materials emergency access door positions 1142 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1147 | -9/Mines | Discovered new exit (range 4) 1149 | -9/Mines | Entered Zion 1273 | -7/Zion | Learned Factory terminal intel 1281 | -7/Zion | Learned Factory garrison access intel 1367 | -7/Zion | Build established: Scavenger-Mutant 1746 | -7/Zion | Build established: Mutant 1840 | -7/Zion | Learned location of Quarantine (-2) 1879 | -7/Zion | Met Imprinter 1898 | -7/Zion | Imprinted 1900 | -7/Zion | Declared Zion's savior 2212 | -7/Zion | Discovered new exit (range 14) 2241 | -7/Zion | Entered Proximity Caves 2241 | -6/Proximity Caves | Accompanied by 4 allies 2267 | -6/Proximity Caves | Spotted B-75 Beast 2375 | -6/Proximity Caves | Learned Factory emergency access door positions 2393 | -6/Proximity Caves | Destroyed B-75 Beast 2605 | -6/Proximity Caves | Core integrity fell below 50% 2626 | -6/Proximity Caves | Lost 5 parts (1n3u1w) 2787 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2812 | -6/Proximity Caves | Core integrity fell below 20% 2967 | -6/Proximity Caves | Build established: Derelict-Mutant 3429 | -6/Proximity Caves | Discovered new exit (range 13) 3449 | -6/Proximity Caves | Entered Factory 3449 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 3451 | -6/Factory | Loaded intel: 25 terminal locations 3452 | -6/Factory | Loaded intel: 4 garrison access locations 3496 | -6/Factory | Identified exit to DSF 3635 | -6/Factory | Garrison activated, responded to threat 3721 | -6/Factory | Lost 7 parts (3n1u3w) 4063 | -6/Factory | System corruption reached 10% 4101 | -6/Factory | System corruption reached 30% 4149 | -6/Factory | Lost 13 parts (2n6u5w) 4418 | -6/Factory | Zion Heavy squad teleported in 4496 | -6/Factory | Sucked down chute 4496 | -6/Factory | Entered Waste 4504 | -6/Waste | Spotted C-40 Crusher 4506 | -6/Waste | Spotted C-40 Crusher 4511 | -6/Waste | Spotted C-40 Crusher 4517 | -6/Waste | Spotted C-40 Crusher 4518 | -6/Waste | Spotted C-40 Crusher 4518 | -6/Waste | Spotted C-40 Crusher 4524 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4525 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4526 | -6/Waste | Core integrity fell below 50% 4528 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4528 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4530 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4531 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4531 | -6/Waste | Crushed by Compactor (1 part destroyed) 4535 | -6/Waste | Core integrity fell below 20% 4536 | -6/Waste | 1 allies followed down the chute 4539 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- System Restoration Module purges 1% system corruption (19%). Imp. Light Armor Plating crushed. Zio. Heavy DM Reactor crushed. Zio. Phaser-S crushed. Carbon-fiber Leg crushed. System corrupted: Energy discharge (-18). Kicked C-40 Crusher out of the way. System Restoration Module crushed. Hvy. Laser crushed. Carbon-fiber Leg crushed. Zio. Composite Leg I crushed. Slammed into C-40 Crusher. Zio. Composite Leg I crushed. Hvy. Laser crushed. Imp. Signal Interpreter crushed. Hvy. Laser crushed. Adv. Heat Sink crushed. Visual Processing Unit crushed. Targeting Computer crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????######???????####????????????????????????? | | ????????# #??????? #???????????????????????? | | ????????# #??????# #???????????????????????? | | ????????# #??????# #???????????????????????? | | ????????# #??????# #???????????????????????? | | ??????### ######## #####???????????????????? | | ??????# ] ? ????????????????????? | | ??????# ??? ?????????????????????? | | ??????? ???? ??????????????????????? | | ???????? ?????? ???????????????????????? | | ????????# #??????# #???????????????????????? | | ######??# #??????# CC#???????????????????????? | | #??# #??????# CC#???????????#???????????? | | #??# #??????# #????????? #???????????? | | #### ######## ######## #####???????? | | CC ???????? | | [ * CC CC ??????? | | CCCC ??????? | | CC@CC ??????? | | #### ######## CC######## #???????????? | | #??# #??????# CC #???????????????????????? | | #??# #??????# CC #???????????????????????? | | ######??# #??????# #???????????????????????? | | ????????# #??????# #???????????????????????? | | ???????? #??????# #???????????????????????? | | ??????? #??????# #???????????????????????? | | ??????# #??????# #???????????????????????? | | ??????# #??????# #???????????????????????? | | ??????### #??????# #???????????????????????? | | ????????# #??????# #???????????????????????? | | ????????# #??????# #???????????????????????? | | ????????# #??????# #???????????????????????? | | ????????# #??????# #???????????????????????? | | ?????????####??????? ???????????????????????? | | ???????????????????? ???????????????????????? | | ????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 35 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 375 Resistance: KI 20 Resistance: TH 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 32 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LargeImpactBooster Manual? 0 Play Time 00:41:21 Cumulative 43.3 hours Start 2025.05.26 @ 13:01:41 End 2025.05.26 @ 13:43:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 56 Adventurer 17 Explorer 1 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 34 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 05ae1e4e-712b-4efd-80d7-5829da76bc47