Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.06 @ 16:28:28

Player: jrknsOFF

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (9)       45
Value Destroyed (173)      173
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1118

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             340/400
Matter                     305/450
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (90)
Location                   -9/Materials

 Parts 
-------
>         --- POWER (1) --------
          Ion Engine
>         --- PROPULSION (2) ---
          Wheel
  Compact Wheel
>         --- UTILITY (3) ------
    Small Storage Unit
    Large Matter Pod
>         --- WEAPON (3) -------
    Light Assault Rifle
    Light Assault Rifle
    Light Assault Rifle
>         --- INVENTORY (8) ----
          Aluminum Leg
          Aluminum Leg
          Heat Sink
          ECM Suite
    Small Laser

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Wheel
  Compact Wheel
>         --- UTILITY ----------
    Small Storage Unit
    Large Matter Pod
>         --- WEAPON -----------
    Light Assault Rifle
    Light Assault Rifle
    Light Assault Rifle
>         --- INVENTORY --------
          Aluminum Leg
          Aluminum Leg
          Heat Sink
          ECM Suite
    Small Laser
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             10   | 6   2   2   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | 1   1   .   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   .   2   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 1    | .   .   1   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      1    | .   .   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     93   | .   97  74  
  Engine                   13   | .   14  11  
  Wheel                    27   | .   28  22  
  Storage                  24   | .   25  22  
  Energy Gun               13   | .   14  8   
  Ballistic Gun            13   | .   14  11  
Naked Turns                .    | .   .   .   
Heaviest Build             16   | 12  15  16  
  Greatest Support         26   | 26  26  26  
  Greatest Overweight (x)  1    | 1   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 6   8   8   
  Most Carried             7    | 4   7   7   
  Average Carried          4    | 1   5   6   
  Final Capacity           8    | 8   8   8   
  Final Carried            7    | 4   7   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           322  | 89  179 54  
  Remotely                 .    | .   .   .   
Salvage Created            233  | .   179 54  
  Parts                    16   | .   13  3   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  9    | .   8   1   
  Guns                     9    | .   8   1   
Classes Destroyed          3    | .   2   1   
  Swarmer                  6    | .   6   .   
  Grunt                    2    | .   2   .   
  Sentry                   1    | .   .   1   
Best Kill Streak           3    | .   3   1   
  Combat Bots Only         3    | .   3   1   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               380  | .   277 103 
  Core                     120  | .   60  60  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         88   | 100 76  .   
Volleys Fired              27   | .   23  4   
  Largest                  3    | .   2   3   
  Hottest                  60   | .   60  60  
Shots Fired                53   | .   45  8   
  Gun                      53   | .   45  8   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  29   | .   23  6   
  Thermal                  24   | .   22  2   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         6    | .   3   6   
  Robot Miss Streak        5    | .   5   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   2   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           26   | .   19  7   
  Core Hits                14   | .   11  3   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           233  | .   175 58  
  Guns                     228  | .   170 58  
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  5    | .   5   .   
  Kinetic                  95   | .   48  47  
  Thermal                  133  | .   122 11  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      2    | .   2   .   
  Shots                    .    | .   .   .   
  Rammed                   2    | .   2   .   
Targets Rammed             2    | .   2   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        88   | .   88  64  
  Average Temperature      33   | .   33  31  
  Received Heat Transfer   111  | .   66  45  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         300  | .   275 25  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             234  | .   234 133 
  Initial                  98   | .   .   98  
  Average                  72   | .   84  112 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         90   | 100 86  100 
  Level 1                  9    | .   13  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              11   | .   10  1   
  Peak Tracking Total      4    | .   4   1   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                11   | .   11  .   
  Successful               5    | .   5   .   
  Failed                   6    | .   6   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   8    | .   8   .   
  Terminals                11   | .   11  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Record                   4    | .   4   .   
  Security Status          1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               408  | 72  286 50  
Spaces Moved               310  | 67  224 19  
  Core                     7    | 7   .   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   303  | 60  224 19  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  90  
  Average Speed            89   | 88  90  90  
  Slowest Speed            100  | 100 90  90  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       12   | 4   31  3   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      388  | 76  267 45  
  Wait                     30   | .   10  20  
  Move                     308  | 66  223 19  
  Hop                      .    | .   .   .   
  Pick Up                  9    | 4   5   .   
  Fast Attach              7    | 6   1   .   
  Attach                   2    | .   .   2   
  Detach                   .    | .   .   .   
  Swap                     1    | .   1   .   
  Drop                     2    | .   2   .   
  Fire                     27   | .   23  4   
  Melee                    .    | .   .   .   
  Ram                      2    | .   2   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   73 | -11/Scrapyard | Entered Materials
  277 | -10/Materials | Discovered new exit (range 14)
  300 | -10/Materials | Build established: Mutant
  359 | -10/Materials | Entered another Materials area
  359 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  365 | -9/Materials  | Discovered new exit (range 16)
  409 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00319_ K-01 Serf collects debris.
00321_ G-34 Mercenary destroyed.
00322_ K-01 Serf collects debris. <x2>
00325_ Acquired Heat Sink.
00326_ Acquired 47 matter.
00327_ Acquired 35 matter.
00329_ K-01 Serf collects debris.
00330_ Acquired 17 matter.
00332_ K-01 Serf collects debris. <x4>
PARAMETERS=UTILITY+1,WEAPON+1
Evolving occurs each time the central map of a new depth is reached, but
  not in branch areas. Your world map route is accessible via Backspace,
  or the MAP button in the bottom-right corner.
LOCATION=UNKNOWN
GOAL=ESCAPE
00365_ EXIT=FOUND
00396_ Critical hit (Burn: +37).
00399_ Sml. Laser destroyed.
00403_ Y-45 Defender destroyed.
00408_ Acquired 54 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              274
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Evasion (%)                42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SmallUtilityMatter
  Manual?         0
Play Time         00:14:57
  Cumulative      20.3 hours
  Start           2023.01.06 @ 15:59:04
  End             2023.01.06 @ 16:28:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          59
  Rogue           59
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          20
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Dina
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a041a41b-3b03-42d9-a18e-1922d0b4b9f7