Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.28 @ 17:03:21 Player: jumpy Result: Destroyed by C-35 Carver with Improved Concussive RPG Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (68) 340 Value Destroyed (2364) 2364 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 9764 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1300 Matter 58/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Centrium Wheel Improved Gyrokinetic Inverter Improved Linear Gravjet Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Gravmag Array Gravmag Array Improved Gyrokinetic Inverter Improved Linear Gravjet > --- UTILITY ---------- Advanced Terrain Scan Processor Advanced Melee Analysis Suite Energy Filter Phase Shifter A0-MCA's Component Scanner > --- WEAPON ----------- HERF Cannon Micro-nuke Launcher > --- INVENTORY -------- Light Nuclear Core Centrium Wheel Improved Gyrokinetic Inverter Improved Linear Gravjet [Rating: 93] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Field Propulsion Array Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Proton Cannon Ballistic Gun Overtuned Barrage Gun Ballistic Cannon Compact Mass Driver Launcher Rocket Launcher Slashing Weapon Katana Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 2 . . . 4 2 . . 2 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 4 | . . 1 1 . . . . 1 . . 1 . Utility 8 | . . 1 1 . . . 3 . . . 1 2 Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 83 | 7 3 9 4 1 2 3 16 5 3 . 20 10 Power 13 | 1 1 1 2 . 1 . 2 . . . 3 2 Engine 8 | 1 1 1 2 . 1 . 1 . . . 1 . Core 3 | . . . . . . . 1 . . . 2 . Reactor 2 | . . . . . . . . . . . . 2 Propulsion 23 | 2 . 4 . 1 1 . 4 . 1 . 9 1 Treads . | . . . . . . . . . . . . . Leg 10 | 2 . 4 . . 1 . 3 . . . . . Wheel 2 | . . . . 1 . . . . 1 . . . Hover 10 | . . . . . . . 1 . . . 8 1 Flight 1 | . . . . . . . . . . . 1 . Utility 21 | 2 . 2 1 . . 1 6 1 . . 4 4 Device 9 | 1 . 1 . . . . 3 . . . 1 3 Storage 2 | 1 . 1 . . . . . . . . . . Processor 8 | . . . 1 . . 1 1 1 . . 3 1 Hackware . | . . . . . . . . . . . . . Protection 2 | . . . . . . . 2 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 26 | 2 2 2 1 . . 2 4 4 2 . 4 3 Energy Gun 9 | 1 . 2 1 . . 1 1 1 . . 1 1 Energy Cannon 2 | . . . . . . . . 1 . . 1 . Ballistic Gun 7 | 1 2 . . . . 1 1 1 . . 1 . Ballistic Cannon 1 | . . . . . . . . . . . . 1 Launcher 4 | . . . . . . . 1 . 2 . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 . Unidentified Prototypes 3 | . . . . . . . 1 1 . . . 1 Parts Lost 43 | . . . 1 2 4 . 9 . 7 6 6 8 Power 4 | . . . . . 1 . 1 . 1 . 1 . Propulsion 13 | . . . . 2 1 . 3 . 3 . 1 3 Utility 13 | . . . . . 1 . 3 . 2 2 2 3 Weapon 13 | . . . 1 . 1 . 2 . 1 4 2 2 Highest Loss Streak 7 | . . . 1 2 3 . 4 . 7 6 3 6 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Backups 9 | 2 7 8 8 7 6 9 10 12 12 11 4 4 Power . | . 1 2 1 1 . . . . . . . 1 Propulsion . | 1 1 1 1 . . . 1 1 . . . 2 Utility 4 | . 2 2 2 3 3 4 5 7 8 7 2 . Weapon 1 | . 1 2 1 1 1 1 1 2 2 1 1 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 18 | . 3 2 1 . . 1 1 . . 5 1 4 Power 4 | . 1 . 1 . . . 1 . . . . 1 Propulsion 5 | . 1 . . . . 1 . . . . . 3 Utility 3 | . . . . . . . . . . 3 . . Weapon 4 | . 1 2 . . . . . . . . 1 . Tool/Special 2 | . . . . . . . . . . 2 . . Average Slot Usage (%) 69 | . 100 86 89 83 67 79 79 71 50 45 28 42 Engine 6 | . 14 11 9 9 7 9 4 4 . . . 2 Leg 13 | . 28 30 27 16 13 18 13 11 1 . . . Device 9 | . 14 12 18 18 11 9 12 11 5 4 . 2 Storage 7 | . 14 11 9 9 9 9 6 5 5 4 . . Processor 14 | . . . 8 9 9 17 19 22 17 16 16 13 Energy Gun 8 | . 10 2 18 18 12 13 6 . . . . 1 Ballistic Gun 3 | . 17 19 . . . 3 4 6 . . . . Slashing Weapon 2 | . . . . . . . 2 5 11 10 . . Peak Build Rating 93 | 7 11 13 15 15 14 27 50 52 51 33 65 93 Average Rating 27 | 5 8 11 14 14 12 24 40 46 36 31 32 61 On Entrance 22 | . 7 11 11 15 14 13 27 40 51 33 11 59 Naked Turns 58 | . . . . . . . . . . . . 58 Heaviest Build 52 | 13 19 34 33 31 31 35 47 42 42 30 18 52 Greatest Support 64 | 20 20 30 30 30 22 22 42 30 30 3 64 64 Greatest Overweight (x) 11 | . . 1 1 3 7 1 3 1 11 9 1 2 Average Overweight (x) 1 | . . . 1 2 2 1 . 1 7 6 . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 13 | 7 8 10 15 15 15 15 15 15 15 14 5 5 Most Carried 14 | 6 8 10 10 8 7 12 13 14 14 12 5 5 Average Carried 9 | 3 7 8 8 7 6 9 10 12 12 11 4 4 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 5 5 5 Final Carried 14 | 6 8 8 8 7 6 12 11 14 12 5 5 4 Class Distribution -------------------- 61% | Mutant 19% | Gladiator 7% | Assassin 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Assassin | -6/Factory Assassin | -5/Factory Gladiator | -5/Upper Caves Gladiator | -5/Upper Caves Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Matter Collected 1444 | 277 . 233 189 10 20 54 123 36 99 139 102 162 Remotely . | . . . . . . . . . . . . . Salvage Created 2448 | 120 . 403 406 153 106 . 436 36 344 187 120 137 Parts 107 | 11 . 31 10 2 5 . 13 2 13 2 11 7 Haulers Intercepted 3 | . . . 2 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 7 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 56 | . . 15 4 2 2 . 7 . 12 8 4 2 Melee 3 | . . . . . . . 3 . . . . . Guns 28 | . . 15 3 1 2 . 3 . . . 4 . AOE 22 | . . . . . . . . . 12 8 . 2 Classes Destroyed 13 | 2 . 4 2 . . . 2 1 . 1 . 1 Worker 2 | . . 1 . . . . 1 . . . . . Builder 1 | . . . . . . . . . . . . 1 Tunneler 3 | 3 . . . . . . . . . . . . Hauler 3 | . . . 2 1 . . . . . . . . Recycler 2 | 1 . . 1 . . . . . . . . . Watcher 1 | . . . . . . . . 1 . . . . Swarmer 17 | . . 7 . . . . . . 4 2 4 . Grunt 25 | . . 7 . . . . 5 . 6 5 . 2 Brawler 1 | . . . . . . . . . . 1 . . Duelist 1 | . . . . . . . 1 . . . . . Sentry 7 | . . 1 2 2 2 . . . . . . . Hunter 4 | . . . 2 . . . . . 2 . . . Programmer 1 | . . . . . . . 1 . . . . . Best Kill Streak 8 | 2 . 6 2 1 2 . 4 1 5 8 3 3 Combat Bots Only 8 | . . 5 1 1 2 . 4 . 5 8 3 2 Max Kills in Single Turn 6 | 1 . 2 1 1 1 . 1 1 4 6 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 6 | . . . . . . . . . 4 6 . 1 Melee 1 | . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Hostile Shots Fired 598 | . 5 47 29 18 20 . 68 2 59 35 124 191 Missed 211 | . 2 11 8 5 6 . 15 1 20 8 54 81 Hits 387 | . 3 36 21 13 14 . 53 1 39 27 70 110 Melee 3 | . . . . . . . 2 . . 1 . . Projectile 384 | . 3 36 21 13 14 . 51 1 39 26 70 110 AOE 2 | . . . . . . . . . . . . 2 Critical Strikes 18 | . . . 1 3 . . 1 . . 2 3 8 Part Disruptions 1 | . . . . . . . . . . . . 1 Damage Taken 7424 | . 34 373 321 187 225 . 1033 28 788 814 1348 2273 Core 3340 | . 12 110 70 29 63 . 113 . 256 479 887 1321 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 67 | 100 95 72 . . . 70 86 . . 26 22 . Volleys Fired 166 | 7 . 31 27 21 17 . 15 1 7 3 21 16 Largest 3 | 2 . 2 2 2 2 . 3 2 1 1 1 1 Hottest 180 | 60 . 46 100 100 100 . 180 58 75 50 65 88 Shots Fired 270 | 14 . 62 53 42 19 . 31 2 7 3 21 16 Gun 255 | 14 . 62 53 42 19 . 31 2 . . 21 11 Cannon 4 | . . . . . . . . . 2 . . 2 Launcher 11 | . . . . . . . . . 5 3 . 3 Special . | . . . . . . . . . . . . . Kinetic 90 | 7 . 62 . . . . 2 2 . . 16 1 Thermal 150 | 7 . . 53 42 19 . 29 . . . . . Explosive 11 | . . . . . . . . . 5 3 . 3 Electromagnetic 19 | . . . . . . . . . 2 . 5 12 Robot Hit Streak 34 | 4 . 14 11 14 33 . 34 . 3 5 6 7 Robot Miss Streak 10 | 1 . 5 2 1 . . 1 7 10 3 4 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 4 | . . 1 . . . . 3 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . . . Shots Hit Robots 222 | 9 . 45 44 31 19 . 38 2 7 2 14 11 Core Hits 153 | 6 . 25 13 4 7 . 15 1 34 32 5 11 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 18 | . . . 4 7 . . 6 . . . 1 . Burn 15 | . . . 4 7 . . 4 . . . . . Corrupt 1 | . . . . . . . . . . . 1 . Sever 2 | . . . . . . . 2 . . . . . Melee Attacks 26 | . . . . . . . 18 3 4 . 1 . Impact . | . . . . . . . . . . . . . Slashing 25 | . . . . . . . 18 3 4 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 2 . . 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . . . Damage Inflicted 6591 | 102 . 729 548 390 246 . 976 172 1356 1236 222 614 Guns 2921 | 102 . 729 548 390 236 . 529 6 . . 222 159 Cannons 7 | . . . . . . . . . . . . 7 Explosions 2926 | . . . . . . . . . 1247 1236 . 443 Melee 722 | . . . . . . . 447 166 109 . . . Ramming 15 | . . . . . 10 . . . . . . 5 Kinetic 931 | 44 . 729 . . . . 38 6 . . 114 . Thermal 1723 | 58 . . 548 390 236 . 491 . . . . . Explosive 2926 | . . . . . . . . . 1247 1236 . 443 Electromagnetic 274 | . . . . . . . . . . . 108 166 Impact . | . . . . . . . . . . . . . Slashing 722 | . . . . . . . 447 166 109 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . . 1 1 4 . . . . . 2 12 Average Corruption 2 | . . . 1 1 3 . . . . . 1 8 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 23 | . . . 2 4 14 . . . . . . 3 Message Errors 4 | . . . . 1 3 . . . . . . . Matter Fused 6 | . . . 2 2 2 . . . . . . . Heat Flow Errors 2 | . . . . . . . . . . . . 2 Energy Discharges 5 | . . . . 1 3 . . . . . . 1 Data Loss (minor) 3 | . . . . . 3 . . . . . . . Data Loss (major) 2 | . . . . . 2 . . . . . . . Weapon Failures 1 | . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 199 | . . . . . . . 5 91 39 59 . 5 Projectiles . | . . . . . . . . . . . . . Explosions 103 | . . . . . . . . . 39 59 . 5 Melee 96 | . . . . . . . 5 91 . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 366 | . . . . . 5 . . . 148 211 . 2 Shots 16 | . . . . . . . . . 9 7 . . Rammed 4 | . . . . . 1 . . . . . . 3 Targets Rammed 4 | . . . . . 1 . . . . . . 3 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 300 | 40 . 2 28 31 20 . 217 . 18 3 49 300 Average Temperature 87 | 18 . 2 17 19 12 . 37 . 7 3 27 139 Received Heat Transfer 1297 | . 18 150 54 108 72 . 450 . 87 156 45 157 Effects 3 | . . . . . . . . . . . . 3 Interference 3 | . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 5 | . . . 2 2 . . 1 . . . . . Combat Hostiles 3 | . . . 1 1 . . 1 . . . . . Parts Melted 18 | . . . 13 2 1 . 2 . . . . . Heat Transferred 5917 | 125 . . 1924 1665 703 . 1500 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Maximum Alert Level 1 | . . 1 . . . . . . . . 1 . Low Security (%) 93 | 100 100 41 100 100 100 . 100 100 . . 96 100 Level 1 6 | . . 58 . . . . . . . . 3 . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 325 | 5 . 325 120 45 42 . 80 15 . . 208 126 Initial 120 | . . . 120 28 4 . . . . . 72 92 Average 50 | 2 . 190 97 19 6 . 12 . . . 144 71 Influence Increases 2103 | 20 . 455 139 82 166 . 191 22 280 175 354 219 Destroy 0b10 Robot/C 1120 | . . 300 80 40 40 . 140 . 240 160 80 40 Destroy 0b10 Robot/NC 60 | 20 . 5 15 5 . . 5 5 . . . 5 Destroy Leader 208 | . . 60 44 22 . . 30 2 40 . 10 . Successful Hack 60 | . . . . . 36 . . . . . 24 . Select Force Hacks 90 | . . . . . 90 . . . . . . . Disable Machine 30 | . . . . . . . . . . . . 30 Destroy Structure 85 | . . . . . . . 1 . . . . 84 Partial Spotted 15 | . . . . . . . . . . . 15 . Lose Combat Pursuer 435 | . . 90 . 15 . . 15 15 . 15 225 60 Influence Decreases 2032 | 20 . 168 357 139 178 . 190 23 280 60 293 324 Entered New Map 344 | . . . 167 41 8 . . 1 . . 43 84 Time Decay 1359 | 20 . 168 180 98 160 . 121 22 270 . 180 140 Lost Part 299 | . . . 10 . 10 . 69 . 10 60 60 80 Lost Ally 30 | . . . . . . . . . . . 10 20 Squads Dispatched 19 | . . 3 1 1 . . 5 1 . 1 2 5 Investigation 3 | . . . 1 1 . . . . . . 1 . Extermination 4 | . . . . . . . 2 . . . 1 1 Reinforcement 11 | . . 3 . . . . 3 1 . . . 4 Assault 1 | . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Distress Signals 11 | . . 4 1 . . . 1 1 . . 3 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 139 | . 5 30 7 4 2 . 9 4 12 14 28 24 Peak Tracking Total 15 | . 4 7 2 2 2 . 4 2 5 12 14 15 Tactical Retreats 17 | . . 3 . 1 . . 1 1 . 1 7 3 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Traps Triggered 4 | . . . . . . . . . . . 1 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Machines Disabled 2 | . . . . . . . . . . . . 2 Max in Single Turn 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Machines Accessed 22 | . 1 . 2 2 8 4 . 1 . . 3 1 Terminals 14 | . 1 . 2 2 5 . . . . . 3 1 Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 54 | . 3 . 8 6 14 15 . 1 . . 6 1 Successful 33 | . 3 . 2 . 10 15 . . . . 3 . Failed 21 | . . . 6 6 4 . . 1 . . 3 1 Catastrophic 3 | . . . . . . . . . . . 2 1 Database Lockouts . | . . . . . . . . . . . . . Manual 10 | . 1 . 3 1 3 . . . . . 2 . Terminals 35 | . 3 . 8 6 11 . . . . . 6 1 Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 28 | . 2 . 2 . 7 15 . . . . 2 . Record 7 | . . . . . . 7 . . . . . . Robot Analysis 9 | . 1 . . . 1 7 . . . . . . Prototype ID Bank 4 | . . . 1 . 3 . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . 1 . Dispatch Records 1 | . . . . . 1 . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . 1 . Registered Components 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . Proto ID Catalog 1 | . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 5 | . 1 . . . 3 . . . . . 1 . Terminals 2 | . 1 . . . . . . . . . 1 . Assimilate 1 | . . . . . . . . . . . 1 . Botnet 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . . . . . Tunnel 3 | . . . . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . 1 . 2 2 4 . . 1 . . 2 1 Full Trace Events 3 | . . . 1 1 . . . . . . 1 . Feedback Events 1 | . . . 1 . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Total Allies 2 | . . . . . . . . . . . 1 1 Largest Group 1 | . . . . . . . . . . . 1 1 Highest-Rated Group 47 | . . . . . . . . . . . 26 47 Highest-Rated Ally 47 | . . . . . . . . . . . 26 47 Total Orders . | . . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . . . . 2 Total Damage 79 | . . . . . . . . . . . . 79 Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Active Infowar (turns) 6801 | 57 192 409 367 227 315 2395 647 473 1388 190 41 100 Optics 5093 | . . . . . . 2395 647 473 1388 190 . . Sensors 100 | . . . . . . . . . . . . 100 Terrain 1385 | . . . . . . . 647 473 224 . 41 . Seismic 1567 | 57 192 409 367 227 315 . . . . . . . Jamming 979 | . . . . . . . 266 473 240 . . . Robot Analysis Total 9 | . 1 . . . 1 7 . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Turns Passed 8267 | 132 192 409 367 227 1026 2545 647 473 1388 199 367 295 Spaces Moved 4409 | 83 153 188 135 105 602 1358 284 212 304 50 520 415 Core 575 | 4 . . . . 28 . . . 222 50 163 108 Treads . | . . . . . . . . . . . . . Legs 2786 | 79 153 188 135 38 259 1358 284 212 80 . . . Wheels 384 | . . . . 67 315 . . . 2 . . . Hover 484 | . . . . . . . . . . . 177 307 Flight 180 | . . . . . . . . . . . 180 . Fastest Speed 40 | 50 120 120 190 125 110 185 110 190 130 50 40 45 Average Speed 165 | 116 120 140 190 155 161 185 180 190 428 374 45 52 Slowest Speed 600 | 120 120 190 190 330 400 185 360 190 600 500 100 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . 5 . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 4 25 14 15 21 97 80 8 7 60 10 17 16 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 3 | . . . . . 3 . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . . 8 . . . . . . Spaces Dug 2 | . . . . . . . 1 . 1 . . . Terrain Destroyed 201 | . . . . . . . 1 . 121 35 . 44 Melee 2 | . . . . . . . 1 . 1 . . . Projectile . | . . . . . . . . . . . . . AOE 199 | . . . . . . . . . 120 35 . 44 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Total 5046 | 102 165 272 193 127 633 1389 359 274 376 58 623 475 Wait 278 | . . 36 23 1 12 19 19 47 59 . 51 11 Move 4387 | 82 152 187 134 104 601 1357 283 211 303 49 509 415 Hop 5 | . . . . . . . . . . . 5 . Pick Up 40 | 6 5 2 2 . . 7 4 3 . 2 5 4 Fast Attach 48 | 7 . 3 1 . 1 2 8 3 . . 16 7 Attach 23 | . . . 1 1 1 . 6 1 3 1 4 5 Detach 3 | . . . . . . . . . 1 . 1 1 Swap 23 | . 3 6 2 . . 3 2 3 . . 1 3 Drop 40 | . 5 7 3 . . 1 4 2 . 3 9 6 Fire 166 | 7 . 31 27 21 17 . 15 1 7 3 21 16 Melee 25 | . . . . . . . 18 3 3 . 1 . Ram 4 | . . . . . 1 . . . . . . 3 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . . . . 4 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Recycling (discovered 2 exits: [*Fac] / *Scr) -8/Scraptown (discovered 2 exits: [*Fac x2]) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 16) 133 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 14) 318 | -10/Materials | Build established: Mutant 325 | -10/Materials | Entered another Materials area 325 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 645 | -9/Materials | Discovered new exit (range 16) 734 | -9/Materials | Entered another Materials area 734 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 975 | -8/Materials | Discovered new exit (range 5) 987 | -8/Materials | Build established: Scavenger-Mutant 1101 | -8/Materials | Entered Storage 1324 | -8/Storage | Used back door to open Recycling access 1324 | -8/Storage | Discovered new exit (range 4) 1328 | -8/Storage | Entered Recycling 1479 | -8/Recycling | Build established: Mutant 1590 | -8/Recycling | Discovered new exit (range 16) 1770 | -8/Recycling | Lost 3 parts (1p1n1w) 2308 | -8/Recycling | Scanned before Scraplab entrance 2334 | -8/Recycling | Entered Scraplab 2349 | -8/Recycling | Discovered new exit (range 3) 2354 | -8/Recycling | Entered Scraptown 2354 | -8/Scraptown | System corruption cleaned by C-Scrubber 2666 | -8/Scraptown | Visited IN-MT5's Study 2853 | -8/Scraptown | Visited Bundlers 3009 | -8/Scraptown | Visited Cyclists 3069 | -8/Scraptown | Visited TADAMA 3104 | -8/Scraptown | Visited The Evicted 3206 | -8/Scraptown | Visited UFD Registry 3206 | -8/Scraptown | Registered with UFD as "Arcthruster" 3289 | -8/Scraptown | Visited Assassins FH 3335 | -8/Scraptown | Entered Cyclist Reading Room 3515 | -8/Scraptown | Discovered new exit (range 11) 4023 | -8/Scraptown | Visited Scrapoid Research Area 4057 | -8/Scraptown | Visited LU-1G1's Boring Crew 4118 | -8/Scraptown | Visited A0-MCA Data Center 4129 | -8/Scraptown | Given a B- rating by A0-MCA 4134 | -8/Scraptown | Found A0-MCA's Component Scanner 4165 | -8/Scraptown | Visited Analyses Database 4207 | -8/Scraptown | Visited Scrap Suit Storage 4233 | -8/Scraptown | Visited Science Guys 4391 | -8/Scraptown | Visited Junk Repository 4454 | -8/Scraptown | Visited Abandonware Association 4475 | -8/Scraptown | Learned abandonware demo "MELTYB.EXE" 4475 | -8/Scraptown | Learned abandonware demo "POISON.EXE" 4517 | -8/Scraptown | Visited Research Penetration Think Tank 4790 | -8/Scraptown | Met Optimus 4790 | -8/Scraptown | Accepted into 0bPrime 4890 | -8/Scraptown | Discovered new exit (range 5) 4899 | -8/Scraptown | Entered Factory 4899 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 5288 | -6/Factory | Lost 4 parts (2u2w) 5357 | -6/Factory | Lost 3 parts (2n1u) 5476 | -6/Factory | Discovered new exit (range 15) 5496 | -6/Factory | Found Prototype Launcher 5496 | -6/Factory | Identified Scatter Rocket Array 5500 | -6/Factory | Found Scatter Rocket Array 5546 | -6/Factory | Entered another Factory area 5546 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5637 | -5/Factory | Build established: Assassin 5896 | -5/Factory | Discovered new exit (range 14) 6019 | -5/Factory | Entered Upper Caves 6243 | -5/Upper Caves | Build established: Gladiator 6286 | -5/Upper Caves | Lost 7 parts (1p3n2u1w) 6917 | -5/Upper Caves | Learned Factory terminal intel 7372 | -5/Upper Caves | Discovered new exit (range 7) 7407 | -5/Upper Caves | Entered another Upper Caves area 7502 | -5/Upper Caves | Discovered new exit (range 9) 7584 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7598 | -5/Upper Caves | Core integrity fell below 50% 7606 | -5/Upper Caves | Entered Factory 7606 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7607 | -4/Factory | Loaded intel: 26 terminal locations 7613 | -4/Factory | Destroyed 8 combat bots 7628 | -4/Factory | Lost 6 parts (2u4w) 7719 | -4/Factory | Core integrity fell below 50% 7744 | -4/Factory | Lost 3 parts (1n1u1w) 7887 | -4/Factory | Build established: Mutant 7967 | -4/Factory | Discovered new exit (range 15) 7973 | -4/Factory | Entered Research 7973 | -3/Research | Evolved 2 slots: Utility x2 8134 | -3/Research | Spotted B-86 Titan 8207 | -3/Research | Released all parts (4) 8216 | -3/Research | System corruption reached 10% 8233 | -3/Research | Lost 6 parts (3n1u2w) 8244 | -3/Research | Core integrity fell below 50% 8254 | -3/Research | Core integrity fell below 20% 8268 | -3/Research | Destroyed by C-35 Carver with Improved Concussive RPG Last Messages --------------- area. 08252_ Slammed into H-77 Assassin. 08253_ Penetrated by Slug. 08253_ Slug penetrates Wall. 08253_ Penetrated by Slug. 08253_ Slammed into H-77 Assassin. 08254_ Slug penetrates Wall. 08255_ System corrupted: Energy discharge (-23). 08255_ K-01 Serf collects debris. 08256_ Penetrated by Slug. 08256_ Slug penetrates H-77 Assassin. 08256_ Slug penetrates Wall. 08257_ Penetrated by Slug. 08257_ Acquired 20 matter. 08258_ Slug penetrates K-01 Serf. 08258_ Slug penetrates Wall. 08258_ Penetrated by Slug. 08267_ Knocked back. 08267_ K-01 Serf knocked back. 08268_ C-35 Carver knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# +???????????????????? | | ?????????????????????????# #???????????????????? | | ????????????????????????## ##??????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ???????????????#+#????????# #????????????????????? | | ??????????????? ????????# #????????????????????? | | ?????????????? ??###### #########???????###### | | ??????????????"""""??+ kcc *^ #??????## | | ???????????#! """"" ?#### Rk #??????# | | ???????????# """"" ???# R ######### | | ???????????# ??# = % | | ???????????# = ### | | ???????????# + ^ = | | ????????############### ^u | | ????????# #?????# | | ????????# #?????# @ #####+#### # | | ????????# ####### ##????????# # | | ????????# + #?????????# ###+ | | ????????# ### #######?????????# # | | ????????# #?# #???????????????# # | | ????????# #?# #???????????????# + | | ????????# #?# #???????????????# # | | ????????# #?# ###?????????????# # | | ????????#######"## #?????????????# # | | ??####### #?????????????# #### | | ?+ +?????????????# #??? | | # = #???????????### #??? | | " !#### #???????????# #??? | | # #???######???????????# #??? | | ???# H#?##########?????????# #### | | ???# ### #?????????# * | | ???# / ! #?????????# | | ???# * ##"% #?????????# | | ???# #### ###% #?????????# """ | | ???#????### #?# """ #?????????# ""F"" | | ??????????# #?# """ #?????????# "" "" | | ??????????# #?# """ #?????????# | | ??????????# #?# #?????????# | | ??????????# #?# #??# ????# | | ??????????# #######"#""#### "#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 37 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 150 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 8 Melee Accuracy 24 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetaGaussLance Manual? 0 Play Time 00:41:55 Cumulative 194.3 hours Start 2025.07.28 @ 16:16:47 End 2025.07.28 @ 17:03:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 468 Rogue 468 Adventurer 0 Explorer 0 Win Type - Total 8 Types 6/0/1/1/0/0/0/0/0/0 Lore% 76 Gallery% 66 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 016d9d46-62b1-497e-ad46-4e1712157db5