Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.13 @ 17:39:00 Player: gb Result: Destroyed by CX-48P(l) with Ripper Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (2269) 2269 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (944) 944 TOTAL SCORE: 6533 Bonus ------- High Alert Combat Kills 379 Met Imprinter 300 Was Imprinted 300 Friendly Fire -35 Cogmind --------- Core Integrity 0/700 Matter 156/300 Energy 52/100 System Corruption 7% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Zion Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- Heavy Assault Rifle > --- INVENTORY (10) --- Light Nuclear Core Makeshift Power Source Light Treads Matter Filter Minigun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads Makeshift Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Particle Charger Hacking Drone Bay > --- WEAPON ----------- High-powered Electrolaser Heavy Missile Launcher Precision Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Makeshift Power Source Light Treads Matter Filter Improved EM Shotgun Heavy Assault Rifle Minigun Missile Launcher Heavy Rocket Launcher Datajack [Rating: 52] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Particle Charger Device Particle Charger Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Minigun Energy Gun High-powered Electrolaser Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Launcher Heavy Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Zio Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 2 | . . 1 1 . . . Utility 2 | . . 1 . 1 . . Weapon 1 | . . . 1 . . . Parts Attached 77 | 6 5 13 23 20 . 10 Power 14 | 1 1 2 4 4 . 2 Engine 11 | 1 1 2 1 4 . 2 Core 3 | . . . 3 . . . Reactor . | . . . . . . . Propulsion 19 | 2 . 4 8 4 . 1 Treads 13 | 2 . . 7 4 . . Leg 6 | . . 4 1 . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 1 2 4 3 . 1 Device 6 | . 1 1 1 2 . 1 Storage 3 | 1 . 1 1 . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 2 | . . . 2 . . . Artifact . | . . . . . . . Weapon 32 | 2 3 5 7 9 . 6 Energy Gun 13 | 2 1 2 4 3 . 1 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 6 | . 1 1 2 1 . 1 Ballistic Cannon . | . . . . . . . Launcher 9 | . 1 2 . 3 . 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . . . 2 . 1 Unidentified Prototypes 5 | . . 1 . 3 . 1 Parts Lost 31 | . 3 6 2 4 1 15 Power 3 | . . 1 . 1 . 1 Propulsion 7 | . . 2 . . 1 4 Utility 7 | . 1 . 2 1 . 3 Weapon 14 | . 2 3 . 2 . 7 Highest Loss Streak 15 | . 2 5 1 2 1 15 Average Slot Usage (%) 90 | . 91 64 93 97 92 95 Engine 11 | . 14 9 5 14 15 14 Treads 24 | . 28 9 30 29 23 22 Leg 4 | . . 12 5 . . 5 Device 10 | . 6 1 7 16 15 14 Storage 8 | . 14 11 9 7 7 7 Processor 2 | . . . . 2 7 6 Protection 2 | . . . 6 2 . . Energy Gun 6 | . 16 4 4 8 7 6 Energy Cannon 1 | . . . 4 . . . Ballistic Gun 6 | . 9 6 7 5 7 6 Launcher 7 | . 1 8 9 6 7 6 Naked Turns . | . . . . . . . Heaviest Build 58 | 11 13 22 42 56 56 58 Greatest Support 86 | 40 40 40 82 86 64 64 Greatest Overweight (x) 9 | . . 5 1 . . 9 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 Average Capacity 8 | 5 6 7 8 10 10 10 Most Carried 10 | 1 2 3 10 10 9 10 Average Carried 6 | . 1 1 5 8 9 9 Final Capacity 10 | 6 6 8 10 10 10 10 Final Carried 10 | 1 1 3 10 9 9 5 Class Distribution -------------------- 67% | Mutant 15% | Scavenger-Mutant 10% | Bomber 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Zio Matter Collected 1456 | 260 77 192 479 348 60 40 Remotely . | . . . . . . . Salvage Created 2058 | . 188 372 642 678 105 73 Parts 138 | . 9 41 52 30 2 4 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . 1 1 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Zio Combat Hostiles Destroyed 62 | . 4 19 19 16 3 1 Guns 25 | . 4 2 12 4 2 1 Cannons 1 | . . . 1 . . . AOE 36 | . . 17 6 12 1 . Classes Destroyed 12 | . 1 6 . 3 . 2 Worker 1 | . . 1 . . . . Builder 3 | . . 2 1 . . . Hauler 1 | . . 1 . . . . Mechanic 1 | . . . . 1 . . Watcher 3 | . . 1 . 2 . . Swarmer 25 | . . 11 10 4 . . Grunt 27 | . 4 6 5 10 2 . Protector 1 | . . . . 1 . . Sentry 7 | . . 2 4 . 1 . Hunter 1 | . . . . 1 . . Zionite 1 | . . . . . . 1 Butcher 1 | . . . . . . 1 Best Kill Streak 16 | . 2 16 7 10 3 2 Combat Bots Only 13 | . 2 13 6 9 3 1 Max Kills in Single Turn 4 | . 1 4 3 3 1 1 Gunslinging . | . . . . . . . Exploded 3 | . . 3 3 3 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Zio Damage Taken 5305 | . 518 545 837 1010 167 2228 Core 910 | . 61 92 42 69 11 635 Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 75 77 92 . . . Volleys Fired 125 | . 29 26 28 24 4 14 Largest 3 | . 2 2 3 3 3 3 Hottest 146 | . 70 81 123 146 134 145 Shots Fired 219 | . 43 33 56 54 10 23 Gun 165 | . 43 15 41 44 8 14 Cannon 6 | . . . 6 . . . Launcher 48 | . . 18 9 10 2 9 Special . | . . . . . . . Kinetic 54 | . 14 11 9 11 4 5 Thermal 44 | . 19 2 . 12 4 7 Explosive 48 | . . 18 9 10 2 9 Electromagnetic 73 | . 10 2 38 21 . 2 Robot Hit Streak 28 | . 6 6 10 28 17 6 Robot Miss Streak 5 | . 3 5 4 2 1 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 1 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 145 | . 31 15 39 46 6 8 Core Hits 133 | . 10 31 31 35 5 21 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6550 | . 411 1237 1075 2446 268 1113 Guns 2156 | . 411 61 512 910 144 118 Cannons 101 | . . . 101 . . . Explosions 4293 | . . 1176 462 1536 124 995 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 441 | . 120 51 84 103 33 50 Thermal 746 | . 186 . 100 321 111 28 Explosive 4193 | . . 1176 362 1536 124 995 Electromagnetic 1170 | . 105 10 529 486 . 40 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . . 7 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Effects 2 | . . . . . . 2 Targeting Errors 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 131 | . . 3 19 42 42 25 Projectiles 6 | . . . 6 . . . Explosions 125 | . . 3 13 42 42 25 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 783 | . . 85 40 388 23 247 Shots 18 | . . 2 1 8 1 6 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 334 | . 243 12 334 46 28 301 Average Temperature 109 | . 125 8 116 16 28 110 Received Heat Transfer 1200 | . 303 63 225 225 48 336 Effects 3 | . . . 3 . . . Shutdowns 1 | . . . 1 . . . Energy Bleed 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . 1 2 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1247 | . 555 . 100 407 148 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Zio Peak Influence 1127 | . 105 358 466 1127 . . Initial 211 | . . 44 126 211 . . Average 347 | . 62 197 285 703 . . Maximum Alert Level 4 | . . 1 2 4 . . Low Security (%) 26 | 100 100 43 8 . . . Level 1 51 | . . 56 83 31 . . Level 2 5 | . . . 7 8 . . Level 3 10 | . . . . 38 . . Level 4 6 | . . . . 22 . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 2 1 4 . . Investigation 4 | . . 1 1 2 . . Extermination . | . . . . . . . Reinforcement 2 | . 1 1 . . . . Assault 2 | . . . . 2 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Zio Distress Signals 3 | . . 1 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 95 | . 7 23 24 20 3 18 Peak Tracking Total 16 | . 3 7 7 7 3 16 Tactical Retreats 2 | . 1 . 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Zio Traps Triggered 2 | . . . 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . 2 . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Zio Machines Disabled 20 | . . . 2 17 . 1 Max in Single Turn 6 | . . . 1 6 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Zio Machines Accessed 10 | . 2 3 1 4 . . Terminals 7 | . 2 3 1 1 . . Fabricators 2 | . . . . 2 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 20 | . 4 6 3 7 . . Successful 11 | . 1 4 . 6 . . Failed 9 | . 3 2 3 1 . . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 2 | . 2 . . . . . Terminals 14 | . 4 6 3 1 . . Fabricators 4 | . . . . 4 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . 2 . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 1 4 . 1 . . Record 1 | . . 1 . . . . Prototype ID Bank 4 | . 1 2 . 1 . . Emergency Access Points 1 | . . 1 . . . . Fabricator Hacks 3 | . . . . 3 . . Load Schematic 1 | . . . . 1 . . Build 2 | . . . . 2 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 2 2 1 3 . . Full Trace Events 2 | . . 1 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built 1 | . . . . 1 . . Matter 212 | . . . . 212 . . Time 106 | . . . . 106 . . Total Part Build Rating 6 | . . . . 6 . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Zio Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Zio Total Allies 11 | . . . . . . 11 Largest Group 11 | . . . . . . 11 Highest-Rated Group 336 | . . . . . . 336 Highest-Rated Ally 40 | . . . . . . 40 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Zio Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Zio Turns Passed 4361 | 122 294 589 1053 787 82 1434 Spaces Moved 2473 | 73 124 336 600 374 47 919 Core 22 | 3 . 17 . . . 2 Treads 2187 | 70 124 140 515 374 47 917 Legs 264 | . . 179 85 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 120 148 150 145 Average Speed 151 | 155 160 143 153 153 150 150 Slowest Speed 500 | 160 160 300 190 158 150 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 32 | 5 28 41 48 9 10 89 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . 4 Spaces Dug 15 | . . . . . . 15 Terrain Destroyed 433 | . . 125 109 118 27 54 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 432 | . . 125 109 118 27 53 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Zio Total 2862 | 79 175 403 676 533 50 946 Wait 150 | . 17 26 5 102 . . Move 2467 | 72 123 335 599 373 46 919 Hop . | . . . . . . . Pick Up 16 | 1 1 2 5 6 . 1 Fast Attach 33 | 6 1 7 14 3 . 2 Attach 15 | . 2 2 1 4 . 6 Detach 3 | . . . 2 1 . . Swap 29 | . 2 4 8 13 . 2 Drop 24 | . . 1 14 7 . 2 Fire 125 | . 29 26 28 24 4 14 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 11) 417 | -10/Materials | Entered another Materials area 417 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 705 | -9/Materials | Lost 5 parts (1p2n2w) 713 | -9/Materials | Destroyed 13 combat bots 964 | -9/Materials | Discovered new exit (range 13) 1006 | -9/Materials | Entered another Materials area 1006 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1190 | -8/Materials | Build established: Scavenger-Mutant 1972 | -8/Materials | Discovered new exit (range 15) 2059 | -8/Materials | Entered Factory 2059 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2237 | -7/Factory | Fabricated Adv. Cooling System? 2370 | -7/Factory | Local fabrication network quarantined 2459 | -7/Factory | First assault squad dispatched 2692 | -7/Factory | Destroyed 9 combat bots 2829 | -7/Factory | Discovered new exit (range 12) 2846 | -7/Factory | Entered Lower Caves 2848 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2917 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2928 | -7/Lower Caves | Entered Zion 3041 | -7/Zion | Gained Derelict followers 3062 | -7/Zion | Discovered new exit (range 10) 3160 | -7/Zion | Build established: Mutant 3288 | -7/Zion | Learned Factory security intel 3351 | -7/Zion | Given A8's code to call for help 3441 | -7/Zion | Imprinted 3443 | -7/Zion | Declared Zion's savior 3675 | -7/Zion | Learned Factory emergency access door positions 3714 | -7/Zion | Given the Hacking Drone Bay 3714 | -7/Zion | Found Prototype Device 3716 | -7/Zion | Identified Hacking Drone Bay 3801 | -7/Zion | Learned location of Warlord (-5) 4217 | -7/Zion | Visited the Megawrench Repair Shop 4217 | -7/Zion | Megawrench repaired 10 parts 4305 | -7/Zion | Attacked by Zionites 4337 | -7/Zion | Core integrity fell below 50% 4352 | -7/Zion | Core integrity fell below 20% 4359 | -7/Zion | Crushed by falling debris 4362 | -7/Zion | Destroyed by CX-48P(l) with Ripper Last Messages --------------- targeting data glitched. 04339_ Adv. Treads destroyed. 04339_ Hvy. Rocket Launcher destroyed. 04341_ Hpw. Electrolaser destroyed. 04343_ The unstable cave ceiling collapses. 04343_ BJ-8A9(l) crushed by falling debris. 04343_ BJ-8A9(l) destroyed. 04348_ Missile Launcher destroyed. 04349_ The unstable cave ceiling collapses. 04352_ Hacking Drone Bay destroyed. 04353_ Knocked back. 04354_ X2-0PN(z) destroyed. 04355_ Imp. EM Shotgun destroyed. 04357_ ZY-IC6(g) destroyed. 04357_ Datajack destroyed. 04358_ XA-021(l) destroyed. 04359_ The unstable cave ceiling collapses. 04359_ Crushed by falling debris. 04360_ The unstable cave ceiling collapses. 04361_ Imp. Heat Sink crushed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ???????????????????????????????????###### | | ???????????????????????????????????#"#""# | | ???????????????????????????????????#"" " | | ???????????????????????????????????#" | | ??????????????????????????????????##" | | ??????????????????????????????????#"" | | ??????????????????????????????????#""" " | | ??????????????????????######??????#""" | | ??????????????????????#"#""#?????##"" | | ??????????????????????#""""#######""" | | ??????????????????????" X"""# # """ " | | ??????????????????????# "" "" " | | ?????????????????????## "" "" | | ?????????????????????" % | | ?????????????????????" * " | | ???????????????####### """" " | | ???????????????# " """" " | | ???????????????# # " "" """" " | | ????????????####MM Mm ###" """ " | | ????????????#" #zlM## ## ##"" """ | | ????????????## blz* ## """" | | ?????????????###@#=%"" ""# #""" | | ???????????????#####" """" """ | | ???????????????????#"" "" """"" | | ???????????????????#"""""# ""#""" | | ???????????????????##""### """###" | | ????????????????????#####" """###"" | | ????????????????????????##" """"#"""" | | ????????????????????????#"" ""#""""" | | ????????????????????????##"" """" " | | ????????????????????????#"#"" | | ????????????????????????####" | | ?????????????????????????#""""" "" | | ?????????????????????????####""" "" | | ????????????????????????????##"" "" | | ????????????????????????????#""" """ | | ????????????????????????????""" """" | | ????????????????????????????#"" """""/ | | ????????????????????????????#""" ""#""%! | | ????????????????????????????#"#""""###" | | ????????????????????????????###"""#?#"" | | ??????????????????????????????#""###"" | | ???????????????????????????????????#"" | | ???????????????????????????????????#""" | | ???????????????????????????????????###" | | ????????????????????????????????????#"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Particle Charging 15 Item Schematics ----------------- Arm. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Cooling System | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed SpectralInertialShockpuncher Manual? 0 Play Time 00:47:11 Cumulative 6.8 hours Start 2020.11.13 @ 16:35:21 End 2020.11.13 @ 17:39:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 842fb695-eb0f-4232-a4b2-8875ccd3c586