Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 17:23:17 Player: Rocko1345 Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (53) 265 Value Destroyed (2183) 2183 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 8728 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 279/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- Power Maul > --- INVENTORY (5) ---- Improved Terrain Scan Processor Long-range Tractor Beam Faulty Improved Heavy Machine Gun Remote Datajack Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer Target Analyzer Core Analyzer Armor Integrity Analyzer Advanced ECM Suite Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Coil Gun Coil Gun > --- INVENTORY -------- Improved Terrain Scan Processor Improved Launcher Guidance Computer Skeleton Box Heavy Plasma Cannon Heavy Machine Gun Improved Heavy Machine Gun Proton Missile Launcher Remote Datajack Power Maul [Rating: 75] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Armored Leg Leg Armored Leg Wheel Compact Wheel Flight Unit Impulse Thruster Utility Improved Targeting Computer Device Improved Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun High-powered Shotgun Launcher Proton Missile Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Slots Evolved 12 | . . . . . 4 2 . . 2 2 2 . Power 1 | . . . . . . . . . . 1 . . Propulsion 1 | . . . . . . . . . . 1 . . Utility 10 | . . . . . 4 2 . . 2 . 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 74 | 6 4 1 . . 8 16 1 . 14 13 6 5 Power 10 | 1 . 1 . . 1 1 . . 3 . 2 1 Engine 6 | 1 . . . . 1 1 . . 3 . . . Core 4 | . . 1 . . . . . . . . 2 1 Reactor . | . . . . . . . . . . . . . Propulsion 15 | 2 2 . . . . 2 . . 3 2 2 2 Treads . | . . . . . . . . . . . . . Leg 8 | . . . . . . 2 . . 3 2 1 . Wheel 6 | 2 2 . . . . . . . . . . 2 Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 . Utility 29 | 1 1 . . . 4 9 . . 5 7 2 . Device 10 | . . . . . 1 2 . . 2 5 . . Storage 2 | 1 . . . . . 1 . . . . . . Processor 12 | . 1 . . . 2 3 . . 3 1 2 . Hackware 2 | . . . . . . 2 . . . . . . Protection 3 | . . . . . 1 1 . . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 20 | 2 1 . . . 3 4 1 . 3 4 . 2 Energy Gun 7 | 2 1 . . . . 1 1 . . . . 2 Energy Cannon 1 | . . . . . . . . . . 1 . . Ballistic Gun 7 | . . . . . 2 1 . . 1 3 . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . Slashing Weapon 3 | . . . . . 1 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . . 1 . . . Parts Lost 28 | . . 2 . . 1 1 . . 3 7 9 5 Power 7 | . . 1 . . . . . . 1 1 3 1 Propulsion 7 | . . 1 . . 1 . . . . . 3 2 Utility 8 | . . . . . . 1 . . 1 5 1 . Weapon 6 | . . . . . . . . . 1 1 2 2 Highest Loss Streak 5 | . . 2 . . 1 1 . . 1 3 3 5 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 8 | 1 5 7 8 8 7 9 10 10 9 9 8 4 Power . | . 1 1 1 1 . . . . . . . . Propulsion . | . 2 3 2 2 2 1 1 1 . . . . Utility 2 | . . . 1 1 1 3 4 4 3 2 2 2 Weapon 3 | . 1 3 3 3 2 2 3 3 3 3 4 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 15 | . . . . . 6 1 . . 2 . 2 4 Power . | . . . . . . . . . . . . . Propulsion 3 | . . . . . 3 . . . . . . . Utility 5 | . . . . . . 1 . . 1 . 1 2 Weapon 4 | . . . . . 3 . . . . . . 1 Tool/Special 3 | . . . . . . . . . 1 . 1 1 Average Slot Usage (%) 91 | . 91 97 91 100 91 99 100 100 95 85 77 3 Engine 6 | . 14 12 . . 7 7 7 7 6 4 3 . Leg 11 | . . . . . . 14 15 15 13 11 12 . Wheel 2 | . 28 26 20 28 17 . . . . . . . Device 8 | . . . . . 7 7 7 7 12 10 9 . Storage 6 | . 14 14 14 14 9 7 7 7 6 5 4 . Processor 29 | . 5 14 14 14 24 29 30 30 36 29 26 . Hackware 5 | . . . . . . 6 7 7 6 5 4 . Protection 3 | . . . . . 5 7 7 7 1 2 3 . Energy Gun 5 | . 28 28 28 28 5 1 13 15 3 . . . Ballistic Gun 4 | . . . . . 11 8 . . . 8 9 . Impact Weapon 1 | . . . . . . . . . 2 1 . 1 Slashing Weapon 2 | . . . . . 1 4 1 . 2 . . . Peak Build Rating 75 | 6 9 10 12 12 25 50 51 51 64 68 75 20 Average Rating 47 | 4 6 8 10 12 20 44 50 51 57 62 65 4 On Entrance 27 | . 6 8 10 12 12 24 50 51 51 63 64 2 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . Naked Turns 221 | . . . . . . . . . . . 47 174 Heaviest Build 52 | 12 12 14 14 14 23 38 38 38 41 52 43 19 Greatest Support 56 | 26 26 26 26 26 26 40 40 40 46 46 56 24 Greatest Overweight (x) 3 | . . . . . 2 2 . . 1 3 . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 10 10 10 10 5 Average Capacity 9 | 7 8 8 8 8 8 9 10 10 10 10 9 5 Most Carried 10 | 4 8 8 8 8 8 10 10 10 10 10 10 5 Average Carried 8 | 1 5 7 7 8 7 9 10 10 9 9 8 4 Final Capacity 10 | 8 8 8 8 8 8 10 10 10 10 10 5 5 Final Carried 10 | 4 7 8 8 8 8 10 10 10 10 10 5 4 Class Distribution -------------------- 79% | Mutant 11% | Skirmisher 8% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Matter Collected 1446 | 232 28 40 . . . 340 26 . 238 96 106 340 Remotely . | . . . . . . . . . . . . . Salvage Created 2189 | . 49 . . . . 593 223 . 557 419 160 188 Parts 113 | . 4 . . . . 27 15 . 28 23 15 1 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 16 . . . . 1 Prevented 2 | . . . . . . . 1 . . . . 1 Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Combat Hostiles Destroyed 39 | . 3 . . . . 7 6 . 8 7 6 2 Melee 10 | . . . . . . 3 3 . 4 . . . Guns 21 | . 3 . . . . 4 3 . 3 1 6 1 Cannons 5 | . . . . . . . . . . 5 . . Classes Destroyed 13 | . 1 . . . . 6 2 . 2 . 1 1 Builder 2 | . . . . . . . . . 1 1 . . Tunneler 1 | . . . . . . . . . . . 1 . Recycler 2 | . . . . . . 2 . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . Operator 1 | . . . . . . 1 . . . . . . Watcher 7 | . . . . . . 2 . . 5 . . . Swarmer 12 | . 3 . . . . . 3 . . . 6 . Grunt 6 | . . . . . . . 2 . . 4 . . Duelist 1 | . . . . . . . 1 . . . . . Sentry 4 | . . . . . . 2 . . . 2 . . Hunter 2 | . . . . . . . . . . . . 2 Programmer 13 | . . . . . . 5 . . 7 1 . . Behemoth 1 | . . . . . . . . . 1 . . . Best Kill Streak 5 | . 3 . . . . 2 3 . 2 5 5 2 Combat Bots Only 5 | . 3 . . . . 1 3 . 2 2 5 2 Max Kills in Single Turn 2 | . 1 . . . . 1 1 . 2 1 2 1 Gunslinging 1 | . . . . . . . . . . . 1 . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . . . 1 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Hostile Shots Fired 519 | . 9 16 . . . 64 27 . 65 66 192 80 Missed 192 | . 2 3 . . . 29 6 . 26 15 79 32 Hits 327 | . 7 13 . . . 35 21 . 39 51 113 48 Melee 1 | . . . . . . . 1 . . . . . Projectile 326 | . 7 13 . . . 35 20 . 39 51 113 48 AOE 1 | . . . . . . . . . 1 . . . Critical Strikes 12 | . . . . . . 1 . . 1 2 8 . Part Disruptions 2 | . . . . . . 1 . . . 1 . . Damage Taken 5911 | . 60 167 . . 61 452 351 . 875 1414 1752 779 Core 1758 | . . 23 . . 9 90 . . 161 322 803 350 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 87 | 100 . . . 90 98 . . 87 81 67 . . Volleys Fired 123 | . 6 7 . . 2 21 8 . 10 36 26 7 Largest 2 | . 2 2 . . 2 2 2 . 2 2 2 2 Hottest 146 | . 100 100 . . 48 50 120 . 120 90 60 146 Shots Fired 207 | . 12 14 . . 4 38 16 . 19 42 49 13 Gun 176 | . 12 14 . . 4 38 16 . 18 12 49 13 Cannon 30 | . . . . . . . . . . 30 . . Launcher 1 | . . . . . . . . . 1 . . . Special . | . . . . . . . . . . . . . Kinetic 103 | . . . . . 4 37 . . 1 12 49 . Thermal 99 | . 8 14 . . . 1 16 . 17 30 . 13 Explosive . | . . . . . . . . . . . . . Electromagnetic 5 | . 4 . . . . . . . 1 . . . Robot Hit Streak 19 | . 4 4 . . 2 19 7 . 9 12 4 2 Robot Miss Streak 4 | . 4 2 . . 2 1 2 . 2 1 3 4 Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets 2 | . . . . . . . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 1 Shots Hit Robots 179 | . 4 7 . . 2 47 15 . 34 37 25 8 Core Hits 70 | . 3 3 . . . 18 8 . 13 13 10 2 Critical Kills 1 | . . . . . . . . . . . 1 . Critical Parts Destroyed 12 | . . . . . . 2 . . 5 2 2 1 Critical Strikes 18 | . . 2 . . . 2 1 . 7 2 3 1 Burn 2 | . . 2 . . . . . . . . . . Destroy 5 | . . . . . . 2 . . . . 3 . Smash 8 | . . . . . . . . . 5 2 . 1 Sever 3 | . . . . . . . 1 . 2 . . . Melee Attacks 90 | . . . . . 7 21 6 . 43 10 . 3 Impact 35 | . . . . . . . . . 22 10 . 3 Slashing 55 | . . . . . 7 21 6 . 21 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . . 6 1 . 5 . . . Combat Hostiles 6 | . . . . . . 2 1 . 3 . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5939 | . 47 86 . . 32 1495 480 . 1796 1227 451 325 Guns 2339 | . 47 86 . . 32 729 262 . 442 260 368 113 Cannons 743 | . . . . . . . . . . 743 . . Explosions 174 | . . . . . . . . . 118 . 56 . Melee 2656 | . . . . . . 766 218 . 1236 224 . 212 Ramming 27 | . . . . . . . . . . . 27 . Kinetic 1389 | . . . . . 32 729 . . . 260 368 . Thermal 1658 | . 12 86 . . . . 262 . 442 743 . 113 Explosive 56 | . . . . . . . . . . . 56 . Electromagnetic 153 | . 35 . . . . . . . 118 . . . Impact 1103 | . . . . . . . . . 667 224 . 212 Slashing 1553 | . . . . . . 766 218 . 569 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . 1 1 1 3 5 3 3 Average Corruption 1 | . . . . . . 1 1 1 1 4 1 3 Corruption Purged 1 | . . . . . . 1 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 71 | . . . . . . 12 3 4 21 22 2 7 Message Errors 15 | . . . . . . 1 1 2 6 4 . 1 Matter Fused 32 | . . . . . . 6 2 2 8 9 1 4 Heat Flow Errors 8 | . . . . . . 2 . . 3 3 . . Energy Discharges 7 | . . . . . . 2 . . 2 2 . 1 Parts Rejected 1 | . . . . . . . . . . 1 . . Parts Fused 1 | . . . . . . 1 . . . . . . Data Loss (major) 3 | . . . . . . . . . 1 1 1 . Misfires 2 | . . . . . . . . . 1 1 . . Weapon Failures 2 | . . . . . . . . . . 1 . 1 Overload Shots 18 | . . . . . . . 6 . 12 . . . Effects 2 | . . . . . . . . . 2 . . . Energy Bleed 2 | . . . . . . . . . 2 . . . Overflow Damage 848 | . . . . . . 71 . . 525 87 . 165 Projectiles 4 | . . . . . . . . . . 4 . . Explosions . | . . . . . . . . . . . . . Melee 844 | . . . . . . 71 . . 525 83 . 165 Knockbacks 8 | . . . . . . . . . 6 . . 2 Impact 8 | . . . . . . . . . 6 . . 2 Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 3 | . . . . . . . . . . . 3 . Shots . | . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . 1 . Targets Rammed 5 | . . . . . . . . . . . 5 . Kicked 4 | . . . . . . . . . . . 4 . Crushed . | . . . . . . . . . . . . . Highest Temperature 213 | . 120 124 . . 6 159 . . 194 213 . 96 Average Temperature 49 | . 56 52 . . 4 31 . . 90 60 . 56 Received Heat Transfer 699 | . . 96 . . . 24 72 . 36 396 66 9 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . 2 1 . 2 Combat Hostiles 4 | . . . . . . . . . 1 1 . 2 Parts Fried 6 | . . . . . . . . . 4 . . 2 Impact Corruptions 22 | . . . . . . . . . 15 2 . 5 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . 1 . 1 Heat Transferred 2823 | . 37 407 . . . . 446 . 561 1150 . 222 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Maximum Alert Level 1 | . . . . . . . . . . . 1 . Low Security (%) 99 | 100 100 100 . 100 100 100 . . 100 100 96 . Level 1 . | . . . . . . . . . . . 3 . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 257 | . 100 30 . . 5 72 . . 131 57 257 . Initial 57 | . . 11 . . . . . . . 57 . . Average 19 | . 54 2 . . . 14 . . 24 13 36 . Influence Increases 1770 | . 100 30 . . 20 360 140 . 353 209 458 100 Destroy 0b10 Robot/C 780 | . 60 . . . . 140 120 . 160 140 120 40 Destroy 0b10 Robot/NC 75 | . . . . . . 30 . . 30 5 5 5 Destroy Leader 244 | . 10 . . . . 74 20 . 90 30 10 10 Trap Triggered on 0b10 20 | . . . . . . 20 . . . . . . Successful Hack 112 | . . . . . . 61 . . 38 3 10 . Select Force Hacks 50 | . . . . . . . . . . . 50 . Disable Machine 105 | . . . . . 15 30 . . . 15 45 . Destroy Structure 114 | . . . . . 5 5 . . 20 16 68 . Partial Spotted 30 | . . . . . . . . . 15 . 15 . Lose Combat Pursuer 240 | . 30 30 . . . . . . . . 135 45 Influence Decreases 1713 | . 70 60 . . 20 291 209 . 235 327 207 294 Entered New Map 200 | . . 19 . . . . 26 . . 61 . 94 Time Decay 1334 | . 70 41 . . 20 291 183 . 225 232 122 150 Lost Part 179 | . . . . . . . . . 10 34 85 50 Squads Dispatched 26 | . . . . . . 6 . . 11 6 3 . Investigation 4 | . . . . . . 1 . . . 2 1 . Extermination 14 | . . . . . . 5 . . 6 2 1 . Reinforcement 7 | . . . . . . . . . 4 2 1 . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 1 1 . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Distress Signals 6 | . . . . . . . . . . 1 5 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 84 | . 5 4 . . 2 8 5 . 15 10 26 9 Peak Tracking Total 13 | . 3 2 . . 1 1 3 . 2 4 13 4 Tactical Retreats 8 | . 1 1 . . . . . . . . 2 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Traps Triggered 3 | . . . . . 2 1 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 7 | . . . . . . 7 . . . . . . Reused 2 | . . . . . . 2 . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Machines Disabled 7 | . . . . . 1 2 . . . 1 3 . Max in Single Turn 2 | . . . . . 1 1 . . . 1 2 . Garrison Access 4 | . . . . . 1 2 . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Machines Accessed 47 | . 2 . 4 . 2 19 1 . 8 7 4 . Terminals 25 | . 2 . . . . 11 1 . 4 4 3 . Fabricators 3 | . . . . . . 2 . . . . 1 . Repair Stations 1 | . . . . . . . . . . 1 . . Recycling Units 7 | . . . . . 1 3 . . 1 2 . . Scanalyzers 3 | . . . . . . 1 . . 2 . . . Garrison Access 4 | . . . . . 1 2 . . 1 . . . Total Hacks 137 | . 7 . 27 . 3 61 2 . 17 12 8 . Successful 86 | . 3 . 27 . 2 35 2 . 10 3 4 . Failed 50 | . 4 . . . 1 25 . . 7 9 4 . Catastrophic 6 | . . . . . . 3 . . . 3 . . Database Lockouts 1 | . . . . . . 1 . . . . . . Manual 37 | . 6 . 1 . . 20 . . 4 2 4 . Terminals 75 | . 7 . . . . 42 2 . 10 7 7 . Fabricators 4 | . . . . . . 3 . . . . 1 . Repair Stations 2 | . . . . . . . . . . 2 . . Recycling Units 15 | . . . . . 1 10 . . 1 3 . . Scanalyzers 9 | . . . . . . 4 . . 5 . . . Garrison Access 5 | . . . . . 2 2 . . 1 . . . Terminal Hacks 50 | . 1 . 27 . . 16 2 . 2 1 1 . Record 28 | . . . 26 . . . 2 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . 1 . . . Branch Access Points 2 | . . . . . . 1 . . . . 1 . Emergency Access Points 3 | . . . . . . 2 . . . 1 . . Machine Index 1 | . . . . . . 1 . . . . . . Terminal Index 2 | . . . . . . 1 . . 1 . . . Alert Level 1 | . . . . . . 1 . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . Reprogram Traps 2 | . . . . . . 2 . . . . . . Maintenance Status 1 | . . . . . . 1 . . . . . . Patrol Status 1 | . . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . Zone Layout 3 | . . . . . . 3 . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . Network Status 1 | . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 12 | . . . . . 1 9 . . 1 1 . . Process 1 | . . . . . . 1 . . . . . . Report Inventory 7 | . . . . . 1 4 . . 1 1 . . Retrieve Matter 3 | . . . . . . 3 . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . Scanalyzer 5 | . . . . . . 2 . . 3 . . . Insert Component 2 | . . . . . . . . . 2 . . . Analyze 1 | . . . . . . . . . 1 . . . Retrieve Study 2 | . . . . . . 2 . . . . . . Garrison Access Hacks 4 | . . . . . 1 2 . . 1 . . . Seal Access 4 | . . . . . 1 2 . . 1 . . . Unauthorized Hacks 14 | . 2 . . . . 5 . . 3 1 3 . Terminals 13 | . 2 . . . . 5 . . 3 1 2 . Track 1 | . . . . . . 1 . . . . . . Botnet 8 | . 2 . . . . 3 . . 2 . 1 . Operators 3 | . . . . . . 1 . . 1 . 1 . Sabotage 1 | . . . . . . . . . . 1 . . Fabricators 1 | . . . . . . . . . . . 1 . Overload 1 | . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 31 | . 2 . . . 1 14 . . 6 5 3 . Full Trace Events 2 | . . . . . . 1 . . . 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . 2 . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 155 | . . . . . . 155 . . . . . . Retrieved Matter 155 | . . . . . . 155 . . . . . . Retrieved Components 1 | . . . . . . 1 . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Active Infowar (turns) 8512 | . . . . . 362 1978 . . 4093 1190 889 . Optics 6172 | . . . . . . . . . 4093 1190 889 . Sensors 2340 | . . . . . 362 1978 . . . . . . ECM 179 | . . . . . . . . . . 129 50 . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . 1 . . . . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Turns Passed 12030 | 96 177 413 317 105 446 2928 654 303 4093 1190 993 315 Spaces Moved 7934 | 100 163 416 331 117 330 1783 467 234 2081 670 789 453 Core 548 | 17 . . . . . . . . . . 88 443 Treads . | . . . . . . . . . . . . . Legs 5764 | . . . . . . 1748 467 234 2081 670 564 . Wheels 1485 | 83 163 416 331 117 330 35 . . . . . 10 Hover . | . . . . . . . . . . . . . Flight 137 | . . . . . . . . . . . 137 . Fastest Speed 40 | 50 90 90 90 90 90 110 130 130 120 120 40 50 Average Speed 114 | 83 90 90 95 90 90 129 130 130 121 152 98 50 Slowest Speed 330 | 100 90 100 100 90 110 130 130 130 200 330 120 90 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . 5 . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . Exploration Rate (%) 33 | 5 27 66 62 37 20 38 54 29 28 17 15 31 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 Known Exits Taken 7 | . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . Scrap Searched 4 | . . 2 . . . . 2 . . . . . Spaces Dug 34 | . . . . . 5 5 . . 18 6 . . Terrain Destroyed 75 | . . . . . 5 5 2 . 19 8 36 . Melee 31 | . . . . . 5 5 . . 18 3 . . Projectile 10 | . . . . . . . 2 . 1 5 2 . AOE 34 | . . . . . . . . . . . 34 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Total 10479 | 109 179 436 333 116 464 2331 487 233 3550 777 949 515 Wait 2167 | . 4 12 . . 100 468 3 . 1377 41 125 37 Move 7913 | 99 162 415 330 116 329 1782 466 233 2080 669 779 453 Hop 4 | . . . . . . . . . . . 4 . Pick Up 39 | 4 2 1 1 . 9 11 . . 8 2 1 . Fast Attach 31 | 6 1 1 . . 4 1 . . 3 6 4 5 Attach 14 | . . . 1 . . 3 . . 4 3 2 1 Detach 3 | . . . . . . . . . 2 1 . . Swap 46 | . 3 . . . 4 16 1 . 13 7 2 . Drop 31 | . 1 . . . 9 8 . . 10 2 1 . Fire 123 | . 6 7 . . 2 21 8 . 10 36 26 7 Melee 90 | . . . . . 7 21 6 . 43 10 . 3 Ram 1 | . . . . . . . . . . . 1 . Kick 4 | . . . . . . . . . . . 4 . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 13 | . . . 1 . . . 3 . . . . 9 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 9) 274 | -10/Materials | Entered Mines 303 | -10/Mines | Build established: Mutant 352 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 356 | -10/Mines | Found Prototype Device 581 | -10/Mines | Assembled infested the area 636 | -10/Mines | Met 8R-AWN 676 | -10/Mines | Discovered new exit (range 5) 687 | -10/Mines | Entered Exiles 711 | -10/Exiles | Welcomed by 8R-AWN 730 | -10/Exiles | Met EX-HEX 774 | -10/Exiles | Met EX-BIN 787 | -10/Exiles | Aligned with FarCom system 788 | -10/Exiles | Given EX-Vault access code 846 | -10/Exiles | Opened EX-Vault 857 | -10/Exiles | Found Skeleton Box 876 | -10/Exiles | Warned to stay clear of 0b10 Research branches 907 | -10/Exiles | Met EX-DEC 971 | -10/Exiles | Discovered new exit (range 14) 1004 | -10/Exiles | Left Exiles lab with Skeleton Box 1004 | -10/Exiles | Entered Mines 1025 | -9/Mines | Learned Materials emergency access door positions 1051 | -9/Mines | Discovered new exit (range 15) 1109 | -9/Mines | Entered Materials 1109 | -8/Materials | Evolved 4 slots: Utility x4 1414 | -8/Materials | Discovered new exit (range 14) 1500 | -8/Materials | Identified exit to Factory 1555 | -8/Materials | Entered Factory 1555 | -7/Factory | Evolved 2 slots: Utility x2 1562 | -7/Factory | Build established: Skirmisher 1606 | -7/Factory | Central database locked down 2332 | -7/Factory | Build established: Assassin 2414 | -7/Factory | Identified exit to Lower Caves 2659 | -7/Factory | Build established: Skirmisher 3255 | -7/Factory | Build established: Assassin 3836 | -7/Factory | Build established: Mutant 4483 | -7/Factory | Entered Lower Caves 4731 | -7/Lower Caves | Learned Factory emergency access door positions 4913 | -7/Lower Caves | Discovered new exit (range 8) 4922 | -7/Lower Caves | Identified exit to Lower Caves 4999 | -7/Lower Caves | Encountered a Warlord checkpoint 5137 | -7/Lower Caves | Entered another Lower Caves area 5379 | -7/Lower Caves | Discovered new exit (range 14) 5396 | -7/Lower Caves | Identified exit to Factory 5440 | -7/Lower Caves | Entered Factory 5440 | -6/Factory | Evolved 2 slots: Utility x2 5938 | -6/Factory | Identified Exp. Sensor Array 6061 | -6/Factory | Spotted B-75 Beast 8725 | -6/Factory | Garrison activated, responded to threat 9179 | -6/Factory | Destroyed B-75 Beast 9251 | -6/Factory | Identified exit to Factory 9533 | -6/Factory | Entered another Factory area 9533 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10005 | -5/Factory | Crushed by falling debris 10482 | -5/Factory | Lost 3 parts (1p2u) 10595 | -5/Factory | Cargo convoy interrupted 10671 | -5/Factory | Discovered new exit (range 10) 10682 | -5/Factory | Identified exit to Factory 10723 | -5/Factory | Entered another Factory area 10723 | -4/Factory | Evolved 2 slots: Utility x2 11519 | -4/Factory | Lost 3 parts (1p1n1u) 11612 | -4/Factory | Released all parts (12) 11643 | -4/Factory | Lost 3 parts (1p1n1w) 11679 | -4/Factory | Identified exit to Upper Caves 11687 | -4/Factory | Core integrity fell below 50% 11716 | -4/Factory | Entered Upper Caves 11768 | -4/Upper Caves | Ambushed by wild Derelicts 11819 | -4/Upper Caves | Encountered a Warlord checkpoint 11908 | -4/Upper Caves | Core integrity fell below 20% 11958 | -4/Upper Caves | Lost 5 parts (1p2n2w) 11964 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12031 | -4/Upper Caves | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 11934_ H-77 Assassin system terminally corrupted. 11934_ Lgt. Antimatter Reactor fried. 11937_ Acquired 67 matter. 11938_ Coil Gun fries itself beyond repair. 11940_ Acquired 80 matter. 11947_ System corrupted: Matter fused (-8). 11947_ Sneak attack on G-67 Veteran. 11947_ Destroyed Field Laser. 11947_ Destroyed Adv. Heat Sink. 11947_ Destroyed Lgt. Antimatter Reactor. 11947_ G-67 Veteran system corrupted by crushing effect. 11947_ G-67 Veteran knocked back. 11948_ G-67 Veteran system terminally corrupted. 11948_ Adv. Heat Sink fried. 11950_ Acquired 70 matter. 11964_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 11999_ System corrupted: Matter fused (-10). 12007_ Acquired derelict log, extracted data. World map updated: -2/Research. 12029_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | # #############?????????????????????????? | | # ## #?????????????????????????? | | ?# ## #####?????????????????????? | | ## ## #?????????????????????? | | ### ## #?????????????????????? | | ## ## #?? #?????????????????????? | | ?# #### ### #???#?????????????????????? | | ?####?# # ##?# #?????????????????????????? | | ??## ## # ############?????????????????????????? | | ??# # ##????# #?????????????????????????? | | ### #??## #?????????????????????????? | | ### #?????? ???????????????????? | | ### #?????? #??????????????????? | | ### ## #????? #??????????????????? | | ??# ## #????? #??????????????????? | | ??# ?## #????? ###????????????????? | | ?# ??# #????# #????????????????? | | ?## ??# ##??? #????????????????? | | ??#? ???## #??? ##???????????????? | | ?????????## #??? ##??????????????? | | ??????????## #?? #??????????????? | | ???????????## #?? #??????????????? | | ????????????## ##?? #???????????????? | | ?????????##### ##### #???????????????? | | ????????## ## #????????????????? | | ???###### @ #?????????????????? | | ???#" ## ###### ##?????????????????? | | ???# "" ######??#p ##??????????????????? | | ???#""" ##### #??? #???????????????????? | | ???#"" ### #### #???????????????????? | | ???# "## ## ##??????????????????? | | ???####### #??????????????????? | | ?????????# ####### #????????????????? | | ?????????## ###???????? ##????????????????? | | ??????????## ####?????????????????????????????? | | ???????????## ##????????????????????????????????? | | ????????????####?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 31 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 62 Targeting Accuracy 18 Melee Accuracy 8 Target Analysis 5 Core Analysis 9 Armor Integrity Analysis 30 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Ion Engine | -7/Factory | Hacked Hpw. Shotgun | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Jackpot Challenges ------------ None Game ------ Seed ThrusterOmegaChainsaw Manual? 0 Play Time 01:45:00 Cumulative 207.8 hours Start 2025.10.27 @ 10:23:21 End 2025.10.27 @ 17:23:17 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 249 Rogue 75 Adventurer 174 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 58 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f3a84ce-89f9-4f14-a608-8a2022d35b5a