Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 19:56:48

Player: morimori

Result: Destroyed self with Sigix Terminator

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (10)       2000
Robots Destroyed (250)     1250
Value Destroyed (11338)    11338
Prototype IDs (33)         660
Alien Tech Used (5)        1000
Bonus (10489)              10489
              TOTAL SCORE: 30237

 Bonus
-------
High Alert Combat Kills    3670
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      494
Used Core Reset Matrix     3000
Scanned by Researcher      500
Met Sigix                  2000
Friendly Fire              -175

 Cogmind 
---------
Core Integrity             0/1300
Matter                     95/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (900) Ox17
Location                   -3/Quarantine

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (10) -----
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
   Experimental Optical Array
       Advanced Sensor Array
   Experimental Signal Interpreter
       Advanced Target Analyzer
>               --- WEAPON (4) -------
                Core Cannon
>               --- INVENTORY (20) ---
          Light Antimatter Reactor
          Light Antimatter Reactor
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
                Hacking Suite
                Subatomic Replicator
  Hypervelocity Coil Gun
          Heavy Gauss Cannon
          Heavy Autocannon
                Linear Accelerator
                Linear Accelerator
                Linear Accelerator
                Linear Accelerator

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
     Reinforced Antimatter Reactor
>               --- PROPULSION -------
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Biometal Leg
       Enhanced Biometal Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
   Experimental Optical Array
       Advanced Sensor Array
   Experimental Signal Interpreter
       Advanced Target Analyzer
       Improved System Shield
>               --- WEAPON -----------
                Plasma Rifle
                Core Cannon
                Linear Accelerator
>               --- INVENTORY --------
          Light Antimatter Reactor
          Light Antimatter Reactor
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Biometal Leg
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
                Hacking Suite
                Subatomic Replicator
  Hypervelocity Coil Gun
          Heavy Gauss Cannon
          Heavy Autocannon
                Linear Accelerator
                Linear Accelerator
                Linear Accelerator
                Sigix Terminator
[Rating: 162]

 Favorites 
-----------
Power                      Micro Antimatter Reactor
  Engine                   Makeshift Power Source
  Power Core               Cooled Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Myomer Leg
  Leg                      Myomer Leg
  Wheel                    Wheel
  Hover Unit               Backup Propulsion I
  Flight Unit              VTOL Module
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Experimental Optical Array
  Hackware                 Improved System Shield
  Protection               Backup Plating III
Weapon                     Wave Gun
  Energy Gun               Wave Gun
  Energy Cannon            Nova Cannon
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Linear Accelerator
  Launcher                 Micro-nuke Launcher
  Slashing Weapon          Katana
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -10 -7  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Fac Upp War Pro Fac Res Qua 
Slots Evolved              14   | .   .   .   .   10  .   .   .   2   2   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   2   .   .   .   1   .   .   
  Utility                  8    | .   .   .   .   6   .   .   .   1   1   .   
  Weapon                   2    | .   .   .   .   1   .   .   .   .   1   .   
Parts Attached             318  | 8   10  13  3   53  .   35  3   7   88  98  
  Power                    53   | 1   4   2   .   4   .   9   .   .   15  18  
    Engine                 15   | 1   4   2   .   2   .   6   .   .   .   .   
    Core                   6    | .   .   .   .   2   .   2   .   .   2   .   
    Reactor                32   | .   .   .   .   .   .   1   .   .   13  18  
  Propulsion               81   | 2   3   4   3   11  .   9   .   3   23  23  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    58   | .   .   .   .   .   .   9   .   3   23  23  
    Wheel                  19   | 2   3   4   3   7   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   2   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   2   .   .   .   .   .   .   
  Utility                  100  | 2   2   2   .   24  .   11  .   3   32  24  
    Device                 72   | 1   1   2   .   13  .   4   .   3   26  22  
    Storage                6    | 1   1   .   .   2   .   1   .   .   1   .   
    Processor              13   | .   .   .   .   5   .   4   .   .   2   2   
    Hackware               2    | .   .   .   .   .   .   .   .   .   2   .   
    Protection             7    | .   .   .   .   4   .   2   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   84   | 3   1   5   .   14  .   6   3   1   18  33  
    Energy Gun             38   | 2   1   2   .   7   .   4   2   1   10  9   
    Energy Cannon          12   | .   .   1   .   1   .   .   .   .   2   8   
    Ballistic Gun          13   | 1   .   1   .   3   .   .   .   .   3   5   
    Ballistic Cannon       10   | .   .   .   .   1   .   1   1   .   1   6   
    Launcher               7    | .   .   1   .   1   .   .   .   .   2   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   1   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   .   .   .   .   10  .   .   5   5   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      5    | .   .   .   .   .   .   .   .   .   .   5   
Parts Lost                 89   | .   .   3   .   24  .   .   .   2   27  33  
  Power                    17   | .   .   1   .   4   .   .   .   .   6   6   
  Propulsion               33   | .   .   2   .   9   .   .   .   .   8   14  
  Utility                  17   | .   .   .   .   3   .   .   .   2   6   6   
  Weapon                   22   | .   .   .   .   8   .   .   .   .   7   7   
  Highest Loss Streak      11   | .   .   2   .   4   .   .   .   2   11  11  
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   100 99  90  68  11  57  96  94  98  95  
  Engine                   4    | .   14  13  14  2   .   10  .   .   .   .   
  Core                     1    | .   .   .   .   3   .   .   11  10  1   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   7   8   
  Leg                      11   | .   .   .   .   2   .   6   23  26  22  22  
  Wheel                    6    | .   28  27  19  5   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   1   11  7   .   .   .   .   
  Device                   16   | .   14  14  14  15  .   4   17  18  20  23  
  Storage                  5    | .   14  14  14  4   .   1   5   5   4   4   
  Processor                7    | .   .   .   .   10  .   1   5   5   8   12  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   7   4   
  Protection               3    | .   .   .   .   2   .   9   17  12  3   .   
  Energy Gun               10   | .   14  13  14  9   .   12  9   15  11  5   
  Energy Cannon            2    | .   .   9   .   .   .   .   .   .   2   2   
  Ballistic Gun            3    | .   14  4   14  2   .   .   .   .   2   1   
Naked Turns                61   | .   .   .   .   61  .   .   .   .   .   .   
Heaviest Build             132  | 15  50  62  55  91  .   107 126 101 110 132 
  Greatest Support         133  | 32  32  30  30  38  3   103 103 118 133 133 
  Greatest Overweight (x)  18   | .   2   3   18  5   .   2   1   .   1   4   
  Average Overweight (x)   .    | .   .   2   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  5   20  20  20  20  20  
  Average Capacity         18   | 7   16  20  20  19  5   9   20  20  20  20  
  Most Carried             20   | 8   20  20  20  20  5   20  20  20  20  20  
  Average Carried          17   | 6   14  19  19  17  5   8   19  19  19  19  
  Final Capacity           20   | 8   20  20  20  5   5   20  20  20  20  20  
  Final Carried            20   | 8   20  20  20  5   5   20  20  20  20  18  
Scrap Engine Consumption   56   | .   .   .   .   56  .   .   .   .   .   .   
  Constructs Created       6    | .   .   .   .   6   .   .   .   .   .   .   
  Constructs Modified      17   | .   .   .   .   17  .   .   .   .   .   .   

 Class Distribution 
--------------------
 24% | Scavenger-Tank
 23% | Scavenger-Skirmisher
 22% | Mutant
 10% | Scavenger-Mutant
  7% | Scavenger-Gunner
  5% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Subcaves
               Mutant | -7/Recycling
       Scavenger-Tank | -5/Factory
               Mutant | -5/Upper Caves
               Mutant | -5/Warlord
       Scavenger-Tank | -4/Proximity Caves
       Scavenger-Tank | -4/Factory
 Scavenger-Skirmisher | -3/Research
 Scavenger-Skirmisher | -3/Quarantine

 Resources                       | -11  -10  -10  -7   -5   -5   -5   -4   -4   -3   -3   
-----------                Run   | Yrd  Mat  Sub  Rec  Fac  Upp  War  Pro  Fac  Res  Qua  
Matter Collected           6267  | 393  326  179  89   1488 .    380  214  66   1486 1646 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11299 | 200  396  287  267  3126 .    84   87   319  4892 1641 
  Parts                    507   | 18   26   18   9    138  .    1    5    9    193  90   
Haulers Intercepted        3     | .    2    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           10    | .    1    .    .    8    .    .    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      13    | .    .    8    .    .    .    .    5    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -7  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Fac Upp War Pro Fac Res Qua 
Combat Hostiles Destroyed  182  | .   8   9   .   61  .   3   6   4   63  28  
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   
  Guns                     112  | .   8   2   .   38  .   3   3   4   39  15  
  Cannons                  31   | .   .   2   .   8   .   .   3   .   10  8   
  AOE                      30   | .   .   4   .   12  .   .   .   .   9   5   
Classes Destroyed          24   | 3   5   4   1   5   .   2   1   .   .   3   
  Worker                   13   | 2   .   .   .   4   .   .   .   .   5   2   
  Builder                  17   | .   .   .   1   6   .   .   .   .   4   6   
  Tunneler                 5    | 4   .   .   .   .   .   .   .   .   1   .   
  Hauler                   3    | .   2   .   .   .   .   .   .   .   1   .   
  Recycler                 6    | 1   .   .   1   2   .   .   .   .   2   .   
  Mechanic                 5    | .   .   .   .   1   .   .   .   .   3   1   
  Operator                 6    | .   1   .   .   1   .   .   .   .   2   2   
  Drone                    2    | .   .   .   .   .   .   .   2   .   .   .   
  Turret                   2    | .   .   2   .   .   .   .   .   .   .   .   
  Watcher                  12   | .   2   .   .   2   .   .   .   .   6   2   
  Swarmer                  38   | .   3   4   .   19  .   .   4   .   4   4   
  Saboteur                 2    | .   .   .   .   1   .   .   .   .   .   1   
  Grunt                    78   | .   5   .   .   28  .   1   .   3   29  12  
  Brawler                  7    | .   .   .   .   1   .   .   .   .   4   2   
  Duelist                  6    | .   .   .   .   2   .   .   .   .   3   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   1   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   7    | .   .   1   .   1   .   .   .   1   4   .   
  Specialist               1    | .   .   .   .   .   .   1   .   .   .   .   
  Hunter                   8    | .   .   .   .   1   .   .   .   .   6   1   
  Programmer               25   | .   .   .   .   8   .   .   .   .   13  4   
  Q-Series                 2    | .   .   .   .   .   .   .   .   .   .   2   
  Executioner              1    | .   .   .   .   .   .   1   .   .   .   .   
  Subdweller               4    | .   .   4   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | 3   7   4   1   11  .   2   4   2   14  8   
  Combat Bots Only         11   | .   4   4   .   10  .   2   4   2   11  5   
Max Kills in Single Turn   8    | 1   1   2   1   4   .   1   2   1   4   8   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 5    | .   .   2   .   4   .   .   .   .   4   5   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -7    -5    -5    -5    -4    -4    -3    -3    
--------                   Run   | Yrd   Mat   Sub   Rec   Fac   Upp   War   Pro   Fac   Res   Qua   
Hostile Shots Fired        1224  | .     22    69    .     332   .     19    10    32    397   343   
  Missed                   430   | .     8     29    .     91    .     8     3     10    171   110   
Damage Taken               16686 | .     161   538   .     4632  .     291   109   449   5171  5335  
  Core                     2056  | .     48    173   .     499   .     23    .     23    548   742   
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   313   | .     .     .     .     313   .     .     .     .     .     .     
Core Remaining (%)         64    | 100   .     .     11    .     .     .     47    98    .     .     
Volleys Fired              579   | 10    32    23    4     186   .     19    10    10    153   132   
  Largest                  4     | 2     2     2     2     3     .     3     2     3     4     4     
  Hottest                  331   | 90    70    140   105   241   .     161   171   237   331   300   
Shots Fired                1496  | 20    64    40    8     465   .     51    20    30    503   295   
  Gun                      1223  | 20    64    31    8     415   .     51    10    30    411   183   
  Cannon                   252   | .     .     6     .     47    .     .     10    .     80    109   
  Launcher                 21    | .     .     3     .     3     .     .     .     .     12    3     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  418   | 9     32    17    4     143   .     .     10    .     93    110   
  Thermal                  972   | 10    32    23    4     291   .     14    10    30    394   164   
  Explosive                12    | .     .     .     .     .     .     .     .     .     12    .     
  Electromagnetic          53    | 1     .     .     .     31    .     .     .     .     .     21    
  Entropic                 41    | .     .     .     .     .     .     37    .     .     4     .     
  Robot Hit Streak         30    | 7     9     8     4     30    .     11    8     11    20    12    
  Robot Miss Streak        8     | 1     2     5     1     4     .     2     4     2     7     8     
  Penetration Max          2     | .     .     .     .     1     .     .     .     .     2     1     
  Secondary Targets        10    | .     .     .     .     4     .     .     .     .     3     3     
    Max Gunslinging Chain  1     | .     .     .     .     1     .     .     .     .     1     1     
Shots Hit Robots           951   | 12    49    21    4     333   .     34    10    24    308   156   
  Core Hits                507   | 8     24    16    4     154   .     10    6     13    201   71    
  Critical Kills           15    | .     .     2     .     .     .     .     .     .     6     7     
  Critical Parts Destroyed 14    | .     .     .     .     3     .     1     .     .     1     9     
  Critical Strikes         87    | 1     8     3     .     19    .     2     2     3     20    29    
    Burn                   51    | 1     8     1     .     14    .     1     1     3     13    9     
    Meltdown               4     | .     .     1     .     .     .     .     .     .     2     1     
    Destroy                24    | .     .     1     .     3     .     .     .     .     5     15    
    Blast                  5     | .     .     .     .     2     .     .     1     .     .     2     
    Corrupt                1     | .     .     .     .     .     .     .     .     .     .     1     
    Impale                 1     | .     .     .     .     .     .     .     .     .     .     1     
    Detonate               1     | .     .     .     .     .     .     1     .     .     .     .     
Melee Attacks              4     | .     .     .     .     1     .     .     .     .     .     3     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 1     | .     .     .     .     1     .     .     .     .     .     .     
  Piercing                 3     | .     .     .     .     .     .     .     .     .     .     3     
  Sneak Attacks            3     | .     .     .     .     .     .     .     .     .     .     3     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           38904 | 148   626   672   88    9254  .     1601  496   532   12269 13218 
  Guns                     19517 | 148   626   295   88    7026  .     1469  135   532   7136  2062  
  Cannons                  6576  | .     .     78    .     1239  .     .     361   .     2074  2824  
  Explosions               12546 | .     .     299   .     981   .     132   .     .     3045  8089  
  Melee                    218   | .     .     .     .     .     .     .     .     .     .     218   
  Ramming                  47    | .     .     .     .     8     .     .     .     .     14    25    
  Kinetic                  8220  | 48    277   449   24    3829  .     .     361   .     1545  1687  
  Thermal                  25194 | 87    349   223   64    4991  .     317   135   532   7665  10831 
  Explosive                3045  | .     .     .     .     .     .     .     .     .     3045  .     
  Electromagnetic          896   | 13    .     .     .     426   .     .     .     .     .     457   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 218   | .     .     .     .     .     .     .     .     .     .     218   
  Entropic                 1284  | .     .     .     .     .     .     1284  .     .     .     .     
Highest Corruption         30    | .     .     .     .     .     .     .     .     .     21    30    
  Average Corruption       16    | .     .     .     .     .     .     .     .     .     6     24    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       28    | .     .     .     .     13    .     .     .     .     .     15    
  Effects                  193   | .     .     .     .     .     .     .     .     .     54    139   
    Message Errors         41    | .     .     .     .     .     .     .     .     .     17    24    
    Matter Fused           37    | .     .     .     .     .     .     .     .     .     9     28    
    Heat Flow Errors       21    | .     .     .     .     .     .     .     .     .     5     16    
    Energy Discharges      22    | .     .     .     .     .     .     .     .     .     5     17    
    Parts Rejected         7     | .     .     .     .     .     .     .     .     .     4     3     
    Parts Fused            2     | .     .     .     .     .     .     .     .     .     .     2     
    Data Loss (minor)      18    | .     .     .     .     .     .     .     .     .     5     13    
    Data Loss (major)      6     | .     .     .     .     .     .     .     .     .     2     4     
    Misfires               9     | .     .     .     .     .     .     .     .     .     2     7     
    Alerts                 5     | .     .     .     .     .     .     .     .     .     .     5     
    Misdirections          6     | .     .     .     .     .     .     .     .     .     1     5     
    Weapon Failures        19    | .     .     .     .     .     .     .     .     .     4     15    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1271  | .     .     .     .     141   .     .     72    .     188   870   
  Projectiles              467   | .     .     .     .     48    .     .     72    .     111   236   
  Explosions               665   | .     .     .     .     93    .     .     .     .     77    495   
  Melee                    139   | .     .     .     .     .     .     .     .     .     .     139   
Knockbacks                 44    | .     .     .     .     21    .     .     2     .     6     15    
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     1     
  Kinetic                  37    | .     .     .     .     18    .     .     2     .     4     13    
  Secondary                6     | .     .     .     .     3     .     .     .     .     2     1     
Self-Inflicted Damage      1353  | .     .     99    .     43    .     .     .     .     154   1057  
  Shots                    9     | .     .     2     .     1     .     .     .     .     3     3     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             4     | .     .     .     .     1     .     .     .     .     1     2     
  Kicked                   4     | .     .     .     .     1     .     .     .     .     1     2     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        323   | 30    111   7     15    295   .     30    .     233   323   238   
  Average Temperature      73    | 11    44    4     10    79    .     15    .     98    81    95    
  Received Heat Transfer   2615  | .     81    186   .     1044  .     66    .     135   761   342   
  Effects                  3     | .     .     .     .     1     .     .     .     .     2     .     
    Energy Bleed           2     | .     .     .     .     1     .     .     .     .     1     .     
    Interference           1     | .     .     .     .     .     .     .     .     .     1     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              1     | .     .     .     .     1     .     .     .     .     .     .     
  Impact Corruptions       3     | .     .     .     .     .     .     .     .     .     1     2     
Robots Melted              10    | .     .     1     .     2     .     .     .     .     6     1     
  Combat Hostiles          8     | .     .     1     .     2     .     .     .     .     5     .     
  Parts Melted             72    | 2     6     .     .     19    .     .     2     7     32    4     
  Heat Transferred         29180 | 333   1569  458   111   9662  .     356   296   1110  10915 4370  
Parts Sabotaged            3     | .     .     .     .     3     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     .     .     .     1     .     .     .     .     .     1     

 Alert                          | -11  -10  -10  -7   -5   -5   -5   -4   -4   -3   -3   
-------                    Run  | Yrd  Mat  Sub  Rec  Fac  Upp  War  Pro  Fac  Res  Qua  
Peak Influence             1468 | 35   217  .    400  1362 .    .    .    412  1468 1122 
  Initial                  800  | .    22   .    372  134  .    .    .    300  137  800  
  Average                  592  | 16   108  .    321  513  .    .    .    332  708  903  
Maximum Alert Level        4    | .    1    .    2    4    .    .    .    2    4    4    
  Low Security (%)         22   | 100  79   .    .    35   .    .    .    .    9    .    
  Level 1                  15   | .    20   .    68   10   .    .    .    96   14   .    
  Level 2                  14   | .    .    .    31   22   .    .    .    3    20   .    
  Level 3                  39   | .    .    .    .    20   .    .    .    .    39   98   
  Level 4                  8    | .    .    .    .    10   .    .    .    .    16   1    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          40   | .    .    .    .    13   .    .    .    .    18   9    
  Investigation            2    | .    .    .    .    2    .    .    .    .    .    .    
  Extermination            14   | .    .    .    .    4    .    .    .    .    6    4    
  Reinforcement            7    | .    .    .    .    1    .    .    .    .    3    3    
  Assault                  11   | .    .    .    .    3    .    .    .    .    6    2    
  Garrison                 6    | .    .    .    .    3    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    1    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    1    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    1    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -7  -5  -5  -5  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Sub Rec Fac Upp War Pro Fac Res Qua 
Distress Signals           8    | .   2   .   .   .   .   1   .   .   3   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              371  | .   18  38  .   85  .   66  6   7   99  52  
  Peak Tracking Total      16   | .   5   6   .   8   .   16  4   4   8   8   
  Tactical Retreats        25   | .   .   3   .   9   .   2   .   1   4   6   

 Traps                          | -11 -10 -10 -7  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Fac Upp War Pro Fac Res Qua 
Traps Triggered            11   | .   1   1   .   3   .   .   .   1   .   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                20   | .   .   .   .   1   .   19  .   .   .   .   

 Machines                       | -11 -10 -10 -7  -5  -5  -5  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Sub Rec Fac Upp War Pro Fac Res Qua 
Machines Disabled          26   | .   .   4   .   5   .   1   .   .   4   12  
  Max in Single Turn       3    | .   .   3   .   1   .   1   .   .   1   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -5  -5  -5  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Sub Rec Fac Upp War Pro Fac Res Qua 
Machines Accessed          56   | .   10  .   8   9   .   6   .   2   11  10  
  Terminals                29   | .   8   .   4   4   .   .   .   .   4   9   
  Fabricators              5    | .   .   .   .   2   .   .   .   1   2   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   1   1   
  Recycling Units          12   | .   2   .   4   2   .   .   .   1   3   .   
  Scanalyzers              2    | .   .   .   .   1   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                132  | .   25  .   15  21  .   16  .   4   33  18  
  Successful               71   | .   16  .   4   13  .   16  .   1   13  8   
  Failed                   60   | .   8   .   11  8   .   .   .   3   20  10  
    Catastrophic           12   | .   1   .   3   1   .   .   .   1   2   4   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   13  .   .   7   .   .   .   .   8   1   
  Terminals                68   | .   21  .   7   10  .   .   .   .   13  17  
  Fabricators              14   | .   .   .   .   4   .   .   .   3   7   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   2   1   
  Recycling Units          21   | .   4   .   8   3   .   .   .   1   5   .   
  Scanalyzers              10   | .   .   .   .   4   .   .   .   .   6   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             40   | .   9   .   1   2   .   16  .   .   5   7   
  Record                   19   | .   .   .   .   1   .   15  .   .   .   3   
  Part Schematic           1    | .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   3   .   .   .   .   .   .   .   2   1   
  Open Door                2    | .   .   .   .   .   .   1   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           3    | .   1   .   .   .   .   .   .   .   1   1   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   2   .   .   .   .   .   .   .   1   1   
Fabricator Hacks           4    | .   .   .   .   3   .   .   .   .   1   .   
  Network Status           2    | .   .   .   .   1   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   1   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   1   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       9    | .   2   .   3   1   .   .   .   1   2   .   
  Retrieve Components      9    | .   2   .   3   1   .   .   .   1   2   .   
Scanalyzer                 7    | .   .   .   .   4   .   .   .   .   3   .   
  Insert Component         3    | .   .   .   .   2   .   .   .   .   1   .   
  Analyze                  4    | .   .   .   .   2   .   .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   5   .   .   3   .   .   .   .   2   .   
  Terminals                9    | .   5   .   .   3   .   .   .   .   1   .   
    Assimilate             5    | .   3   .   .   1   .   .   .   .   1   .   
    Botnet                 2    | .   1   .   .   1   .   .   .   .   .   .   
    Operators              2    | .   1   .   .   1   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         43   | .   9   .   7   8   .   .   .   1   10  8   
  Full Trace Events        2    | .   .   .   1   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   1   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   1   2   .   .   .   .   1   3   
  Parts Built              1    | .   .   .   .   1   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   84  .   .   .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   4   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     41   | .   6   .   14  10  .   .   .   .   11  .   
Parts Scanalyzed           3    | .   .   .   .   2   .   .   .   .   1   .   
  Part Schematics Acquired 3    | .   .   .   .   2   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -5  -5  -5  -4  -4  -3  -3  
------------               Run  | Yrd Mat Sub Rec Fac Upp War Pro Fac Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -7  -5  -5  -5  -4  -4  -3  -3  
--------                   Run  | Yrd Mat Sub Rec Fac Upp War Pro Fac Res Qua 
Total Allies               3    | .   1   .   .   1   .   .   .   .   1   .   
  Largest Group            1    | .   1   .   .   1   .   .   .   .   1   .   
  Highest-Rated Group      10   | .   10  .   .   10  .   .   .   .   10  .   
  Highest-Rated Ally       10   | .   10  .   .   10  .   .   .   .   10  .   
Total Orders               16   | .   4   .   .   5   .   3   .   .   4   .   
  STAY                     7    | .   2   .   .   3   .   .   .   .   2   .   
  ROAM                     1    | .   .   .   .   .   .   1   .   .   .   .   
  FOLLOW                   6    | .   2   .   .   2   .   .   .   .   2   .   
  EXPLORE                  1    | .   .   .   .   .   .   1   .   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   1   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   1   .   .   .   .   

 Intel                          | -11 -10 -10 -7  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Fac Upp War Pro Fac Res Qua 
Robot Analysis Total       2    | .   1   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   1   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   1   .   .   .   .   

 Exploration                     | -11  -10  -10  -7   -5   -5   -5   -4   -4   -3   -3   
-------------              Run   | Yrd  Mat  Sub  Rec  Fac  Upp  War  Pro  Fac  Res  Qua  
Turns Passed               14457 | 212  950  1049 640  3869 19   1569 485  280  2813 2571 
Spaces Moved               8669  | 154  739  752  505  2274 37   1018 291  195  1439 1265 
  Core                     491   | 1    .    .    1    313  37   139  .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3761  | .    .    .    .    307  .    264  291  195  1439 1265 
  Wheels                   3801  | 153  739  752  504  1653 .    .    .    .    .    .    
  Hover                    616   | .    .    .    .    1    .    615  .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  107  107  50   50   50   115  116  114  112  
  Average Speed            120   | 99   107  119  118  124  50   126  153  116  117  119  
  Slowest Speed            950   | 100  115  125  950  400  50   236  185  116  190  400  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 6    96   51   60   28   10   96   50   6    33   76   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    1    1    1    1    .    .    
Scrap Searched             7     | .    .    3    .    .    .    .    4    .    .    .    
Spaces Dug                 13    | .    .    .    .    1    .    .    .    .    4    8    
Terrain Destroyed          352   | .    .    33   1    47   .    5    5    .    161  100  
  Melee                    1     | .    .    .    .    1    .    .    .    .    .    .    
  Projectile               130   | .    .    2    1    27   .    5    5    .    34   56   
  AOE                      221   | .    .    31   .    19   .    .    .    .    127  44   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -7   -5   -5   -5   -4   -4   -3   -3   
---------                  Run   | Yrd  Mat  Sub  Rec  Fac  Upp  War  Pro  Fac  Res  Qua  
Total                      11571 | 192  844  871  542  2959 36   1264 311  229  2239 2084 
  Wait                     1539  | 1    33   43   17   348  .    130  2    11   488  466  
  Move                     8659  | 153  738  751  504  2273 36   1017 290  194  1438 1265 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  183   | 14   18   19   4    35   .    19   3    4    22   45   
  Fast Attach              123   | 7    2    2    3    18   .    27   .    2    28   34   
  Attach                   76    | .    .    3    .    19   .    3    3    3    17   28   
  Detach                   32    | .    .    .    1    12   .    10   .    .    4    5    
  Swap                     125   | 1    8    8    .    16   .    9    .    2    43   38   
  Drop                     218   | 6    13   22   9    35   .    23   3    3    45   59   
  Fire                     579   | 10   32   23   4    186  .    19   10   10   153  132  
  Melee                    4     | .    .    .    .    1    .    .    .    .    .    3    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     4     | .    .    .    .    1    .    .    .    .    1    2    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            22    | .    .    .    .    15   .    .    .    .    .    7    
  Rewire                   7     | .    .    .    .    .    .    7    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-7/Recycling
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-3/Research (discovered 3 exits: Arm / *Qua x2)
-3/Quarantine

 History 
---------
  Turn | Location           | Event
    24 | -11/Scrapyard      | Discovered new exit (range 15)
   213 | -11/Scrapyard      | Entered Materials
   228 | -10/Materials      | Discovered new exit (range 5)
   309 | -10/Materials      | Build established: Mutant
   549 | -10/Materials      | Discovered new exit (range 16)
   757 | -10/Materials      | Discovered new exit (range 14)
   757 | -10/Materials      | Central database locked down
   922 | -10/Materials      | Discovered new exit (range 11)
  1144 | -10/Materials      | Discovered new exit (range 7)
  1163 | -10/Materials      | Entered Subcaves
  1262 | -10/Subcaves       | Ambushed by swarm of Subdwellers
  1595 | -10/Subcaves       | Build established: Scavenger-Mutant
  1723 | -10/Subcaves       | Discovered new exit (range 9)
  2037 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Laser
  2043 | -10/Subcaves       | Discovered new exit (range 11)
  2045 | -10/Subcaves       | Core integrity fell below 50%
  2066 | -10/Subcaves       | Core integrity fell below 20%
  2151 | -10/Subcaves       | Shifting Twisted Machinery released Hvy. Riot Gun
  2212 | -10/Subcaves       | Entered Recycling
  2216 | -7/Recycling       | Found Scrap Engine
  2547 | -7/Recycling       | Discovered new exit (range 16)
  2780 | -7/Recycling       | Build established: Mutant
  2852 | -7/Recycling       | Entered Factory
  2852 | -5/Factory         | Evolved 10 slots: Power x1, Propulsion x2, Utility x6, Weapon x1
  3202 | -5/Factory         | Discovered new exit (range 8)
  3470 | -5/Factory         | Discovered new exit (range 9)
  3667 | -5/Factory         | Build established: Scavenger-Tank
  4254 | -5/Factory         | Destroyed 10 combat bots
  4554 | -5/Factory         | Lost 4 parts (2n2u)
  4652 | -5/Factory         | First assault squad dispatched
  5123 | -5/Factory         | Fabricated Hvy. Riot Gun?
  5329 | -5/Factory         | Build established: Scavenger-Gunner
  5396 | -5/Factory         | P-70 Sage assimilated allied Technician 6a
  5471 | -5/Factory         | Cargo convoy interrupted
  5777 | -5/Factory         | Build established: Gunner
  6125 | -5/Factory         | Lost 3 parts (1p1n1w)
  6171 | -5/Factory         | Lost 4 parts (1p1n2w)
  6301 | -5/Factory         | Garrison activated, responded to threat
  6456 | -5/Factory         | Lost 4 parts (2n1u1w)
  6486 | -5/Factory         | Released all parts (9)
  6721 | -5/Factory         | Entered Upper Caves
  6739 | -5/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
  6740 | -5/Upper Caves     | Entered Warlord
  6769 | -5/Warlord         | Discovered new exit (range 9)
  6781 | -5/Warlord         | Build established: Mutant
  7008 | -5/Warlord         | Found Prototype Device
  7008 | -5/Warlord         | Identified Wardrone Bay
  7459 | -5/Warlord         | Warlord's base attacked by MAIN.C
  7526 | -5/Warlord         | Met Warlord
  7689 | -5/Warlord         | Found Prototype Energy Gun
  7689 | -5/Warlord         | Identified Vortex Rifle
  7692 | -5/Warlord         | Found Vortex Rifle
  7804 | -5/Warlord         | Spotted Executioner
  7809 | -5/Warlord         | Warlord forces counterattacked
  7827 | -5/Warlord         | Spotted Striker
  7867 | -5/Warlord         | Lost 5 allies
  7879 | -5/Warlord         | Spotted Executioner
  7883 | -5/Warlord         | Spotted Striker
  7922 | -5/Warlord         | Lost 6 allies
  7930 | -5/Warlord         | Found Prototype Ballistic Cannon
  7930 | -5/Warlord         | Identified Hvy. Autocannon
  8013 | -5/Warlord         | Lost 11 allies
  8071 | -5/Warlord         | Spotted Executioner
  8132 | -5/Warlord         | Build established: Scavenger-Tank
  8132 | -5/Warlord         | Spotted Executioner
  8132 | -5/Warlord         | Spotted Executioner
  8134 | -5/Warlord         | Warlord base infiltrated, sounded retreat
  8137 | -5/Warlord         | Core integrity fell below 50%
  8174 | -5/Warlord         | Spotted Striker
  8202 | -5/Warlord         | Spotted Executioner
  8203 | -5/Warlord         | Spotted Executioner
  8208 | -5/Warlord         | Lost 7 allies
  8217 | -5/Warlord         | Destroyed Executioner
  8309 | -5/Warlord         | Lost 4 allies
  8309 | -5/Warlord         | Entered Proximity Caves
  8414 | -4/Proximity Caves | Spotter reported a threat
  8532 | -4/Proximity Caves | Spotter reported a threat
  8773 | -4/Proximity Caves | Discovered new exit (range 8)
  8794 | -4/Proximity Caves | Entered Factory
  8794 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8814 | -4/Factory         | Discovered new exit (range 13)
  9044 | -4/Factory         | Search patrols dispatched
  9074 | -4/Factory         | Entered Research
  9074 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
  9075 | -3/Research        | Identified exit to Armory
  9705 | -3/Research        | Garrison activated, responded to threat
 10665 | -3/Research        | Build established: Scavenger-Skirmisher
 10819 | -3/Research        | Identified exit to Quarantine
 11074 | -3/Research        | First assault squad dispatched
 11246 | -3/Research        | Destroyed 11 combat bots
 11513 | -3/Research        | System corruption reached 10%
 11572 | -3/Research        | Lost 11 parts (3p4n3u1w)
 11836 | -3/Research        | Lost 7 parts (1p2n1u3w)
 11887 | -3/Research        | Entered Quarantine
 11931 | -3/Quarantine      | Found Alien Reactor
 11931 | -3/Quarantine      | Identified Matter Drive
 11932 | -3/Quarantine      | Scanned by Researcher
 12174 | -3/Quarantine      | Found Sigix Corpse
 12292 | -3/Quarantine      | Found Alien Energy Cannon
 12292 | -3/Quarantine      | Identified Core Cannon
 12550 | -3/Quarantine      | Core integrity fell below 50%
 12814 | -3/Quarantine      | Lost 4 parts (1p2n1w)
 12956 | -3/Quarantine      | Found Prototype Processor
 12956 | -3/Quarantine      | Identified Exp. Signal Interpreter
 13368 | -3/Quarantine      | Lost 8 parts (1p4n1u2w)
 13387 | -3/Quarantine      | First assault squad dispatched
 13471 | -3/Quarantine      | Lost 4 parts (1p2n1u)
 13502 | -3/Quarantine      | Build established: Scavenger-Gunner
 13625 | -3/Quarantine      | Met incapacitated Sigix Warrior
 13625 | -3/Quarantine      | Lockdown squad dispatched
 13806 | -3/Quarantine      | Build established: Scavenger-Skirmisher
 13820 | -3/Quarantine      | System corruption reached 30%
 13829 | -3/Quarantine      | Core integrity fell below 20%
 13875 | -3/Quarantine      | Found Alien Artifact
 13875 | -3/Quarantine      | Identified Subatomic Replicator
 14277 | -3/Quarantine      | Found Alien Artifact
 14277 | -3/Quarantine      | Identified Core Reset Matrix
 14277 | -3/Quarantine      | Used Core Reset Matrix
 14281 | -3/Quarantine      | Sensed 5 artifacts in vicinity
 14323 | -3/Quarantine      | Spotted Alpha 7
 14342 | -3/Quarantine      | Found Sigix Terminator
 14458 | -3/Quarantine      | Fired Sigix Terminator
 14458 | -3/Quarantine      | Destroyed self with Sigix Terminator

 Last Messages 
---------------
14458_ Destroyed Adv. Heat Sink.
14458_ G-67 Veteran destroyed.
14458_ I-47 Archangel destroyed.
14458_ Aeration Cycler disabled.
14458_ K-01 Serf destroyed.
14458_ C-55 Analyst destroyed.
14458_ L-61 Swordsman destroyed.
14458_ Destroyed Unknown Protection.
14458_ B-74 Champion destroyed.
14458_ Aeration Cycler disabled. <x2>
14458_ Rnf. Antimatter Reactor destroyed.
14458_ Destroyed Rnf. Antimatter Reactor.
14458_ Lgt. Antimatter Reactor destroyed.
14458_ Destroyed Lgt. Antimatter Reactor.
14458_ Myomer Leg destroyed.
14458_ Destroyed Myomer Leg.
14458_ Adv. Heat Sink destroyed.
14458_ Destroyed Adv. Heat Sink.
14458_ Imp. System Shield destroyed.
14458_ Destroyed Imp. System Shield.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           172
Coolant Potential          80
Energy Generation          43
Energy Capacity            565
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           16
Terrain Scan Range         14
Terrain Scan Density       10
Cloak Strength             3
Corruption Block           15
Armor Coverage             800
Phase Shifting             10
Evasion (%)                65
Targeting Accuracy         8
Target Analysis            9
Core Analysis              6
Offensive Hacking          10
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Riot Gun | x1 | -5/Factory 

 Alien Tech Used 
-----------------
Matter Drive
Core Cannon
Subatomic Replicator
Core Reset Matrix
Sigix Terminator

 Achievements 
--------------
Alien Roots
Hard Hitter
Oh No You Don't!

 Challenges 
------------
None

 Game 
------
Seed              MatterHeatMicrothruster
  Manual?         0
Play Time         03:37:46
  Cumulative      169.5 hours
  Start           2024.05.05 @ 15:50:24
  End             2024.05.05 @ 19:56:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          99
  Rogue           99
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          55
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1d33f90a-946b-4663-a342-5304040ce492