Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.29 @ 22:25:27 Player: John1001 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (272) 1360 Value Destroyed (9642) 9642 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1060) 1060 TOTAL SCORE: 17662 Bonus ------- High Alert Combat Kills 447 Follower Combat Kills 378 Met Imprinter 300 Friendly Fire -65 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 90/100 System Corruption 9% Temperature Danger (468) Movement Walking (260) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Armored Leg > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Targeting Computer Weapon Cycler Improved Medium Armor Plating Layered Medium Armor Plating > --- WEAPON (4) ------- Heavy Laser Great Maul > --- INVENTORY (20) --- Improved Ion Engine Improved Deuterium Engine Light Treads Medium Treads Improved Medium Treads Improved Medium Treads Carbon-fiber Leg Improved Titanium Leg Advanced Heat Sink Huge Storage Unit Experimental Sensor Array Advanced Signal Interpreter Particle Charger Improved Heavy Armor Plating Improved Heavy Armor Plating Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Wheel > --- UTILITY ---------- Improved Cooling System Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer Energy Filter Reactive Plating > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Light Nuclear Core Improved Medium Treads Carbon-fiber Leg Advanced Heat Sink Advanced Heat Sink Improved Cooling System Huge Storage Unit Enhanced Optical Array Experimental Sensor Array Advanced Signal Interpreter Seismic Detector Weapon Cycler Improved Light Armor Plating Beamcaster Heavy Beamcaster Ion Cannon Heavy Ion Cannon Phase Cannon Scatter Rocket Array Great Maul [Rating: 73] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Slots Evolved 8 | . . . 2 . . . 2 . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 . . . . . . . Utility 4 | . . . 1 . . . 1 . 1 . . . . 1 . . Weapon 2 | . . . . . . . 1 . . . . . . 1 . . Parts Attached 209 | 6 9 2 32 1 . 1 7 31 35 13 2 2 3 57 4 4 Power 19 | 1 1 . 6 . . 1 2 2 1 . . . . 5 . . Engine 11 | 1 1 . 5 . . . 1 2 . . . . . 1 . . Core 8 | . . . 1 . . 1 1 . 1 . . . . 4 . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 49 | 2 2 . 12 . . . . 3 9 3 1 . 3 13 1 . Treads 24 | . . . 9 . . . . 3 9 2 . . 1 . . . Leg 19 | . . . 3 . . . . . . 1 . . 2 12 1 . Wheel 6 | 2 2 . . . . . . . . . 1 . . 1 . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 62 | 1 4 1 5 1 . . 1 8 10 4 . . . 21 3 3 Device 33 | . 2 1 2 1 . . . 4 3 3 . . . 14 1 2 Storage 6 | 1 2 . 2 . . . . . 1 . . . . . . . Processor 5 | . . . 1 . . . . 1 2 . . . . 1 . . Hackware . | . . . . . . . . . . . . . . . . . Protection 18 | . . . . . . . 1 3 4 1 . . . 6 2 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 79 | 2 2 1 9 . . . 4 18 15 6 1 2 . 18 . 1 Energy Gun 43 | 1 1 . 3 . . . 3 10 10 4 . 2 . 9 . . Energy Cannon 18 | . . 1 5 . . . . 5 . . 1 . . 6 . . Ballistic Gun 2 | 1 1 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 8 | . . . . . . . 1 1 3 1 . . . 2 . . Special Weapon 1 | . . . . . . . . . . 1 . . . . . . Impact Weapon 7 | . . . 1 . . . . 2 2 . . . . 1 . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 3 . . . 2 6 2 1 . . . 3 . 1 Parts Lost 57 | . . 2 4 . . 1 1 2 6 5 3 . . 25 1 7 Power 6 | . . . 1 . . 1 1 . . . . . . 2 . 1 Propulsion 14 | . . 1 2 . . . . . 1 3 2 . . 3 . 2 Utility 22 | . . 1 . . . . . 2 2 2 . . . 12 1 2 Weapon 15 | . . . 1 . . . . . 3 . 1 . . 8 . 2 Highest Loss Streak 7 | . . 2 3 . . 1 1 2 3 2 3 . . 5 1 7 To Critical Strikes 2 | . . . . . . . . . . . . . . 2 . . Average Slot Usage (%) 93 | . 95 90 99 100 100 100 100 99 99 93 93 92 97 82 93 93 Engine 3 | . 14 14 9 . . . 2 9 5 . . . . . 6 6 Core 3 | . . . 1 11 11 11 7 . 1 7 7 7 7 5 . . Treads 15 | . . . 23 33 33 33 27 26 29 24 12 7 12 1 . . Leg 7 | . . . 5 . . . . . . . 7 7 7 18 26 26 Wheel 3 | . 28 22 3 . . . . . . . 3 7 7 5 . . Device 14 | . 9 10 12 11 11 11 9 8 14 15 15 15 15 18 20 19 Storage 7 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 6 6 6 Processor 7 | . . . 8 11 11 11 9 9 7 7 7 7 7 6 6 6 Protection 5 | . . . . . . . 9 9 6 7 7 7 7 5 6 6 Energy Gun 14 | . 18 25 3 11 11 11 27 23 22 22 17 15 15 7 13 13 Energy Cannon 5 | . . 2 18 11 11 11 . 2 . . 4 7 7 2 6 6 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 91 | 12 17 19 54 53 53 53 63 67 69 66 72 76 76 91 78 78 Greatest Support 104 | 20 20 20 66 66 66 66 66 66 102 104 76 12 12 68 66 66 Greatest Overweight (x) 7 | . . 1 3 . . . . 1 . . 5 6 6 7 1 1 Average Overweight (x) 2 | . . . . . . . . . . . 2 5 6 5 1 1 Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 8 10 16 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Average Carried 18 | 3 8 9 15 19 20 19 18 19 19 18 18 19 20 18 19 18 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 10 10 20 20 20 20 20 20 20 17 20 20 20 20 20 17 Class Distribution -------------------- 46% | Gunner 27% | Scavenger-Gunner 17% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Gunner | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Matter Collected 2840 | 258 152 20 333 18 . 10 65 447 423 247 92 32 30 613 68 32 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 11853 | . 297 84 1644 41 . 245 540 1756 2068 742 93 . 197 3682 331 133 Parts 520 | . 25 1 101 5 . 15 18 93 83 22 1 . 8 130 13 5 Haulers Intercepted 12 | . . . 3 . . . 1 6 1 . . . . 1 . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . . . . 18 1 . 10 . 14 5 Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Combat Hostiles Destroyed 209 | . 9 2 28 3 . 3 8 23 42 16 2 . 3 58 8 4 Melee 2 | . . . . . . . . . . . . . . 2 . . Guns 136 | . 9 2 1 . . 2 6 21 31 15 1 . 2 36 7 3 Cannons 45 | . . . 25 3 . 1 . 1 . . 1 . 1 11 1 1 AOE 12 | . . . . . . . . 1 8 1 . . . 2 . . Classes Destroyed 16 | . 4 . 5 . . 1 1 . 3 . . . . 2 . . Worker 21 | . 2 . 2 . . 1 . 5 2 . . . . 9 . . Builder 4 | . . . . . . 2 . 1 . . . . . 1 . . Tunneler 2 | . . . 1 . . . . . 1 . . . . . . . Hauler 12 | . . . 3 . . . 1 6 1 . . . . 1 . . Recycler 10 | . . . 2 . . . 1 4 1 . . . . 2 . . Operator 4 | . . . 1 . . . 1 . 1 . . . . 1 . . Watcher 12 | . 2 . 5 . . . . 2 1 . . . . 2 . . Swarmer 47 | . 6 . 4 3 . . . 7 8 4 1 . . 7 4 3 Saboteur 1 | . . . . . . . . . . . . . . 1 . . Grunt 98 | . 3 2 16 . . 3 4 9 22 8 . . 2 25 3 1 Brawler 3 | . . . . . . . . . . . . . . 2 1 . Duelist 6 | . . . . . . . . . 2 . . . . 4 . . Sentry 33 | . . . 8 . . . 3 7 4 1 1 . 1 8 . . Specialist 7 | . . . . . . . . . 2 3 . . . 2 . . Hunter 6 | . . . . . . . 1 . 1 . . . . 4 . . Programmer 8 | . . . . . . . . . 3 . . . . 5 . . Decomposer 1 | . . . . . . . . . . 1 . . . . . . Best Kill Streak 9 | . 4 2 5 3 . 6 6 9 7 4 1 . 2 9 4 2 Combat Bots Only 8 | . 4 2 3 3 . 3 4 4 7 4 1 . 2 8 4 2 Max Kills in Single Turn 4 | . 1 1 2 1 . 1 2 2 2 2 1 . 1 4 1 1 Gunslinging 1 | . . . . . . . . 1 . 1 . . . . . . Exploded 2 | . . . . . . . . 1 2 1 . . . 2 . . Melee 1 | . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Damage Taken 12985 | . 239 137 955 94 . 306 297 973 2142 939 399 . 316 5115 235 838 Core 1861 | . 57 11 166 15 . 46 64 247 208 93 83 . 12 759 15 85 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 438 | . . . . . . . . 142 202 . . . . 94 . . Core Remaining (%) 60 | 100 . 72 . . . 43 . 43 . . . . 43 . . . Volleys Fired 543 | . 32 10 92 12 . 17 19 68 97 33 5 2 10 123 11 12 Largest 4 | . 2 2 2 2 . 2 3 3 3 3 3 3 3 4 3 3 Hottest 291 | . 90 90 136 129 . 129 183 183 183 202 206 221 221 291 234 234 Shots Fired 1280 | . 62 20 184 24 . 34 57 193 273 93 15 6 30 225 30 34 Gun 947 | . 62 20 19 12 . 17 57 175 267 88 13 4 20 152 18 23 Cannon 319 | . . . 165 12 . 17 . 16 . . 2 2 10 72 12 11 Launcher 11 | . . . . . . . . 2 6 2 . . . 1 . . Special 3 | . . . . . . . . . . 3 . . . . . . Kinetic 20 | . 20 . . . . . . . . . . . . . . . Thermal 1246 | . 42 20 184 24 . 34 57 191 267 88 15 6 30 224 30 34 Explosive 9 | . . . . . . . . . 6 2 . . . 1 . . Electromagnetic 2 | . . . . . . . . 2 . . . . . . . . Robot Hit Streak 35 | . 9 8 13 3 . 22 23 35 20 35 12 . 20 20 11 7 Robot Miss Streak 8 | . 5 2 3 2 . 2 2 4 2 3 1 . 3 8 3 5 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 16 | . 1 1 . . . . 3 3 6 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 1 1 1 . . . . . . Shots Hit Robots 894 | . 37 15 118 8 . 26 42 117 202 68 10 . 21 194 18 18 Core Hits 490 | . 16 5 44 2 . 9 13 52 94 39 5 . 10 178 14 9 Critical Kills 3 | . . . 2 . . . . . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . 1 . . Critical Strikes 49 | . 1 2 2 . . 3 3 10 14 9 . . 1 3 1 . Burn 45 | . 1 2 . . . 3 3 10 14 9 . . 1 1 1 . Meltdown 3 | . . . 2 . . . . . . . . . . 1 . . Smash 1 | . . . . . . . . . . . . . . 1 . . Melee Attacks 12 | . . . 1 . . . . 4 3 . . . . 4 . . Impact 12 | . . . 1 . . . . 4 3 . . . . 4 . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 24275 | . 475 183 2417 180 . 548 918 2547 4603 1479 217 . 532 9330 404 442 Guns 17248 | . 475 183 196 66 . 300 918 2145 3608 1271 162 . 373 6948 284 319 Cannons 4952 | . . . 2214 114 . 248 . 195 . . 55 . 159 1724 120 123 Explosions 1971 | . . . . . . . . 207 995 208 . . . 561 . . Melee 97 | . . . . . . . . . . . . . . 97 . . Ramming 7 | . . . 7 . . . . . . . . . . . . . Kinetic 132 | . 132 . . . . . . . . . . . . . . . Thermal 22068 | . 343 183 2410 180 . 548 918 2340 3608 1271 217 . 532 8672 404 442 Explosive 1538 | . . . . . . . . . 940 208 . . . 390 . . Electromagnetic 433 | . . . . . . . . 207 55 . . . . 171 . . Impact 97 | . . . . . . . . . . . . . . 97 . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . 1 1 1 1 . 2 5 8 8 8 . 9 9 9 Average Corruption 4 | . . . 1 1 1 1 . 2 3 6 8 8 . 5 9 9 Corruption Purged 5 | . . . . . . . . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 177 | . . . 6 3 5 . . 17 10 19 32 7 . 36 31 11 Message Errors 44 | . . . . 2 2 . . 2 5 3 7 4 . 7 7 5 Matter Fused 42 | . . . 2 1 . . . 8 2 5 9 1 . 7 5 2 Heat Flow Errors 25 | . . . 4 . 1 . . 1 . 3 4 . . 9 3 . Energy Discharges 19 | . . . . . 1 . . 2 . 1 5 1 . 4 4 1 Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . Data Loss (minor) 20 | . . . . . . . . 2 . . 5 1 . 5 6 1 Data Loss (major) 6 | . . . . . . . . . 1 1 2 . . . 2 . Misfires 8 | . . . . . . . . . 1 4 . . . 1 1 1 Alerts 6 | . . . . . 1 . . . . 2 . . . 2 1 . Weapon Failures 6 | . . . . . . . . 2 1 . . . . . 2 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 302 | . . . 27 15 . 37 . . 25 . . . . 198 . . Projectiles 96 | . . . 27 15 . 10 . . . . . . . 44 . . Explosions 159 | . . . . . . 27 . . 25 . . . . 107 . . Melee 47 | . . . . . . . . . . . . . . 47 . . Knockbacks 1 | . . . . . . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 249 | . . . . . . 75 . . 18 . . . . 156 . . Shots 5 | . . . . . . 2 . . 1 . . . . 2 . . Rammed 2 | . . . 2 . . . . . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 657 | . 81 257 251 36 237 153 363 657 299 436 248 114 398 588 221 489 Average Temperature 95 | . 28 126 45 20 135 82 145 140 33 164 98 60 160 120 69 105 Received Heat Transfer 3583 | . 45 81 387 . . 153 144 315 627 291 48 . 102 1087 9 294 Effects 39 | . . . . . . . 2 11 1 8 1 . 2 9 . 5 Shutdowns 8 | . . . . . . . . 3 . . . . 1 4 . . Energy Bleed 4 | . . . . . . . 1 . 1 1 . . . 1 . . Interference 4 | . . . . . . . . . . . 1 . 1 2 . . Matter Decay 2 | . . . . . . . . 1 . 1 . . . . . . Short Circuit 3 | . . . . . . . . 1 . 2 . . . . . . Damage (minor) 3 | . . . . . . . 1 1 . . . . . . . 1 Damage (major) 11 | . . . . . . . . 3 . 4 . . . . . 4 Damage (core) 4 | . . . . . . . . 2 . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . 2 . . . . . 3 . . Impact Corruptions 2 | . . . . . . . . . . . . . . 2 . . Robots Melted 15 | . . . 3 . . . 2 . 3 . . . . 7 . . Combat Hostiles 13 | . . . 2 . . . 2 . 3 . . . . 6 . . Parts Melted 118 | . 2 2 18 . . 2 5 9 18 11 . . 1 45 3 2 Heat Transferred 41914 | . 1026 607 4551 296 . 1221 1850 5180 8326 3424 434 . 868 12481 818 832 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Peak Influence 791 | . 277 90 462 153 . 154 333 372 791 . . . . 727 . . Initial 140 | . . 60 35 64 . . 59 140 124 . . . . 30 . . Average 224 | . 132 70 256 133 . 54 181 203 257 . . . . 243 . . Maximum Alert Level 3 | . 1 . 2 . . . 1 1 3 . . . . 3 . . Low Security (%) 54 | 100 70 100 31 100 . 100 57 49 42 . . . . 62 . . Level 1 32 | . 29 . 60 . . . 42 50 41 . . . . 9 . . Level 2 12 | . . . 8 . . . . . 9 . . . . 27 . . Level 3 1 | . . . . . . . . . 6 . . . . 1 . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 1 . 4 . . . . 1 12 . . . 2 14 . . Investigation 7 | . . . 2 . . . . . 3 . . . . 2 . . Extermination 8 | . . . . . . . . . 4 . . . . 4 . . Reinforcement 12 | . 1 . 2 . . . . 1 4 . . . . 4 . . Assault 4 | . . . . . . . . . 1 . . . 2 1 . . Garrison 3 | . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 1 . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Distress Signals 7 | . 1 . 2 . . . . 2 . . . . . 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 278 | . 13 2 39 5 . 3 8 24 57 16 5 . 13 74 10 9 Peak Tracking Total 7 | . 5 2 6 4 . 3 4 4 6 4 3 . 4 5 4 7 Tactical Retreats 12 | . . . 1 . . . . 2 4 . 2 . . 2 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Traps Triggered 5 | . . . 1 . . . . 2 1 . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 3 | . . . . . . . . 3 . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . 2 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Machines Disabled 27 | . . . 4 7 . 3 . 5 3 1 . . . 4 . . Max in Single Turn 3 | . . . 1 1 . 3 . 1 2 1 . . . 2 . . Garrison Access 3 | . . . . . . . . 1 1 . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Machines Accessed 69 | . 7 . 11 . 1 . 5 12 14 . 1 1 . 17 . . Terminals 46 | . 7 . 8 . . . 5 9 9 . . . . 8 . . Fabricators 4 | . . . . . . . . . 1 . . . . 3 . . Repair Stations 6 | . . . 1 . . . . 1 2 . . . . 2 . . Recycling Units 3 | . . . . . . . . 1 1 . . . . 1 . . Scanalyzers 3 | . . . 2 . . . . . . . . . . 1 . . Garrison Access 4 | . . . . . . . . 1 1 . . . . 2 . . Total Hacks 189 | . 22 . 39 . 1 . 15 27 45 . 1 3 . 36 . . Successful 103 | . 11 . 22 . 1 . 10 21 18 . 1 3 . 16 . . Failed 85 | . 10 . 17 . . . 5 6 27 . . . . 20 . . Catastrophic 12 | . 1 . 2 . . . . 1 7 . . . . 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . Manual 99 | . 9 . 22 . . . 11 10 27 1 . . . 19 . . Terminals 140 | . 22 . 30 . . . 15 23 33 . . . . 17 . . Fabricators 7 | . . . . . . . . . 2 . . . . 5 . . Repair Stations 13 | . . . 3 . . . . 2 3 . . . . 5 . . Recycling Units 7 | . . . . . . . . 1 3 . . . . 3 . . Scanalyzers 8 | . . . 6 . . . . . . . . . . 2 . . Garrison Access 9 | . . . . . . . . 1 4 . . . . 4 . . Terminal Hacks 61 | . 10 . 12 . 1 . 6 15 10 . 1 3 . 3 . . Record 1 | . . . . . 1 . . . . . . . . . . . Part Schematic 4 | . . . 1 . . . . . . . . 3 . . . . Robot Analysis 9 | . 2 . 1 . . . 2 2 2 . . . . . . . Prototype ID Bank 1 | . . . . . . . . . 1 . . . . . . . Open Door 3 | . . . . . . . . 2 . . 1 . . . . . Open DSF 1 | . . . . . . . . . 1 . . . . . . . Branch Access Points 5 | . 1 . 1 . . . 1 . 1 . . . . 1 . . Emergency Access Points 3 | . 1 . 1 . . . . . 1 . . . . . . . Alert Level 7 | . 1 . 3 . . . 1 2 . . . . . . . . Unreport Threat 8 | . . . 2 . . . . 2 2 . . . . 2 . . Locate Traps 6 | . 2 . 1 . . . . 2 1 . . . . . . . Reprogram Traps 2 | . . . . . . . . 2 . . . . . . . . Transport Status 1 | . . . . . . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . . . . Zone Layout 8 | . 3 . 1 . . . 2 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . 1 . . . . 2 2 . . . . 3 . . Scan Component 5 | . . . 1 . . . . 1 1 . . . . 2 . . Repair 3 | . . . . . . . . 1 1 . . . . 1 . . Recycling Unit Hacks 4 | . . . . . . . . 1 1 . . . . 2 . . Report Inventory 3 | . . . . . . . . 1 1 . . . . 1 . . Retrieve Components 1 | . . . . . . . . . . . . . . 1 . . Scanalyzer 7 | . . . 6 . . . . . . . . . . 1 . . Insert Component 3 | . . . 2 . . . . . . . . . . 1 . . Analyze 4 | . . . 4 . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . . 1 . . Seal Access 2 | . . . . . . . . 1 . . . . . 1 . . Unauthorized Hacks 21 | . 1 . 3 . . . 4 2 5 . . . . 6 . . Terminals 19 | . 1 . 3 . . . 4 2 4 . . . . 5 . . Botnet 19 | . 1 . 3 . . . 4 2 4 . . . . 5 . . Fabricators 2 | . . . . . . . . . 1 . . . . 1 . . Fabnet 2 | . . . . . . . . . 1 . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . 1 . 1 . . . . . . . Used 1 | . . . . . . . . . 1 . . . . . . . Hacking Detections 61 | . 7 . 11 . . . 5 9 14 . . . . 15 . . Full Trace Events 9 | . . . 5 . . . . . 2 . . . . 2 . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . 3 . . . . . . . . 17 . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . 1 1 . . . . 1 . . Time 92 | . . . . . . . . 38 22 . . . . 32 . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . . . . . 9 . . Parts Scanalyzed 3 | . . . 2 . . . . . . . . . . 1 . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . . . . . . . 5 . 1 Non-combat . | . . . . . . . . . . . . . . . . . Combat 6 | . . . . . . . . . . . . . . 5 . 1 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . 3 3 3 3 Autooverrided 6 | . . . . . . . . . . . . . . 5 . 1 Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Total Allies 12 | . . . . 1 . . . . . . . 4 . 5 1 1 Largest Group 4 | . . . . 1 . . . . . . . 4 4 1 1 . Highest-Rated Group 135 | . . . . 31 . . . . . . . 99 99 90 135 . Highest-Rated Ally 135 | . . . . 31 . . . . . . . 31 31 90 135 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 63 | . . . . 3 . . . . . . . . 34 22 3 1 Total Damage 2015 | . . . . 65 . . . . . . . . 744 272 920 14 Kills 13 | . . . . 3 . . . . . . . . 7 2 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Robot Analysis Total 9 | . 2 . 1 . . . 2 2 2 . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . . . 1 1 . 2 . . 1 Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Turns Passed 16573 | 45 552 111 2037 504 280 200 279 1557 2088 704 935 1869 731 3568 858 255 Spaces Moved 8804 | 39 536 82 1056 320 194 101 139 823 1061 354 523 1048 384 1604 429 111 Core 2 | 2 . . . . . . . . . . . . . . . . Treads 3985 | . . . 769 320 194 101 139 823 1061 354 224 . . . . . Legs 931 | . . . 148 . . . . . . . . . . 243 429 111 Wheels 3886 | 37 536 82 139 . . . . . . . 299 1048 384 1361 . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 95 145 145 145 145 145 148 162 163 165 180 120 190 190 Average Speed 160 | 78 80 85 156 145 145 145 145 149 157 162 174 177 180 179 190 190 Slowest Speed 320 | 80 80 95 240 145 145 145 145 225 160 163 320 180 180 195 190 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 89 20 92 73 55 31 21 91 34 54 75 86 60 40 63 24 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 4 | . . . . . 1 . . . . 1 . 1 1 . . . Known Exits Taken 6 | . 1 . 1 . . . 1 . 1 . . . 1 1 . . Unknown Exits Taken 10 | 1 . 1 . 1 1 1 . 1 . 1 1 1 . . 1 . Scrap Searched 14 | . . 1 . 1 . . . . . . 3 3 4 . 2 . Spaces Dug 6 | . . . 1 . . . . 2 3 . . . . . . . Terrain Destroyed 109 | . . . 1 . . 19 . 3 40 3 . . 2 28 6 7 Melee 6 | . . . 1 . . . . 2 3 . . . . . . . Projectile 22 | . . . . . . . . 1 . . . . 2 6 6 7 AOE 81 | . . . . . . 19 . . 37 3 . . . 22 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Total 10090 | 50 599 103 1272 336 193 122 175 1001 1267 406 534 1060 403 1995 447 127 Wait 230 | . 6 5 16 1 . 1 1 34 34 . . . 1 131 . . Move 8788 | 38 535 81 1055 319 193 100 138 822 1060 353 522 1047 383 1603 428 111 Hop . | . . . . . . . . . . . . . . . . . Pick Up 143 | 6 7 2 38 1 . 2 6 14 17 3 5 2 2 36 2 . Fast Attach 69 | 6 4 2 7 1 . . 1 12 11 2 . 2 2 19 . . Attach 66 | . . . 9 . . 1 3 4 8 6 2 . . 27 3 3 Detach 12 | . . . 1 . . . . 1 . 1 . . . 9 . . Swap 75 | . 5 . 16 . . . 3 15 16 5 . . 1 12 1 1 Drop 150 | . 10 3 35 2 . 1 4 27 21 3 . 7 4 31 2 . Fire 543 | . 32 10 92 12 . 17 19 68 97 33 5 2 10 123 11 12 Melee 12 | . . . 1 . . . . 4 3 . . . . 4 . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 2 | . . . 2 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves (discovered 2 exits: [*Low] / *Fac) -6/Lower Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 46 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 8) 297 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 341 | -10/Materials | Identified exit to Mines 450 | -10/Materials | Discovered new exit (range 14) 544 | -10/Materials | Central database locked down 598 | -10/Materials | Entered Mines 618 | -10/Mines | Learned Materials non-interactive machine intel 681 | -10/Mines | Discovered new exit (range 9) 709 | -10/Mines | Entered Materials 709 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 710 | -9/Materials | Loaded intel: 43 non-interactive machine locations 856 | -9/Materials | Identified exit to Mines 1351 | -9/Materials | Lost 3 parts (1p1n1w) 1458 | -9/Materials | Discovered new exit (range 3) 1924 | -9/Materials | Discovered new exit (range 14) 2043 | -9/Materials | Build established: Scavenger-Mutant 2365 | -9/Materials | Discovered new exit (range 7) 2746 | -9/Materials | Entered Mines 2749 | -9/Mines | Received a Mining Laser from a helpful Derelict 2799 | -9/Mines | Build established: Mutant 2917 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2923 | -9/Mines | Learned location of 1 exit from Materials 2943 | -9/Mines | Discovered new exit (range 13) 3039 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3079 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3083 | -9/Mines | Found Prototype Device 3242 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3244 | -9/Mines | Discovered new exit (range 5) 3250 | -9/Mines | Entered Exiles 3275 | -9/Exiles | Discovered new exit (range 15) 3288 | -9/Exiles | Met 8R-AWN 3313 | -9/Exiles | Met EX-HEX 3369 | -9/Exiles | Met EX-DEC 3378 | -9/Exiles | Learned location of Zion (-7) 3403 | -9/Exiles | Met EX-BIN 3513 | -9/Exiles | Discovered new exit (range 14) 3530 | -9/Exiles | Entered Mines 3616 | -8/Mines | Discovered new exit (range 10) 3627 | -8/Mines | Core integrity fell below 50% 3730 | -8/Mines | Entered Materials 3730 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3731 | -8/Materials | Identified exit to Storage 4009 | -8/Materials | Entered Storage 4049 | -8/Storage | Build established: Gunner 4602 | -8/Storage | Discovered new exit (range 16) 4940 | -8/Storage | Repaired Adv. Treads 5323 | -8/Storage | Core integrity fell below 50% 5566 | -8/Storage | Entered Factory 5566 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5675 | -7/Factory | Identified exit to DSF 5873 | -7/Factory | Build established: Scavenger-Gunner 5930 | -7/Factory | Discovered new exit (range 15) 6755 | -7/Factory | Build established: Gunner 7022 | -7/Factory | Identified exit to Lower Caves 7079 | -7/Factory | Lost 3 parts (1u2w) 7273 | -7/Factory | Repaired Imp. Medium Armor Plating 7550 | -7/Factory | Destroyed 7 combat bots 7654 | -7/Factory | Entered Lower Caves 7782 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 7796 | -7/Lower Caves | Found Prototype Special Weapon 7796 | -7/Lower Caves | Identified Molecular Deconstructor 7831 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8043 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 8302 | -7/Lower Caves | Discovered new exit (range 10) 8358 | -7/Lower Caves | Entered another Lower Caves area 8597 | -7/Lower Caves | Spotted B-75 Beast 8641 | -7/Lower Caves | Core integrity fell below 50% 8678 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8713 | -7/Lower Caves | Lost 3 parts (2n1w) 8841 | -7/Lower Caves | Encountered a Warlord checkpoint 9210 | -7/Lower Caves | Discovered new exit (range 13) 9237 | -7/Lower Caves | Learned location of 1 exit from Factory 9293 | -7/Lower Caves | Entered Zion 9472 | -7/Zion | Discovered new exit (range 13) 9543 | -7/Zion | System corruption cleaned by Quarantine Array 9617 | -7/Zion | Learned location of Warlord (-5) 9854 | -7/Zion | Identified exit to Deep Caves 9908 | -7/Zion | Gained Derelict followers 10058 | -7/Zion | Given A8's code to call for help 10254 | -7/Zion | Found Prototype Energy Gun 10405 | -7/Zion | Learned Factory emergency access door positions 11162 | -7/Zion | Entered Proximity Caves 11162 | -6/Proximity Caves | Accompanied by 4 allies 11231 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11318 | -6/Proximity Caves | Derelict sapper outpost attacked 11498 | -6/Proximity Caves | Identified exit to Factory 11893 | -6/Proximity Caves | Entered Factory 11893 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 11894 | -6/Factory | Identified exit to Factory 11898 | -6/Factory | Identified Storm Laser 12587 | -6/Factory | Spotted B-75 Beast 12591 | -6/Factory | Cargo convoy interrupted 12783 | -6/Factory | Lost 3 parts (3u) 13074 | -6/Factory | Build established: Scavenger-Gunner 13904 | -6/Factory | Found Prototype Launcher 13904 | -6/Factory | Identified Scatter Rocket Array 13977 | -6/Factory | Repaired Arm. Wheel 14418 | -6/Factory | Core integrity fell below 50% 14457 | -6/Factory | Lost 3 parts (2u1w) 14505 | -6/Factory | Destroyed 8 combat bots 14525 | -6/Factory | Lost 4 parts (1p2u1w) 14693 | -6/Factory | First assault squad dispatched 14866 | -6/Factory | Core integrity fell below 20% 14926 | -6/Factory | Lost 5 parts (1p1u3w) 15154 | -6/Factory | Build established: Scavenger-Mutant 15403 | -6/Factory | Identified exit to Lower Caves 15461 | -6/Factory | Entered Lower Caves 15466 | -6/Lower Caves | Spotted B-75 Beast 15467 | -6/Lower Caves | 99-TNT showed up to help 15469 | -6/Lower Caves | 99-TNT revealed a hidden path 15474 | -6/Lower Caves | Allies destroyed B-75 Beast 15485 | -6/Lower Caves | Build established: Scavenger-Gunner 16290 | -6/Lower Caves | Discovered new exit (range 10) 16319 | -6/Lower Caves | Entered another Lower Caves area 16319 | -6/Lower Caves | Identified Exp. Sensor Array 16507 | -6/Lower Caves | Learned Factory terminal intel 16559 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 16574 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 16557_ Acquired 1 matter. 16557_ VTOL Module fries itself beyond repair. 16559_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 16564_ Autogun fries itself beyond repair. 16564_ Imp. Cooling System destroyed. 16566_ Adv. Heat Sink melted. 16566_ G-50 Soldier destroyed. 16568_ BJG4WCEJELJLQIXD/G5RP NBEPCHI7%=ADH 16570_ Overheating: Phase Cannon damaged (-1). 16570_ Imp. Deuterium Engine destroyed. 16570_ Adv. Heat Sink destroyed. 16570_ Phase Cannon destroyed. 16571_ Carbon-fiber Leg destroyed. 16571_ Gatling Laser destroyed. 16571_ Flexi-carbon Leg destroyed. 16574_ Overheating: Lyr. Medium Armor Plating damaged (-3). 16574_ Overheating: Hcp. Storage Unit damaged (-185). 16574_ Overheating: Imp. Medium Armor Plating damaged (-67). 16574_ Overheating: Arm. Leg damaged (-1). 16574_ Hvy. Laser fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????? ??????? | | ????????????????????????????????????????? ?????? | | ????????????????????????????????????????? ?????? | | ????????????????????????????????? ## ??? #?????? | | ????????????????????????????????? ??? #?????? | | ?????????????????????????????????? ??? #?????? | | ?????????????????????????????????? #?## #?????? | | ???????????????????????????###????# ### #?????? | | ???????????????????????????# ##???# # ####### | | ??????????????????????????## #???# # # | | ?????????? ??????????????# #?### # | | ?????????? ??????????# #?# #??# | | ??????????? ######## #?# #???# | | ???????????????# #?# #???## | | ???????????????# ggg ### #??## | | ???????????????# ####;% ## #### | | ????????????????????????#@% | | ????????????????????????# =%" | | ????????????????????????# #####" *# | | ????????????????????????# #???##% # | | ????????????????????????#; % ##????" # | | ????????????????????????## #????##! # | | ??????????????????????? #???? %! | | ?????????????????????? ## #???? ! | | ?????????????????????######gY #### ## #??? | | ??????????????????????????# #??#####?##??? | | ????????????????????????? #????????????# | | ???????????????????????? ???????????? | | ???????????????????????? #???????????? | | ???????????????????????? ;#??????????? | | ?????????????????????????? #???????????? | | ??????????????????????????? ??????????????# ## | | ?????????????????????????????????????????????? ?# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: EM 15 Power Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Adv. Beam Cannon | -9/Materials | Scanalyzed Hvy. Assault Cannon | -9/Materials | Scanalyzed Xenon Bombardment Thruster | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Proton Cannon | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Free Bore Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive K-01 Serf | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledBlastHammer Manual? 0 Play Time 03:30:27 Cumulative 105.6 hours Start 2022.04.28 @ 20:59:37 End 2022.04.29 @ 22:25:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 28 Adventurer 0 Explorer 3 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 58 Gallery% 59 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 98x62 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7114dcc9-0561-4124-9568-d935850b7203